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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: The Gobber King- QnA
Subject: Not lost ... just crazy


Hey Al,
I have not lost interest either. Very much enjoying the game.
I've been swamped with year-end work and getting ready for baby. My posting for the next month will likely be sketchy.
My vote is to follow Gamard back as well. I'll look to put up a post yet tonight to reflect that.
Thanks for your work in this, Al! Don't give up! Don't shave your head! Don't join a cult! (think of the children!)
Peace,
Ayrn

Posted on 2014-06-20 at 03:15:52.

Topic: Traveller game interest?
Subject: July 21... some ideas


Like I said, I'm out until the end of July.

I can say that I do like space/sci-fi stories...
I can also say that I really disliked the game mechanic stuff from Traveller... but game mechanics tend to move to the back of the bus in online RP games anyway, so maybe it won't matter.

Anyway, a couple things I'd be interested in playing (maybe), when time frees up for me in August:

1) A Shadowrun game -- I haven't had the chance to play Shadowrun yet (though Brom had an AMAZING cyberpunk game for awhile), but I love the game mechanics of 4th Edition and the setting (haven't seen the 5th E stuff yet)

2) A modern or future/space tactical military/police game.. maybe Star Wars: Clone Wars or Rebellion eras. Maybe a modern "Ghost Recon"-esque type game. I would expect TONS of combat (in fact, it would mostly be running combat scenerios) with a little dialogue. More of a tactical, rapid, short posts type game. You could do this in a variety of different settings, with a variety of rule systems: Star Wars Saga Edition, Covert Ops RPG, Shadowrun... or maybe a Judge Dreadd setting? Or something like the F.E.A.R. video game... that could be interesting. Heck, you could do it with Traveller (I just don't like the mechanics)... a bunch of marines in battlesuits.

3) With Eol having a hard time getting the time for his Superheros game, I think there would likely be some serious interest in that kind of genre. The Mutants and Masterminds rule system is pretty easy and straight forward too. Could be fun...

Think that's it... for now...

Ayrn


Posted on 2014-06-19 at 22:12:44.

Topic: D&d 3.5 Campaign: The Dungeon
Subject: Standard Point Buy System


Is the starting number of points 25?

Posted on 2014-06-15 at 06:36:02.

Topic: Traveller game interest?
Subject: Pulling out


Work has just picked up crazy for me for the next week (or 2) and I anticipate baby 8 arriving by the 24... then vacation and family time for 3 weeks or so.

So, I'm out until July 21 likely

Posted on 2014-06-08 at 05:40:45.

Topic: Traveller game interest?
Subject: Totally fine...


Thanks, Alacrity, for letting us know on the front end. No worries about not getting the game off the ground. Thanks for giving it your best shot!
Peace,
Ayrn

Posted on 2014-06-03 at 19:12:09.

Topic: Traveller game interest?
Subject: You are correct...


That is a pic of Ellie from Borderlands 2. I've never played the game, so I only know her from the images and the short youtube clip I watched... "Ellie: Likes Cuddling, Murder"... hehe. Has kind of a southern/hill-billy accent.

Anyway, I would likely play her similar to Ellie... confident, lusty and "fat positive"... I envision one of her signature remarks might go something like, "Mmm-mmm! Honey, I could eat you with bacon! Yum!"



Kinda like a cross between Kaylee from Serenity, and Fat Amy from Pitch Perfect.

Ayrn

Posted on 2014-05-25 at 02:51:21.

Topic: Traveller game interest?
Subject: I'm still coming...


I've been delayed with finding my son... man, that kid gives us the run around.

Anyway, still trying to decide between two characters:

1) A suave trader (Marketer/Fence)
2) A tough mech (Marine -> Junk Dealer or Salvage Expert

I'm leaning towards the Marine/Junk Dealer... here's a pic of her... http://media.pcgamer.com/files/2012/07/Ellie.jpg

My trader guy looks like Bradley Cooper.

