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You are here: Home --> Forum Home --> Recent posts by Bromern Sal
Topic: Flesh & Blood - A CyberPunk Game
Subject: I've been a bit distracted...


Sorry for the delay in my usual and regular posting, gatos. I've been (and still am) in Hawaii on work/vacation. What does this mean? It means that you all get a reprieve and a chance to catch up on your posting. It also means that Keeper of Dragons can join in as the new player for Ghlahn. It also means that I'll be posting in the game again on the 15th, or shortly thereafter.

Now to answer some questions:

Ayrn, you have Giddy (who has been in a crunch with his Navy classes, and thus won some leeway) and the newest player joining the game in Keeper of Dragons. Another player indicated interest in Echo, but I've not heard from her since I provided her with the character sheet, so I'm not sure if she's planning on moving forward or not.

I'm going to combine the answers to your next two questions. You'd have to be adjacent, or hardwired into their systems, to mess with the security team's access. However, you have two programs that might work if you're willing to potentially give up some construct nanite mud and mindcore(s) along the way. Look at your character sheet and the explanations for Watchdog and Glue. Of course, Blossom isn't just sitting at the ready, so it'd take 2 combat phases to activate the constructs.

Any other questions?

Posted on 2016-06-09 at 02:46:58.

Topic: Flesh & Blood - A CyberPunk Game
Subject: We've moved things forward a couple of minutes...


Well, chombattas, were this a holovid you might imagine the narrator saying something like, "Oh no! Things aren't going so well for our heroes."

There were some good rolls and some bad. Check you PMs for specifics (not all of you needed a PM). Each of you now finds yourselves at a juncture that could impact the rest of the gig. I'm looking forward to your next posts.

Posted on 2016-06-02 at 14:25:13.

Topic: Flesh & Blood - A Night City Adventure
Subject: Things just got even more interesting.


The Rat Pack Night Club | Night City Integrate | Midcity | UrbanZone - Day 2 (Saturday), 1:25 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

"What did you write on that napkin Vegas?" Casino growls the instant his partner slides onto the faux leather bench seat. "Whatever it was it pissed Dauntless Dog right off and out of the club. There went any possible info, so what now?"

Vegas grins, "What did you see while I was working the crowd to give you the time to quietly check things and the Rat Packers around the room?"

The leather-clad solo visibly shrinks as his ears and cheeks flush with color.

"I Thought So!

"As for your question about the Note, I purposely pushed his button by asking 'Where would I find some fresh and untainted young boy?' Chela steered me in his direction when I wanted to know who in this club was into young boys?"

Casino leans forward, his elbows on the table, and replies in a decibel that he hoped wouldn't carry beyond the table, "Well, damn it Vegas! Next time at least tell Fixer and I what you have planned so I don't go off half-cocked and almost get us in a firefight. Yeah, I f***ed up and got distracted—no excuse. But not telling us what YOU had planned almost got us all in a world of hurt. Just next time talk to us, OK?"

Vegas softens his smile a bit and absently runs his fingers along the lip of the glass Chela had brought over for him as he provides his friend a "fair enough" nod. Turning his lazy gaze to Fixer, the Dapper Solo directs the next question his way.

"Fixer, were you able to get a bead on the identities of Dog and His Boys?"

"Ran a scan for possible cameras I could have looked into splicing in on to get vid on which way y'alls man was headed," the techie offers up in response. "But ain't none outside of this place. At least none the security scanner could pick up anyways. Time to try some different leads?"

"Looks like we are going hunting tonight," Vegas takes a deep breath and keeps his smile. "But first we need to give Dog a bit of running room, and we still need the taser and grenades so we can't exactly leave yet." The Sinatra Clone stands and scans the chromatically lit club with his baby blues, his drink in hand, for a few seconds. "Time for me to mingle with the Rat Packers to see if any of my 'Adoring Fans' may have something to share that might give us a lead while we are waiting on Starlight to deliver the goods."

He leans in towards his two partners with a tip of his fedora, "Dog should be easy enough to find, especially with the way he left in such in hurry! Either of you have a better suggestion, or possibly a contact or two who may be able to help?"

Casino shakes his head no, and Vegas takes Fixer's silent stare as one whose immediate options have expired. Righting himself, the Frank Sinatra look-alike turns and makes his way onto the dance floor where the Rat Packers he's been referring to are swaying to the doleful sounds of "Everybody Loves Somebody" being sung by a fellow done up like Dean Martin.

Starlight had stated that she'd be a couple of hours retrieving the taser and grenades. Add in travel time and it's a safe bet that she won't be showing up at the club until close to 2:30 AM. That leaves a lot of time to mingle, brainstorm additional plans of action, get drunk, or go hit the poker game in the back room. The actual task of gathering information was always made to seem easy on the holovids and in the various media outlets that clogged the Net. But the three of you are fast finding that the value of a proper fixer is more than just appropriating goods.

Vegas, you single out a lovely young lady with silver-white TechHair® styled in a glorious beehive do with bright red lips and rose red eyeshadow and thick, white eyelashes. She's wearing a black red rose floral halter Cannes swing dress that reveals the Incan death mask light tattoo on her right shoulder blade. Her feet and lower legs are covered by bright red go go boots with four-inch heels.

Catching her eye you deftly sashay up next to the bloke she had been dancing with—a middle-aged man in a black and white bowling shirt with red lettering across the back spelling out the words "Too MUCH" and white slacks. He wears no socks and has black and white bowling shoes to match his shirt. His exposed forearms are heavily inked and his slicked back black hair and small mustache make him appear to be Cuban. Whether or not he actually is, well, that's nothing to be concerned with.

"Hello, Mr. Chairman," the woman's voice is sweet sugar, sultry and dripping. She deftly dips her head and looks at you from beneath those long, white lashes while hooking her hands behind her back and continuing to sway her hips. "Nice song."

"Mind if I cut in, chap?" Vegas doesn't even bother to look at the man he's forcing out. "Thanks, doll. What's yer moniker? Let me guess: Rose Red? Petal?"

She giggles responsively and leans forward to whisper seductively, "I'm Dimple."

"Hey buddy," the bowler puts his hand on Vegas' shoulder and squeezes ever so lightly. "I was dancin' with her so why don'tcha beat it!"

"Look fella," Vegas still refuses to take his eyes off of the pretty little thing in front of him. "It ain't nothing, ya know? Just a dance. I'm sure Miss Dimple'll be happy to pick up with you again another time." Then to Dimple, he continues his flirtation. "But honey, I don't think I see any dimples."

