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You are here: Home --> Forum Home --> Recent posts by Shield Wolf
Topic: Iron Age Q/A
Subject: Update


I've only received one updated character sheet thus far, I am waiting in doing an actual update until I have updated sheets from everyone.

Also, has anyone heard from Kamina on if he'll be continuing down this path with the rest of you or if the bird-man will migrate to avoid the coming trouble?

Posted on 2016-11-23 at 12:45:57.

Topic: Dark Sun Q/A
Subject: sorry


Given current stress levels in my life I have to withdraw from the game at this time. If you want to continue using Crowe as an NPC feel free to, and if things calm down enough for me to focus on both running a game and playing in one I may rejoin. Either assume Crowe has been following along silently if you want to keep him around, or say he snuck off while no one was watching and vanished...

I apologize, and I hope everyone understands.

Posted on 2016-11-14 at 21:13:06.

Topic: Iron Age Q/A
Subject: sfd


First of all I need to know who is still around and wanting to carry on with the game, so I know what to expect and if I need to re-open recruitment to replace any lost party members.

Secondly, to congratulate you all on a job well done with the quest, managing to complete the objective, work together, and come up with creative solutions to the obstacles I threw at you I am going to allow each of you to level up to the next level.

That said, I am also, after much thought and deliberation, implementing what I call a Sub-class system to the game. Starting with level 4, and every 4 levels thereafter you will gain the benefits and abilities of another class. This will work just as if you gained a level as a gestalt character, and for the sake of those not familiar with the gestalt style of character creation I have included an example.


Savis is a Beast Mage, a caster who learns his skills from being damaged by a foe, which is why his ability set is pretty random and sporadic. He is young, cheerful, and a bit naive, as we have seen in the social interactions between the party and otherwise. However there is another side to the young Beast-kin, a savage and violent side, as seen when Omen gives into blood lust and lashes out against those who would harm him. As such my suggestion would be for Savis to "sub-class" as a Barbarian. The increased HD would provide more health, he would gain further weapon proficiencies, and the rage could represent Omen's lust for combat as he stops thinking tactically and acts out of a more instinctual desire to harm his foe.

So at 4th level, Savis would gain the higher HD of the 2 classes (d12 for Barbarian), the best saves of both classes, the higher BAB, the higher skill point total between the 2 classes, and all class features of both.

So Savis, as a 4th level Beast Mage, sub Barbarian, would gain the standard abilities of a 4th level Beast Mage, and the d12 HD for the Barbarian, +1 BAB, +2 Fort in addition to the increases to his Ref and Will saves, Fast Movement, and Rage. He could take it further though by picking a more flavorful archetype, such as one that grants a bite attack, showing that Omen lacks Savis' grace and poise in combat. Or perhaps to address the damage he takes in the course of learning his spells he may take the Invulnerable Rager archetype which would provide earlier access to DR and help lower the incoming damage just a little bit.


But perhaps the idea of young sweet Savis flying into a rage is unappealing, perhaps he would be more likely to take the route of a Ranger, using the tracking and survival skills of the class to find new beasts from which he can learn more spells. He would again gain a higher HD, +1 BAB, better Fort Save, and more skill points, as well as Favored Enemy, Track, and Wild Empathy, and eventually even get a handful of divine spells to augment his own random abilities.

I feel the system allows you as players, and your characters, to branch out a little bit, expand on their skills, and try to find ways to augment your strengths or overcome individual weaknesses without being overpowered and game breaking.

Take a moment to level up, send me a run down of the changes (BAB, saves, HP, etc) and run your chosen sub-class by me when you make up your mind. As usual, I am willing to address any questions and am happy to make suggestions if you cannot decide on a sub-class by yourself.

Posted on 2016-11-14 at 20:45:58.

Topic: IRON AGE Game
Subject: fast forwarding by popular demand...


((For the sake of moving forward and getting things moving again, I am going to gloss over a few things, will not provide transcripts of every letter, and will also fast forward through the selling of the loot.))

