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You are here: Home --> Forum Home --> Recent posts by Jozan1
Topic: Murder in Baldur's Gate: Q&A
Subject: .


Well you could assume they're doing it out of vengance, but there is a plethora of other reasons they could be attacking also, so he might take that into consideration. Also it's ok to struggle with those internal thoughts because you are a fledgling paladin, and you don't fully become a paladin until you take your oath at lvl 3, so you might still be figuring out your moral ground.

Also Hammer I made a slight mistake when we started, Tyr is actually dead, he gave his whole portfolio and all his followers to Torm. So you can just change all instances of Tyr to Torm, or you could Rp it as you're still worshipping Tyr, but just know that your divine powers will technically be from Torm.

Stone masonry is considered a noisy and dirty job so almost all mason work is done in the outer city. But many high quality masons have either a shop in the city to sell their goods or rent a spot in the wide for a stall to sell at. You can also find in between masons that aren't as good in the lower city.

Most masons are humans, and a few are dwarfs, so for RP's sake if you want to write in your posts that you found two or three dwarves that's ok but baldur's gate's population is primarily human.

Posted on 2015-01-23 at 19:51:40.

Topic: Murder in Baldur's Gate: Q&A
Subject: .


Ok so all of you are near the stage, and can post actions. You can back post as much as you want, and you can definitely back post you buying stuff since a good portion of the Wide still has markets. You can find pretty much anything you want in here. I know some of you are from Baldur's gate, so those of you who are can Post you entering the wide from a different direction if it suits your character better. Most of you aren't though, so you would of entered from the trade way like in the game post.

I'm not sure what exactly you all know and don't know, so please if you have a question on something just ask and I'll let you know if your character would know it or not.

Posted on 2015-01-23 at 12:34:08.

Topic: Murder in Baldur's Gate
Subject: Murder in Baldur's Gate


1480 DR
Sword Coast; Baldur's Gate
The Wide

Baldur's Gate, a port city wealthy in culture and gold. Cradled in a crook of the Chionthar river and often swaddled in mist, Baldur's Gate clings tight to the granite bluffs that channel the river. Trade nursed, the city grew from pirates' port to farmer's fort to the bustling urban center it is today.

Generations have worn smooth the cobbles of its narrow streets, and tens of thousands have lived their entire lives in the long shadows of its walls. The city's stone has soaked in the blood of acclaimed heroes and terrible villains. Alongside and atop such stains, nobles and commoners, rich and poor, have lazed and sweat, ruled and bled, as they've played out the stories of their lives-making Baldur's Gate a place of history and a home to legends.

The city it split into three major sections; Upper city, Lower city, and Outer city.

The Upper city is strictly policed and orderly, home to the privileged Patriar class. The Patriars are the oldest families in Baldur's Gate and make up the city's nobility. Living alongside them in more humble, but nevertheless beautiful and well maintained, houses is an upper class of families that boast proud histories as stewards of the patriars (tailors, jewelers, head butlers, master chefs, lead gardeners, retainers, and the like) and as members of the Watch, a civil police force independent of the Flaming Fist that protects the Upper City.

The Crescent shaped Lower City rings the harbor and gains elevation up from the river until it meets the walls of the Upper city. Its narrow, cobbled streets give way to flights of stone steps in particularly steep locations. Laborers and crafters of all sorts, including sailors, salthands, shopkeepers, bakers, and finehand artisans, whose work doesn't quite require noisy forges or noisome vats of ingredients, toil and dwell in the Lower City's labyrinth of small, often subdivided buildings.

A sprawl of paddocks, dirt streets, shanties, and semi permanent buildings outside the walls, the Outer City accommodates everything the Upper and Lower cities don't. It houses the dirtiest and smelliest of trades. Horses, Oxen, mules, and other beasts of burden and livestock aren't allowed inside the city's walls, so they are stabled, loaded and unloaded, or butchered here. Long ago, the Council of Four decided not to pay the Flaming Fist to police the Outer City, so the only law here is what common custom and the Guild-the city's syndicate of thieves, thugs, racketeers, loan sharks, and assassins-impose.

It is in the northern portion of the Outer City where you make your way along the Trade Way, an ancient path of travel that runs north from Baldur's Gate to WaterDeep. Nearest Baldur's Gate the road is mostly gravel, but some granite-paved segments remain from ancient attempts at empire building.

