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You are here: Home --> Forum Home --> Recent posts by Shield Wolf
Topic: Orion Group take 2
Subject: Thank you Steel


Yes that is exactly what I mean, which means your current ability scores from the last game are actually 5 points too high. Which means either you and Bri will have to re-stat, or I'll have to change the point value to 85. I'll think about that and get back to you guys.

Posted on 2010-07-30 at 15:07:27.
Edited on 2010-07-30 at 15:15:52 by Shield Wolf

Topic: Orion Group take 2
Subject: open


Still waiting to hear from Brianna and Deuce, but even still I have 1-2 slots open for anyone else interested. I'm more than willing to help with character creation if you need the help. I'd even go so far as to do most of the mechanics based creation so long as you take care of the "fluff" like Background, personality, etc.

Posted on 2010-07-29 at 13:23:00.

Topic: Orion Group take 2 Cast of Characters
Subject: Steelight


Name: Rath'Sharr Zilthane
Gender: Male
Alignment: True Neutral
Classes: Rogue/Fighter 1
Race: Drow Elf

Experience: 3000

Ability Scores:
Str: 14 +2
Con: 10 +0
Dex: 20 +5
Wis: 10 +0
Int: 16 +3
Cha: 14 +2

Hit Points: 10

Fort Save: +2
Ref Save: +7
Will Save: +0

Base Attack Bonus: +1

Attack Options:
Black Masterwork Dagger with a 100 gp Onyx in the pommel:
+4 melee or +7 ranged (1d4+2/19-20 x2)
4 Daggers:
+3 melee or +6 ranged (1d4+2/19-20 x2)
Light Mace:
+3 melee (1d6/x2)

AC: 19 (+4 armor, +5 Dex) Touch: 15; Flat Footed: 14

Racial Abilities:
Darkness 1/day
Faerie Fire 1/day
Dancing Lights 1/day
Darkvision: 120'
Spell Resistance: 14
Immune to sleep
+2 to Will saves vs. spells, spell-like abilities and Enchantment effects
+2 to Listen, Search and Spot checks
Automatic Search check if walking within 5' of a secret door
Light Blindness

Class Features:
Trapfinding
Sneak Attack: +1d6
+2 Initiative (Fighter 1 Racial Substitution)
Add Dex modifier to damage against flat-footed opponents (Fighter 1 Racial Substitution)

Skills:
Balance: +6 (1 rank, +5 Dex)
Bluff: +6 (4 ranks, +2 Cha)
Climb: +4 (2 ranks, +2 Str)
Craft (Poisonmaking): +5 (2 ranks, +3 Int)
Disable Device: +6 (3 ranks, +3 Int)
Hide: +9 (4 ranks, +5 Dex)
Intimidate: +4 (2 ranks, +2 Cha)
Knowledge (Local): +4 (1 rank, +3 Int)
Listen: +5 (3 ranks, +2 Racial)
Move Silently: +9 (4 ranks, +5 Dex)
Open Lock: +8 (3 ranks, +5 Dex)
Search: +7 (2 ranks, +2 Racial, +3 Int)
Sense Motive: +4 (4 ranks)
Sleight of Hand: +7 (2 ranks, +5 Dex)
Spot: +5 (3 ranks, +2 Racial)
Tumble: +9 (4 ranks, +5 Dex)

Languages: Common, Draconic, Drow Sign, Elvish, Goblin, Undercommon

Feats:
At Home in the Deep
Combat Expertise

Equipment:
Mithril Chain Shirt (black)
Potion of Shield of Faith (+2)
2 Potions od Pass Without Trace
Healing Belt (Magic Item Compendium)
Backpack
Belt Pouch
Flint & Steel
Waterskin
Whetstone
Masterwork Poisonmaking Kit
50' Silk Rope
Grappling Hook
Sundark Goggles (Races of the Dragon)
7 days Trail Rations
Travler's outfit (black and red)
4 doses of Drow Sleep Poison

Money:
pp: 2
gp: 0
sp: 35
cp: 50
Gems: 2 Pieces of jade (50 gp each)

Physical Description: Rath'Sharr is tall for his kind. He has a lean, muscular physique that tells most who see him that he is a practiced warrior. His eyes are almost perpetually covered by dark goggles to shade them from the sun. But when his eyes are revealed the general disdain for surface life and those that would choose it is clear. His eyes are crimson and his hair is white, shot through with streaks of gold. While adventuring he wears his mirthil armor beneath a black tunic trimmed in crimson threads. His breeches are also dark in color, and a two-sided hooded cloak covers his back and head. Most often he displays the black side, though at times he reverses the cloak, displaying the brown colored side when he wishes to blend in a bit.

