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You are here: Home --> Forum Home --> Recent posts by suicidolt
Topic: The Embodiment Q&A
Subject: Post In


Yes, Brom. I did just call you a cheater. You and your ultimate power. Cheater DM!

Posted on 2009-03-09 at 01:24:58.

Topic: The Embodiment - A FUZIONfantasy Game
Subject: Calliber? 45ACP


"Well, I was jus’ sayin’ t’ Ruthtundrel here tha’ it’d been some time since yer las’ visit, Boy,”

Shiften was quite happy to see Old Pen and someone else he knew he could trust. He was, however, quite upset that he had to find out if he could trust the third person in the room. The talk of status meant Shiften wouldn't be getting much sleep that evening because he would have to watch him. Still, Old Pen's was the safest place to be tonight. He just had to put up with the new person.

The men were drinking, and Shiften was quiet as always. It was part of his persona. It had always been part of it. He didn't speak much, and when he did, it was only in a whisper. In fact, just mumbling to the guard earlier had hurt his throat. It was bothersome enough that he was tempted to drink. Too bad there were important things going on at the moment.

He relaxed and listened to the usual drunken conversation. There were a few reasons he didn't want to talk to Old Pen yet. He'd keep it to himself until morning. Pen was about to head out for his final rounds, assuredly showing Shiften to his bed for the night, when a woman's voice echoed into the room.

“I would have thought you’d have kept better company for the caliber of thief you are,” It might not have echoed anywhere outside of Shiften's mind, but it certainly brought on a chill. He'd been cautious. He'd done everything perfectly. No one was that good. No one could already have found him. It wasn't just anyone though. It wasn't some observant outsider. It was her. It was Lady Sanuril Solan.

“Don’t bother trying to run,” she crooned. “I would just find you again. Magic is rather useful for such things, and besides, I would like the opportunity to talk.”

Shiften didn't respond. He didn't like to talk, and he didn't want to talk at the moment. Still, there were a few questions going through Shiften's mind which he was able to answer by himself, almost without any input. Locate Object. That was the first answer. He'd heard about it. It didn't take an immensely skilled mage to do so. But that also meant she was a mage. Why? Because she was still in her nightgown, and her party was just getting started. She couldn't have asked for help yet.

Mages...goddamn mages. They were the cheaters of the world. The rest of the population worked their butts off to survive each day, and maybe eek out a copper for their hard labor. The mages would just flick their wrists and poof, a 50,000 gp necklace would appear in their wardrobe. Cheaters.

Still, the questions were clear. This necklace held considerably more valuable, and some impressive magical properties to be sure. She wasn't going to kill him...or at least, she couldn't without the necklace. That was clear. Those mages could snap their fingers and make heads explode. Either she wasn't very good, only just capable of her location spell, or she relied on the necklace too heavily. Either way, it meant she wasn't getting it back without some impressive convincing.

He considered saying "I'll just steal it again." but he didn't need to. She knew it. She knew that she was standing here in her nightgown. She knew that he'd been in her home. She knew he could've killed her in her sleep. She knew that she only had the upper hand because she could flick her wrists in pretty ways and make things explode. She knew he could remove those hands and solve that problem.

Still, she wanted to "talk". It wasn't the first time someone had tried to convince a thief to return their valuables. But it was the first time in many years for Shiften that someone had tracked him down. Why not hear it?

He waited, silent and without movement (aside from his initial turnabout that faced her) for her to continue.

Posted on 2009-03-09 at 00:24:50.

Topic: The Embodiment Q&A
Subject: G'day!


Ack! British Police! They might...confuse me with their superior linguistics!

*hides*

Posted on 2009-03-08 at 19:47:49.

Topic: The Embodiment Q&A
Subject: Post In


Don't judge me. I like to age my posts. Like the 16 year old girl in my closet. In 2 years, she's mine!

Posted on 2009-03-07 at 03:48:21.

Topic: The Embodiment - A FUZIONfantasy Game
Subject: Where do you go? My lovely! I wanna-I wanna know. Where do you go?


“Oi there!” he called, bearing a deep Pardinal accent. “Ware ya ‘eadin’, an’ wot be da business yer abou’?”