The group makes the walk back from the clearing in the woods feeling good about how that had gone, even if somewhat over-burdened by the bulk of the items they had "recovered" from the thugs.

Once back in the city it was no trouble finding a merchant willing to pay for the good you are trying to sell, and once all is said and done and payment is split among the 4 of you you each walk away with an additional 939 gp, 2 sp, and 5 cp in your pouch. ((This does not include the ring as I was unclear on if the group intended to sell it or keep it on the off chance it may come in handy. It did include the various "art" items, the chalices, mirror, mask, etc, as those were just loot to be sold, no importance to the plot as you may have thought.))

With the money in hand the group then splits and goes about spending their portion as they see fit with the understanding that they would meet back at the job board in 30 minutes to proceed to the Captain and collect on their bounty. ((I know Nimu was going to get a scroll to translate the letters, so I will handle that, anything else the rest of you want to spend money on during this break in town, let me know.))

Iara's hunt for a scroll of Comprehend Languages is successful and only costs her 25 gp. Finding a nice quiet space she is able to cast the spell and read the letters before it is time to meet back with the group to claim their reward for the bounty. ((PM coming soon, share what you like from there..))

Meeting back at the agreed upon time you all head toward the Office of the Guard Captain, Sigurd Crassus. Presenting to him both the bill posted for the bounty and the crimson bands you recovered he states, "So that is where our bounty posting went off to... for future reference though bounty hunters, official bounties such as this are not removed from the work board as you would for a private posting." He examines the bands, satisfied they are legit, and not a ruse to get free money, he holds up the two larger sashes and smiles wide, "These sashes denote a bandit of higher "rank", likely two important figures within the gang, great job getting these two. I see from the singe marks that they did not go down without a fight." He turns to a locked coffer on a shelf behind him, pulls out several pouches of coins. Pouring one out on the desk in front of him he announces, "For the 5 smaller bands, those belonging to the rank and file thugs, I can pay out 60 gold coins each, split evenly among the four of you that would be 75 gold. For the larger sashes, I will pay you 10 platinum coins each." ((that's 10 plat for each of you, not 10 plat per sash, in case that isn't clear))

Picking up the remaining coins he stuffs them back into their pouch and locks them back into the coffer upon the shelf, "You have done us all a great service, thank you, and please go enjoy the festival with your earnings."

Posted on 2016-10-27 at 19:48:37.

Topic: Iron Age Q/A
Subject: plans thus far.


I have another job interview this morning, then I will work out specifics for the actual contents of the letters.

The crates of trade goods (the tobacco, flour, barrel of mead, etc) may be a little hard to transport as is, so those should probably be left (not to mention they were just filler, placed to show the thugs have been robbing random merchants for a while). That said, if you want to really try to bring it all along I suppose you could rig up some sort of sled with the busted door and some rope and drag it back to the city...

Posted on 2016-10-27 at 08:05:07.

Topic: Iron Age Q/A
Subject: As for a breakdown of the loot...


Please remind me what has already been passed out and who has what. I think I have labeled the magic gear that has already been dealt with, but if I am wrong please let me know.

Magic Items

Ring of Protection +1 (Savis)
Bracers of Armor +1 (Iara)
Leather Armor +1 (Zick)
Sleep Bolt
Ring of the Grasping Grave

Bandit loot (keep in mind this is all sized for Medium creatures)

Masterwork Sickle
2 Cold-Iron Daggers
6 potions of Cure Light Wounds
2 potions of Bull's Strength
3 potions of Hide From Animals
1 potion of Invisibility
1 potion of Cure Moderate Wounds
2 oil of Magic Weapon
2 flasks of Alchemist's Fire
2 flasks of Holy Water
4 flasks of lantern oil
3 suits of Masterwork Studded Leather Armor,
1 Hand Crossbow
1 Rapier
2 Breastplates
2 Heavy Wooden Shields
2 Heavy Crossbows
2 Long Swords
4 Masterwork Hand Axes
2 Masterwork Heavy Crossbows
2 Whetstones
4 Tindertwigs
2 Wooden Holy Symbols of Pharasma
1 Healer's Kit with 4 uses remaining
98 crossbow bolts
2 Crimson Sashes & 5 Crimson Armbands (for the bounty)

