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You are here: Home --> Forum Home --> Recent posts by Steelight
Topic: Realms of Twilight - A Journey Begins
Subject: Game Update


"Indeed my dear. I'm sure our friends would appreciate hearing a bit about you."

A man clad in a simple yet high quality silk shirt and breeches seemed to appear on the side of the room. There was no door ont hat end, and you are certain he wasn't there only a moment before. He appears to be a relatively young human male, who has likely seen between twenty five and thirty summers. His hair is the deepest black and smoothly flows halfway down his back. The cloak he wears seems to be fine black velvet. But as you gaze at him you notice two things in particular: the brooch holding his cloak is a gold medallion depicting a jawless skull, encircled by strange runes; and the aura of strength he seems to radiate.

"I appreciate you waiting for me, but I assure you it wasn't necessary. I am Vorlace Umbranacht, the master of this house. And you are welcome at my table. Please have a seat, and break your fast with me."

He moves casually, but without a sound over to the table, stepping up behind the fine chair just to the right of the table's head. "My Lady Raina, it would be my pleasure if you were seated here beside me." He pulls the chair from beneath the table and waits for her to be seated. "And I shall have to congratulate my servants on finding such an exquisite gown for you, though I am sure you feel out of place in it. You look beautiful nonetheless."

As the party moves to be seated, several doors open around the room, yielding to the servants and the onslaught of breakfast. Decanters of fresh squeezed juices are brought out beside bread just out of the oven. Meat still sizzles on skewers on one platter, with a platter of fresh fruit following it out. On the last of almost a dozen items, comes a platter of breakfast pastries drizzled with honey.

As Master Vorlace moves to the head of the table to take his own seat he speaks once again.

"I must apologize to you all for the circumstances that have brought you here. I can only hope that your stay here and the small comforts I have been able to offer may serve as some manner of recompense."

He takes his seat.

"It might be best for you to introduce yourselves to each other, but take care you do not neglect the meal. I am expected a few more guests this morning. I am sure they will be here shortly. Until then, enjoy the meal. The answers to many of your questions are coming once we have broken out fast for the morning."

Posted on 2011-02-09 at 06:15:38.

Topic: The Search for Tomorrow
Subject: Koriss


"I found a very complex trap that way." He motions towards the direction opposite from which he entered the camp. "If that trap is any indication, we would be wise not to underestimate our foes. They are no simple bandits."

"On another note, I don't suppose any of you might know what this is would you?" He pulls the small glass vial from one of his pouches. "It seem to be a catalyst for the trap I disarmed, but I'm not quite sure what it is."

Posted on 2011-02-09 at 05:55:43.

Topic: Recruitment is Closed
Subject: I think.... YES


I would like to give this a shot as well, if you'll have me.

Posted on 2011-02-06 at 20:33:48.

Topic: Realms of Twilight - A Journey Begins Characters
Subject: Shield Wolf


Name: Gronz Blackblood
Gender: Male
Alignment: True Neutral
Class: Rog 1/Ftr 2
Race: Half-Orc

Experience: 3000

Ability Scores:
Str: 20 +5
Con: 16 +3
Dex: 13 +1
Wis: 13 +1
Int: 12 +1
Cha: 8 -1

Hit Points: 33/33

Fort Save: +6
Ref Save: +3
Will Save: +1

Base Attack Bonus: +2
Combat Maneuver Bonus: +7
Combat Maneuver Defense: 18
Initiative: +1
Speed: 30 ft.

Attacks:
Flail: +9 Melee (1d8+5, x2)
Kukri: +8 Melee (1d4+5, 18-20/x2)
Sap: +7 Melee (1d6+5 Non-lethal, x2)
Shortbow: +4 ranged (1d6+5, x3)
Dagger: +3 Ranged (1d4+5, 19-20/x2)
Throwing Axe: +3 Ranged (1d6+5, x2)

Armor Class: 18 (20 with Shield), Touch , Flat-Footed 17 (19 with shield)

Racial Abilities:
Darkvision: 60 feet.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one
more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately
falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Class Features:
Bravery +1: +1 bonus on Will saves against fear.
Sneak Attack: +1d6 damage
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Skills:
Intimidate: +7
Climb: +4*
Acrobatics: +0*
Disable Device: +8
Perception: +6
Survival: +6
Bluff: +4
Know (Local): +6
* (-5 Armor Penalty and -1 Shield Penalty included)

Languages: Common, Orc, Goblin

Feats:
Power Attack
Weapon Focus (flail)
Cleave
Combat Reflexes

Equipment:
Mwk Light Flail
Mwk Banded Mail
Mwk Heavy Steel Shield
Sap
Mwk Kukri
2 Dagger
2 throwing axes
Mwk Composite Shortbow (+5 str)
40 Arrows
Backpack
Bedroll
Waterskin
7 days of trail rations
Explorer's outfit
3 Belt pouches
Mwk Thieves' Tools
Rope, silk 50ft

Money:
P.P.: 65
G.P.: 357
S.P.: 9
C.P.:
Gems: 3 Bloodstones = 50 gp each

Physical Description: Gronz is pretty much your typical half-orc, tall, muscled, ugly, and riddled with scars from various conflicts. His thick black hair is cut close to the skin, and he has no facial hair.

