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You are here: Home --> Forum Home --> Recent posts by Celeste
Topic: Breaking the Fourth ~ A D&D Webcomic
Subject: hooray hooray!


For Wednesday! And apparently my insanity for updating during the holidays?

Brilliant

Posted on 2011-12-28 at 14:28:00.

Topic: Elder Scrolls V: Skyrim
Subject: *sighs*


I'm dying here, guys! My lappy isn't nearly strong enough to run Skyrim! *siiiiiiiiiigh*

Posted on 2011-12-28 at 03:01:43.

Topic: Tales from the Smuggler's Moon
Subject: Saercyn Willow ~ Let's blow this popsicle stand


“I’ve got nae bloody idea wha ye jus’ said, Willow-luv,” Jericho sniggered as he began to pull her towards the exit, “but I reckon I c’n work out the gist o’ et given th’ way yer singin’, aye? Jus’ keep th’ blade stowed, lass, er this is like ta get uglier than et already is e’re we manage tae shove off.” Willow quit struggling with her scabbard under the weight of her captain’s hand and leaned into Jericho as they began moving towards the exit. Still clutching at her case, Saercyn held his scarf up to her face, thankful that the clots were reestablishing themselves and didn’t get it too terribly bloody.

The din of the fight was beginning to settle, but a wrong word could send the crowd into a tizzy once more, “Come along, now, me hearties,” he said to the rest, “Looks’s ef more’n one o’ ye’ll be needin’ th’ Doc’s attention, aye? An’ I’ll be needin’ tae find our wee monkey friend ef we ‘ope ta be puttin’ Freeport in our wake ‘fore th’ guard comes callin’.”

The cool late afternoon air was refreshing after the heat and smell of sweat in the bar. The small group was set upon the winding streets back down towards the docks, and they began to speak a bit more freely now that they were away from the fray.

“A’right, mates,” Jericho began, stopping just out of sight of the tavern, “I reckon we’ve been seein’ all th’ fun’s like ta be had fer one afternoon, aye?

Maast,” he said, shifting his weight to look around the corner to look back at the Rusty Hook, “If ye’d be s’kind as ta escort these lovely lasses back ta th’ Moon an’ see ta et tha’ th’ Doc tends ta their hurts, I’d be mos’ ‘ppreciative, mate.”

“Aye, Cap’n,” the master-gunner grunted in reply, “are ye not comin’ along, then?”

“Aye,” Jericho replied grinning, “but I’ll need ta be fetchin’ me wee brother, first, an’ then our job soon thereafter, saavy? Th’ swag tha’ our monkey friend promised is nae a thing I’d like ta be seein’ slip away so easy, aye? An’ ef wha’ he said ‘bout th’ destination be true enough, it may jus’ be a fine place fer our mos’ recent guest ta be doin’ her hidin’.”

Willow extracted herself from her captain’s grip, pulling the scarf away from her nose and checking it. No fresh blood. The clots were holding, the gods willing, just as long as she didn’t sneeze or get riled up again. She held fast to the scarf just in case.

“But I want to help,” Lyri pleaded, “Willow needs more lookin at than me, and…”

“Belay th’ belly-achin’, lass,” Jericho chuffed, staying any more of the former barmaid’s protests with the lifting of a hand, “Ye’ll be o’ more help back onna ship, aye? An’ I’m gonna need ye hale an’ hearty out tae sea…” he laid a massive hand on her shoulder and grinned mischievously at her, “Ye’ll be gettin’ yer fill o’ adventure soon enough, Lyri Evermoon. Don’ ye be worryin’ yerself ‘bout tha’.”

“Oh rubbish,” Lyri grumbled in response, “Aye, I’ll go.”

“Aye,” the captain said, “thar be a good star ta steer by, lass. Get yerself acquainted wit’ th’ ship an’ yer mates e’re we weigh anchor, lovely; et’ll be makin’ th’ sail all th’ better fer ye. Ye’ll nae be wantin’ fer a lack o’ comp’ny, aye?”

His gaze took them all in one by one. Will’s stomach swooped as his eyes drank her in, though she wasn’t entirely sure if it wasn’t from all the blood she had swallowed, “Of ye go, then,” he grinned, sweeping his braids behind his shoulders before shooing them away , “Me an’ Khash’ll nae be far behind an’ we’ll be bringin’ th’ job back wi’ us, aye? Trust me…”

“We’ll thee you onboard, Cap’n” Will replied. She desperately felt the need to inhale sharply through her nose to clear her sinuses, but something deep inside told her it would be a bad mistake.

"Now how was that for a performance," Lyri said, turning her brilliant green eyes to look Will full in the face. Her enthusiasm was infectious, despite one eye being nearly closed shut by the large bruise now covering it, "By the gods, you look like you've had a better time than me in there!"

