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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: M&M: New Camelot Knights
Subject: Throwing my hat in...


I'll look to create the beautiful dame... likely a psy-chick to mess with your minds.



Posted on 2014-08-04 at 07:00:07.

Topic: M&M: New Camelot Knights
Subject: No worries, Al


My pleasure.

Posted on 2014-08-03 at 16:02:33.

Topic: M&M: New Camelot Knights
Subject: Roger, some suggestions


Roger,
Some suggestions on how to spend those 16 points:

ADVANTAGES

Improvised Weapons 1 rank: Allows you to pick up and use anything as a weapon, using your unarmed attack and damage. Mostly just so you can pick up a car and smash someone with it. Cost – 1 PP

Fast Grab + Improved Grab + Improved Hold + Chokehold: Fast Grab allows you to make a free grab attack after an unarmed attack; Improved Grab allows you to make one armed grabs, leaving you with a free arm to attack... also, you are not considered “vulnerable” when grabbing an opponent; Improved Hold applies a -5 penalty to your opponent when they try to escape your holds; Chokehold also you to suffocate opponents you successfully grabbed. Cost – 4 PP

Interpose: Allows you to take the hit for an Ally near you. Cost – 1 PP

Takedown 2 ranks: Every time you incapacitate a Minion, you get another free attack against another minion. You can move between attacks as long as you haven’t spent your full movement rate yet. Cost - 2 PP

Improved Smash: No penalty when you attempt to smash an object/weapon held by your opponent. Cost – 1 PP

Startle: Allows you to use Intimidation to feint in combat. Cost – 1 PP

Fearless: You are immune to fear effects. Cost – 1 PP

Instant Up: You can stand up from the Prone position as a free action. Cost – 1 PP


POWERS

If you want the Shockwave / Ground Strike Power, you have to reduce it to Rank 8... which makes the Cost – 9 PP.

A bit of Leaping is not a bad idea, if only so that you can avoid some fall damage. Rank 6 would allow you to jump 500 feet. Cost – 6 PP


SKILLS

- You could raise your Intimidation skill up (skills can have a total modifier bonus of 18... except for Close Combat and Ranged Combat)

- You could gain some ranks in some other skills. Athletics would seem natural for a Powerhouse. And Perception is always a good skill.

Peace,
Ayrn

Posted on 2014-08-03 at 07:52:55.
Edited on 2014-08-03 at 07:53:24 by Ayrn

Topic: M&M: New Camelot Knights
Subject: Roger: Powerhouse revisited


Hey Roger,

A couple things I noted on your character sheet:

1) Your attack mod and damage effect combined total cannot be more than 2x the Power Lever (or 16)... Presently, you have an Unarmed Attack mod of +8 with damage at 12 for a total of 20. You will need to decrease this by 4 by either reducing the Attack mod and/or Strength damage. The same goes for your throwing attacks.

2) Your Fortitude and Willpower defenses combined total cannot be more than 2x the Power Level (or 16). Presently, their combined total is 20, so you will need to reduce Will and/or Fort by 4.

3) Your Toughness and Parry defenses combined total cannot be more than 2x the Power Level (or 16). Presently, their total is 20. Also, the same is true for the combined total of Toughness and Dodge defenses (PL 8 = 16 combined total)... they are presently at 19.

The simple fix would be this:

- Reduce Fighting ability to Rank 4 (this also reduces Parry to rank 4 and your Close Combat [Unarmed] to rank 6)... gain 4 power points

- Reduce Dodge to Rank 4... gain 1 power point.

- Reduce Enhanced Stamina to Rank 12 (this also reduces Fortitude and Toughness to Rank 12)... gain 4 power points.

- Reduce WillPower to Rank 4... gain 2 power points

- Reduce Enhanced Strength to Rank 6 (this drops you Unarmed and Throwing damage to 10, and your effective lifting STR to 14)... gain 4 power points

- Reduce Ranged Combat [Throwing] skill to Rank 5... gain 1 power point.