Personality: Gronz pretty much lacks a personality beyond the occasional grunt of acknowledgment when addressed. He does not talk much, does the job he is paid to do, and goes on with business as usual. He is highly aggressive and not at all afraid to get rough or fight dirty to make his point.

Background: Gronz was an Enforcer in a thieves' guild that has recently been absorbed by a larger more powerful guild. At the time of the take over Gronz was stripped of his position as enforcer in favor of enforcers in the larger guild. Since then he has been free-lancing, taking just about any job for the right pay. He's gained a reputation around town as a violent, brutal thug, which is just how he would have it.

Posted on 2011-02-06 at 16:14:17.
Edited on 2011-02-28 at 09:09:05 by Steelight

Topic: Realms of Twilight - A Journey Begins Characters
Subject: Tiamat5774


Name: Quarilin Mathers
Gender: Male
Alignment: Chaotic Neutral
Class: Sorcerer 3
Race: Umbral

Experience:

Ability Scores:
Str: 13 +1
Con: 13 +1
Dex: 15 +2
Wis: 13 +1
Int: 11 +0
Cha: 16 +3

Hit Points: 15/15

Fort Save: +2
Ref Save: +3
Will Save: +4

Base Attack Bonus: +1
Combat Maneuver Bonus: +3
Combat Maneuver Defense: 14
Initiative +2
Speed: 30 ft.

Attacks:
2 Claws: +2/+2 melee (1d4+1/x2);
Light Crossbow: +3 range (1d8/19-20 x2)

Armor Class: 12, Touch 12, Flat-Footed 11

Racial Abilities:
Chill Touch 1/day as a spell-like Ability. Effective caster level = ½ character level (Min CL 1)
Darkvision: 60 ft.
Cold Resistance: 5
Stealthy: +4 racial bonus to Stealth skill checks

Class Abilities:
Bloodline (Draconic, gold)
Claws (6 rounds/day)
Natural Armor (+1)
Fire Resistance 5
Cantrips

Skills:
Knowledge (Arcana) +5
Knowledge (History) +1
Perception +7
Stealth +6

Languages: Common, Umbral

Feats:
Eschew Materials*
Agile Maneuvers
Combat Casting

Equipment:
Backpack
Bedroll
Belt Pouch
Crowbar
Light Crossbow w/ 50 bolts
Silk Rope (50 feet)
5 Sunrods
Tent
Wand of Color Spray #50
Waterskin
Traveler’s Outfit

Money
P.P.:
G.P.: 725
S.P.: 8
C.P.:

Sorcerer Spells Known
0-Level: Resistance, Touch of Fatigue, Detect Magic, Read Magic, Mending
1st-Level: Burning Hands, Mage Armor, Magic Missile, Shield

Spells/day: 1st: 6

Concentration: +7

Physical Description: Purplish to black skin, only recently did his skin take on a subtle golden sheen, like a light glittering over the body (from the newly acquired Natural Armor), Eyes are a pupil less milky yellow, as par for the race he is hairless, and dressed in Traveler’s Outfit

Personality: Normally a loner, feels like he doesn’t need anybody, trusts nobody to come through for him (even his own kind), feels more of a victim of the treatment he received from his fellow Umbrals in Undercity than of Illuria though he wastes no trust on them either. All will fail him or betray him in the end, he can only count on himself, although, his distrust is not written in stone. His trust must be earned.

Background: The Umbral revere and worship Carius, the believed creator of their race, as their sole deity. To worship any other god is blasphemy to them. That is why Quarilin was banished from the Undercity as a heretic.

Quarilin began to learn of a new and different truth, which began with differences that started to arise in his form. His nails would become claws, at first without his control during intense situations, but was able to finally control it. His skin took on a golden sheen as if someone sprinkled gold dust on him and became rough and course.
He was the type to do research when he didn’t understand something. He found that he may be the first in his race to undergo these changes. He began to see through the differences in himself and the rest of his race that there may be, buried deep, something other than Carius lying dormant in the others and awakening in him.

At first this nameless thing, that made Quarilin different from the rest of his race, was just a curiosity to him, something to research and learn about. Now, it became much more to him, an obsession. He began to talk to others, mostly the young, of a power hidden within all Umbrals from an unknown source. A power they must learn to awaken.

When Kirial Shadowspeaker heard that Quarilin was trying to bring this viewpoint to the public, he reacted swiftly and with purpose to destroy the absurd idea, before this seed of sacrilege took and had an opportunity to grow among the youth. He thereby banished Quarilin from the Undercity, under pain of death, upon his return.

For a time he wandered the Wastelands and the foothills of the Demonspine Mountains, as his sleeping dreams and the compass of his heart began to pull him towards his destiny. He would learn of this new truth, the origin of the changes working their way through him, even if it took him his lifetime to do it.

Posted on 2011-02-06 at 15:50:35.
Edited on 2011-02-28 at 09:08:20 by Steelight

Topic: Birds of a Feather? SCA query
Subject: eh...


I used to be when I was in college. But the place I was in really wasn't for me, so I am no longer a member. Sorry.

Posted on 2011-02-04 at 22:37:01.

Topic: Orion Group take 2: QA
Subject: Rath


My character is on the roof tops, though you (and anyone else) don't really know where. He is the one that saw activity inthe forest.

Posted on 2011-02-04 at 22:32:37.