A few questions:

1) I feel like I'm missing a step somewhere in the character creation process, especially in regards to skills... I'm coming up with about 3 skill points/term which would equal 12... but everyone else's characters seem to have a bunch more. Am I missing something? Also, are we starting with 4 or 5 terms? Seems half and half at the moment..

2) Am I allowed to spend all my money from mustering out on gear?

3) Also, are "Ship Shares" really worth anything in this game?

4) If I get two "armour" benefits, can I upgrade to one Battle Dress suit?

Think that's it for now. I need to swing by Toys'R'Us with my girls, eat some supper, and then I'm finishing up my character.

Thanks!
Ayrn

Posted on 2014-05-24 at 21:11:50.

Topic: Traveller game interest?
Subject: Question for Al


Alacrity, are all of Satine's 4 ranks in engineering in Jump Drives, or does she have 4 ranks in every area of Engineering? Or is it something different all together?

Posted on 2014-05-22 at 12:19:22.

Topic: Traveller game interest?
Subject: To be clear...


I was merely making a suggesting, Kaeroku. Honestly, play whatever you like. Extra hands on the engineering department are never bad in my opinion. And Gunnery might not really fit the character you had in mind






Posted on 2014-05-22 at 02:42:05.

Topic: Traveller game interest?
Subject: Skills not covered


At the moment, skills that we could use some help in are

SHIP SKILLS
- Engineer {M-Drive}
- Engineer {Power}
- Gunner {Turrets}
- Mechanic
- Medic
- Remote Operations

SOCIAL SKILLS
- Admin
- Carouse
- Persuade
- Steward
- Streetwise

OTHER SKILLS
- Navigation
- Drive
- Flyer
- Heavy Weapons

... Might I make the following suggestions:
a) Kaeroku’s character trade out 1 rank of Comm and the 1 rank in Engineering/Life Support for 2 ranks in Gunner/Turrets... also swapping the Pilot rank for a rank in either Flyer or Drive

b) Schnozzle’s character (as a scholar medic) picks up the Engineering/Life Support rank, plus ranks in Medic, Sensors, Computers, Sciences [Biology, Chemistry, Cybernetics, Xenobiology, etc], Investigate, Languages, and some social skills [Admin, Advocate, Diplomat, Persuade]
OR
If Schnozzle goes the combat medic route, pick up Medic, Engineering [Life Support], Gunnery [Turrets], Heavy Weapons, Gun Combat, Melee, maybe a few sciences, maybe Drive, Flyer, and/or Navigation too?

c) I can pick up the Mechanic/Engineering role... skills in Mechanics, lots in Engineering [M-Drives, Power], Remote Operations, some sciences, some Gun Combat and Melee


Posted on 2014-05-21 at 19:21:22.

Topic: Traveller game interest?
Subject: Any preferences?


Anyone have any preferences?
Ayrn

Posted on 2014-05-21 at 17:42:28.

Topic: Traveller game interest?
Subject: Options


I got three options on the table:

1) The connections/face guy -- he's got a little stealth, and a lot of sweet-talk. He also has a wide network of connections and allies across the galaxy.

2) The beefy mechanic -- strong and smart mechanic. Basically taking back the character I rolled up for Grugg.
Mechanics and Engineering with a little combat skill... and a monkey.

3) The hard-core PR guy -- Guns and more guns (and Gunnery... which is a skill we're missing)... think Jane and you got a close idea. Call him ship security.

I'm good with any. And they are all pretty much rolled up.

Ayrn

Posted on 2014-05-21 at 17:00:51.

Topic: The Gobber King
Subject: Bleh... I hate undead


Wembley took a moment to let his eyes adjust to the lighting in their new room. The sight that awaited didn't please him. Like the cat, Wembley had no love for the undead. It's not that I'm scared, the cidal reassured himself. They're just bleh...

