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You are here: Home --> Forum Home --> Recent posts by Shield Wolf
Topic: Tome of Battle
Subject: so true


I have to agree with gboy there, any class can be broken if the player takes the time to bend and break it. Any number of feats, abilities, racials, etc can be manipulated to create the ultimate killing machine. Same goes for the martial adepts, they are only as broken as the munchkin playing them.

My swordsage always seemed to fall behind the other players in the game I played him in. Guess why.. I'll tell ya, because I didn't take a week to tweak, bend, and toy with the different options like everyone else did. I made that character overnight, and enjoyed him. He was by no means overpowered, broken, or outclassing any of the other PCs. Granted he got killed by another PC just because the DM was trying to run people off (too many players) and he didn't want to alienate any of his usual friends, but that is not the point!

Posted on 2009-12-13 at 22:48:16.

Topic: Dragon Age Origins!
Subject: hmm


If this game is half as good as you all make it out to be then I'm going to have to get a copy when I have some extra money.

Posted on 2009-12-12 at 23:18:45.

Topic: Tome of Magic
Subject: Grugg


Care to elaborate on what makes the Truenamer broken? I haven't really read it all the way though myself, but it looked like a serious pain with all the magical gibberish.

Posted on 2009-12-12 at 23:08:24.

Topic: Guess the Quote
Subject: That would be..


Tori Amos

The opposite of a correct statement is a false statement. But the opposite of a profound truth may well be another profound truth.

Posted on 2009-12-12 at 19:13:55.

Topic: Tome of Magic
Subject: Tome of Magic


Following the lead of my previous thread regarding the ToB, I am curious to see what my fellow Innmates thought of the Tome of Magic. I hardly hear anyone talk about any of the classes, I think I have only ever seen one person show any interest in any of the classes presented there, and that was the binder. So let's see what you think of this content and why.

Posted on 2009-12-12 at 19:00:23.

Topic: I'm new here.
Subject: welcome


As another pretty new face here at the Inn let me welcome you to the insanity. I hadn't done the play by post thing before joining this site, and I'm making my DMing debut on the site. I'm thinking maybe I should have joined a game or two first to get the hang of the online thing, but I jumped right in. Sink or swim right? Oh wait, I can't swim..

Posted on 2009-12-12 at 06:18:07.

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: nope


Haven't really heard from anyone else, sorry. I hate to say it, but it looks like this game may have fizzled, we'll have to wait and see though.

Posted on 2009-12-11 at 05:21:16.

Topic: Orion Group - Q/A
Subject: ok


I'll take a look at the druid shaman when I get a chance and see what I think

Posted on 2009-12-11 at 04:11:51.

Topic: Orion Group - Q/A
Subject: Brianna


Actually, I did reply, but I guess I should have been more specific. Go ahead and get your character ready, any of those ideas works for me.


Posted on 2009-12-10 at 20:02:14.

Topic: Orion Group - Q/A
Subject: well...


I wish I had an answer for you, but I haven't really heard from a couple people who showed interest, so we're still waiting. Thank you for your continued patience though.

Posted on 2009-12-10 at 06:17:06.

Topic: Really fun mini-series
Subject: yep


Tim Curry was in fact in Alice, a small part, but a part none the less.

Posted on 2009-12-09 at 18:46:29.

Topic: Tome of Battle
Subject: mixmax


I personally prefer not to crossclass too much unless I can justify the class change in the character's story. Whether it be a warmage from an academy that trains them to be more martially able to stand up front (levels in fighter). Or another of my characters, an archer who was obsessed with accuracy above all else, and ended up having sorcerous powers awaken in him, then becoming obsessed with the most accurate spell he knew, Magic Missle (Force Missle Mage)

Posted on 2009-12-08 at 22:07:40.

Topic: Really fun mini-series
Subject: great remake


Without giving too much away the series Alice is set supposedly 150 years (wonderland time) after the Alice from the stories went to wonderland. She is referred to as 'Alice of Legend' because she brought down the house of cards. Some people in Wonderland think that Alice in the series is Alice of Legend, and it gets really interesting.

Posted on 2009-12-08 at 21:56:33.

Topic: Really fun mini-series
Subject: Really fun mini-series


Just the other night I watched an amazing mini series on Syfy, it was called Alice, and it was a modern dark look at the Wonderland stories. I thought it was very creatively done, and believable too. The same studio did another mini series I enjoyed as well called Tin Man, which is to Wizard of Oz what Alice was to Wonderland. The characters were fun, the mythos while changed was likable, and the story of both just kept me hooked.
I watched both series back to back nonstop, Alice was a two part series I recorded to my dvr to watch as one long event rather than the two night thing, Tin Man was a 4 part series, which I bought on dvd at the recommendation of a friend.
I'm not sure how to classify these translations of the classic tales, but I know I enjoyed them through and through.

Did anyone else see either of these, what are your thoughts, and have you seen any other original series that take well-known classics like these and do such wonderful creative things with them?

Posted on 2009-12-08 at 20:21:55.

Topic: Tome of Battle
Subject: I agree


I agree, from what I have read and planned out over the past month or so, the options in this book are great for any martial character, not just for the classes presented in the book. I can kinda see it getting out of hand if a DM doesn't keep things under control, but seriously it isn't that bad.

If you ask me, the Warlock is much more broken than anything in ToB. And no that is not a WoW joke, have you ever actually seen a munchkin warlock in action at the gaming tables? I have, and it's sick, beyond sick. The last group I played in around a table had 3 different characters with levels in Warlock, all just to exploit some broken at will abilities the class could give them, like the ninja/warlock who used the miasmic cloud to get more chances for a sudden strike, or the cleric/warlock that was munchkined to the teeth. I must say though, the warlock/bard was a fun character, he was certifiably insane, and even tried to disguise his eldritch blast as an extension of his bardic abilities by singing a note every time he fired it off.

