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You are here: Home --> Forum Home --> Recent posts by gboy
Topic: A Local Legend - An Audalis Short Adventure
Subject: Hail, good sir!


Brother Perrin left the town frustrated. Those people didn't want help now, but he would give it to them, and they would be grateful once it was done. For now however, there was nothing much he could do.

As he strode out of the town with his companions, he noticed an odd man standing by a well. His waterskin was getting low... "I'll be back, I'm going to fill up my waterskin. Does anyone want to come with me?"

With that, Perrin walked out toward the well. Being polite, he greeted the man. "Hail, good sir! A nice day isn't it? What would a man such as yourself be doing just standing out here all alone?"

Posted on 2009-03-08 at 03:58:42.

Topic: Start at the End CANCELED
Subject: I'm still ready and waiting.


Give up a game like this? Me? Never. I'm ready when you are Wyrm.

Posted on 2009-03-08 at 03:53:52.

Topic: Of Dragons and Men Questions and Answers
Subject: Alright.


Halfway through the week... but it's up.

Posted on 2009-03-05 at 03:44:40.

Topic: Of Dragons and Men.
Subject: Okay... Sorry for the Delay.


The Village on the Way to Badon

Selunine peers into the young girls mind... after a few seconds, she could tell that there were thoughts present... and after a few more seconds, you realize that there are more than two minds in this head. One simple... well, relatively speaking. The second on the other hand seems to overwhelm you, knocking you back as you try to peer inside. You feel your magic leave you in a violent matter, that leaves you stunned for a few seconds.

Trillion, having successfully identified what spell Selunine was using, realized what must have happened. There must have been an incredibly powerful mind inside the girls head... either her own or another, but it had a far superior intellect to Selunine's. It had caused a magical rebound, and had stolen her magic, stunning her temporarily.

After Selunine was able to move again, the young girl began to stir, though not awaken. It seemed as though she was out for the night. However, as she stirred, her face seemed to melt, and pale, turning back into the form of the innkeeper who had given you the room for the night.

The rest of the night passed smoothly. When morning came, the innkeeper lay before you, still asleep. Around midday, she wakes. After being filled in on what happens, she swears to have no recollection whatsoever of the past night. Apologizing profusely, and agreeing to have the stay on the house, she returns to her post at the front desk. Your coach master joins you again, and you head out toward Badon.

The first day passes uneventfully, with standard travel as you have experienced for the past fortnight. When you set up camp, you guess that the next day will place you in Badon about nightfall.

However, with the sunrise, as your coach master is just rousing himself, you notice a bright light in the sky, directly above Badon. You can hear nothing, nor see anything but this bright light. Slowly it descends towards Badon, disappearing from view for a few seconds... then a massive pillar of fire takes its place, covering all of Badon, some of the sea, and much of the surrounding countryside. It disappears as soon as it appeared, but it does not take it's effects with it, as a massive pillar of smoke takes its place. Badon has been attacked, but by what, you are unsure.

Outside Badon

Morasennarion pulled on Ninian's arm, to pull her into the forest to so that Mora could look for her family, but Ninian spoke up before they left.

"No. We aren't going to move. Your family, if they're alive - and I really hope they are - are better off being where they are now. I'm sure they can defend themselves. But these things... the dead shouldn't walk. This is evil magic. And evil magic needs to be taken away."

Ninian, obviously with no weapons on her, stands in the face of the skeletons. Obviously, she assessed her situation. "Um... but I don't have any weapons, and I don't know any magic. Um... could you take care of them? I can help... in a small way. Plus, that man left after the blast, and I don't see him anywhere! He could be trapped inside the city. We have to do something!"

One of the skeletons, now fully aware of it's surroundings, begins lurching towards Ninian in a mindless march, as though it craves the taste of blood.

