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You are here: Home --> Forum Home --> Recent posts by Steelight
Topic: New Spores of Itanlok ~ 1 ~ A Short Adventure in Audalis
Subject: Ahhh, the wonders of sarcasm


Dain hears the comment spoken about him. “And why did you have to free the bald one? He’s probably not bald for his heroic nature.”

With a smirk on his face he says: "Well, I'm glad my so-called rescuers are in such a cheery disposition. And at least I can speak directly to them. Strange how that works isn't it? So just how much do you want to save them hmm?"

He nods to the sinking Khord on the stone hand.

"It seems to me, that by freeing these others, we create an army of our own. If you can stand the stink of it o righteous one." he whispers over his shoulder to Thag as he hefts his ax and begins moving towards the quickly sinking khord, seemingly intent on battle.

Posted on 2010-06-25 at 18:40:15.
Edited on 2010-06-25 at 19:27:56 by Steelight

Topic: Realms of Twilight - A Journey Begins
Subject: We don' need no stinking documents!


The guard inspects you carefully for a moment, looking back and forth across the entirety of the group.

"Let me see the documents." The guard in front orders in a gruff voice, extending a mailed hand in expectation.

Posted on 2010-06-25 at 18:32:51.

Topic: Realms of Twilight - A Journey Begins / Q&A
Subject: Understood


And thanks for letting me know.

Posted on 2010-06-25 at 16:56:35.

Topic: training dragons
Subject: Wait a second...


Why would I want to go see it if it is hell for adults?

Posted on 2010-06-25 at 15:16:47.

Topic: Winds and Sand Q&A
Subject: One thing I forgot


I did forget to ask for spoken languages. So please decide those as well. As for the area, since t is the only real free city, you can find all walks of surface life there. Goblinoids, dwarves, gnomes, elves, thri-kreen... and almost anything else. I don't have regional languages, as that seems to get a bit confusing. (though i have considered it). At most it might take you a little bit to understand what someone else is saying. Like an american trying to understand the slang of a british person for instance.

As always, I do reserve the right to veto any languages I deem unacceptable (like Drow or Undercommon for example).

Posted on 2010-06-25 at 13:19:14.

Topic: Recruitment for 3.5 Eberron Game
Subject: Decisions, decisions


I think I am officially going to be a bugbear. I will be taking a level in monk as soon as I am able (which I will detail in my back story).

Is that acceptable?

Posted on 2010-06-25 at 02:11:39.

Topic: Winds and Sand Q&A
Subject: Perhaps


I could probably send you all a map of the continent if you would be interested. That might make things a bit easier in the future.

One other thing. Though I am not what you might call a player killer, as Dakarta can attest, I will not hesitate to use your opponents to their fullest capabilities, enforce the effects of the heat (particularly on metal) and other such things. With the group we have, I'm sure you're up to the task. But I assure you, this will not be easy.

Posted on 2010-06-24 at 19:54:18.
Edited on 2010-06-24 at 20:04:35 by Steelight

Topic: Winds and Sand Q&A
Subject: Thanks.


I haven't had a chance to look up and figure out the hyperlinks yet. Thanks for making it easier. The main site also has some info, but it's currently being changed a bit so the information present may also be changing.

Posted on 2010-06-24 at 19:40:40.

Topic: Winds and Sand Q&A
Subject: That was more than 1!


The meeting room you are currently in is on the first floor off of the common room (which opens out to the street through various passages/doors). You are currently housed in the guild hall in 10'x10' rooms that are sparsely furnished. Feel free to pursue housing outside of the guild hall if you choose to find a way to afford it.

Is there a Blue Hand Headquarters, if so, is that where we sleep? Who do we report to, etc.
The guild hall is the headquarters of the Blue Hand. To begin with, you all sleep in your rooms there. See the previous answer. You answer to a rough appearing man named Ravin LeShad. Though he is more of a contact point than a boss. He is the one who directed you all to this room. You receive your missions/assignments via messengers (which may be members of the guild or may not). It is one of these messengers you are currently waiting on. Inside these messages it details your contact for that particular assignment, which is who you talk to about any additional mission details and who you report to upon completion/failure.