Will grinned at that, and then winced at the pain that shot through her face. She threw the arm still holding the scarf around Lyri and turned to head back down towards the docks, “Aye, I may hab. Stig around a while, dear one, and I promithe nexd thime we’ll do a duet.”

“Ahoy, Will,” Jericho called before they had gone very far. She turned to face him over her shoulder, “I’m sorry ‘bout tha’, aye,” he said, his fingers touching his own nose and scrunching his face into a wince, “I’ll be sure ta make et up to ye, lovely.”

Her face split into a wide smile and pain flared fresh across her nose. “I’ll remember you said thad, Jarek. Be careful with thad varmid. ” she called back to him, her syntax still colored with blood. Willow turned back still half holding, half being supported by Lyri as the Captain’s voice echoed the refrain of one of her songs. Despite the sting it caused, Willow still managed to grin.

The Docks of Freeport, early evening

On board the Smuggler’s Moon, it was clear that most of the crew had taken leave to the many pleasures of the port city. A skeleton crew remained, taking care of tedious yet important tasks. One of the mainsails was stretched out on deck as a hand was bent over it; Will guessed that it was being repaired, but it was still hard to tell at this distance.

“Ahoy, Smuggler’s Moon,” Maast called out in a loud, thunderous voice.

“Elo ho ho, Maast,” came a shout from the deck. Will thought it was probably Derek, he never was one to go ashore much, but she couldn’t be sure. Her mind was more focused on making it aboard still standing. It wouldn’t do for even just a few of the crew to see their shanty crumple in front of the ship. She’d never hear the end of it. Inwardly she cursed herself. There had been other instances where she had her skin flayed open nearly to the bone and had still been able to fight, but having her nose broken for the first time brought about a different kind of pain. If only she could get something to drink; water, or maybe something a little stronger.

“Come on, lass,” Maast said to her, prodding Will’s side lightly, “Let’s get yer elfy nose in tae see Doc.”

“Halb elb,” she reminded him, but it was purely out of routine at this point. Willow couldn’t tell if her nose needed to be set or not, but she suspected things would feel a lot better if it didn’t need to be. The bard’s head was still pounding to a steady beat.



(OOC: I’m leaving it there for now until I’ve got a little bit more to go on for the Doc. Even better if we could get someone recruited for that position. *grins widely* Feel free to continue the conversation if you with, Lady D. I don’t mind back posting. ^_^ )


Posted on 2011-12-24 at 04:21:05.
Edited on 2011-12-24 at 05:31:27 by Celeste

Topic: Hello!
Subject: Hooray!


Welcome to the Inn, Zolitor! Hooray! Glad to see another new face!

How did you first find us?


Posted on 2011-12-23 at 23:31:41.

Topic: Open Game Slot ~ What do YOU want to play?
Subject: Oh.... the possibilities


I like it! Things are definitely getting rolling in the brain pan ~ it looks like it’s tending toward a modernish game.

Chess ~ I’m all about ploty-plotyness! There is one thing I’m worried about with having such large faction concepts (e.g. humans vs vamps vs zombies, and opposed to factions inside of a race, which is overall against another race [like what occurs in Vampire]). I’m afraid if we were to pull off something like that, we’d need to recruit a lot of players. Otherwise we might have four Innmates playing main characters, and a Celeste NPCing twenty consistently.

I love factions though. They are an integral portion of my tabletop games.

Reralae ~ I will check out that game system. I’m always one for exploring new things. ^_^

Takley ~ “I’m a Little Teapot” for twenty hours? Sounds like one helluva story ~ I’d love to hear it.

Eol ~ Some of my favorite people are humans too! That, and dogs; because sometimes they are just little people in a furry suit.


Hu-uuuh... post apocalyptic Shadow Run? Breaking of the World-type goodness?


Posted on 2011-12-22 at 23:10:26.
Edited on 2011-12-22 at 23:12:08 by Celeste

Topic: Breaking the Fourth ~ A D&D Webcomic
Subject: versions


We are 3.0/3.5 players. We've got a plethora of books from that version ~ it works well for us. ^_^

Though rules are little looser for us; I'm not a huge stickler, and thankfully, neither are my players.


Posted on 2011-12-22 at 01:47:47.
Edited on 2011-12-22 at 01:49:06 by Celeste

Topic: Breaking the Fourth ~ A D&D Webcomic
Subject: sorry for the lateness!


I was out of technology's reach all last night and most of today!

Problem Solved

Posted on 2011-12-22 at 01:13:04.

Topic: twelve days
Subject: Twelve Days!


12 Swords a-crit’ing
11 Wizards castin’
10 Torches burnin’
9 Zombies lurchin’
8 Locks a-clickin’
7 Feint attempts
6 Grapple checks
5 Bleeding woooooouuunnndds!
4 Busted doors
3 Spooked mounts
2 Rounds of stun
And a Rez from the friendly cleric!


