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You are here: Home --> Forum Home --> Recent posts by Bromern Sal
Topic: Flesh & Blood - A CyberPunk Game
Subject: For those who are interested...


I've met Mike. Had lunch with him. I think any of you who are interested in understanding 'Punk should read this.

Posted on 2017-07-13 at 19:28:08.

Topic: Bring Me That Horizon Q&A
Subject: I've added another post to the game.


I felt that there needed a bit more.

Posted on 2017-07-13 at 11:39:05.

Topic: Bring Me That Horizon
Subject: More.


As the captain laid out her plans to head to the coast of America, Goncalvo made mental notes regarding the charts he would need and the route that would take them past the best ports. America promised Spanish galleons filled with gold but it was Portuguese plunder he valued most. Unfortunately, the Portuguese were focused on areas much further south. Perhaps a lone Portuguese ship might cross their path but it would be a stroke of luck. "With your permission captain, I would like to seek out other sailing masters in port and see if I can gather any new charts. It would also give me a chance to see what plans other nearby ships are making. Tongues seem to wag easily when in my esteemed company."  

--

"With your permission captain," the well-kept Portuguese sailmaster speaks up from his position at the helm a few meters behind where the officers of the ship stand. "I would like to seek out other sailing masters in port and see if I can gather any new charts. It would also give me a chance to see what plans other nearby ships are making. Tongues seem to wag easily when in my esteemed company."

Knowing that their maps and charts—really most of what they know of the Caribbean—is outdated or highly suspect, Anna cannot help but be grateful for the foresight of this man. Despite his penchant for keeping himself as well-kept as an English Lord, he does his work well and Captain Cole has found him to be an invaluable asset. Where Adamson—God burn his soul in Hell for eternity!—found Goncalvo, she can only guess, but she thanks the stars for him and his experience through every storm and every time they've entered new waters.

"You have my permission, love," she responds while turning her head slightly to the right and speaking into her blustering hair. "By all means."

The closer to the small colony they draw, the more crew gather on deck. To Ebenezer Hughes, this port o' call is both foreboding and exciting. He, like his brothers among the Dog Crew, is practically transfixed by the clay and brick, wood and cobblestone that appears to have been haphazardly strewn about the exotic island's coastline and hillside. He, most likely the same as his brothers, also takes note of the fort at the top of a nearby hill and wonders who mans its cannons and whether or not their will ever be a time when the Dog Crew need worry about it. Glancing over his shoulder, Hughes scratches thoughtfully at the scruffy beard he wears while he considers the two most powerful people on board, the Cole Sisters.

Captain Cole, strong-willed, solid, some would even say stoic, with a gruffness and quick decision-making personality is still an anomaly to him even after a year of following her across the cold waters of the Atlantic. He'd stitched her up after fights, both mortal and brawls, and has seen more of her body than any other man on board this vessel. Aside from, perhaps, Maggie Hellfire and Fin, he knew her the best and yet, he feels that he is still learning more about her every day.

Maggie "Hellfire" Cole is another matter. Where the captain is stoic, Maggie is quick to temper enough so that most of the men have realized just how to avoid poking that particular bear. There are always some whenever they pick up new crew who try to challenge Hellfire, want to take advantage of having women on board while they are out to sea—after all, there's got to be some reason for it—who quickly discover that in order to keep their giblets, they'd best not press their luck. Of course, Fin in all of his darkness, was always someone to reckon with when it came to any dissent and that helps.

Taking a long moment to survey his brothers as they stand staring out at the Port of Tortuga, Hughes wonders what trouble lies in wait for those who would follow women in a Man's world. Educated in the best schools of medicine Edinburgh had to offer, Hughes had felt fairly enlightened before he had been conscripted off the Dog's first prize. But nothing had prepared him for the Coles. Nothing.

"I'm gonna git me some strong drink an' then a strong woman," Scotts rumbled at Hughes' left elbow. The brawny Irishman grins wolfishly at his more educated Celt companion showing dirty teeth through his ragged red beard. "What you gonna do first, Doc?"

