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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: A Local Legend - Q/A
Subject: Yay!


An update! You rock, Almerin!

Posted on 2009-08-18 at 02:33:36.

Topic: SW: Dawn of Defiance Q/A
Subject: Keeping you in the loop


So, I'm still here and (at least for now) not hugging a toilet.

I'm gradually getting a post together that will likely end our combat scene here... not sure of the outcome yet though.

However, while my wife is nearly nursed back to health, my kids are now cycling through this wretched illness. And as I said above... I have 5... let me tell you the good times of flu season in our home!

Anyway, I'm looking to get us back on track on Wednesday. Sorry for the delays, and thanks for your patience.

Ayrn

Posted on 2009-08-17 at 17:35:48.

Topic: A Local Legend - An Audalis Short Adventure
Subject: Hope this is okay...


[OOC: I missed Brianna and DMs earlier posts... I'm hoping it is okay to back post a bit with some information...]

Driscoll listen more fully as the Priestess and the Warrior made their plans towards diplomacy. "Huh... well, I suspose it b' worth a try, hmmm. I'm thinkin' y' will b' needin' t' honey up your tongue t' even get past 'good day' with 'em man-lizards."

Gubulondil? Gubulondil? Cole wondered as he listened into the creatures' chanting. Where have I heard that word before?

When Isi made it known that she wished she knew the name of the man-lizards' god, it suddenly came together for the swashbuckler -- he remembered where he had heard the word before.

The monastery!

"That's it!" Cole said aloud. "Gubulondil! That's th' name o' their god. We read about 'im back at th' monastery, remember. Gubulondil, th' god o' th' currents. That's th' name they be rantin' and ravin' 'bout."

As Cole sat down behind and to the left of Tami, he felt a bit uncomfortable... Like swimmin' with sharks with m' trousers 'round m' ankles, came the dark thought to the Swashbuckler's mind. The beasts b' more likely t' eat us.

The pointed spears bristling just behind the old lizard priest seemed to confirm Cole's every fear.

[OOC: Just thought I'd add the info in about the god. I didn't answer the man-lizard as I thought Tami set up the deal, she should go first.]

Posted on 2009-08-14 at 15:42:11.
Edited on 2009-08-14 at 15:43:55 by Ayrn

Topic: Straight On Til Morning Q&A
Subject: Just looking over the characters...


I think Loki has a few more skills owed to him...

Clones don't get the bonus skill point, so...

[4 (class) +3 (int)]*4
+4 (class) +3 (int)
+4 (class) +3 (int)
+4 (class) +3 (int)
+3 (class) +3 (int)
+3 (class) +3 (int)

= 61

or 49 Fast Hero skill points and 12 Martial Artist skill points.

I count only 50 sp on his character sheet.




Posted on 2009-08-14 at 03:57:28.
Edited on 2009-08-14 at 04:02:49 by Ayrn

Topic: SW: Dawn of Defiance Q/A
Subject: Suffering and delays


Sorry Ginafae and Geraint. I've had a major family emergency -- my wife has the flu.

While this is a bit of an annoyance in some homes, when you have five young kids this becomes a big deal.

Anyway, I've been busy with RL work, feeding hungry mouths, nursing my wife back to health, and trying to keep up with the laundry (with moderate success).

Sorry for no post from me. I'll keep you updated as to my status.

Ayrn

Posted on 2009-08-12 at 18:59:20.

Topic: SW: Dawn of Defiance Q/A
Subject: Sorry...


Email's being crabby about big files.


Posted on 2009-08-06 at 02:50:45.

Topic: A Local Legend - An Audalis Short Adventure
Subject: Buying time for the players to think...


Driscoll regarded the warrior and the priestess as they suggested moving further away from the room with the baskets, back up the tunnel.

"A'right," he shrugged. "Back we go fer a lil conversation."

The swashbuckler moved back up the tunnel with the others.

[OOC: While it's cool that we go back up the tunnel, sooner or later we need to deal with the action in front of us. I doubt Almerin's post is going to be more than "The party moves back up the tunnel for conversation." if he posts at all.

So... what are we going to do next? Suggestions? Ideas? Probably carrying this planning phase out on the Q/A page is a good idea too. Who will begin this discussion there?
]

Posted on 2009-08-03 at 22:57:53.

Topic: SW: Dawn of Defiance Q/A
Subject: Update is up...


Finally!