Posted on 2011-12-19 at 15:02:19.
Edited on 2011-12-19 at 15:05:14 by Celeste

Topic: RPG MB - Holiday Edition
Subject: eeeee!


Love love love that filler, and love love love the holiday picture! You guys are awesome! It cracked me up! Happy Holidays!

Posted on 2011-12-17 at 00:00:03.

Topic: worst DM/GM blunders
Subject: o.O


Ooooh, this is a good topic!

Can't say that I can think of any specific blunders, but being a relatively 'new' GM, I can give you a whole series of tips and things I've learned over the last year!

((For instance: Make sure you define dice rolls as far as what is acceptable and what isn't. e.g. if it lands on the battle mat, it's fine, if it bounces off a book its fine, but if it's wedged against something or lands on the floor, it's not an acceptable roll. We bickered about it for a long time before I finally put the GM foot down. This -may- be only after I made everyone use an encumbersome box lid ))


Posted on 2011-12-16 at 13:36:50.
Edited on 2011-12-16 at 13:42:06 by Celeste

Topic: Smuggler's Moon Q&A
Subject: hey!


I'm going to do this while I have free evening tonight! *dances*

Posted on 2011-12-15 at 14:14:18.

Topic: Greeting from a new guy
Subject: hehe!


Sign up for RDINN: check
Take over the world in less then a week: in progress.



Posted on 2011-12-15 at 03:16:01.

Topic: Greeting from a new guy
Subject: Hooray!


Greetings! Lovely to see a new face! Hope we can fulfill your creative needs.

Consequently, how did you find us in the first place?

Can't wait to see you around the threads!


Posted on 2011-12-15 at 00:57:56.

Topic: The Line - Floyd #5 is Up
Subject: It's true!


You are loved!

I like the subject on this one ~ though I have never even seen a LARP happening before. Guess that's just a little too far for Floyd. ^_^

Glad you got those lines sorted out, Jing. I love the red panel ~ adds a nice contrast. I missed the Fedora today!

And thanks for the BtF mention! ^_^:


Posted on 2011-12-14 at 13:20:39.
Edited on 2011-12-14 at 13:38:05 by Celeste

Topic: Breaking the Fourth ~ A D&D Webcomic
Subject: Reoccurring Theme


Hooooooray! The saga continues!

Slayer

Posted on 2011-12-14 at 12:48:00.
Edited on 2011-12-14 at 12:49:31 by Celeste

Topic: Destiny Flight - QnA
Subject: More happy!


Happy thoughts for you, Ody!

Posted on 2011-12-14 at 12:14:08.

Topic: Destiny's Flight - A Serenity RPG
Subject: Tess~ Smuggled Wine Diamonds, more high-falutent then chickens


Tess sat back quietly in the pilot’s char as Jon began the wave. She began rubbing a smooth stone in her pocket; one of the few things still with her from home. It was her waiting rock, allowing her fidgety temperament to sit, wait, and shut up. Though in instance she was glad she wasn’t Jon. Tess wasn’t entirely sure that she wouldn’t have told the sleaze on the screen to go to hell and hit full burn.

“Ah, Mr. Chung, I’m gonna need a bit, you just hang out there, we’ll call back. “ Jon’s hand twitched in universal cut-off sign, and Tess hit the off switch.
The screen went blank and Jon turned to face them, “Rung Tse Song Di Ching Dai Wuo Tzo!” he cried.

“Gladly,” Tess muttered. She let go of her stone and snapped her goggles over her eyes.

“If we take the deal,” Jon continued, “ we’ll never get another legal job and the Barron will see to it we go to jail. If we don’t take the deal we’ll always be looking over our shoulder for the Tong. Ta Ma Duh!”

“Tess can we out run that courier, it may be hopped up? Ken, do we have bigger guns?” The pilot raised her eyebrows at the Captain’s question.

“First off, what type of courier?” Ken asked.

“Arrowhead,” she replied.

“Arrowhead class?” he snorted, “they are fast and probably equal in speed to us in normal but at a hard burn we got them on speed and we would be more maneuverable.” He didn’t bother to explain how he would know such things but went on.

“Besides,” he smirked at Tess again, “they aren’t good enough to out fly Tess here.”

She was barely paying attention. How the devil did he know that? flitted across her brain, but she filed it for another time. Later. Ask later.

Her hands flew over the console as she worked to pinpoint the location on the Arrowhead. Or, at least, have a good idea as to how far away they were. A little bit of a lead sometimes made all the difference when trying to get to the finish line. Although this wouldn’t be any normal race; this looked like it was turning into a high stakes game where the crowd throws rocks and flings themselves into the track without warning.