"First?" Ebenezer raises his eyebrows and thoughtfully muses. "While I most certainly can understand the draw of both strengths you've endeared yourself to, sir, I shall first be attending to my duties as ship's surgeon and making certain we are stocked with the proper tools of my trade. That is what I'll be accomplishing first."

"He needs a strong woman more'n a strong whiskey," Bellfonte chimes in from the surgeon's other side and even goes so far as to give the doctor a friendly nudge. Bellfonte, being a large black man and ex-slave with a shaved head and many an African tribal scar across his broad, flat face, stands at roughly six and a half feet and is slightly more broad than most other men on the crew. Instead of a saber at his side, the heavily accented pirate carries a maul that Hughes has seen at work. Months, it took, to reconcile the barbarity of the weapon with the good-naturedness of the man wielding it.

"Perhaps I do," Ebenezer grins into the guffaws of those about him. "Perhaps I do, indeed." Continuing to scratch absently at the beard covering his left cheek, the surgeon turns his attention back to their destination. "Perhaps we all do,"

Blaze Campbell pauses on the starboard poop deck stairs and turns a gauging eye to the treeline. Pine, Palm, fruit trees of varying kinds, and obvious lumber operations. Good. he allows a soft smile to play across his face. We need it.

They hadn't taken much time to repair damage from two prizes ago as they'd ferried their way down the Floridian coast and the lumber supply they normally carry is gone. Continuing his hasty climb up to the captain's position, he pauses just shy of entering what he considers to be the blood circle of Hellfire Maggie. Snatching his hat from his head (an ingrained habit from his days in London's shipwright unions) he ducks his head enough that his dark hair—matted though is it by sweat and saltwater—falls before his face like a curtain.

"Beggin' yer pardon, Captain," he begins. "But is there a stipend fer restockin' the lumber an' fixin' the rails? There's a hole on the port bow I've got patched with tar and scraps that I'd like t' do proper."

"If the Dog ain' proper ready t' hunt, Mr. Campbell," Anna turns a calculating pale blue stare his way and despite her beauty, Blaze can't help but feel terrified every time she places those cold eyes on him. "I'll hold you responsible. Make yer arrangements with Fin. You'll ‘ave wha' ya need."

"I understand, Captain," Campbell had long ago forestalled any formality of calling either of the Cole sisters, mum, miss, or ma'am. They are Captain and Maggie when speaking to their faces and the Ice Queen and Hellfire when spoken about.

Dipping his head again, the Sun Dog's carpenter rings his cap as he makes his way around their backs between where that dandy of a Portuguese sailmaster steers and where the three officers stand. "Mr. Crowe? Uh, sir? About the needs,"

Goncalvo keeps a keen eye on the approaching dock, not at all distracted by Campbell's discussion. Timing the furling of the sails is an art and he is an artist.

"Drop all sails!" he calls as they steer into the shallower waters.

"We anchor in the ‘arbor, Mr. da Nazere," Anna barks, still looking out at the town before them. "The boys can take the longboat in."

Sounds of complaints erupt from the main deck as sailors overhear. There's one longboat on the Sun Dog and by giving this order, Captain Cole has delayed a great many men from seeking relief in a bottle or whorehouse. But, this matters not to Captain Cole. As a matter-of-fact, she has planned it this way. Rushing her crew into a new, untested settlement can only lead to trouble. Still unsure of what kind of welcome they'll receive, the red-headed beauty can only proceed with caution.

"Before any of you get other ideas," Goncalvo calls out to the men rushing up the netting to obey his orders, "furl those sails correctly and ensure they are properly lashed." He always looks after the sails for without them the Sun Dog is just a floating lump. It is the sails that capture the wind and allow the ship to fly across the waves.

Posted on 2017-07-13 at 11:38:30.

