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Topic: yet another movie thread...
Subject: No reviews, just ratings
Iron Man: 4/5 (in my opinion the best of the superhero movies ever to be filmed).
I am Legend: 3/5
28 Dresses: 2/5
P.S. I Love You: 3/5
Tenacious D: -200/5 (One of the worst films ever made. I think all participants in this film ought to be shot).
3:10 To Yuma: 4/5
Harry Potter 5: 3/5
The Seeker: 2/5
Posted on 2008-05-27 at 01:57:40.
Topic: Age Of Friggen Conan!
I saw the xBox Conan game, but is this different?
Posted on 2008-05-25 at 23:53:38.
Topic: A Cold Day in Hell Q&A
Subject: A couple of questions.
When Blake received the plans for the facility did she also have access to the electrical and heating schematics?
How is the overall facility receiving power?
Would shutting down all power be a possibility, and would the cold boot on the computers speed Blake's process up at all?
Is Kernan able to get any of the security disks to playback?
Posted on 2008-05-23 at 20:20:48.
Subject: True dat.
You've my gratitude as well.
Posted on 2008-05-23 at 02:29:19.
Topic: A Cold Day in Hell Q&A
Subject: Either way
I see no reason the whole squad shouldn't be keeping open comm.
Posted on 2008-05-22 at 20:10:33.
Topic: 40 things everyone should know
That was funny. If only because I now have a daughter and I've been saying for the past four years that I'm going to create a nice wall hanging that will be placed right next to the door once she's of age to start dating. This wall hanging will consist of various caliber rounds from a .22 to a 50 cal. On each one, smallest to largest, there will be etched the time of the evening starting with 10:00pm. The later they have her out, the larger the caliber round I'll be using to end their miserable little life!
48. Don't pet a burning dog.
49. The best way to succeed in life is to act on the advice we give to others.
50. A flashlight is a case for holding dead batteries.
51. A bartender is just a pharmacist with a limited inventory.
52. A clear conscience is usually the sign of a bad memory.
53. A closed mouth gathers no foot.
54. A conclusion is the place where you got tired of thinking.
55. A day without sunshine is like, night.
56. A diplomat is someone who can tell you to go to hell in such a way that you will look forward to the trip.
57. All generalizations are false, including this one.
58. Always remember you're unique, just like everyone else.
59. Anything worth taking seriously is worth making fun of.
60. Artificial Intelligence usually beats real stupidity.
61. Assassins do it from behind.
62. Atheism is a non-prophet organization.
63. Be nice to your kids. They'll choose your nursing home.
64. Beauty is in the eye of the beer holder.
65. Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
66. Better to understand a little than to misunderstand a lot.
67. Bills travel through the mail at twice the speed of checks.
68. Borrow money from a pessimist, they don't expect it back.
69. Boycott shampoo! Demand the REAL poo!
70. C program run. C program crash. C programmer quit.
71. Change is inevitable, except from a vending machine.
72. Chocolate: the OTHER major food group.
73. Consciousness: That annoying time between naps.
74. Corduroy pillows: They're making headlines!
75. Criminal Lawyer is a redundancy.
76. Death is hereditary.
77. Despite the cost of living, have you noticed how popular it remains?
78. Diplomacy is the art of saying good doggie while looking for a bigger stick.
79. Do not walk behind me, for I may not lead. Do not walk ahead of me, for I may not follow. Do not walk beside me, either. Just leave me alone.
