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You are here: Home --> Forum Home --> Recent posts by Pit F(r)iend
Topic: AMC's The Walking Dead
Subject: qwerty


I can't help being reminded of the season finale of Lost where they opened the hatch when that door opened with the bright dramatic light.

Remember to push that button every so often, and sterilize (read: obliterate) your samples! I'm sure Daryl can score a new sample or two, more if he keeps reusing those crossbow bolts. *lightbulb!* Ewww, if Daryl was in a really bad mood, he could jab someone he didn't like with the business end of one of his icky bolt heads and "poof!" honest reason to off his victim!

Posted on 2010-12-01 at 16:03:39.

Topic: AMC's The Walking Dead
Subject: Wildfire


If it weren't for my cranky laptop, Scarab, I would have posted Monday like usual. Darn registry errors and my guru moved away!

Oh, yes the scene in the woods was certainly a "clutch the pearls" moment! I can only hope Shane does something to really redeem himself there. I wonder if Dale will let Rick in on what he witnessed?

As for Carol, with the lack of qualified therapists available, perhaps pulping the skull of her husband will suffice for now.

Still scratching my head as to why it took so blasted long for Theresa to turn after dying. I've never seen such a delay in the onset of Zombification in any other work. I mean, they were at the fish fry, the walkers attack, she gets bit during the firefight and she doesn't turn until after sunup?? Okay, just putting it out there, but this could provide a basis on which to justify someone hacking off their own limb soon after a bite and still not turn. Perhaps it was just for dramatic timing.

I like Glenn more each time I see him, especially after his insistence on burying their dead and not burning them with the walkers because "that's what people do."

So, how long has our drunken doctor at the CDC been alone? Maybe he's more cracked up than Jim ever was.

Handy hint: If Z-Day or some similar catastrophe ever does hit and you want some wheels, get a diesel vehicle. They're tougher, you can find fuel easier at gas stations, and you can even make field-expedient fuel from any fast food grease trap and common household chemicals.

Quick edit: When this releases on dvd, I want more transmissions from our kooky doctor! Also, does anyone know if next week's season finale is a one or two-hour event?

Posted on 2010-12-01 at 15:22:23.
Edited on 2010-12-01 at 15:26:00 by Pit F(r)iend

Topic: Loaded Dice #65: the Final Battle (Part Five)
Subject: Fruitcake indeed?


*licks Eol's ear, checking for appropriate rum content*

Enhh, needs more Captain Morgan, less Bacardi 151. Subtlety is what we're after here, not overkill. Ah, subtlety, which was nowhere to be found in the pumpkin pie at Shoney's. I didn't taste nutmeg, I tasted mace!!



What were talking about again? Right, the defeat of the BBEG and the party's success at last, assuming no other nasties plan to pay a visit soon. Huzzah! I just hope there's some decent loot to divvy up afterwards! I think you forgot a panel, the one where Dalana notices something odd about the Ice Haunt's face. She realizes it's only a mask and tears it off to reveal--Old Man Witherspoon, cranky owner of the rundown amusement park his wife was trying to sell out from under him. He could have then croaked with his dying breath, ". . .and I'd have gotten away with it too, if it weren't for you meddling kids! *Choke!* Uurrrrrkk!"

I believe it's time for some well-earned scooby-snacks, or a healing potion or two!

Btw, morikahn, how nice of you to offer your services for the cause! +1

Posted on 2010-12-01 at 14:59:15.

Topic: Loaded Dice #64: the Final Battle (Part Four)
Subject: qwerty


Ummmm, err *thinks quickly* Brad is actually half-Rakshasa! Yeah, that's the ticket.

It's gut-check time, Amy! Get initiative and roll that big 2-0!

Posted on 2010-11-25 at 00:47:19.

Topic: Blatantly Obvious Lies
Subject: Only wish this were true. . .


Why it's Her Majesty, Queen Elizabeth II and she's on her royal laptop taking friend requests on Facebook until Christmas Eve! Status Update: We do not find Monty Python particularly amusing in the least. If you agree, please be so kind as to copy and paste this into your status.


How will I learn the secret to building a good Blue deck in Magic: the Gathering?




Posted on 2010-11-24 at 12:11:22.

Topic: The Skill Check Game
Subject: On a natural 20. . .