Posted on 2009-08-02 at 04:29:48.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Combat, fast and dirty


[Ganga'Lor and the Twi'lek Servant]

Chaos erupts in the room as everyone looks for a target and many dive for cover. Switch's Twi'lek servant, as of yet unseen, takes aim at Ganga'Lor as the Chevin moves for cover with one of his thugs. The Chevin lucks out as his thug takes the blaster bolt straight in the chest and slumps to the floor.

Seeing itself in danger, Ganga'Lor looks to eliminate the Twi'lek threat. His first shot goes wide of his mark, glancing off the durasteel crate beside the Twi'lek. His second shot slams into the Twi'lek, knocking the servant off his feet.



[Ithiria and a couple of Thugs]

Ithiria moves to pursue Ganga'Lor herself, but finds her way blocked by two of the thugs. "Hiya, boys," she says coyly.

"You coming over t' play?" sneers the one.

"Hope you like it rou.." began the other, but his words were cut short as Ithiria's lightsaber, now ignited, stabbed through his chest with lightning speed. With eyes wide, the thug drops to the floor.

With quick reflexes, the second thug drops his pistol and draws his vibro-axe. With a roar and a mighty swing, he comes at the Jedi. The axe-head comes within an inch of her arms, but the graceful Twi'lek girl dodges the blow.

The thug's mighty-swing-turned-mighty-miss leaves him off balance. Using the advantage, and putting her full force behind her strike, Ithiria cleaves the man in two, the lightsaber cauterizing the wound as it goes -- no blood, no gore. Just a man in two parts on the floor.



[Ara and a R5-B8]

Ara'ala dives for cover as the chaos erupts around her. Tucking herself behind a group of barrels, she finds herself beside R5-B8. The astromech had thought the barrels provided a nice cover too. The droid beeps and chirps at woman [ "Don't just sit there! Shoot something, you useless bag of flesh."]

Drawing her weapon, Ara mentally preparing herself for the blood she is about to spill. Sneaking a peek around the barrel, she spots one of the thugs taking aim at Mars. And while her slender arm was quicker than the thugs, her aim was not as good -- a glance blow to the man's shoulder which caused him only to wince, before he fired a devastating shot on Mars. Ara quickly took a second shot, this time hitting the thug in the gut. Seeing the man drop, she ducked back behind the barrel again.

As she did, two blaster bolts slammed into the barrels, just above her and the droid's head. R5-B8 is already chirping Ara's thoughts [ "Hey! Didn't those shots come from our guys?... Aw, come on, now! What the frack is going...], but the droid was silenced as two more bolts slammed into it, the destroyed processors sending a shower of sparks over Ara.



[Mars and a couple Thugs]

As Ganga'Lor and his gang enters into the bay, Mars kicks the cratehe's been sitting on over and draws out his weapon kit. "Show time."

Within a matter of moments, the gun is assembled and loaded. However, when he looks up, the mercenary finds himself already a mark. Knowingly, Mars closes his eyes and braces for the bolt's impact. The shot hits him in the abdomen, burning through his armor and clothing. The pain alone nearly causes the soldier pass out.

Letting out his breath with a fierce yell, Mars returns fire, but the shot is terribly wide. A second bolt strikes his shoulder with nothing near the force of the first -- hardly noticeable compared to the burning pain in his belly.

With another roar, Mars takes a second shot, putting the bullet into the thug's throat, ending his life with a gurgle. The other thug is downed by Ara's blaster.



[OOC: Whew! Wow! This combat scene is a long time in the coming... sorry about that.

Now... some notes about this scene.

1) I made a mistake in my previous post: six thugs entered in with Ganga'Lor, not four. Sorry about that.

2) I'm sending you a battle map shortly.

- The big light blue squares are vent shafts. Fall in one of them and your character is big-time dead. Careful.

- The darker blue-ish squares are patches where the floor is very damaged. Walking through these squares counts as difficult terrain.

- The grey squares represent crates and barrels useable for cover.

- The brown squares represent either Switch's desk or the drinks cabinet.

- Each square is five by five.

- AT stands for Allied Thug... though they're not really (more on this below)

- BT stands for Bad Thug.


3) This scene is actually two rounds of combat rolled into one.

4) Ithiria took out BT#3 and BT#2 [Crit roll on the 2nd one ]. She also took no damage. There is no one standing in her way of pursuing Ganga'Lor now.

5) Ara'ala took out BT#4. R5-B8 is destroyed beside her, obviously from AT#1 and AT#2. Currently, the barrel provides no cover from their shots. She has taken no damage.