80. Don't be irreplaceable; if you can't be replaced, you can't be promoted.
81. Don't drink and drive. You might hit a bump and spill your drink.
82. Don't piss me off! I'm running out of places to hide the bodies.
83. Don't take life too seriously, you won't get out alive.
84. Double your drive space. Delete Windows!
85. Duct tape is like the force, it has a light side and a dark side and it holds the universe together.
86. Eagles may soar, but weasels don't get sucked into jet engines.
87. Energizer Bunny arrested and charged with battery.
88. Error, no keyboard. Press F1 to continue.
89. Ever notice how fast Windows runs? Neither did I.
90. Ever stop to think, and forget to start again?
91. Everyone has a photographic memory. Some don't have film.
92. Experience is something you don't get until just after you need it.
93. Experience is what you get when you didn't get what you wanted.
94. Few women admit their age. Few men act theirs.
95. For every action there is an equal and opposite criticism.
96. For Sale: Parachute. Only used once, never opened, small stain.
97. Forget world peace. Visualize using your turn signal.
98. Friends help you move. Real friends help you move bodies.
99. Friends may come and go, but enemies tend to accumulate.
100. Generally speaking, you aren't learning much when your mouth is moving.
101. Genius does what it must, talent does what it can, and you had best do what you're told.
102. Get a new car for your spouse; it'll be a great trade!
103. Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day.
