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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: SW: Dawn of Defiance Q/A
Subject: No problem...


It was good for me to look it up! Truth is, I wrote it without thinking of the rules. I wanted to give you the sense that the trooper was surprised by Karra's ferocity and so "stumbled back". I had also thought that Karra would have got an AOO if the trooper had shot at Karra while Karra threatened him, but I see now (after having read the rules) that is not the case!

Thanks for pushing me to read the rules!

Ayrn


Posted on 2009-10-13 at 20:23:44.

Topic: SW: Dawn of Defiance Q/A
Subject: Withdraw


ST1 used the "Withdraw" action as his move action, moving out of Karra's threat range. The rules for "Withdraw" are found on page 153.

Posted on 2009-10-13 at 19:58:59.

Topic: SW: Dawn of Defiance Q/A
Subject: Gotta love Admins


Just a little shout out to my administrator! She rocks!

You should have your map in your emailslot pronto!

Ayrn.

Posted on 2009-10-13 at 14:28:13.

Topic: SW: Dawn of Defiance Q/A
Subject: No luck


Sorry again. I stopped by work today, but the network was done. And, well... seeing as it's thanksgiving here, I was the only one at work. No administrator to fix the problem. Anyway, I suspect she'll have it back up and running tomorrow, so look for it tomorrow by noon EST.

Later!
Ayrn

Posted on 2009-10-13 at 04:02:05.

Topic: SW: Dawn of Defiance Q/A
Subject: Yeah...


Apparently I'm going to have stop by work today. Anyway, that will happen later this morning or early afternoon.

Thanks for your patience!
Ayrn

Posted on 2009-10-12 at 13:41:35.

Topic: SW: Dawn of Defiance Q/A
Subject: New post up


Well! You all survived round 1! Yay!

I'm trying to send the map from home (still from crosspointcrc.ca...) but if I can't, I'll look to send it out tomorrow.

More notes in the Game Thread OOC.

Ayrn

p.s. Happy Thanksgiving!

Posted on 2009-10-12 at 07:23:27.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Final Fight -- Round 1


Unencumbered and adrenaline pumping, Karra surprised herself with her quick movement and lithe grace. Looking for cover, the Cathar moved swiftly to find shelter in amongst the storage area. As she made her way around the crates, she felt her hair begin to stand on end and her gut warning her of danger…

"Oh!" Karra nearly cried out in surprise. There was a trooper already there!

Her body reacted with cat-like instincts… warrior instinct bred into her race… and her free hand snapped out, claws extended, tearing two wicked gashes along the side of the trooper’s torso. The trooper, stunned by Karra’s ferocity, stumbled back and attempted to blast the medic, but the shot merely scorched the storage container by her head.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ara’ala also sprung into action, hoping to end this fight quickly. One hand held her carbine while the other got ready to toss the…

“GRENADE!” cried out the nearest stormtrooper in warning, while blasting his acquired target.

The Arkanian took the shot square in the chest, the Imperial armor unable to defuse the damage. But as she did, she launched her own counter assault, sending the grenade towards the Captain Harnell and his troops. The stormtrooper had succeeded, however, and the blaster bolt to the chest threw off Ara’ala’s aim. The stun grenade bounced off the hanger’s far wall, off to the side of the Captain, and went exploded out of sight, behind the shuttle. To the Arkanian’s disappointment, none of the troopers seemed to be impacted by the concussion blast.

Hako’ib was quick to return fire, his pulse-wave blaster sending a devastating bolt into the nearest enemy. The blast caught the trooper also in the chest, sending him to the ground. The “good feelings” Hako’ib felt were short-lived, however, as the repulsor sled’s engine whined to life. The sled ran over the body of the prone stormtrooper with a sickening “crunch”, while it moved to engage the companions. Both Ara’ala and Hako’ib sought out cover behind the shuttle as the trooper opened up with the sled’s blaster cannon.