"F you ya rotten b******!" Shiften thought it, but didn't say it. The security around here was an old boys club of friends of the politicians. They were all trash to him.

"Headin' home. Just buying clothes."

“Fine,” the guard sniffed loudly again and waved the thief on. “Buggar off den, an’ quit wastin’ me time.”

Shiften went through without any visible response, but on the inside he was grinning like a child the first time he snuck a candy out of the store without anyone noticing. The job was done. Now he just had to lay low until he could find some direction for a seller. He could start that from anywhere, but it was late, and he'd earned a good night's rest. He just....had three locations to choose from.

First, there was the always enticing choice of visiting his boyish fantasy. The Syl was the first woman he'd seen naked. It was on his mind for a long time. But, he wasn't stupid. He'd never been stupid. It was common knowledge what belief system she had. He had no desire to get caught up in it. That was years ago though...many years. He had a bigger focus this evening. She and he kept to themselves now-a-days, which meant if he stayed there, he could avoid any awkward questions, but it was likely search would start soon. If they went to that inn asking questions, the Syl had two choices, both of which seemed equally likely. She could be forthcoming with excitement of seeing those in her establishment tortured in pursuit of the truth. Or she could be quite the opposite with the hope of setting off the tempers of the semi-retarded guard population. The truth is, either would draw attention to Shiften. Neither were a good outcome. Shiften decided her inn was out.

Then there was his favorite place to lay low when the heat was on. The Unicorn Cellar was a haven for those who didn't want to be known. This, of course, meant it would be the first place any intelligent person would search. It was right out. He could always backtrack to a more upscale inn with the risk of more questions....but there was always Old Pen.

Old Pen...Shiften was never for bringing other people into his schemes. Not because it was cruel. No, Shiften knew his work was a help to the world. Shiften didn't like involving others because it meant more people had to keep their mouths shut. And people talk...people talk too much. Still, Old Pen was a good man, who worked a crappy job. He took care of Shiften on many occasions in his time of need. It was time Shiften repaid the favor.

Shiften started The walk to Old Pen's, taking out of the way back roads and alleys just in case someone was tailing him...as unlikely as it was.

Posted on 2009-03-07 at 03:01:55.

Topic: The Embodiment Q&A
Subject: Question for Clarification


I have to admit I don't know your system Brom. I'm used to playing in a system where 1 gold is a year's profit for a farmer. How does money work in your game?

Posted on 2009-03-03 at 03:09:44.

Topic: The Embodiment Q&A
Subject: I love this game


Sorry for the delay. I was going to post a 1-paragrapher, but wanted to enhance it, and I've had a stressful week (Sister got engage, brother ran away from home) so I had to get my thoughts back in order to post.

Posted on 2009-03-02 at 17:21:00.

Topic: The Embodiment - A FUZIONfantasy Game
Subject: The gates of Heaven and Hell....meh, let's go for Hell


Shiften hadn't gotten to where he was by being reckless. There wasn't a nobleman who thought he was above the grasp of the thieves' guild. Shiften had made sure of it. Politicians: trash of the upper class. He had spent the evening reminding one of them to keep her laws to herself, lest she find herself dead while sleeping in her heavily guarded mansion.

Still, he was making his way directly from the theft home. This meant a lot of things, but the most important thing it meant was: until he saw a runner pass him, no one he would meet would know of the theft. It was a decidedly uplifting thought. So he had to be careful not to draw attention to himself. It seemed the transition out of the Noble's Ward left him no choice but a bit of attention. However, given that he hadn't seen a runner, there was no sense in drawing extra attention by scaling a wall.

He would try his luck with the gates. Both gates headed east to west, which meant one gate was north of the other. The south gate gave him an image of the underground market, the workings of the thieves' guild, and the lingo peasants would use so the guards would not know the things they were saying about the politicians. The north gate gave him an image of over-the-top tactics. Politicians use open truth to cover up their secret lies, and it disgusted him. Shiften chose the south gate. With any luck, passage would be easy.

Posted on 2009-03-02 at 17:17:13.

Topic: The Embodiment - A FUZIONfantasy Game
Subject: I just ganked yo jewel, gangsta!


