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You are here: Home --> Forum Home --> Recent posts by Bromern Sal
Topic: Star Trek: Veiled Chimera Q&A
Subject:


Still holding my breath... getting faint... 



Posted on 2019-06-18 at 17:33:38.

Topic: Firefly Serenity reboot
Subject:


I cannot see any of the pictures that have been uploaded to this thread.



Posted on 2019-06-18 at 17:33:06.

Topic: Star Trek: Hidden Depths Recruitment
Subject:


Bump.



Posted on 2019-06-18 at 10:45:18.

Topic: Firefly Serenity reboot
Subject:


I'm changing my vote: Destiny.



Posted on 2019-06-18 at 10:44:59.

Topic: Flesh & Blood - A CyberPunk Game
Subject:


I'm going to attempt to grab the time to update the game in the next day or so. Keep your fingers crossed.



Posted on 2019-06-17 at 22:07:38.

Topic: Star Trek: Hidden Depths Recruitment
Subject:


I am reopening recruitment for this SIM. I have a pretty decent story in mind and would love to see this bird fly. If I can't get anyone on board, I'm hitting self-destruct.



Posted on 2019-06-17 at 22:04:01.

Topic: Firefly Serenity reboot
Subject:


Vote: Firefly Class (I like maps and I have no idea what a Destiny Class ship looks like or what its floorplan is. I do, however, know the Firefly Class rather well and have floorplan maps).



Posted on 2019-06-17 at 15:21:20.

Topic: Space strategy game ideas...
Subject:


Nice!



Posted on 2019-06-14 at 18:12:01.

Topic: Firefly Serenity reboot
Subject:


I'm in again with Wyatt aboard the Roc. Just let me know what I need to do, Roger. I'm here to assist.



Posted on 2019-06-14 at 17:07:01.

Topic: Hidden Corruption Q&A
Subject:


I can only hold my breath for so long, boss.



Posted on 2019-06-12 at 12:37:55.

Topic: Flesh & Blood - A CyberPunk Game
Subject:


- I believe the PC version is only available for download and doesn't include any of the physical content.



Posted on 2019-06-12 at 12:37:11.

Topic: Star Trek Hidden Depths Q&A
Subject:


Me neither. Giddy is swamped with work right now and we lost one player when she experienced a life experience that affected her ability to write. Of course, Eol said he was too busy for us (sniff sniff) but I've not heard from anyone else. Are you wanting to continue or scrap it?



Posted on 2019-06-12 at 12:35:47.

Topic: Space strategy game ideas...
Subject:


So... years ago I was Khan of a Mechwarrior Online clan. We had a space map of the system, the various factions, and online first person shooter coordinated battles. Back then, I thought it would be awesome to have the following:



  1. Factions that consisted of multiplayer positions: a ruler, military leaders (navy, air force, army, marines), individual division commanders... you could bore right down if you had enough players.

  2. Exploration would have to be done. Alliances could be set up with ambassador roles. War could be declared. Trade embargoes and punitive cold war moves made, etc.

  3. Resources would have to be controlled. Which would be the advantage of exploration. There would be renewable resources and limited resources.

  4. To take a planet you would first have to bypass their space force (navy) and any orbital defenses. Then you'd need to deal with the planetside forces (maybe similar to a more complicated game of Axis and Allies). Surrender would be possible which would leave the players in control but subservient to the conquering players.

  5. There would be random events that effect worlds, military forces (such as equipment malfunctions, earthquakes, space storms that have to be navigated around or the decision made to travel through with consequences), etc.

  6. Since your idea would be more turn based, you could add various strategies to choose from for different major decisions. Intel reports, if successful, could reveal preferred strategies by your enemies and allow you to choose from counter strategies that give you advantages in the battles or resource production and tech development. You could even develop an espionage and spy division that can steal tech, plans, etc.

  7. The game could be expansive and ongoing or run in cycles, resetting everything and declaring a winning faction.



Posted on 2019-06-11 at 09:45:58.

Topic: Flesh & Blood - A CyberPunk Game
Subject:


Thank you!


Yes. I've been watching the development of this game for a long time. Keanu Reeves is in it looking like a cybered up John Wick and the game creator, Mike Pondsmith, has been majorly involved in the production of the video game. 


