The far side of the river felt much safer, but the group was not out of danger yet. Two of the vicious humanoids still confronted them – out of the concealing fog and now screaming to attract the others. Already the screams of the goblins had brought one of the gnolls. Now the remaining goblin and gnoll raged at the party. All in the party seemed to realize the danger. In order to escape they needed the creatures to be silenced. As a group they took aim at the noisemakers.
Thaoran drew back his bow string and let loose – his arrow nailed the creature in the chest and buried itself to the fletching. The creature staggered but did not have time to fall before Hornet had sent a bolt of his own into the creature’s bowls. The creature collapsed to its knees while attempting to keep its life’s blood from flowing to the ground. But it Gerdar didn’t give it the chance as he launched a javelin at the creature and took it full in the throat. Pierced multiple times the hyena-like beast toppled to the ground in blessed silence.
Soledad had been ready to hurl a firebolt at the gnoll, but seeing it fall she quickly redirected her fire at the last goblin. The quick change of plans was not a good idea as she completely missed her target. Instead, the bush next too it burst into flame and lit up the nighttime forest like a torch. (Crit fail – natural roll of 1.) The now brightly lit goblin was an easy target for the newcomer to the battle. Uthal hurled an ice knife at the creature and hit it square in the chest. The creature staggered from the initial blow. Then the ice exploded, blasting the goblin and the gnolls corpse with jagged shards of ice. Goblin chests were not built to withstand ice explosions from up-close and it was blasted backwards in a bloody heap.
All of the visible enemies were now gone – but the burning bush lit up the night like a beacon and was sure to draw the attention of any enemies still around. And from the sounds that could be heard there were still quite a few out there. Howls, yells, splashing and screaming could all be heard out on the river and some of it seemed to be headed in the direction of the party. As Dok cast a cure wounds spell on Silver (+7hp) the party quickly slipped backwards into the forest and out of the light. As a group they moved quickly away from the river and the light, hopeful that their new, strange friend’s spell would cover them.
The woods around them rapidly got darker and darker. For a little while they could make out the light of the burning bush, but then that was swallowed by the trees. For a bit longer they could still hear the shouting, but that was also soon lost in the silence of the night. It wasn’t far before they found themselves moving through the dark and the silence with no noticeable sign of being followed. They kept moving.
Overview
Congratulations – you seem to have finally escaped the great battle of the Vargolg. Pass Without a Trace makes you impossible track – so having escaped the visual contact of the enemy they can’t follow you. As you left the river side you did have the sense that they were looking around in the area of the burning bush. But you are gone.
The next post needs to address how far you want to go, what you do when you get “there” and anything else you are up to. The spell lasts for up to 1 hour. You can’t be tracked and get +10 to any stealth checks. So where do you go and what do you do? Assuming you take a rest of some sort you could also consider what you do after that. (Assuming nothing happens while you rest.)