Coins and Gems

274 gold coins
250 silver pieces
29 assorted precious stones of varying value

Inside the Cabin

Fancy Dress
Masterwork Artisan's Tools (Tailoring)
Assorted rolls of cloth
1 polished chalice fashioned from a darkly colored wood
1 silver bowl with engravings of lions.
1 Masterwork Battleaxe
Assorted trade goods
7 bottles of Wine
1 silver chalice with dragon carvings
1 beautiful gold and silver hand mirror
1 silver mask
Bundle of Letters

While I doubt you'll take them I feel obligated to include the assorted kinky items/torture implements in the master bedroom, though we'll not make a detailed list unless someone really wants to take them, examples of what can be found are listed in the game thread.

Posted on 2016-10-26 at 15:07:44.
Edited on 2016-10-26 at 15:11:35 by Shield Wolf

Topic: Iron Age Q/A
Subject: some answers


Cold Iron overcomes the DR of Fey creatures, and a few other types of creatures as well I believe.

The Ring is touch range, and does not actually damage the undead creature touched, simply prevents them from being healed by negative energy. It was random loot, as such probably best to be sold for cash.

While I generally ignore weight, I would have to say the capacity limits of the various Bags of Holding (and Haversack) should be adhered to. So a Minor Bag of Holding will hold up to 6 cubic feet. If I were to just allow limitless space within the bag it would pretty much make the more expensive bags obsolete. That said I'm not going to expect a strict breakdown of what you have in the bag and the measurements thereof.. so like Nomad said, be reasonable.

Wands ans Scrolls can be purchased in the city, and as residents of this city you would easily know where such goods can be obtained.



Posted on 2016-10-26 at 14:47:36.
Edited on 2016-10-26 at 14:49:52 by Shield Wolf

Topic: Iron Age Q/A
Subject: loot


I don't sweat weight in my games (unless I state as such at the beginning) so the weight of the loot isn't going to pose any issue. However, the bulky items like the crates will pose an issue without the aid of a cart or wagon.

Posted on 2016-10-23 at 14:37:32.

Topic: Iron Age Q/A
Subject: losing steam?


I understand that life takes priority as well as anyone else, so I am not rushing anyone to post or prioritize the game. I am just curious as to if we are fizzling out now or if everyone wants to keep going.

Posted on 2016-10-20 at 14:49:11.

Topic: Iron Age Q/A
Subject: identifying items...


Yes, each bandit sported a crimson band or sash. The lackies out front had armbands while the three in the second wave wore larger sashes on their waists to indicate a higher rank.

With the 2 that fled for their lives you would have 5 armbands and 2 sashes, though slightly singed from all the fire bombs, these will be turned in with the Captain of the Guard to collect your bounty pay.

Posted on 2016-10-17 at 05:33:07.

Topic: IRON AGE Game
Subject: Moving forward


Taking time to divvy out the loot and allowing Zick time to chance his armor allows for enough time to pass that the fog cloud has dissipated and the entrance into the cabin is no longer obscured.

Stepping in through the front entrance, now simply an open doorway, the group finds themselves in a room 30 feet by 20 feet. Along the right wall are 4 sets of bunk beds, each set with a small footlocker on the floor at the foot of the bed. In the center of the right wall is a doorway (with no door) leading into the kitchen area you had noticed when peering into the front window. In the corner and scattered along the far wall are the spoils of the bandits' many raids on traveling caravans.

Starting with the foot lockers, you find that each one is divided in half, presumably being the personal shares of the bandits that shared the bunk the foot locker was placed next to. The amassed total of the valuables found hidden away in each chest (along with several sets of extra clothes) comes to 200 silver pieces, 15 gold pieces, and an assortment of precious stones and minerals of varying size, shape and color, the exact values of which you cannot be sure, though there are 24 stones total.

