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You are here: Home --> Forum Home --> Recent posts by Bromern Sal
Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Conversation.


Day Three, Newhouse Jail, Beylix, 11:00 am

“Ah, yes. Mr. Bowman is in for murder. He claims self –defense and most of the evidence points that way but there is a slight problem of witnesses not seeing a gun in the other man’s hand and a complete lack of motivation for said man to be trying to kill Mr. Bowman. I take it you know each other? Did the Kessel run in less than 12 parses together or something like that I’d imagine,” the sheriff offered up, his sarcasm not lost on Wyatt.

“Excuse me?” John Blake interrupted, “when might we meet Mr. Pearson so we can proceed with our business arrangements?”

“Hmm?” The sheriff looked at the banker, “Oh yes. Ken, would you run out and rustle up Luke for these here gentleman?”

“Sure thing Sheriff.” Weaver replied, as he got up and headed for the door.

“That true, Bowman?” Sung kept his face impassive as he turned it once more to the prisoner. “You kill a man?”

“I did, Wyatt,” Andrew replied evenly, his eyes darting to the door where Wolf had just entered, then back to the captain’s. It was a strange position to be in for the both of them, but they were playing it cool, as though they were chatting around the kitchen table back at the ranch house. “I was playing a quiet game of poker when this fellow entered the bar. There was an unmistakable hammer draw…I don’t know if he was there to kill me, or one of the others at the table, but he was definitely there to kill someone, and had I not put him down someone else would have been fit for a pine box.”

“What about this no one else seein’ a weapon, Andrew?”

“It was in his pocket…with his hand.”

“And you ain’t never seen him before?” Wyatt pressed, positive that the law had already gone over all of this, but intent on getting his own take on the matter, and Andrew seemed willing enough to provide the information.

“Can’t say that I have.”

Captain Sung turned his attention rather abruptly from the prisoner to the sheriff. “When’s the trial, Sheriff?”

He was turning inside at the presence of a man he had last seen when his wife had been alive, and family no less. It took all of his considerable skill at distancing himself from his emotions to remain in collection of his facilities, and not let his mind wander. He knew he couldn’t just leave Bowman locked up even if the man’s story were true (which Wyatt was sure it would hold water in court). He also couldn’t be sure that the law Andrew’d be facing would be an honest one. If the fellow Andrew had killed had been someone that was favored by any in the group trying Bowman then it’d could be all over for the man. Of course, Bowman wouldn’t even consider a jailbreak—at least not as Wyatt knew him. He was too honest a man for that. Another term of jail time came to mind, but Wyatt doubted that this lawman was the type to be swayed towards releasing Bowman even if he promised to leave Beylix and not return. All the same, Sung filed that option away as something to try before any sort of jail break would be attempted.

For Bowman’s part, he had been absolutely stunned to see Wyatt walking in through the door of that jailhouse. He’d last heard Wyatt had been killed in the War…after his beloved niece had been murdered. He’d heard tell that those murders had got what was coming and that had kept him from seeking his own form of justice, but to see the living, breathing ghost of his niece’s husband stride in through the door had nearly bowled him over. He’d let Wyatt ask his questions, answering them just as honestly as he’d answered the sheriff’s—he’d never felt like lying to Sung in the past, and had liked him well enough the few times they’d had the opportunity to visit, but he wasn’t holding his breath thinking Wyatt could do anything about his current predicament. Besides, the Law would find him innocent and he’d be released in due time.


Posted on 2010-04-03 at 04:35:18.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Just added this to my site...


http://www.cafepress.com/talentedcards.439011242

I've posted by the way.

Posted on 2010-04-03 at 04:06:11.
Edited on 2010-04-03 at 04:36:00 by Bromern Sal

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I'll put him in his place...


Within my posts if you don't mind.

Posted on 2010-04-02 at 00:47:39.

Topic: Important News
Subject: Never take anything seriously on the Inn on April 1st.


Not even the claim that Al was joking, and Olan playing along. I happen to know that they've been talking about this day for some time as I've been consulted...