You make your way southwards heading to Baldur's Gate, through the hustle and bustle of the Outer City district of BlackGate. You get your first taste of Baldurian culture, the city (in)famously known as a neutral city state so many immigrants flock here in times of war or famine. People with dozens of different cultures you've never seen before line the dirt streets hawking goods and services for coppers, while large warehouses and stables just off the main road house the goods and livestock not allowed in the city proper.

A throng of commoners waits patiently outside the Black Dragon Gate for their turn to enter into the city. The crowd quickly moves through as the usual toll to enter, 2 copper pieces, is lifted for today only; Returning day. Unbeknownst to most of you, you've entered the city on an annual holiday celebrating when Balduran returned from his voyages afar. All of this is easily learned from the crowds as you make your way through the gate, your attention drawn to a large stone carving of a black dragons head facing outward looming over you as you pass underneath.

You pass through the gate and enter the Upper City, and the beauty of this district is everywhere. Shutters and doors to all the buildings are vibrant in color and smartly maintained, the streets are wide and flat, and above your heads hang ornate lamps, no obvious wick or oil reservoir apparent in any of them. Drains keep the light drizzle off the streets and channeled towards the river, and sewers carry any waste away that would otherwise be collected in pots. Flowering plants hang from almost every window sill and vibrant green flowering vines climb the walls to keep the city beautiful and scented. Walking a few blocks with the crowd you make your way towards the Wide, a huge flat and open civic area where most of the year merchants and tradesmen sell their goods. Today though you see colorful banners hanging from post to post and chains of flowers adorning a stage set in the Wide.

The light drizzle isn't dampening the festive mood emanating from the gawkers and the hawkers of wares in the Wide, a market place packed with people from all strata of society and stalls selling exotic Faerun goods. Cheerful citizens tightly wreath a platform erected along the Wide's eastern edge. Someone wearing an official-looking sash is speaking, but the crowd's noise drown his words.

Moments later, the throng erupts in wild cheers as an older, surprisingly muscular man takes center stage. The ovation continues for minutes unabated. Nearby people eye any of you who are confused with amusement before hollering, "This here's Duke Abdel Adrian," as if that explains everything. The duke, smiling broadly, bows to the crowd and then gestures for quiet. The crowd obeys, except for one person, who shouts, "We love you, Abdel!"

The duke responds, "I love you too, Baldur's Gate," and the assemblage explodes in deafening hurrahs.

Another wave of the speaker's hand silences the crowd. For several minutes, the duke heaps civic praise on Balduran, the founder of Baldur's Gate; expounds on the virtues of shared opportunity; and waves poetic about the future.

As he talks, you notice a disturbance to your right. Some-one is pushing roughly toward the platform. A cloaked and hooded figure emerges from the crowd, scrambled onto the podium, and strides towards Adrian, short-sword in hand.

The crowd grows panicked and starts to run, blocking the few guards as they try their way to the stage. The other officials run leaving only Abdel and his assailant on the platform. You notice one guard make it to the base of the stage but is suddenly stabbed and brought down by a hooded figure. Looking closer you all can see eight figures dressed in similar hoods and cloaks standing near the edge of the stage, kicking people away and keeping the stage clear of anyone who tries to intervene. The assailant lunges at Abdel who is armed with nothing but his gauntlets and plate armor, and the fight for survival begins.

Posted on 2015-01-23 at 12:22:50.

Topic: Murder in Baldur's Gate: Q&A
Subject: .


yeah I have 4 hours in between classes tomorrow with nothing to do, so I'll get the post up tomorrow morning. Everyone should have a copy of their characters that I've sent to them, and along with the opening post I'll put up some important common information in the extra posts I have.

Posted on 2015-01-22 at 17:01:35.

Topic: Murder in Baldur's Gate: Q&A
Subject: .


Ok Chessic I'm working on your character right now, I'll email you back your character. I'm hoping to have the opening post up tomorrow at the latest

Posted on 2015-01-22 at 14:24:07.

Topic: Would like some ideas for a planar campaign
Subject: ,


Planes games can be low level and starting in sigil is a good idea. Here's an excerpt from the wiki if you haven't read it.