Topic: Bring Me That Horizon Q&A
Subject: The intro post is up.


Have it me maties!

Posted on 2017-07-12 at 15:21:55.

Topic: Bring Me That Horizon
Subject: Bring Me That Horizon


Tuesday, June 3rd, 1670 a.d., Tortuga (Ile de la Tortue), 10:00 A.M.

Captain Anastasia Cole is a rarity in this world for more reasons than one. First, and foremost, is her captaincy. Not many would normally allow a woman pirate on board a ship let alone follow her orders and accept her as their leader, and yet, here she is; captain of the Dutch schooner painted red and gold, crimson sails unfurled, aptly named the Sun Dog. Then there's her height. At five foot nine inches, Anna strikes a cutting figure tall and curvy hands on her hips with her booted feet a shoulder's width apart. Long red hair flows in the westerly breeze billowing out from beneath her fancy plumed hat—a piece taken from a dandy of a Frenchman on a hunt nearly six months ago. Her white blouse hugs and swims about her upper body giving relief to the threat of a sweltering Caribbean day. On her left hip rested a saber with a steel basket, the blade hidden by a black leather sheathe of utilitarian design. Tucked into the crimson red sash tied about her midsection are two flintlock pistols trimmed in worked silver and made from a rich white oak. A blade-breaker dirk is sheathed in the outside of her right boot, polished black leather pieces that rise up to just below her knees with solid hardened leather soles and a small series of buckles that ride up the front of each to the cuffs.

Here they are, the crew of the Sun Dog, flying into the Bay of Tortuga at a little under one knot, half her sails furled, the banner depicting a dancing headless skeleton on a black field snapping from the mast over the crow's nest with near worthless blankets, linens, and clothing in the hold as a reminder of how scarce the prey had been on the journey from the western Florida coast. One scrawny little cargo sloop had crossed their path after the original target, the Belle Alamoure, failed to show. The sloop hadn't even put up a fight to satiate the bloodlust of the crew—seventy-five dirty, unwashed, and unscrupulous souls who sought wealth only to piss it all away once they hit port, then repeat the cycle again and again until a ball or a blade ended their sorry existence, or a hangman's noose.

Eyeing the fort atop the rolling Haitian hillside overlooking the ragged port community, Anna's brow creases. She's heard that pirates are welcome here, but the sight of a fort flying is always more than a little disconcerting. The tradesman she had overheard talking in the tavern at St. Augustine had revealed the constant struggle between the Spanish and the English for the region and how this upheaval lent certain freedoms to the Brethren of the Coast. News that was readily received by the captain who had determined to learn more about the Brethren and what kind of freedoms they enjoyed.

Research enlightened her to the possibility of joining with the loosely knit group of pirates who would provide fences for cargo, a port to repair the Dog when needed, respite from the harshness of the Sea, and more, all located in Tortuga.

Clenching her teeth, Captain Cole remembers how she had come to captain the Sun Dog and the tumultuous journey such a role has been as the curvature of the coastline leads them further into the Bay revealing the two smaller forts cradled amidst a series of warehouses on the hook peninsula at the mouth. It was not unlike the setup in London where she had commandeered the Dog. Could that really have been only a year ago? A few weeks hiding in a shoal-protected cove repairing the damage done to the Dog escaping the pursuing Ships of the Line had nearly cost her the captaincy—Nay! It had nearly cost her life.

Mr. David Adamson had been instrumental in putting the crew of cutthroats together to follow her bold plan in the first place, but he (like so many others) had seriously underestimated the Cole women when he thought to take the prize for himself once they weighed anchor. The crew they had hired on consisted of eighty men total. She hadn't wanted to be light on manpower when they rushed the Dog's deck that night. She also knew from experience that the optimal crew complement for a schooner such as the Sun Dog is seventy-five and expected more than a few men to fall to the blade and lose their lives to the shot of the Dutch sailors protecting the ship. She had been correct. She is rarely wrong.