"There's been a lot of bleh things around this place," Wembley murmured. "Our host really should take better care of his pets... unless... wait... what if the lady that sent the bugbears, sent these foul things too? Perhaps, his home is under attack. Maybe he even needs a rescue." The cidal notched a stone in his hoopak and let the missile fly at the rat nearest Gamard.

OOC: Not sure if Wembley has more than one shot, but he'll be firing at any rodents near the dwarf.

Posted on 2014-05-20 at 03:35:30.

Topic: Traveller game interest?
Subject: Checking around


Seems most have it at the typical 1 quare = 1.5 m / 5 ft...

Posted on 2014-05-13 at 02:26:16.

Topic: The Gobber King- QnA
Subject: Oops


Sorry, I missed that in your post.

That makes things interesting...

Anyway, Wembley's good with any door... as a player, I probably wouldn't go through the south portal, on the basis that, if the bugbears were coming to kill the wizard and came through that portal, I would guess that the wizard is not in that direction. If the bugbears just teleported into that room, then it doesn't really matter, because they haven't "cleared" anything for us.

I'd choose left or right... probably the room with the red-headed masseuse. Wembley's begun to make quite the bond with her/it.


Posted on 2014-05-10 at 22:33:09.

Topic: Tales of Alder Vale -- Spring
Subject: Meeting Tigwyn



The companions made their way down into the Quarry. The moles laboured diligently around them, a few looking up from their work to check out the travellers, fewer still giving some courtesy greeting.

After a short time, they arrived at the singular building on the floor of the Quarry – the “office” as it had been called by the mole who had given them directions. Outside, they found Master Weldon’s wagon train, his sons tending to the lizards. They indicated that they had only arrived a short while earlier and their father was in the office with Master Tigwyn.

The door to the office was open, so the companions walked in.

“Well now,” Weldon greeted them. “Me sees y’ were able t’ rouse th’ sleepy-‘eads, hmm, Ribbon? Made good time y’ did too.” Turning to Master Tigwyn, Weldon continued, “’ere are th’ young ‘uns from th’ Abbey, me tolds y’ about, Tigwyn.”

“Hmm, yeth, I thee, I thee,” the older mole, nodded his head, as he continued to pour over various maps and diagrams on his desk. “Welcome! How ith ol’ Mathter Camber doing thethe dayth?”

OOC:Assuming you answer...

“Good to hear!” Tigwyn replied. “Camber can be a bit crotchety in hith ol’ age, be he ith thuch a good friend of mine. It’th amathing a quickly the dayth go by.”

OOC:Assuming you ask him about the troubles they’ve faced in the past little while...

“Ah yeth, yeth,” Tigwyn agreed.

Weldon interrupted, “Master Tigwyn, me shall b’ takin’ me leave now. Need t’ unload th’ supplies and b’ off once more.”

“Yeth, yeth,” Tigwyn replied, without looking up from his work. “I wath good to thee you again, friend.”

Weldon gave a courteous bow and took his leave. “Best o’ luck t’ ye all. Sounds like ye’ll all be needed it.”

“Now, where were we,” Tigwyn continued. “Ah yeth, yeth. It’th like thith. Thith scrawny little threw, Ratrug, jutht cometh boldly into the quarry latht week. He thayth, ‘The dread owl Thadow hath returned to his rootht, and demandth tribute!’

“Of courth, we all laughed at him, cuffed him about the head, and threw him out on hith furry behind. It was hilariouth…until that night!

“The horn of the night watch woke uth from out bedth, and we ran into the quarry, expecting some vermin raiderth. What we thaw filled our heartth with dread! The monstrouth owl came out of the thky thcreeching and clawing, knocking about moleth and brickth and turning over wagonth.

“If that wathn’t horror enough, that rotten little threw was thitting atop the owlth back laughing and thcreaming profanitieth.