Topic: Serpents Tale: Part 2
Subject: Part 1 suggestions


You asked for my advice. I tend to tear things apart but here is what I have thus far.

1) 2nd paragraph: "the previous day's sun had proven to be a wasted day" The sentence doesn't make a lot of sense. On top of that you use "day" twice in relatively quick succession. I might suggest something along the lines of "The heat of the previous day's sun had forced much work to be put off until its fierceness abated." Or some such.

2) 2nd paragraph: "he reached for the prized (insert description here) dagger at his (insert location here)." That will make it seem a bit more interesting.

3) 3rd paragraph: Run on sentence. Recommendation: "The man's incredible height made him hard to ignore, as he stood just under six and a half feet tall. His handsome face and the light in his eyes made him at once intimidating to lesser men, and intruiging to women."

4) 10th paragraph: You use obvious twice in the same sentence. I would suggest rewording it a bit.

That's what I have so far. I do agree with Pit about the revelation of Shimmer being very sudden. Something should be off with her from the beginning, though Josh would likely just brush it off as circumstance. And the soldiers would be referred to much more formally, if only to maintain the fantasy feel of the story. Over all I like the general plot. It flows pretty well. There are just a few repetitious words, tenses (choose either past of present and stick with it, depending on the point of view you wish to tell the story from) and odd sentences that could use a bit of tweaking.

Well, those are my "at a glance" thoughts. I hope I wasn't too harsh. I hope you win your contest.

Posted on 2011-02-04 at 20:27:11.

Topic: The Search for Tomorrow
Subject: Koriss


The halfling's interest was peaked. He didn't know what the powder was, but he was sure he could use it somehow.

He search around for several leaves that he could fold up to hold small amounts of the powder. (Hopefully he finds something that will work.) He makes about a half dozen small balls of folded leaves filled with powder and packs them away in the pouch at his belt. He also took the vial, taking care to place it in a pocket where it wouldn't easily be broken. Whatever it was, it likely exploded, so he was very careful.

The beginnings of an idea were forming in his mind. Perhaps he would be able to give the bandits a surprise they would never forget before this was all over.

Posted on 2011-02-04 at 15:48:40.

Topic: Orion Group take 2: QA
Subject: Signal


Likely it would be some auditory signal, like an animal sound or something. I imagine that having fled the underdark together they would have developed some manner of auditory signal other than voice. That method is what I intend to use. If he is outside and I catch his eye I can use drow sign to communicate what I am doing.

Posted on 2011-02-01 at 03:08:38.

Topic: Orion Group: Inner Turmoils
Subject: Rath'Sharr


(If possible I wish to signal my dark elf companion prior to this action)

Moving quickly and quietly the watching elf raced across the rooftops, keeping to the shadows as often as possible, towards where the movement was seen. Though the forest was not his element, beneath the trees there was darkness and shadows, and those were his domain.

(He will try to follow the movement if possible. If not he will drop to the ground (as stealthily as possible) and search for tracks.)

Posted on 2011-01-31 at 08:43:14.

Topic: Realms of Twilight - A Journey Begins
Subject: Game Update (finally...)


You are all guided down the stairs by one of the servants, having been dressed for breakfast after quick baths and brushed hair. The same man that answered the door last night meets you at the bottom ofthe stairs.

"Good morning. I hope you enjoyed your rest. The Master is just returning from his morning devotions. He has deigned to dine out on the terrace. If you would follow me please."

He guides you down one hallway and into an enormous chamber that stands two stories high. Its glass ceiling offers a splended view of the heavens. The walls of the room are red marble with black pillars of the same smooth type of rock and guilded with gold support the high ceiling. Despite its size the room is only sparsely decorated. A large couch, a few soft chairs and a short table between them mark the majority of the room's furniture.

The butler continues across the room, guiding you through a pair of glass doors out onto a terrace. After taking only three steps out the door your breath is taken firmly by the view before you. The terrace overlooks a vast forest that stretches as far as the eye can see. Colorful lights dance among the trees as the light of all three moons shine down. The trees themselves seem to shimmer and sparkle in their light, providing an awe inspiring and slightly disorienting display.

Tearing your eyes from the view you notice a large ebony table with places set for each of you, as well as an additional place at the head of the table. The chairs match the table and are cushioned with rich red cloth trimmed in gold thread.

"Please be seated. The Master will be with you momentarily. He has already returned and is looking forward to metting all of you. For those who are unaccustomed to dining with royalty..." The man glances pointedly at the half-orc. "I would suggest you leave the spot at the head of the table for the Master and at least pretend to possess some measure of civility. I bid thee good day."

With that the man turns and leaves, closing the glass doors behind him.

Posted on 2011-01-31 at 08:17:16.

Topic: Realms of Twilight -Winds and Sand
Subject: Game Update (finally...)


The white moon is descending in the west as you move into the main streets of Calatain. The mob of slaves is growing ever more anxious, and suspicious of the party. Despite this they seem to move without complaint as you direct them to the warehouse they will be delivered to. Your convoy does not get any strange looks from passers by, nor do the city watch patrols bother you in the slightest. It seems such sights are more common in this city than you imagined.