Sigil is located atop the Spire in the Outlands.[15] It has the shape of a torus;[15][16] the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals; although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, sometimes Sigil is called "The Cage".[17] Though Sigil is pseudo-geographically located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), scholars argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any of them, let alone all of them; thus, Sigil is of no special importance. Curiously, from the Outlands one can see Sigil atop the supposedly infinite Spire.



So starting in the Outlands would be a great place for some low level adventures, since the Outlands are like a pseudo material plane, with snippets of every other plane in it, but very stable. I imagine it like a giant ring with different climates and obstacles and such contained in huge sections, but the divide between each is completely sudden. Like a snowy field cuts to an immediate grassy savannah. At least that's how I imagine some of it

Posted on 2015-01-21 at 18:38:06.

Topic: Murder in Baldur's Gate: Q&A
Subject: .


Alright I'm on for the next few hours, working on characters right now.

Posted on 2015-01-21 at 18:32:33.

Topic: Murder in Baldur's Gate: Q&A
Subject: .


yeah I'm ok with what your personal Preference is. Me personally I do italics for inner thoughts and such, and quotes for speech. So you'll be seeing that from me.

Posted on 2015-01-20 at 20:36:06.

Topic: D&D 5e Recruitment.
Subject: .


oops sorry yeah we can build it together and you can send me what you have. PM works and hopefully some night we can meet each other in dragon chat.

Posted on 2015-01-20 at 20:34:49.

Topic: Murder in Baldur's Gate: Q&A
Subject: True


adding it now

Posted on 2015-01-20 at 13:10:35.

Topic: Murder in Baldur's Gate: Q&A
Subject: .


If you guys would like a description for a character summary next to your entry in the "Current Party" list, then I can use whatever one you gave me in your character sheet or you can type one up and I'll put it in. I'll try to also add whatever picture you gave too.

Posted on 2015-01-20 at 10:46:05.

Topic: Murder in Baldur's Gate: Q&A
Subject: .


Yeah sure, I'll post up a summary of each character and class

Posted on 2015-01-20 at 10:40:55.

Topic: Murder in Baldur's Gate: Q&A
Subject: .


Alright this is open for posting now, so if you have any questions we can move everything from the recruitment to here.

Posted on 2015-01-20 at 10:16:53.

Topic: D&D 5e Recruitment.
Subject: .


Once I get Kamina's and Chessic's, they'll all be appropriately added to the Q&A

Posted on 2015-01-20 at 10:10:23.

Topic: Murder in Baldur's Gate: Q&A
Subject: CURRENT COMBATANTS


I figured this space could be used to summarize all involved parties in the current combat. as of right now:

Heroes: All 6 engaged.

Enemies:

Crossbow Thug1: KO (Akra)
Crossbow Thug2: KO (Monster)

Dagger Thug1: KO (Kairos)
Dagger Thug2: KO (Monster)
Dagger Thug3: KO (Hurisk)
Dagger Thug4:
Dagger Thug5:
Dagger Thug6:

Shortsword attacker: Turned into monster

Abdel Adrian: KO (Monster)

Posted on 2015-01-20 at 09:46:21.
Edited on 2015-02-04 at 10:47:16 by Jozan1

Topic: Murder in Baldur's Gate: Q&A
Subject: Calendar


Here will be the annual calendar and any known holidays.

Posted on 2015-01-20 at 09:46:17.
Edited on 2015-01-29 at 07:30:01 by Jozan1

Topic: Murder in Baldur's Gate: Q&A
Subject: Pantheon of Faerun


Descriptions of the gods will be here soon.

Posted on 2015-01-20 at 09:46:13.
Edited on 2015-01-29 at 07:15:30 by Jozan1

Topic: Murder in Baldur's Gate: Q&A
Subject: Murder in Baldur's Gate: Q&A


Welcome to Baldur's Gate!



Baldur's Gate


This is the Q&A thread for my game "Murder in Baldur's Gate". If you have anything to ask please post here. Character summaries, group loot, experience and hit points will be kept updated in this opening post. Also as many maps as I can get a hold of.