Oh. No one's buying in anymore? I arrived too late to join in the fun? *Sighs*

Posted on 2010-04-02 at 00:46:43.

Topic: Continuing Where We Last Left Off Q&A
Subject: It is usually...


Twelve for a quorum, I believe.

I'm in!

Posted on 2010-04-02 at 00:41:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Alternatively


I could NPC Andrew until YeOlde returned. We've discussed his past a little in conjunction with Wyatt.

Posted on 2010-03-31 at 21:31:33.

Topic: Pretty pictures...
Subject: I like it.


Way to go!

Posted on 2010-03-31 at 06:35:22.

Topic: I Love Awesome Tabletop!
Subject: Sufficiently chastised.


OK, I'll make it a blog article.

Posted on 2010-03-29 at 18:45:03.

Topic: I Love Awesome Tabletop!
Subject: I Love Awesome Tabletop!


This has absolutely no relevance to any game being held on the Inn. As a matter of fact, it really isn't about much of anything of consequence. I just had to share the experience I've had with my past two tabletop games.

Now, I've been running the same core group of players through various campaigns for the better part of 24 years ...seriously. My long-time friend who actually introduced me to RPGs, his wife, and now my two eldest sons are our current player group. We play using my own concocted rules meshing FUZION and D20 together so I can avoid the(warning: harsh opinion pending) idiotic rules inherent within the D20 systems, and the strange malfunctions found within basic FUZION rules making the game more personality-based and not so number oriented. For new players (my sons) this has been where they cut their teeth on RPGs, and I'm proud to say that I'm grooming them to be role-players, not rule-players.

In any case, there are always lulls with gaming groups as real life gets in the way of entertainment and such. Over the past few months I've felt that this has been the predicament my tabletop group has been facing as they all started out with new characters, we transitioned into my new rules, and we moved from the Forgotten Realms to my own campaign setting. This combined with the challenges of real life, resulted in some pretty rocky gaming sessions over the past year or so that have actually made me uninterested in preparing for each game (I'd normally spend a couple of hours over the course of two weeks preparing for the games as we got together every two weeks). Last week it changed.

My eldest (known around the Inn as Ts'Ah) decided that he didn't want to play his "boring old fighter" anymore and wanted to introduce a new character. The problem was that the party was already en route between locations where it made sense for me to introduce that character and remove his current one from play. I could tell, however, that he really was quite intent on this new character being brought into play and since our time was drawing short I was trying to hurry the party forward to the main city before the session ended so that he could at least introduce the character as we'd previously established. However, there were a few more obstacles planned for them to overcome before they did so, and one such obstacle was the retrieval of a dangerous, evil artifact that had been recovered by their party from a ruined temple, then stolen from them by a wolf in sheep's clothing who had a couple hours head start on them in his escape. As it turned out, the thief was delivering the artifact into the hands of those they were most trying to keep it from: a small army of about 150.

The setting that the party found themselves in for that particular confrontation was at the top of a 200 foot hill with a steep incline serviced by ancient stairs at the bottom of which was a mile wide valley. Center in this valley was a small ruined archway, and on the opposite side, the stairs continued up into the jungle once more. But this wasn't all. The thief was 150 feet down the stairs, and the 150+ enemy force was at the foot of the stair waiting for the delivery. It seemed a rather daunting task, but the party was fully prepared to see if the Dice Gods favored them, and quickly concocted a plan that killed the thief (thus stopping the artifact's progress towards the enemy force), and sent an invisible, flying magic-user after the artifact while the rest of the party tried to distract the enemy force long enough for the ruse to work.

That's when my friend's wife had the idea that turned the whole session on its ear in a very good way...and I wish I'd have thought of it on my own.

To truly understand the genius behind this you have to understand that my world is riddled with gateways and portals that offer opportunity for things to come and go from other planes, dimensions, and geographical locations around the world. Ts'Ah wanted to play a character whose race originated an ocean and half a continent away from where the rest of the party was, and the way we were going to introduce him involved them meeting at the epicenter of magic and trade within the world which happened to be where the campaign is being run and the other characters would be. We'd figured it made sense that he'd found his way there after developing an elaborate character history that forced his constant movement in that direction. However, at this point, my friend's wife just casually stated, "Wouldn't it be funny if Ts'Ah's character just happened to appear through a portal right at the location of the artifact and was able to bring it to us?"

