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You are here: Home --> Forum Home --> Recent posts by Admiral
Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: executive decision


I think I found a solution. Expect a post in a few.

Posted on 2008-05-21 at 15:36:19.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: aye


I know I have that curse, and I don't want this game to suffer the same fate. I can't explain too much without giving away the first mission. If I don't hear from him by tonight (and I'll try to get ahold him privately) I'll go ahead and update without him.

Posted on 2008-05-21 at 15:03:00.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: well


Yea, but the first mission is short and due to the nature of it, I sort of need him at this meeting. I can write him in to the first mission, but either way I need a timeline.

Posted on 2008-05-21 at 14:59:00.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: hmm


Gruggious, any idea on a timeframe. I don't want you to miss the first meeting unless you're going to be gone long enough to skip the first assignment.

Posted on 2008-05-21 at 03:23:52.

Topic: Continuing Where We Last Left Off Q&A
Subject: rawr


I lied. We had a garage sale this weekend to get rid of excess stuff after the move. Actually we made about 300 bucks and donated close to $300 worth of stuff, and donated $500 worth of books (especially old school textbooks) to the library.

So, lots of hauling and selling. Had a bigger weekend than I expected.

Posted on 2008-05-19 at 19:54:23.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: The General


Don't worry bout it! Just disregard the letter Carri sent you and skip the first assignment. That way you can post "This is what Jacks is doing on the black ship in the meantime" messages whenever you want.

Posted on 2008-05-19 at 19:52:33.

Topic: What Games are You Planning?
Subject: Warhammer


I just launched a warhammer game that should have some staying power, if only by rotating players after short adventures. The storyline lends itself to a rotating cast, if need be.

Posted on 2008-05-19 at 17:31:45.

Topic: Continuing Where We Last Left Off Q&A
Subject: more bugs?


Maybe this time they won't use that friggin telekinesis to make me lose my sword

Post up tonight or tomorrow.

Posted on 2008-05-17 at 22:02:13.

Topic: Ayrn's Army
Subject: my eyes have seen the glory...


Pretty soon we'll have enough children to start Red Dragon for Kidz

Posted on 2008-05-17 at 21:45:19.

Topic: Hi all.
Subject: mucho welcomes


It's so nice to see people joining again! We hit a rough patch about two years ago (I've been here since about 2001) where there was nothing going on.

But you definitely joined at the right time. I would argue this is the most active we've ever been, and summer usually gets stronger when school is out.

Join a game or two. Start with free form just to get the hang of playing online and then find a new D&D game starting up.

Oh, and don't feed any of the Grugg's running around... especially that big one.

Posted on 2008-05-17 at 21:43:29.

Topic: Continuing Where We Last Left Off Q&A
Subject: yea


I looked up "when to burn wizard's twilight" in the Guide for the Practical Mage. It had an exact description of the scene Al just gave us!

How convenient.

Posted on 2008-05-16 at 18:24:09.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: this weekend


If you haven't posted by this weekend, I shall smite you.

Posted on 2008-05-15 at 16:30:41.

Topic: Continuing Where We Last Left Off Q&A
Subject: heh


Well excuse me for having to counter a fireball, find the invisible mages, provide us shelter for the night, summon reinforcements, grease the stairs... etc etc.

All you've done is find a "bear" in a cave lol

nah, just messin of course. Deal me into some Candyland.

Posted on 2008-05-15 at 14:14:56.
Edited on 2008-05-15 at 14:18:06 by Admiral

Topic: William Pictures
Subject: twin?


I have noticed, after recently seeing my newborn counsin again, that he bears a striking resemblance to William, in just about every possible way. They were also born a week apart. Perhaps some cosmic gemini force at work? Perhaps Will was supposed to have a twin, except he got lost and a week later wound up in Florida?

Posted on 2008-05-14 at 17:57:53.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: Charms


literally they do nothing, but depending on the value of the charm, if a time comes where something happens to someone in the group randomly... those with a charm are offered a bit of protection... sometimes.

Posted on 2008-05-14 at 14:28:00.

Topic: Feeding The Undead Q/A
Subject: hmm


Though it IS upstate New York... most of the Walmarts down here have a hunting section with rifles and such. Do yours?

Posted on 2008-05-13 at 18:41:22.