Shiften was downright ecstatic, but he wasn't out of the woods yet. He dismantled he snowshoes and headed for the main roads in town. He knew that they could still track him in this snow and he had to get to a road where his footprints would blend in with the rest. After that it would be easy: just switch out from the suspicious white cloak, and make his way into the seedier parts of town without being robbed himself.

That said, he'd still have to find the guild in this town, or huff it to a larger town if he wanted to make this sale. The trick, though, was making the sale to someone who knew the value of the necklace without them knowing whose necklace it was....Those were thoughts for much later. For now, it was safe and secure, and he had to replace a lockpick. It was time to disappear. Disappearing -- that's his specialty.

Posted on 2009-02-08 at 19:37:05.

Topic: The Embodiment - A FUZIONfantasy Game
Subject: sorry for the delay, sorry it's short


His first thought was that this was so easy that he should leave a bigger present...But Shiften wasn't your second story thief. He had been there, done that. He knew it was always best to stick to the plan, no matter what. So that's what he did.

He had very little time before he was in eyeshot of the guards coming around, and they were sure to see his footprints, so he grabbed the amulet--carefully--and put it in a safe place in his bg, then headed out the door, setting the lock if possible, to start his path off of the manor.

Posted on 2009-02-03 at 00:27:33.

Topic: Cerebral Paradox - Cyberpunk 2020
Subject: sorry brom


sorry for my delays, school is starting back up and I'm getting into a system again

Posted on 2009-01-20 at 02:29:44.

Topic: The Embodiment Q&A
Subject: WOOT!


HUZZAH!!!!

Posted on 2009-01-12 at 01:54:45.

Topic: Memorable NPCs?
Subject: Grenader


In my saturday games, the (usual) DM brought out an interesting NPC. We were collecting followers for a god, and recruited a total of 25 brute squad people to help us fight the evils in the world. The evils, most specifically, were these demons who were working together to gain an immunity to silver, meaning only magical weapons could affect them.

Among these recruits, were several npcs of note. The most interesting of them, though, was the "grenader". This kid was strapped from head to toe in alchemist's fires and juggled them to keep himself entertained. We purchased a boat and he would dangle from the sail of the boat juggling upside-down. He was crap for hitpoints or "brute" style fighting, but man that kid had some dex, and he was completely nuts. We were constantly on the watch trying to stop him overdoing stuff. "Attack that guy--WAIT! DON'T THROW A BARREL OF ALCHEMIST'S FIRE AT HIM!!!"

It was hillarious how often we had to stop this kid from blowing us all up. But what really made him memorable was a PC's actions. We finally found the center where the demons were working on the immunity to silver and managed to break into the tower in the middle of the town (think sodom) without much of a fight (who's gonna believe that a bunch of goods just walked it, has got to be an obscure alignment spell...they seem to belong here with their actions). The kid and rest of this small army were with us.

We found the gnomish device that was working on the immunity, and the ranger of the group got ticked. He turned to the grenader, who was under his charge, and said "Make it as big as you want" He was told to give us 30 minutes. We met back up with him in 10 minutes and teleported a few miles from the tower in just the nick of time.

Let me explain to you this kid's device. He had robbed (blind) the dread necromancer who had just become a lich and then left the group. The guy was a crafter, so he was loaded down with magic items and they were all clearly labeled (player's decision). He had barrels upon barrels of alchemist's fire and acid, and he had set up the explosion to force a portable hole into a bag of holding right next to this massive gnomish device.

As it turns out, the tower was also filled with a large number of magical artifacts that we didn't have time to search for. When the explosion went off, the tower collapsed and the entire city (port town) sank low enough that the water filled it in.

This was the ultimate action in this campaign and resulted in a hefty "congratz" from the gods followed by a "You're going back." and new level 1 characters to fix the rest of the world. The really sick part was when our new characters met a kid who was juggling daggers....

Posted on 2008-12-31 at 22:21:40.

Topic: Cerebral Paradox - Mature Content
Subject: One job down, two to go


Spiff had been on edge for hours. He knew that at any moment, any of these men could decide he was to die, and the jig would be up. He had taken this risk to make up for the incompetence that was so prevalent in his crew. He originally planned to lend the gun to Preacher, but he was able to get more out of the deal. It seemed he wasn't able to get the entire Russian mob behind him, but he hadn't really expected that.