OK, so this sounds like it is leading up to meta-gaming, right? Only, in my game, I've adopted the Firefly rule that I call Creative Currency which promotes player involvement in the storyline in a way I've never seen before in any other system (it's called something different in the Firefly system). I like the players getting involved, challenging me by helping to develop the story through character play, changing dice rolls when necessary through the expenditure of hard-earned creative currency, etc., and when she suggested this a mental movie played out for me depicting the scene, and I wondered if it would play out as I'd imagined it. Ts'Ah seemed fairly despondent having to continue to play his current character, and the rest of the players appeared to me to be only partially invested, so I awarded my wife's friend some Creative Currency for thinking outside the box, and described the dramatic entry of my son's new character; appearing not in the magical hub as we'd originally planned, but on the step hacked out of the tropical hillside, staring down at the rather ornate and expensive-looking artifact lying at his feet (the party had already incinerated the thief) fifty feet from the large, imposing enemy force (a race that is well-known to be evil).

Ts'Ah acted in the exact way I'd expected him to with his new rogue/ranger type character which--in short hand--consisted of:

Oh! Pretty, valuable item. Mine!

Oh! A lot of baddies not too far off. Run UP the stairs!

And so, he grabbed the artifact being the first player to have their character touch it with their bare hands. He barely made his save versus possession by the artifact, and the players resolved any hesitation about having a new character join their party by being his saving grace once he arrived at the top (they had horses waiting to escape the army which was on foot having used Mount), and he had what they wanted. The artifact's natural powers protected him from the spells and arrows sent his way by the enemy, and the party made their escape.

As simple as this sounds, it involved a lot of laughter, a lot of character interaction and role-play, a few rolls of the die that required some pretty dynamic luck, and some very real danger to the characters. It was a blast, and one of the most fun-filled sessions (not to mention one of the most interesting ways for a character to be introduced to a party that I've been involved with) we've had in a while. We resolved to get together in two weeks, excited about the game we'd just played, only to have my wife (who doesn't play with us anymore) suggest we game again this weekend instead. So...

This time the gaming immediately started with character play, and maintained it throughout the six hours we gamed. It was filled with fun character interaction, great wit, and even one fantastic and amazingly lucky transaction with the die that caused all of us to do the "Oh! No way!" exclamation when it occurred, the catalyst of which was some excellent role-playing by my friend's wife (who wasn't letting the meds she was on from having a root canal done a couple of days ago stop her).

The game left me laughing and looking forward to our next session: I love tabletop gaming when it all comes together.

Posted on 2010-03-28 at 07:25:58.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Fun post!


I always love reading Sam's twitch'ness. It makes me smile.

Posted on 2010-03-27 at 05:22:06.

Topic: where did the webmaster go?
Subject: Sentiments


Everyone has already expressed the words and emotions, prayers and thoughts being sent your way (for you and your family). Don't worry about the Inn. If there's anything I can do for the Inn in your time of need that you'd otherwise handle, let me know.

Remember: it can be the most beautiful right after a storm...

Posted on 2010-03-19 at 15:20:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Heaven Help Us When He Does.


He might lock the rest of the crew up just to keep Willow as his concubine.

Posted on 2010-03-19 at 02:11:36.

Topic: Any Idea if YeOlde is OK?
Subject: Any Idea if YeOlde is OK?


YeOlde showed up all gung ho about a game literally reviving it like a phoenix from the ashes, and then before he could make his first post he vanished again. This obviously has me concerned. Anyone have any idea if he's OK?

Posted on 2010-03-18 at 06:13:33.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I posted as well.


I didn't want to delay the game either. Any word from YeOlde?

Sheriffs pump their shotguns regularly? That sounds like something for a different thread, and site!