You craft a beautiful platinum and gold ring of teleportation, set with a large emerald flanked by two flawless diamonds. . .Your Check is so masterful, so grand that you infuse it with intelligence and sentience and *poof!* it teleports away. Looks like you'll have to get busy on a ring of wishes now.


I roll a Forgery Check.

Edit: "tuba toothpaste," lifespring?

Posted on 2010-11-24 at 12:00:20.
Edited on 2010-11-24 at 12:01:16 by Pit F(r)iend

Topic: Loaded Dice #64: the Final Battle (Part Four)
Subject: :)


Hugs for vybeosa, and the promised Applaud!!

Mmmm. Yes, maybe food too. I wonder what time of night it is in the strip?

Posted on 2010-11-24 at 01:53:39.

Topic: Loaded Dice #64: the Final Battle (Part Four)
Subject: The obese opera star is warming up. . .


I only hear the screams of players who have defeated themselves in their own minds! Mwu-ha-ha-haaa!

Ray's jawline was a little off in panel 2, but the detail on his upraised hand--fabulous! Thanks vybeosa for putting in the dice and sheets on the table, my eyes bugged to see Steve was only one away from a crit (Back in the day, kiddies, we didn't confirm crits. It was or it wasn't.) ! The Ice Haunt rolls 2d10 for a gutpunch/backhand?? No wonder Jhim and company always look that way.

Like our esteemed leader, it took a minute or two for the forced perspective shot of Steve to register, but when it did I found it to be a terrific concept! The Dungeon Master, literally looming large over his domain, Lord of the Dice, Emir of XP, Monsignor of Monsters. . .sweet!

These last few strips have been both wonderfully exciting reads and on time. Mega-Kudos to you both!!

Posted on 2010-11-24 at 01:04:35.

Topic: Demonic Vending Machine
Subject: Run-tell-that, esse!


It spits out Carlos Mencia. The DVM is not known for its sense of humor.

He used to be funny--now he's just sad. See South Park's "Fishsticks" for evidence.


I feed it Ody's bathwater.

Posted on 2010-11-23 at 01:47:52.

Topic: The Would You Rather Game
Subject: Hurrgh!


Showing yer evil side, lifespring!

I'll choose to inhale farts and pray for allergies (ick that means I have to TASTE them! *shudders*)

24 hour marathon of "Empire Strikes Back" or "LotR: Two Towers"?

Posted on 2010-11-23 at 01:38:07.

Topic: Loaded Dice Fan Art: Steve and Amy
Subject: Indeed!


Simple, straight to the point, really nice expressions of a DM and his favorite player plotting and scheming against one another--the crux of a good tabletop game!

Thanks so much for the submission! I hope this encourages more fan art!

Posted on 2010-11-23 at 01:17:30.

Topic: Chapter 2, Page 24 - End of book 2
Subject: Skullface has a name? Sweet!


Glad to make yer acquaintance at last, Tarek!

I don't know much about the vagaries of posting/hosting webcomics, but I feel "less more often" beats "more, but seldom" as far as timing. Just so long as you don't sacrifice quality to bust out a strip twice a week to quell the clamoring of uncouth barbarians. If I have any suggestions worth noting, it would be to get your strip up on reddit.com to help boost exposure on the net. Just know the trolls are out there with their sad and tragic ways.

Wish you guys the best! Keep it coming!

Posted on 2010-11-23 at 01:13:19.

Topic: AMC's The Walking Dead
Subject: Uh, hold that thought


I don't think you'll want to, the last half anyway.

Posted on 2010-11-22 at 14:35:57.

Topic: Corrupt a wish
Subject: Be careful what you wish for. . .


The addle-pated Djinn waves his hands and a golden door appears. Wide-eyed in wonder, you grasp it's jeweled knob and open it into a brilliantly lit room. Angelic harps play in the background, rare incense wafts through the air, candles by the score complement the decor. You are led by benevolent and intelligent beings of glowing luminescence to a large vessel wrought of the finest platinum. You peer over its gilt edges and find--Ody's bathwater.

And that old woman from The Shining arises suddenly from the fetid and hairy waters, cackling maniacally and reaches for you with her scabby putrescent fingers!


I wish to win the stagger-on role sweepstakes for AMC's The Walking Dead.

Posted on 2010-11-22 at 13:21:29.