Badon

Achilles noticed that he was outnumbered. Whispering a secret word that Taori had taught him long ago, he activates his ring, disguising himself as a necromancer. The skeletons stop briefly, and turn their head sideways, parallel to the ground. Then, they turn them 180 degrees the other way. Righting their heads, they stop, and lower their arms. Looking at you with empty eyes, and bits of stray flesh on their bones.

However, as soon as you attempt to sneak out, they raise their arms and lurch toward you again, swinging at you. However, your training permits you to easily evade their mindless swings. Even though you are easily dodging all of their attacks though, there are too many to just walk through outside the city, as more seem to pour out from what looks like alleyways, and old buildings.

(OoC: Important Rolls: Skeletons attacks: 19, 14, 6, 7, 8, 16, 15.)

Unknown City

"Hmph. Man, snakes are rare around here. And I've yet to meet a simple snake that's bite makes you blind, though I'll admit I haven't been out much. I'm too busy. As for where we are, this is the city of Eva. You are currently inside the church of Lastai. You and I are the only ones - nobody goes to church in this godless town any more. But I keep the faith."

(OoC: Assuming you inquire about his horns and scars.)

The man laughs. "Haha, you know, I get that a lot, though people usually ask it while screaming and running away. I'm not dangerous... really. I'm what most people call a Tiefling. I'm from the outer planes. I assure you, I'm harmless. In fact, more helpful than anything... to anyone who either accepts the faith, or needs it before they do. As for the scars... I've got more than this underneath my garments. I used to be a crusader, and a fighter. Back when this place actually had any ideas like that, that is. But now, I'm a simple keeper of the faith." His eyes narrow, gazing at you, peering into your soul. "Are you godless, or do you have faith, man? And why are you here? You don't seem like one of the normal inhabitants of this city... haven't seen you around when I gaze out my window."

Posted on 2009-03-05 at 03:44:13.

Topic: Diabolic Genesis-Origins of Evil recruitment
Subject: Whoa!


Just noticed the deadline. Sorry I've been taking so long, but I've been busy, and under the weather. I should get it to ya soon.

Posted on 2009-03-04 at 02:51:15.

Topic: Of Dragons and Men Questions and Answers
Subject: Sorry everyone.


Look, I usually am very on the ball about this... but I'm sick, and I don't have enough mental capacity today to do the whole thing.

Nimu, Brianna has asked you what you are doing about this stranger... if you get that in before tomorrow, that'd be great.

DM, what actions are you taking getting ready for combat? That would be a help too.

Posted on 2009-03-03 at 02:04:33.

Topic: Old newb
Subject: Wow...


Okay Deathwysh... not to take away from your welcome and everything... and of course I'm glad to see a new user up her all the time...

But WOW! Kyle, I'm impressed. That is some wonderful RP. We will definitely need to game together sometime in the future.

Posted on 2009-03-03 at 02:03:01.

Topic: The Embodiment Q&A
Subject: Hmm... what an interesting concept.


I'm going to assume that Shinara is the name of some god... wonderful. I don't care, cause Lloyd just happens to be Atheist.

And now... I believe it's time to reveal my true name. These villains will rue the day they crossed Lloyd von Schtreider!

But no post is coming up tonight, and probably not tomorrow either. Sick, and still recovering. And still gotta post for my own game.

Posted on 2009-03-03 at 02:00:31.

Topic: Peradyse Lost
Subject: The gift of no sleep... or little sleep.


As Brianna falls into slumber, Alexandria quietly says, "Let her sleep. I do not need much sleep, and the Dark Lady wants to speak with me tonight. I will take watch after Devon, and keep watch all the way until the morning."

Alexandria draws a faint symbol with her hand over Brianna's sleeping body, and felt the inner eye spring to life. She now had a clear picture of how Brianna fared. "If I may..." Alexandria proceeds to do the same with Devon and Lorae, feeling Eilistraee's eye enter them. "It is done. Now, I will take my short period of rest that I require. Devon, when you are done, please wake me, so that I may talk to my Moon Mother."