"Oh, they ain't up here Sugar," she giggles and points to her right cheek with a long, thin finger.

Seeing that he'd been bested, Bowler skiddadles leaving the two to continue their dance. From your vantage at the booth, Fixer and Casino, Bowler doesn't look too happy to have lost his dame. The scowl on his face is evident and the occasional glances he throws over his shoulder are accented by the hunch to his shoulders and his clenched fists. Watching him stride across the dance floor requires you, Fixer, to turn in your seat and drape your left arm over the back of the bench seat. Casino, you've retained a clear view without so much as having to tilt your head. Bowler is not alone.

At his table sits five more slick-dressed bowling fanatics and five more women dressed in similar style to the one Vegas has intercepted. Bowler stops at the edge of the booth rather than dropping into the seat and places both fists knuckle down on the surface of the table as he leans in. Whatever he says draws the attention of his booth-mates towards Vegas and the dame.

Vegas, your dance is going well. Dimples is very flirtatious, and seems to be very interested in you. Good old Sinatra Charm. The small talk is easy to control, and the swaying back and forth while standing opposite each other quickly turns into your left hand on the curve of her lower back while the right continues to hold the drink and your feet guide you both smoothly about the dance floor.

-----------------------------------------------------------------------------------------------------------------------

The Train | Night City Integrate | Midcity into High City | UrbanZone - Day 2 (Saturday), 1:25 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

The wardriver rolls her head and mutters to herself, "Stay here, Akira! Time to work."

The command goes unheard by Echo over the noise of the platform and the cries of "Fire!"
Blossom attaches the trodes to the hardpoint on the access panel and prepares to drive in hard. Wiz quickly loaded up displaying the familiar face of the program across her personal visual display. Rolling the lollipop around in her mouth one more time, she whispers, "Let's see whatcha g,"

Access denied, Error 5431.

"Wai, wha,?" Blossom wonders quietly, the lollipop rolling around once more as she sends Wiz in for another round.

Access denied, Error 5431.

Acting quickly, fingers flying across the smart keyboard she'd called up from her left hand bracer, Blossom runs the error code through her Magnanimous Charisma Luxury Agent. Error 5431 indicates that the hard point connection is loose or damaged. Retry connecting or repair the hard point.

Blossom immediately begins inspecting her trodes, jiggling them about a bit in search of a better connection.

"What's going on?" Echo asks, but Blossom is engaged in sending her Wizard's Book program to work once again and doesn't answer.

Access denied, Error 5431.

This time the netrunner pops her trodes from the ports and explores the hard point access in more detail. One port wasn't allowing the trode to catch.

"Frack!!!" The wardriver curses under her breath.

"What?" This time Echo was paying attention to Blossom's quiet commentary.

Activating the macro command to recall the Wizard's Book software, Blossom retrieves her trodes and fixes the panel plate over the hardpoint access once more. She doesn't bother tightening the screws that hold the plate in place, but turns them just enough to not fall out. Deactivating her smart keyboard the netrunner turns just in time to greet Bloodbank and Ghlahn with a tight-lipped look of disappointment.

The four gather together under the flashing red alarm light and Blossom shakes her head. "It's no good." she reports in a voice that requires them to lean in towards her in order to hear. "The hardpoint's damaged here. Time to think quick, gatos!"

Looking around, Blossom quickly assess the situation. "Here's the deal: We're not getting past the security with our guns unless we got the docs to go with them. So, call it off and go home empty; or go with Ghlahn's plan, ride the top to the other side of the gate, drop down, and move on.

"I hate myself already, but I'm for trying Ghlahn's plan. I hate going home empty."

Bloodbank mentally calculates the height of the train and the amount of distance they would need to cover in order to clear the fence. Gigs weren't easy to come by and letting this one flatline already isn't something that he relishes. "All right. Ghlahn's way it is," he agrees.

"This is how it goes down then," the sniper takes momentary command. "The ripdoc puts his back against the train and I'll run towards him. Bloodbank, I'm gonna frackin' climb you and you're gonna have to catch my initial foot and help lift me at the same time. My momentum plus your lift should be enough to get me on the roof.

"Once there, I'll spin around and be ready to catch the hand of our little lollipop suckin' geek. You're gonna have to frackin' do the same thing I just did, and you too nomad. Then, our ripperdoc friend'll have to get his own running head start and we'll lift him."

"Have you done this before?" Echo's brow furrows.

"Naw," Ghlahn smiles dismissively. "Saw it on a S.W.A.T. documentary once though."

With that, he gives Bloodbank a little motion with his head indicating that he should get moving. The medtech shakes his head a little and silently offers up a prayer to the Universe as he runs towards the train. Over Ghlahn's shoulder, Blossom can see that one of the security teams has moved quickly towards the burning can, but hasn't seemed to take notice of your group yet.

Then Ghlahn is off at a sprint, running directly at the braced Bloodbank who has his hands together between his thighs, fingers laced, his bag hanging below his back. Echo whispers something that Blossom doesn't pick up as her attention becomes riveted to the action unfolding before her.

The first part of M'harú Ghlahn's plan goes off without a hitch. He plants his left boot firmly into Bloodbank's clasped hands and as the medtech lifts, he brings his right foot up to Bloodbank's left shoulder, and then leaps and is thrown up to a position where he can grip the roof of the train. Pulling himself to the roof, the black fatigue-wearing soldier quickly spins around on his belly and looks up towards the women with his hands out waiting.

With one final look towards the security team (who all still seem to be unaware of what's happening on the opposite side of the platform), Blossom takes off at a sprint towards Bloodbank and the train, her heavy bag bouncing against her back. It takes a little adjusting, but the netrunner is able to follow Ghlahn's example and through the blur of her actions she feels Bloodbank's strength as he pushes her up and Ghlahn's as he pulls her onto the train.

"Frack, woman!" the snipers huffs as her weight leaves his hands and she rolls onto the roof. "What've you got in that bag! Feels like you weigh a frackin' ton."

(OOC: You can offer up a brief response if you desire,)

Blossom, you don't have a lot of space up there on the train's roof. The tunnel's ceiling is low and requires you to belly crawl, pressing your exposed flesh against the chilly metal of the roof's surface as you make great time in closing the distance you need to cover. Peering over the edge of the train towards the maintenance path on the other side of the gate the distance you're going to have to drop looks much higher than it did getting up there. Sure, it's an optical thing, but nonetheless the distance is intimidating.