Moving to the stash of goods in the corner you first notice a mannequin set up, wearing an intricately crafted gown of fine bright green silk, silver embroidered patterns, and black accents. You assume the dress was custom ordered, and likely quite expensive. In a nearby crate you find several rolls of assorted cloths, a small box containing a pin cushion full of needles, thimbles, several spools of thread, and a pair of shears. It would appear one of the caravans they hit had a tailor, and a skilled one at that, in their midst. In a small box next to the crate of cloth you also find a polished chalice fashioned from a darkly colored wood and a silver bowl with engravings of lions. Among the spoils there is another small box containing 50 silver pieces, 4 gold pieces, and a potion. A weapon rack holds a finely crafted battleaxe, the edges honed to a fine razor edge and it appears to have never seen combat. The handle has a spiraled design and the grip is of alligator hide. ((Masterwork battleaxe, not magic)). The rest of the crates and barrels seem to contain trade goods, such as sacks of tobacco in one crate, a crate containing bags of flour, a barrel of mead, and a case of wine missing 2 bottles ((so 7 bottles we'll say)). You quickly realize the chances of taking all of this out with you will be pretty slim as you traveled here on foot.

Moving into the kitchen area you find a fairly basic and simple kitchen space, measuring 20 feet by 20 feet. In the bottom left corner of the room is a simple wood burning stove with a pot and a kettle on top. A small island in the center of the kitchen has a cutting board and a kitchen knife laid out, and a rack hanging over the island holds several different sized pots and pans. A cabinet in the upper left corner holds simple clay dishes, plates, classes, bowls, and a tray of cutlery. A pantry next to the front window holds several loaves of bread, a mostly eaten cheese wheel, a small sack of flour, some salted meats, and a small travel keg of ale which is nearly empty. Nothing stands out in this space, however there is a door northern wall which is closed and locked.

Zick quickly dug through his pack and produced the rolled bundle of picks and set to work on the lock, easily unlocking the door pushing it open. With the light coming in from the open backdoor the first thing to draw your eyes is a rack in the center of the room, the ropes used to bind whichever poor soul this was used on stained black with dried blood. An armoire stands against the the left wall in the corner, and the far right wall has a large, yet crude bed. ((think rough, rustic, untreated beam posts at the head/foot of bed)). Perhaps more disturbing than the rack though is the wall mounted display over the bead with various implements of torture, cat-o-nine tails, riding crops, a whip, several metal rods of varied thickness about 2 feet long, and manacles.

The lock on the armoire is no match for Zick's skill and lock picks, and the little alchemist is quickly able to pull the doors open revealing a silver chalice with dragon carvings, and a beautiful gold and silver hand mirror sitting on the bottom of the space. There are a couple changes of clothes also in the drawers, and among those clothes you find another precious stone and a silver mask a noble might wear to a masquerade ball. Iara conducts a much more detailed search of the armoire and finds a hidden release which opens a false bottom, revealing a small locked box.

Zick again proves himself more than adept enough to crack the lock on this chest and inside finds a small sack containing 50 gold pieces, 4 more precious stones, and a black ring with a motif of a cracked skull. Also hidden within the secret compartment is a bundle of letters, however upon examination they appear to be written in a language none of you can read. You do get the sense though that these letters may hold valuable information.

Further efforts do not turn up anything else of value, nor are you able to uncover any other hidden secrets within the cabin. Now you must decide what you will take back to town with you, what to do with the remaining items, and how to divvy up the rest of the loot you have claimed.

((I am already assuming all coin, stones, and the ring are being taken, as well as the letters, potion (which Zick easily determines is another potion of Hide from Animals), chalices, bowl, mirror, and mask, as all of these are easy enough to slip into your packs for the trek back to town.))

Posted on 2016-10-16 at 08:51:45.
Edited on 2016-10-16 at 08:59:24 by Shield Wolf

Topic: Iron Age Q/A
Subject: Well...