A few blocks away you notice the warehouse with the triskell symbol painted in rich blue pigments above the door. It is there you must reach. But, it is always when the goal is closest that the bottom seems to fall out from under you. Argent notices that at least one slave no longer seems to be with the group. The fiery haired elf is nowhere to be seen. The number of slaves does seem to be fewer, though not significantly so. Outside of the warehouse you spot a group of armed men.

(Successful Perception from Echo) The armaments of these men seem remarkably similar to those you fought when you originally rescued the slaves, though you cannot see any brand or symbol marking their allegiance. One of them seems to be discussing something with a well dressed man outside of the warehouse. From this distance you cannot recognize any of the men.

Posted on 2011-01-31 at 08:02:16.

Topic: Winds and Sand Q&A
Subject: By the way


I apologize that the update is late once again. RL has run away with me. I WILL get it done this weekend. Thank you all for your patience.

Posted on 2011-01-28 at 16:22:41.

Topic: The Search for Tomorrow Q/A
Subject: You might have...


Sorry if I missed it.

So... out of curiosity... Does my detailed description of just how I intend to disarm the trap give me any bonuses or is it more for the purposes of story (and how it'll affect me when the trap blows up in my face...)?

Posted on 2011-01-20 at 18:53:21.

Topic: The Search for Tomorrow Q/A
Subject: Another question


Does the cord I found only run to this one trap or does it run the opposite direction to another? I'm assuming I haven't found any secondary traps correct?

Posted on 2011-01-20 at 17:19:58.

Topic: Winds and Sand Q&A
Subject: Slavery


In Calatain slavery is legal. Thus removing the brand and freeing slaves you haven't paid for would be punnishable as theft (the severity would be determined by the number of slaves and the value of each slave). Also, there aren't that many slaves who would willingly let you cut off a chunk of flesh, even if you say you can heal it. The pain would still be excruciating, and beyond the tolerance of many of these slaves.

Some slaves are born into bondage. Others are captured in raids and sold. Others are sold into slavery to pay for their crimes (like the aforementioned theft...).

Not all slaves are treated badly. After all, if you owned a really nice car it would still be your property, yet you would treat it VERY well. That is just an example to put things in perspective. Some masters are cruel like you first think of when you think of slavery. Others are not.

Does that give you a better feel for it? If not, perhaps more direct questions might help me explain a bit better.

Posted on 2011-01-20 at 17:12:21.

Topic: Realms of Twilight -Winds and Sand
Subject: Game Update


The group quickly organizes, knowing that there isn't much time before they come upon more organized resistance. Echo begins to usher the surviving slaves down the alleyway towards the glassworks, though the excitement and confusion that has enveloped the crowd of slaves does slow them down a bit. Each of you overhears a number of theories from them as they mumble amongst themselves.

"These are our saviros. They've come to save us and put an end to slavery!"

"Did you see the that dwarf handled those soldiers? And without even having a weapon!"

"They're probably just agents of another slaver who didn't want to pay for us."

"They let the orc thing have swords! Aren't they afraid he'll murder them?!? Who would give swords to such a beast?"

"Maybe they're slavers themselves and want to sell us off to the highest bidder!"

As these mumbled conversations continue Argent notices (thanks to a successful sense motive check) that the slaves are becoming ever more agitated and wary of the party. There seems to be an ever increasing gap surounding each of the party members as the slaves edge every further from them, and ever closer to each other.

As the group passes through the alleys around the glassworks Argent moves closer to the slaves gently inquiring about the brands. At first they seem afraid and skittish, but them a woman steps forward to answer his questions. She is tall, with the pointed ears and smooth skin of an elf. Her red hair would flow down her back like a cascading waterfall had it not been so tangled and matted.

"We are slaves dwarf." The bitterness and frustration is plain in her voice, though the subject of it is rather vague. "Our loving masters gave us these to protect us from the evil of men." The sarcasm drips from her lips alongside the words. "We are property you oaf. Brands are how our owners claim us." She stops speaking for a moment, glaring at the dwarf. "You may have gotten me out of that hole, but don't think for one second that I belong to you." The anger and rage is radiating from her like a living thing as a man steps between her and Argent.

"Don't mind her my lord." He says, laughing nervously. "We are thankful for the rescue... but we are curious what is to become of us now?" He turns as if to scold the red-haired woman, but she has disappeared back into the crowd of slaves.

Though you have been lucky enough not to encounter any furhter agents of the stolen slaves' master, there are fewer alleys in the section of the city in which the warehouse of your employer lies. You may have to travel the main streets to get there... unless another opporunity presents itself...

(OOC: You are about half-way to your patron's warehouse at the moment, still traveling through back alleys. You have walked for just over a quarter hour since the encounter at the warehouse itself.)

Posted on 2011-01-19 at 18:31:56.

Topic: The Search for Tomorrow Q/A
Subject: Trap quesions


How is the vial secured (if it is) to the barrel?
How big is the rock?
Is the rock in easy reach? (How high up is it and is it accessible?)

Is there any way to get to the barrel without triggering the trap?

I think that's a start. I might have more questions once the answers tothese become apparent.

Posted on 2011-01-18 at 23:23:19.

Topic: The Search for Tomorrow
Subject: Interesting


As he examine the trap many thoughts passed through his mind.

It would take someone either very well trained or very ingenius to come up with a trap like this. I suppose we can see who is the smarter...