 


I've had a long-standing aversion to video games for years but may have to buy an xbox one just for this.



Posted on 2019-06-11 at 09:28:56.

Topic: So I'm a bad person, a bad webmaster, and bad GM...
Subject:


The Olan has no name... er, uh...


We are aware that you had a bout with RL and are supporting you from the sidelines. Think of us as your Mickey from Rocky.


Glad you're back!



Posted on 2019-06-11 at 09:26:04.

Topic: Flesh & Blood - A CyberPunk Game
Subject:


You can describe Casino's thoughts as he makes his way into the building, skills that he is using (go to Roll20 and make your skill roll), present actions in case something happens...


Entering the lobby, Casino pauses, holding up the team's progress as he assesses the area (Awareness/Notice: 1, seeing nothing that gives him alarm, the big solo makes his way up the stairs. Pausing at each corner/landing, he peers up the next flight of stairs and as far up the staircase as he can (Awareness/Notice: 16). Once they've achieved the sixth floor, Keith moves a little slower. His fierce gaze piercing the gloomy hall (Awareness/Notice: 19) and his hand hovering near his .44 Automag...


Something along those lines is basic. Add thoughts, feelings, responses to things that I've described in my post. Reactions to other character's actions and statements... I've faith in you, Tann. 


Espatier just posted with a series of "what if's" responses. I may only use a couple of them depending on how the die plays out, but at least I know what his intentions are. You can do the same.



Posted on 2019-06-07 at 14:48:40.
Edited on 2019-06-07 at 14:50:00 by Bromern Sal

Topic: Flesh & Blood - A CyberPunk Game
Subject:


I've got a post from Espatier... anything coming from anyone else?



Posted on 2019-06-05 at 13:40:56.

Topic: Star Trek Hidden Depths Q&A
Subject:


And... another post has been made.



Posted on 2019-06-05 at 13:40:09.

Topic: Star Trek: Hidden Depths
Subject:


Stardate: 2365.03.29 (Sunday - 42269.8 )
WaveRider Shuttle - Rho Puppis I Mountains - 1216 Alpha Shift


Heat is rising directly from the crystals, Max muses, feeling the warmth through the soles of his boots. At this altitude, we should be experiencing a much colder temperature. That's why the winds are cold but we're not. "Thermal activity beneath the surface needs to be confirmed and monitored," he relays to the Haliian science crewman back aboard the WaveRider. "I'd like to know the depth at which we've got lava flows or gas if you would, Crewman Uhnari."


=/= Aye aye, sir. =/=


Proceeding into the gap he had previously indicated, Max allows Stark to take the lead; standard operating procedure, after all. With Kessler bringing up the rear, the party makes their way single file into the thin cut in the crystalline walls with caution. To the Commander, the lack of shadows caused by the reflecting light from the many-faceted angles of the peaks is disconcerting. Descending through the narrow divide another fifty meters, the path drops off in an abrupt cliff. Thankfully, the drop is a mere four meters; easy enough to navigate. Investigating the face of the new obstacle, Max and the others confirm the existence of ridgelines and shelving that will allow them to ascend again so the commander gives the order to continue. 


"Commander," Endrid Draci calls Cole back to where he has paused to investigate a plant growing across the smooth translucent face of the rock a few meters behind the expedition leader. Turning to look back, Max raises his eyebrows in question, looking both to Stark and the medical officer for an answer.


"This cleft in the rock," the Betazoid crouches and points to space beneath the lowest portion of the growth. "I don't think this is natural."


Walking back to their position, Commander Cole indicates that Kessler should remain where he is. Haunches to heels, he studies the mark that Lieutenant Draci is indicating.


"Where?"


"Here," Endrid gently pushes the bulbous leafy growth aside revealing the beginnings of a deep gouge. "And it extends all the way to here. There's also this lighter line that carries the carving through to here forming a type of bucket shape."


As the medical officer drew the lines out for him, the shape becomes more apparent to the commander. A "U" shape with a flat bottom is definitely visible to the naked eye. The edges of the allegedly engraved area are chipped away and smooth angular flats appear within the ridges. "What are the tricorder readings?"