And with that, Alexandria begins to take off her armour, and places it to her side. She sits down in a full lotus position, allowing her dress to flow over her legs. She carefully lays her sword down across her legs, and her eyes glaze over, entering a meditative state.

Posted on 2009-03-03 at 01:47:03.

Topic: The Riddle of Steel Q&A
Subject: Three questions, three answers.


Tiamat: Within the rules of the game, race can be A or C as well as anything else. However, those are races other than human, such as the fey, or the Halflings (which are half fey/half human, not standard halflings.) or Seelie, kinda fairies. In the world, 95% of the inhabitants are human... 5% make up every other race. I'm putting a racial restriction on this game. Human is the only choice, and it only takes up priorities B, D, E and F. I hope this answers your question.

Brianna: Gotcha. I am sorry that DM didn't get in in time to join, but I would like a small group for the first time, and we are full. If she wants, however, she can be on backup list.

Stryke: Sounds great! Can't wait to see what concept you come up with!


Posted on 2009-03-03 at 01:38:10.

Topic: The Embodiment Q&A
Subject: Always a pleasure!


It's always great to be posting in a game. I give you congrats for making the game so addicting... I don't know why anyone wouldn't want to post...

Posted on 2009-03-02 at 04:44:35.

Topic: The Riddle of Steel Q&A
Subject: Okay...


I'm going to guess that is Brianna, not DM.

What do you not get? How they are distributed, or what?

Posted on 2009-03-02 at 04:28:28.
Edited on 2009-03-02 at 04:32:07 by gboy

Topic: The Riddle of Steel Q&A
Subject: Answers


Ah yes, I forgot to mention that. This is not so much of a fantastical game as a possible real event. There aren't so much "classes" as there are "jobs." It's like real life... you don't go around calling yourself a fighter.

There are no classes, no levels, no HP.

Here is a link to the official site... I'm still hunting down an online version of the book, but I haven't found one yet.

http://www.driftwoodpublishing.com/

Again, with it being a new system, I completely understand. Come to me with many questions, I will give answers.

Posted on 2009-03-02 at 03:01:28.

Topic: The Riddle of Steel Q&A
Subject: Placeholder 3


Placeholder 3

Posted on 2009-03-01 at 19:16:24.

Topic: The Riddle of Steel Q&A
Subject: Placeholder 2


Placeholder 2

Posted on 2009-03-01 at 18:21:06.
Edited on 2009-03-01 at 19:16:03 by gboy

Topic: The Riddle of Steel Q&A
Subject: Placeholder


Placeholder

Posted on 2009-03-01 at 17:24:19.
Edited on 2009-03-01 at 19:15:52 by gboy

Topic: The Riddle of Steel Q&A
Subject: Questions


Please, if it isn't too much trouble, shoot me a PM with these answers, then we can help work together or your character. Depending on where you're from, you will get bonuses and penalties to stats, and have cultural differences.

Name: ?
Strengths: ?
Weaknesses: ?
Traveler or Native (to The Xanarian Empire): ?
Philosophy: ?
Character Concept: ?
Any Items that absolutely MUST be on the character: ?
Personality: ?
Magic or no Magic: ?
Appearance: ?
Enemies or Allies: ?

Background/History:

Posted on 2009-03-01 at 17:24:04.
Edited on 2009-03-01 at 21:57:24 by gboy

Topic: The Riddle of Steel Q&A
Subject: Character Creation


In The Riddle of Steel, there are six main aspects to a character:

Race
Social Class
Attributes
Skills
Proficiencies (and Vagaries)
Gifts and Flaws

And, as we all know, not everyone is the same! Priorities must be set for your character! You choose priorities by giving each of these six issues a letter from A-F, with A being the best and F being the worst.


Race

In this game, for ease of relations, I would like everyone to choose human as a race. However, this still leaves two choices for racial priorities:

B) Gifted Human. These Humans are able to use magic, which is a very rare and destructive power in Weyrth.