I will add a post on the characters thread with a list of significant NPCs and their relationships to the characters after I get everyone's character sheets. For ease of reference for you guys.

I'm perfectly fine with you guys having some sort of relationship. As long as it makes sense.

The general setting is described (more or less) on my site forum: http://realmsoftwilight.hqforums.net/

As far as deities, I can send you a list of the regional pantheon for the continent if you wish. (the pages from my book dealing with that).

I would like to state officially that any materials from my soon to be published book that I send out via email to the players remains my intellectual property and cannot be copied, posted or otherwise distributed without my express written consent. (gotta get my company legal stuff out of the way. )


Posted on 2010-06-24 at 19:33:34.
Edited on 2010-06-24 at 19:52:36 by Steelight

Topic: Realms of Twilight - Winds & Sand Characters
Subject: Crowe


Name: Thiferl Agamud
Gender: Male
Alignment: Chaotic Neutral
Class: Cleric of Amon Atus (the God of Water, Rain and Storms)
Race: Dwarf

Experience:

Ability Scores:
Str: 16 +3
Con:13 +1
Dex:11 +0
Wis:17 +3
Int:15 +2
Cha:10 +0

Hit Points: 16/16

Fort Save: +4
Ref Save: +0
Will Save: +6

Base Attack Bonus: +1

Attacks:
Alchemist Fire +1
Dagger +4 (1d4+3, 19-20/x2)
Mace +4 (1d8+3/x2)
Unarmed strike +4 (1d3+3/x2)

AC: 15 (+5 Breastplate), Touch: 10, Flat-Footed: 15

Racial Abilities:
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor
or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price
of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and
goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and
spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a
bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual
stonework, such as traps and hidden doors located in stone walls or floors. They receive a
check to notice such features whenever they pass within 10 feet of them, whether or not they are
actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat
any weapon with the word “dwarven” in its name as a martial weapon.

Skills:
Craft Alchemy: +7 (2 ranks)
Craft Armorsmith: +7 (2 ranks)
Perception (cc):+5 (2 ranks)
Appraise: +6 (1 rank)
Craft Weaponsmithing: +3 (1 rank)
Knowledge (Religion): +6 (1 rank)

Languages: Common, Dwarven, Giant & Orc

Feats:
Improved Unarmed Strike

Combat Maneuver Bonus: +4
Combat Maneuver Defense: 14

Equipment:
Breastplate
Heavy Mace
Dagger
Acid Flask (1d6 splash)
Flask of Alchemist's fire (1d6/round)
Smokestick
10 Tindertwigs
Antitoxin
3 Sunrods
1 Tanglefoot bag
1 Thunderstone
Holy symbol
Artisan's outfit

Equipment Kept in Room:
Alchemy lab, masterwork artisan's tools (armorsmith & weaponsmith)

Money:
gp: 20
sp: 60
cp: 200

Spells Prepared:
0-Level:
Detect Magic
Guidance
Light
1st Level:
Bless
Endure Elements
Obscuring Mist

Physical Description: redish/brown hair, with a streak of grey on the left side of his beard. Bushy eyebrows, hair messy, balding when you can see his head, as he wears a turban, intrepid gaze, wears an apron. Apron and sleeves have cinder stains and burn holes from forge. Fingernails blackened by alchemical compounds.

Personality: inquisitive, slight nutty professor tendencies. Mind tends to wander. Sometimes uses that to his advantage, sometimes to his disadvantage. Think Ed Wynn for mannerisms.