Echo's run is smooth as silk. She moves like a cat with grace and athleticism as she runs towards you, Bloodbank. Then her boot is in your hands and you're lifting her over your head to almost immediately experience the elimination of her weight as Ghlahn pulls her up. Pushing from the side of the train, you rush forward a few meters before turning and sprinting back towards the train.

"You, there! On the train! Surrender now!" The security team has noticed, or been informed, of your activities and their enhanced voice commands your immediate compliance.


Posted on 2016-06-02 at 14:22:49.

Topic: Flesh & Blood - A CyberPunk Game
Subject: As they should.


I've no doubt, and far be it for me to insist otherwise, Hammer.

I hope that y'all had an exemplary Memorial Day, and took time to pay your respects to all of those who have passed on and sacrificed for the Greater Good.

I'll be moving us forward today sometime.

--- Working on a post. ---

Posted on 2016-05-31 at 10:16:09.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Great posts!


Feel free to keep posting and build out that RP to come up with a plan.

Posted on 2016-05-27 at 10:21:58.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Glad you made...


I'm pleased that you made it safely, Hammer. You're doing good work! The service is first priority, so if you need to ignore the game for the duration of your stay, please do. I promise that whatever post I make for Vegas in that situation will not be compromising.

Posted on 2016-05-26 at 10:12:24.

Topic: Flesh & Blood - A CyberPunk Game
Subject: I see...


That didn't even occur to me. But, yeah. No cameras means no dice.

Posted on 2016-05-23 at 16:19:51.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Not always daisies and butterflies...


Good morning Night City Integrate! We hope you can breathe despite all of this pollution and trust that you aren't one of those poor S.O.B.s with a toe tag adding to the body count (which so far today is already in the double-digits)! Stick around, because Dead Serious has some great follow-up stories on that I-5 pile up caused by those crazy kids in the Smash Brothers and Rage Rollers gangs. Corina Bella has some insight into the financial woes of Pellar and Devlow, and I've got plenty of music coming your way after these messages from our sponsors! This is Wacky Moses on KJRP with your early morning, insomniac loving agent-cast show, The Ten Commandments coming at you live!

---

Hammer, Tann, and Vesper, you guys are left with some decisions to make as to how you're going to proceed. Vesper, I like your thinking outside of the box a bit, but unfortunately, that's not the way an Agent functions. The security scanner detects security systems, listening devices, and tracking devices with a percentage accuracy (yours is the highest percentage due to the luxury brand) in a 100 meter radius. Without a netrunner, you can't hack into any of the systems.

Ayrn and Giddy (and hopefully Aletheia and Keeper of Dragons), I've given Ayrn some instructions via PM, so watch for his post and them make yours.

I look forward to seeing what you gatos have up your sleeves.



Posted on 2016-05-23 at 10:55:08.

Topic: Flesh & Blood - A Night City Adventure
Subject: Fire!


The Rat Pack Night Club | Night City Integrate | Midcity | UrbanZone - Day 2 (Saturday), 1:22 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

"Good evening, sir," says the man who had just positioned himself at your left side, effectively caging you in the booth. "But it would appear that something here at the Rat Pack isn't to your satisfaction. If I may, I'd like to resolve your concern."

"Satisfaction's great, friend," James spoke as he took this new factor into the equation. It threw his current predictions into turmoil. "Just my impulsive companion."

The security guard doesn't even bother to look Casino's direction, but nods his head as though he completely understands the dilemma Fixer finds himself in. Perhaps he does, after all, this is a regular hang out for the two solos.

"Very well," the man intones.

Casino turns back to the table and Fixer allows his Uzi to once again slip beneath his jacket. "No situation here."

"That's right decent of you," Security smiles and abruptly turns to walk away.

Having wisely stepped down when confronted by the two bodyguards, Casino returns to the booth and settles back into the cushioned bench seat. Before Fixer can return his SMG to him, the large solo shakes his head and briefly explains that they best leave it be for the time being.

"Ok I don't know what the hell Vegas wrote on that slip of paper," Casino grumbles and casts a glare his partner's way from the corner of his eye. "But it looks to have pissed off Dog. We may not find any info here. You got any ideas?"

"Just..." Fixer trails off in a moment of thought, "Well, wait for Vegas up there to finish up and pursue any other leads." With this, Fixer pulls out his agent and activates the AI. A couple of quick menu options and he's pulled up his security scanner feature.

The graphic display is that of a pulsing sonar blip that almost immediately returns a number of camera locations about the room, but no listening devices. Fixer instructs the device to expand its scan to the full 100 meter range. This will place the furthest reaches of the device's scan outside of the building and back on the street. Perhaps if he can locate a camera, Blossom might have a chance of tapping into the system remotely, This was one of those times that Fixer wished the agent was a little more versatile. He had purchased the luxury line and it was extremely useful, but the limitations on the security scanner—even the top of the line version—were that while it could locate security systems, bugs, and trackers, it just wasn't a netrunner. The effort was all for naught anyway as the results showed the techie that there weren't any cameras outside the Rat Pack to begin with.

Vegas wraps up and the crowded night club erupts in clapping and cheering. The dapper solo's performance had been enough to please the crowd though he doubts that any will remember it as one of his best. Taking his bow, he smiles and tips his hat to those in the booths and then again to those on the dance floor. With a smile cutting his rugged features the man performs a little additional soft shoe eliciting another round of applause as he dances off stage. With the MC taking control of the mic once again, Vegas drops the performance and makes his way quickly across the fringes of the dance floor and slides up next to Chela just as she finishes collecting some empty glasses from a table occupied by a very overweight, bald caucasian fellow with beady, watery eyes and a ruddy complexion entertaining two beautiful Asian girls in flapper dresses.

"Is there anyone here who knows where Dog and his gang would hole up to lay low from any heat?" he asks the pretty girl in a low voice whispered close to her ear.

"You are incorrigible, Mr. Vegas," Chela whispers with a little heat. "I don't know what you wrote on that napkin, and I don't wanna. Whatever it was coulda blown up and then where would I be? Where would you and your friends be? I told you that Dauntless Dog was bad news.

"I'm sorry Vegas, but I've already extended my neck too much. Sé que cuando no bailar con el diablo. And so should you!" That being said, she shoulders past the suit and walks purposefully towards the bar.

Left with no other options, Vegas calmly returns to the booth and smoothly settles onto the bench next to Casino.

-----------------------------------------------------------------------------------------------------------------------

The Train | Night City Integrate | Midcity into High City | UrbanZone - Day 2 (Saturday), 1:22 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

"What about those cameras," Echo asked, looking to Blossom for some thoughts.