Posted on 2010-03-17 at 16:27:27.
Edited on 2010-03-17 at 16:28:20 by Bromern Sal

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Uh...query?


Day Three, Newhouse Jail, Beylix, 10:50 am

“I’m sorry gentlemen, I thought you were together with them,” the deputy said as he looked over at Wyatt and Sam while pointing the coffee pot towards the Frisco businessmen.

“They are with us.” Blake replied before Wyatt could. The captain returned his mask of indifference to its rightful place as he turned his attention to the deputy just as Shem interjected his opinion.

“Well, they’re with us but they aren’t part of us.” Shem corrected. Sung didn’t bother to correct him as he thoroughly agreed with the assessment. After all, they were passengers on Rocinante and while they were under his protection as such, Wyatt held nothin’ over for them besides such.

“I think that the arrangement and their willingness to assist in this endeavour is more than enough to show some solidarity in our businesses.” Blake retorted dismissively.

“Huh?” the deputy looked back and forth between the two men, but before further explanation could be made to the obviously befuddled man the door swung open.

Cha-chung

The sound of a shotgun pump drew everyone’s attention to the man who had just walked into the room: a balding middle age man with a gold star on his chest. Wyatt’s hand had found the smooth grip of his colt, but he hadn’t drawn being able to resist the urge the instant that shiny badge flashed in his eye.

“What I would like to know is what your business is!” The sheriff barked loudly with an English accent. “Excuse me gentleman standing near the prisoners! May I ask you to please step back and disarm yourselves before approaching your captured acquaintance? He seems like a very well mannered man but I’d rather not dangle a carrot before him or anyone else awaiting due process.” The sheriff glared at the deputy who looked sheepishly towards his shoes before turning back to his previous task and offering up an excuse to the troop from Frisco.

“Sorry folks. I should have said something but my attention was diverted. Just step back over here and put the guns on the counter if you want to speak to Mr Bowman.”

Wyatt stepped back a respectable distance, but made no move to disarm himself. Instead, he took in the nicely dressed sheriff with an appraising eye, like he might be looking at a new part for Roc. He placed the weapons on the man, both carried and strapped, and tried to gauge the man’s ability by the way he carried himself. The whole while absolutely positive that the sheriff took notice of the scrutiny—and the refusal to disarm—but chose to impart his attention on the businessmen instead of addressing that particular situation for the moment.

“So what’s your story?” The sheriff asked of the three men, his lilting accent hanging in the air momentarily while they individually concocted their answers.

“They want to hire Luke to be their sheriff in their hometown” the deputy called over before anyone could reply.

The sheriff passed his gaze between the deputy and the businessmen, back again, his face changing from its harsh glare to joy, “Really! Well I can’t say that you’d find a better, more upstanding individual. Would you like coffee? Something harder perhaps after all, it is a bit of the celebration.”

Though Wyatt’s face remained impassive, his inner eye narrowed. It really didn’t concern him all that much who took the post of Lawman in Frisco so long as he got paid and could pick up some new cargo keeping them that were important to him flying and fed. It was instinctual really; that feeling that something was amiss.

First there was Bowman all locked up pretty like, and then there was the fact that for all they were sayin’ the pair o’ lawmen standing in the room with them were awful eager to get rid of this Luke fella. To Wyatt’s mind, if a person was worth their salt then there weren’t no way he’d want to be rid of them ‘less something was broke.

“Pardon, Sheriff,” Sung interjected as he waved off any offer of drink and decided to wait upon meeting this Luke character before folding, or showing his cards. “This feller you have in your mighty fine hospitality…what’s he being duly processed over? If’n you don’t mind me askin’, that is.”


Posted on 2010-03-17 at 16:26:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I'm sorry to hear that.


No pressure if you're sick, my friend.

Posted on 2010-03-14 at 22:07:10.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Update soon?


Pleeeeeeeease?

Posted on 2010-03-13 at 20:17:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good plan!


This is why they pay you the big bucks.

I wonder what happened to him. YeOlde was in frequent communication with me concerning his post and what knowledge would be had between the characters, and then...nothing. I hope he's OK.