Posted on 2010-06-24 at 18:03:05.
Edited on 2011-05-14 at 15:16:10 by Steelight

Topic: Realms of Twilight - Winds & Sand Characters
Subject: Realms of Twilight - Winds & Sand Characters


DO NOT POST HERE.
I will post and update characters and conditions as the game moves forward. Anything you notice that I miss should be addressed via PM or in the Q&A thread. Thank you.


Posted on 2010-06-24 at 17:49:42.
Edited on 2010-06-24 at 18:10:32 by Steelight

Topic: Winds and Sand Q&A
Subject: Winds and Sand Q&A


This thread is for all out of character conversation for the Realms of Twilight - Winds and Sand game.

The first things I would like to state is that all of the characters are expected to pay 10 gp a month as guild fees, as well as 10% of any plunder from raids, investigations, etc.

In exchange for this you receive your meals (assuming you are at the kitchen/dining hall on time) and small 10' x 10' rooms with a straw bed and a chest for clothing and other belongings.

You also have the services of a smith to repair your armor and (potentially) craft new stuff for you at a discounted price.

There is a ranking system int he guild, but none of you have been members long enough to quite figure it out. You do know that completing missions earns you prestige within the guild. Higher profile missions completed earn you more prestige. However, failing higher profile missions can cost you more than just prestige... (use your imagination).

Also, when you guys raise level and choose feats, I require that there be some logical reason. For instance, you can't raise Climbing if you didn't even attempt to climb something. That being said there will be some downtime in between missions that you will have free time for crafting, training, carousing... or whatever else you choose to do.

Any questions?

Posted on 2010-06-24 at 17:47:02.
Edited on 2010-06-24 at 19:52:45 by Steelight

Topic: Realms of Twilight -Winds and Sand
Subject: Realms of Twilight -Winds and Sand


The world of Relistan has not seen the light of the True Sun for millenia. An ancient ritual pulled a great orb from the heavens to block the sun's light for eternity. Not, the only light that shines on the surface of the world is that of the three moons and the stars. Time is still referred to as day and night, and is determined by the cycle of Selene, the white moon (it has a 24 hour cycle).

The continent of Shirán is a great desert, created in the times long before the Eternal Eclipse. Yet even with the lack of the sun's power the sands are no less dangerous and the heat no less sweltering. Many scholars have theorized at the heat's source and why it's cycle seems to be related to Selene, but none have found true answers.

The Shifting Sands (as the desert is less than affectionately called) has everything a desert should. There are several oasis, sand storms, and nomadic tribes trying to survive.

The majority of the desert is ruled by the Lords of the Shifting Sands, a group of powerful individuals who have carved up the desert to create their own domains. All but the northeastern region of the continent falls under the command of one of the 4 regional Lords, with the Crimson Prince (the last of the five) wandering the sands.

The group will begin in the free city of Calatain in the northeastern region of the desert. It is a city of gems, silks and riches. But where there are riches, there are thieves. Though here, the thieves guilds must battle any number of other guild for power and wealth. These battles inevitably happen in the shadows, away from visible society, and offer ample possibilities for willing adventurers.

The characters will be a small group of mercenaries, a part of the recently created mercenary guild known as the Blue Hand. The guild is small and not very wealthy at the moment. Yet its leader, a mysterious man known only as Lord Azure, has found ways to make a profit for the guild by forcing his way into contracts with various other guilds and sides of this complex political situation. You are not recent recruits, nor are you as experienced as some of the guild's members. You are most definitely not very familiar with the complexities of the current political situation, which is why you all joined the guild in the first place. You get paid well, and only pay a portion of any loot you find to the guild in exchange for contracts and a relatively steady source of income.

Each of you have been hired due to your skill set and history. Lord Azure has been kind enough to off you each a small room containing a straw bed and a chest for your clothing. Any other furniture or decor you need will have to be purchased with your own funds (not that much more will fit in the 10' square rooms you not possess). The kitchen has strict dining hours. Your meals will be provided, but only if you arrive within those hours. Discipline tends to be very strict within the Azure Hand.