Personality: Rath'Sharr is very independent and professional. When he is given a job he sees it through to the end, regardless of any roadblocks. He does not allow silly things like laws or moral dilemmas to slow his progress. When pursuing a contract he can be ruthless and calloused to the needs or desires of others, save his one drow companion.

Posted on 2010-07-29 at 02:51:48.
Edited on 2010-08-22 at 13:44:09 by Shield Wolf

Topic: Orion Group take 2 Cast of Characters
Subject: Dreen


Name: Nefarion Murantheil
Gender: Male
Alignment: Chaotic Neutral
Classes: Sorcerer/Cleric 1
Race: Drow

Experience: 3000

Ability Scores:
Str: 10(+0)
Con: 10(+0)
Dex: 14(+2)
Wis: 16(+3)
Int: 14(+2)
Cha: 20(+5)

Hit Points: 8

Fort Save: 2
Ref Save: 2
Will Save: 5 (+2 vs spells&spell-like abilities)

Base Attack Bonus: +0

Attack Options:
Melee( 0 (base) + 0 (Str) + 0 (size))
Range( 0 (base) + 2 (Dex) + 0 (size) + range penalty)
Short Sword - 1d6 19-20/x2 (pierce)
Hand-Crossbow - 1d4 19-20/x2 30' (pierce)

AC: 12 Touch: 12 Flat Footed: 10
Spell Resistance 14

Racial Abilities:
+2 Int +2 Cha +2 Dex -2 Con
• Medium Size
• 30’ movement
• Immunity to magic sleep
• +2 Racial bonus on Listen, Search, & Spot checks.
• Automatic Search check if an Elf passes within 5’ of a secret or concealed door
• +2 Racial bonus to saves vs. Enchantments
• Darkvision 120'
• Light Blindness – daylight blinds the drow for 1 round; then a –1 to Attack rolls, Spot checks, & Search checks in bright light
• Automatic proficiency with Hand-Crossbows, Rapier, & Shortsword.
• +2 Racial bonus on Will save vs. spells & spell-like abilities
• Spell Resistance of (11 + Character level)
• Cast the following spells 1/day at Character level:
Dancing Lights
Darkness
Faerie Fire
Trance: Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Class Features:
Summon Familiar
Turn or rebuke (2d6 + level + 5(Cha)) of undead 8/day within 60'
Domains:
Moon - Turn or destroy Lycanthropes 8/day
Travel - 1 time per level a day act as if under spell freedom of movement (automatic)

Spells Known (if applicable):
Sorcerer- 0 LvL: (5) / 1st LvL: (3+2) / 2nd LvL: (+1) / 3rd LvL: (+1) 4th LvL: (+1) 5th LvL: (+1)
Spells Known-
LvL 0- Acid Splash, Detect Magic, Read Magic, Ray of Frost
LvL 1- Arcane Bolt, Mage Armor

Cleric- 0 LvL: (3) / 1st LvL: (1+1+1) / 2nd LvL: (+1) / 3rd LvL: (+1)
Domain Spells-
LvL 1- Faerie Fire (Moon) Longstrider (Travel)
LvL 2- Moonbeam (Moon) Locate Object (Travel)
LvL 3- Moon Blade (Moon) Fly (Travel)

SPELLS AVAILABLE:
Drow- Dancing Lights, Darkness, Faerie Fire
Cleric-
LvL 0- (3) No Light, Styptic, Purify Food and Drink
LvL 1- (2+1) Faerie Fire, Longstrider - Ebon Eyes x 2
Sorcerer-
LvL 0- (5) 5
LvL 1- (5) 5


Skills:
Concentration - 4 (+0 Con) = 4
Spellcraft - 4 (+2 int) = 6
Knowledge(arcana) - 4 (+2 Int) = 6
Knowledge(religion) - 1 (+2 Int) = 3
Heal - 1 (+3 Wis) = 4
Bluff - 1 (+5 Cha) = 6
Survival - 1 (+3 Wis) = 4