Things have been a bit busy on my end, so I've been slow to update things, and I apologize. For personal reasons I would rather not get into October is always a hard month for me, so expect more delays, though I will try to keep my updates to once a week, or at least once every 10 days or so.

Given that Mattias did go all the way around the building in his pursuit of the Druid he can accurately inform the group that aside from the door and window on the front of the cabin there is also a backdoor, which was open as to indicate someone fled out that way, as well as a window on the back wall and two windows on the left wall. The back and side windows are obscured by cloth hung over the window from inside, peering into the front window it seems to be a kitchen space for preparing meals, nothing out of the ordinary catches your eyes while peering in.

Posted on 2016-10-16 at 06:46:58.

Topic: Iron Age Q/A
Subject: Magic Gear


Enchanted Weapons and Armor tend to resize for the person attempting to use them, so despite Zick's small size he would be able to take the Druid's enchanted armor. If he can stomach stripping it off a dead lady.

Posted on 2016-10-10 at 11:34:06.

Topic: Iron Age Q/A
Subject: loot


I'm going to wait until you have all decided how to distribute what has been gathered, that should allow enough time for the fog to dissipate, and will allow me a few extra moments to determine just what you will find inside the cabin as well.

Also note anywhere that I said an item was "well crafted" that is a Masterwork item. So the Well Crafted Heavy Crossbows for example differ from the Crossbows I did not list as well crafted.

Posted on 2016-10-05 at 08:25:49.
Edited on 2016-10-05 at 08:27:30 by Shield Wolf

Topic: Dark Sun Q/A
Subject: Crowe


Unless healing was provided Crowe will need a Hit Dice rolled I assume. It would not be wise to press on without recovering the lost health.

Posted on 2016-10-04 at 11:34:33.

Topic: IRON AGE Game
Subject: LOOOOT!


With the larger males of the group gathering bodies in the fog, with the aid of Iara's Fey Magicks to aid their search, the group quickly amasses a sizable pile of bodies through which to search.

The Monk wore little, as expected, a single ring adorned one of his hands and a worn pair of Leather Bracers which were barely distinguishable from his own scarred skin rested upon his forearms. The Druid though was wearing Leather Armor and carried a finely crafted sickle with an etched wave motif upon the blade and a bright blue leather wrapped handle.

The gear used by the lackies was nothing spectacular, the most noteworthy items including a few potions and magical oils carried by the bandits (one could easily assume they had at one point robbed a traveling Alchemist). Much to Iara's disgust, the two bandits that had brandished sword and shield against them each carried a dagger fashioned of Cold Iron. ((2 total))

Given his expertise in the matter Zick is quickly able to determine what the assorted potions and oils can do, announcing that all said and done the group had a stash consisting of 6 potions of Cure Light Wounds, 2 potions of Bull's Strength, 2 potions of Hide From Animals, 1 potion of Invisibility, 1 potion of Cure Moderate Wounds, 2 oil of Magic Weapon, as well as 2 flasks of Alchemist's Fire, 2 flasks of Holy Water, and 4 flasks that turned out to be ordinary lantern oil.

The other gear gathered and set aside consists mostly of the bandits' weapons and armor, including the following. 3 suits of well crafted, though heavily used, Studded Leather Armor, 1 Hand Crossbow, a Rapier, 2 Breastplates, 2 Heavy Shields fashioned of wood, 2 Heavy Crossbows, 2 Long Swords, 4 well crafted and blood-stained Hand Axes, 2 well crafted Heavy Crossbows, 2 Whetstones, 4 Tindertwigs, 2 Holy Symbols of Pharasma fashioned of wood, and 2 nearly depleted Healer's Kits, combining the two into one kit provides enough supplies for 4 uses. Among the group there were also 98 crossbow bolts, and pouches containing a total of 205 gold coins.