“The next day Ratrug cometh back, all thmiles and arrogance. At first we want to kill him, but he warnth uth that if he doethn’t return to his master, Thadow, with a fat bag of gold the owl will come again. Not knowing what elth to do, we give the puke hith gold and thend him on his way.

“I thent thix of my betht moleth to Thadow’s Rootht…but none returned. They muths have made a nyth thupper for that fat owl.

“Now he threatenth to come back every new week for another bag of gold, and what can we do but comply?”

“Will you help uth?”


Posted on 2014-05-07 at 05:01:25.

Topic: The Gobber King
Subject: Wembley sleeps...


The small cidal rogue listened intently to the bugbear's story... felt a small bit of empathy for the creature as it shared it's sad (but interesting) tale.

When his life was ended quickly, Wembley turned away quietly, "Well, at least he didn't have to suffer too much in this life. Maybe it was better this way. His mistress sounds like a terrible, terrible person. I can't think why anyone would want to work for her." Turning to Gamard, he asked thoughtfully, "What do you think happens to him after death? Do you think Solanis would reward him for helping us out? I hope so... it sure was nice of him to answer your question."

Walking over to Mal, the cidal gently laid his hand the swashbuckler and said softly, "I'm glad you didn't cut him up too bad. Thanks, Mal."

Moving to the massage room with the red haired masseuse, the cidal called to his companions, "I'll take the last watch. Wake me for my turn."

Laying down on the table, he gently asked the masseuse with yawn, "Something gentle and soft please. Maybe just a light rubbing of my back, until I fall asleep."

Very soon Wembley was fast asleep....



Posted on 2014-05-07 at 04:32:13.
Edited on 2014-05-11 at 05:45:32 by Ayrn

Topic: Alder Vale Campaign Q/A
Subject: Sharing and roleplaying


Reralae, Violet and Ribbon can share a lizard. It won't go quite as fast, but definitely faster than walking... and less tiring.

Regarding roleplaying the journey to the Quarry, my last post already places you at the Quarry with a question asked to a mole miner. You are welcome to add your character's observations/thoughts during the ride to the Quarry, but as far as "action" goes, it was a uneventful yet beautiful ride to the Quarry. The ride took you down into a canyon and up out of it and up further to the crest of a tall hill. So the terrain was rough, mostly rock.

My next post will move you into dialogue with Master Tigwyn.

Posted on 2014-05-02 at 00:16:38.

Topic: Alder Vale Campaign Q/A
Subject: Lizards it is


I'm ruling you guys agree on taking lizards. Ribbon adds that riding lizards is way more exciting!

Post accordingly.

Thanks!
Ayrn



Posted on 2014-05-01 at 14:39:34.

Topic: Alder Vale Campaign Q/A
Subject: Gliding vs riding


Violet would not be able to keep up with a lizard while gliding even if she was feeling awesome and she had lots of tree cover.

And the decision is indeed between rding a lizard or walking. No wagons available.

Ayrn

Posted on 2014-04-30 at 05:59:06.

Topic: Alder Vale Campaign Q/A
Subject: Okay... here we go!


Hey guys,

Well, I'm hoping we're back on track again after this little side adventure/interlude with the bandits and the
inn.

You now have Ribbon with you, so that will give you guys a little extra help when we actually move into conflict.

You need to decide here where or not you rent lizards for the journey to the Quarry or not. They cost 2 gold pieces for each lizard needed. Make this decision here quickly, and then you can include in your posts your intereact with any lizards you rent. (I recommend renting, but it's totally up to you guys) If you do go the route of aquiring mounts, Martin gives you directions to the local stables which is overseen by a hare named Peter.

Additionally, your stay at the inn cost you 12 gold coins.

In your next set of posts, feel free to try to gather information for the miners at the Quarry. You are welcome to "create" NPCs for this, just don't include any significant response from them. For instance, I mean you could post that your character sees a mole guiding a lizard-driven cart heavy laiden with stone, and decide to ask him/her what s/he knows about Shadow. I'll fill in any information he or she shares with you.