104. Give me ambiguity or give me something else.
105. Good judgment comes from bad experience and a lot of that comes from bad judgment.
106. Hard work has a future payoff. Laziness pays off now.
107. He who laughs last thinks slowest.
108. Honk if you love peace and quiet.
109. Honk if you want to see my finger.
110. How do you tell when you run out of invisible ink?
111. How does Teflon stick to the pan?
112. How many of you believe in telekinesis? Raise my hand.
113. I am not a vegetarian because I love animals. I am a vegetarian because I hate plants.
114. I couldn't repair your brakes, so I made your horn louder.
115. I didn't say it was your fault. I said I was going to blame you.
116. I don't suffer from insanity. I enjoy every minute of it.
117. I feel like I'm diagonally parked in a parallel universe.
118. I get enough exercise just pushing my luck.
119. I just got lost in thought. It was unfamiliar territory.
120. I need someone really bad. Are you really bad?
121. I poured Spot remover on my dog. Now he's gone.
122. I took an IQ test and the results were negative.
123. I tried sniffing Coke once, but the ice cubes got stuck in my nose.
124. I used to be indecisive. Now I'm not sure.
125. I used to have a handle on life, and then it broke.
126. I used to have an open mind but my brains kept falling out.
127. I won't rise to the occasion, but I'll slide over to it.
128. I wouldn't be caught dead with a necrophiliac.
129. I'm as confused as a baby in a topless bar.
130. I'm not a complete idiot, some parts are missing!
131. I'm writing a book. I've got the page numbers done.
132. If at first you don't succeed, destroy all evidence that you tried.
133. If at first you don't succeed, skydiving is not for you.
134. If Barbie is so popular, why do you have to buy her friends?
135. If ignorance is bliss, you must be orgasmic.
136. If you can read this, I can slam on my brakes and sue you!
137. If you can't convince them, confuse them.
138. If you choke a smurf, what color does it turn?
139. If you get to it and you can't do it, well there you jolly well are, aren't you.
140. If you haven't much education you must use your brain.
150. If you lend someone $20, and never see that person again; it was probably worth it.
151. If you tell the truth you don't have to remember anything.
152. If you think nobody cares if you're alive, try missing a couple of car payments.
153. IRS: We've got what it takes to take what you've got.
154. It IS as bad as you think, and they ARE out to get you.
155. It is far more impressive when others discover your good qualities without your help.
156. It may be that your sole purpose in life is simply to serve as a warning to others.
157. It's always darkest before dawn. So if you're going to steal the neighbor's newspaper, that's the time to do it.
158. It's lonely at the top, but you eat better.
159. Jack Kevorkian for White House Physician.
160. Jesus loves you, but everyone else thinks you're a jerk.
161. Join the Army, meet interesting people, and kill them.
162. Keep honking. I'm reloading.
163. Laughing stock: cattle with a sense of humor.
164. Learn from your parents' mistakes: use birth control.
165. Lottery: A tax on people who are bad at math.
166. Love may be blind but marriage is a real eye-opener.
167. Make it idiot proof and someone will make a better idiot.
168. Monday is an awful way to spend 1/7th of your life.
169. Montana: At least our cows are sane!
170. More hay, Trigger? No thanks, Roy, I'm stuffed!
171. Multitasking means screwing up several things at once.
172. My hockey mom can beat up your soccer mom.
173. My mind is like a steel trap, rusty and illegal in 37 states.
174. Never ask a barber if he thinks you need a haircut.
175. Never do card tricks for the group you play poker with.
176. Never mess up an apology with an excuse.
177. Never miss a good chance to shut up.
178. Never test the depth of the water with both feet.
179. Never underestimate the power of stupid people in large groups.
180. No one is listening until you make a mistake.
181. Oh Lord, give me patience, and GIVE IT TO ME NOW!
182. Okay, who put a stop payment on my reality check?
183. On the other hand, you have different fingers.
184. Oops. My brain just hit a bad sector.
185. Out of my mind. Back in five minutes.
186. Pentiums melt in your PC, not in your hand.
187. Plan to be spontaneous, tomorrow.
188. Pride is what we have. Vanity is what others have.
189. Puritanism: The haunting fear that someone, somewhere may be happy.
190. Quantum mechanics: The dreams stuff is made of.
191. Quickly, I must hurry, for there go my people and I am their leader.
192. Reality is a crutch for people who can't handle drugs.
193. Remember half the people you know are below average.
194. Save the whales. Collect the whole set
195. Shin: a device for finding furniture in the dark.
196. Smith & Wesson: The original point and click interface.
197. Some days you are the bug, some days you are the windshield.
198. Some drink at the fountain of knowledge. Others just gargle, and still others backwash.
199. Some people are only alive because it is illegal to shoot them.
200. Success always occurs in private and failure in full view.
201. Suicidal twin kills sister by mistake!
202. Support bacteria, they're the only culture some people have.
203. The colder the x-ray table, the more of your body is required on it.
204. The early bird may get the worm, but the second mouse gets the cheese.
205. The hardness of butter is directly proportional to the softness of the bread.
206. The journey of a thousand miles begins with a broken fan belt and a flat tire.
207. The more you complain, the longer God makes you live.
208. The only substitute for good manners is fast reflexes.
209. The problem with the gene pool is that there is no lifeguard.
210. The quickest way to double your money is to fold it in half and put it back in your pocket.
211. The severity of the itch is inversely proportional to the ability to reach it.
212. The shortest distance between two points is under construction.
213. The sooner you fall behind the more time you'll have to catch up.
214. The universe is a figment of its own imagination.
215. There's no future in time travel.
216. There are 3 kinds of people: those who can count & those who can't.
217. There are two theories to arguing with women. Neither one works.
218. There's too much blood in my caffeine system.
219. Things are more like they are now than they ever were before.
220. Time is the best teacher; unfortunately it kills all of its students.
221. Time is what keeps everything from happening at once.
222. Timing has an awful lot to do with the outcome of a rain dance.
223. To steal ideas from one person is plagiarism; to steal from many is research.
224. To succeed in politics, it is often necessary to rise above your principles.
225. Very funny Scotty, now beam down my clothes.
226. Wanted: Meaningful overnight relationship.
227. Warning: Dates in calendar are closer than they appear.
228. We have enough youth, how about a fountain of smart?
229. We were born naked, wet and hungry. Then things got worse.
230. Wear short sleeves! Support your right to bare arms!
231. What happens if you get scared half to death twice?
232. What is a free gift? Aren't all gifts free?
233. What's the speed of dark?
234. When everythings coming your way, you're in the wrong lane and going the wrong way.
235. When there's a will, I want to be in it.
236. When you don't know what you are doing, do it neatly.
237. Who is General Failure and why is he reading my hard disk?
238. Why do psychics have to ask you for your name?
239. Why is abbreviation such a long word?
240. Why isn't phonetic spelled the way it sounds?
241. Women who seek to be equal to men lack ambition.
242. You are depriving some poor village of its idiot.
243. You can do more with a kind word and a gun than with just a kind word.
244. You have the right to remain silent. Anything you say will be misquoted then used against you.
245. You're just jealous because the voices are talking to me and not you!
246. Your gene pool could use a little chlorine.
247. Your kid may be an honors student, but you're still an idiot.
Posted on 2008-05-22 at 05:36:12.