Current Party

Kairos, Half orc Paladin (Axiomatic)
Runa Unn, Half elf Witch (Ayrn)
Oskar Ungart, Dwarven Cleric (Hammer)
Akra, Dragonborn Ranger (Silent One)
Hurisk, Half orc Barbarian (Kamina)
Morthos"Creed", Tiefling Rogue (Chessic)

Current Parties XP & HP
Kairos(Axiomatic) HP: 6/14 XP: 0/300
Runa Unn(Ayrn) HP: 10/10 XP: 0/300
Akra(Silent One) HP: 8/12 XP: 0/300
Oskar Ungart(Hammer) HP: 12/12 XP: 0/300
Hurisk(Kamina) HP: 8/14 XP: 0/300
Morthos"Creed"(Chessic) HP: 8/8 XP: 0/300

Group Loot & Treasures
Kairos(Axiomatic) CP: SP:5 EP: GP: PP:
Runa Unn(Ayrn) CP: SP:5 EP: GP: PP:
Akra(Silent One) CP: SP:5 EP: GP: PP:
Oskar Ungart(Hammer) CP: SP:5 EP: GP: PP:
Hurisk(Kamina) CP: SP: 5 EP: GP: PP:
Morthos"Creed"(Chessic) CP: SP: 5 EP: GP: PP:

Unclaimed:

Known NPC's & Organizations

"The Flaming Fist": The Flaming Fist is a mercenary organization that is based out of Baldur's Gate. They police the Lower City and Wyrm's Crossing. Generally they are liked by the lower class populace, as many of the Fist's members come from these people and the peace is kept with minimal violence. Their symbol is a clenched fist wreathed in flame.

"The Watch":The Watch is the official constabulary of Baldur's Gate. Although the Watch is technically the Gate's only civil authority, its soldiers rarely leave the Upper City. Most of the police work in the Lower City is conducted by the Flaming Fist, and the Outer City is left to fend for itself. The Watch is limited to civil police work, which means it has no jurisdiction outisde the city.

Locations of Note

"The Upper City":Beautifully kept and well maintained, home to the cities nobility, high scale inns and taverns, and places of great learning and creation.

"The Lower City":The crescent shaped Lower City is home to the majority of the populace. Dock hands, sailors, and most middle class artisans live and work to sell their trade here. Depending on the district you're in quality of life can range from subdivided one room apartments to ritzy mansions owned by the wealthiest of the merchants and ship captains.

"The Outer City":The Outer City is home to all the dirty jobs of the city. All beasts of burden are housed out here, as they are not allowed in the city. The poorest people live out here and some never see the inside of the city. The Flaming Fist does not police out here so the local syndicate keeps some semblance of peace.

"The Wide": The Wide is a very large open civic area where most trade is done on a daily basis. Stalls pack in the wide and merchants who don't own a store front rent space here to sell. On civic days like "Returning Day", it is used as an event area.

Posted on 2015-01-20 at 09:40:46.
Edited on 2015-02-04 at 10:24:08 by Jozan1

Topic: D&D 5e Recruitment.
Subject: Looking forward


to all your final submissions! once i get them all I'll get the QnA and opening post up

Posted on 2015-01-19 at 19:49:33.

Topic: D&D 5e Recruitment.
Subject: ,


I'll set up the Q&A soon when I get a few more characters, Just waiting on Ayrn, Kamina, and Chessic

Posted on 2015-01-18 at 20:42:19.

Topic: D&D 5e Recruitment.
Subject: .


ok works for me I'll submit it and get you a copy

Posted on 2015-01-18 at 19:48:56.

Topic: Limited availability coming soon!
Subject: Nice!


Just keep me in the loop and if you ever need to have me npc your character at all I'll gladly have him stick around till you're back

Posted on 2015-01-16 at 20:11:47.

Topic: D&D 5e Recruitment.
Subject: .


Ayrn are you ok with the PDF now or is it still giving trouble?

Posted on 2015-01-15 at 20:54:37.

Topic: D&D 5e Recruitment.
Subject: .


hmm. So even downloading it from the link i sent does that? Did you try re downloading it from the attachment in the email and saving it to, say, your desktop? If nothing works then whatever way works for you to get a 5e sheet works for me, and if you want my help with that then I'd be happy to oblige

Posted on 2015-01-15 at 19:26:16.

Topic: D&D 5e Recruitment.
Subject: .


awesome, so everyone should follow those directions above and have it able to save properly

Posted on 2015-01-15 at 14:36:57.

 


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