You have all been on missions before. This is not your first show, and you have learned what it means to work in a team. However, this is the first time that you have been put together. You may know of each other, but other than names and perhaps a bit of your new companion's skill sets, you know very little. Now, you have been gathered in one of the small meeting chambers in the guild house, awaiting the messenger that bears your mission.

(I will give you all a few days in order to greet each other and chat it up a bit, as you may or may not do when meeting each other for the first time. You need not have your character completed to participate in this conversation, just your concept.)

Posted on 2010-06-24 at 17:36:25.

Topic: Realms of Twilight - Winds and Sand Recruitment
Subject: That's it, recruitment closed


I have my 6 players. If one falls through I will re-open the thread but for now it looks like we've got everyone. I'm now waiting on character sheets. As I said, over the course of the weekend I'll get a character sheet thread and a Q&A going. Hopefully I'll be able to get the main thread started come Sunday.

Posted on 2010-06-24 at 11:28:08.

Topic: Realms of Twilight - Winds and Sand Recruitment
Subject: That makes 5


Alright, so the current group consists of the following:

Human Fighter (Archer)
Dwarven Monk
Dwarven Cleric of the Amon Atus (the deity of water and rain)
Human (most likely) Rogue
Half-Elf Sorcerer

I am willing to allow one more slot. If no one volunteers then I will fill it in with my own thri-kreen, just because I think they are cool. Assuming the players don't mind that.

I'll be closing this recruitment and beginning to set up the other threads this weekend so your last chance to put in for this game is over the next few days.

Thanks everyone for your interest and I look forward to a great game.

Posted on 2010-06-24 at 00:51:16.

Topic: Hi, I'm new here
Subject: ooo... Deadlands!


It would be really cool if someone put together a Deadlands (weird west I like best) game here at the inn. I know the rules, but with the games I'm already trying to run and work I don't think I'd have the time or the resources to put one together.

Anyway, welcome to the Inn, and beware of Eol and his face lick. (HA!)

Check the recruiting threads and jump right in. I'm actually recruiting for a Pathfinder game (two possible slots left) and the Red Wyrm School game is always recruiting if you want to practice your posting skills. That one is designed to help people adjust to the 3.5E rule set and play by post games in general. Talk to Merideth if you are interested in joining that one.

Welcome and enjoy!

Posted on 2010-06-23 at 19:58:32.

Topic: Hey, I'm new here
Subject: Not the last


Well, I wasn't the first to welcome you, but I doubt I will be the last. Welcome to the Inn, and the insanity therein. The only people that would be out of place here are those who don't know good fun when they see it. So likely you won't have to worry about that.

Welcome once again, and I hope you find and enjoy what you seek here.

Posted on 2010-06-23 at 19:55:17.

Topic: Realms of Twilight - Winds and Sand Recruitment
Subject: Pathfinder


That would be a pretty accurate description of Pathfinder Shield. There are enough alterations to decidedly separate it from 3.5, but the basic rule set is the same. The more I've played it the more I seem to like it over 3.5E. The character classes and races are more powerful than in 3.5E, but they have upgraded the monsters and such as well. They say that a monster from 3.5E rules is 1 CR lower than it is listed because of the increased strength of the PCs.

Posted on 2010-06-23 at 19:45:54.

Topic: Realms of Twilight - Winds and Sand Recruitment
Subject: My ruling


Use the class up through 6th level with the following exceptions:

Feats are as determined in the Pathfinder Core Rulebook (1 every other level) and ability score bonuses are as normal. Your 7th level will be your third class level and it just continues on normally from there. That should help balance the thri-kreen with the more powerful characters and races from Pathfinder I think.

Posted on 2010-06-23 at 15:50:08.

Topic: Realms of Twilight - Winds and Sand Recruitment
Subject: Assuming


Assuming you put your skill ranks all in class skills yes. You do not get the x4, but whenever you put your first rank in a class skill you get an additional +3 to the modifier for that skill.