Thirteen of her men had lost their lives in that skirmish. The entire original crew of the Dog had been executed. Anna had accounted for more than her share, as had Maggie, Anna's younger, more fiery sister. Mags' ferocity had made the bold red-head proud and they had celebrated their victory loudly and brazenly as they sped away from the responding Royal Navy.

As with any shipboard battle, the Sun Dog had taken damage from cannon and swivel gun fire on its way out of London Harbor. The speed of the vessel was something that Anna had heard spoken of by her crew which is what had drawn her to the Dog in the first place, and by God did she fly across the water reaching eleven knots under full sail. Escaping cost the lives of another four of her pirates. Admittedly, she is more appreciative of the number seventeen over thirteen. Omens can come in all kinds of shapes and sizes, and thirteen is a highly dangerous omen to be starting out a journey to the Americas on.

Within the cove, Mr. Campbell set the crew about the work of repairing the Dog while Anna worked with Adamson, Goncalvo, and Maggie to plot their course towards the riches of the North American shipping lanes. At least, that's what Anna thought they were doing. David had other plans.

Playing on the natural suspicions of sailors, he spent the hours away from the Cole women cultivating mistrust and suspicion amongst the crew. Just as the ship was about to set sail he made his move. Supported by almost half the men who had helped take the Sun Dog, Adamson mutinied. The quiet gray cove of the British coastline became a bloody battleground within seconds. Bodies drifted in the water spilling bright red fluid into the surf, catching on small coral and rock protrusion. When all was said and done, Adamson was dead, slain by her own sword, and the supporting crew (led to her aid by Fin Crowe) were left to pilot the Dog severely undermanned with the Royal Navy searching the seas for them.

Since then, they had managed five hauls. One had been very lucrative resulting in outfitting and refitting the Dog enough that they endured three mediocre prizes and one dismal without Anna losing the trust of her men.

Blinking the sting of the salty air from her pale blue eyes, Captain Cole returns to the present and steps to the rail of the poop deck, calling out behind her, "Take us in, Mr. da Nazare."

Creaking timber and the cries of sailors going about their work fills the air as the sailmaster sets about the task of bringing them to anchor in the harbor. Eyeing the busy wharf, Anna glances to her right and meeting a furtive look from her little sister.

"Once at anchor," she instructs. "Give the men a schedule tha' keeps fifteen on board the Dog at all times. Fifteen sober men, Mags. We're no' in familiar waters ‘ere an' I wanna see how warm it is ‘fore we dive in."

Receiving the acknowledgement she has come to expect from her kin, Cole turns to her quartermaster. "We'll set ‘bout findin' somethin' t' hunt right away, Fin. Can' afford t' have the men growin' bored. We must keep them fed. Set Cracker ‘r Simple Jack about restockin' the hold an' take the other t' find me somethin' t' hunt. Let's be quick ‘bout it.

"I'll take Mags an' seek out the contacts we need t' establish a line o' sale fer the cargo we hold now. We'll hopefully be able t' pull enough t' keep the men waist deep in liquor an' tail ‘til we have somethin' lined up."

Turning her questioning look between the two of them she asks, "Any questions?"


Posted on 2017-07-12 at 15:21:06.
Edited on 2017-07-12 at 18:23:24 by Bromern Sal

Topic: Bring Me That Horizon Q&A
Subject: Debating...


First, Welcome Elious to the crew of the Dog. His character, Blackheart, is on Stryker's gun crew.

Second, I absolutely love Whiskey in a Jar by Metallica, so thank you for sharing. And Ray Stevens is hilarious.

Third, As I'm the one handling all of the rules and such, we could actually get started with the game while I finish up the character sheets for all of you scallywags. Unless any of you have a concern with not knowing character stats and such, then I am certainly debating moving in that direction.

Thoughts?

And Keeper, I'm the one filling out the sheets as this is a game system of my own development so I don't expect any of you to spend the time to get to know it, especially during character creation.

