The Sheriff or Mayor (forgot which) of Brotkinburg is offering the reward on goblin ears. Bit of a strange thing to recieve a reward for haha. Don't know what he's going to do with them once he gets them lol.
And yes, just the ears get us the reward. Nothing else.
@Keeper, Interesting! I am pretty sure you can survive without an ear. Perhaps we should find an enterprising horde of goblins who can live with missing an ear and play middle-man. Might be able to make a mint.
Posted on 2022-04-21 at 07:54:06.
Edited on 2022-04-23 at 01:32:55 by Jim
Are bugbears a playable race, or are they NPC baddies only? What about goblins/hobgoblins? Just wondering if, in D&D, the players can have literally any race/class as a character to play as, or are there certain lines that can't be crossed and certain races/classes you can't play as?
@Nomad, I have some questions about Spider Climb (spell) for you please... Can Uthal use Spider Climb up the cliff, verticle face? Will that get him to the ridge where the burning log was thrown from? Spider climb states "while leaving hands free". Does this allow for Uthal to have ready and/or use his quaterstaff while climbing? Thanks
Sorry for the delay - I have had some real life issues demanding my attention. I will try and get a map up shortly.
Monsters as characters - The rules don't usually provide for it but it could be done. And there are some settings that have have information on some of these races - I think the Reavnica book based around a Magic The Gathering world has a goblin race. But I probably wouldn't allow it here for a variety of reasons. I also tend to discourage evil characters as a personal preference. But you can do a lot of things if the DM and group want to make it work.
The ledge - the flat ledge above you can be reached through some moderate climbing. The "path" of sorts that you are on goes all the way up to it. You can move up this terrain at half normal speed (difficult terrain ruls) all the way until you are on the ledge. No spider climb needed. But I would allow you to move up at a normal speed with spider climb. The spell essentially allows you to walk around on surfaces like a spider. You could walk on the ceiling of a room and just dangle there from your feet - with your hands completely free to do whatever. It would be just like walking on the floow only, well, upside down. So in this case - there is a vertical wall behind the shelf they are on (Note the pitcher posted recently) and if you got ot it you could simply walk straight up with hands free. It is a pretty cool spell. And if that didn't make it obvious- yes, your hands would be free to use a quarterstaff.
One other detail to note about this situation. The bugbears are on a ledge above you - you can look up and see the edge of the ledge, but not them unless the approach the edge like the one did when it threw down the log. They have cover while up there and would have partial cover (disadvantage on attacks) even at the edge. But there are also lots of trees and boulders where you are climbing up potentially granting those approaching the ledge some cover as well. As I said I will try to get a map up.
This was the image posted earlier to give you an idea of what you are clibing. The bugbears are NOT ON TOP of the big cliff. They are on a flat space at the base of the massive cliff. You are climbing up that really rugged lower section. While there is no arch in the cliff where you are - image a flat area under that. That is where the enemy is. And you are going up rough terrain to get there. You also don't have to stay on the "path" to get there - it is just the easiest path.
The yellow line is the "path" that goes up to the flat area. It isn't an easy path, but appears to have seen a fair amount of use recently and is not too hard. It is still difficult terrain - half movement speed. Going off the path is doable but might result in slightly slower movement. The blobs on the map represent large boulders. The other things are pine trees. The party is marked by circled letters going up the path. Distances are noted in the game thread. The terrain further to the sides is similar but you haven't actually seen it up close. Remember that the part you are on is also a fairly steep climb - just not a verticle cliff like at the top. Reference the picture in the previous post. The bugbears are not marked on the map as you can not currently see them. The one that threw the log did so from the spot where the path reaches the flat area.
I hope the images help! Ask questions if you have them.