6) Mars took out BT#5. He took massive damage from that first shot [24] and that second shot nearly ended him [7]. He's moved down the condition step and has 2 hps remaining. You can both tell he is severely wounded.

7) Switch traded shots with BT#6. Both hit, neither is down. Switch didn't notice that AT#3 was also taking aim at him when AT's rifle jammed up... but Ara'ala did!

Bad Guys remaining: AT #1-3, BT#6, Ganga'Lor
Good Guys remaining: Ithiria, Ara'ala, Mars, and Switch.

9) I return on Saturday. And I hope to post an update on Saturday or Sunday as well.


Sorry for the delay again. Looking forward to your replies.
Ayrn


EDIT: Cleaned up the weird signs and symbols in my post...

Posted on 2009-08-02 at 04:07:59.
Edited on 2009-08-02 at 04:23:12 by Ayrn

Topic: The Spores of Itanlok - Second Attempt
Subject: Hey Vesper


Vesper,

Not sure if you have access to the net while you create your character, but if you do, you can get the 3.5 Paladin information online.

Here's the hypertext page:

http://www.d20srd.org/

And here's Wizard's page, where you can actually download the info and save it to your computer:

http://www.wizards.com/default.asp?x=d20/article/srd35

Ayrn

Posted on 2009-07-31 at 05:41:31.

Topic: SW: Dawn of Defiance Q/A
Subject: Apologies around...


Sorry for the delay in updating. My computer from work [the one with all the game info] crashed on Monday night. I was hoping to get it Wednesday, but it turned into today. I shall post something up in the morning.

Thanks for your posts and commitment to this game. I'm thoroughly enjoying it!

Ayrn

Posted on 2009-07-31 at 05:36:07.

Topic: The Spores of Itanlok - Second Attempt
Subject: How's this look?


Hey Almerin,

What do you think of this? I used a prestige class from Complete Divine (Radiant Servant of Pelor). If that's no good, a straight Cleric 8 will be fine. Otherwise, the rest is from the PHB and DMG, I think.

As far as posting, I'm away next week, back for two weeks, and then away for two weeks. Come September I'm home more consistantly.

Also, check your PM.

Thanks!

Ayrn


GENERAL INFORMATION

Character Name: Berodin
Alignment: Neutral Good

Class(es): Cleric 6 /Radiant Servant of Solanis 2
Experience:

Race: Khord
Gender: Male
Age: 100 y.o.
Weight: 172 lbs
Height: 4 ft 4 in
Hair: Chestnut brown with a reddish tinge
Eyes: Hazel
Skin: Ruddy


RACIAL FEATURES

Ability Adjustments: +2 CON, -2 CHA

Size: Medium

Base Speed: 20 ft

Darkvision: 60 ft

Racial Save Bonuses: +2 save vs poison, +2 save vs spells and spell-like effects

Racial Attack Bonuses: +1 attack vs orcs and goblinoids

Racial AC Bonuses: +4 dodge AC vs monsters of giant type

Racial Skill Bonuses: +2 to Appraise and Craft checks with stone and metal

Additional Features: Stonecunning; Stability; Weapon Familiarity [Khord Waraxe, Khord Urgrosh]; Move at Base Speed while in medium/heavy armor or carrying a heavy load


CLASS FEATURES

Cleric Abilities: Aura of Good; Clerical Spells; Spontaneous Casting: Healing; Turn Undead; Domains [Strength, Sun]

Radiant Servant Abilities: Turn Undead; Extra Greater Turning; Radiance; Clerical Spells; Divine Health; Empower Healing

Domain Abilities: Greater Turning [Sun], Feat of Strength [Strength]


FEATS & SKILLS

Feats: Spell Focus [Conjuration], Augment Summoning, Extra Turning, Power Attack

Skills: Concentration 11 ranks, Diplomacy 6 ranks, Heal 6 ranks, Knowledge [Religion] 9 ranks

Languages: Common, Khord


SPELLS

Domains: Strength, Sun

0 Level Spells: Detect Magic, Light, Read Magic, Resistance, Guidance, Mending

1st Level Spells: Enlarge [DS], Bless, Comprehend Languages, Divine Favor, Entropic Shield, Magic Weapon

2nd Level Spells: Bull’s Strength [DS], Aid, Spiritual Weapon, Sound Burst, Lesser Restoration

3rd Level Spells: Searing Light [DS], Prayer, Dispel Magic, Summon Monster III, Stone Shape