Posted on 2016-10-03 at 18:44:11.
Edited on 2016-10-03 at 18:48:32 by Shield Wolf

Topic: Iron Age Q/A
Subject: losing my mind


I apologize for the PM after the fact, I could have sworn I checked the game before sending them and there were no posts. Maybe between the pain meds and losing my job I also lost my mind. Thank you for your posts and I will get an update posted after I get a few more job applications submitted as finding work is currently the priority.

Posted on 2016-10-03 at 10:37:15.

Topic: Iron Age Q/A
Subject: cabin door


Just a reminder, the cabin door was kicked off the hinges when the Hobgoblin came storming out, quite upset with you lot for putting an early end to his fun time with the ladies. So I don't think we'll be needing to detect magic on it, but feel free if you like.

Posted on 2016-09-28 at 18:30:26.

Topic: Iron Age Q/A
Subject: Bodies


So reviewing the area covered by the fog, and placement of defeated bandits I have determined that only one of the generic thugs (a rapier wielder) and the Druid are outside of the area of the fog. Savis could have, of course, brought the monk's carcass out of the fog when he rejoined the group, and we will assume he did so, tossing the bleeding Hobgoblin up on the table. So with three visible bodies to search, the question is who will search which, and what preparations (such as Detect Magic) will be taken.

Posted on 2016-09-28 at 16:13:53.
Edited on 2016-09-28 at 17:39:44 by Shield Wolf

Topic: Iron Age Q/A
Subject: def rolls


The d20 I use was consistently coming up 14+ while rolling Will saves. Yet I could not roll higher than a 6 when the Monk was making Strength checks to break free of the Tanglefoot Bag Adhesive. Perhaps this particular die is more a fan of Mind over Matter, Brains over Brawn, Thought over Action, etc.

Posted on 2016-09-28 at 13:49:24.
Edited on 2016-09-28 at 13:49:38 by Shield Wolf

Topic: Iron Age Q/A
Subject: thank you fo the feedback thus far.


As hilarious as it would be, I don't think Zick's Gnomish lungs pack quite enough punch to put a dent in the fog. I can still see him puffing himself blue in the face trying though.

Also I don't think Prestidigitation produces quite the volume of wind needed to move the fog either. It is, after all, meant to represent small, minor tricks a magician would use to amuse and/or amaze simple folk. A puff of wind from Prest. would be enough to snuff a candle, make a torch waver, blow someone's hair out of or into the face, that sort of thing. It really is more of a parlor trick spell than anything else.

I also understand the frustration with the Charm and Confusion failing as they did, and I assure you, that was not intentional on my part. I did not expect the bandits to resist as easily as they did. Charm or Confusion really should have been more useful in the early part of this encounter, but high rolls had other plans.

There are bodies still outside of the area of the fog that can be searched if that is the route you want to go while deciding your next move through the fog itself.

I know that it is highly unorthodox of a DM to do so, but I will go ahead and tell you that there are no other enemies within this clearing or in the cabin. As of the Monk's defeat you are safe from attack for the time being, so if you want to wait out the fog you can do that too without fear of an ambush.

Posted on 2016-09-28 at 11:32:28.

Topic: Dark Sun Game
Subject: Crowe


Crowe could not help but smile softly as the human he had slaughtered so many foes with this day muttered "Good Job." at him. It was nice of course to be appreciated for one's work, even when the work is bloody.

Once they had scavenged what they could from the bodies he walked over to where the human was waiting and offered his hand for a handshake, "Forgive me comrade, but it would seem your name has escaped my memory and I would like to know the name of the man who risked his life alongside my own."

((Crowe will also accept any healing that can be offered, as the explosive corpses have left him feeling rather weak. Out of curiosity Impulse, what is his (and everyone else for that matter) HP at currently?))

Posted on 2016-09-25 at 21:34:34.

Topic: Iron Age Q/A
Subject: again, sorry for the delay...


I had to undergo surgery prior to this weekend and as such was unable to really get much done on the update. I had actually started my update before going to the hospital, but then life happened... you all know how it is.

I welcome feedback on the way the game has gone thus far, anything you would like to see more of, less of, or changed entirely. Was the three round updates too fast paced, or something we can work with moving forward?

