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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Blacktooth Ridge Q&A
Parent thread: Blacktooth Ridge
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Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Your character sheet will list bonus actions.  Disengage is the one that allows you to break from a fight without the enemy getting an attack of opportunity.  



Posted on 2021-07-03 at 06:45:03.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Bonus actions

I guess I didn't get the post up on Thursday.  But I'm working on it now.  

In general you get three "actions" per round"  

1.  Main action (Attack, spell, whatever)

2.   Movement - usually 30'

3.  Bonus action - something small.  You can open a door, drop a vial, grab something, etc....  The idea is that it is a "litttle action" - not big enough to take up your actual action step, but those other little things you do.  

To run you can sacrfifice your "main action" and essentially take a second movement phase - and go double distance.  But since you give up your main action you don't get to attack or cast spells.  You just sprinted.  Some classes do have bonus actions based on their classes - rogues are one such as they are a sneaky class.  Thus disengage as a bonus action.  For other classes (like fighter) you can use your action to disengage, but then you can't attack and can't sprint.  

Thaoran is a fighter.  When looking at the build you have at the moment you have one real bonus action:  action surge.  Once per long rest (think of it as once per day) you can take an extra action on your turn.  This means a second attack, or disengage and still attack. But you only get it once a day.

**And my own personal version of things that is in no way official.  I like to think of a fourth type of action - the theatrical action.  This is available to every player every round but has no functional impact on game play.  This when you get to kick the goblin you just killed, give the  vampire the finger, dof your hat to the minotaur before atacking - you know, the little things that make life just that much better.  But they don't actually ammount to any type of actual impact on results.  (Although diplomacy could be impacted by some depending on your flavor of theater.)  

 



Posted on 2021-07-03 at 17:12:38.
Edited on 2021-07-03 at 17:16:12 by Nomad D2

Hammer
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4361 Posts


Considering

Dok is considering unleashing a Guiding Bolt first level spell



Posted on 2021-07-04 at 21:50:04.

Keeper of Dragons
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Karma: 59/18
2581 Posts




What does guiding bolt do?



Posted on 2021-07-05 at 14:08:33.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Guiding bolt

Guiding Bolt:

A flash of light streaks toward a creature of your choice within range. Make a ranged spell Attack against the target. On a hit, the target takes 4d6 radiant damage, and the next Attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher, the damage increases by 1d6 for each slot level above 1st.



Posted on 2021-07-05 at 18:27:53.

Keeper of Dragons
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2581 Posts




Nice.  Maybe we should target the gnolls first if we stay and fight



Posted on 2021-07-05 at 19:18:03.

Hammer
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4361 Posts


Well

I do not think we have much of a choice! Probably better to stand our ground and fight, rather than everybody trying to scramble down a crowded path with evil on our heels!

Dok will target one of the Gnolls after considering just firing a bolt into the open gate!



Posted on 2021-07-05 at 22:29:21.

dragon-soul92
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884 Posts


Disengage

If I choose to just disengage but don't choose to use action surge (that is, disengage AND attack in the same round), will I still have my bonus action bscause I didn't choose to attack?


Posted on 2021-07-06 at 08:19:48.

Nomad D2
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Karma: 55/6
3140 Posts


Actions

Yes, if you disengage - that is your "action."  

You still get your normal movement = 30'.

Youstill get your bonus action.  Just remember that bonus actions are small actions.



Posted on 2021-07-06 at 12:51:53.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


3 posts

That is three!

 

Also, please note that the goblins are charging and less than 20' away.  You can likely shoot an arrow this turn, but you will be in melee by the end of the round unless they suddenly stop.



Posted on 2021-07-11 at 18:47:28.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Ouch!

Well there goes half my HP! Guess that Mage Armor isn't as effective as we'd like...

Anybody close enough to protect the squishy witch? Huh? Bueller? Please?

I beleive that Soledad should be able to maintain concentration for the Web spell and still cast a Sleep, which I'd like to try. Thoughts?



Posted on 2021-07-19 at 12:10:44.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Squishy Witches

Nat 20s are hard for even mage armor to avoid. 

If it was a question - yes, Soledad can maintain concentration on the spell and cast another.  She just can't cast two spells that take concentration at once.  FYI, if Initiative wasn't obvious from the post, the three archers go first, then most of the enemy.  Dok and the squishy witch go next.  Exactly how those in the web play into that mix is unclear.



Posted on 2021-07-19 at 15:48:21.

dragon-soul92
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884 Posts


Actions per turn

Thäoran has already done his attack for this turn. When a character attacks, that's the end of their turn and they can't do anything else, correct? Just confirming.

Hornet has asked Thäoran to protect Soledad but he's already attacked this turn so his turn is over, right? Or can he still move over to Soledad after the attack he just did on the Gnoll?


Posted on 2021-07-22 at 06:27:28.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Last round is over. Hornet is hoping that next round you will move to close the gap as Soledad moves back. You can move, take an action and take one bonus action per round in any order. 



Posted on 2021-07-22 at 07:07:44.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Actions, Moves and posting

For the way actions and movement works - look above in the thread where I put in a bit of an explanation for both actions and movement.

A couple of key things to keep in mind:

1.  You can always change your post up to the time I have posted the turns results.  Thaoran has already posted, but if you want to you can go in and edit and change your action.  That is fine -as I said, until I post results.  Then you live or die with what you posted.  

2.  Soledad is in melee with a goblin.  Some of you can go and try to protect her, but it doesn't change the fact that she is in combat.  As long as the goblin is in melee with her it can choose to attack her if it wishes.  There are several possible ways to get out of combat - but note the order of action.  Based on last turns actions it looks like in the next round the first to move will be Thaoran, Silver and Hornet.  then the 5 goblins near you go.  Then Soledad and Dok.  You aren't sure how those caught in the net figure into things.  But that means that the goblin in front of her will get to go before Soledad gets to act.  So, possible ways to get Soledad out of combat include things like:

A.  Kill the goblin in melee with her.  Can Thaoran kill it in one hit?  Possibly.  FYI, Thaoran is also engaged with the goblin in front of him, but as you are all in a row, he could attack the goblin on Soledad without really  moving.  

B.  Soledad could run backwards.  If she attacked and then ran, if the creature in front of her is still alive (or awake, she mentioned sleep) it would get an attack of opportunity when she left melee.

C.  She could flee backwards, forgoing the attack and using her action to "disengage."  She would then be up to 30' back - and the goblin could potentially follow her next turn.

D.  Some other method of movement you devise - spells like misty step and such are an example of this.

With the gulley only being 20' across you are standing more or less should to shoulder.  This means that each individual character and goblin is really "in melee" range with up to 3 other individuals.  The one directly across from them and the ones adjacent on each side.  (Except for the ends, which have a gulley wall and not an individual on one side.)  This means each has 3 possible targets to swing at and an attempt to flee could potentially generate 3 attacks of opportunity.  Welcome to a crowded fight.  



Posted on 2021-07-22 at 10:23:26.

   


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