The impressive thing was, he had managed to retain his independence. Now, he just needed to get out alive and set up a meeting to figure out how the group was going to get Biotechnica off its back. He had to start figuring out which numbers to call.

“You tell him now what he is to do for you,” It was Kremlin's voice. “I take a nap now.” The man got up and left the room.

To say Spiff was caught off-guard would be an understatement. He came out of his thoughts to view of a man with a golden hand, and Kremlin and his guards leaving. He knew his shooter was on the way, and he'd heard Kremlin's words, but it was just as likely that this man was here to kill Spiff.

Once again, Spiff's mind ran through his options. He was overstaying his welcome. He was sure of that. He had to get out of here, and he was exhausted anyhow. He'd be safer with Preacher around. The man had been resting the whole night. He would be capable of watching Spiff's back while he slept. Perhaps he'd sleep on the cab ride to the meeting place. What meeting place?--no, stop side-tracking. He needed to stay on target. There was a man standing in front of him with more than a little ability to take his life.

Spiff ejected the clip on the gun and tossed it to the man. He hadn't loaded it (which was made even more clear when the ejected clip was empty) so there wasn't any fear of being shot. The absurd move would be the toss. It wasn't that he didn't know the value of what he had just purchased. Instead, he wanted to give the impression that he was higher on the totem than he had let on so far.

((assuming the man catches the gun and gives it a good look over))

Spiff started speaking as the man looked over the gun. "So, Mister Kolchak, what is it you hate most on this little planet?"

((assuming anything other than Megacorps, Biotechnica, Talkative People, or Fixers))

"Good to know. I like to know the people who are working for me." Spiff stood up, gathered together his things and turned to the one man left in the room. "Well, I've overstayed my welcome. Thank you for your time and it was a pleasure doing business. Your shooter will know where to find you when the job is done if he's as good as you say he is. I will come with him then to keep my end of the bargain."

((Assuming Spiff's allowed to leave))

Spiff left the docks and went straight for his cab. The darn thing was still there. Reliable as ever, and running up a lovely fee. Still, Spiff knew what dangers that little cab meant. If Biotechnica could track him by his phone, they could certainly track him by his PCTD (Pocket Credit Transfer Device).

((I had said I had been paying with cash. I assume I haven't paid for the cab yet, so I am obviously going to run into problems if I don't have enough cash for the cab. The next bit of this post assumes I have enough cash to pay the cab, and the electronic cab takes cash. If I have already swiped card or something with the cab, then I would sooner blow it up than approach it, as I assume Biotechnica would know exactly where I am, so let me know if that's the case.))

Spiff sank into the cab and made room for the shooter. It was at this point that Spiff pulled out his phone again. He turned it on and scrolled through his contacts to find a number. He plugged Juan's number into his watch quickly and then shut it off. It occured to him that he would do better to keep his contacts on his watch in the future. That is, just in case this ever happened again. He went ahead and plugged in the other numbers he could remember from that evening. Peacekeeper's was stored and he'd have to call it soon. He'd have to call Dave again, so he plugged that in. Guardian was likely using a different phone for now, but Spiff marked down his number anyway.

Spiff used the cab ride as an opportunity to give the shooter a run-through of the mission. "The mark is Biotechnica. You should only have to take out the guards outside to get us in. Keep the outside clear and your job will be complete. There should be plenty of decent locations to position yourself. And with that thing and these" Spiff nodded at the rifle and held up one of the shells, "you shouldn't have much trouble." Spiff took a deep breath and rubbed his temples. It was very late. "Well, that's the intent at least. Who knows what kind of stupid things Croaker has done in the last twenty-four hours. Your mission may change as a result. Hopefully he's been resting. His crew's gonna have to be in top form for this job."

He directed the cab to drop him off a block away from the hotel where he'd left Preacher. (If it doesn't take cash, further away. If I don't have enough cash, stop at the ATM first, one near the one from before) He collected his things and walked the rest of the way back to the hotel.

Posted on 2008-12-16 at 20:44:51.

Topic: The Embodiment Q&A
Subject: Cool idea....oh, and posted


To be honest, this stuff is the only reason I was able to survive in the CP campaign. I can't see any negatives to that here....aside from the extra work of course.