Topic: AMC's The Walking Dead
Subject: Ep 4


think happy thoughts. . .Think Happy Thoughts. . .THINK HAPPY THOUGHTS!!!!

*rocking back and forth, shaking uncontrollably*

No, seriously it's hard to type this now! Hands still trembling! Bleep me gently with a chainsaw, This Episode Had Everything!! I just want to literally scream with equal parts horror and delight, but others nearby are sleeping *screams into pillow!* And I can't get into any detail 'cause Meri hasn't seen it yet!! *screams again into pillow*

All I can say is:

"He got what he deserved!"
"Nooo! Not Herrrr!!"
"I hope the Old People are Okay!"
"Where's the VAN!"
"I almost even hope Merle's okay." :-/
"Yay, fish fry! I want some!"
and then, "Ah BLEEP! BLEEP! BLEEEEEP!!"

So, Until sometime Tuesday, Zombo-fanatics!

Posted on 2010-11-22 at 12:34:45.

Topic: Chapter 2, Page 23
Subject: The cake. . .is a lie?!


It was all just a short-lived illusion?? Now I am even sadder for Skullface

Very poignant and moving strip, thanks!

Posted on 2010-11-21 at 11:56:18.

Topic: The Morphing Game
Subject: *snicker!*


Evil

Posted on 2010-11-21 at 11:51:02.

Topic: Order of the Stick
Subject: #759: Yes, Apparently


As Haley suggested/predicted, Elan got those "200 foot tall flaming letters" that finally clued him in to Gen Tarquin (Elan's Dad) and his evilness. The way Tarquin so calmly explained the process by which those letters on the hillside came about was simply chilling! Tarquin obviously put epic ranks in Perform: Evil.

Posted on 2010-11-21 at 11:22:57.

Topic: ^ < V game
Subject: Yes, I am indeed sighing right now


^ Gonna fly now

< Gonna sink low

V Going with the flow

Posted on 2010-11-21 at 04:37:10.

Topic: The Wizards' Duel
Subject: Okay, then


I am the botched election that made the liberal's opponent win instead.

Posted on 2010-11-21 at 04:32:46.

Topic: New Homebrew Class--Martial Artist
Subject: New Weapons, Have name we're happier with now!


New Weapons and benefits are up, hope I got them right (thank you Edit feature!). Our brainstorming chat sessions are indeed blistering fast--I forgot to write stuff down.

Thus far we seem to happy with "Student of the Stoic Fist" or "Stoic Fist". Let us know what you think!

Since not everyone might have Oriental Adventures, here's the stats on new weapons.

Sai 1d4 dmg (Bludgeoning) Crit X2
Butterfly Sword 1d6 dmg (Slashing) Crit 19-20/X2
Kusari-Gama 1d6/1d4 (Slash/Bludg) Crit X2 Double Weapon, reach 10ft

Posted on 2010-11-20 at 13:20:16.
Edited on 2010-11-20 at 13:36:30 by Pit F(r)iend

Topic: Add On Story. Fill in 3 words!
Subject: Ia, Ia, Cthulu F'tagn!


crevasse of Cthulu. . .

Posted on 2010-11-19 at 13:17:34.

Topic: Last one to post wins - Part II
Subject: qwerty


Grugg must fight the Gazebo alone. . .

Which is Ancient, and Humongous, and Enraged. The Gazebo is now Level 33. I've been holding on to those three cards for the longest time!

Grugg must do so with a chicken on his head, unless he has a Ring of Wishing.



Posted on 2010-11-18 at 13:23:02.

Topic: New Homebrew Class--Martial Artist
Subject: New Homebrew Class--Martial Artist


Greetz, All!

For your consideration, Chessicfayth and I present a homebrew 3.5 class. We’re kind of stuck for a name, so until something better comes along it will simply be called the Martial Artist. The central idea behind this class was to provide an alternative to the Monk class. All alignments are allowed as opposed to requiring the Lawful axis, which Chessic found too restraining. The Martial Artist should put better ability scores in Intelligence, then Dexterity and Strength. Featuring a robust progression in Saving Throws and a unique base attack bonus structure, the Martial Artist provides players with an opportunity to play an unarmed combat specialist in any campaign, trading off the mystical abilities of the standard Monk for the more traditional and realistic abilities found in literature and films on Eastern fighting schools gained through a level of study approaching that of arcane spellcasters.


