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You are here: Home --> Forum Home --> Recent posts by Jozan1
Topic: Lands Asunder Q&A
Subject: Reserved.


Reserved.

Posted on 2012-04-03 at 20:44:43.

Topic: Lands Asunder Q&A
Subject: Lands Asunder Q&A


Here will be the Questions and Answers section for the game "Lands Asunder"

I'll try to keep a compilation of things here for
convenience.


Players so far:

Reralae: Human Wizard/Druid
Kreia: Gnome Rogue
Vakris: Dwarf Ranger
Chessic
Ayrn: Half-Ogre Barbarian
Jenna: Human Fighter



Continent of Aundil






Current Party:

Kylie Windborn (Human Fighter): Played by Jenna

Riarra (Human Wizard/Druid): Played by Reralae

Ellie (Gnome Rogue): Played by Kriea

Vakris (Dwarf Ranger): Played by Brundel


Current HP

Kylie Windborn: 24/24

Riarra: 18/18

Ellie: 16/16

Vakris: 24/24

/

/


Current Wealth

Kylie Windborn: PP:00 GP:12 SP:00 CP:00 OTHER:--

Riarra: PP:00 GP:00 SP:00 CP:00 OTHER:--

Ellie: PP:00 GP:00 SP:00 CP:00 OTHER:--

Vakris: PP:00 GP:02 SP:08 CP:08 OTHER:--

: PP:00 GP:00 SP:05 CP:00 OTHER:--

: PP:00 GP:00 SP:05 CP:00 OTHER:--


Current XP

Kylie Windborn: 3,000/6,000

Ayrn's Character: 0/6,000

Ellie: 3,000/6,000

ChessicFayth's Character: 0/6,000

Riarra: 3,000/6,000

Vakris: 3,000/6,000


Posted on 2012-04-03 at 20:44:36.
Edited on 2012-04-06 at 00:04:57 by Jozan1

Topic: *Recruiting* Land Asunder game!
Subject: Ok everyone


I've decided to bump up the starting level to 3. I'll be editing it in the beginning post.

This means you can have a normal, no level adjustment character with three class levels

Or, a level adjustment +1 character with two PC levels.

OR

if you would like, you can play a level adjustment 2 character, with 1 PC class.

If you choose this route, ALL RACES MUST BE RAN BY ME FIRST. Thank you and have fun

Posted on 2012-04-03 at 20:23:27.

Topic: Join the Revolution
Subject: Second >.>


Ghourl stood and listened as the morning sun warmed them up, the frost and chill slowly creeping back into the shadows of the woods. He took the map from Lady Aleya and listened as she spoke about Maple Ridge. Thoughts flooded to him about the town, information that will prove very handy to have. His tribe used to travel from mountain range to mountain range in the many seasons they had together, and Maple Ridge was one of the settlements that they skirted.

It was a Dwarven mining town with too many citizens to count. He didn’t like the feeling that he had, but he wasn’t going to be given a second chance like this. Lady Aleya had given him a second clan, a chance not many of his kind would have gotten. He didn’t want to disappoint, so he accepted the task given to them.

As he stood, his breathe still puffing in the cold air, another warrior of the tribe came up. The creature was dressed in thick metal plating, and seemed to be a Man-ling. He must have been special to be able to take the presence of us, despite him his drawbacks. Ghourl ignored the conversation that was had near him, and thought about the task at hand.

Hmm, no pups killed, and she needs as many of the dwarven machines working and intact. Hmph, what does she need from them? Steel most likely. Steel, tools, and probably slaves too. With this she probably wants to arm this army. Fair enough, but why not march upon it? No matter, we will not fail her. The tribe needs it.

Ghourl nodded slowly, and looked up to Lady Aleya.

“No pups killed, Dwarf things left unbroken, and the tribe-lands captured. All for you Lady Aleya, we shall conquer.”

Ghourl clenched his right fist and swiftly pounded it against his chest, palm side down and hitting right over his heart. He bent at the waste in a pseudo bow. Failing was not an option now.

He looked over the group, waiting till he can speak as the Man-ling was still present.