Total points gained: 16 power points

16 points to spend on other stuff



Here's what your revised character sheet would look like:


CHARACTER NAME: Mr. Nobody
PLAYER: Alacrity

ABILITIES

Strength: 4/10 enhanced/ 14 lifting
Stamina: 4/12 enhanced
Agility: 1
Dexterity: 1
Fighting: 4
Intellect: 0
Awareness: 1
Presence: 1

Total Cost: 32 PP


POWERS

Super-Stamina: Enhanced Stamina 8; Immunity 12 (Cold and Heat Damage, Fatigue, Pressure); Impervious Toughness 12; Cost 40 PP

Super-Strength: Enhanced Strength 6, plus Enhanced Strength 4 [Limited to Lifting; Lifting STR 14 or 400 tons]; Cost 16 pp

Total Cost: 56 PP


ADVANTAGES
All-Out Attack
Power Attack
Ultimate Effort [Toughness Checks]

Total Cost: 3 PP


SKILLS
Close Combat [Unarmed] 2 (+6)
Intimidation 7 (+8 )
Ranged Combat [Throwing] 5 (+6)

Total Cost: 7 PP


DEFENSES
Dodge: 4
Parry: 4
Will: 4
Fortitude: 12
Toughness: 12/12 impervious

Total Cost: 6 PP


OFFENSE
Initiative: +1
Throw: +6 ranged attack; Damage 10
Unarmed: +6 close attack; Damage 10


TOTAL POINTS SPENT: 104 Power Points
UNUSED POINTS: 16 Power Points


Posted on 2014-08-03 at 02:21:22.
Edited on 2014-08-03 at 02:23:13 by Ayrn

Topic: M&M: New Camelot Knights
Subject: So...


You can purchase the Minion advantage X number of times. You basically a follower with X*15 PP worth of powers... you basically get to create a secondary NPC with X*15pp.

However, there are some limitations to minions. See pg 193/194 in the book for more details.

Sidekicks are also "purchased" through the advantage... they would be considered Heroic NPCs though. You only get 5PP*X rank in Sidekick advantage.

So, for example, I decide to buy 3 ranks in the Minion advantage for the 3 power points.

This means I have 15*3 or 45 points to spend on creating minions. (kind of like purchasing equipment)

You create minions just like you create your own character, purchasing them Abilities, Skills, Advantages, and Powers/Equipment.

If I'm not mistaken, you can create 1 PL (power lever) 3 minion, or 3 PL1 minions, or 1 PL2 and 1 PL1 minion... I think the only rule is that you have to use it in 15 point chunks.

So if I had a rank 3 Minions advantage, I could not create 2 minions with 22 and 23 points respectively.



Posted on 2014-08-02 at 23:59:44.

Topic: M&M: New Camelot Knights
Subject: Minions vs Sidekicks


Minions and Sidekicks are gained through Advantages aptedly names "Minion" and "Sidekick". The rules should be listed there.

Posted on 2014-08-02 at 23:21:08.

Topic: The Gobber King
Subject: Let's do this


Wembley looked around the group, surprised that for once they seemed in agreement... and with his plan.

"Alright," Wembley said with a smile, "Perhaps a couple of you want to go around the other way, just in case they are looking for a fight. That way we can attack them from both sides."

The cidal didn't wait to see if anyone thought his last idea was a good one. He simply turned back and crept as silently as he could to where the lizard men were. Finding a shadowed spot, the little mage began the incantation to put the creatures to sleep.

Posted on 2014-08-02 at 00:57:54.

Topic: The Gobber King- QnA
Subject: I think


Dudley should try his luck and test your theory.

Posted on 2014-08-01 at 21:17:55.

Topic: 3.5 Chariot Rules?
Subject: Yeah...


I'd guess it would be a handle animal skill.

Posted on 2014-08-01 at 00:36:49.

Topic: Relistan Q&A- Original Thread="DM Looking for Players"
Subject: What about...


What about setting up the tiles and then taking a picture from overhead? Putting the pitures on some photosharing place and linking to the gallery?

Peace,
Ayrn

Posted on 2014-08-01 at 00:34:49.