D), E) or F) Human. Just a run of the mill human.

Social Class

The six choices for Social class are:

A) Landed Nobility. This social class has all rights possible in their own land. They possess land, and income. They begin the game with 250 golden standard, (the equivalent of 250,000 modern day USD).

B) Landless Nobility. This social class does not possess land, but still has the same rights as Landed Nobility. They begin the game with 100 Golden Standard (the equivalent of 100,000 modern day USD).

C) High Freeman. This social class represents the well to do people of the world who aren't nobles. They are permitted to bear weapons, and wear non metal armours, unless their lord dictates otherwise. The begin play with 50 Golden Standard (the equivalent of 50,000 modern day USD.) May also own a horse.

D) Low Freemen. Similar to the High freemen, the Low Freeman are simply poorer. They have similar rights to the High freeman, and may bear weapons and non metal armours, though a horse is usually out of their means. They begin the game with 15 golden standard.

E) Peasants and Serfs. This social class may not own forged weapons (though there is no law against staffs and bows.) They begin the game with 5 Golden Standard.

F) Slave. Slaves are the lowest of the low, and begin play with nothing. They have no rights, and are either kept in prison, or hard at work. Occasionally, a noble will take you in, and you will gain some privileges... but no income is made.

Attributes

This is the number of points which you get to distribute between the Temporal and Mental attributes.

A) 47 points

B) 43 points

C) 39 points

D) 35 points

E) 31 points

F) 27 points.

When distributing points, you must nominate an attribute to be "high." No other attributes may be the same or pass this one prior to nationality modifiers. No attribute may be higher than 7 or lower than 2 prior to racial modifiers.

No matter what selection you take for points, you get 7 points to spend on your 5 spiritual attributes.

Skills

Characters can choose from "skill packets" to show which skills they are good at, and which they aren't. The lower the Skill Rating (SR) the more developed the skill is.

A) Two Packets at SR 6.

B) Two Packets, one at SR 6, one at SR 7.

C) Two Packets at SR 7.

D) Two Packets at SR 8.

E) Two Packets at SR 9.

F) One Packet at SR 9.

After choosing skill packets, a character can either improve their skills, choose new skill, or choose new languages for each point of Mental Aptitude they possess.

Proficiencies and Vagaries

Proficiencies refer to weapon training, and vagaries refer to magical training. Each proficiency covers one style of combat of weapon group, each vagary covers one level of training in a school of magic.

A) Grants 14 points that may be spread among any amount of training, so long as none exceeds 8.

B) Grants 9 points, spread out among any training, but none may pass 7

C) Grants 6 points, spread out among any training

D) Grants 4 points, spread out among any training

E) Grants 2 points, spread out among any training

F) Grants 0 points.

These may be improved later in the game.

Gifts and Flaws

These represent special abilities - or problems - that any character may possess. They come in two varieties: Major and Minor.

A) Two Major Gifts

B) One Major Gift

C) One Major Gift, One Minor Flaw

D) One Minor Gift, One Minor Flaw (or none)

E) One Major Flaw, One Minor Gift

F) One Major Flaw, One Minor Flaw

One Major Gift or Flaw equals two Minor versions of the same.


Each character may pick one category to cover A-F. An example might be:

A) Attributes (47 points)
B) Social Class (Landless Nobility - 100 Golden Standard to start, many rights.)
C) Proficiencies (6 points, distributed any way.)
D) Gifts and Flaws (One minor gift, one minor flaw.)
E) Skills (Two Packets at SR 9)
F) Race (non magical Human)

Or, an example for a magic user could be:

A) Proficiencies and Vagaries (14 points - good for magic users.)
B) Race (Gifted Human)
C) Attributes (39 points)
D) Gifts and Flaws (one minor gift, one minor flaw)
E) Social Class (Peasant - 5 Golden Standard to start, few rights.)
F) Skills (One packets at SR 9)

Or a skill based character:

A) Skills (Two Packets at SR 6)
B) Attributes (43 points)
C) Social Class (High Freeman - 50 golden standard to start, right to bear weapons and wear armour.)
D) Proficiencies (4 points)
E) Gifts and Flaws (One Major Flaw, One Minor Gift)
F) Race (non magical Human)


Posted on 2009-03-01 at 17:23:51.