He looked at the setup again, looking for any secondary traps or activation mechanisms that were connected to this one. After the alarm and now the complexity of this, he would take nothing for granted.

Part of the trap's function was obvious. The rock dropped, crushing the vial. Likely that, along with whatever was int he barrel, would explode carrying all of the nasty little projectiles every which way.

(If he doesn't find any secondary traps he will continue...)

It seemed that all he had to do is prevent the rock from crushing the glass vial, and perhaps the barrel beneath it. He took a few moments to consider the cord and its strength before continuing on.

After carefully inspecting the trap he decided the best way to mitigate it was to simply remove the vial. Something about that vial must cause the projectiles to fly. The contents of the barrel, whatever it was, likely amplified it. If the vial was removed, at the very least the explosion would be limited.

He made his way towards the trap, still on the lookout for any secondary traps that might have been placed to protect the mechanism. Upon reaching the trap he did his best to remove the vial from the barrel without tripping the trap.

(If he is successful...) He then attempts to hold the rock and, if he could easily hold it, cut the cord and catch the rock. After all, he was very curious as to what might be in the barrel...

Posted on 2011-01-18 at 23:21:40.
Edited on 2011-01-20 at 17:18:51 by Steelight

Topic: Realms of Twilight - A Journey Begins
Subject: Game Update


(OOC: Since no one posted anything except Nomad, I am assuming you all bathed and went to sleep.)

The sleeping quarters are well furnished; each containing a large bed and a stocked writing desk complete with parchment, ink and quills. There are no fireplaces in the rooms, but hot air seems to flow in from somewhere, keeping the rooms at a comfortable temperature. In the rear of each is a doorway that leads to a privy and bathing tubs.

The night passes uneventfully, each of you sleeps comfortably in the beds, getting a better night's sleep than you have for quite some time. You all awaken refreshed in the morning to knocks at your doors. Servants have come to rouse you and help you get ready to break your fast with the Master. They each bear a pair of fine clothing and other necessities for appearing "noble." The offer baths once again, brush the hair of those who have it (including offering a razor and assistance with shaving for those who require it)and offer beautifully scented perfumes.

(OOC: I am stopping here for now to give the party a chance to ask questions of the servants or converse with each other before you are called to breakfast with the Master.)

Posted on 2011-01-17 at 18:07:42.
Edited on 2011-01-17 at 18:14:09 by Steelight

Topic: The Search for Tomorrow
Subject: The Raslan


With his wounds bandaged he approaches the rest of the group.

"Ouch. That looks like it hurts." He looks at the wounds his travel-mates took in the battle.

"While the rest of you are getting tended to, I'm going to go take a look around. I'm sure that wasn't all of the bandits. And I'll see if I can find the prisoners."

Without really waiting for a response, the halfling disappears into the underbrush, sneaking along through the shadows of the forest.

Posted on 2011-01-17 at 17:58:44.

Topic: Class of 2010
Subject: Hey


As the third of the mentioned names to post here, I just want to say thanks, on top of what the others have already expressed. I've met a lot of people this year at the Inn. I've even managed to spread the word about my publishing company and my Realms of Twilight setting a bit. Thanks to all for being relatively receptive and not just telling me to shut up and take it to someone who cares. I appreciate it.

I, for once, don't have much to say beyond that so thanks once again, and I'm looking forward to another good year here at the Inn.

Posted on 2011-01-16 at 20:44:25.

Topic: Into the Night Chap. 1
Subject: Into the Night Chap. 1


Szordrin



The smell of sweat and smoke was strong at the tavern this night. Cheap ales and fine wines all finding their way into the bellies of patrons, as often occurred here. But this was not just any commoner’s tavern. Nightshade’s comfort was a huge establishment that catered to commoners and nobility alike. The nobles were seated apart from their lesser of course, usually on a second floor balcony to either side of the stage. They seemed, as nobles often do, to enjoy looking down at the peasants from their higher vantage point. They sat on ornate chairs and soft cushions as they were served some of the finest wines and food outside of the emperor’s castle.

The ground floor was filled with much plainer, though no less sturdy tables and chairs for the more common patrons. The occasional cheer or growl of frustration rose above the din as someone won or lost their day’s wages dicing or in some other game of chance. Unlike many of the taverns in the city, very rarely did any sort of fight break out here. The two large bouncers were the owner’s insurance for that. They stood easily eight feet tall, with a physique that spoke of the blood of giant kind flowing through their veins. They tended to say very little, but when they told someone to leave, they did so; either by their own free will or a more… aerial route courtesy of the giantkin.

Nightshade’s Comfort was well known throughout the city. Not only did it serve high quality food and drinks and have a reputation for safe conduct, but the magic of the place entranced more than a few. At the center of each table stood a small candle that burned with a multicolored flame, providing more than enough light to throw dice, gamble or converse. Floating throughout the room were balls of soft light that illuminated the rest of the tavern and creating an ambiance of mystical mystery that attracted all sorts of patrons in a society where magic was so commonplace. Despite these wondrous attractions, it was what hung on the wall above the bar that claimed the most attention.