Phwow! Phwow! Phwow! Phwow! Phwow! Phwow! The cannon marred the surface of the hanger at the heels of the heroes’ feet but, otherwise, left Hako’ib and Ara’ala untouched.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ithiria, currently not drawing fire from the sled, rushed passed it, hoping to deal with the troopers closer to the control room while her companions dealt with the sled. She noticed one of them disappear alongside of the shuttle, while the Imperial officer moved towards the control room door. The trooper closest to the carbonite sled opened fire on the Jedi, but missed wildly. A second trooper emerged from the control room and also fired on Ithiria, however, the bolt also went wide.

[OOC: So, here’s the deal-e-o:

1) Karra hit ST1 for 7 hp damage with her claw/reactive claw combo. ST1 missed on the return fire.
2) Hako’ib hit ST2 for 10 hp damage, but not before ST2 hit Ara for 11 hp damage
3) Ara had a bad roll with the grenade. I would have added a force point if I thought it would have helped, but your rolls for damage were all “1” – ouch! Anyway, she missed.
4) ST4 ran over ST2 in the process of pursuing Hako’ib and Ara’ala. ST2 is dead.
5) ST5 has moved out of everyone’s lines of sight, so you don’t see him on the map anymore. ST7 is also on the map anymore as you can currently see him, and I didn’t want to mislead you to think that he is for sure in the control room. He could be… but might not.
6) Otherwise… map is on its way too.

Any questions? Post to the Q/A board.

Enjoy!
Ayrn.
]


Posted on 2009-10-12 at 07:15:12.
Edited on 2009-10-12 at 07:16:03 by Ayrn

Topic: SW: Dawn of Defiance Q/A
Subject: Starting fresh...


When/if you folks succeed at this scene, the next chapter lends itself to starting completely fresh (if desired)... if you decide you want to play a completely different character, the chapter can accomodate that. It's possible to keep a couple "old" characters and introduce a couple new characters, or start with a whole new party, or keep the party that we got.

However, once the chapter begins, it will be VERY difficult to add new players/characters.

That's a bit why I kinda just want to start fresh in April/May. If we get into the next chapter (which is really neat and quite different then our current one), but then put it on hold after just getting started, who's to say your lives won't have drastically changed by April/May, or that you're just not interested in starting up again.

It kinda stinks for Reralae and Loki who have just started in on this adventure. But, yeah... anyway... more thoughts on the matter?

Posted on 2009-10-08 at 16:08:05.

Topic: SW: Dawn of Defiance Q/A
Subject: Sorry... missed Reralae's question...


Reralae(and Co.): The keypad behind you is useful for opening and closing the door... but not locking it. You can attempt to "bypass the lock" at the keypad (like Ara did), but it would be tricky "disable the security system" from the keypad.

Destroying the keypad would prevent anyone from being able to open door using this keypad (or to "bypass the lock" using this keypad).

The control room computers would likely have access to changing the lock passcode for the doors, and also you would be able to put each of the keypads on "lock down" mode which would make each of them mostly inoperable (by cutting off the power to them). Someone could potentially come and supply an external power source to a keypad and open the door (if they bypassed the lock), but it would be pretty tricky.

It is possible that the deck's security station and/or maintenance room could reroute emergency power to the keypads allowing them to be operational... but that would also take a bit of time, and they would still have to bypass the lock as well.

The doors to the control room are closed. The window is tinted / reflective (someone can look out of the control room, but you can't look in) and is reinforced (so it can take a decent blast and not shatter. There are small cylinder locks on the doors (to unlock them), and a push button to open them.

The control room will also have comm equipment capable of communicating to any other station hanger, any ship near by the station, and the station's central operations' room.

The shuttle (by the way) is also equipped with a single laser cannon. It will also take 5 rounds for the ship systems to "warm up" and another 5 rounds for the engines to be ready to fire up (meaning, you can use the laser 5 rounds after you start the thing, and fly with it after 10 rounds). There is likely a passcode to start the ship up, and there may be a lock to bypass to enter the shuttle. You can't see the door, however. It is either behind the ship (likely) or on the other side (possible) or both (maybe).