Topic: D&d 3.5 Campaign: The Dungeon Q&A
Subject: One question


When we reach the bottom, are we standing within the circle?

Posted on 2014-07-31 at 04:34:42.

Topic: The Gobber King
Subject: Retreat and report


Wembley watched the fasinating creatures a moment longer before returning to his companions.

"It's a pack of Slaa'kar," the cidal whispered his report. "You know... lizard men. Four of them. Pretty far from home, if you ask me, but who am I to judge, right? I'm pretty far from home too. Anyway, one of them is really, really mad, kicking things and breaking everything in its path. Maybe because he just wants to go home and does know how to get out... kinda like us too. Anyway, he's madder than a drenched fire elemental, if you know what I mean. And, they have the caretaker, the man in black. He looks pretty broken and beat up. Not sure if he's alive. If he is, I doubt he could walk away. Pretty vicious."

Wembley paused, "It's strange. When Alon grabbed a bottle last time, the whole room went dark, but the lizards trash the place and the lights stay on. I wonder why..."

"Anyway, you want to see it I can creep back and put the pack to sleep? I just learnt this great spell. A few gestures and words and it's rock-a-bye baby, nighty-night. What do you think?"

Posted on 2014-07-31 at 02:41:08.

Topic: M&M: New Camelot Knights
Subject: Yeah... so starting to figure this out...


So, here's an example of costs...

Let's say you wanted your hero to weild two heavy pistols and to be capable of firing both of them on the same round.

You would get the Heavy Pistol equipment with the Multiattack extra, which would cost 3 equipment points per damage rank (Ranged Damage = 2ep/rank, Multiattack extra = +1ep/rank). This means, at rank 4, the dual pistols would cost 12 equipment points (or 3 power points invested in Equipment with 3 equipment points remaining).

Make sense?


Posted on 2014-07-31 at 02:28:41.

Topic: M&M: New Camelot Knights
Subject: Also...


Two things:

1) If you hope to use the daggers for ranged attacks, they would also cost more... not sure how much... it would be an extra feature to the weapon.

2) I don't think you would have to pay multiple costs for the same weapon, unless have 2 weapons some how allows you additional attacks. Equipment is consider "unlimited", so puchasing "Brass Knuckles" should mean you can have brass knuckles for both your hands for the cost of 1 equipment point. The equipment merely gives you the ability to do 1 bludgeoning damage to your unarmed attacks.

Similarly, purchusing "Daggers" should only cost you 2 equipment points. You could have multiple daggers, but you can still only do 1 piercing damage.

The DM will have to figure out a way that you can become "disarmed" or "lose" your weapons... and maybe that will be reflected in the fact that you will need to buy multiple items... I'm not sure.


Posted on 2014-07-31 at 02:18:50.

Topic: M&M: New Camelot Knights
Subject: Cost


I checked the book. You actually get 5 equipment points for every power point you invest in the Equipment advantage.

So, the equipment would cost 17 equipment points or 4 power points... and you would have 3 equipment points unspent.

However, if you "silver" weapons somehow do additional damage to specific creatures, then you will need to ask the DM if there is an additional equipment point cost.

Peace,
Ayrn

Posted on 2014-07-31 at 02:07:42.

Topic: M&M: New Camelot Knights
Subject: Depends what you mean by "equipment"


Hammer,

"Equipment" in M&M does count against the 120 points. Equipment is an "Advantage" in M&M 3E, I believe... It is simply "Powers" that can be taken away from you.

So, you might had a Gun, which is just a Blast power that can be taken away.

I believe 1 PP gives you 4 equipment points.

Here's a link to the 3E M&M Hero's Handbook:

http://cs.selu.edu/~cpierson/Files/Mutants%20and%20masterminds%20Core%20Rules%203E.pdf

Enjoy!
Ayrn

Posted on 2014-07-31 at 01:40:52.

Topic: M&M: New Camelot Knights
Subject: Also... yes, Zero


Hammer,
Also, yes, Attributes, Powers, Skills, etc... all start at rank 0.

Defenses are keyed off of Attributes though, so they start at the same rank as their keyed attribute. You can purchase additional defenses to make them higher than their keyed attributes.