Topic: The Riddle of Steel Q&A
Subject: Attributes.


In the Riddle of Steel, any given person has a set of 20 attributes. These can be divided into four groups: Temporal, Mental, Spiritual, and Derived.

Temporal

Temporal attributes deal with the tangible, physical realm. An average score is 4, while 10 is the maximum degree attainable.

Strength is a measure of physical power and brawn, and has a great influence on damage dealt in combat, as well as some physical feats.

Agility is a measure of nimbleness, dexterity, speed, and hand-eye coordination. Agility is the key element in all physically active characters, such as warriors, thieves, and some entertainers.

Toughness is a measure of physical grit and hardiness. A high toughness protects a character from bodily harm.

Endurance is a measure of general "fitness" and plays a large roll in any long term physical activity.

Health is a measure of one's immune system and healing capabilities.


Mental

Mental attributes deal with the mind and thought process. An average human's ability is ranked at 4, with 10 being the maximum attainable.

Will Power is a measure of mental endurance and determination. This extremely useful virtue often means the difference in tight spots. This kind of determination and grit is best found in hardened soldiers and those fiercely dedicated to their causes.

Wit is a measure of mental reflex and sharpness, best exhibited in comedians and fencers. This trait is a key element for both good fighters and those who deal with the cutthroat intrigue of royal courts and palaces.

Mental Aptitude is a measure of how quickly one learns and how much they retain, exemplified by scholars, know-it-alls, and the finest pupils. This is not a measure of intelligence (that's up to the players, not the paper!) This trait has a great effect on skill advancement. This attribute is extremely important for Skill-based characters, such as courtiers, thieves and academics.

Social is a measure of how charismatic, empathetic, and culturally adept your character is. This is a crucial ability for entertainers, courtiers, leaders, wheelers and dealers.

Perception is a measure of alertness and awareness to one's surroundings. This attribute can warn your group of an impending ambush, or nighttime attacked, or help you find the key to the king's secret passage... Woodsmen and rogues are often noted for their keen senses and Perception.

Spiritual

Spiritual attributes differ from other attributes in many ways. There are no averages. These traits fluctuate often during a character's lifetime. Unless modified by nationality, spiritual attributes cannot be raised above 5. Each spiritual attribute must be defined for each character, resulting in a unique combination of beliefs, values, and motivations. The exceptions are luck, and conscience, which do not need to be defined.

Throughout the game, many things will happen which deal directly with your spiritual attributes. Whenever such an event happens, you may add a number of dice equal to your attribute to the roll.

While there are 6 spiritual attributes, any character only chooses 5. None of the traits may be taken more than once, except for passion, and it must be separately defined

Conscience refers to ones desire to do the "right thing," be it compassion, heroism, or any other manifestation of "right and wrong."

Destiny signifies a higher calling. Perhaps you are to be a king, perhaps bring down an empire, or just be killed by a man "not of woman born." Whatever it is, chances are the character is aware of his destiny, and may just be in denial.

Drive defines an extra level of determination and a powerful sense of purpose. Someone with Drive has a worthy cause that they would die for.

Faith reflects the bond between deity and man. Belief is an important issue in Weyrth, for a man without belief is not a man. Any character may possess a degree of faith, even atheists if they hold strongly enough to their atheism.

Luck is a reflection of fate's tendency to smile on you. Arrows narrowly miss, archenemies leave their grunts to "finish the job," and the cute barmaid notices you instead of your other manlier traveling companion. (at any point, you may permanently spend one luck point to gain automatic success on a roll. This loses the luck point, but that is better than nothing considering that the other option could be death!)