Topic: Under The Sea
Subject: cooking


Ah, life was dull on a ship. But the adventure once they reached land was so completely worth it to Finder Lightmoon. He had never seen a real elf before, just a few half-breeds. Although as a Tallfellow he had been called an elf many times, even by other halflings. Finder supposed it was understandable though, as he was quite a monster, towering over the others with his 4'4" stature. Even his fellow cook barely had to crick his neck downward to look him in the eye.

After this long though, nobody on the ship could mistake his annoying voice and typical halfing personality. He had "borrowed" a few items around the ship, and explored nearly every inch of the watery hulk.

It was obvious the dwarf Hammer knew more about cooking than Finder did, and Finder didn't really press the matter. He spent most of his time scavenging the ship and waters for ingredients, and performing periodic taste and smell tests. Halfling pallets were closer to human ones than dwarfs, or at least Finder believed.

Lightmoon's hair was cropped, and his violet eyes shimmered in the sun. He was not 100% sure this green sludge was their most memorable meal, but that ship scum from below deck he dropped in about an hour ago was sure to do the trick. Humans like to eat vegitables, especially green leafy ones. Brewstirr just wouldn't understand, being a dwarf and all. Finder had to wait until he turned his back to add it.

"Time for another sea song?" he asked nobody in particularly.

Posted on 2008-05-13 at 18:39:38.

Topic: Feeding The Undead
Subject: walmart... yehaw


At least there would be entertainment if we do get trapped here together.

T pulled into the parking lot and locked his firearm in the glove compartment. He wouldn't make it through the metal detectors with it. It was only one night anyway. Hmmm, he still had half an hour to find a good place to settle in. Just like the old days. Good thing he didn't live here, the radio said the curfew was for residents :GRIN:

Tiaan made his way calmly into the Wal-mart, saying hi to the greeter. Then came the difficult task of scouting out a place to hide. Perhaps inside a clothes rack, behind some large boxes in the furnature isle... or even behind the counter in the now closed snack shop. He had hid in every one before, but each store was different. Maybe this one would have some new place for him to wait out closing until he could stretch out and relax in a lawn chair or something.

Posted on 2008-05-13 at 18:17:25.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: hmm


I must say I think Gina set the bar for opening posts. I actually laughed out loud at the mailbox scene. Granted not every post will be lengthy, but I would like to start things off with a little gusto.

Posted on 2008-05-13 at 15:26:11.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: frak


frak or frag, both work, though the latter might be a bit more shadowrun/cyberpunkish

Posted on 2008-05-13 at 15:10:08.

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: not really


Well, she played it up a bit for those cartoons, but more or less. She also did Dexter from Dexter's Lab and the candy cane thing from Aaahhh! Real monsters, among others.

Posted on 2008-05-13 at 02:08:33.
Edited on 2008-05-13 at 02:58:52 by Admiral

Topic: WH 40k Q&A - Innocence Proves Nothing
Subject: hiyaaa


Post is up. Fixed the weird colors.

Posted on 2008-05-13 at 01:08:12.

Topic: Innocence Proves Nothing - Warhammer 40,000
Subject: Final Intro


It had been just over twenty years since Carrigan Øravík left Witch-hunter Rykeshuss’s retinue. He trained her personally, clearly his favorite interrogator. Though a young, fertile and often protective woman, Rykehuss slowly removed any signs of maternal instinct from her. He brought her to every witch trial he conducted. Carrigan could not come within 20 feet of a psyker without torturing them to the point of near madness. Her negative warp presence projected a dead zone, in which the mind of a psyker (a mind vitally connected to the warp, much like hers in the past) was literally torn to pieces. Rykehuss’s methods were simple – if they survived an interrogation with Carrigan without the usual affects of her blankness, they were free. Her every mission for thirty long years involved performing interrogations.

And for thirty long years Carrigan’s tender side died. Year by year, fueled by the torturous screams of her “subjects” and enemies, she became jaded. Rykehuss trained her in every form of combat he was familiar with, as well as in the ways of the Ordo Hereticus. After fifty dedicated years of hardening and service to the Inquisition, and long after she had become an expert at solo and group missions not involving her routine interrogations, Carrigan Øravík was nominated and confirmed for full Inquisitor status. That was twenty years ago.