Topic: Groovy Juicy Gamesessions!!!!
Subject: OK...my turn.
I've made mention of this campaign in other threads: my on-going game of twenty some-odd years. Well we had the longest "guest spots" ever played in this campaign when for close to three years a pair of players joined us. So, the group consisted of the usual suspects: fighter (Drizz't knock off), ranger (Perin knock off), monk, cleric (NPC), elf bodyguard (NPC), bard (guest player), psion (guest player). The crux of this portion of the campaign was that the psion was actually a part of a prophecy, that his powers were foretold to be the undoing of a world, and as such, his death was sought by many good religions while his power was sought by many evil beings. He was pretty much the most popular person in the Realms (Forgotten Realms). The rest of the party was trying to protect him from harm while they figured out how to counter the prophecy.
In my version of FR, a massive war had caused the Elves to return from Evermeet, and in doing so they'd reclaimed the Cormanthyr and Myth Drannor. Well, while this party was visiting Myth Drannor a small cult organized the capture of the psion, using teleportation magic to deliver him to the cult's transport group: Orcs, bugbears, goblins, ogres, and trolls.
Now, I've got one player separated from the rest of the group, but I didn't want to put everyone out, and I didn't want the one player to just hang around until they caught up to him. So, I created a character sheet for each of the players consisting of one of each of the humanoids, and instructed them to play the psion's captors.
At first they were skeptical. They were completely unsure of how to handle this situation since I've never let them play any of the non-standard races, and we don't allow evil PCs since my kids are around all of the time. Then, they got really into it. I mean, they acted the parts superbly. It was one of the most entertaining gaming sessions we've ever had. I enjoyed it so much that I changed my plans and allowed them to take the psion all the way through Anaroch, deep into its northern mountains where they deposited the psion into the clutches of the cult. I was originally planning to allow the party to catch up with their evil goblinoid characters and slay them, rescuing the psion. It made for more work for me as I had to quickly create the mountain keep and further detail the cult, but it was well worth it.
Posted on 2008-05-22 at 04:48:45.
Topic: Memorable NPCs?
Subject: In my world...
In my world there's a need for Magical Maintainers, a class of individual that is skilled in the ways of combating a magical seepage that drains magic items. My players have a favorite that they'll travel across the continent just to bring back. I don't know whether it is that they like my crazy Scotsman accent, his mannerisms, or the huge, lazy mountain lion that is his pet, but they keep coming back. He has no name: they refer to him as The Hermit, and he is completely whacko. He has short term memory loss...really short term. He turns around to go into his hollow tree home and inevitably hits his head on the low doorway. This causes him to turn back around, and when he sees the PCs he screams and will turn to run back into his tree...knocking himself out in the process. When he wakes up, the player characters spend a good hour or more trying to convince him that he knows them, and that he is a magical maintainer who will take care of their magic items: the giant dinner platter (shield) conversation is still talked about fondly as it began with:
"Ack! You've come t' steal me nose hairs! I'll no' 'ave you stealin' me nose hairs ya fiends!"
Posted on 2008-05-22 at 04:24:25.
Topic: Stupidest game-related utterances
Subject: As a GM...
I always like to hear: "I draw my sword..." In my games that can be one of the stupidest things to say.
On a side note, isn't it amusing that those people prone to make the most inane comments tend to play thieves? Just a little profiling for you is all.
Posted on 2008-05-22 at 04:11:17.
Topic: Voyages of Rocinante - Serenity/Firefly RPG
Plugging away on the cortex as he was, Wyatt felt his insides jerk about at the cackle Sam's message started with. Leaning forward, the captain nearly placed his ear against the speaker box in order to pick out the words. He wasn't halfway through with the message before he was up out of his seat and running back through the door of the cockpit, slamming the ship comm unit active as he rushed past it, and carrying the conversation into the hall.