"Nothing definitive, sir. I believe we would need to specifically alter the programming and the sensors of the tricorder to be able to determine anything useful about the mark." Endrid wrinkles his brow and presses his lips together in disappointment. "It would also be useful to have an archeologist look at it."


"Mark the coordinates and we'll see about getting Senior Chief Petty Officer Pate down here." Intensely studying the shape, Max narrows his eyes. Using the index finger of his right hand, he softly brushes the center of the U just above the bottom line. "There appears to be a circular indentation here. It isn't deep and I don't think the lack of shadows is helping, but see if you can spot it."


Draci follows suit and bushes his fingers over the same area. "Yes," he says after a moment. "I believe you're right. Perhaps a centimeter in diameter."


"Some sort of marker?" Max muses out loud.


Lieutenant Draci shrugs, "You've got me. I was never inclined towards archeological studies.


Tapping his comm-badge, Max initiates communication with the WaveRider, "Cole to Siric."


=/= Siric here. =/=


"How are communications with the Carver coming?"


=/= The buoys are en route to their respective destinations, sir. Estimated time of full deployment is approximately five minutes, twenty-three seconds. =/=


"Thank you. Please let me know the moment we have communication with the Carver. Cole, out."


"Thoughts, people?" Max turns back to Stark and Draci. "I'd hate for us to have stumbled across something important only to move on but I hate wasting daylight."


"We could use the tricorders to record the symbol, maybe even amplify the resolution to bring the ridges out more," Endrid concocts the idea as he relays it. "The medical tricorder has sufficient magnification capabilities... this would allow us to continue on our way and deliver the data to the Carver once we've established communications."


"Stark?" Cole turns to his chief of security.



Posted on 2019-06-05 at 13:38:58.
Edited on 2019-06-05 at 13:39:46 by Bromern Sal

Topic: Star Trek Hidden Depths Q&A
Subject:


You are right. I wonder how that happened... 



Posted on 2019-05-30 at 19:22:22.

Topic: Star Trek Hidden Depths Q&A
Subject:


Oops!



Posted on 2019-05-28 at 17:48:03.
Edited on 2019-05-30 at 19:21:58 by Bromern Sal

Topic: Flesh & Blood - A Night City Adventure
Subject:


X00032:8.Y00001:12.Z00054:5, Rya Mendez’s Listed Address - Outside on the Street  | Night City Integrate | Midcity | UrbanZone - March 9th, Day 3 (Sunday), 7:43 AM PST


Weather Conditions: High City (Thunderstorms, 15 mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)


Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)


“So, we go pay this Marta a visit and see what we can learn, right?” Blossom remarks.


“Nicely?” Echo adds, moving from the driver’s seat so that Charlie can take possession of the air jeep once again. Standing in the misty morning air, the wind gusting about her, the nomad leans down so she can hear what the others are saying. “I’m not keen on roughing up a gray-hair.”


"Nicely," Bloodbank agrees, trying to put all his newfound conviction behind that single word.


"Ok, so we go in," Fixer states. "I'm guessing we still need someone to stay here and watch the door. Maybe give a warning if someone comes. We still have two of the walkies amongst us. They can be overheard, but even just a single word might give warning of the need for a different exit. So, whoever is planning this thing—who goes in and who watches?" 


"Glahn?" Bloodbank suggests. "You like keeping an eye on things from afar, right? Perhaps Blossom can accompany you? Maybe use some of that technological magic to keep an even broader eye out? I'd like to go in; following Cred-Stick's lead, I assume."


Bloodbank pauses here. There is a lot of distrust of Cred-Stick Charlie, something that Bloodbank doesn't quite understand. The group hasn't known each other much longer than they have known Charlie, after all. Everyone else in the group is almost just as much of an unknown as Charlie, and yet Bloodbank trusts them all with his life. He has to, just as they all have to trust him to have their back and to do his job.


Charlie's initial thought was that he will continue to sit this one out. As a fixer, he knows his role in running the Shadows. With the air jeep parked across the street, Charlie just has to make sure that if that other team shows up, he has more than one avenue to egress from. Once again he pulls out his phone and taps away at the touch screen keys as the others make their plans to enter the building... at least, until his name is used by the MedTech.


"After all," The MedTech continues. "He's been very effective so far."