"Not sure, really," Blossom turned the sucker around in her mouth with her tongue. "I'm not going to be able to hack in, so we're going to need to do it old school. Maybe we can use a flashlight or laser light to blind the ones near the can? What do you guys think? I've got a flashlight someone can borrow."

"It don't matter whether you blind the cameras or not," Ghlahn sneers. "You gotta get close enough to ‘em to do so, and that means they're seeing you. Besides, we haven't been overly concerned with being caught on camera up to this point." He looks purposefully towards the front of the train car and then the rear to emphasize his point. It's a well known fact that cameras are placed within the casings of the cars at both points.

Echo sighs, "I hate to admit it, but I think he's right."

"Right or wrong, it doesn't matter much now," Bloodbank offers a small smile. "We're about to arrive. I guess the plan stands as is."

[Ding, Ding] Arriving at Night City Integrate, High City, Station 515. Please secure all belongings and prepare for the train to stop. [Ding, Ding]

Momentum shifts and you all feel the deceleration immediately. Your bodies lean towards the front of the train car causing Blossom to slide into Bloodbank a little while Echo and Ghlahn brace themselves against the draw. Metal on metal screeches accompanied by the sound of the hydraulic brakes. The train lurches once, twice, and then slows to a mere crawl. Finally, it comes to a complete stop and the lighting in the car increases by a couple of lumens before the doors slide open revealing a bustling platform.

Even at this time of the morning the residents of Night City Integrate are out en force. Mega Corps have learned that twenty-four seven shifts result in large profits, and the threat of being replaced by robots, AI, and software has pressured the everyday man into a labor situation that is barely above slavery, and for what? A conapt that barely supports their family, enough NCDs to keep them in kibble, but not enough to let them get ahead? That's why you Ride the Razor's Edge. The Grind isn't worth becoming a corpse over. If you're going to become a corpse, best be on your own terms.

The platform's lighting isn't much better than the train car's. The ceiling is three and a half meters overhead, tiled with large meter by meter white, polished ceramic plates that faintly reflect the swilling mass of humanity beneath it. Space just outside the train car is marked by a large yellow strip of painted tile that's stained with the many footprints and scuff marks indicative to a busy port of call. By rule, the space is clear for a time to allow departures room to move, but moments after the lot of you step foot into the stuffy confines of the station, dazzling, colorful waves of people rush to find their seats. The Masses hurrying to their workplaces in Midcity, or Under City. A sad and desperate herd of sheep.

Bloodbank, you lead Ghlahn to the right without so much as a glance at the ladies. You'd already decided not to drop your combat mask at this point lest you draw unwanted attention. True to form there are two security details positioned at the foot of the stairs leading off the platform. Each detail consists of four heavily armed and armored individuals with flat black battle masks and completely black uniforms. They are intimidating by design and armed with automatics—heavy assault rifles if you were to guess. Lethal solutions aside, you catch sight of at least one large, box-ended handgun at the hip of a soldier marked with sergeant stripes and immediately deduce that the weapon is their only non-lethal solution. A net dispenser, high-powered taser, or other such device.

Moving your gaze from the soldiers through the pillars and throng of people (something else to be grateful for) you are able to spot a trash unit located at the base of the first pillar. Too close, and too readily visible to the security. You focus in on the second pillar and find nothing, but the third pillar has another can. This positions you on the opposite side of the platform from where Blossom and Echo will be working their magic on the gate. Once that fire's lit, you'll need to cover close to 100 meters through what you hope will be a panicked crowd in order to rejoin them.

Ghlahn allows some distance to develop between himself and the medtech. He casually takes in the people churning on the platform, moving aside for those who are making their way onto the train. He calmly notes the positions of the security teams and quickly assesses the viability of his weaponry piercing their armor—His Nomad and Colt might be able to punch through their body armor, but there's an equal chance that they won't. He silently hoped that he wouldn't have to find out. Shifting his rifle's weight on his back, the sniper pulls out his agent and begins to play around on it as though he's reviewing some important details, and he waits.

Echo also notes the positions of the security teams, their armor, and their weaponry. Her blood is pumping as she accompanies Blossom through the crowd to the left side of the platform. If things go south, they won't stand a chance against the black-garbed brutes at the foot of the stairs; she doesn't care how much of a cocky S.O.B. Ghlahn is, he couldn't be that good. Their path is direct, but Echo also makes an effort to steer them in a less than straight line in case their behavior trigger behavioral monitors in the cameras and alert the guards. To the right a few meters, then straight towards the wall, back to the left a meter, then back towards the gate, the two of you progress across the forty meters or so without incident. Echo shares a look with Blossom when they stop near the gate and then turns and attempts to take up a casual, patient stance that won't draw attention to the pair of them.

Blossom, it isn't hard to pick out the security even though the mass of humanity between you and them is mostly taller than you. Glimpses of their daunting black uniforms cut through the crowd like lasers through flesh as you follow Echo on her sporadically straight path towards the gate. Having placed the apparent potential enemies, you turn your attention towards the gate. Sure enough, there's a camera overhead covering that vicinity, but there's nothing to be done about that now unless you wish to draw attention to yourself, activate one of your constructs to deal with it (which would likely draw unwanted attention), or spend time trying to wardrive that system. The gate security was the true target.

The security system and lock is wall mounted next to the black-painted iron gate. The closer you come to it, the more you realize you'll need to bypass the lower maintenance panel on the access pad and link in. At least, you hope there's a dataport in that panel. Your right hand slips into your Gibson Combat Jacket pocket and slim fingers wrap about your Swiss Army Knight finding the screwdriver by touch and working it open.

Arriving at the garbage can, you, Bloodbank, refrain from looking about which could draw unwanted attention from the behavioral monitoring systems within the cameras. You thumb the catch on the waterproof lighter that Echo loaned you and then produce the lighter in your left hand, reaching towards the open mouth of the garbage can as though you're going to throw something away.

Human beings are reliable trash producers. Fast food wrappers, disposable cups, printed datasheets, consumable waste. And in a public place such as the train platform at Station 515 such waste is prevalent. One flick of your thumb and the lid to the lighter is lifted revealing the sparking device. One very quick roll of your thumb along the ridged edge of the mechanism followed by the feeling of a click (the crowded platform is too noisy to hear it) and you sense the heat from the erupting flame lick at your knuckles followed by a sudden roar of flames that cause you to reflexively dance back from the canister.