Posted on 2017-07-12 at 10:41:25.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: So long as it isn't Rocinante that blows up...


I'm good with it.

Get feeling better and call 811 if necessary.

Call 811

Posted on 2017-07-12 at 10:35:54.
Edited on 2017-07-12 at 10:36:28 by Bromern Sal

Topic: Star Trek: the Edge of Duty Q&A
Subject: I liked and appreciate the post!


So hoping that this game doesn't die.

Posted on 2017-07-11 at 12:33:11.

Topic: Bring Me That Horizon Q&A
Subject: One character sheet delivered...


Just a few more to go.

Posted on 2017-07-10 at 22:38:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: My pleasure!


Glad it worked.

Posted on 2017-07-10 at 22:37:52.

Topic: Genesis Q&A
Subject: Ah!


There's the Grugg I remember.

Posted on 2017-07-10 at 22:37:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Check this out, Roger...


https://www.labnol.org/internet/embed-google-photos-in-website/29194/

Posted on 2017-07-10 at 19:10:34.

Topic: Bring Me That Horizon Q&A
Subject: I believe that I've resolved that issue...


Please perform a server refresh (CTRL-F5 on a PC or APPLE-F5 on a Mac) and let me know if you don't see the images now.

Posted on 2017-07-10 at 18:29:59.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Yup!


It has been. By the way, y'all done fergot to reload so I gave that allowance as you were moving down the hall. Keeper, Ghlahn is needing to reload now.

Posted on 2017-07-10 at 11:53:23.
Edited on 2017-07-10 at 11:54:19 by Bromern Sal

Topic: Flesh & Blood - A Night City Adventure
Subject: Moving right along...


West 43875 St. 52 High -- The Bartholomew School Grounds and Sewage/Runoff Drainage System | Night City Integrate | High City | UrbanZone - Day 2 (Saturday), 4:07 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

Ghlahn feels a moment of remorse as the dog tumbles, dead, but he has no time to dwell on it. The remaining sec-team member from the first team yells for help while trying to reach the safety of the building. Meanwhile, the second sec-team seems content to assess the situation. That yelling has got to stop. The sniper's scope stops on the wounded man's heart and milliseconds later a bullet flies. Ghlahn hopes the others are near their objective as it is becoming quite a party out here in the courtyard and Ghlahn does not like parties.

Discharging the shell, the round flies true and strikes the target exactly where the red-headed sniper's crosshairs align. A ghost of a tendril of smoke floats from the still open chamber indicating that the magazine of the Nomad .44 rifle he's using is empty and it is time to reload. Still checking through the rain-swept night to make sure his target is dead, M'haru Ghlahn frowns as the body (which had been thrown onto its back from the impact) rolls over again and the black clad, injured man continues to crawl away again.

Turf and water splash up as bullets from the other sec team dart about Ghlahn's position. A couple smash into the cement foundation of the mouth sending splinters and chips across his battle mask with small clinks echoing in his ears. They've located his shooting perch and have unwisely opened up on full auto with their Militech assault rifles.

* * * * *

Echo shakes her head as they hurry down the hallway after Blossom, the netrunner's words about needing to get to the security office yet ringing in her ears. When did she let herself get so flustered, so off her game? Was allowing herself to have feelings for these new friends making her a liability? Was her protective instincts going to get one or more of them hurt, or killed? She mentally and fiercely scolds herself hoping that her fears would not become reality.

Vegas is more focused on getting the advantage in the unexpected firefight with the private school's security forces than he in being aware of which office Blossom needs to access and, especially where such an office would be located. The Frank Sinatra look-alike holds back taking a defensive rear position while Blossom leads the charge to the security office. He does not lag too far behind the group, but holds a position of vanguard in case any security forces come charging down the hall behind them with guns blazing.

He takes note when Blossom slides past a particular door and points to it, silently mouthing the words, "This is it."