4th Level Spells: Fire Shield [DS], Divine Power, Tongues


EQUIPMENT

Items Worn: Full Plate +2 [5650 gp], Holy Symbol [25 gp], Cleric’s Vestments [5 gp]

Items Held: Warhammer +2 [8312 gp], Mwk Hvy Steel Shield [170 gp]

Items Carried: Metamagic Rod {Extend} [11000 gp], Wand of Cure Light Wounds [750 gp], Mwk Light Crossbow [335 gp], Bolts {20} [2 gp], Mwk Light Hammer [301 gp], 5 Sunrods [10 gp], 5 Tindertwigs [5 gp], Everburning Torch [100 gp], Holy Water Flask [25 gp], Antitoxin Vial [50 gp], Backpack [1 gp], Waterskin [1 gp], Ink & Pens [9 gp], Journal [15 gp]

Wealth: 324 gp


ABILITY SCORES

STR: 14 [+2]
DEX: 10 [+0]
CON: 12 [+1]
INT: 12 [+1]
WIS: 16 [+3]
CHA: 12 [+1]

COMBAT INFORMATION

Hit Dice: 9 + 5d8+5 + 2d6+2
Total Hit Points:
Current Hit Points:
Current Conditions:

Speed: 20 ft
Initiative: +0

FORT Save: +9
REFL Save: +2
WILL Save: +11
Additional Save Bonuses: +2 vs poison, spells, and spell-like effects

Total AC: 22
Touch AC: 10
Flat-Footed AC: 22
Additional Defenses: +4 dodge ac vs giant-types

Base Attack Bonus: +5
Additional Attack Bonuses: +1 vs orcs and goblinoids

Melee Attack Option #1: Warhammer +2; Attack +9; Damage 1d8+4/ x3
Melee Attack Option #2: Mwk Light Hammer; Attack +8; Damage 1d4+2/ x2; Range 20 ft

Ranged Attack Option #1: Mwk Light Hammer; Attack +6; Damage 1d4+2/ x2; Range 20 ft
Ranged Attack Option #2: Mwk Light Crossbow; Attack +6; Damage1d8/ 19-20x2; Range 80 ft


Posted on 2009-07-29 at 13:39:16.

Topic: SW: Dawn of Defiance Q/A
Subject: Geraint... question...


Geraint, if they don't stop but press forward to attack, is Ithiria planning on attacking one of the thugs with her saber? or the chevin?

Posted on 2009-07-29 at 08:38:31.

Topic: Fractured Shards: An Eberron game Q&A
Subject: Hey hey...


That cleric is not for me, but Bezmir.

I'm just lending a helping hand. I was going to suggest a combat healer, but Complete Divine is not on your approved book list, Jozan. So, I thought, "why not make one to do what clerics do best"... which is uber-tank munchy-munch, right?!

Anyway... it's only a suggestion. And while Jozan is being extremely gracious in letting you, Bezmir, take a adamantine full plate suit for the cost of a +1 to your magical item, I think it's a bit overkill, and you should be more than fine in your shiney, mundane full plate -- especially after you "enlarge" and "aid" and "bull strengthen" yourself and begin to stomp on all Jozan's puny pawns with your 10' reach and bulging biceps!

Posted on 2009-07-28 at 15:08:00.

Topic: Fractured Shards: An Eberron game Q&A
Subject: Sorry... baby woke up...


Anyway... here's something in brief:

Ability Scores Priority: Wis, Cha, Str, Con, Dex, Int
**with the rolls I made, it would be STR 15, DEX 12, CON 14, INT 10, WIS 18, CHA 16, and I would add the +1 stat increase [for lvl 4] to STR to make it 16.

Domains: good, war

Feats: WP[longsword], WF[longsword], Divine Vigor**, Power Attack, Divine Might**

** from Complete Warrior

Skills: Concentration 7 ranks, Diplomacy 4 ranks, Heal 5 ranks, Knowledge [Religion] 5 ranks

Equipment: +2 Longsword, Mwk Full Plate Mail, Mwk Large Shield, Mwk Heavy Mace, Mwk Light Crossbow, Bolts, other adventuring equipment


SOME NOTES:

1) Consider changing your diety to Dor Arrah, for weapon proficiency/focus in the Halberd instead, plus take Sun domain instead of Good

2) Possibly consider taking 1 level of fighter for an additional feat. If you do, use the fighter feat for Power Attack and pick up Extra Turning as your level 3 feat. Also, if you go this route, take Strength domain instead of War... well, actually it's a toss-up to me. Strength Domain offers spells not on the Cleric list. Maybe go Strength and War?