Next update, likely Saturday.

Peace,
Ayrn

Posted on 2014-04-29 at 06:29:28.

Topic: Tales of Alder Vale -- Spring
Subject: Moving on...


OOC: For your information, Ribbon is the daughter of Machin the librarian. While she has inherited her father’s inquisitive and curious mind, she has little patience for book learning. A happy-go-lucky lass, she is probably closest in friendship with Violet, but enjoys the company of Asher and Fenir as well. She is a natural dancer, and her fighting style reflects this. Armed with a rapier, she likes to dance around her opponents and attack with a flurry of graceful jabs and parries, the ribbons in her hair twirling and whirling with her. She carries a sling as well, but uses it only to hit opponents she can’t reach. It’s quite likely that she has some form of attention deficit.

Now... on with our story...


[The Mouses’ Inn, Stormhollow, Mid-Spring, Year 54 A.R., present time, mid-morning]

Ribbon had likely made her fortieth trip around the common room, examining each of the tapestries and chairs and tables and fireplace and counter. Waiting hard, she sighed to herself. It had been good to see Oltovian, even if it had been brief. While she was glad for the surprise that awaited him back at the Abbey, Ribbon was even more overjoyed that she got to take his place. My first real adventure! she sighed again, her heart ready to burst with excitement.

Violet descended the stairs first... and was nearly tackled by her friend.

“Violet,” Ribbon nearly shrieked. “Oh! Isn’t wonderful! I’m here! The Abbott said I could come because Oltovian had to go back to the Abbey because he got guests that just arrived and Bowser thinks it’s Oltovian’s long lost brother that Oltovian didn’t even know he had. And so Father said, ‘Oh, Ribbon can go,’ probably because I had been so sad when you all left and I was left behind and he could see that so he said I could go and the Abbott said, ‘That sounds good to me!’”

Ribbon sucked in a long breath and continued, “Oh, Violet wasn’t the ride here wonderful. I got to ride one of Bowser charger lizards with some of his Snakebite troops. Oh! They can move fast! I had to hold on so tight and the wind was whipping my ribbons everywhere. Ooo! It was so exciting!”

“And now we’re here together and I made muffins and our hosts made some delicious granola. Oh! They put this syrup over it... maple, I think... mmmmmm, it’s so good! You’ve got to try it.”

OOC: Reralae, feel free to add in Violet’s dialogue.

As Asher and Fenir joined Violet and Ribbon, the little mouse warrior jumped into the arms of each of her friends and while assaulting them with a similar verbal barrage as she had given Violet.

OOC: Astrid and Bodkin, feel free to add some dialogue too... Ribbon is a primary NPC, so please don’t post dialogue or actions for her.

Ribbon will fill the group in on why Oltovian had to leave suddenly and why she is here. She will also let them know that Weldon has moved on to the Quarry without them, so they’ll likely have to walk... or try to rent lizards for the trip to the Quarry. Up to you guys... the only difference it will make is whether you show up at the Quarry around lunch or supper.


The companions did enjoy a simple yet hearty breakfast of fresh muffins and granola with maple syrup. Hot tea and fruit juices were also offered as Fenir, Asher and Violet filled Ribbon in on their adventures so far. Together, the companions decided quickly how they would travel to the Quarry before swiftly packing their belonging, not wanting to waste anymore of the day.

OOC: Let me know how you wish to travel to the Quarry in the Q/A forum.

Soon after breakfast, the companions said their farewells to Rosey and Martin and set off for the Quarry.

While it was difficult at times to navigate through the tight passage ways through the Murkenhills, it was stunning. The roadway took them over high hills where it almost felt like they could touch the clouds floating by. The journey also took them into deep valleys with tall walls of solid rock which cut out most natural light. Veins of crystal quartz would put on a sparkling and dazzling display anytime the sun did manage to break in.