I'm going to rule that the shuttle grants 3/4 cover... it's still possible that someone could shoot you under the shuttle (your legs would be exposed). Being in the shuttle grant total cover (and concealment) from those outside the shuttle as does being in the control room. The repulsor sled grants 3/4 cover to the person piloting it, except from behind (1/2 cover)

Hope that's helpful!

Ayrn

Posted on 2009-10-08 at 15:57:34.
Edited on 2009-10-08 at 15:57:52 by Ayrn

Topic: SW: Dawn of Defiance Q/A
Subject: A couple of other somewhat game related items...



First, let me say this has turned out to be a really great DMing experience for me! Thanks for contributing to that! I really appreciate your time and energy invested in this story!

Second, my wife has contracted "shingles". It's like an localized form of the chicken pox. It's decided to locate itself around her right eye. Needless to say this is quite painful for her. This means, in addition to my work schedule, I'm also filling in at home, which is a super busy place as well. I may have to drop down to 1 post a week for then next two weeks. We'll see... I'll keep you up-to-date.

Third, I'm not sure if I mentionedit elsewhere, but my wife and I are expecting our 6th child in early-mid January. Without a doubt, this means that I will be putting this game on hold come the new year, at least until after Easter.

My question is this: When/if you finish this chapter of the story (which will likely take us until the end of October), would you like to get into the next chapter, even though we won't be getting very far into the storyline (I doubt we'll even finish the first scene), or should we "call it a good day" after this chapter and start fresh in April/May? My gut feeling is the latter (start fresh), but I'm interested in your input.

Thanks!
Ayrn.

Posted on 2009-10-08 at 15:17:27.

Topic: SW: Dawn of Defiance Q/A
Subject: My assumption


I had assumed that Karra still had Ara's bag. And that she had ONLY given the medical backpack to Hako'ib.

It matters little to me if you'd like to change that, though I'd say it's Reralae's call.

Reralae: If you could let us know by tomorrow for sure, that would be awesome.

Loki: If it's turned out that she's given the bag to Hako'ib, you may edit your post... so long as it's done by Saturday night.

Thanks all!

Ayrn

Posted on 2009-10-08 at 15:03:18.

Topic: A Local Legend - Q/A
Subject: Oh! Hey!


Just saw this update here! And I was coming for different reasons...

My wife has just contracted "shingles"... blargh!

Anyway, I'll likely be out for a good week or two while she recovers.

As far as this game goes, I think I made some suggestions OOC on the previous page that went something like this:

1) Go back into the village, and talk to the fishermen to see if any of them know where we can find this Koa-tau tribe (or, at least, have spotted a Koa-tau or two). If this doesn't work, see if the man-lizards know their whereabouts.

2)Try to arrange that one of the fishermen can take us by boat to roughly where the Koa-tau hiding out.

3) Maybe see if the man-lizards work like to help us combat the Kou-tau tribe.

4) Find more underwater breathing potions?!?

Anyway... what I'm saying is, Driscoll is all good about getting the sword and slaying the infant-god!

Ladies? What do you say? Shall we get this game up and running again?

Ayrn


Posted on 2009-10-08 at 02:19:25.

Topic: SW: Dawn of Defiance Q/A
Subject: I hate initiative...


Well, I don't hate it... I just don't like how everyone rolls for initiative, sees where they end up in the order, and make their plans from there.

For me, just post IC what your character would like to do. And add a OOC with the "rules" info, like you did above, Loki.

I also decide before I roll all the tactics for the bad dudes. Then I roll initiative for all and make the combat happen in the right sequence.



Posted on 2009-10-07 at 01:42:39.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: What you've been work for


When the doors had opened wide enough for two to enter, the companions made their move and rushed into the hanger.