Stretched the entire length of the bar, and about ten feet in height was an incredible red-scaled hide. Rumors and theories abounded trying to explain what it was and where it came from. Some believed it was crafted by magic, as was much of the rest of the bar. The more learned of patrons theorized something else entirely. There was a time long ago, when legendary creatures walked the land and soared through the skies. Legends said that dragons died out centuries ago, but the hard, glistening red scales (as well as the many divinations subtly cast by the more inquisitive patrons) seemed to be a remnant of those ancient creatures. Nightshade, the tavern’s proprietor, was known to be an adventurer before she retired to this life. Was it truly possible for such things to still exist?

The pipe weed haze was particularly thick tonight as Szordrin sat at his usual table by the round stage in the center of the lower floor. He was a noble of the House of Trith’Tarl in the city of Illuria, though he took great care to disguise himself as something lesser. He generally preferred the company of commoners to those of his own station, and it simply would not do for a noble to be seen fraternizing with commoners, even in such an upscale establishment as Nightshade’s Comfort. Tonight he appeared as nothing more than a rather wealthy merchant. His black silk tunic and matching breeches masked his athletic physique. Few who looked upon him would recognize the balanced grace with which he normally walked, or the strong muscles hidden beneath the layers of silk and velvet. His slanted eyes were both orange and red, seeming to flicker like a burning flame as he gazed around the room.

The valshari noble had spent many hours dicing, gambling and enjoying life deep into the night. His dark skin and elven blood were not a hindrance to him here, though it forced him to work that much harder to get people to underestimate him. But that was half the fun, and half of the challenge. After all, hadn’t he been told time and time again that anything worth having was worth stealing? Perhaps the saying didn’t go quite like that, but Szordrin had never been one to pay too much attention to lessons taught by his family elders.

He came here tonight like he did on many occasions before, though this was not just any night. Tonight his brother Vyrn was with him, having just graduated from the Illurian Empire’s prestigious school of magic, Malla Zhaunil. Vyrn stood only slightly above Szordrin’s shoulder, though his physical condition was only slightly worse than his elder brother. Tonight he wore a black velvet doublet, trimmed with crimson thread, and a cloak or rich black cloth.

Graduating from Malla Zhaunil was high honor indeed, and worth more than a little celebration. The wine had flowed freely for the first hours of their celebration. And perhaps it was that very fact that inspired his idea for fun this evening. After only a moment’s consideration Szordrin pulled his brother close. He spoke in hushed tones, almost giddy at his idea.

“Hey Vyrn, in honor of your graduation, I suggest we do something special. To commemorate the event so to speak.”

Knowing his elder brother well, Vryn feigned hesitance, even as a telling smile spread across his face. “What did you have in mind? A gift? A woman?”

“No no no. Nothing of that sort. This adventure will be much more exciting.”

Szordrin saw the mischievous grin he wore slowly spreading to his brother’s face as he whispered his idea into Vyrn’s ear.

Picking up what remained of his wine, Vyrn downed it in a single gulp and stood. “Shall we go?”

******

The streets were quiet this late at night. But in only a few hours the false sun would rise in the east of the pyramid dome that housed and protected the city of Illuria. They had to hurry.

The streets of Illuria were a labyrinth to those who did not know them. Fortunately for Szordrin and his brother, his nightly expeditions had brought him this way quite often. The maze of side roads and alleys unraveled before them as they rushed on. Before long they stood before an incredible structure. It was easily one of the largest and most beautiful buildings in the city, and probably the whole of the Empire. The main house was huge, easily forty feet tall, with several small towers climbing even higher. It was a sprawling structure that housed the majority of the nobles in House Orinith, a house second only to the Emperor’s own. Several outbuildings were scattered around the grounds, all arranged practically throughout the area, and each building was equally impressive. Hand carved gargoyles guarded the main house and its many balconies, the gems in their eyes seeming to sparkle in some unseen light. But they were not the only guards of the grounds. Several patrols of House Orinith soldiers walked disciplined paths throughout the complex. This wasn’t going to be easy, but therein lay the fun.

The first challenge that blocked the path of the brothers was a twenty foot tall fence of forged iron, shot through with silver that stretched around the entirety of the city block, topped by points sharper than spear tips. Only two gates pierced this ornate and incredibly effective defense. There was the main gate, guarded by its own squad of elite warriors, not to mention the locked and heavily enchanted gate, and the servant’s gate. Though far less conspicuous, even that smaller entrance was well protected both by manpower and magic. They would have to find another way in.

“Any ideas?” Szordrin looked to his younger brother, the better educated of the two. “We might be able to find a way over the wall and from there…” his voice trailed off as he noticed Vyrn already in the midst of spellcasting.

Within moments they were both levitating off the ground. Unaccustomed to randomly being floated up without warning it took a few moments for the rogue to find his balance once again.

“Nice.” Szordrin said dryly to his brother’s amused expression. “Warn me next time you do that. Preferably before the spell is cast.”

“As you wish. This should make entry much easier though.”

Without a sound the valshari rogue moved across the street to the base of the immense fence. Graceful, but not as practiced in the arts of stealth, Vyrn followed.. Luckily they didn’t attract the attention of the guards patrolling the perimeter. Using the magic Vyrn has placed on them they quickly ascended the iron fence and came down silently inside. Adrenalin coursed through Szordrin’s veins as his feet touched down in the soft grass near the stable. If they were caught now they would most certainly be imprisoned, or at the least harshly reprimanded. His excitement was growing with every passing moment.

