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You are here: Home --> Forum Home --> Recent posts by Steelight
Topic: Realms of Twilight - A Journey Begins
Subject: Branching path


You move slowly forward in the darkness, the sounds behind you growing ever louder. After what seems like an eternity, the passageway branches off to the right (it also continues ahead).

(Heironymus Listen check 18 )
As you take another step forward a sound comes out of the area ahead of you. In the darkness you cannot see its source, and in the growing din of boots and metal coming from behind you you aren't even sure you heard the noise at all. Wait... there it is again! The soft brush of padded feet on the stone floor. Something awaits you in the passageway ahead. Only the branching path now seems clear.

Posted on 2010-04-28 at 20:45:00.
Edited on 2010-04-29 at 15:25:01 by Steelight

Topic: RedWyrm School of Online Adventuring
Subject: Q&A please


(Related notes should be in the Q&A... and no, it only lasts 1 round because he is only a 1st level druid.)

Posted on 2010-04-28 at 02:05:41.

Topic: Last wish of a dying Dragon Q&A
Subject: It Begins!


Alright, my first post is in. I hope others follow suit and we can really get this game going. I think it could be quite interesting. Good luck to us all I suppose.

Posted on 2010-04-27 at 05:15:44.

Topic: Last wish of a Dragon
Subject: The Watcher


The vision was truly intrigueing. Why would such a sight come to him during his meditations? It had only been a matter of month since he had undergone the ritual that bound him and his Guardian, and he had taken his place as a Watcher.

It was said that when events called to a Watcher, it is his duty to answer. Within moments of his mediation coming to a close he sent a message to his Guardian. Within an hour they mists that guarded the gate between The Monastary of Kyr'nor'in (one of the ancient bastions of the Watchers and their knowledge) and the material plane parted, and the Watcher headed out with his Guardian, a young man clad in dark clothing and darker spirits.

They descended from the cloud-covered mountain top without a word, the Watcher spending as much time pouring over his sacred book as paying attention to the path they tred.

In two days time (and only a slightly greater number of words) they reached the location that had called to him in his vision. This was where his journey, and his observations were to begin. Armed with that knowledge he began to search the area for any sign of the gnome he had seen, or the lair of the dying (likely dead by now) dragon.

Posted on 2010-04-27 at 05:13:54.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: The end of the 1st round


Shield Wolf: You are correct about a single wolf's general tactics. As far as the summon nature's ally, I believe it does have a 1 round/level duration, though I don't play with druids much. My general ruling on summoning spells is that they attack the round they are summoned. The spell does have a 1 full round casting time, but the nearest kobolds failed a listen check to detect your mystic syllables (being to absorbed in looting and pillaging). And since you were pretty much the one to initiate the surprise round, I gave it to you first.

So, 2 of the kobolds are down, 1 is wounded. 4 uninjured kobolds near the summoned wolf (which will disappear on Zeph's turn of the next round) and 4 more (including the severaly injured one) are fighting Sintan. The two remaining are near the man, though they are armed and relatively aware.

No additional kobolds have shown their faces, nor has anyone resembling a leader.

Any questions before the next round?

Next update will be will be Saturday sometime unless I hear otherwise from you guys.

Posted on 2010-04-27 at 04:32:34.
Edited on 2010-04-27 at 19:27:07 by Steelight

Topic: RedWyrm School of Online Adventuring
Subject: The battle begins


The yipping continues as the little creatures continue to tear through the contents of the wagon. The pair approaching Sintan bark once, calling the attention of another pair of the creatures, who quickly take up spears and hop to the ground. As they do the others go silent. The ruckus in the wagon ceases and they all seem to pick up weapons. The silence is broken only by the low growl coming from the bushes and the ocassional pained moan of the injured man.

In a burst of sound and motion an unknown wolf shoots out from the bushes attacking a nearby creature. Its teeth sink deep into the little one's neck and it is quickly brought to the ground. (The summoned wolf hits the flat-footed kobold for 6 points of damage, and successfully trips the dying creature).

The suspicious kobolds turn towards the new threat brandishing their spears. As if on cue Sintan charges out nipping at the closest creature, taking a good-sized chunk of kobold flesh from it leg. The creature howls in pain but is not yet out of the fight. (Sintan hits the flat-footed kobold for 3 points of damage, wounding it and failing the trip attempt).