The massive hanger smells of exhaust fumes and coolant, and seems to see a lot of activity. Maintenance droids and automated diagnostic tools keep watch along the walls, while crates are stacked on the deck, waiting for shuttles to pick them up. Two doors lead to the hanger’s control room, which has a transparent window overlooking the hanger.

As they came in, the heroes noticed the four troopers and the Imperial officer standing to the far side of the room. The officer notices the heroes at the same time. “There they are! Get them!”

[OOC: Okay, so I made a slight edit to the bottom post. If you haven’t read this until now, don’t worry about it. You didn’t miss anything.

What you are facing here:

1 Imperial officer, 3 Stormtroopers on foot, and 1 Stormtrooper on a repulsor sled are gathered on the far side of the room. The Officer has a pistol, the 3 troopers have carbines, the repulsor sled has a medium blaster cannon plus a gun that can shoot an entangling net up to 60 ft or so.

Ara’ala and Hako’ib can see the Stormtrooper on the Cargo bay closest to you.

None of you know for certain if the two other troopers are in the control station. (you are assuming they are) It’s possible for them to be in the shuttle as well… just saying…

Fifteen minutes left for that bomb.

I need plans of attacks from each of you. Next update will likely be Sunday. Please have you updates in by this Friday, however. Thanks!

Ayrn
]


Posted on 2009-10-06 at 16:33:09.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Don't post yet... more to come...


The companions, reunited and determined, spoke briefly and made their final plans to achieve their goal – freedom. None of them had really imagined that this scenario – that they would be storming a hanger on an Imperial station with a bomb (they had set, no less) counting down in the background. Had one asked them yesterday if they could see themselves here, in this moment, they all would have likely laughed at the thought.

And yet, here they were – Ara’ala went to work on the keypad, while Hako’ib picked up Karra’s medpack to ease her load. All of them mentally readied themselves for what lay behind the hanger’s blast doors.

[OOC: Ara’s mechanic check succeeds… just.]

The Arkanian’s rough hack-in of the keypad was rewarded with a --BEEP-BEEP-BEEP-- and the hanger bay doors slowly slid open. Quickly, Ara unattached and stored her security kit. All of the companions drew their weapons, and prepared to face the enemy waiting for them on the other side.

===========================================================

[OOC:A Silver Screen Moment…]

Back in the security station, Ethan Kellar was franticly watching the monitors for any suspicious behavior. The problem was there were too many monitors for a man with just two eyes. Order had been established in the Lounge and was nearly so in Lucky Stars. Ethan turned his attention to the screens on the other side of the room.

Bantha’s balls! Where is tech support?!? he thought to himself as he hit the main control console. His eyes settled on the monitor displaying the hanger’s doors. While the rest of the hallway was clear, he noted four figures standing near the door. What the…?!

The trooper stood up to look at the screen more closely. At first, it seemed to Ethan that one of his comrades had found a few stray citizens. But then he noticed the trooper working on the doors’ keylock and one of the ‘citizens’ ignite a lightsaber. “Son of a womp!”

===========================================================


Posted on 2009-10-06 at 05:18:39.
Edited on 2009-10-06 at 16:10:08 by Ayrn

Topic: Loaded Dice: Strip #20
Subject: Congrats...


Hey! Congrats on your twentieth issue! Way to go!

Posted on 2009-10-05 at 19:22:26.

Topic: SW: Dawn of Defiance Q/A
Subject: Sorry guys...


It was my son's birthday yesterday, and we're celebrating today. I know I'm being dodgy with my own deadlines... Sorry! Bonus XP for all of you!

I'll have something up for tonight for sure.

Posted on 2009-10-05 at 13:52:10.

Topic: SW: Dawn of Defiance Q/A
Subject: Yep, yep


In my opinion, I think one could use Use Computers or Mechanics on this keypad. Both skills would require something to interface with the keypad:

Use Computers would require a computer device of some type to run a computer code cracker program.

Mechanics would do a rough hack-in using a security kit.

Hope that helps!

Ayrn


Posted on 2009-10-02 at 17:12:32.