The fire is started, but the reaction is not one of panic. The reaction from the nearby crowd is more like that of a group of people who suddenly find themselves in proximity to a really foul-smelling person behaving poorly. They shuffle back from the sputtering, dancing flames and look at it with apprehension, curiosity, and mild annoyance creating a berth about the can of approximately two meters while at the same time some declare statements of,

"Someone set the garbage on fire."

"This better not delay the train."

"Really? Just one day, one day is all I ask for!"

Then the smoke hits the detector and the alarm begins to sound while the lights brighten to a red hue and begin to slowly flash.

Posted on 2016-05-23 at 10:30:33.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Sounds good.


Got it, Hammer.

Fixer has his own SMG in hand. He checked the chambered round on his if I read your last post correctly.

Posted on 2016-05-19 at 10:14:04.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Good call...


Are you going to have him stick with what you posted after the song?

Posted on 2016-05-18 at 10:25:03.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Hello quiet people...


So, I've moved the game forward a bit.

Fixer received 1 IP in Awareness/Notice. He had an awesome roll that will definitely help should things come to a firefight.

Otherwise, things are as they are left. I did withhold some of the interactions that were posted based on timeline. That's not to say they won't happen, but it does give you all an opportunity to adjust as needed to the events that are taking place.

Posted on 2016-05-17 at 14:33:48.

Topic: Flesh & Blood - A Night City Adventure
Subject: Moving along....


The Rat Pack Night Club | Night City Integrate | Midcity | UrbanZone - Day 2 (Saturday), 1:20 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

(Casino)
"Damn, Fixer," the trench-coat wearing gunman curses and rolls out of the booth. "Stay here and cover me. I'm gonna try to talk to that guy leaving." Taking off the SMG and placing it at Fixer's side you catch the shifting of one of the club's security in your peripheral at—what you can only assume—is the distribution of weaponry. But without that very personnel moving to intercept, you continue with your hasty plan.

"Well, frag it," James mutters and shoulders Casino's SMG fully aware of the club's security starting to shift positions about the room. Racked his slide to make sure he had a clear round in the chamber the Tech attempts to snag the round that had been chambered as it's expelled, but misses by mere centimeters when the looming, shadowy figure of a well-clothed black man blocks the stage lighting just as Fixer grumbles, "Hope this don't go too far south."

"Good evening, sir," says the man who had just positioned himself at your left side, effectively caging you in the booth. "But it would appear that something here at the Rat Pack isn't to your satisfaction. If I may, I'd like to resolve your concern."

Casino moves quickly while attempting a non-threatening countenance. Despite your best efforts, it doesn't appear that Lady Luck is on your side.

"I'm not a threat," Casino calls over the music. "I'd just like to talk to Mr. Dog for a few moments, please."

Whether the note that Vegas provided set the mood, or the mobsters are really intent on painting the town red (with blood), doesn't matter. Casino is a large fellow dressed in all black with obvious cyber enhancements. These bodyguards, and Dauntless Dog, aren't surviving in a dark, dangerous world on luck alone. The tattooed Islander steps towards you, Casino, his right hand vanishing into his jacket with apparent boosted reflexes, but that's where it stays. His left hand is held up in a signal indicating that you should stop your advance. Meanwhile, the bodyguard has positioned himself between Dauntless Dog and the rest of the floor (which means he's between you, Fixer, and your line of sight on Dog). He too has his hand beneath his suitcoat. Dauntless Dog continues walking, not stopping, obviously determined to remove himself from the situation.

"Yo, bra," the Poly jerks his head up slightly with each word. "Best thing for you right now is to turn yourself around and go back to your drink."

Your attempts to gain audience with the private Dauntless Dog have very obviously failed, Casino. Awash in the oscillating cascade of dance floor lighting, you find yourself approximately five meters from the stocky Polynesian, and perhaps seven from the other bodyguard. Dauntless Dog is fast putting greater distance between you and will be past the concierge's podium and out the front door in less than ten seconds.

Vegas, you're approximately two-thirds of the way through with your serenade when all of this goes down. Unless you wish to end your performance early, you are unfortunately otherwise engaged.

-----------------------------------------------------------------------------------------------------------------------

The Train | Night City Integrate | Undercity into Midcity | UrbanZone - Day 2 (Saturday), 12:35 - 1:20 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

"We could start one of the garbage cans on fire as a distraction," Echo piped up.

Blossom smiled, "Yeah, that should work." Looking over at Bloodbank to confirm, she asked, "Whatdaya say, you up for playing arsonist? I'm thinking you set the fire, Bloodbank. Ghlahn will cover you if you run into trouble. Echo will stay close to me and watch my back while I'm driving in through the lock.

"Let do this."

A pleasant disembodied voice sounds throughout the grimy interior of the train car announcing the pending arrival at the train station.

"Sounds like a plan," Bloodbank responds confidently even though he feels a little reluctant. A trash fire in a public location such as the train station would likely not cause any injuries to innocent bystanders. His concerns rest more in the potential injuries he could sustain should he be spotted by security and forced to engage. But, this was the job and it sure beat hanging out in an emergency room taking orders from a pompous surgeon with a God complex. The medtech mentally reviews his kit for the components to carry out his end of the plan. "Anyone got a lighter?"

"I do," Echo says softly and immediately searches in her bag to produce the small waterproof device and then surreptitiously hands it over to the medtech.

"Fine," Ghlahn gives in to the plan. "I'll stand off a few meters and try to put myself between you and security. You're gonna need to light that can and get out of there quick so as not to attract attention. Best to hit a can further away from the gate, maybe towards the front of the platform."

"What about security cameras?" Echo asks, looking to Blossom for her expertise.


Posted on 2016-05-17 at 14:31:51.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Site problems.


I've experienced site problems this morning during the time I've set aside for posting so I wasn't able to get the post in. I'll do so when I have time, but what this does is afford you more time to get posts in place if you haven't already.

Posted on 2016-05-16 at 12:56:39.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Remember, rememeber...


I post Monday, and if you haven't posted by then, your character's actions may, or may not be, favorable when I let the die take over for you.

Posted on 2016-05-14 at 11:16:17.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Feel free to ask away...


No need to apologize for your questions. 'Punk's rulebooks leave a lot to interpretation anyway, so I completely understand the need for clarification.

One, can Blossom hack the train from inside the train and stir up some trouble?