“We should decide how we get to the village. Right now, I see the mountains will be fastest, but Winter isn’t gone yet from the passes. We could head west and go around, but that will take a bit longer.”

Ghourl stood, seemingly ignoring whatever the Man-ling in plate said. This was not the time nor place for a human to be involved.


Posted on 2012-04-03 at 20:10:09.
Edited on 2012-04-03 at 20:10:51 by Jozan1

Topic: *Recruiting* Land Asunder game!
Subject: Awesome!


Great, I'm glad to have you along Ayrn! I'm glad this game filled up quite nice, much sooner than I expected. Good luck everyone and if anyone has any questions please feel free to ask!

Posted on 2012-04-03 at 19:37:50.

Topic: *Recruiting* Land Asunder game!
Subject: Hmmm


Well I wasn't sure if he was interested or if he was just trying to understand some of the rules, my bad

If Ayrn does want to play I'd sure as heck be happy to have him on board! Sorry about that :p

Posted on 2012-04-03 at 18:15:36.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: Oh geeze...


I don't like this room, one big ass cannon and two buttons let's see how this works out.

Posted on 2012-04-03 at 18:13:27.

Topic: *Recruiting* Land Asunder game!
Subject: ,


Awesome! So this brings the Interest count up to

Reralae
Kreia
Brundel
Chessic
Ayrn

The minimum four has been reached, and I'd really love to start soon. If you guys could get character sheets in asap that'd be awesome. Also, I'll be willing to help out as much as you need so please feel free to ask away!

Oh, and there is one slot left if anyone wants to jump in, there's still plenty of time!

Posted on 2012-04-03 at 04:30:22.
Edited on 2012-04-03 at 18:15:54 by Jozan1

Topic: *Recruiting* Land Asunder game!
Subject: .


Yup, plenty of butterflies. Now whether these butterflies are extremely poisonous and deadly beyond comparison is another question...

Posted on 2012-04-03 at 02:38:31.
Edited on 2012-04-03 at 02:42:04 by Jozan1

Topic: *Recruiting* Land Asunder game!
Subject: Sweet


thanks for the correction by the way, keeping me on my toes x_x

And yeah I would definitely be all for character researching their own spells, as long as it's not completely game breaking stupid :p

Posted on 2012-04-03 at 01:51:00.

Topic: *Recruiting* Land Asunder game!
Subject: Thanks!


All comments are welcome, and I might incorporate something I've read while scouring the internet. All caster, divine and arcane, do not receive any spells. They must all find and study their spells. These could come from scouring a library, felling a shamanistic foe that has scribed his families secrets onto a bark shavings, Caveman wall paintings and of course if you find an enemy caster and steal his books! I think this would add an element of personalization to the caster and how they feel towards their spells.

Also, possibly each caster can call from a limited number of spells they have mastered from their training and have from the start. They don't need any concentration checks required (besides the normal checks they'd take like in combat, taking damage, etc.)

But if a caster gets a new spell they'd have to study it for hours, then the first few times they cast it they'd make concentration checks; using the weaves of magic without knowing every inch of it is dangerous and could potentially harm you. The more studying and scrutinizing of the spell you've done, the easier the checks. If you try to cast the spell at all without studying (possibly a last ditch effort) the checks will be huge.

I really like this idea, and if anyone in my group of players would like to play a caster please tell me your opinion on this, and if you would be ok using a system like it. Finding your spells would be almost the same as the fighters finding new weapons. A sense of accomplishment and fondness for your odd arsenal of spells that you spent in game time finding and studying. I'd really like to see a caster use this sort of game play.


Oh, also I will never forget that game with Xerath. Too good of a memory. I guess a part of his short good nature might forever be with me :p

Posted on 2012-04-03 at 01:39:16.
Edited on 2012-04-03 at 01:42:29 by Jozan1

Topic: Shadow Cathedral Q/A
Subject: yes!


quite nice, I like how the whole post ended. it almost gave me an "Alice in Wonderland" feel how things just went completely not where you expect.

and also thanks for the upvotes

Posted on 2012-04-02 at 20:13:10.

Topic: *Recruiting* Land Asunder game!
Subject: .