Visions of success at their prank danced through his head. So entranced by them was he that he almost didn’t notice the approaching patrol before it was too late. Only Vyrn’s accute hearing saved them both. Quickly they moved to the stable wall, pressing themselves hard into the shadows. The seconds passed painfully slowly as the patrol stopped nearby. The patrol leader motioned to a pair of the soldiers and they turned towards their hiding spot. The intruders recognized the insignia emblazoned on the patrol leader’s breastplate. It was only worn by the elite soldiers of House Orinith, and those that wore it seldom gave warning or allowed surrender.

Forget prison, if these guys find us we’ll be lucky to survive! Perhaps we would be better off hiding in the stable.

His excitement grew with his fear. Szordrin lived for moments like this. He thrived on walking the razor’s edge between success and sudden disaster, though in this case sudden disaster seemed to be looming ever closer. His hand moved to his dagger, slowly so the motion didn’t attract the attention of the approaching guards. The dagger was his most prized possession, more valuable than anything else he owned. The blade was fashioned of a rare metal known as umbristine, and it had an expertly cut black diamond in the pommel. He saw Vyrn’s eyes widen as he unsheathed the black blade. They both knew that fighting the guards would only get them both killed. These were elite guards of House Orinith, some of the best trained warriors in the city. Vyrn was a trained wizard, skilled in the art of necromancy and conjuration, but he would not last long in an upfront fight. Szordrin was only slightly better off, having had some training with his daggers by their House weaponmaster when he was younger. How he wished he had paid better attention to those lessons now that he might actually have need of them.

The two soldiers, clad in black leather armor painted with the crest of the Orinith family, approached slowly. At first they seemed to be coming directly towards the two brothers, but after a moment their path led them into the stable. It was only a part of their route apparently, but the potential danger the young Trith’tarls were in was no less real. Minutes passed as the guards searched the stable for intruders. The soft snorts of horses, disturbed from their sleep testified to the thoroughness of their search. As the guards finally moved away from the stable Szordrin silently thanked Elarii the Trickster for their luck. Moments later the patrol continued on its way.

“Well that was interesting. Do you have any other magic that might help us get to the main house?” Szordrin looked to his brother hopefully.

“Nothing I have prepared. After all, I hardly expected to take up thievery on my first night home.”

Szordrin smirked at that, and then turned to examine their path. Whoever designed this place had a good defensive mind. The open yard between the outer fence and the main house provided a clear view for anyone looking for intruders. There was no cover, nothing to hide behind. But there had to be some way…

“That’s it!” Szordrin exclaimed. “We’ll move around the outer fence towards the main gate. That row of trees… there, will give us cover. We’ll be able to walk right in the front door!”

“You truly have lost your mind Szordrin. Here we are invading the home of the second most powerful noble house in all of the empire and you want to just barge in? Brilliant.” Sarcasm dripped from his words.

“It’ll be easier than it sounds. Trust me.” Without another word he bolted along the fence, moving from shadow to shadow with the grace of a prowling cat.

“Impressive. He’s improved since I left.” The wizard whispered to himself before following. While not nearly as adept as his brother, Vyrn still managed to make the tree row without being noticed. Luckily, it seemed the guards were more interested in recounting their escapades at one of the local taverns than looking for intruders. After all, who would be stupid enough to break into House Orinith?

They were shadows, moving from tree to tree, gaining ground quickly as they approached the Orinith mansion. In moments Szordrin stood before the ornate door of the house. He took but a moment to admire the craftsmanship before pulling out his picks and moving towards the complex lock. A second before his hand touched the door he heard a sharp hiss behind him. He took a quick look around and, after seeing no approaching guards, he turned to Vyrn.

“Can’t you see I’m working here?” he whispered back to his brother. “What is it?”

“I wouldn’t touch that door if I were you. It’s ensorcelled with powerful evocations. You’d likely be dead before you could even wonder what happened.”

His brother’s smug grin was infuriating, despite the fact that he had likely just saved his life.

“Okay, then we just have to find another way. We are not beaten yet.”

“Wonderful.”

Szordrin glanced around the compound again, sneering at his brother’s sarcasm. Two patrols of guards were visible from the door, but their presence seemed to continue to go unnoticed. The brothers rejoined the shadows and crept around the building, pressing as close to the ground as possible and searching for another way in.

“We aren’t going to get in there Szordrin! Face it, the wizards protecting this place are much smarter than a bored, slumming noble!” Even in his whisper Szordrin could feel his brother’s frustration. But that very thought gave him an idea. Doors and windows were the entry ways of common thieves and protected as such. Szordrin was no common thief.

If the door was as heavily protected as Vyrn suggested, the balcony and windows were likely to be warded as well. That left only one way in. No family calling itself noble would do without having several fireplaces in their grand home, either for effect or for warmth in the colder seasons. The Trith’Tarl household had over a dozen, and they were far behind the Orinith’s in terms of both position and wealth. That was their way in.

“Can you get us to the roof?” he asked, quietly to the wizard.

“I have a spell that will allow me to climb up the wall, but you will be on your own. Though I’m sure you are skilled enough for a simple wall climb are you not? Why the roof?”

His condescension was infuriating! How dare Vyrn speak to his elder like this? But then again, Szordrin often spoke to his five elder brothers with much more blatant scorn. Perhaps it runs in the family.