"Asher! Git your kit, an' move like you're burning for atmo, son! Wolf, git on up to the mule, and fire 'er up. Sam might be in a fix, so we're goin' in hot! MOVE!"
Dropping the door to his room open, Wyatt used the rails to slide down into his chamber, boot heels hooked on the steel to provide support. He was still wearing his ballistic shirt, and his combat knife was still sheathed along with his Colt. Snatching his shotgun and sling from the wall, Wyatt turned and hoofed it up the ladder once more, leaving the door to his room open in uncharacteristic haste.
His boots clanged loudly on the steel grates as he pounded through the remainder of the front hall, hanging a quick left just before the galley to thunder down the stairs to the cargo bay. Before even reaching the bottom of the stairs, Wyatt hooked his hand and swung himself over the rail to proceed down the next flight without much of a pause. By the time he reached the mule, he had slung his shotgun over his shoulder and was retrieving his gloves from his jacket pocket.
"C'mon people!" he yelled, retrieving his personal, ship-linked handset from his other pocket and activating it. "We're on our way, Sam. What're we lookin' out fer exactly?"
Static returned driving concern deeper into Wyatt's chest. His expression, however, was calm, focused, and determined. As the others slid into their seats, Wyatt in shotgun position, he skinned his Colt and ran the weapon down his forearm, spinning the cylinder to make sure he was fully loaded. As the engines of the mule fired up, he slipped the weapon back in it's holster and lifted the shotgun from his back, cracking open the chamber and checking its load. This, he didn't return to the sheathe, but kept it on his lap as the yellow vehicle roared out of the cargo bay.
"Willow, Trish," Wyatt contacted the ship. "Lock down tight an' don't let no one in 'less I say as much, dohn-ma?"
Not waiting for confirmation, Sung turned to look at Fenris, unsure of this single entity, this wild card in his otherwise familiar hand. "To the bank, Fenris, an' don't be mindin' no speed limit neither.
"Asher, if the situation's humped be prepared t' do what's needed t' give us cover t' git Sam out. He's top priority, an' once we got 'im you folk better be ready t' skin out fast 'less I make the decision t' do otherwise. Now, I don't know what Sam's got 'imself into, an' I don't much care for collateral damage, but if'n it is necessary to get to Sam, you've my permission for it."
Returning his focus to what lay ahead, Wyatt set his jaw, peering at the grimy cityscape as it fled their gait from beneath his eyebrows.
(OOC: I'll use Leadership in this respect--Give everyone a +2 step to one die roll made in the endeavor to return Sam to safety.)
Posted on 2008-05-22 at 02:52:13.
Topic: A Cold Day in Hell
Subject: Not a tech person... Ha!
Monty smiled wryly at the Chief's comment and then followed the statement up with a nod.
"Good idea, Chief." Activating the radio, Kernan addressed the whole of the team. "Kane: without touchin' anything, see if you leathernecks can't find the power source for that equipment. Blake thinks it might be a field generator."
Posted on 2008-05-22 at 02:28:01.
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: If I remember correctly...
It came through garbled, but still clear enough to pick out what's happening.
Posted on 2008-05-22 at 02:22:57.
Topic: Continuing Where We Last Left Off Q&A
Mine was being Iron Man.
Posted on 2008-05-22 at 02:21:01.
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Not as impressive: war horse vs. mule
I was envisioning the scene where Wash stands Serenity off against those Mal picked a fight with. Oh well. We'll just have to use the mule I suppose.
Posted on 2008-05-21 at 20:53:14.
Topic: Voyages of the Rocinante - Firefly RPG QnA
How far from Roc to the bank, and would Wyatt know? Also what's the law against taking Roc down the street?
Posted on 2008-05-21 at 05:45:25.
Topic: Cerebral Paradox - Cyberpunk 2020
Subject: 10 minutes, a month... ;)
I've taken Lightning over as an NPC due to the player disappearing.
Posted on 2008-05-21 at 01:46:52.
Topic: Stupidest game-related utterances
Subject: Some from my twenty-plus year campaign.