“I say we tell them to buzz off,” he finished up, “then haul ass out of here.” He shook his head as he didn’t seem to believe he was saying it himself, “I know; I wish I could figure out a way to give up the goods for that kind of scratch and not be hounded by the guys that hired us but frankly I can’t!”

“Ain’t ones to go back on our word, Ken,” Tess agreed, still working on the console, “Cap’n, I ain’t worried about getting there, I’m worried what’ll happen when we git there. Might’n be a good idea to have Jason phone ahead. Let ‘em know what happened. May even git a little ground support, If he asked real nice. I’m trying to get a location on the Arrowhead, at least have some idea as to where they’re holed up.”




Posted on 2011-12-13 at 15:06:38.

Topic: Destiny Flight - QnA
Subject: bleh


Thank you thank you thank you for the clarification!

Had an updated post all planned out in my brain.... then I worked my rear off and came home... and my creativity has promptly committed suicide. Hopefully that'll clear up tomorrow and I'll have something up for you all!


Posted on 2011-12-13 at 01:10:11.

Topic: Smuggler's Moon Q&A
Subject: OH so lovely Meri...


... we need to hook up and write a collab when you have the time! Will has some items to deliver that may fit a little better then a Jarek shirt 'n trousers. ^_^

Posted on 2011-12-12 at 14:46:34.

Topic: Destiny Flight - QnA
Subject: Land?


Really? I'm thinking of the Firefly episode "Out of Gas" when Serenity and another ship dock in space.

But hey ~ I'm down. If you say it's not possible, then it isn't; I'm all about the GM having the ultimate say. *grins*


Posted on 2011-12-12 at 14:39:14.

Topic: Open Game Slot ~ What do YOU want to play?
Subject: Star Wars? But... but...


...but I don't know that verse at all! Now, Star Trek, on the other hand, is something I watch on a regular basis! Plus I've read a few books!

Mmmm...Shadowrun...


Posted on 2011-12-12 at 00:07:16.
Edited on 2011-12-12 at 00:07:44 by Celeste

Topic: Open Game Slot ~ What do YOU want to play?
Subject: Open Game Slot ~ What do YOU want to play?


Greetings, Innmates!

I’ve decided that I would like to GM a game here at the Inn. When I sat down to think about it, it seems like there are quite a few of a certain type of game, but lacking in other areas. Does this mean that players want to play the same type of games, or different ones? I was at a loss, but then Al’s ‘Floyd Hobart’ came to mind.

So the question is: what would you like to play? My worlds are pretty open ended, with the players blazing forth a path rather than the GM setting them on a trail. I really don’t feel comfortable with Star Wars (sorry, Raven!), but I could probably eek out a Star Trek campaign if there was enough interest. Here are some other suggestions to get your imagination going:



  • Old West as suggested by LoneWolf
  • High Fantasy
  • Low Fantasy
  • Audalis Adventures
  • Swashbuckling
  • Firefly setting
  • Modern (maybe even an over the top, kinda like Grugg’s awesome endeavor with City Fantastico)
  • Modern Apocalypse/Survial
  • Mutants and Masterminds
  • Vampires
  • Zombies


This list could go on, but I really want to know is what you want to play! Choices aren’t limited by what’s above; I know there are tons more settings. With enough interest in a particular area, I will go ahead and set up a campaign for it!


Posted on 2011-12-11 at 22:33:50.
Edited on 2011-12-11 at 22:43:04 by Celeste

Topic: Destiny Flight - QnA
Subject: System!


It's all good, Al! I just don't know the system! And thanks for the compliment, by the by. I wanted to make sure she was a solid pilot. ^_^

Posted on 2011-12-11 at 22:05:19.

Topic: Destiny Flight - QnA
Subject: witnesses?


money can be a strong motivation. That's a ton of diamonds we have in our storage bay. And if they have connections... *shrugs* who's to say what they will and won't do?

Posted on 2011-12-11 at 18:09:31.

Topic: Destiny Flight - QnA
Subject: well


The question that I posted on the last page was
Well, better have Tess do the check just to see if she can figure out where they are. Tactical advantage and all. ^_^


So, skill check to see if Tess can determine how far away/where the hailing ship is, please!
Although that does help ALOT, Al, thank you!

Edit: I've got my post written up, but I'm going to wait a little for the skill check roll (so I can say, I know exactly where these guys are, I kinda know where these guys are, or I have no idea where these guys are). Otherwise, this is pretty much a fluff post.

Second Edit: Wait wait, with Tess's pilot skills, doesn't she get an additional d12 for the gunship? Still a touch confused on the system ~ would she roll a d6 for the Pilot skill and the d12 for the gunship specialization, or is it just the rolling of the d12?


Posted on 2011-12-11 at 15:00:39.
Edited on 2011-12-11 at 15:46:29 by Celeste

 


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