Shield of Faith - As long as you are within 60' of yourself, then yes, you can cast it on yourself. And if you aren't within 60' of yourself we probably have other problems.
Medical checks - the idea of doing the medicine check is to stabilize a character. Right now Dok is at zero HP. He is dying but isn't quite dead. This means he has to make death saves. If he fails three death saves before he makes three he will die. If he makes three he stabilizes. This means that he is unconscious but won't die immediately. But he will if he doesn't get more significant healing soon. I would have recommended that someone make such an attempt earlier (Since it seemed not everyone knows such details, I don't normally like making suggestions, but thisi s about knowing game mechanics.) In this case it is a good thing that Hornet (the one doing the med check, I think) goes before Dok as he can try to stabilize him before Dok is forced to roll the critical "live or die" roll.
I actually thought I had put that in the previous note. There is a strangely dropped sentence in the middle - where I say i might have commented on a medicine check but didn't. Why? Because there was never really a chance to do it. You would all be dead had you tried. So you are right. But this gives Dok two chances - assuming you don't just get overun which is still very much on the table.
I do believe I have another player that will be joining us. I don't think they will get here in time to help in the current situation, but if you make it out and decide to come back for round 2 the group may have grown.
Dragon Soul - You get one action per turn. So you can attack or cast a spell. Not both. Right now I have you attacking.
Also, please note that if you move forward to make a melee attack you will also be within range of a melee attack and possibly arrows as well. As usual, I'm not trying to sway your decision, but your comment about "protection on Gerder" seems to imply that you would be safe. Not if you move up. You could stay back and shoot anything in melee (currently only the bugbear) and not be exposed to attack unless they break past the dwarf. You cna change the post up until I make my post if you want to do so.
Speaking of my post - I'd love to get one in before Thanksgiving if people can get something in.
Holding an action is certainly an acceptable thing to do. But in this case you are already in melee with the bugbear, so I'm not quite sure what good holding until someone comes into range will do. You go before the bugbear and goblins in turn order so you can just attack the guy in front of you. Or wait and potentially have your choice of goblins and bugbear. Being in the entrance the bugbear and up to two others could potentially attack you at one time. Take a step back and they have to come through one at a time, but it increases the chances that they break through.
I am still hoping to update this afternoon, but I'd like a bit of clarification on a few posts.
Thaoran - Attack or a protection spell? Which one? You can shoot an arrow through the opening if you wish. If it is the spell - which spell? I don't know what "protection spell" is - so unless I hear otherwise it will be the attack.
Soledad - the med check is fine, but I do want to be clear about the risks of friendly fire. Unless you do something really dumb (or area of effect spells) there is little chance of hitting a friend with a miss. A "1" on an attack roll with a firebolt won't hit an ally undere the current situation - but it might miss badly enough to light the brush on fire. As usual, this isn't to change your choice, but you seemed to assume an attack could hit an ally and I wanted to be clear that it could not in all but the most extreme situations. (Which this isn't.)
Silver - I'm hoping real life allows us to get Tann back posting quickly. In the mean time, barring a post from Tann, Silver will stand back but shoot an arrow.