Posted on 2010-03-11 at 18:42:29.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Yup! What he said...


YeOlde and I were working through some logistics concerning how much we wanted to post and what we thought would slow down game play. He should have his post up pronto.

Posted on 2010-03-06 at 08:01:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I'd say you are!


Nice post! I'd say that you're in his head just fine, and you recalled a lot more in your post than I'd remembered. I had completely forgotten the mistreatment of Ma. Now I want to make sure at least one passenger doesn't make it back with us...

Posted on 2010-03-05 at 17:25:51.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I have posted.


I've gone an' done it. I've posted.

Posted on 2010-03-01 at 18:48:43.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Meet and Greet


Day Three, Newhouse Jail, Beylix, 10:46 am

“…Let me say that you couldn’t find a more…ah…dedicated lawman as a sheriff. You want coffee?”

Wyatt stepped inside the law office just in time to catch the last statement, his booted feet hitting the wood floor with heavy thuds. John, CC, and Sherm were already inside, and Wyatt’s previous apprehension about the three of them scootin’ off without proper protection—protection for the payment Sung was expecting upon their safe return—subsided, replaced by a swelling nervousness within his gut. This was, after all, a lawman’s domain, and Rocinante had been forced to run its share of illegal operations in its time.

Captain Sung threw a glance Sam’s way with brows coming together and thinned lips before scanning the room logging everything that could possibly be used as cover should a fight break out, ready melee weapons, or quick escape routes, waving off the offer for coffee. That’s when he noticed Andrew.

”Chou shen mao dai gu xiang.”

It took some doing to not allow the surprise he felt to register on deeply tanned face as their eyes locked. Andrew had been a relative of Eden’s…not just any relative either. Andrew had been Eden’s favorite. Wyatt had taken a liking to him as well in the short time they’d had the opportunity to converse before Andrew had kicked off planet. Once the shock dissipated at the sight of the sharply dressed man Wyatt felt awash with the harsh recognition of loss. After Eden and Summer’s deaths Wyatt had coped by turning to liquor and bar fights fueled by revenge. It hadn’t been an edifying experience and had very nearly cost him his life. Since then, waking hours consisted of a constant struggle not to allow himself to sink back into the depression and drink by throwing himself into the ship, crew, and whatever job they could muster. The captain had found that he needed to retire to his cabin only once he’d become so exhausted he’d fall right to sleep or else he’d find the dark shadows of his past creeping up on him through the bulkhead. The sight of Andrew Bowman and the all too familiar greeting released the demons en force, and with a vengeance Wyatt Sung could barely fight.

“Fate Gwai Ma Jeow, (threw in a monkey wrench) Sam ,” Wyatt muttered under his breath as he took a second to shore up against the onslaught of emotion he suddenly felt. Stepping away from the rest of the group towards the cell, he surprised even himself as he found a soft smile.

”Rung Tse Fwo Tzoo Bao Yo Wuo Muhn! (Merciful Buddha protect us!) If it ain’t Mr. Andrew Bowman,” Wyatt drawled easily enough stopping a couple of paces from the bars so as not to provoke a reaction from the lawman, the smile still on his face. Tilting the brim of his hat back to reveal his eyes and forehead, he glanced back at Sam. “This here’s one of the last people I’d ever expect to find in a ruttin’ jail cell, Sam. Andrew’s about the most honest Wong Ba Duhn I’ve ever met.

“Yer too Shwie (handsome) to be rottin’ away in this dump, Andrew. What’re they holdin’ you for?”

Posted on 2010-03-01 at 18:33:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Poor kid!


I'll pray for him to get better soon, and for the family to not contract said flu.

Posted on 2010-02-27 at 06:00:37.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Cool!


Can't wait!

Posted on 2010-02-26 at 02:19:08.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Wait for Roger


I think I'm going to wait for Roger to post the atmosphere, attendees, etc. before I respond to your post YeOlde. I like the familiarity you put into it though.

Posted on 2010-02-24 at 23:37:40.

 


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