“Cast your spell. Our way in is above. I’ll meet you by the northmost chimney.”

A plan was beginning to form in his head. There were not likely to be any wards on the chimney, and from there they could get to almost any part of the house. They couldn’t get the object they sought out that way though. Hopefully the first floor windows were not warded from the inside. By the time he came out of his contemplations Vyrn was already half way up the wall. Frustrated at his distraction he turned his attention back to the wall. He glanced around at the brick, picking the easiest path and then began to climb.

Despite his bravado, Szordrin was not as skilled as he let on, and he knew it. When it came to stealth and guile he was always at his best, but climbing was not one of his greatest talents. It took him several minutes to scale the bricks to the roof. Honestly he was surprised that the guards had not noticed his black garbed form on the wall. There were a few shadows he deliberately moved through as he climbed, but apparently luck was with him this night.

From the roof they had a much wider view of the compound. They could see the iron fences on all sides and the patrols moving through their scheduled routes.

“Does something seem a bit off to you?” Vyrn had been looking around from the moment he crested the roof several minutes earlier. He had sharp eyes and a mind for details. After a few moments, Szordrin too noticed that something was wrong.

“I only see four groups of guards covering the whole complex, including the main gate. Trith’Tarl usually has five squads and our lands are just over half of the size. So where are all of the guards?”

“Likely inside, but let us hope they have some more pressing business than us tonight. Hurry. The chimney is over there.” He said pointing to a nearby tower of cut stone. “Be quick about it. I will wait here and send warning if anything else seems amiss.”

“Understood.” Without another word Szordrin silently slipped down into the chimney.


((Feel free to post thoughts, opinions and whatever else. This is a very rough draft. I haven't even gone through and edited it myself yet.))

Posted on 2011-01-10 at 03:20:31.
Edited on 2011-05-13 at 17:54:48 by Steelight

Topic: Realms of Twilight - A Journey Begins
Subject: Game Update


The food satisfied you all (all who have eaten it anyway... those who haven't by this point have stomachs that are complaining rather loudly due to the aromas of the feast.). As each hour passes you hear a clock somewhere in the house chime loudly.

The room remains quiet and you are undisturbed as the meal draws to a close. Heironymus moves quietly to a chair near the warm fire when the meal is done. The two books laying on the side table are entitled "The Trinity of the Divine" and "Shadows of the Past." Picking up the Trinity book (one at random) is seems to be a scholarly work detailing the belief systems and religious practices surrounding the three primary deities of the nearby Illurian Empire. It speaks of Elarii the Trickster, Arudia, the goddess of all magic, and Steelight Shadowborne, also known as the Dark Father. It is around the last of these three on which the book focuses most strongly. Not only does it provide in depth detail regarding his church, it also gives hints about his divinity. (Successful Knowledge check by Heironymus) The undertones of the book seem mildly aggressive towards these deities, and hint at the possibility of them being mortal once, long ago. The text does not come out and say such things, but a phrase here and a sentence there make such an unlikely possibility slowly creep into your mind.

The clock chimes once again. It seems it is nearing moonset. Shortly thereafter there is a soft knock at the door. Hesitantly the door opens and the man you saw earlier steps into the room once again.

"I do hope I'm not disturbing you my friends. It gladdens me to see you've enjoyed your meal thoroughly." His eyes rest on the half-orc who still has remnants of his devoured meal on his shirt. A small smile graces his lips.

"I bring a message from the Master. His affairs keep him entangled much longer than he had supposed. He has bid me to show you all to your rooms so you can rest more properly. He will dine with you all in the morning to break your fast."

Servants (both male and female) are already beginning to flood into the room to clean up food remnants and carry platters from the room.

"If you would follow me..."

He waits for you to follow and then guides you out of the room. As you pass through the entry way of the mansion you get a better look at the place, and begin to fully realize the scope of who "The Master" must be. The floors are tiled with black marble, veined in silver. A sweeping staircase at least fifteen feet wide, made of the same exquisite stone climbs to a landing twenty feet above. Detailed columns carved in the form of sword-wielding maidens support the second floor landing above. Every detail from toes to facial expressions are visible even from twenty feet away.

The servant guides you up the stairs and down a seemingly endless hallway to your right. On the left he opens a double door made of oak and ebony spiraled in a manner that defied possibility. Behind the doors was a luxurious common room with a large roaring hearth, shelves of books, a table for meals and many other luxuries most adventurers never get the chance to experience. He motions to the doors on either side of the room.

"Each of you has been given a room in the guest wing of the mansion. They come together here so you can take their meals and converse as a group. If any of you wish a bath..." he wringles his sensitive nose a bit. "... which I'm sure at least the lady will, there are bathing basins in each of your rooms. The facets have running water, though I would urge you not to use more water than is necessary. As I said, you are guests here and should feel free to enjoy the grace the Master has shown you. If you have need of anything else pull on that cord..." He motions to a large curtain cord near the hearth. "Or similar cords that are in each of your rooms. You are welcome to wander the house if you wish. Those areas you are not permitted to enter will not allow you to do so. Are there any questions before I leave you for the evening?"

(Just for clarification you are actually in the foyer of your cluster of rooms. There are 8 large single doors that lead to individual guest rooms.)

Posted on 2011-01-09 at 22:10:11.

 


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