Cresting the final hill, the companions were rewarded with a sight they had not seen before – the Quarry lay below, between two hills, a hole wide and deep – a testimony to mole ingenuity. From this vantage point, the group of travellers could see the moles below hard at work, some picking and hammering out the stone from the outer walls, others moving the stone by carts drawn by massive lizards, and still others chiselling and shaping the stone into smooth squares ready for use. A number of buildings lay around the outer edge, likely rooming housing for the miners.

The companions descended the hill into the Quarry. While many of the moles gave them inquisitive looks, few greeted them with more than courteous nods and hellos before going back to their work.

Ribbon asked one of the passing mole where they might find Foreman Tigwyn.

“Hrmm,” the miner replied. “Likely down in ‘is office down at th’ bottom there. Th’ only building down there. Ye can’t miss it.”

OOC: See the Q/A forum for more info...


Posted on 2014-04-29 at 06:15:54.

Topic: The Gobber King
Subject: Blah... torture... that doesn't sound like fun...


Wembley was a bit mystified when his companions began talking about cutting up the beast bit by bit.

He looking from the mage to the swashbuckler and to their captive, and back to his companions again. "Really, Mal? Are you going to cut him up bit by bit? I didn't know you were a pirate, but that does sound like a pirate-ty thing to do, I guess. Sounds messy... bleh... all that blood and guts trailing all over the place. Bleh!"

The cidal looked at his two companions to see if he had changed their minds. "You really want to do that? What will our host think? I mean, sure, we're lost. And, sure, there were those sharp claw and fang thingers. But he did give up some fine food and drink, remember? Oh! And remember that nifty gadget that cleaned and dried us? That was super swell. And, oh, what a wondrous place this has been so far... all these magical portals and neat but not real girls! ... Do you really want to spill blood and guts all over our host's floor? I don't think he'll like that. I wouldn't like that. Not one bit... of course... he does have that cleaning gadget. Oh! I would like to see that thing work it's magic again!"

"Still, I don't think we should cut him any more. Feels wrong, you know. Maybe not for pirates and syls, but for us small folk... bleh... I don't think I have the stomach for it. Doesn't make for a nice story, you know?"

"Oh! I know! I know! How about, instead of cutting on him, we tickle him instead. I heard this story once of a mighty khord captain who's forces were defending against some hidden Ungoulid warriors. He manages to catch one of the leaders, binds him up, and took the gryphon feather from his helm and tickled the creature until he squealed with delight the locations of all the enemy troops. We coule do that now, here. Less messy. Oh! And maybe the pretty redhead could help us. Just ask her to give our friend here some light touches on his belly... haha! I bet he'll be jibber-jabbering in no time!"


Posted on 2014-04-28 at 04:30:19.

Topic: Tales of Alder Vale -- Spring
Subject: Still more to come...


[Back at the Abbey, 2 days ago, around noon.]

The guests had arrived at the Abbey the same day Weldon’s wagon train had left, missing each other by four hours at most. A family of otters, refugees, from south of the Abbey accompanied by a troop of Bowser’s rapid riders.

The old hedgehog noticed the resemblance immediately between his charge and one of the lads. Questioning the otters, his suspicion was confirmed... the lad was not theirs by natural birth, but they had come upon him in the woods fifteen or so seasons ago, and took him into their care.

Take care of them, the dying lass had said to Bowser as she handed him Oltovian. The hedgehog warrior had spent some time searching the surrounding woods after that, but had found no signs of any other otter younglings. His companions had tried to ease his mind, told him the mother had probably just meant for Bowser to care for her mate and her baby, nothing more. But the old hedgehog knew in his heart they were wrong. That was fifteen seasons ago.

Now, Bowser knew in his heart, the lost child had been found, and it brought the hedgehog much joy. He put in a request to the Abbott that Oltovian be recalled home immediately. Machin offered his daughter’s services to replace the otter talespinner. “She’s been whining and complaining plenty, wishing she could be with her friends. She would be glad to go, I’m sure.”