Peace,
Ayrn

Posted on 2014-07-31 at 00:44:34.

Topic: M&M: New Camelot Knights
Subject: Yes -- 120 points total


Hammer,

Yes, you do have 120 power point total to divide between Attributes, Powers, Skills, Advantages, Defenses, etc.

The Power Level system in M&M works out that you gain 15 power point per power level... so level 1 gains 15 points, level 5 would be 75 points, level 8 would be 120 points.

Enjoy!
Ayrn

Posted on 2014-07-31 at 00:40:28.

Topic: The Gobber King
Subject: Stealth mode


Wembley saw the mess, heard Ivan's cry, saw Crow try to scoop up the cat, and heard the Syl's request for help in scouting.

"You bet, Crow," Wembley whispered cheerfully. The cidal rogue liked being taken seriously.

Moving towards the sound of the disturbers, Wembley padded silently. His staff-sling was in his right hand, his left hand free to work the subtle gestures of a spell if needed.

As he crepted towards the sound, he tried to keep to the shadows. Like his kin, Wembley also wondered what had become of the keeper of the cellar.

OOC: Two things: 1) Wembley is looking to move silently and hide in shadows (both at 40%); 2) He is looking to use detect noise (at 40%) to try and determine what is making the noise and how many creatures.


Posted on 2014-07-29 at 04:00:53.

Topic: The Gobber King- QnA
Subject: Yes... and yes


South in this room, and if we end up in the cellar we try one of the doors we have not gone through yet.

Either East or South in the cellar area.

Posted on 2014-07-27 at 06:11:03.
Edited on 2014-07-27 at 06:11:47 by Ayrn

Topic: The Gobber King- QnA
Subject: Nope, it was south...


Ody: I checked by on this thread. Roger asked (on page 11) for clarity which portal we were taking. Archangel decided on the South portal, and the rest of us followed.

Posted on 2014-07-22 at 04:39:47.

Topic: Alder Vale Campaign Q/A
Subject: Questions


1) Onepaw's spear does not seem to be poisoned to Fenir.
2) You could camp here, it is only mid-afternoon though.


Posted on 2014-07-22 at 04:19:43.

Topic: Alder Vale Campaign Q/A
Subject: Post is up


I posted a while back... Tag! You two are it!

Posted on 2014-07-20 at 16:35:07.

Topic: Welcome to the Dungeon
Subject: Eager beaver


The nameless kobold jumped back a bit in self-preservation as the mongrel-rat made a sudden leap towards him to grab up the lantern. The lizard creature could feel the warmth inside his belly run hot, and a tongue of flame licked his lips.

"Careful, frie..." he began to say. But the shift in the ground and the appearance of a hole deeper into the bowels of this unknown place silenced him. He moved closer to the edge to peer down into the darkness, but he could not see the floor below. A lonely hemp ladder hung, leading down into the gloom.

How I wish I had some wings, the lizard thought glumly to himself.

"I shall make the climb down first," the kobold said to the group, "Unless someone else desires the honor?"

OOC:If noone objects, the Kobold shall begin his climb to the floor, keeping alert to his surroundings.

Posted on 2014-07-20 at 16:33:03.

Topic: The Gobber King
Subject: Going through the motions


Wembley nodded at the syl mage's suggestion. "I was thinking the same thing, Alan! Guess wizard's minds do think a like."

The cidal "led" the party around the bend and made his way to the southern portal. "Hopefully this takes us back to the wine cellar. Can you imagine if these portal just send you to any other portal at random? We've only seen six spaces so far and... twenty-four portals."

The little rogue paused, his faced scrunched up, as if he was doing some real serious thinking. "Hey... has anyone else noticed that each of the spaces we get sent to each had four portals? That's interesting... hmmm."

Wembley gets ready to step through the southern portal, lost his thoughts about the rooms and portals.

OOC: I'm fine with taking a different course of action. Someone will just have to call Wembley's name and tell him which portal we are taking.

Posted on 2014-07-20 at 15:54:27.

 


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