Languages:
Common
Undercommon
Elven
Drow Silent
Celestial
Draconic

Feats:
Spell Penetration


Equipment:
Hand-Crossbow 1d3/1d4(S/M) 19-20/x2 30' (pierce)
Short Sword 1d4/1d6(S/M) 19-20/x2 (pierce)
Crossbow Bolts x 50

Clothes - Explorer's Outfit ((plenty of pockets (especially the cloak))
Sturdy boots
Leather breeches
Belt
Shirt(white)
Jacket(leather)
Gloves
Cloak(black)
Wide-brimmed hat(black)
Silver Holy Symbol

Belt-
Belt Pouch
Spell Component Pouch
Water Skin
Steel & Flint
Fishhook x 2
20 Crossbow Bolts
Hand-Crossbow
Short Sword

Bag of Holding (Type I - 15 lb. carries 250 lb. 30 cu. ft.)-
30 Crossbow Bolts (wrapped in cloth)
Bedroll
Waterskin
Rations, trail x10
Whetstone
Soap 1lb

Total Weight- (including clothing) 32.5 lbs (Light Load)

Money:
3pp
6gp
2sp
8cp

Physical Description: 5'9" 160 lbs. Crimson eyes, white hair, and obsidian skinned. Still young by Drow standard, and considered quite handsome by his people, he generally wears common surface dweller traveling garb: sturdy boots, white shirt, leather breeches and jacket coupled with a black cloak and wide-brimmed black hat. While he bears no visible markings for a casual observer to see, under his shirt his back is in fact laced with scars from whippings he suffered at the hands of his elder sisters for youthful infractions against Drow nature.

Personality: His being a bit of a loner, due to never having felt like he fit in with his family or his people, was exasperated by the time he spent traveling the Underdark alone. As a youth he felt the urge to help those who could not help themselves however the years he spent amongst his people taught him the hard way that such selflessness is actually a weakness. It was by fighting those urges that he survived and that internal struggle has left him introverted and wary to say the least. While he still has a hard time trusting others, those he does trust find him to be an extremely loyal companion.

Posted on 2010-07-29 at 01:02:46.
Edited on 2010-08-26 at 06:16:13 by Shield Wolf

Topic: Orion Group take 2
Subject: Fair enough


I could do that, I'll just have to think it over of course.

For everyone's viewing pleasure I have begun compiling important guild members all of your characters would know from your time as members. These brief paragraphs can be found in the Characters thread if you are curious.

Posted on 2010-07-29 at 00:56:15.

Topic: Orion Group take 2 Cast of Characters
Subject: NPCs


Varen Lethana: Current Leader of The Orion Group.
Varen is a human swordsman, not much is known about his past or where he learned his art, and few dare question it either. Something about his presence tends to make many people uneasy, though no one has ever managed to determine exactly what that is. Many rumors surround his past and his rise to power within the guild.

Leo Sighvat: High Ranking Handler
Leo has been your handler within the guild since you were recruited. Your orders come down through him and as far as anyone is concerned his word is law. You report back to him after each job for rewards and sometime further orders. He is a highly muscled bronzed giant of a man, standing a towering 6' 5", hailing from the deserts far to the East.

Kardrirr Ironhand: Smith-master
Master Ironhand is the head of the Smithy within the guild, and is renowned by many for the quality of his work. As a dwarf he can be pretty gruff and intimidating, but he is always happy to work for a guild mate and most orders for Metal-worked gear go through him before being assigned to one of his many apprentices.

Laidurna Talthaldar: Master Tanner and Silversmith
The Elven craftswoman, Laidurna, is your guild contact for most Leather or Light Metal work you may need. She is skilled in the crafting of armors ranging from simple Padded Armor up to surprisingly light weight chain mail.

Kosmo Fasketel: Alchemist Extraordinaire
The Gnomish Alchemist, Kosmo, will provide you with many amazing alchemical substances, at a price of course. Kosmo is capable of many things ranging from the almost mundane, poisons, and even a few magical potions and oils.