Posted on 2009-12-08 at 20:14:46.

Topic: Tome of Battle
Subject: Steelight


I understand what you're saying, but I don't think its truly that broken when compared to other martial characters. Does a fighter have a limit on how often he can use his feats or does a rogue have a limit on how often she can sneak attack? No, and not only no, but they don't have to lose a turn/action in order to recover the ability to use said options. A martial adept (any class from ToB) has to more or less skip a turn in order to recover their maneuvers during an encounter. Yes, they regain them after an encounter, but I believe that is after a certain period of time. I personally don't see how a swordsage is any better than a rogue, just that the 'sage has more options than just sneak attack, and sneak attack damage can pile up quickly anyway, especially with the way it stacks from multiple sources.

Posted on 2009-12-08 at 19:42:21.

Topic: Tome of Battle
Subject: a side note


The same DM that told me he didn't want to keep up with my abilities, which I thought was my responsibility not his, used to allow people to play spellcasters and just let them pull spells from the books on a random basis. No need to make your spells known list, no need to prepare, just point and shoot. I always thought it was kinda unfair bs that he would allow that but not a swordsage. I could almost understand if he didn't know the player of said spellcaster was doing this, but he knew and allowed it on multiple characters.

Posted on 2009-12-08 at 19:35:02.

Topic: In a WORLD...
Subject: hmm


The two party, good/evil, game seems like a fun idea. I myself however am a new DM, and just don't have the time to work out all that fun anyway. Not to mention the setting I would do it in is nowhere near complete.

Posted on 2009-12-08 at 19:30:44.

Topic: Tome of Battle
Subject: Tome of Battle


I'm just curious to see what people think of the content from Tome of Battle. I've noticed a lot of negativity directed at the content, both in table-top games, and members on the board.
I've had a DM have one of the other players kill my Swordsage because he didn't like the class, I had another DM tell me I couldn't play one because he didn't want to have to keep up with my maneuvers and stances, and I've seen it said that the classes are game breaking, overpowered, and broken.
So I'm curious what everyone thinks and why they think it.

Posted on 2009-12-08 at 19:23:00.

Topic: The Curse of Kobold Hall - 4th edition D&D
Subject: time for action


Recognizing the potential threat Verion calls forth his loyal companion the spirit bear calling him into existence close to the Dwarf in order to offer assistance with the kobold. Should any of his companions need healing then he stood ready to help, making sure his trusty totem was handy and his spear was well in reach should he need it.

((since my initiative is rather late into the round let's just assume that should either melee combatant need healing my spirit and I are ready to help with my Spirit's Shield power.))

Posted on 2009-12-08 at 18:36:28.
Edited on 2009-12-08 at 18:38:00 by Shield Wolf

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: sorry


I'm sorry I haven't posted sooner, I've been busy with some personal stuff, but I'll try to post something while I have some down time.

Posted on 2009-12-08 at 18:26:57.

Topic: In a WORLD...
Subject: oooh


That could be fun, play through both sides of the coin, see who wins. Then it doesn't just become destroy the Elves' Sun Globe, it becomes sabotage the other races' attempts while trying to destroy the Globe. Still, lets say I was to do that, have the good group one day and the evil group another, the day they met would be crazy busy, rolling twice as much, more people than usual, and possibly even people getting upset when their character (good or evil) gets martyred in the name of their cause.

Posted on 2009-12-03 at 14:29:54.

Topic: In a WORLD...
Subject: Not really..


I haven't played in it just yet, but I am piecing together a campaign setting starting with the gestalt game I have going soon.

Years ago I started work on a different setting, but it never went anywhere and fizzled. I may go back and work on it as well, the idea still appeals to me somewhat. I know its probably been done, but in this particular setting the sun was no longer shining in the sky, and had not for eons. The sun god had been killed, overpowered by his dark brother the god of darkness and night. Without the sun shining down on the world the creatures of the night and underground began taking over, drow, vampires, mind flayers, etc etc all began taking up permanent residence on the surface. The proud elves had all but retreated from the rest of the world, migrating to an island where they created a mighty magical artifact known as a Sun Globe that provided their island with an artificial sun. I could have gone several ways with the setting, deciding to take it evil and have players be creatures of darkness/followers of the dark god and try to destroy the Sun Globe before the other races learned to make them as well. Or I could have had the opposite, have the PCs be questing to learn the secrets of the Sun Globe to make one for the entire planet, including gathering enough materials to make something that large, and finding a way to put it in orbit.. Sadly though, like I said, I never got too far on the project and haven't bothered with it in years.

Posted on 2009-12-03 at 06:17:50.

Topic: Favorite Non-Standard RPG
Subject: d20


I'll have to take a look at it when I have some time, Tamriel may be fun to have some adventures in, especially with all the ruins, caves, forts, and everything else that dot the landscape in the games.

Posted on 2009-12-03 at 05:47:43.

Topic: The Curse of Kobold Hall - 4e D&D Q&A
Subject: combat


First course of action is to call my spirit into being close-ish to the foe, assuming it isn't assumed he has been present all this time. After that, find a way to stay out of the way while the more melee oriented people take care of the kobold while my spirit does what helping he can to keep health up thanks to the Spirit's Shield Power, or other useful healing powers.

Posted on 2009-12-02 at 20:16:18.

 


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