"Alright," Ghlahn declares, "I'll keep an eye on things. Fair warning, you touch my radio and you will end up dead. Not gonna repeat that last encounter. Just let me know when and where you plan on entering and I'll find an overwatch spot." This elicits a giggle from the netrunner.


Well, looks like I'm going in after all. The thought settles in a sour pool of distaste within the Fixer's mind. Rya Mendez... I hope that boy is in that space so we could wrap this job up before this team gets placed out of action permanently.


"We're going in the front door," Echo peers at Ghlahn over the edge of the ruddy balaclava keeping the pollutants at bay. "The gray-hair lives on the sixth floor."


"Where we off too, Bubbles?" Blossom chirps at the sniper while smiling around her lolli-stick.


(OOC: Making a decision for the group to move things along. If this isn't something you'd do, let me know.)


Drawing in a deep breath through his filtration mask, Cred Stick Charlie looks down at the steering wheel wishing he was in a position where he didn't have to potentially put himself in the line of fire. But then, Starlight obviously wasn't in such a position and she was higher then he was on the ladder so such luxuries are obviously a ways off.


Ghlahn suggests that they wait to approach the building until he has procured a perch. He'll radio when he's settled. So, the group of Edgerunners wait as their party once again splits up.


-----------------------------------------------------------------------------


X00032:7.Y00001:12.Z00054:4, Building Across the Street from Rya Mendez's Listed Address  | Night City Integrate | Midcity | UrbanZone - March 9th, Day 3 (Sunday), 7:50 AM PST


Weather Conditions: High City (Thunderstorms, 15 mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)


Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)


Blossom tagging along, Ghlahn makes his way to the building across the street from the target's. The best place for him to set up overwatch would be between the sixth and ninth floors as the building continues to vanish from view in the overhead smog and there is no obvious rooftop. The UrbanZone has its benefits. One is that a locked building door is rarely encountered. Hand close to his sidearm, enhanced vision sweeping the trash-filled lobby, M'harú Ghlahn quickly registers the sleeping forms of at least three people huddled under trash and old blankets. Rats also scurry about, jauntily moving through the debris at the edge of the room, scurrying into view and then hiding beneath boxes only to pop out again as they dart into the open, out-of-service elevator. Acidic ozone with a flush of urine odor penetrates the edgers masks and they hurry through the lobby to tackle the stairs. 


Still keeping an eye out for any trouble, the pair crest the second level and move on past the crumpled forms of more homeless. then the third floor, the fourth floor, the fifth floor, and finally up to the sixth floor. Here, the majority of the floor has been reconstituted by the builder nanites leaving a wide swath of space that's held up by support beams. Twilight ribbons of light penetrate the cavernous chamber from the windows on the street-facing wall which has been mostly boarded up, trash bags stretched across and secured with duct tape or spray-painted black. Each support column is roughly a meter squared and serve as a gathering point for garbage. Filtered aromas of human feces and mildew waft in through the edgerunner's masks as tiny flakes of dust drift in and out of the faint beams of light.


Activating his infrared vision, Ghlahn peers about the room while Blossom suppresses a cough. There are at least thirty people in this chamber, each of them appears to be huddled beneath their shelters of trash and still asleep. Motioning for the netrunner to be quiet, Ghlahn moves them up the stairs to the seventh floor and finally the eighth floor as the seventh was much the same as the sixth. 


The eighth-floor sports the type of landing the sniper was expecting. Unfortunately, upon opening the door that should lead to a hall and the conapts, he finds more of the bore out cavern he'd witnessed on the previous floors. Closing the door, he makes to head up to the ninth floor when Blossom catches his arm.


"As much as I hate to say this, cowboy," the war driver leans in and whispers, "we're burning daylight. Let's just go set up on the sixth and make at being homeless."


(OOC: I'm not going to assume that Ghlahn accepts this suggestion, but what I am going to do is move to the other group as they'll get the radio message that Ghlahn is set.)