Koridel Megiltura: Well known Guild Member currently MIA
Koridel is a master swordsman, well known by all in the guild for his work and level of success on any mission he undertakes. Unfortunately he never returned from his last mission, in fact his entire group has gone missing recently. Koridel is a Sun Elf, and possess all the perfectionist and cocky traits of the sub race. It is also said he is the only person to ever come close to beating Master Lethana in a sparring match.

Posted on 2010-07-29 at 00:43:37.
Edited on 2010-07-30 at 02:29:25 by Shield Wolf

Topic: Orion Group take 2
Subject: So gang...


I have a question for you all, should I make a fresh Q/A thread since this is a new game, or shall we just use the old Q/A thread?

Posted on 2010-07-29 at 00:14:24.

Topic: Orion Group take 2 Cast of Characters
Subject: Orion Group take 2 Cast of Characters


I would appreciate it greatly if people would not post here, I intend to use this thread for Characters in my upcoming Gestalt game. This will include not only the PCs but NPCs of great importance.

Current Status:
Zau HP: 12/12
Khet HP: 14/14 (9 nonlethal damage)
Rath HP: 10/10
Kord HP: 21/21 (9 nonlethal damage)
Nef HP: 8/8

Posted on 2010-07-29 at 00:13:25.
Edited on 2011-02-18 at 04:57:55 by Shield Wolf

Topic: Realms of Twilight -Winds and Sand
Subject: Echo has a question


Echo listened intently, analyzing what the others had to say, "If we are going with this Clerical distraction plan then is it safe to assume I will not be needing to use the spell I had initially planned to? Or are we just using the prayer bit to draw someone out as a target of a spell?"

Posted on 2010-07-27 at 22:23:45.

Topic: Orion Group take 2
Subject: yea


Like I said, I kept spaces reserved for the original players, just make whatever changes you need to and get back to me. Bri and Deuce just PM me new character sheets once you make the changes you need to make.

And just so everyone is aware, I'm skipping the initiation tests this time around, you'll already be established members of the Group, rookies, but members just the same. And since it has come up, you may purchase Magic Items with your funds at this time, but nothing costing over 2500g.

I also have a couple rule tweaks planned, but I'm going to keep those confidential for now, give you something to wonder about.

Posted on 2010-07-27 at 15:00:28.
Edited on 2010-07-27 at 22:25:46 by Shield Wolf

Topic: Orion Group take 2
Subject: Sure


I don't see why not, so long as she is level 3, you may need to change some stats too, since I think the stats I had originally provided are under 80 points.

Posted on 2010-07-26 at 13:59:58.

Topic: Orion Group take 2
Subject: character sheets


I ask that all characters be submitted via PM using this template. Please include breakdowns of stats such as AC, Saves, and Skills, but only include skills you actually have ranks in.
``````````````````````````````````````````````
Name:
Gender:
Alignment:
Classes:
Race:

Experience: 3000

Ability Scores:
Str:
Con:
Dex:
Wis:
Int:
Cha:

Hit Points:

Fort Save:
Ref Save:
Will Save:

Base Attack Bonus:

Attack Options:


AC: Touch: Flat Footed:

Racial Abilities:

Class Features:

Spells Known (if applicable):

Skills:

Languages:

Feats:


Equipment:


Money:


Physical Description:

Personality:

Background:

Motivation/Ambition:
``````````````````````````````````````````````

Posted on 2010-07-26 at 04:12:07.
Edited on 2010-07-26 at 04:27:00 by Shield Wolf

Topic: Orion Group take 2
Subject: Orion Group take 2 Recruitment


Okay, I have decided, mostly out of boredom, to try my gestalt game again. I will be accepting character sheets but the players in my original game will have spaces reserved for them if they wish to play again. The basic rules will still apply with a few exceptions, so for starters here are all the links pertaining to my first game.
Recruitment
Q/A
Game
SRD

Starting level will be third with standard funds for that level with some exceptions I will explain later. Oh and I'm gonna take a page from Steel's book of DMing and go with an 80 pt buy for stats. Any race with an ECL no higher than 2 is available as well as most classes, I just ask that we have no extraplanars this time around. I don't do Psionics, Paladins, or Samurais, and I would really like if your class combination was explained in your background. I don't just want, "I'm a wiz/sor just so I can cast twice the spells!! lulz!"