Level Fort Will Reflex BAB Unarmed Damage Class Features
1 +1 +1 +2 0 1d6 Unarmed Strike
2 +2 +2 +3 0 1d6 Slashing Strike
3 +2 +2 +3 1 1d6 Combat Style
4 +3 +3 +4 1 1d6 Arts Mastery
5 +3 +3 +4 2 1d6 Counter Strike
6 +4 +4 +5 2/1 1d8 Stance Mastery
7 +4 +4 +5 2/1 1d8 Focused Strike
8 +5 +5 +6 3/1 1d8 Imp. Combat Style
9 +5 +5 +6 3/1 1d8 Arts Mastery
10 +6 +6 +7 4/2 1d8 Imp. Counter Strike
11 +6 +6 +7 5/3/1 1d10 Imp. Focused Strike
12 +7 +7 +8 5/3/1 1d10 Piercing Strike
13 +7 +7 +8 6/4/2 1d10 Arts Mastery
14 +8 +8 +9 6/4/2 1d10 Imp. Stance Mastery
15 +8 +8 +9 7/5/3 1d10 Combat Mastery
16 +9 +9 +10 7/5/3/1 2d6 Magical Strike
17 +9 +9 +10 8/5/3/1 2d6 Greater Focused Strike
18 +10 +10 +11 9/6/4/2 2d6 Spectral Strike
19 +10 +10 +11 9/7/5/3 2d6 Arts Mastery
20 +11 +11 +12 9/7/5/3/1 2d6 Death Strike



Hit Die: d8
Skill points (5+Int mod) x4 at first level, 5pts+Int mod

Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge Dungeoneering (Int), Knowledge Local (Int), Knowledge History (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Proficiencies: Martial Artists are not proficient with any kind of armor or shields. Upon gaining first level, a Martial Artist loses all weapon proficiencies they previously had, unless gained through feats. Martial Artists are only proficient with the Quarterstaff, Nunchaku, Shuriken, Sai, Butterfly Swords, and Kusari-Gama.

AC Bonus: Martial Artists gain AC equal to their Intelligence modifier. This does not stack with the Monk’s Wisdom based armor bonus, but does stack with any other applicable bonuses.

Class Features

Able Learner: Martial Artists gain the Able Learner feat at first level even if for reasons of race they would not otherwise qualify

Martial Artists can be of any alignment.

Unarmed Strike: As the Monk class feature. Damage listed is for Medium creatures. Creatures other than Medium adjust their unarmed damage as appropriate (PHB page 41, Table 3-11)


Strikes: Through diligent training and careful study, Martial Artists have found new ways to inflict damage unarmed.

Slashing Strike: Martial Artists can change the damage type of their unarmed attacks to more efficiently combat different types of creatures. Upon reaching 2nd level, a Martial Artist may choose to deal slashing as opposed to bludgeoning damage for the purposes of overcoming damage reduction at will when attacking unarmed. At 12th level, he can also deal piercing damage. At 16th level the Martial Artist’s unarmed attacks become treated as magical attacks to overcome damage reduction.

Counter-Strike: Martial Artists continually look for opportunities granted them in combat by the missteps of their enemies. Upon reaching 5th level, a Martial Artist can take an Attack of Opportunity once per round against an enemy in range who misses him with a melee attack. At 10th level he may use this ability a number of times per round up to or equal to his Dexterity modifier. The Martial Artist may use this ability unarmed or when wielding a weapon allowed to him by his class proficiencies.

Focused Strike: The Martial Artist may draw upon his keen intellect to enhance his attacks and damage while unarmed. At 7th level, the Martial Artist may add up to 2 points of his Intelligence modifier to his unarmed attack rolls. At 11th level he may add this bonus to damage rolls on unarmed attacks. At 17th level he may add his full Intelligence bonus to both.

Spectral Strike: By forgoing his attack with the highest bonus, a Martial Artist may use his remaining attacks that round to damage creatures on the Ethereal Plane. In conjunction with this benefit, the Stoic Fist gains the True Seeing ability (same as spell).

Death Strike: At the peak of a Martial Artist’s power, he may channel his power in a blow of consummate skill that ruptures organs, shuts down nervous systems, or stops a beating heart. Using this ability is a full-round action to deliver this single hit. A creature so damaged by this ability must make a Fortitude save (DC 15+one-half Martial Artist level+Int modifier+Arts Mastery Bonus if applicable) or die instantly. Creatures with no discernable anatomy or Constitution score are immune to this effect.