Wizard's tower + trophy room + pedestal in the center of the room bearing a crystal dragon statue. The ranger in the party has the curiosity of a cat: "Oh! I go take that!" She's turned to stone. The party's cleric turns her back using a scroll. Next floor of the tower, same setup, large ruby on the pedestal. Again, the ranger says, "Oh! Mine!" and rushes over to be turned to stone. Again, the cleric brings her around.
Top floor of the tower: the party encounters a lich. The bard recognizes it for what it is and screams, "Run! Its a Lich!" this is what I'd been counting on, and I'd designed that floor of the tower so that the only exit was hidden once they entered leaving them to run in circles from the pursuing lich. The fighter (played by the veteran gamer) digs in stating, "Its only a lich."
Needless to say, the ranger was turned to stone, the fighter was killed, the bard was knocked unconscious as he flung himself through the exit, the monk was slain...only the rogue and the cleric survived having dusted out as soon as they found the exit. Luckily, the damage to the party was delivered as they were leaping through the exit, and the lich--whom I had already determined was only interested in maintaining his privacy) didn't follow to finish the job. The cleric was able to bring them all back after a time.
Now for one of my own while playing Bromern Sal hired to assassinate a demigod king of Unther:
In the DM's words, "As you enter the room you are nearly blinded by a section blocked off be a curtain of shifting colors."
I correctly deduced that my target was behind said wall, but distracted by my girlfriend at the time playing an assassin in training/love interest for Bromern I failed to deduce one thing.
"I leap through the curtain and release a series of poisoned daggers for an assassination attempt!"
"You leap through the prismatic wall--"
Posted on 2008-05-20 at 06:21:06.
Topic: Star Trek: Charon Staff Fulfillment
Subject: Sounds good
I think Olan is right. Science would help out with tactical, medical, and as an advisor. Put the character together, and welcome aboard.
Posted on 2008-05-20 at 04:21:46.
Topic: A Cold Day in Hell Q&A
Subject: Data disk, security recording.
No, the miscommunication was on my part. I meant the security vids.
Posted on 2008-05-20 at 04:12:02.
Topic: Voyages of the Rocinante - Firefly RPG QnA
Maybe he was saying you are tan.
Posted on 2008-05-20 at 04:00:48.
Topic: Cerebral Paradox - Cyberpunk 2020
You are correct, Suh.
Posted on 2008-05-20 at 03:55:44.
Topic: Favorite Adventure/Setting
Subject: I'll bite.
I have two actually:
1) In one of my rare stints as a player I created an Elvin swordsman. The GM threw me for a loop when at first level the character was transported to an alternate dimension where Bromern Sal ruled. Yeah, that's right. Bromern Sal, at that time, was an accomplished arch-mage/assassin/fighter, and my character suddenly turned NPC tyrant ruler. The kicker? My lowly fighter became the leader of the rebellion against my epic character. It was amazing. The elf ended up dying while trying to save the lives of a number of his rebels who were to be publicly hung.
2) This one I GM'd. I've been running my friend's character through a campaign for twenty-one years now. Along the way we've added his wife, my wife, and now my eldest son to the group as well as many, many characters from players who've come and gone. Suffice it to say that these character's have a deep, rich history, and these players have a well-known style of playing them--particularly my wife who plays to spend time with me while otherwise referring to role-playing as playing house for grown-ups. She usually sits and doodles, paying only partial attention to the game.
Well, for this session I'd developed a scenario where a wealthy merchant approaches the group (well known for their heroics in the area) because his caravan had been raided, and his beautiful, young wife kidnapped. He was willing to give up his entire fortune for her safe return. So the group used magic to determine the location of this prize and ended up entering a tower of unknown origin that they quickly discovered was filled--museum like--with beautiful objects: sculptures, paintings, jewelry, etc.
I passed my wife a note as we usually do when discussing what time I'm going to end the session only this time it informed her that when the party holed up to recoup their spell usage and rest her character (an Elvin monk) was going to be the victim of a Magic Jar spell, and that if she'd like I could NPC her actions. To my surprise she opted to play it through.