For nonstandard races with Level Adjustments, like the Tiefling or Aasimar for example, you'll only have 2 levels in your chosen classes, basically your level progression being like so; Tiefling lvl 1, Rog/Wrlk lvl 2, Rog/Wrlk 3. This takes care of the level adjustment in my mind while still keeping you at 3 HD like the rest of the group. Make sure you are willing to play your classes to the end, because I will expect no changing of classes except with Prestige Classes, and those will be approved and ruled on in a case by case basis.

As for The Orion Group itself, the guild is going to be much less secretive and mystic this time around, being just a standard mercenary guild in a large city. That is not to say that rumors still do not spread about the guild and the jobs they take though.

Posted on 2010-07-26 at 03:31:42.
Edited on 2010-07-29 at 00:25:01 by Shield Wolf

Topic: Winds and Sand Q&A
Subject: Well..


This new info definitely calls for a change in plan. From what we do know there are at least two people in the warehouse, but we don't know that for sure. The symbol seems to be our biggest clue, but I somehow doubt any of the Knowledge skills Echo has would be useful, perhaps if anyone has Know(Local) or perhaps even Know(Religion) if it is a holy symbol.

I'm open to suggestions, and the plan may still work, it just may require a more direct approach, like having the Dwarves knock on the door, luring a person out into the open.

Or we could just say damn the plan, barge in, weapons drawn, spells flying, and kick some butt and take some names..

Like I said, I'm open to any suggestions..

Posted on 2010-07-25 at 03:57:12.
Edited on 2010-07-25 at 03:58:58 by Shield Wolf

Topic: Winds and Sand Q&A
Subject: Agreed


The plan seems to be coming together nicely. Maybe the awkward guy with the sword can be the 'bodyguard' figure. I suppose if the DM is willing to allow it I could cast the spell from within the wagon, so long as I am within range and have line of sight.

Posted on 2010-07-21 at 16:38:11.
Edited on 2010-07-21 at 16:55:59 by Shield Wolf

Topic: Realms of Twilight -Winds and Sand
Subject: Echo's Final Preparations


Echo nodded to the dwarves, pleased they had listened rather than arguing some very valid point about how risky this whole plan was. "Before we head out I will need to swing by my room to grab a few things, but I should be ready in no more than 10 minutes, more than likely 5. We'll meet at the front entrance once everyone has had time to prepare."

With out waiting for another reply he headed out of the meeting room and to his quarters. He had not brought much with him to the meeting, rarely did he need weapons or tools during a meeting, plus he was never fully unarmed anyway thanks to his abilities. Knowing that he had at least a small reputation within the town, nowhere near what it was in the guild hall though, he pulled out a light long sleeved doublet and pulled it over his head. This would hide the tattoo, the way by which most people recognized him. He tied back his hair, moving strands away from his face and tucking them behind his ears. He then grabbed his sun lenses, making sure to have them handy just in case.

He tossed his empty pack on the bed and started pulling things out to load up just in case. He tossed in a couple days trail rations, hooked on a waterskin, put various other objects carefully in their places (oil, sunrods, salves, etc.. Just assume he's packed it all, and whatever coins or gems don't end up in his belt pouch are tucked safely into his pack, all but 5 of the bloodstones and 25g anyway which he'll leave hidden in his room as "emergency funds".)

He then strapped on his crossbow and case of bolts, tucked his daggers away out of sight, and hooked his morningstar to his belt. Into his belt pouches he dropped a couple platinum and 5 bloodstones into one, into the other he placed 10 tindertwigs. He also tied his bag of caltrops to his belt much like most people would a coin pouch.

Giving everything one last look over to make sure he hadn't missed anything he made sure to pick up his lenses and headed to the main entrance to meet the rest of the group and get this mission underway.

Posted on 2010-07-21 at 13:14:06.
Edited on 2010-07-22 at 12:34:04 by Shield Wolf

Topic: Recommendations?
Subject: welcome


Let me also welcome you to our wonderful little nut house, I hope you have a towel handy, and no that isn't a Douglas Adams reference. You'll understand soon enough, trust me.

But as many others have already said, check the recruitment threads, there is usually a game looking for players.