Seven decades it had been since she last visited Holy Terra. How ironic that this time SHE is the one in charge of the Black Ship…

Inquisitor Carrigan made her way to the sparring yard. Hopefully someone would be there, willing to challenge her. Combat servitors could only go far in her training. But even then, it was impossible to duplicate a real combat scenario, as her blankness affected 90% of her enemies, whereas none of the psykers in her retinue would dare be in the same room with her, much less challenge her to a fight. Her astropath, diviner, psychic physician and the few combat psykers she employed mostly worked on their own. Carrigan’s blankness was far too debilitating to them.

The quartermaster’s servitor met her half-way, as was the usually ritual, to deliver her requested weaponry. Carrigan admired them, as she does every time. The power sword – top quality of course was custom made for her as a gift, along with her equally impressive chain sword. The power sword was fashioned more akin to a rapier, sheathed in an energy beam that allowed it to slash through matter as well as serve as a fencing weapon. Her chain sword, unlike most, featured an exposed backside, so that both edges featured whirling barbs. Custom made as a set specifically for her strength and agility, they weigh exactly the same (and are constantly cleaned to ensure this) and are concealed in matching sheaths.

Sometime later that day, Carrigan began her regular checkup on the psykers on board. They hated her, and more than once an unknowing prisoner attempted to unleash a power of the warp against her, only to find her unaffected and their heads pounding. Any sympathy she might have felt for these wretches due to her experience in their position was dashed by her newfound vision of the Emperor’s plan. These rogues could not exist. They would be sacrificed or put to a life of service, and that was simply the way things were to be.

Inquisitor Øravík had slowly built herself the beginnings of a respectable retinue. Although only fifty or so people, hardly enough to run a ship the size of Rykehuss’s, she was proud of them nonetheless, and proud of herself for assembling forty followers when so far her only duties as an Inquisitor for twenty years have been to take psyker inventory on one of these accursed ships, deal with rogue trader vessels and other Inquisitorial ships (who no doubt have a shipment of witches to transfer), and conduct random loyalty checks whenever her ship comes across a planet the Ordo has not visited in some time. Six acolytes in particular had stood out in her mind. In fact she was considering actually giving them a substantial assignment. It would be her first delegation, but she had to learn to let go. She couldn’t do everything herself once her tour on this Black Ship was completed. A veteran Inquisitor looking to cool down before retirement had been assigned to take over operations on this ship once she reached Holy Terra.

Solanis Daggerfall Handle was sort of a pet project for Carrigan. Ever since she “rescued” him from his home in No Man’s Land, where the Imperium was wrought with civil strife, Carrigan had tried to groom him into a personal assassin of sorts. He was a decent shot, and seemed to have the ferocity required to engage in hand to hand combat as well. Constantly at odds with the Officio Assassinorum (who typically treat non-Officio blanks as outcasts), Carrigan has found herself wanting Solanis to become a better assassin than the Officio could hope to produce. She treats him like she treats the rest of her retinue, like an alpha wolf treats a pup – firm and demanding, but fiercely loyal and protective. Daggerfall seems to have embraced this canine relationship better than she could have expected.

Tazi De’Olio was another premier member of Carrigan’s force. In a strange and very twisted way, the Inquisitor saw herself in Tazi. Both grew up in relative peace among bad situations, be it a trash heap for a home as was Carrigan’s case, or a trash heap for a father, as was Tazi’s. The women also each suffered terrible tortures in their indoctrination to the Emperor’s plan. The Ecclisiarchy was not forgiving of its clerics, a statement doubly true for the militant priestesses of the Adepta Sororitas. The two women met in battle during a police action. While Carrigan noticed Tazi’s potential, she knew from personal experience that Tazi was better fit as a Sister of Battle apart from the main ranks. Carrigan immediately requisitioned the young woman after the police action. Given the jurisdiction of the Ordo Hereticus over the Adepta Sorotias, there was little objection.

Jericus “Jacks” Wollsey and Carrigan had a bit of a love hate relationship. Afterall, the last memory Carrigan has before “joining” the Inquisition was of two arbitrators knocking her unconscious. This, coupled with the awkward relationship shared between the Adeptus Arbites, who fiercely enforce the law, and the Inquisition, who fiercely act outside of the law… things can get uncomfortable at times. Of course any animosity is quickly dispatched once times get serious. Carrigan requisitioned Jacks’s service during a mission to put down a nearly planet-wide riot, after seeing his people skills… both diplomatic and more martially minded. Since then, time has come where more than once Carrigan relied on Jacks for advice when dealing with local law enforcements, and for his combat powers when dealing with heretics.