When they arrived at the door, Fixer immediate going to work getting out his tool for the card reader, the young nomad catches "Monsieur Love" moving towards her with an eye over his shoulder. Vegas cautiously approaches Echo, being very aware of their surroundings, making sure that no security forces are approaching, before whispering to her, "Guard Blossom when Fixer gains access to this office. I will stand guard out here and cover your backs!"

Nodding affirmative, Echo simply says, "Copy that," and moves over to the door by Blossom, determined to do her job properly, perhaps a bit quieter this time.

The Chairman of the Board has realized that Echo has an interest in protecting Blossom—maybe not a romantic interest—but an interest that he feels reveals Echo at least considers Blossom to be a friend. Friends are important in this business. Vegas thinks momentarily about his friend, Casino. They have pulled each other out of the fire numerous times. The Crooner has a momentary regret that the present circumstances have separated the two partners, but in the heat of the moment, with guns blazing and bullets flying, one does not always have the opportunity to make the choices that one would prefer to make in hindsight.

Vegas refocuses on the task at hand, dismissing any regrets or second guesses of being separated from his partner, Casino, as he searches for the best location in the hallway near the security office door to provide cover fire for the others in the group. Settling for pressing against the wall with his handgun down range, as it were, to deal with any approaching combatants.

The Dapper Solo will use everything in his arsenal to protect Blossom and ensure that she and the others would have the best odds of making it out of this predicament with the info they need to locate the missing boy! Vegas will not sacrifice his life needlessly, but he will do what is necessary to protect Blossom and give them all the best chance of making it out of this school alive and free!

He searches for any security cameras and does his best to avoid being seen, becoming one with the wall, then settles in to wait for Blossom to do her thing so they can get the info and 'Get Out of Dodge' as quickly as possible!

As everyone steps aside to let him through, Fixer un-slings the small backpack he has been carrying and starts rummaging through it, humming softly to himself. He extracts a cellphone like device with a card reader attached to some wires for the second time tonight. Pushing a button marked READ, he patiently waits for the device to do its thing, imagining murmurings of "come on," and "hurry up," from the others.

A few seconds later, a message lights up the screen INSERT BLANK. Pulling a blank card from a pocket in the rear of the device, Fixer places it in the appropriate slot and pushes the CREATE button on the device. It takes about 15 seconds and then the DONE button lights up.

Fixer removes the card and hands it to Blossom. "This will get you in," he says and then fades back down the hall near Vegas and as much into the shadows as he can manage.

Echo stands on the right of the door, card in her left hand, newly reloaded H&K MP2020 in her right, the feeling of oneness between her and her adaptive nano weapon a comfort despite this adrenalized situation. Blossom shifts the weight of her bag and scoots further to the left of the door. Her position ending up approximately two meters from the entrance and hopefully well outside of an errant bullet's blood circle. Bloodbank stands behind Echo, ready to assist if necessary, his as yet unfired Armalite 44 at ready. Fixer is next down the hall by another meter and Vegas is another meter beyond Fixer. Time is of the essence, yet haphazardly rushing into a room where a security team likely awaits is suicide. The data they have been pursuing is there on the other side of the door, waiting.


Posted on 2017-07-10 at 11:52:09.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Perhaps it was...


Due to the Holiday week. I've enough players who have posted that I'll continue the game.

Posted on 2017-07-10 at 10:22:53.

Topic: Bring Me That Horizon Q&A
Subject: Interesting...


They all show for me. Except, obviously, the two I don't have yet. Which are missing for you besides yours, Keeper? I'll figure out what's going on once I know and fix it.

As for the start of the game, I'm hoping to be able to get the ball rolling sometime this week. Working on fleshing out character sheets now so expect some emails with sheet sharing (sounds gross, but it isn't) in the near future.

Posted on 2017-07-10 at 10:21:28.

Topic: Genesis Q&A
Subject: He found the statue.


He's probably staring at it in awe.

Posted on 2017-07-10 at 10:18:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Curse them!