Yup pretty much you got it on the head. Depending on what you would roll with your second hit die, your HP could turn out to be 16 (like your example with a low roll) or a 17 (with a high roll)


It makes the game much deadlier, but the scaling defense and damage reduction through armor, dampens that down a little bit. Plus, I feel if I implement the bell curve rolling it'll make it even more survivable with more "average" rolls for creatures and PC's, with PC's having the edge over monsters most of the time from the start so they should win out.



Oh, and yes to get to the casters I'm not 100% sure on my decisions yet but I whole heartedly agree that Clerics and druids can be immensely powerful. It'd be for all casters that something would have to be "taken away" in my opinion because of this system of low hp and low magic setting.

And the level adjustment would rule your tiefling as being a level one rogue, but with the HP system being the way it is, I think that if someone took a level adjusted race they won't be punished severely because the HP gap between level one and two is only a few points.


*edit* Ok so Ayrn you got me thinking about the casters, and at this low level I don't think I'm going to worry too much about a resctriction on casters. The only downside of being a spell caster would be anything to do with RP, as I would like my world to have the same "low magic" feel as Audalis. So if some peasents watched you throw fire at a bandit they might think you are a demon or something.

*2nd edit*

Also, re reading my opening post I sound like some sort of dictator, I hope no one got that impression, I Just like to be clear about my rules :X

I do like to have fun, honest!

Posted on 2012-04-02 at 18:44:57.
Edited on 2012-04-02 at 19:01:04 by Jozan1

Topic: *Recruiting* Land Asunder game!
Subject: Nice.


I Just want to make sure that everyone reads the altenative rules though, cuz they do make the game VERY different.

It have more of a grittier, life is balanced on a daggers edge kind of feel, which is pretty dang awesome in my opinion ;D

Posted on 2012-04-02 at 16:52:30.

Topic: *Recruiting* Land Asunder game!
Subject: *Recruiting* Land Asunder game!


Ok. I'm going to try my hand at Dm'ing a game here on the inn, that's going to be akin to something Almerin does with them being short adventures...*hopefully*

It's going to be DnD 3.5, Core rule books and All Complete series, and Unearthed Arcana, and PHB 2 also. I'll even allow races with Level Adjustment +1. This world of mine where it will be based out of is more tolerant of goblinoid races and those alike, kind of Eberron-esque.

**ALSO**
I want a low magic setting, so no more than one caster please. Think of magic along the rarity of how Audulis has it. Thank you. Also I take back my rules based limitations on casters, the only downside will be the "shock and awe" you'll have on some NPC's if you cast in front of them. This can go either good or bad depending on the situation.



I'm looking for 4-6 Players, starting at Level 2. Starting stat will be point buy system, based off of 32 points. Starting Gear will consist of 175 gold, no more.

I've decided to bump up the starting level to 3. I'll be editing it in the beginning post.

This means you can have a normal, no level adjustment character with three class levels

Or, a level adjustment +1 character with two PC levels.

OR

if you would like, you can play a level adjustment 2 character, with 1 PC class.

If you choose this route, ALL RACES MUST BE RAN BY ME FIRST. Thank you and have fun


I won't shy away from an Evil character, just NO CHAOTIC EVIL. That's just a no go, and if you play an Evil character, Please Role Play them in a way that it won't destroy the party or the fun for other players. Just because you are evil does not mean you can kill your members, randomly steal and screw them over, and other stuff that is just general griefing. Your character represents your alignment, not vice versa.


Now, I will be using Some alternative rules that will need some explaining. This is kind of a test for it, as I've played with about half these rules on table top and it works out to be a very fun, but VERY Deadly style of game play. I CANNOT GUARANTEE ALL CHARACTERS WILL SURVIVE (now doesn't that sound fun?) I will not shy away from death if it swings your way, but with these changes that shouldn't happen as easily. Now here they are.

1) I am getting rid of the D20. Instead, for all rolls that will need A d20 roll, it will be substituted for 3d6. This is called the "Bell Curve Roll" (fancy name, right?)