”Mkoll, Sgt of Scouts, Tanith First and Only,” the man stood with a salute. Those were his first words to her after Carrigan enlisted the assistance of a trained wilderness scout to help her hunt down a few mutants created by a rogue psyker. She wasn’t really a forest girl, afterall. After spending a few weeks in the forest together, the two forged a close professional bond and he never managed to get them lost. As well as being a fine navigator, Mkoll is a great shot and can hold his own in hand-to-hand combat as well. The only member of her retinue that left behind a life to which he was strongly attached and to which he someday hopes to return, his requisition was one of the first honestly difficult decisions Carrigan had to make as an Inquisitor. But until such time as she can find a replacement equal to his abilities, Mkoll was to remain her acolyte. A position he, as a pious man (not to mention there could be far worse fates in the universe) gladly accepted.

Arcturius was the first member of the Adeptus Mechanicus to officially join Carrigan’s retinue. Sure a few of the Tech-Priests aboard the Black Ship would follow her once they reached Terra, but Arcturius knew his destiny was connected to the Inquisitors. When Carrigan became an Inquisitor, Rykehuss commissioned her swords to be specially made on Mars, the original forge world and headquarters of the Adeptus Mechanicus. When time for delivery came, Arcturius’s number was randomly selected. After delivery, Carrigan asked Arcturius to help out and perform some minor repair work on her servitors, as there was a shortage of Tech-Priests on the Black Ship. Noticing how much he enjoyed it, she contacted Mars to make an official request for requisition. The Cult Mechanicus is one of the few orders of the Imperium where the Inquisition respects autonomy. After some paperwork, Carrigan’s astropath informed her that the Mars administration granted the request. Arcturius was officially her acolyte.

Ghustel Bhelel was a simple man, born to a simple world. He was given to the Imperial Guard as part of the Imperial tithe, but never quite fit in. Besides being born to a very primitive planet, Ghustel had a dislike for conformity. While most citizens would be shot for such thoughts, Ghustel kept them to himself, and was a beast in melee combat – a trait which buys one a little leeway. Inquisitor Carrigan snatched him from the ranks of the Imperial Guard after fighting alongside his former regiment during a witch hunt. She noted both his primal instincts, and his uncomfortable nature in the military uniform. Ghustel, though he had no choice in the matter, welcomed the change. Carrigan doesn’t treat him like a pawn, a luxury few Guardsmen can enjoy. All she asks of him besides unyielding loyalty is that he train mercilessly and shave often.


Yes, those were her most capable acolytes, and the first to be trusted to work independently. Unfortunately, there was little to be done. Her time was occupied with inventory, and her Acolytes had little to do but train and socialize. They were only a few days away from Holy Terra now, so no further stops would be made. Carrigan supposed this was as good of a time as any. She queued the loudspeaker. The calm voice of the ship’s computerized voice bellow throughout all halls of the ship. Incoming message from Inquisitor Carrigan. Beginning transmission : “Piscivorus! Get in here!” Carrigan’s awkwardly nasally voice echoed throughout the entirety of the Black Ship.

(OOC: Check your PM boxes before posting. I expect a bit of background in your post, including fleshing out how you and Carri met up. Also I think a little look into life on a Black Ship would be helpful for everyone. Black Ships are essentially flying prisons for psykers. Very bleak places, but not without the essentials of a mess hall, gym, personal quarters for each acolyte, and pretty much anything one could ask for. Also, just for flavor, I imagine Carrigan’s voice as that of Christine Cavanaugh [Google her, I guarantee you’ve heard her voice before]. You have each been on the Black Ship for at least six months now, and none of you have seen any action since you joined the Inquisition.)

Game on!

Posted on 2008-05-13 at 00:59:21.
Edited on 2008-05-13 at 01:07:31 by Admiral

Topic: RDI T-shirts
Subject: heh


I think a good bib idea would be something as simple as a cartoony baby dragon with "num nums"

Posted on 2008-05-12 at 17:54:32.

Topic: RDI T-shirts
Subject: bibs


"Bib of many stains. Got Identify?"

Posted on 2008-05-12 at 15:38:49.

 


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