Chaos erupts in the clearing as the kobolds move into two groups, knowing that they vastly outnumber their foes. 4 move towards the summoned wolf menacingly, and 4 more move towards Sintan. The remaining two begin to rifle through the pockets of the wounded man grasping for valuables and coins as quickly as possible.

Two of the creatures stab viciously at Sintan. She manages to hop to the side of one thrust only to get nicked by the second (One missed, the second hit with a grazing blow for 2 hp damage). No sooner did the spear mar the smooth fur of the wolf, than an arrow sprouted froom his back. No sound escaped his lips. No dying cry, just a look of shock on his face before he collapsed lifeless to the ground. (An arrow from Kiirnon's bow hit for 5 points of damage).

The kobolds facing off against the summoned wolf attack with sword and spear, but none manage to successfully strike the agile creature. Meanwhile Darkon and Levanna look on, shocked at the sudden explosion of movement and violence.

(Darkon and Levanna will be going at the end of the initiative order for the remainder of the battle)

Posted on 2010-04-27 at 04:23:45.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: No posting


Well, I was planning to do an update yesterday, but with no other posts, nos uch luck. So here is the deal, I am going to do another game update tomorrow night (since I don't believe I declared when I was going to update the game again). The game will move on at that point. Anyone who hasn't posted will be considered to have not taken an action. So... since Dakarta is the only one that has posted thus far, I suppose he is the only one to act this cycle, unless everyone else gets a chance to post of course.

I'm attempting to keep the game going at the pace I'm used to. If I'm pushing too hard or if we want to set an update day (like... say Wednesday or whatever) just let me know. After all, this is a learning experience right?

I hope everyone enjoyed your weekend. And POST dang it!

Posted on 2010-04-26 at 04:24:46.

Topic: Ayrn takes a leave
Subject: It's alright


Real life needs to take priority. Thankfully I found digital copies of the books so no harm done. Good luck with your circumstances, and I do hope that you will be able to return at some point (and perhaps pick up the Shadowrun game then huh?).

Posted on 2010-04-25 at 06:10:43.

Topic: Realms of Twilight - A Journey Begins / Q&A
Subject: Just a point


I wanted to point out something that I'm sure you guys have already thought of, but I just wanted to be clear. If these foes are not using a light source, that means they can likely see you easily in the dark while you remain blind (Thus being considered flat-footed and losing your Dex modifier to AC). I just wanted to point that out. As long as you remain in the dark they will also gain concealment (50% miss chance).

And Heironymus: Just to be clear, where you going to light your wand or cast sound burst first?

Posted on 2010-04-24 at 04:27:35.

Topic: Realms of Twilight - A Journey Begins
Subject: Ever-rising din


The sounds grow louder from the branch passage, and other sounds arise from the tunnel from which you came.

(Kyara Listen check 19)

It sounds like at least a dozen people moving, though in the darkness you get no sense of direction. It's also impossible to tell distance because of the echoes. The sounds of shouts and boots are growing ever louder. The only path that seems to remain open is the one before you (which you have already moved about 10 feet down from the intersection).

No light shines from the tunnels, and without any light of your own the darkness is very disorienting. You begin to feel the weight of the tons of earth above you crushing down on you, as though the tunnels where shrinking around you. The echoes make things even more disorienting. You feel as though your foes are almost on you. The time to act is now, if you will, or be taken.

Posted on 2010-04-24 at 04:23:32.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: Answers


Since you are first level characters, and based on your histories no one would recognize them as kobolds. (Except for perhaps Zeph depending on if they were common in the area his tribe was in. I'll leave that up to you Shield)

As far as you can tell the man only has the spear wound in the stomach, but as I said he has collapsed on the ground and whimpering so it's difficult tot ell anything more about him.

Despite the noise some of you made (Move Silently rolls between 12 and 27 except for Sintan) you have been largely ignored and undetected as far as you can tell. The only exception is the wolf. Two of the creatures heard the snarl and are cautiously heading in his direction (to the right of Darkon and across the clearing from Zeph).

You see a dozen foes (all out in the open) and none of them seem to stick out as the leader-type.