My preferred host has gone to costing an arm and a leg as well. Really disappointing. So, I've taken to wordpress.org and set up a free WordPress site, upload the media files, and then grab the URL to share.

Posted on 2017-07-10 at 10:18:05.

Topic: Flesh & Blood - A CyberPunk Game
Subject: *shrugs*


I'm wondering the same thing.

Posted on 2017-07-09 at 14:26:02.

Topic: Bring Me That Horizon Q&A
Subject: Bring Me That Horizon Q&A


The game is rules-based, but I'm the one who has to worry about the rules as they are of my own concoction. I call the system Reality Bites, so that might give you an idea as to how different it is from the other systems out there. A big hint is that you don't have hit points, you can be killed by a dagger to the gut, and some other very real nasty things can happen if you aren't careful with your character's actions. So, play smart.

Bring Me That Horizon

Historical Fiction: Piracy and High Seas Adventure.

The Sun Dog

Schooner


The Sun Dog's Flag



Sun Dog Decks



Sun Dog Cutaway





  • Captain - Anastasia "Anna" Cole - Player: NPC


  • First Mate - Margery "Maggie" or "Maggie Hellfire" Cole - Player: Lady Dark
     photo 48388AB3-0C82-49F3-8A57-8D583108C2CB_zpswivctrt6.png


  • Quartermaster - Findlay "Fin" Crowe - Player: Eol



  • Sailing Master - Goncalvo Goncallves d'Gafanha da Nazare - Keeper of Dragons



  • Gunner(s) - Wylie "Shark Tooth" Stryker - NPC



  • Boatswain - William "Cracker" Wiley - Nomad D2



  • Surgeon - Ebenezer Hughes - Player: NPC


  • Carpenter - Blaize Campbell - Player: NPC



  • Cabin Boy - Salazar - Player: NPC





  • Currency: Gold and silver mostly. Ratio of 1:15.

    Further breakdown of currency using the British coin system of the time:

    • 2 farthings = 1 half penny

    • 4 farthings = 1 penny designated as #d (e.g. 2d = 2 pennies)

    • 12 pennies = 1 shilling designated as #s (e.g. 2s = 2 shillings or 2 silver)

    • 5 shillings = 1 crown designated as #c

    • 4 crowns = 1 pound sterling designated as #£ (sovereign)

    • 21 shillings = 1 guinea designated as #g which is also 1 gold





    Ship's Cannons
    Each cannon is manned by two gunners, four sailors, and one artillery officers, or chief gunner, as it were. The right gunner primes the piece and loads it with powder, while the left gunner fetches the powder from the magazine and keeps the cannon ready to fire at the chief gunner's command. Three sailors stand on each side of the cannon, to ram and sponge the cannon, and hold the lantern and ladle. The final sailor on the left is charged with providing 50 bullets.

    Prior to loading, the cannon is well cleaned with a sponge to remove all sparks, filth, and dirt. The powder is added, followed by a wad of paper or hay, and the ball is thrown in. After ramming the cannon, it is aimed with the elevation set using a quadrant and a plummet. At 45 degrees the ball has the utmost range—about ten times the gun's level range. Any angle above the horizontal line is called random-shot. The chief gunner has to ensure the cannon is diligently served. Water is available to dip the sponges in and cool the pieces every ten or twelve rounds fired.

    Cannon Shot
    Round shot or solid shot or a cannonball or simply ball:
    A solid spherical projectile made, in early times, from dressed stone but, by the 17th century, from iron. The most accurate projectile that could be fired by a smooth-bore cannon, used to batter the wooden hulls of opposing ships, forts, or fixed emplacements, and as a long-range anti-personnel weapon.

    Chain shot or Split shot: Two sub-caliber round shot (a good deal smaller than the bore of the barrel) linked by a length of chain or a solid bar, and used to slash through the rigging and sails of an enemy ship so that it could no longer maneuver. It is inaccurate and only used at close range. Two-headed bullets (angels) are similar but made of two halves of a ball rather than two balls.