Topic: SW: Dawn of Defiance Q/A
Subject: Just so we're clear...


As to how far into the story you can post: like I said, this will likely be a short round of "dialogue" and "reflective" posting, as you are unable to move the story past trying to unlock the door (which I assume is your plan).



Posted on 2009-10-01 at 20:15:15.

Topic: SW: Dawn of Defiance Q/A
Subject: Updates are up...


Feel free to post!

Ayrn

Posted on 2009-10-01 at 15:26:05.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Success so far


"What the hell just happened?"

"It must be those traitors after the cargo!" Ara lied, after the monitors fizzed into static. "Stay here and report it. I¡¦m going to find a techy weasel to fix 'em!"

[OOC:Yay! Natural 20! ]

"Right!" agreed Ara'ala's partner, moving over to the intercom.

The Arkanian didn't waste any time picking up her carbine and moving to the exit. As she was leaving, she heard the soldier relay his alert. "Captain, security cameras in hanger have been disabled. No doubt the work of these traitors."

--"What!?!"-- came the captain's response. --"I want this deck locked down NOW, soldier."--

"Sir! Yes, sir!"

Ara'ala exited the security station just as her partner began giving orders to put the deck on lock down, "Attention, all citizens. By order of Empire, this deck is now officially locked down. Please remain calm and stay where you are. An Imperial trooper will instruct you as to where you need to go. Please remain calm."

He continued with, "Code BLACK is now in effect. Code BLACK."

Apparently, luck was on Ara'ala's side for the moment: as she exited out of the security station, she nearly walked right into her companions. Their stormtrooper escorts were just giving them instructions.

"Looks like Gundark's going to have to wait on his rum," said the first, obviously annoyed at the chaos and panic that seemed to be erupting around them as citizens disobeyed orders and did not remain calm and still. "Come on. We'll bring you to BluRay until this mess gets sorted out."

"I'll take them," offered Ara'ala. "You two get the rest of these citizens out of the corridor."

"Alright," agreed the first.

The second soldier was all too eager to obey Ara'ala's instructions. "Let's go, folks! Move along!" he began to herd some of the panicked people towards Lucky Stars.

Without words, the reunited heroes made their way past BluRay and towards their goal -- the hanger. The soldiers who had been given watch over the cantina had moved inside, likely trying to locate those responsible for disabling the cameras. No one else hindered the companions' progress to the hanger.

Coming to the hanger doors, the heroes find that they are locked. An electronic keypad sits on the side wall.


[OOC: Alright... so, you're all back together again. Yay!

Here's the deal: You got a locked door which needs opening... and you don't have the passcode.

Also... there is a camera still recording your actions down this hallway.

Finally... no one else is around you.

Oh, wait... there's more. Two more minutes have passed by. Sixteen minutes til BOOM.

I imagine this to be a short round of posts, mostly to interact with the previous posts. And, well, someone needs to try and open the door.

Next update: Sunday night. Until then... enjoy!
]

EDIT: Fixed weird symbols in post... grrrr!

Posted on 2009-10-01 at 07:25:42.
Edited on 2009-10-01 at 07:37:12 by Ayrn

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: This post is not finished yet...


“Halt, citizens… this is a restricted deck. What’s your business?”

The party of three stopped immediately at the stormtrooper’s command. Hako’ib took the lead, following through on their plan, and adopted a stance of servitude. “Our master’s business. He’s sent us to collect a crate of Corellian rum from the main hanger.”

“Uh-huh,” replied the trooper. “And your master is…?”

“Our master is Gundark,” answered Hako’ib, bowing lowly and playing his part beautifully. “He’s the owner of the cantina on the Promenade Deck.”

“Never heard of him,” piped in the second trooper.

The first trooper ignored his comrade, and continued with his questioning, “And he needs three of you to pick up a crate because…?”

“He likes to show off his property,” Hako’ib replied, finishing the soldier’s sentence.

The second soldier snickered at the Twi’lek’s answer, obviously amused. The first seemed unmoved however. “What are you carrying?” he continued.

