For the way actions and movement works - look above in the thread where I put in a bit of an explanation for both actions and movement.
A couple of key things to keep in mind:
1. You can always change your post up to the time I have posted the turns results. Thaoran has already posted, but if you want to you can go in and edit and change your action. That is fine -as I said, until I post results. Then you live or die with what you posted.
2. Soledad is in melee with a goblin. Some of you can go and try to protect her, but it doesn't change the fact that she is in combat. As long as the goblin is in melee with her it can choose to attack her if it wishes. There are several possible ways to get out of combat - but note the order of action. Based on last turns actions it looks like in the next round the first to move will be Thaoran, Silver and Hornet. then the 5 goblins near you go. Then Soledad and Dok. You aren't sure how those caught in the net figure into things. But that means that the goblin in front of her will get to go before Soledad gets to act. So, possible ways to get Soledad out of combat include things like:
A. Kill the goblin in melee with her. Can Thaoran kill it in one hit? Possibly. FYI, Thaoran is also engaged with the goblin in front of him, but as you are all in a row, he could attack the goblin on Soledad without really moving.
B. Soledad could run backwards. If she attacked and then ran, if the creature in front of her is still alive (or awake, she mentioned sleep) it would get an attack of opportunity when she left melee.
C. She could flee backwards, forgoing the attack and using her action to "disengage." She would then be up to 30' back - and the goblin could potentially follow her next turn.
D. Some other method of movement you devise - spells like misty step and such are an example of this.
With the gulley only being 20' across you are standing more or less should to shoulder. This means that each individual character and goblin is really "in melee" range with up to 3 other individuals. The one directly across from them and the ones adjacent on each side. (Except for the ends, which have a gulley wall and not an individual on one side.) This means each has 3 possible targets to swing at and an attempt to flee could potentially generate 3 attacks of opportunity. Welcome to a crowded fight.