A. Yes. There's the easy way and the hard way. The easy way is to find the datapoint and plug in. This would most likely be in the engineer's cabin, and since the train runs in both directions, there's an engineer's cabin on either end. Unfortunately, the cabin will likely be locked (electronically) for the engineer's safety, and each train has the equivelant of a couple of "Air Marshals" riding the line at any given time so you'll need to figure out how to deal with three issues before accessing the datapoint: 1. The presence of security guards somewhere on the train; 2. The electronic locks protecting the engineer's cabin; 3. The engineer (if you choose to try the occupied cabin).

The harder option is to locate the datalines that run through the cars, pop a panel (again, without alerting security), and wire yourself into the line using an electronics skill check.

Two, how can Blossom hack into the tracks or signage? Where would she need to be to do that?

A. This would require locating a dataline at the station, using an electronics skill check to hack that line, and then wardriving to by-pass the software security in the system. There's a chance that such a box exists within the general population area of the station (the pillared area next to the tracks).

Three, are the locks on the maintenance tunnels likely electronic or mechanical... or do we need to go inspect them first?

A. With such an important feature for the public as transportation and the threat of terrorist activity prevalent, you can bet that it's a combination electronic lock followed up by a mechanical lock.

Fourth, how much security and surveillance is there on the train?

A. Surveillance consists of standard monitoring cameras in each car (2 to be precise - one at the front and one at the rear). The aforementioned security guards would likely have access to the cameras on their agents, and depending on where they are on the train in relation to a disturbance, they could reach the situation in anywhere from 30 seconds to 4 minutes. In any system that runs software, there is software security that a netrunner would have to deal with.

Five, if we wanted to ask Starlight for some paperwork for the weapons, would that be done electronically?

A. Yes. All passes are electronic and ran off of the agent. The way that the rules work is that a forgery has a percent chance of working depending on the fixer's Streetdeal roll. The higher the roll, the better the forgery. That's the way it is listed in the manual anyway. I personally believe that those rules were made for a much less sophisticated technological setting. Where modern day tech has almost surpassed that in the rulebooks on nearly every front, I'm adjusting the rules to state that the fixer's Streetdeal check is directly related to the time it will take to accomplish the task, and a separate series of checks will be made for the creation of the false documents. You can bet that with a really, really good Streetdeal roll, you're still looking at a delivery time of at least an hour.

Now, if you're going to post soon, Ayrn or Giddy, you can include the following suggestions from the NPCs:

Ghlahn: "Well, it's obvious to me that the lot of you aren't at the level I am where sneaking about is concerned, so this is what I'd do were I all alone. Seek high ground. That's the sniper's mantra. When the train stops, we'll have what? Two minutes before it starts moving again? If we want to get past the gates, let's get on top of the train and hotfoot it up-line until we can jump to the maintenance walk. That is if you ladies think you're up for it."

Echo: "Two minutes to get on the roof of the train and then crawl to a place where we can get past the gate? Are you nuts as well as being an ass?

"Look, I've seen the tunnels these trains run through and they're tight. If our timing is a little bit off, we'll be wiped off the train within moments of it moving again."

"Well then," Ghlahn sneers. "What other ideas do you got, princess?"

"Ya!" Echo falls silent for a moment while she glares at the sniper. "Start a fire in one of the garbage cans on the opposite side of the station that draws everyone's attention. Maybe even knock the can over. A fire in a can won't put anyone in any immediate danger, but it'll buy Blossom time to by-pass the lock so we can get into the maintenance tunnel."

Posted on 2016-05-11 at 11:35:11.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Don't let that stop you!


You can still have a post up, Tann. I won't complain.

Posted on 2016-05-10 at 17:25:09.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Not a problem, Ody.


'Punk isn't for everyone.

All right gatos, I've posted. Looking forward to your posts this week.

Posted on 2016-05-09 at 14:32:41.

Topic: Flesh & Blood - A Night City Adventure
Subject: Moving along


The Rat Pack Night Club | Night City Integrate | Midcity | UrbanZone - Day 2 (Saturday), 1:17 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

"Well Love," Vegas responded glibly to Chela's friendly greeting. "It has been way too long since we have seen your smiling face too."

"Ever the sweet-talker," Chela shifted weight from her left foot to her right while Vegas looked longingly into her deep brown eyes.

"The Handle of my dour friend here is Fixer," the dapper solo demurely mumbled just loud enough to be heard over Sammy 2.0. "Fixer, this is Chela. As for a stiff one...make mine...bourbon on the rocks! What about you boys?"

Fixer replied with a short, quick, unjudging order, "A clean water, on the rocks." He did not drink even when things were chill, and now they were on the job. He would not judge those that did however, everybody had their own habits and faults. He would, however, keep an eye out on their surrounding and the full crowd, never could be too cautious. Trust was a hard commodity to buy.

"Make mine a rum and coke," Casino requested with a friendly nod. Chela was always polite to him, but the big gunman knew that she was really Vegas' friend, and if the cards were to hit the table wrong for him—unless Vegas' situation was on the line too—Chela was as reliable as anyone else in this club.

Vegas leaned forward towards Chela to enjoy a playful nibble at her right ear, while whispering huskily, "Hey Babe... Any choombas here at the Rat Pack into keeping company with young boys?"

Chela giggled, playfully pushing aside the Suited Solo's amorous advance, before returning another light kiss on his cheek with her own husky reply, "Listen, sugar. You didn't hear this from me, but there's a cat with a pretty dark side that's resting his feet back at Table Nine. He goes by Dauntless Dog, and he's a player for the Mob as I hear tell. He's got a couple of Thicks with him that run interference should anyone try to get close, and they don't look like no carpetbaggers either. I've caught pieces of convo when setting him up and it would seem to me that his interests run a little young. He's cold as a naked Eskimo, Vegas-baby, and if I was you, I'd steer clear."

"What's the chance of you setting up a meet for me Darling?"

Chela tried to hide the alarm in her eyes and voice as the waitress placed a pen on the table in front of Vegas, along with a cocktail napkin. "I suggest you buy Dog a White Russian to sweeten your request. I can deliver both his favorite drink and your message at the same time, honey. But I sure wish you wouldn't as sweet Virgin Mary is my witness."

Vegas responded to her cue by writing a simple message with a flamboyant flair of the pen upon the cocktail napkin: Where would I find some fresh and untainted young boy? The message was bold, to the point, and very risky.

Chela leaned over discreetly to palm the napkin without looking at the message and retrieved her pen while she was at it. Meanwhile, the Sammy Davis Jr. look-alike had vacated the microphone after a steady round of applause for his closing number.