“Just the pistol,” Hako’ib said smoothly, before giving a nod to his companions in explanation. “The Twi’lek’s a simple dancer, and the Cathar’s Gundark’s private medic.”

“Here kitty, kitty, kitty!” catcalled the second soldier.

“Uh-huh,” replied the first, taking an opportunity to walk around and inspect Hako’ib’s companions. He stopped in front of Ithiria, placing a gloved hand under her chin and turned her head from side to side. “How long have you been with Gundark.”

Following Hako’ib’s lead, Ithiria bowed her head submissively as she replied simply, “I’m new.”

Hako’ib quickly explained, “It’s her first night. Like I said, our master likes to show off his property.”

“Uh-huh,” murmured the soldier, still checking out the Jedi. After a few moments, the trooper stepped back and said matter-of-factly, “I’m afraid your master will have to wait for his rum. The main hanger is closed.”

“My apologies,” Hako’ib bowed low again. “Is there no way he might be able to get this container? His business will suffer if he does not have it. Perhaps… perhaps, you might escort us to the hanger? I’m sure our master would be most grateful.” The Twi’lek scoundrel said this last line while giving a subtle nod towards Ithiria.

“We said it’s closed, scum,” replied the second, looking to move the rabble along.

“Wait,” commanded the first, holding his partner back, while looking towards the Jedi. “We’ll escort you.”

“Wha..?” asked the second, cocking his head towards his comrade. “But the captain…”

“The captain,” interrupted the first, “would not want them on the hanger unescorted. But he would not want one of the Emperor’s loyal citizens to suffer either.” Turning back to the companions, he continued, “So, we’ll escort you.”

“Alright…” the second said. “This way, slaves.”

The troopers took up position to escort the companions, the first soldier in the front walked slightly ahead of Hako’ib, while the second took up the rear position, keeping watch over the aliens.

The first soldier whispered to Hako’ib, “You make sure Gundark knows who helped him out. I’m expecting a little extra attention from her,” he said, indicating Ithiria, “the next time I visit.”

Hako’ib again bowed his head, hiding a slight smile on his lips. “I’m sure we can come to some suitable arrangement,” he said smoothly.

[OOC: So, this post is not finished yet... I'm waiting for a reply from Ginafae on her plans IF she succeeds in deceiving her "partner".

But let me say... for the most part, Loki, Hako'ib had this pretty much in the bag through nice rolls... here's what you managed to do:

I rolled a persausion check to see if you could shift the troopers' attitude towards you, which you succeeded to do.

I rolled a deception check to see if you could convince them you belonged to Gundark. Check!

I rolled deception checks for each of you to avoid getting searched. Ithiria failed at first, but two force points later manage to bring her score up. Karra and Hako'ib succeeded.

I rolled a persuasion check to see if Hako'ib could persuade the troopers to escort them. It rolled a natural 1 -- Ouch. I used your knack ability to reroll, and it came out successful.

So... Hako'ib has used his Knack ability and it will not be available until after you get off the station. Ithiria used up two force points.

Please wait for me to finish up Ara'ala's post before posting. Thanks!
]

Posted on 2009-10-01 at 05:57:05.
Edited on 2009-10-01 at 06:02:22 by Ayrn

Topic: SW: Dawn of Defiance Q/A
Subject: GINAFAE: If you manage to succeed...


If you manage to succeed, Ginafae, where are you going? Towards the hanger? Or away from the hanger, towards the Loyalist Lounge?



Posted on 2009-10-01 at 05:41:02.

Topic: incoming baby!
Subject: Huzzah!


...And there was much rejoicing!

Posted on 2009-09-30 at 14:45:15.

Topic: Baaaaccckkkk
Subject: More of the same well-wishes and such...


Brianna,

Really hoping that these next 4 weeks go great for you and that the antibiotics kick in and kill that infection!

Ayrn

Posted on 2009-09-29 at 18:23:12.

 


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