3) This is a martial/ tank build. Beef up on the armor/ defense items. If Jozan is really serious about material not mattering, go for adamantine full plate for a 3/- damage reduction. (though I think this goes beyond the "reasonable" equipment for a 4th level character.

Also, spells like aid, bull's strength, enlarge, righteous might, divine power, etc, etc are your gravy spells. Don't memorize any healing spells as you can spontaneously cast them anyway.

Hope that helps.

Ayrn



Posted on 2009-07-28 at 06:53:04.

Topic: Fractured Shards: An Eberron game Q&A
Subject: Give me 30 mins...


I should have something for you in your PM box

Posted on 2009-07-28 at 05:18:47.

Topic: Fractured Shards: An Eberron game Q&A
Subject: Do you need some more help?


Do you need some more help in creating a Cleric character in the Eberron world? I could probably come up with a base character pretty quick.

Do you know which Eberron diety or pantheon you want your character to follow?


Posted on 2009-07-28 at 04:54:54.

Topic: Fractured Shards: An Eberron game Q&A
Subject: Regarding Ability Scores and Magical Gear


As per Jozan's note in the recruitment thread, I quote:

On stats, 4d6 drop lowest, I dont want more than one stat lower then 10, and after that just play with what you roll. Also on gear just pick stuff reasonably, you dont ahve to buy stuff. If you want one magical item of +2 or two items that are +1 go ahead, and material doesnt matter.

Posted on 2009-07-28 at 04:23:39.

Topic: A Local Legend - An Audalis Short Adventure
Subject: A quick short post...


Driscoll listened and looked with awe and wonder at the sight before him. Only the sure knowledge that these beasts were liable to rip his heart out and sacrifice it on their damnable alter kept him from entering into the room for a closer look.

Having seen enough, and feeling the need to return to the lasses in the other room, Cole stealthily moved back into the tunnel.

Once back with his companions, the swashbuckler shared with them all that he had seen and heard. "Not sure what t' make o' i' all, yet... What d' y' think we ought t' do now, lasses?"

[OOC: Sorry for the short post... bit busy this week and next. Just wanted to make sure you knew Cole's intent is to come back and share everything your characters.]

Posted on 2009-07-28 at 03:44:43.

Topic: SW: Dawn of Defiance Q/A
Subject: Update is in...


... and your back in combat.

Next update will by Wednesday night. Followed by an update Saturday night (if all goes well).

Post up and good luck!

Ayrn

Posted on 2009-07-27 at 02:51:13.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Everyone wants a piece of the pie...


Switch presents his offer, and the companions seem in agreement.

“I think information can come easily, and your request is fair,” Ithiria says calmly.

“I wasn’t planning to return to Impy space anytime soon,” comments Ara nonchalantly, pausing as though thinking. “Knock off another 50 each and you’ve got a deal.”

Mars simply grunts his agreement.

“Oh,” Ara added a moment later, with a wink, “You can tell R5 that I only frack banthas on certain weekends and select Imperial holidays.”

At this, Switch laughs. It is haunting, artificial sound, but the best his voxbox can accomplish. R5 chirps and beeps as though muttering to himself**, but the protocol droid interrupts him with a light rebuke. “No need to be rude, R5. She played you well enough. Maybe teach you some manners… or at least how to keep some of your thoughts to yourself.”

Turning its attention back to the companions, Switch considered their counter-offer, “Two hundred and fifty credits for this type of information hardly seems right, even with your promise of information.” It ponders a moment longer, “Three hundred twenty-five. Three hundred twenty-five credits, plus your promise to bring me back some information of interest to me. Three hundred twenty-five credits… it’s the best I can do. I’m really just giving away the information for that price.”

“Deal,” nods Mars.

Switch’s visual sensors light up again as it leans forward in its chairs and claps its hands together, “Most excellent!”

Ara, being the keeper of the credsticks they had received from Maya, moves towards Switch to make the transaction. R5 gives the woman a beep and whirl as she approaches**. Switch takes the offered credstick while apologizing, “Ignore him, ma’am. He’s just a bit awkward in mixed company.”

To this, R5 gives a loud chirp to Switch****, but the protocol droid ignores it. “See what I mean?” Switch says, while processing the credstick at its computer. Within a moment, the transaction is complete. “There. Done.” says Switch lightly. Ara receives the stick back and returns to her seat.

