A reminder of how movement and actions work.
Those of you who are closest to the cave, and thus Dok, are still 30' from Dok. That is one rounds movement. Actually a bit more for a dwarf. You could move to Dok, but not move him back on the same round . A normal person can move30' on their turn (25' for short guys like dwarves) or double that by using your action to dash. But you can't dash while holding a fully armored dwarf. Such an object is quite heavy and not easily shaped for lifting and hauling. I will let you use your action to carry him. But that means a maximum of 30' of movement per turn - and you won't be able to do it on the first turn because you spent your movement just getting there. Plus, if your strength is not 14+ you will move 10' lower than your normal speed.
So three of you can get to Dok on the first turn but not move him.
Then you could move him 30' per turn back assuming you meet the strength requirement.
The rules do allow for one character "helping" another accomplish a task, but officially the rules only cover something requiring a strength check - which I am not requiring here. But it would make sense that two people could drag a dwarf faster than one. So I would allow two of you to move at 45' per round - essentially allowing you to split your action - each gives 1/2 to hauling and 1/2 to dsahing. The weaker character would not need to meet the strength 14 requirement.
But - if you dash 3 times + your con modifier you need to start making exhaution saves. (I think only Hornet has dashed recently, but I would need to check.) At 45' per round you would have time to get to mid river with three moves if nothing slowed you down. Then exhaustion saves.
But - You know there are a minimum of 6 goblins still in the Vargolg and possibly many more. You have no idea of actual numbers, but there are some at the entrance about to run out. They are also 30' from Dok. Goblins move at 30' per round just like most of you do. Which means on turn 1 you would meet at Dok. Combat seems likely to happen on the turn you get there. Then if you wanted to retreat with Dok your action is taken up by moving him. You can't fight. And by retreating from combat you leave yourself open to an attack of opportunity. More than likely multiple such attacks of opportunity.
But - on the bright side, if two of you are lugging the body you would be moving at 45' per round. Sure, the goblins can move 60' while dashing, but they couldn't do so and attack at the same time. With swords anyway, bows are another matter. And if they dashed they might be able to get past you and between you and the river.
But - you also have a gnoll standing between you and Dok. Technically you are not in melee with him (although darn close) so I wouldn't make you take an attack of opportunity to go past back towards Dok. But he is there and would have to be dealt with coming or going.
You can always do whatever you wish to do. I'm not trying to change what you want to do, but I do want to make sure you know how things work. The choices belong to the players.
One other thing to note - the order of action, which you could tell from reading previous posts and would know if sitting around a table.
Actions will be taken in the following order:
1. Thaoran, Silver and Hornet
2. Gnoll
3. Soledad (Dok did fit here)
4. Whatever is in the Vargolg
5. Gerdar
I mention this because if some of you attempt to recue Dok you will get there and have your action prior to anything from within the cave reaching you. So you can't just swing at them for your action. You could shoot at the entrance or you can "hold your action." That means you tell me exactly what you want to do if something specific happens. "If X occurs, then I do Y" For example, you might ready an attack and swing if a monster comes within range. Oddly, by going second, anything coming out of the Vargolg will be able to run up and swing.
So is all of that confusing enough? Feel free to ask for clarification.
Oh, and one more thing. Dok is unconscious from wounds. He starts making death saves next turn. He remains alive but unconscious until he fails 3 of those. Fail 3 and it is all over. Make 3 and you stabilize. For a while. So how long will he stay alive?
Sorry, saving the hero will not be easy.
*I would need to go back through all the posts to figure out Soledad's spell count. Feel free to do so yourself, otherwise I will try and get to it tomorrow.