Any and all feedback is welcome, be it positive or negative. Feel free to PM me if you would rather do so that way, I understand.

Posted on 2016-09-25 at 21:25:16.

Topic: IRON AGE Game
Subject: Quick update to apologize for the delay.


There was little more in this world that Mattias hated more than snakes, but this snake had drawn blood and Mattias meant to return the favor. He took a quick step back, reloaded his pistol hastily and fired a shot which all but obliterated the tiny serpent.

The druid that the group had lost sight off quickly come running from around the left corner of the cabin, and with a fierce shout projects a torrent of water at Savis, forcing the young Beast Mage back fifteen feet from the intense pressure.

Savis shook off his wet fur, smirking at the druid. Not only would her little trick fail to save the monk from his blade, he had just learned a new trick from her as he had from the other female bandit, and this one didn't hurt like the last one did! Savis rushed forward to the struggling silhouette of the monk and thrust his blade fiercely into his chest, a sort of blood lust overcoming his normally cheerful and friendly demeanor.

The Monk screamed in agony as the blade pierced his skin, and struggled again against the adhesive that held him, but found himself once again unable to break the hold it had on him. ((he really is rolling quite poorly on these Str checks))

Iara, aware that the Druid would be highly likely to resist her attempts to confuse her instead resorted to another of her tricks. With a quick arcane invocation she brought her hands up around her mouth much like a megaphone, though no sound seemed to escape her lips that the party could hear. The Druid however brought both hands to her ears screaming in agony as the Ear-piercing Scream wreaked havoc on her ear drums.

Zick pushed himself to the limits of what his little legs would carry him and moved around to the left side of the clearing hoping to put himself between the Druid and a possible escape route.

From around the back of the cabin Zick sees Mattias come running around the corner. Zick quickly motions to his comrade that their target is just around the corner of the building just ahead. Mattias reloads his firearm once again and waits to block any escape attempt the Druid may make.

The Druid, still wracked in pain from Iara's spell is unable to act, instead standing there with her hands over her ears screaming.

Omen once again thrust his blade into the Hobgoblin's scarred hide, part of him taking pleasure in the pained screams of his foe.

The monk, again, cannot break free of the adhesive and is forced to lie there and yell profanity at Savis.

Iara, ever the clever witch, moves her 4 lights into a circle around the druids head, hoping to throw her off her balance once the Daze effect of her scream fades.

Zick does a mental inventory of all the tricks he has left in his bag, and realizing he only has enough reagents for 2 more bombs opts to instead throw a flask of acid at the druid, which shatters spilling its contents all over the druid. The acrid smell of acid and burning flesh carries on the wind as the acid eats at her flesh and she drops to the ground, her screams quieted.

Mattias reloads his pistol so as to be ready for any other nasty surprises, and moved over to Zick's left flank.

Omen lets out a bestial roar as he plunges his rapier into the Hobgoblin's throat, extinguishing his life. He then steps out of the fog, a look of instinct and blood lust across his face as he slams the blooded corpse on the table and wipes the blood from his rapier on the monk's pants.

With all threats apparently neutralized the 4 of you take a moment to regroup and catch your breath. This has been a trying day, but you have all learned much, about yourselves, about teamwork, and what it means to take a life.

((the invisible rogue from the first 6 fled for his life, as did the sorceress, both are long gone into the depths of the woods and no longer a threat to you. I did give you partial experience for the 2 cowards. Total exp is going to be 1575 each for the encounter, you'll need a total 6000xp to hit level 4, and you are all currently at 4875xp. Once we figure out how to move forward with this big fog cloud in the way we'll talk loot and what's next.))



Posted on 2016-09-25 at 21:20:40.
Edited on 2016-09-28 at 23:10:23 by Shield Wolf

Topic: Iron Age Q/A
Subject: no worries


I was late on my updates, no worries on any delay.

Posted on 2016-09-18 at 15:09:27.

 


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