It is a rather sunny day (about mid-morning by this time). Though it is a clearing the canopy of the large trees provides plenty of shadows and dims the brightness of the light significantly. As far as you can tell none of the creatures seem to be squinting or otherwise adversely affected by the bright light, but since you wouldn't necessarily know to look for that, you can't be certain.

Any other questions?

Posted on 2010-04-22 at 16:17:44.

Topic: RedWyrm School of Online Adventuring
Subject: Game Update


Darkon sneaks forward, a patch of brush mysteriously moving away as he approached. Perhaps the forest is enchanted? The yipping gets louder as he approaches punctuated by the occasional curse of grunt int he common tongue. Through the last bunch of brush you can see a dozen small, scaled creatures harassing a man standing beside a well-loaded wagon. The creatures seem to be digging through his belongings and holding him at spear point. In that instant the stealthy elf steps on a twig, snapping it loudly.

Luckily the creatures don't seem to notice, consumed by their raid it seems.

Zeph and Sintan come up alongside the clearing across from each other. Sintan snarls quietly as he sees the creatures. Nearby a pair of the scaled ones look in his direction and begin cautiously moving towards the brush.

Kiirnon moves up slowly behind Darkon. While he makes slightly more noise than the elven ranger, the breeze and the whispering trees seem to conceal the sounds from the scaled creatures.

Levanna has cast he spell, and moved up slightly, ready to use her spells wherever she can.

Meanwhile, the little ones are casting aside goods from the wagon, shattering glass and tossing cloth on the ground. "Leave that alone!" shouts the man by the wagon. Several of the creatures seem to take exception to the command and approach the man menacingly. With a single savage bark one of them thrusts a spear into the stomach of the man. A single shout of pain bursts from his lungs before he falls the the ground clutching his belly and whimpering to himself, all fight forced out of him.

Posted on 2010-04-22 at 03:39:44.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: levanna


Levanna, I need you to post what spells you have memorized. I'm letting you cast Mage Hand as a 1st level spell given your feat, however (as I'm sure you know but for everyone) you would have had to prepare Mage Hand with your Silent Spell feat applied at the beginning of the day. So if you would please, let me know what spells you have memorized (and what is in your spell book) prior to your next post. Otherwise, all future spells will fizzle out until this requirement is fulfilled.

Thanks.

Posted on 2010-04-22 at 03:26:23.

Topic: Prayers and Light needed
Subject: As you wish


Everything I can send is yours. I will ask others to do likewise. Tell her that we are with her, no matter what.

Posted on 2010-04-21 at 19:39:00.

Topic: Realms of Twilight - A Journey Begins
Subject: Game Update


A search of the corpse reveals 6 gold pieces and 12 silver. When you remove his mask (both guards were masked to hide their facial features) it reveals a dark-skinned elf, amidst the blood and carnage that remains of his head. You find no indication of an emblem like you found on the brigands that raided your caravan however. A search of the room in general reveals 6 silver and 24 copper pieces on the table amidst a scattered deck of cards. You find no secret doors nor any other exits from the room save the door you came in and the tunnel beyond.

(Note: These are not drow. Just a good piece of information for you to have.)

(I'm assuming you head in deeper via this passage.)

Using another charge from Heironymus' wand of light you continue deeper into the tunnels. The tunnels begin to branch off. Just as you consider which way to continue you hear a shout of alarm go up from a side tunnel.

(all I need here is which of the two tunnels do you choose: the one with the alarm and shouting or the one straight ahead that remains dark and silent.)


Posted on 2010-04-21 at 19:37:49.

Topic: Realms of Twilight - A Journey Begins
Subject: Silence Reigns


For a short moment you think you hear a slight shuffle, but then it is gone (Listen check 12). The moments pass slowly in an eternity of darkness.

(minutes pass, which you are able to perform some action if you wish.)

Suddenly the darkness is lifted, and the light of the wand illuminates the room again. The dead guard lays at the feet of Heironymus, and there i no sign of the other.

Posted on 2010-04-20 at 15:52:49.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: Good enough


It's a good start. As long as I got some response from someone the game could move forward.