Posted on 2010-07-21 at 13:00:38.

Topic: Realms of Twilight -Winds and Sand
Subject: Echo speaks up.


Echario straightens up his posture and cleared his throat, ready to address the room in a soft spoken voice, "If I may offer a suggestion gentlemen, if we want to be discrete about this perhaps my talents can be of some use here. If I can just get within 30 feet of the guard at the door, assuming there is one; which there should be if they are storing stolen goods, I may be able to "convince" him with a little magical help that our ragtag group here is there to relieve the current shift of guards." He looks around the room once more, looking over each of them before continuing, "If this works we may be able to get in and out without anyone knowing any different, however there is a chance that we may just alert the entire warehouse of our presence, thus destroying any element of surprise we had before."

He looks to the dwarves, "I couldn't help but overhear bits and pieces of a conversation regarding potential locations for a shop of some sort, perhaps this could be our cover story. If I could get one or both of you to approach the guard, ask questions about the location, ask about high traffic areas, things like that, then it may provide enough of a distraction for me to cast the spell without alarming the guard."

Looking to the halfling he speaks again, "I don't mean to profile, but I know your kind is renowned for being stealthier than us larger folks. Before we act on my plan I think it would be a good idea for you to do a little recon on the warehouse, find out if there even is a guard outside, perhaps see if you can get a good estimate on total guards, and maybe even see if you can spot the crates we are after."

Looking around the room again he addressing the group as a whole, "I agree with what has already been said, guild colors should not be worn, we'd draw too much attention to ourselves, so no tabards, or any other items that would tie us to the guild. It seems the general consensus is that it will take an hour to get to the warehouse, I think a 20 minute head start should give Skit here enough time to get there ahead of us and gather some information before meeting us a block from the warehouse. If the information he supplies makes my plan obsolete then we will need a back up plan, any one have any other ideas?"

Posted on 2010-07-19 at 14:30:28.

Topic: Winds and Sand Q&A
Subject: darn hobbits


Probably eating 3rd dinner or some other silly hobbit nonsense.

Posted on 2010-07-19 at 05:14:15.
Edited on 2010-07-19 at 05:26:19 by Shield Wolf

Topic: Winds and Sand Q&A
Subject: hmm


I can wait, I have to head to work soon anyway.

Posted on 2010-07-18 at 18:19:04.

Topic: Winds and Sand Q&A
Subject: so?


Did anyone actually turn up anything, or are we just waiting around to find out that none of this planning is getting us anywhere and we would've been better off just acting?

Sorry if I seem impatient, but nothing seems to be moving in any of my games and I'm getting antsy for some action.

Posted on 2010-07-18 at 17:49:50.

Topic: chili sauce - a cooking inquiry
Subject: ketchup


Well being that I live west of the Mississippi, in TX, I can honestly say that I have never called it, nor seen it called catsup. I've always bought "ketchup" by the bottle, so I'm not sure how reliable the info might be.

Posted on 2010-07-15 at 13:20:49.

Topic: Winds and Sand Q&A
Subject: yea


I'm sure by now you have caught on to the fact that Echario is just a little bit on the odd side. His personality is quite eccentric and unique. He's going to be a fun character if I can keep this going without alienating the entire campaign world.

And just so everyone knows, I do intend to crack open this silent shell he's in, he's just not ready yet, still not comfortable.

Posted on 2010-07-14 at 12:43:42.
Edited on 2010-07-16 at 04:39:42 by Shield Wolf

Topic: Winds and Sand Q&A
Subject: skill ranks


At this rate I'm going to have to take ranks in Perform (mime) because with our DM's rules regarding skills that's about all I'll be allowed to put ranks in.

Posted on 2010-07-14 at 03:03:41.

Topic: Realms of Twilight -Winds and Sand
Subject: Echo's reply


Once again the half-elf sorcerer known as Echo looked to the dwarf that had addressed and replied with a simple shake of his head. No words were necessary to inform him short companion that he had failed to learn anything. Sure he could explain what methods he had used and what information he had been seeking, but what was the point of wasting time and breath just to say what a simple shake of the head so clearly said.

Posted on 2010-07-14 at 02:22:37.
Edited on 2010-07-14 at 03:00:50 by Shield Wolf

 


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