Also, remember that after you choose your chosen class (in your case Crowe it would be cleric), whenever you raise a level you get either a bonus hit point or a bonus skill rank. It is your choice.

Posted on 2010-06-23 at 03:13:50.

Topic: Realms of Twilight - Winds and Sand Recruitment
Subject: You are welcome


Your addition to the game makes 4 players, my minimum. I do have a pantheon of deities for you to choose from, or you can simply choose Domains. Take a look at the pathfinder SRD (which Sibelius was kind enough to link on page 1) to see the difference between 3.5E and pathfinder regarding clerics and your chosen race.

Is the email you have listed on the site good? If so I can send you the pages from my book that deals with the pantheons of Shiran.

Almerin, if you want to play a thri-kreen go ahead. It should be an interesting change of pace for the group. An yes, Dakarta has claimed the rogue spot. And if Crowe has chosen a cleric, that means a mage is needed for a full stereotypical group. But then again, I never liked stereotypes and I'm sure you guys will figure out how to work with what you've got.

Posted on 2010-06-22 at 18:04:20.

Topic: New Spores of Itanlok ~ 1 ~ A Short Adventure in Audalis
Subject: .


"True enough... what did you say your name was? Korav? Hmm..." He looks around, only now seeming to notice the number of bugs in the area. He lowers his voice noticeably.

"Well, I obviously don't know how I got in here or where I am, but since you all have made it here on your own I'll assume you do. So? What's the plan?

Posted on 2010-06-22 at 17:05:02.

Topic: Realms of Twilight - A Journey Begins
Subject: Game Update


You reach the city just after mid day. For those who haven't yet seen the shining capital of Valin it truly is impressive. Stone walls carved with designs of humanoid figures hunting, fighting and mating cover sections of the walls. The quality of the artwark speaks of a skilled artisan, despite the seemingly tasteless depictions on some sections of the wall. On closer inspection the humanoid creatures seem to be half man, half beasts. Some resemble tigers, others look more like bears. Wolves, rats and several other animals seem to have a place as well. It is then that you notice the roots carved into the base of the wall.

Following the image of the ver growing root along the wall you find that more roots join it, intertwining in a natural dance. The roots come together at the city gates, rising from both sides into the form of an enormous tree... atleast that's what you can imagine the image would be if the gates were sealed shut.

As it stands the gates to the city are wide open, welcoming travelers and tradesmen alike. You approach the gates like anyone else, among a crowd of merchants leading carts of goods and farmers carrying their produce to the market. Out of the throng you here a loud voice.

"Hey! You there!" A pair of guards begins to move towards the group, the citizens quickly moving out of their way as they approach.

They look the group up and down, paying particular attention to Airion and Ele. Something about them seems to have set the guards on edge, as their hands never stray too far from their weapons.

"Who are you and what business do you have in the city?" One of the guards says, addressing the two dark skinned elves with suspicion dripping from his words. The soldier at his side has his hand resting on the hilt of his longsword as his feet slowly slide into a balanced position, more situated for fighting than conversation. His eyes never leave the two elves.

Posted on 2010-06-22 at 08:56:45.

Topic: Creator's Call!
Subject: So...


As far as I know I have 1, maybe 2 takers on the adventure writing possibility, and no interested artists. If anyone else wants to submit something please do so. I'm more than willing to answer any questions or clarify anything I need to.

Thanks,
Steelight

Posted on 2010-06-22 at 03:49:09.

Topic: Realms of Twilight - Winds and Sand Recruitment
Subject: I stand corrected


It looks like Thri-kreen would be a 4 level monster class. Thus the character would not be able to take a PC class level until 5th level. There are also role playing drawbacks to playing a giant preying mantis in a city dominated by bipedal humanoids. But I'll let you all consider the risks and the potential rewards of the choice.

Posted on 2010-06-22 at 03:33:36.

 


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