Mastery Abilities: After many fights and long hours spent reviewing them, Martial Artists gain mastery over several components of combat.

Combat Style: The Martial Artist chooses one of their three weapons to devote themselves, and so gains bonuses when wielding it (they take no penalties for the other class weapons). The Martial Artist must choose one weapon at 3rd level to receive bonuses and special combat effects.

Quarterstaff--3rd level +1 AC
8th level +2 AC, Whirlwind Strike (as Whirlwind Attack Feat, one melee attack against all foes in range at highest attack bonus.)
15th level +3 AC, +1 on attack and damage

Nunchaku--3rd level Make one extra attack with weapon at -1 penalty
8th level Make one extra Counter-Strike per turn at -1 penalty
15th level +1d4 damage on nunchaku attacks

Shuriken--3rd level Range increases to 30 feet
8th level Base land speed increases by 15 feet
15th level Once per encounter, Martial Artist gains true strike on one throw, +3 damage on shuriken attacks

Sai: Oriental Adventures series +4 to disarm
3: +1 disarm (Stacks with inherent weapon bonus)

8:+2 disarm;+1AC

15:+2 disarm;+2AC

Butterfly Swords:

3rd: lose dual weapon penalties

8th: +1AC

15th: Glaring Strike as a full-round action, may attempt to Dazzle opponent (Will Save 15 + Arts Mastery + 1/4 Class Levels to avoid) Opponent can take no actions until Stoic Fist's next activation. Must be used in light at least equivalent to torchlight. Ineffective against sightless creatures.

Kusari-Gama:

3: substitute counter strike for grapple, free action shift

8: ranged grapple

15: whirlwhind strike, chance that any enemy hit is knocked prone

Technique Masteries


Stance Mastery: At 6th level, a Martial Artist’s study of defensive techniques improves his armor class to a bonus of +1. At 14th level, the Martial Artist can no longer be flanked, making him immune to the Sneak Attack ability of Rogues unless the Rogue has four more levels in the Rogue class than the Martial Artist has class levels.

Arts Mastery: Over time, the Martial Artist develops specialized techniques to defeat enemies he has faced many times in his career. At 4th,9th, 13th, and 19th level, the Martial Artist masters a new fighting tactic designed to take down a specific enemy. Upon selection he rolls 1d3 and gains that bonus on attack and damage rolls as well as AC bonus against that enemy. When a Martial Artist gains a new mastery at the specified levels, he may add +1 to any Arts Mastery bonus already gained. When using Death Strike against such a chosen enemy, this bonus is added to the DC of the saving throw.

Creature types allowed for Arts Mastery bonus: Aberration, Animal, Construct, Dragon, Fey, Giant, Humanoid plus subtype (Common, Aquatic, Gnoll, Reptilian), Monstrous Humanoid, Undead.





Posted on 2010-11-18 at 01:07:58.
Edited on 2010-11-22 at 15:21:16 by Pit F(r)iend

Topic: Loaded Dice #63: The Final Battle (Part Three)
Subject: Oboy


I'm officially scared for the party. Hope Jhim can succeed in Bull-Rushing the Ice Haunt into the flaming curtains.

The art continues to improve *happy dance!* as does the scheduling, and I for one am very grateful for that. Thanks so much guys!

Fingernails chewed off, turning to toenails. . .

Edit, because you deserve more feedback. . .Just noticed fewer buttons on Brad's shirt! Thanks! These close-ups are getting really good, especially the Ice Haunt's cracked and pitted skin and Steve's impish expression. Oh, and some of the panels feature teeth again, very nice. One little nitpicky thing, it would be nice to see some signs of gaming accoutrement on the gaming table, but to be honest I didn't notice until the third read-through that the table was bare of dice and sheets. Liked the interplay between Ray and Brad after Brad's "my fist will find your face" remark. So typical of Brad's jock mentality to be tripped up by Ray's biting observances. Also good to not see a pun by Rich (boy I'll bet he'll have a mountain of 'em when it's over) during this.

vybeosa, I think you gained that level!

Posted on 2010-11-17 at 01:12:54.
Edited on 2010-11-17 at 12:40:32 by Pit F(r)iend

 


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