When my friend's character (a Drizzt knock off) was on watch and the rest were slepping my wife described her character rising up and approaching his character. She then started speaking in character:
"How dare you. You think you can enter my home uninvited, pillage my belongings, and there would be no reprocussions? Did you think I'd let you live, little drow? How dare you!"
At which point she informed me that her monk was launching into attack on the drow. The player's response was priceless:
"Ack! She's possessed!" he screeched as he nearly toppled out of his chair while scooting frantically away from my wife.
The freed her from the wizard's control and eventually won the freedom of the merchant's wife (the merchant eventually became a political ally), but not before one character was turned to stone, two character's died, and another lost a limb (all fixed by magic).
I still chuckle when I picture his reaction. So surprised. So animated.
Posted on 2008-05-19 at 06:54:40.
Topic: D&D Annoyances
Subject: Oh, you just opened the floodgates, Olan, my friend!
First, let me clarify that I was introduced to RPGing through D&D, and until I actually started writing and creating art for the industry, I'd never really been able to figure out what bothered me about the system. I've played White Wolf's system as well as RTal's Interlock and FUZION (Serenity's system now as well), and while each system had some intriguing aspects about them, as individual practices they are all lacking. So, over the past few years I've integrated portions of each into my hybrid system, and I am actually enjoying gaming again. As for D&D...
- Hit points. Retarded, and for the reasons you've already posted.
- Armor class. Armor protects you when you get hit, in part. It doesn't make it more difficult to hit you.
- The lack of realistic combat systems that turn each battle into a mathmetician's glory, not a strategic, heroic battle. This was already touched on previously, but in my system I've made an individuals survival based on their skills. If they can't block, they sure as snot better be able to dodge or they're dead.
- Experience points. You have a character kill a few monsters, raid their treasure, and suddenly all, or the majority of all, their skills increase? Get real. I only allow my players to increase skills that they use except in rare study instances. There aren't any levels, so every merit is awarded to skills.
- Character classes. Too limiting. Your character is a wizard, an adventurer, a caravan guard, an advisor to the king--he's whatever is bringing in the coin at the moment, not some preset definition of a career mold.
- Statistics that grow to unbelievable heights. Wait a second. Did you just tell me that your halfling has a strength of 22? Yeah, right.
- A lack of maintenance cost on equipment. Sure, there's the suggestion that X amount of gold should go towards monthly living expenses, but how many character's ever actually have a sword break, a horse throw a shoe, etc.?
- Number of attacks based on class. You mean to tell me that my rogue with a Dexterity of 18 doesn't get as many attacks per round as your meaty fighter wearing full plate with a Dexterity of 14? In my system your actions per phase are determined by a mixture of your ability to remain cool under pressure, your dexterity, and your reflexes augmented by the weight and type of gear you're carrying, and the armor you are wearing. More often than not, a nimble, sure-footed individual who has the reflexes of a cat and the cool head of a hero is better of than the slow, well-protected knight when it comes to getting in more attacks, but they are also quicker to die without the steel armor between them and their enemy's blade.
- The lack of balance in character classes. Sure, a wizard is of little use at low levels, but at high levels? Send in the fodder to weaken him because your twentieth level fighter AND his army are toast if they face a high level Mage.
- Arcane magic more powerful than divine? I'm with Pekka on this. These are Gods--the creators of everything.
- Resurrection. Takes the fear of dying out of combat.
- the availability of magic items in most game worlds. In mine, having a magic item is cool and all, but it is expensive. I've put a tax on my campaign's magic items. There's also an expiration date. Don't get me wrong; they can pay to have a specialist extend its magic, but that ain't cheap.
Oh, there's more, but I'm tired, and I'm slower on this iPhone than I'd like to be.
Posted on 2008-05-18 at 09:48:22.