---------------------------------------------------------------------------


X00032:8.Y00001:12.Z00054:5, Rya Mendez’s Listed Address | Night City Integrate | Midcity | UrbanZone - March 9th, Day 3 (Sunday), 8:02 AM PST


Weather Conditions: High City (Thunderstorms, 15 mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)


Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)


With Ghlahn and Blossom in position, the team files into the cramped seats of the air jeep. It makes sense to have their escape vehicle right outside the building they are heading into for easy access, and presentation does matter. Owning a vehicle means that you've some prestige among Edgerunners. Maybe even amongst the alt-cults.


Casino takes the lead, acting as Charlie's bodyguard. Charlie follows with Fixer and Bloodbank hot on his heels and Echo bringing up the rear. Stepping into the foyer, the team is struck by the relative cleanliness of the spacious fifteen-meters by twenty-meters entry. At one time, this building's interior decorating algorithm had designated the space industrial age suave but the nano-builders had left very little of the original decor in their reconstituting efforts. The residents, however, have added a few couches and some rickety tables whereupon chess sets are sitting mid-game. The elevator doors are propped open and a sign hangs on a rope in front of the gaping space that reads: Tiamat's Pool. The stairs are wide enough for three to walk abreast and are clear of homeless bodies and trash. 


Proceeding up the flights to their target conapt without impediment, the team takes the short hall to the front of the building and there, Charlie instructs his fellows to stand to the side enough that they won't be readily visible through the peephole in the door. With Casino on his right and Echo on his left (followed by Fixer and Bloodbank) pressed against the wall and out of the immediate line of sight, Charlie knocks.


Nothing. Luther knocks again and straightens his damp overcoat.


Still nothing. Dropping his gaze from the door, the fixer removes his fedora and presses his black hair back on his head in a smooth motion before knocking again.


"I don' know you. What do you want?" The voice barely drifts through the door but the edgers closest to it can easily tell that the speaker is older.


(OOC: March 9th, Day 3 - Sunday, Time is 08:10 AM PST)



Posted on 2019-05-28 at 17:45:09.
Edited on 2019-05-28 at 17:47:56 by Bromern Sal

Topic: Star Trek Hidden Depths Q&A
Subject:


I've moved us forward a little. Not a whole lot, but a little (I'm a little swamped today).



Posted on 2019-05-28 at 16:51:24.

Topic: Star Trek: Hidden Depths
Subject:


"Location spotted, Commander. Ready to initiate landing protocols at your command." The landscape was...interesting. There seemed to be plant life, both small and large, but nothing she'd ever seen before.


"Surface probes ready to deploy, as well as communication buoys." Jenna entered the commands on one of her control panels, then turns her attention back to the landing. There was a slight bump as the landing skids deployed, then a slightly bigger one as she touched the ground. She looked back with a sheepish smile.


"First time for everything, right?"


"Well done," Max states after the jolt. "Let's get this mission moving. Mr. Unhari, Mr. Falcone, please see to the surface probes. Mr. Siric, the communication buoys, if you will. Mr. Wilhelm, see to the shuttle and get me a report on the consequences of our entrance. Mr. Stark, you and your men are with me and Mr. Draci. No one moves out of sight of another member of the team and everyone stays in communication. Let's run a communications test for the comms at regular intervals and once we get those communication buoys up and running, let's expand that test to include the Carver."


Stepping into the bay, Cmdr. Cole double checks his belt to make sure his tricorder and phaser are secured. Looking to the small team he's taking exploring, Max turns and opens the door revealing the jagged crystalline countryside and admitting a vicious gust of cold wind that sends a shiver down his spine. While the temperature itself isn't cold enough to cause a need for coats at 18.33 degrees Celcius, those occasional gusts carry the chill from the mountaintops.


The first human being to set foot on this planet... shouldn't it feel a lot more austere? Max keeps from shaking his head in dismay as the soil crunches against the soles of his boots. Scanning the landscape, he spots a crevice in the face of the slick gray-white slabs of crystal some twenty meters away and to the South. A couple of additional steps onto the windy plateau and he can see around the sides of the WaveRider with enough clarity to register the edges of the landing site. Crevice it is.


"There," Cole points the path out to his companions. "That looks like the only way onto and off of this platform."



Posted on 2019-05-28 at 11:15:16.

Topic: Flesh & Blood - A CyberPunk Game
Subject:


Clearing up the confusion as to how to proceed. Then I'll post.



Posted on 2019-05-28 at 10:56:41.

 


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