Posted on 2008-12-16 at 05:13:17.

Topic: The Embodiment - A FUZIONfantasy Game
Subject: Shiften loves politicians


Shiften had spent some time in the tree considering his options. It had taken him a while to devise a plan. For some strange reason, this politician didn't want to be robbed. All the more reason to do it.

A smile ran across Shiften's face as he sorted through the branches and dug some string out of his bag. It took him a little while, but he managed to jury-rig a pair of snow-shoes for the trek. While he worked, he kept an eye on the guards, waiting for just the right stage in their pattern. See, there was a flaw in their routes. The lady of the house wanted them all to meet every 30 minutes. Whether it was for shift change, or to share any information they had obtained didn't matter to Shiften. It meant he had 5 minutes of time to get in and out without any fear of being caught. And if things got raw, he had up to 15 that he could push his luck with. He changed into his white cloak and prepared to enact his plan.

It was a simple matter of timing, 2 groups were making the half of their circle on the opposite side of the building, and one group was on a short five-minute circle. He waited until the 5 minute group was just past the balcony, they would make a sharp right turn that would put his entrance behind them, and it would be perfect. He made his way to the door, his white cloak blending into the snow to those who may be coming in through the entrance.

When he got close to the balcony, he slowed down to keep his tracks minimal near the five minute route, just in case he couldn't get back in time. Then he put his snowshoes in his bag and made his way up the wall to the balcony. Reaching the top, he took a quick glance for anyone who had seen him, and rushed to get inside and out of view.

((Stopping here, let me know if I make it and I'll continue))

Posted on 2008-12-16 at 05:10:27.

Topic: The Embodiment Q&A
Subject: Oh no!


I immediately checked my sent items. I did reply to your PM, but for some reason, it appears it did not send. Ugh! I'll get another one to you tomorrow (I'm tired).

Posted on 2008-12-15 at 02:11:28.

Topic: The Embodiment Q&A
Subject: just about...


I need one last reply to my PMs from Brom, and I think I'm good to post.

Posted on 2008-12-15 at 00:06:44.

Topic: Cerebral Paradox - Mature Content
Subject: Spiff found an opening


Kremlin chuckled again, obviously amused by this play. After a couple of seconds he shook his massive head in a slow, but deliberate way. “You have balls, Mr. Spiff. But the Organization cannot afford to be contracted into something as public as…say, assassinating mayor, or district attorney. So I must know. What is it that shooter be shooting?”

It would be nice to say that Spiff was unsure here, but the truth was, he understood the whole of it, from top to bottom, beginning to end, front to back, and everything in between. Kremlin was playing dumb. They both knew why he was hiring the shooter. The whole deal had just been explained. Spiff was basically at war with a megacorp. This, of course, was much more public than killing a mayor. So why did Kremlin ask that question? The answer would be obvious to anyone who sat in the car looking at Kremlin's face.

The two of them had been keeping it light. When it came down to it, Kremlin was trying to outdo Spiff. It was a brilliant play, and a man like Jason had to admire it. Sit in the background the whole night, and watch the man talk down someone. Learn his quirks, his traits. Figure him out, and then challenge him in the same type of duel, one of words.

Spiff had a few options. He could continue the light-hearted banter, his favorite option by far. He could get gruff and straight to business, something that would surely upset Kremlin. Or he could try and shoot his way out of the limo. To say the least, his decision was made for him.

Spiff had an opportunity here. Kremlin had shown a flaw in his skills. He had given Jason an opening. It was a big one, and Spiff was ready to throw it in his face. Spiff's smile faded.

Spiff put down his glass and leaned in toward Kremlin, giving the illusion that he wanted to speak a bit quieter to avoid the bodyguards. It was a small movement, but a big play on Spiff's part. It would make his next sentence even more effective at drawing out certain emotions in his target. The sentence, though, the words that left his mouth would leave the real mark.

"What makes you think your shooter's that good?" a cruel, knowing smile ran across Spiff's face. The words could easily be taken as a joke, and Spiff intended to keep that illusion, but the lean in was what would make it a very real question for Kremlin. Jealousy or laughter? The game continued.