Topic: 4th edition FR Information (not for the feint hearted)
I've long since removed almost all evidence of WotC's FR from my campaigns. Even though I still run my campaign in the land called Fearun, it is no longer their Fearun--it is but a shade of their rule system as well. I'll not go back. As a matter-of-fact, my campaign is shifting, and I'll likely be having a layover in Audalis while moving my players to my own campaign world.
One of my players has been trying to get me to take an interest in 4.0, and cited a few of their rule changes to me in the hoped of having me pay it some mind. If I remember correctly there isn't one thing that he listed that I like, and we haven't even discussed FR changes.
Some people make bad decisions. Who knows, I remember feeling absolutely betrayed when they switched from Greyhawk as their main setting to FR, and again when they moved over to...whatever the other one was. And here I am feeling like they're walking away from it all again. The only difference is that I walked away from their foolishness years ago, so I know for a fact I won't be buying from them.
Posted on 2008-05-18 at 09:03:21.
Topic: Star Trek: Operation Persephone
Subject: Doc is definitely not on Holiday
USS Cerberus – Sick Bay – 1410 hours
Using the forefinger and thumb of his right hand to rub his eyes, Jon settled back in his chair and sighed. Bloody reports. Bloody medical histories. With transporters removing ailments and medical science having made advances with a speed the likes of which human history has never before been able to match, he was finding medicine a repetitive practice. Discovery had become a thing fewer and farther between with as many science vessels combing the universes, even during a war. Databases were being shared, and information about alien races was rampant. Medical conferences were handled via holodeck communication just as often as in person, and information was available at the touch of a button, but still, the medical officer on board a starship had to prepare for that which was not recorded.
“Ensign Tort!” Jon barked, still rubbing his eyes.
“Sir?” Madeline popped in quicker than he thought possible.
“Spunky, aren’t you?” Hash sighed and peered up at her. “Have you heard back from the captain yet?”
“Um, no sir?”
“Is that a question? I mean, seriously, Sparky Tort. Are you really seeking my approval on a simple answer to a simple question? Good lord! Did he, or did he not, respond to my request for an appointment?”
“No sir.” Esign Tort’s face had washed white and she held a PADD in front of her chest like a shield.
“You’re sure now? I mean, don’t you want to ask your kindergartener colleague in there to make sure?” Hash waved a hand towards the sick bay where Braff studiously kept his gaze from drifting towards his ranting superior while Tort’s lips tightened and her eyes widened. “Oh, forget it! I’ll take your word for it. After all, you, at least, appear to be old enough babysit.”
Rising abruptly from his seat, the lieutenant brushed past his subordinate and stormed into the hall. Mumbling under his breath the whole way, Jon Hash made his way to the turbolift.
“Computer,” Jon leaned back against the turbolift wall and folded his arms. “Location of the captain?”
As the computer relayed the location the turbolift stalled on another floor, its doors sliding open to admit an orange shirt.
“Sir,” the man said with a nod as he stepped to Jon’s side. Hash’s expression was less than welcoming. Ignoring the man, the ship’s doctor ordered the turbolift to proceed to the floor the captain was on.
“Business with the captain, sir?” the crewman asked, again attempting to start conversation.
Jon glanced at him out of the corner of his eye seeing a slightly overweight engineer.
“Does it concern you? No. Didn’t think so.”
“I was just—“
“Just what? Butting in where you weren’t invited?” Jon stepped up towards the door putting the engineer at his back. “The nerve of some people.”
Behind him, Jon was unaware of the studious stare he was receiving, the thoughtful expression on the engineer’s face, and the hands that held the small vial of death. But before the assassin could act, the lift stopped on another floor, admitting another orangeshirt, this time a security officer. Eventually, the lift stopped on the floor Jon wanted, and as he stepped off, two more personnel stepped on. Without even another look back at the engineer who had so rudely tried to impose himself upon him, Jon strode towards the captain’s location.
“MacTavish?” Jon’s gravel-filled voice filled the room. “Time for your check-up. Now, the way I see it, we can do this out here in front of everyone, or we can retire to a more private chamber…sir.”
Posted on 2008-05-17 at 21:10:32.
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