The Stage Manager and MC, a black fellow wearing a gray pin-striped zootsuit with slicked back, product-filled hair by the name of Tonell Dunn, waited for the applause to die down, before making a special announcement to the gathered throng of Rat Packers.

"Ladeez and Gentlemen! We have a slight intermission before our next performer hits the stage, but I see an old friend and crooner in the crowd who may be persuaded to sing us a tune!" Dunn motioned with both hands for the crowd to respond with a great round of applause to persuade the unknown crooner to accept the invitation. As the Rat Packers looked around the room with quizzical expressions, the MC played the crowd for all they were worth, only proceeding as the applause died down. "VEGAS! Come on down and sing us a song!"

The Frank Sinatra look-alike rises slowly to his feet, excusing himself from the table, while playing along to the crowd. The Suited Solo did a slow soft shoe for the spotlight that was panning over the crowd before reaching the stage and quickly side-stepping up the stairs to take his place at the microphone. Vegas thanks Dunn and the gracious crowd of Rat Packers before launching into his introductory monologue to break the ice.

"You know where I like singing best?" Vegas lowered his head and shook it with a wry smile before looking back up at the audience with a twinkle in his eye. "Nope. Not in the shower. I'm a bath man myself. I was always too skinny for a shower. The water kept missing me on both sides. But it ain't been missing me lately, I'll tell you that. But given the choice, I'd rather sing with people in front of me. Because I love seein' them sitting out there, because when they're sittin', they ain't coming up here to get me. Yup. Nice, smiling, receptive, unarmed people. Because when all's said and done, whether a performer is all by himself in a recording studio, or facing a lonely camera on an empty sound stage, it's the People he's trying to reach. And it's the People who make you, and if you aren't doing your proper work...it's the people who's gonna break ya. So, I gotta get back to work before I get my old job back.

"Oh, I had an old job. I was the house comic for the Creshetti Pasta and Olive Oil Company. You know what a thrill it is to get attacked by a herd of wet laguini?

"Anyway, here's our latest reprise release. It's a good tune, and the lyrics'll give you something to think about."

Vegas wasted no time in breaking into song while the live band backed him up. While it isn't the best performance Casino has heard Vegas give, it is enough to keep the crowd jazzed. From the stage, Vegas' line of sight was a little obstructed by the bright lights, but he was able to follow Chela as she made her way off to the far right until she vanished in the bright glare. About half-way through That's Life she reemerged from the bar area with a tray and four drinks. She swung her path back around to the table and placed three of the drinks down on coasters before continuing on to stop in front of another booth in a position where the three goons seated there could watch the entire floor from the entry to the stage. She was stopped there by one of the well-dressed muscle rising to his feet and holding up a hand.

Vegas, from your vantage it's difficult to see anything other than general shapes and sizes. When comparing the height and build of the gato who intercepted your message to that of the smaller Chela, he's a giant. Maybe someone more the size of Casino. But that's really all that you can see.

Casino, you've been distracted. There's a back room game going on that caught your eye when a waitress took drinks through a private room door. Unfortunately, this is what's been occupying your attention since catching sight.

Fixer, you've managed to stay really focused and from your vantage, you can see the table that Chela approached in much greater detail. The first bodyguard is indeed as big as Casino, maybe even a little bigger. He's definitely outfitted with an OldCybe arm and hand, has a neural link and smartgun corded right into his suitcoat. The second bodyguard is of lighter frame, but still a brute. He's a Polynesian with a shaved head, tattoos on his skull, and a neck that bulges from his collar. He has an OldCybe visor, a definite neural implant with a wired smartgun, and some of the meatiest fists you've ever seen. The third fellow at the table is a block of ice; broad in the shoulders with a custom-tailored black suit and a bowler cap, he chews on an unlit cigar as he eyeballs Chela with absolutely no emotion evident on his craggy face. You can easily wonder why that fellow even needs bodyguards to begin with, he's such a shadow of Hell's finest.

The standing bodyguard picks up the drink and sniffs it, swirling the milky brown liquid inside while he does so. Fixer, you catch a slight shake of his head before he sets it back on Chela's tray. Then, the big man picks up the napkin and sniffs this as well before handing it to the seated iceman. This individual looks at the napkin for a bit, crumples it up, and then tosses it on the table inciting the other bodyguard to rise up from his seat and Chela to take a couple of steps back, spin on her heel, and strides quickly away. The three mobsters move as one unit walking slowly and confidently towards the door.

It's obvious to you Fixer, that whatever Vegas wrote on that napkin drove the dangerous men away rather than setting up a meet. Vegas, you can see the men leaving, but you couldn't see the facial expressions or exchange due to the lights. Casino, you've still not noticed the exchange.

The Train | Night City Integrate | Undercity into Midcity | UrbanZone - Day 2 (Saturday), 12:35 - 1:17 AM PST
Weather Conditions: High City (Thunderstorms, 15mph winds from the NE.) | Midcity (Rain, 10mph winds from the NE.) | Undercity (Fog and Rain, no winds.)
Air Quality Index: High City = 25 | Midcity = 42 | Undercity = 75 (masks required)

-----------------------------------------------------------------------------------------------------------------------

Bloodbank let a bemused half-smile play onto his lips and glanced at Blossom. "Traveling like royalty, eh?" he stated, raising his eyebrows slightly before handing over a couple of Night City Dollars. "For my ticket cost." he explained.

Bloodbank leaned back into the hard plastic, and rubbed his chin. There were three other people in the train car besides the Edgerunners, all of whom seemed to be pretty uninterested in the other inhabitants of fluorescent lit train car. That didn't quite convince Bloodbank, though, who had been around long enough to know that, indeed, looks could be deceiving. Silently, Bloodbank studied them, but couldn't tell a thing about them other than the surface story.

"So," Echo stated, elongating the oooo just a little. "How are we planning to handle the checkpoints?"

Leaning forward to peer past Blossom and look at Echo, Bloodbank bit the inside of his cheek. "Well," he said in a low voice. "I personally think that we'd do best by slipping through the maintenance tunnels. Usually, in my experience, those are locked up tight, though. So, we'd need to think up of a way to distract the guards while we make our way in. As for that, though, well..." Bloodbank glanced at Blossom. "I was thinking that you might be able to take control of one of the mechs and cause a bit of a diversion by the actual checkpoint. Perhaps a small, unnoticeable construct. Like a fly or somethin' that can fly around and land on a mech, giving you the access. Or, is that not how it works? I admit, I'm better with people then machines." He grinned, and leaned back again, his eyes still on Blossom.