Posted on 2008-12-10 at 20:47:45.

Topic: Whom Gods Annoy - Q/A
Subject: I'm just givin' you a hard time


Family comes first man.

Posted on 2008-12-10 at 03:06:46.

Topic: Whom Gods Annoy - Q/A
Subject: it's tuesday night


*taps his foot at Gruggers*

Posted on 2008-12-10 at 02:03:09.

Topic: Filthy Thief Q/A
Subject: It was fun.


I had a lot of fun. I'm sorry to have been a part of why it ended with me being sick as I am (I'm typing this between vomits which is standard procedure as of late).

I really enjoyed the game and hope to do another one soon.

Posted on 2008-12-07 at 17:08:33.

Topic: The Embodiment Q&A
Subject: working out the character


Let's start with the character, and then we'll continue the clarification. The way you describe the character completely justifies the next question on my list (I was just getting started) which is why does Shiften have an 8 renown.

I apologize for not being clear. He is not "Shiften". He is "Joseph" "Filnor" "Barsten" etc. etc. etc. He never goes by his real name. He is a pure stealth specialist, and as such, prefers never to be seen....ever.

When I think of this character, I think of a voyeur. He sits in the back of the inn, or on occasion sneaks into the diplomatic meetings (within earshot) and hears what the problems are. Then, while they debate the matter and how to solve it, he leaves, resolves the problem, rinses and repeats.

More like the "unhired" assassin type. He prefers to skip past the politics, eliminate the problem-causers, and continue to the next stage of his life. He would minimize his weapons (which you've done pretty close to how I would) because he doesn't fight. He would maybe use a dagger to slit a guy's throat while he sleeps if the situation calls for it, but he wouldn't walk up to the guy and stab him in a public square.

This repeats the term "stealth specialist". I also imagined him much younger than you have him marked as. But that's up to you, I don't know the level of the adventure and the experience required. Most stealth specialists invariably die young, which could be a reason for shifting to the archetype you've given....

Now, let me back up. I am all for playing-ball and working with the group. Shiften may be a loner, but that doesn't mean he wouldn't work with others. If you feel the archetype is too hard to work in, I can shift and work with what you've given me. I like what you've given to me, and would enjoy playing it, it's just not what I had in mind.

Now, there's still plenty of ways for you to work out why Shiften would want to rob this place, and I leave it to you as DM. That said, let's continue the "how"s.

If I were to use the string I have and a few small branches form the tree I'm in to fashion snowshoes, I'm thinking it might logically make it easier to move (speed up my movement and lessen the move silently checks) and it should make the tracks less obvious. It would force me to work things a bit differently, but I think it's doable.

If snowshoes would not do (shiften would likely know) that or are not an option, I'm curious as to the total number of guards in each patrol and the distance between them (my guess is they're close and chit-chatting from time to time).

I also need to know the time frame for the "party" I'm dealing with, and an estimate on the number of probable guests. Stack that information with any observations I have about the number of servants and they're time frames for travel so far this evening (Likely lots given the party).

Hmm.....ok, so there's another set of questions (sorry, stealth specialist for ya). And there's clarification on my character. Let me know how you want to work it. You're the DM after all.

Posted on 2008-12-01 at 03:32:38.

Topic: The Embodiment Q&A
Subject: questions


Before I post, I have got to have a why. Yes, he's chaotic, so if he's down on his luck, he'll try and come up with some money, but he's also good, and though this lady sounds like a piece of trash politician, I still have got to have a reason, even if it is "she's trash and I'm going hungry". Just let me know why I'm here.

I need distances to the groupings of trees along the 200 meters between myself and the next hiding places.

I need time-frames associated with the guards patrols, and the similarity between their black and my black. If my cloak would make me blend in or stand out in other words.

I also need info on the balcony, height, how it would be accessed from the ground, and if the light is on inside the room nearest it.

How heavy is the snow cover at the moment?

And.....well, let's see how this goes and I'll have more questions about my investigation from there.

Posted on 2008-11-25 at 01:34:01.

Topic: Filthy Thief Q/A
Subject: :(


ugh, lost a post.....will get working on it again.

Posted on 2008-11-25 at 00:18:18.

 


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