Metagame Analysis: The Bell Curve

In general, this variant leads to a grittier d20 game, because there will be far fewer very good or very bad rolls. Not only can you no longer roll 1, 2, 19 or 20, but most rolls will be clustered around the average of 10.5. With a d20, every result is equally likely; you have a 5% chance of rolling an 18 and a 5% chance of rolling a 10. With 3d6, there’s only one possible combination of dice that results in an 18 (three sixes, obviously), but there are twenty-four combinations that result in a 10. Players used to the thrill of rolling high and the agony of a natural 1 will get that feeling less often—but it may be more meaningful when it does happen. Good die rolls are a fundamental reward of the game, and it changes the character of the game when the rewards are somewhat stronger but less frequent.

Game balance shifts subtly when you use the bell curve variant. Rolling 3d6 gives you a lot more average rolls, which favors the stronger side in combat. And in the d20 game, that’s almost always the PCs. Many monsters—especially low-CR monsters encountered in groups—rely heavily on a lucky shot to damage PCs. When rolling 3d6, those lucky shots are fewer and farther between. In a fair fight when everyone rolls a 10, the PCs should win almost every time. The bell curve variant adheres more tightly to that average (which is the reason behind the reduction in CR for monsters encountered in groups).

Another subtle change to the game is that the bell curve variant awards bonuses relatively more and the die roll relatively less, simply because the die roll is almost always within a few points of 10. A character’s skill ranks, ability scores, and gear have a much bigger impact on success and failure than they do in the standard d20 rules.

Rules For Rolling

This system requires several changes to how rolls are made.

Automatic Successes and Failures

Automatic successes (for attack rolls and saves) happen on a natural 18, and automatic failures on a natural 3. Neither occurs as often as in standard d20 (less than 1/2% of the time as opposed to 5% of the time).

Taking 20 and taking 10

You can’t take 20 using the bell curve variant. Instead, you have two new options: You can take 16, which makes the task take ten times as long, or you can take 18, which makes the task take one hundred times as long. As with the rules for taking 20, you can only take 16 and 18 when you have plenty of time, when you aren’t distracted, and when the task carries no consequences for failure. For a check that normally requires a standard action, taking 16 uses up 1 minute and taking 18 uses up 10 minutes.

The rules for taking 10 remain unchanged.


Threat Range

Old Threat Range New Threat Range
20 16-18
19-20 15-18
18-20 14-18
17-20 14-18
15-20 13-18

Because it’s no longer possible to roll a natural 19 or 20, the threat ranges of weapons change in the bell curve variant. Refer to the following table above.

With the bell curve variant, the narrowest threat range becomes slightly more narrow (4.6% rather than 5%), and the new 14-18 range (16%) falls between the old 18-20 and 17-20 ranges. But because the Improved Critical feat and the keen edge spell double threat ranges, characters still improve their weapons in every case, despite the flat spot on the table.

There’s no table entry for a threat range of 16-20 because no combination weapons, feats, and magic can attain it in the standard d20 rules.

(copy pasted from www.d20srd.org)


2) I am changing how Hit Points work

The new Hit Points

A zero-level character has a number of hit points equal to his Constitution plus his Strength modifier.(this means at character creation)

If Constitution or Strength changes, even temporarily as in a barbarian's rage or due to poison, hit points change along.

Experienced characters do get extra hit points, but not that many. Each time a character levels up, roll the hit die as usual, adding the Constitution modifier. (At 1st level, don't roll. Just take the highest result possible, as normal.)

The result, however, is not added directly to the character's hit points. It is interpreted as follows:

Result Hit Points
4 or less 1 extra hit point
5-9 2 extra hit points
10-14 3 extra hit points
15+ 4 extra hit points

Also as a rule of thumb, I don't let my Player characters roll less than half on the hit die.

When a character has lost more than half of his hit points, his wounds start taking their toll and he becomes fatigued.

He will remain so until he has healed up to half of his hit points again.

(adapted from http://hyboria.xoth.net)


3) I am changing how AC and Armor work.


Defense Class replaces Armor Class as the target number an attack roll must pass. Defense Class is not affected by armor, but your Dexterity modifier still applies. Your Defense Class equals 10 + base Defense bonus + Dexterity bonus + Shield bonus.