"Nice thinking, Ripperdoc," Ghlahn sneers. "But starting a wildfire isn't exactly the result we're looking for."

"I like your idea, Bloodbank," Echo ignores Ghlahn's criticism. "Blossom?"

(OOC: Assuming a response similar to the statements in Q&A thread to the negative.)

"OK," Echo looks thoughtful and chews on the inside of her cheek for a moment while considering the options. "I still think that Bloodbank's access tunnel idea is our best option."

"Sure," Ghlahn snorts. "It's our only option. Question is how to get through the gate without being seen and reported. Got any more smart ideas, Bloodbank?"

"Ignore him," Echo practically whispers. "He's compensating for something.

"What about causing some sort of mechanical trouble with the train, tracks, or signage?" Echo offers.

"How about we just push someone onto the tracks and make our way through the gate in the commotion?" Ghlahn grins at the idea.

"You're a bastard," Echo glares at him in return, then glances at the notification display over the door. "We need a plan in the next five-minutes. We're almost there."

"Well, while you're dismissing my idea out of hand," the sniper shrugs. "You might as well figure out how to get through the inevitable lock on the gate otherwise, we might as well just turn back now.

Posted on 2016-05-09 at 14:31:04.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Ody, Hammer, and Giddy


Check your email (the one you have listed in your RDINN account). I sent a link to the character sheet stored on Google Drive for you to review.

Nice post, Hammer. Check your PMs.

You're forgiven for your absence, Giddy. This once.

In order for Blossom to fake a signal, she'd need to wardrive the city systems, the security systems, or some of the emergency responder systems. In order to wardrive, she needs to be able to access a datapoint. The only datapoint she could access from inside the station would be that of the security booth itself, and she'd have to be inside the booth with the security guards to do that, or cut into the system from the outside of the booth which would require heavy-grade cutting tools capable of cutting through cement and metal.

The mechs are active. They constantly scan faces in the crowd and are outfitted with highly-sensitive sensors that can detect elevated heart rates, blood pressure, and tell-tale signs of extreme duress. But, as you've suggested, their Friend/Foe algorithms will not declare a foe unless commanded by the security staff, or the threat has obviously escalated requiring their services. Again, in order to take control of the mechs, Blossom would have to physically connect with—or use a construct to physically connect with—the mech and wardrive.

The scan stations are high-tech. Think of the airport security we have now and add biometric and cyberware scanning, facial recognition, and a catalog of known weaponry that the scanning searches against.

Here's a map of the train station for your viewing pleasure.

High City Train Station Map

Posted on 2016-05-06 at 18:38:19.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Provided.


I've shared the character of Ghlahn on Google Drive, Ody. For more information on CyberPunk, check the first post of this Q&A thread.

Posted on 2016-05-06 at 10:18:13.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Hello Ody!


You are more than welcome, Ody.

We've two characters available. Echo, who is a female nomad, and Ghlahn, who is a male sniper/solo. Which would you be interested in taking over?

Posted on 2016-05-05 at 15:02:31.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Great questions!


No apology necessary.

As far as obvious ways around the checkpoint... that would kind of defeat the purpose. Now, are there possibilities to investigate? Sure. Imagine the train station as something similar to modern day subways, or underground rails. You have platforms on either side of the tracks, and the tracks run through a transit tube. There would likely be maintenance routes, drainage lines, and the like throughout the transit tube. The checkpoint would be the only legitimate way out of the train station and into High City.

Once out of the train station, you have any number of streets to progress along, but all will eventually lead to a checkpoint. To avoid the checkpoints you'd have to find passages through buildings (one building to another, one balcony to another, one tier to another, etc., or endure a checkpoint.

Have you seen Total Recall? Either one really. There's a security checkpoint that the Quaid goes through wearing that large woman's face. It's kind of the same thing. You walk through a scanning machine that is geared to read cyberware, biometrics, and potential weapons. It scans your face and runs it against known criminals in the database. If it finds weapons, you are required to provide proof of license and a work identification for the corporation that vouches for you. If you don't have that... well, you're in trouble. If you have any illegal cyberware... well, you're in trouble.

Now, having said that, there's always a chance you could try to bribe one of the security guards. If you want to risk it.

You don't need to be a resident of High City to wander about, visit the shops, restaurants, parks, etc. So you don't need to worry about that.

I hope this answers your questions.

Posted on 2016-05-04 at 17:27:17.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Great questions!


No apology necessary.

As far as obvious ways around the checkpoint... that would kind of defeat the purpose. Now, are there possibilities to investigate? Sure. Imagine the train station as something similar to modern day subways, or underground rails. You have platforms on either side of the tracks, and the tracks run through a transit tube. There would likely be maintenance routes, drainage lines, and the like throughout the transit tube. The checkpoint would be the only legitimate way out of the train station and into High City.

Once out of the train station, you have any number of streets to progress along, but all will eventually lead to a checkpoint. To avoid the checkpoints you'd have to find passages through buildings (one building to another, one balcony to another, one tier to another, etc., or endure a checkpoint.

Have you seen Total Recall? Either one really. There's a security checkpoint that the Quaid goes through wearing that large woman's face. It's kind of the same thing. You walk through a scanning machine that is geared to read cyberware, biometrics, and potential weapons. It scans your face and runs it against known criminals in the database. If it finds weapons, you are required to provide proof of license and a work identification for the corporation that vouches for you. If you don't have that... well, you're in trouble. If you have any illegal cyberware... well, you're in trouble.

Now, having said that, there's always a chance you could try to bribe one of the security guards. If you want to risk it.

You don't need to be a resident of High City to wander about, visit the shops, restaurants, parks, etc. So you don't need to worry about that.

I hope this answers your questions.

Posted on 2016-05-04 at 17:26:36.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Checkpoints and Surveillance


Good questions, Ayrn. There are two registered checkpoints between you and the school. These are Highcity security checkpoints that likely consist of heavily armed security personnel and mecha. The biomonitors about Highcity are similar to the surveillance system in London, yes. But you shouldn't expect them to set off alarms unless you're a known criminal registered with Night City Police. You can also expect a security checkpoint at the entrances/exits to the school, but these are manned by IntCOP, and you don't currently know what to expect from their security.

When Echo asks about the checkpoints, she'll confirm that she's asking after the two between you and the school. Any of you could easily pull the checkpoint locations off your agents. One will be at the train station entering Highcity, and the other is about 15-minutes into your walk to the school on the main route.

Posted on 2016-05-04 at 10:30:22.

 


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