The Abbott acquiesced and, by early morning the following day, Ribbon the mousemaid warrior was astride one of Bowser’s quickest lizards with two rapid rider escorts. They had spent last night on the road, just shy of Stormhollow, but woke up early this morning. They had the good fortune of bumping into Master Weldon as he was preparing to his wagons.

“Can’t say me seen yet today,” he said, “but they were stayin’ with me friends, ol’ Martin and Rosey.”

Ribbon made inquiries at the inn, roused Oltovian from his slumber and gave him the simple message that he was to return to the Abbey immediately. She didn’t say why, as it wasn’t included in her message. But she knew, she was so curious that way, she had found out with just a few questions. But she didn’t tell Oltovian.

She wanted to, mind you. But with the escorts, she knew she shouldn’t. Maybe I’ll tell the others when they wake up. She thought. “Oh! I’m sooo excited!” she squealed.

Waiting for her friends to wake up was trying on her already low supply of patience. It wasn’t that she was angry or annoyed with her friends... nor was she judging them for sleeping in. She was just excited...

Rosey had to stop the slender mouse lass more than a dozen times already from going up and waking them too... well, Ribbon had tried to rouse Fenir, but the badger had just shrugged her off so deep was his slumber.

“Ah-ah-ah!” Rosey said firmly, blocking Ribbon’s path up the stairs. “Your friends need their sleep. Dirty and damp, they were yesterday. Won’t be any good to you sick, so just leave them be!”

The protective hostess gave the same speech to Weldon too when he arrive.

“’ell, then,” the mole replied. “’ell them sleepy-‘eads, ‘Master ‘eldon’s moved on.’ They’ll have to catch up ‘ith me at th’ Quarry.”

“Off you go, then,” Rosey said sternly to Weldon.

“Hmmff!” Weldon grunted as he took his leave.

“Now, lassy,” Rosey turned her attention back to Ribbon. “Why do you give me a hand with the muffins. Keep those idle hands busy while we wait for your friends.”

“Oh, can we!” Ribbon asked excitedly as the older hostess led her newest guest into the kitchen.


Posted on 2014-04-26 at 20:12:30.

Topic: Tales of Alder Vale -- Spring
Subject: For Bodkin (and Astrid, I suppose)...


tap, tap, tap...

The sound of Martin’s small fist knocking on Asher’s bedroom door woke the perceptive squirrel scout from his slumber. “Uh... ‘allo?”

OOC: Insert Asher’s response here...

“Ah!” Martin says. “A good morning to you, to you, Master Asher. And a good sleep you’ve had, you’ve had indeed. The morning is wearing on, it is, it is. Mid morning, in fact.”

OOC: Insert Asher’s response here...

“Master Oltovian,” Martin begins, “has departed early this morning. Returned to the Abbey, he has, he has indeed, yes. A message came for him in the night, it did, calling him home at once.”

OOC: Insert Asher’s response here...

“Ah! Ah!” Martin continues. “Master Asher, a lass from the Abbey has arrived, has arrived she has, and is waiting for you in the common room, in the common room she is.”

OOC: Insert Asher’s response here...

“Also, ah, sorry, sorry,” the mouse host goes on. “Master Weldon sends his regrets, he does, he does. He’s said he had to move on, move on to the Quarry. Said he hopes to see you there, he does. ‘Can’t wait for sleepy-heads,’ he said, he did.”

OOC: Insert Asher’s response here...

“Oh! And, and,” Martin continues a bit hesitantly. “you should rouse your badger friend, I should think. Yes, you should. The brew was a bit too strong for the lad, it was I’m afraid.”

With that the mouse host scurried away.

OOC: Bodkin, feel free to respond as you will... Astrid, Fenir is still slumbering off the alcohol... You may take yourselves up to the point of coming down to the common room. More to come...


Posted on 2014-04-26 at 18:35:29.

 


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