Each class has a Defense progression, like the base attack bonus progression. For standard classes, these can be derived from their hit die. This is reasonable, since hit points are the primary experience-based defensive factor of classes in standard D20, and the Defense bonus occupies that position in these optional rules.

The following is a Defense bonus progression chart based on hit die. It only goes up to level 20. If a character reaches level 21, the progression starts over again, stacking fully.

Level d4 d6 d8 d10 d12
1 0 +1 +1 +1 +1
2 +1 +1 +2 +2 +2
3 +1 +2 +3 +3 +3
4 +1 +2 +3 +4 +4
5 +2 +3 +4 +5 +5
6 +2 +3 +5 +6 +6
7 +2 +4 +6 +7 +7
8 +3 +4 +6 +8 +8
9 +3 +5 +7 +9 +9
10 +3 +5 +8 +9 +10
11 +4 +6 +9 +10 +11
12 +4 +6 +9 +11 +12
13 +4 +7 +10 +12 +13
14 +5 +7 +11 +13 +14
15 +5 +8 +12 +14 +15
16 +5 +8 +12 +15 +16
17 +6 +9 +13 +16 +17
18 +6 +9 +14 +17 +18
19 +6 +10 +15 +18 +19
20 +7 +10 +15 +18 +20

Concentrated Defense

It is easier to defend against one attack than it is to defend against many. To simulate this, we use the Concentrated Defense bonus.

This Concentrated Defense bonus can be used once each round to defend against a specific attack. It adds to your Defense Class against that attack only.

You must declare that you are using your Concentrated Defense after the attack is announced but before the attack roll is made.

The magnitude of Concentrated Defense depends on your base Defense bonus.

Defense Bonus Concentrated Defense
1-3 +1
4-6 +2
7-9 +3
10-12 +4
13-15 +5
16-18 +6
19-20 +7

Concentrated Defense has no effect on your attacks. It can be combined with Total Defense (no attacks, +4 to Defense).

Armor absorbs damage

Armor is made for one purpose: to take the damage from a weapon strike instead of your body. It literally gets in the way of incoming strikes, but if those strikes are strong enough to penetrate through the armor or send destructive shock waves to your flesh, then you still get hurt -- but not as much as you would have without the armor.

Armor therefore works like damage reduction. However, it isn't evenly spread around your body. You always armor certain vital spots more than others, and there are always openings and weak spots. For this reason, and because roleplayers love to roll dice, the damage reduction against each individual hit is randomized.

A suit of armor has an absorption statistic, which replaces its AC bonus. Determine the absorption of existing suits of armor from their AC scores by this short table:

AC Bonus Absorption
1 1d2
2 1d4
3 1d6
4 1d8
5 1d10
6 2d6
7 2d8
8 2d10

(adapted from http://hyboria.xoth.net)

Also, I'm adding in that along with all it's other benefits, masterwork armor adds a +1 Absorption.

Ok, that's it for all the rule changing. The feel i'm going for by using all these alternitives is a grittier, more realistic feel compared to the old " i take some damage out of my infinite pool of HP, i'm ok to go."





Now for where you'll be playing. You'll be playing in my homebrew world of Rayeskell. The continent you'll be playing on is Aundil, a place where war has been the main export, creating some of the greatest fighting units the world has known. This place has been ravaged for so long only because none of the major factions want to cross such a vast amount of ocean to get to such a place that has little reward.

Aundil is a large island continent that is mainly used by other countries to dump the worst outlaws and unwanted in life. The penal colonies that have been set up here have sprung up to become small towns and eventually cities.

Over the Centuries leaders rose and fell and now six small principalities vie for power over the land, isolated from any influences across the great ocean.

The terrain on the island is mostly cold temperate to Tundra, with vast swaths of the land bordering wasteland.

Giant pine forests do sprawl on some sections of the island, and few have ever put together a large enough expedition to find out what dwells in the center. Those that have, have come back with horror stories of demons, creatures of the night ripping apart the horses and men alike. Since then none have seen any reason to wander outside the high pallisades of the cities.