    Canister shot: An anti-personnel projectile which includes many small iron round shot or lead musket balls in a metal can, which break up when fired, scattering the shot throughout the enemy personnel, like a large shotgun.

    Shell: An explosive anti-materiel and counter-battery projectile, of iron with a cavity packed with a high explosive bursting charge of powder used to destroy enemy wagons, breastworks, or opposing artillery. Two types of fuses are used...
    ...impact fuses that detonated the bursting charge by percussion, and...
    ... a time fuse cut to length measured in seconds and ignited by flame from the propellant charge.

    Grapeshot: An anti-personnel weapon, similar to canister shot, but with the shot being contained in a canvas bag, and generally of a larger caliber. So called because of the resemblance of the clustered shot in the bag to a cluster of grapes on the vine. In one variation of this, the shot is held together by a coiled bar, and is spread by a fused charge in the same way as a shell. It is very effective against infantry, but its main shortcomings include very short range and ineffectiveness against infantry who have taken cover. Grapeshot is the starting point for the creation of shrapnel.

    Carcass: An incendiary/antipersonnel projectile designed to burn fiercely and produce poisonous fumes. It is constructed of an iron frame bound with sack cloth and filled with various ingredients such as pitch, antimony, sulfur, saltpeter, tallow and Venetian turpentine. It is ignited by the cannon's propellant charge, bursting on impact with the target and releasing noxious fumes while setting fire to its surroundings. It is effectively an early chemical weapon as well as an incendiary and area denial weapon. The name is possibly a reference to the medieval practice of hurling dead animals from trebuchet as a form of biological warfare, or to the projectile's superficial resemblance to a human carcass.

    Heated (or hot) shot: A process where a solid iron cannonball is heated red hot in a specially-designed wood- or coal-fired furnace and then is loaded in a muzzle-loading cannon, cushioned by a substantial thickness of wet wads, and is then fired while still red hot, at flammable targets with the intention of setting them on fire. This is a much advocated tactic (and many times a very successful one) for shore-based forts defending against attacks by wooden warships. The shot is carried on a specially designed iron barrow or two-man litter and, in the era of black-powder cannon charges contained in cloth bags, occasioned much fanfare and notice as it is conveyed to the cannon muzzle as the red-hot projectile would easily ignite any carelessly handled loose powder. Any reckless or somewhat dangerous individual who seemed to draw trouble to themselves and those around them was referred to as a "Hot Shot"

    Spider Shot: Spider shot is a chain shot, but it has many chains instead of just one. It is not often used, despite its effectiveness against small ships and morale.



    Posted on 2017-07-09 at 01:22:36.
    Edited on 2018-02-08 at 18:56:37 by Bromern Sal

Topic: Genesis Q&A
Subject: Gone.


Elvis has left the building.

Posted on 2017-07-07 at 18:05:44.

Topic: Bring Me That Horizon - Recruiting - Closed
Subject: Boatswain it is!


Congrats, Nomad. Looking forward to your character concept. Azazel, welcome to the game. I like the concept of Simple Jack as well. For the sake of assigning a role in board the Sun Dog, he'd be a boatswain as well. Though, other options for duties are possible as indicated in the PM. I've put the stamp of approvalo on Keeper's sailing master and Hammer's Master Gunner as well.

The Sun Dog is snapping up nicely.

Posted on 2017-07-07 at 00:19:07.

Topic: Bring Me That Horizon - Recruiting - Closed
Subject: Hammer and Keeper


I received the headshot and necklace, Hammer. Looking forward to seeing the concept fleshed out.

Keeper, I'm not seeing rd he email. Did you send it to my Inn email address?

Posted on 2017-07-06 at 19:55:15.

Topic: Genesis Q&A
Subject: Answer with another question...


I dare you!

Posted on 2017-07-06 at 16:38:05.

 


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