“Now,” continues Switch. “About this cargo…”

The droid is interrupted, however, by the sound of blaster fire and squealing noises coming from outside the door.

Everyone in the room comes alive at the sound. Switch stands up and looks over at its twi’lek servant, nodding for him to head to the door. The twi’lek draws his blaster and makes his way over to the side of the door just as it opens.

A bulky Chevin, flanked by four humans with blasters drawn, strides in, obviously agitated. “Ganga Lor!” Switch says pleasantly. “How nice of you to drop by!”

“So, you thought you could hide your deal with the offworlders from me, droid?” the Chevin shouts in basic. “I’m tired of not getting my cut! Turn him into a scrap heap, boys!”

The human thugs turn their blasters on Switch and the companions.

[OOC: A couple of comments, noted by the *s in the IC text:

** R5’s comment roughly translates as
“Frackin’ fleshling thinks she’s funny…”

*** R5’s comment roughly translates as
“Frackin’ sack of bantha dung, should shrove my probe so far up your …”

**** R5’s comment roughly translates as
“Frackin’ doorbell.”

A now some notes about this combat scene:

1) Prior to the doors opening, you have a full round of action to prepare for battle. ( i.e draw weapons, move, etc, etc)

2) The four human thugs and the Chevin have their blaster pistols drawn. The human thugs are also armed with vibro-axes. The Chevin has no other noticeable weapons.

3) Switch [no noticeable weapons] has the Twi’lek standing by the door [with a pistol and vibro-dagger], R5 [no noticeable weapons], and three thugs tucked behind crates [2 w/ pistols, 1 w/ blaster rifle, all with vibro-daggers].

4) I’ll try to prepare a battle map either tonight or tomorrow night. Send me a PM with anemail that can receive large files, if you’d like to receive it.

5) May the Force be with you!
]


Posted on 2009-07-27 at 02:48:38.

Topic: SW: Dawn of Defiance Q/A
Subject: Trouble on the home front?


Update day, and only one post.

I will look to post tomorrow.... though it may be next Sunday. Ginafae? Skari? Post up some dialogue!

Thanks!

Ayrn

Posted on 2009-07-20 at 05:52:08.

Topic: A Local Legend - An Audalis Short Adventure
Subject: Curiousity killed the Cole?


Relax! Relax! screamed Driscoll internally as he tried to regulate his breathing and hold his body dead still. Don't move, lad!

Eternity seemed to pass by as the man-lizards continued to stand guard over the room, making all kinds of wretched sounds. Cole was sure they were debating whether human tasted better boiled or spit-roasted. Stay calm, Cole! They ain't b' gettin y' yet...

It was then the man-lizards moved out of the room they shared and into the room just ahead.

"Cole,come!" came the sweet voice of Tami in the slightest of whispers. The swashbuckler popped his head out from behind the basket and looked back at his companions. His eyes moved from them to the room into which the man-lizards had gone.

Just a quick peek, Cole thought, his carefree, curious spirit taking hold of his will. Holding up his index finger to his companions, as if to say, Give me a minute, Driscoll proceeded to creep up to the entrance way to the next "room", staying close to the wall. Once at the entrance, Cole listened intendly for sounds coming from the other room.

[OOC: If there are sounds coming from the other room, Driscoll will try to determine how many other creatures are in the other room and how far away they are by listening.

If the voices sound to Driscoll like they are more than 20 ft away, or Driscoll hears nothing, the swashbuckler will attempt to take a quick peek of the room.

If the voices sound closer than 20 ft, or after Driscoll takes a peek of the room, he will return to his companions, and rely to them what he has seen and heard (contents of baskets, the little side room, etc, etc)]

Posted on 2009-07-20 at 05:14:22.

Topic: SW: Dawn of Defiance Q/A
Subject: Twi'lek hottie?


Good question on the CHA... let's just say it's got a + modifier or two. Here's an image for you if it helps...

http://th04.deviantart.net/fs29/150/f/2008/152/5/7/Twi__lek_Male_by_artbytravis.jpg

Posted on 2009-07-16 at 07:15:17.
Edited on 2009-07-16 at 07:24:05 by Ayrn

Topic: SW: Dawn of Defiance Q/A
Subject: Yep, she does!


R5-B8 said something to the effect of "1500 credits... make these bantha-h**pers bleed..." The unit's got a bad case of potty-mouth.

Posted on 2009-07-15 at 18:27:26.

 


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