You'll be playing characters that most likely have come upon the island three ways. One, you were born there. Two, you were sent there as a prisoner or unwanted. ( most unwanted people were either persecuted because of race, religion, or just supported the wrong side of a war). Third, you ventured here to seek out some sort of fortune fighting in the seemingly endless battles that occur on the borders. But if you have some other idea, please feel free to be creative.

If I missed anything or you want more about the world, just ask. I'm drawing a map also and i'll post a link to it soon.

Continent of Aundil


Also please be aware, this map is a work in progress. Right now it's just for a visual. I'll add up a key, province names and borders and same with counties, and some names of the peopel that you would know in game.


*EDIT*

So far, I have interest and comments from these people below

Reralae
Kreia
Brundel
Chessic
Ayrn

there's room for one more, so please hop in fast! Also to those who are interested, please post here or send me a PM of what kind of character you'd like to play, that'd be great

Posted on 2012-04-02 at 13:25:49.
Edited on 2012-04-06 at 00:03:29 by Jozan1

Topic: What the Inn means to me.
Subject: Since we're spilling guts...


I'd just like to say thanks Chessic and thanks Kriea for opening up, it was a good read and I'm glad that the inn is here for everyone. Also Addy I guess I'm lucky that I've never run into anyone who has hated DnD, living in central New York it's a pretty open minded place.

My mom is quite supportive of it too, as long as my brother and I aren't spending the money on things like drugs or porn or alcohol, and instead buying models, books, and dice then she's totally fine with it!

One day, she walked by our table as we gamed in our dining room and said " ya know, I never thought I'd raise such nerdy kids." We laughed and went on. She herself has read all LOTR books as a teen and enjoys scifi movies as much as I do.

Now, as for the inn, I discovered this place back when I was 12, and that was a full decade ago. it's given me people to talk to and game with when I couldn't hang out with my friends, and now more recently when I've been away to college with RPG dry spells going on months at a time.

I guess it's been one of the most consistent things in my life, even though I'd take multiple month long breaks from the inn I could always return, and the people were always the same. I've literally grown up with the inn from 12 to 22, a period of time where your personal growth is probably the most dramatic it will ever be.

Also, when it comes down to people who I chat with online and people who i can relate to and have fond memories of, most of them come from the inn.

So thanks everyone, I've really enjoyed my time here and I know I have many more years of gaming to look forward to!

Posted on 2012-04-02 at 07:32:38.

Topic: Join the revolution Q&A
Subject: oh it's all good...


I don't think you were tardy, I just think everyone else was super ahead of schedule

Posted on 2012-04-02 at 07:12:44.

Topic: Greetings, Salutation, Hola!
Subject: hello!


Welcome to the inn and if you're looking for 2nd edition, I know a lot of the "older crowd" around here loves to play that *cough*most staff*cough*


If a new member to the inn starts to DM a 2nd edition game, i'm sure at least half a dozen "oldies" will come flocking!




ok, i'll stop my old puns now.. :p

Posted on 2012-04-02 at 00:38:20.
Edited on 2012-04-02 at 00:38:32 by Jozan1

Topic: Shadow Cathedral Q/A
Subject: ,


Ok, after lurking the game thread I have to say I like his reaction towards the man, and find it appropriate to a point. It's like a good story where all the characters are friends but they rub shoulders some times, ya know? But hopefully someone sees that being a bit of ruff and tumble is necessary some times XD

Posted on 2012-04-01 at 19:36:46.

Topic: RDINN is moving to facebook!
Subject: ....


-___________-

I have my theories. But let's see how it goes

Posted on 2012-04-01 at 06:51:42.
Edited on 2012-04-01 at 07:00:47 by Jozan1

Topic: Join the Revolution
Subject: Ghourl


“By Maglubiyet this is it. I feel it is all starting.”

Ghourl spoke to himself in goblin, the rough language being his native tongue. He was a Hob-goblin; rutty orange brown skin and a blueish grey nose that was compact, wide and bigger than a humans. His six foot three frame seemed large but for Hob-goblins he was just below average height. His 220 pounds of lean muscle and bone shows him to be thinner than what a normal being of his kind would be. He barely filled out the studded leather armor he wore and his limbs were thin and lean. Over-all his entire disposition betrayed a hard life of survival in the wilds.

