We will be starting at Third level – a relatively low level starter campaign, but not total rookies.
Stats: Point-buy system ala the Players Handbook.
Money: You can have the max for your class – Plus an extra 75gp for being third level. Not much, but a tiny bonus.
Hit points: Take the max at first level, but then roll for second and third level. Or just use the average given in the Players Handbook. But max for first level.
Character info: I will be posting your character sheets on the Q&A thread for the game. If you have any information or background for your character that you would prefer others in the party not to know, pleases make sure you tell me so when getting me your character.
What type of adventure is it? This will start with some outdoor stuff. Find the dungeon and then you can crawl. It will actually start in a village – the extent of roll-playing with the NPCs is entirely up to you. If you want I can speed you through it. If you want to make it a big part of the campaign, that works as well. My tendency is to move that stuff quickly or it could bog things down for months.
Posting: The goal is one post a week.
An Introduction to my GM style and the Blacktooth Ridge Campaign
GM Philosophy: The GM/DM is god. Blunt enough? What I mean is that while I will certainly be using the rules and running things according to the dice rolls and preplanned game-plan, in the end what I say happens is what happens. You are welcome to let me know how the rules play – I’m decent with 5E but certainly not an expert. But ultimately, I want to keep things moving and make for a good game. I also reserve the right to do things like change monsters, magic items and other such things. You may think you know what an Ogre is like, but it is my ogre, so be careful. Honestly, I don’t change that much. But I might. Creatures from Magic the Gathering showed up in my last campaign. This really just a long-winded way of saying rules-lawyers aren’t likely to get the judgement they want. Not all the time anyway. The goal is a good game.
With that goal in mind I want to remind you that death is possible. I’d rather the characters not die, but if you make foolish decisions (Or the dice gods truly hate you) you will suffer the consequences. The Blacktooth Ridge is a dangerous place and there are things there that are much stronger than you when you start out. Be careful.
Dice rolls once the game begins: After talking to several people who run games at the Red Dragon Inn site I have decided that it will be easiest if I handle the dice rolls. You tell me what you want to do in your posts and I will tell you the results.
An Introduction to Assault on the Blacktooth Ridge
This is a partially pre-fab campaign. The rough outline and a bunch of basic locations are ready made. However, a lot of the area is left blank. A lot of the details are missing. So, there is also a lot that will be my addition to this rough outline. There is some starting information in the game thread that might be useful as you consider your character.
*I do not expect posts yet. I am still getting this set up.
*You will be getting a message from me with an invite to D&D Beyond for characters. Assuming it works as well as recommendations suggest, we will also utilize that site.
A map of the region - hand drawn courtesy of my artistic abilities. Apologies that it is a bit hard to read. Although strangers to this land you have a general idea of what is out there. This is just the big picture. For a sense of distance - it is a bit over a days ride from Botkinburg to Ludenshiem. Some notes on locations on the map: (North is to the top of the map.)
Botkinburg - Located in the bottom right of the map near a bend in the Hreusen River. A small town and the parties current location.
Ludensheim - A bit over a days ride to the west/north along the river. A fair amount bigger than Botkinburg and the biggest thing within any reasonable distance.
The Hreusen River flows through the region starting at Wickham lake in the West and travelling along the Ridgepassing into the Southlands.
South of this map are more thoroughly settled lands. There is a lot of wilderness between these settlements.
Gronit Mirk - Dead center on the map is a forest of ill repute.
Town names starting at Botkinburg and going Northwest along the river are: Ludensheim, Posit, Silverpike, Shiefell and Wickham.
Aufstrugg - The original and main fortress of the Horned One many, many years ago. You don't know the exact location but it is roughly at the end of the hills in the middle of the swamp.
Plains of Achrothos - A large region of plains and rolling hill. There are few permanent settlements and it is primarly the home of nomadic peoples of various races.
Totten Hills - Low Mountains and as Gerdar could tell you, once home to a strong clan of dwarves before the coming of the Horned One.
Posted on 2020-06-17 at 14:16:33.
Edited on 2023-01-22 at 11:49:43 by Nomad D2
FYI - the numbers on the map aren't a big deal. Most buildings in the town are identified and frequently don't consist of much more than "Farmer Jones lives here." But other things are the keep, the chancel, the sherriffs office, a small halfling tavern, and such.
Recently something seems to have stirred up the creatures of the Ridge and they have experienced a series of goblin raids. Messages have been sent out seeking adventurers willing to search the ridge and discover the source of these new raids and put an end to them. You have arrived in Botkinburg in response to this summons and now find yourself at the town’s tavern: The Bent Hook, known locally as Ortolf’s House of Sludge.
So I read the opening post & the last paragraph (above) seems to answer that the messages were for investigating Raids & that was before the disappearance of the Twins!
Posted on 2020-06-28 at 13:37:27.
Edited on 2020-06-28 at 13:38:15 by Hammer
Cleric will probably glean information at the Inn before returning to the Caravan to spend one more night under a Wagon to fulfill his sense of duty, while getting any info from anyone he meets along the way, allowing him to do his Morning Prayers privately before returning to the group & gathering any intel along the way!