Something I didn't mention before is that while you are under the watch of your new instructor I will be doing all of the rolling. Most of you probably already knew that but for those that didn't, there it is.

Posted on 2010-04-20 at 15:48:35.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: Next Update


I plan to do the next game update Wednesday night. Anyone who hasn't posted by then will be assumed to not take any action. This is to get you used to the general posting requirements of the games here (in my experience anyway).

Posted on 2010-04-18 at 20:24:40.

Topic: RedWyrm School of Online Adventuring
Subject: A bit strange


Almost an hour has passed since the group arrived in the designated clearing at the edge of the forest. No sign of the new instructor has yet been seen.

Deeper in the trees you hear to series of yips and words in a language that none of you seem to comprehend. Shortly thereafter a few intelligible words are carried along the breeze from the west.

"Hey, that's mine!" (a series of yips and barks) "What are you doing with...!" (more yips) "Hey! Don't do....!" "HELP!!!"

(It's hard to tell distance due to the whispering of the trees in the slight breeze, but whatever is going on can't be far away. Currently the group is gathered within sight of the school, about 300 yards away. The forest isn't incredibly dense but it still has a large amount of underbrush, like it hasn't been tended to in ages. Even in the light of the morning sun your vision is limited by thorn bushes and other undergrowth. The sun's light is also dimmed a bit from the canopy of the trees. If anyone needs further clarification on the area description or wants to ask questions or such please do so in the Q&A thread. I will answer them there.)

Posted on 2010-04-18 at 19:58:06.
Edited on 2010-04-18 at 20:23:40 by Steelight

Topic: Realms of Twilight - A Journey Begins / Q&A
Subject: No


Sorry it took me so long to answer this question, but a light spell will not counter a darkness spell if that is what it is. It takes a 3rd-level or higher light spell (such as daylight) to counter the effect.

Posted on 2010-04-16 at 17:45:13.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: The forest


I will making a game update Saturday night (if not sooner). Anyone who has not posted about their journey to the forest will officially miss that particular part of the day, as they will be considered as not being present.

Fair warning to all those who haven't posted.

Posted on 2010-04-15 at 15:26:54.

Topic: New here. Durp
Subject: I REMEMBER PLANESCAPE!!!!


I never did have much chance to play it though. I played Planescape: Torment on the computer and I own most of the box sets and books. It seemed really cool but I could never get a group together.

Anyway, welcome to the inn. We've got a little bit for everyone. If you're interested, check out the Red Wyrm school. It's an open recruitment game (using 3.5E D&D rules) that is designed to help people get used to both the rule set and playing games at the inn. If not, thee are plenty of other opportunities for you to enjoy.

Enjoy your stay and have a drink while your here!

Posted on 2010-04-13 at 22:03:58.

Topic: The Would You Rather Game
Subject: Diamonds


Pearls aren't all that pretty. They just kinda sit there... Diamonds on the other hand are all sparkly and cool looking.


Chicken or Steak?

Posted on 2010-04-13 at 19:51:02.

Topic: Realms of Twilight - A Journey Begins
Subject: And the other still standing


Kyara's arrow soars quickly through the air, soaring inches from Heironymus' arm as he moves aside. The arrowhead embeds itself firmly in the arm chest of the second guard (hit for 4 hp damage).

Seemingly unfazed, his smile widens as he backs further down the tunnel behind him. The shadows seem to gather around him, blocking out the light with impenetrable darkness.

(the darkness spreads almost instantly from the tunnel, covering everything except a 5' area around Heironymus in blackness.)

Posted on 2010-04-13 at 19:04:41.

Topic: Realms of Twilight - A Journey Begins / Q&A
Subject: Pretty much got it


The room flares out to one side with the tunnel along the other side (pretty much as you said). You are correct in saying that the light will likely conceal a bit of what is behind it. However, once the guards eyes adjust (which has now occured) he is in the same visual status as you are. You are looking past the light to see him as well after all, and given the unknown abilities of the guard, he could possibly see Kyara as easily as she can see him.

The open part of the room is to the left, so it is possible for you to step into the room and to the left to give Kyara a clear shot at the other guard.

Posted on 2010-04-12 at 20:33:03.
Edited on 2010-04-12 at 20:33:50 by Steelight

 


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