He sat in a small clearing on top of a low hill, the thick woods around him giving this place a break in their growth. A few large sharp boulders jutted from the ground around him, giving him a secluded place to think and dwell. He chewed into the rough jerky that was part of his allotted rations and sighed, his breathe exiting his nose as two frosty plumes of air. Winter had not fully let go yet and this morning was bitter, the frost making rocks and grass slick with frozen moisture.

He went over the words of his drill sergeant again.

Instead of coming to me in the morning, report to the meeting ground by the front gate at sunrise. Take your belongings. If you are late, you may have to stay here until you can prove your ability to be on time.

Ghourl had been up well before sunrise, all his gear packed and sitting next to him. He could see the sun starting to peak above the mountains east, and stood up grabbing his gear. He adjusted his two long braids that laid over each should and came down in the front, his long dusty brown hair kept tightly bound making sure they don’t get in his way. His studded leather was already on and he adjusted the arm guards, thigh guards and shin guards while tightening the straps on his chest piece. His brown and red toned thick clothing beneath him was kept tucked and snug to make sure nothing became uncomfortable. Soon he hauled his pack over his shoulder and headed off down to the front gate of the camp a quarter mile away.

By the time Ghourl arrived at the front gate the sun had rose half way, and he stood waiting while others have showed up. By habit he checked his gear to make sure everything was there. His battle axe hung from a loop on his right hip, it’s leather bound haft quietly bouncing as he moved. His trusted dagger was snug in its leather sheath that was strapped to the outside of his left thigh, and his second dagger was strapped across the right side of his chest, the hilt pointing out-wards and up an angle. On his back was his pack with the minimalist gear he carried, and a long quiver that held 10 javelins, all with a smooth three foot haft of some local wood and a narrow steel leaf shaped point, broad at the base where metal meets wood and tapering up towards a deadly tip. Everything seemed to be in order.

He gave a slight nod of acknowledgement to the figure that stood before him when he arrived, her slender dark figure easily distinguishable. Lady Aleya. Next to her was a half-breed with heavy scars. Her attitude was more intimidating than the half-orc who stood next to her, the tales and stories revolving around her surfacing to Ghourl’s thoughts. He knew she was one of the leaders, or at least he thought. She was devoted to the cause of this “revolution” as they call it, and if she’s here summoning us something big must be coming.

As other beings arrived and their total came to five, Lady Aleya spoke. Ghourl listened as she explained they were tested more than others because they all had skills of some sorts, and the scarred orc was named Paag-dish. Ghourl looked around and glanced at the others around him. These were to be his companions in battle. They were now a band together, much like one of the hunting or raiding parties of Ghourls clan. His face soured as he thought of his past, the memories still fresh in his mind even after several years.

He looked up as she mounted her horse, asking if there were any questions. Ghourl spoke up, in common if she spoke to them in common.

“I have but one. Our first blooding, what is it? What shall our band be commanded to do?”

Posted on 2012-03-31 at 21:04:31.

Topic: Join the revolution Q&A
Subject: .


If you need hlp I'm in chat right now.



yaaaay everyone post now!

Posted on 2012-03-31 at 20:53:46.
Edited on 2012-03-31 at 21:07:43 by Jozan1

Topic: Hi all
Subject: .


Heyo, yeah if you don't plan on sticking to the forums for gaming or anything there is a ton of sweet tools to use in the interactive tab and the armory also.

Posted on 2012-03-31 at 19:00:16.

Topic: Join the revolution Q&A
Subject: ,


Uh, Kriea I was about to post but I cannot post as it is restricted only to the players. You have to type in the players' names so we can have access to post! D:

Posted on 2012-03-31 at 18:36:56.

Topic: Join the revolution Q&A
Subject: .


Alrighty game on everyone! I'll hopefully be getting my stuff typed up today, have fun!

Posted on 2012-03-31 at 16:57:01.

 


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