Passion entails a specific love, hate, or loyalty - to a single person or entity - that occupies your characters thoughts and actions constantly.

Derived

Derived attributes come from a combination of other attributes.

Reflex is a combination of agility and wit, and determines how quickly a character can react to external stimulus.

Aim, extracted from Perception and Agility, is one's natural ability to hit a target over a distance.

Knockdown is a measure of how solid and balanced one remains after taking a blow.

Knockout is a measure of how hard it is to knock a person unconscious, based on toughness and will power.

Move is a measure of how much distance - in yards - one can move on foot in approximately 1 or 2 seconds.




Posted on 2009-03-01 at 17:23:34.
Edited on 2009-03-01 at 18:20:46 by gboy

Topic: The Riddle of Steel Q&A
Subject: Description.


This game takes place on the world of Weyrth. It is somewhat similar to Earth. It is roughly the same size, has many different nationalities, and roughly the same climate.

Weyrth has 364 days in a year, and has 6 moons, each of a different colour. These moons are found in one long cluster. It is said that three suns once circled the world, but now only one shines on it's ground.

The world consists of one massive continent, called Weyrth. The continent is divided into three sub continents: Mainlund (the west), Tegaarn (the east), and Maraiah (the south). Some explorers claim to have seen other lands, but nobody thinks too much on this topic, calling it the delusions of sea sick men.

Mainlund

The subcontinent of the Mainlund stretches from the Xanarian peninsula to the icy northern shores of Savaxen and Stahl. Its western border extends to Zaporozhya and Sarmatov. The climate is generally temperate, with colder temperatures in the north and warmer temperatures in the south. Much of the Mainlund is covered in Mountains and forests, while still maintaing a high population of both urban centers and rural estates. Most of the Mainlund was once under the control of the old Empire of Xanarium and bears deep cultural and religious ties to that heritage today.

Tegaarn

The largest of Wyerth's continents begins roughly at the worlds equator - near the southern borders of Otamarluk - and reaches all the way to the frozen seas north of Zibhara and the Northern Wastes. Tegaarn is relatively flat, with very few mountain ranges except for its borders with the other two sub continents. In the north and west, this featureless terrain appears as steppe and plains, dry in the summer, cold and wet, in the winter. Deserts and wastelands spot the middle and southern end of Tegaarn, based along the eastern shores of Vhedij and Tengoku. Centuries ago, this was weakened by the incursion of Svarstran religious philosophies and practices, which in some form or another dominate the entire east. The western half of the subcontinent attributes major religious and cultural influences to the theologies of Mainlund, Ixliaph, and even Fahal.

Maraiah

The warm climate of Maraiah ranges from the far corners of Fauth to the savage jungles of Savari. The western reaches of Maraiah are covered with treacherous mountains that smooth out to flat plains and hilly woodlands, eventually drying up into the deserts of northern Tez'hamun and the east. As with Tegaarn, the eastern shores are thickly vegetated with harsh jungle badlands. Religiously and culturally Maraiah is the most diverse of Weyrth's three sub continents, despite its smaller land mass; western religion is common in the mountains, Savrstan philosophy in the middle and east, and countless indigenous and national cults and variations.


Your adventure will start from the Seat of the Xanarian Empire. Does this mean you have to be born there? Of course not. You could be a traveler, or a prisoner. It's all in where you're willing to go with your persona.

The Riddle of Steel Map


Posted on 2009-03-01 at 17:23:15.
Edited on 2009-03-01 at 17:49:10 by gboy

Topic: The Riddle of Steel Q&A
Subject: The Riddle of Steel Q&A


The year is 1467 WEYR (year of Weyrth). The world has been at peace for nearly 600 years, after Xanar and the Dark Betrayer fought their cataclysmic battle, which shattered the north and caused the two to disappear. Now, however, the King of the country of Gelure declares himself emperor of the continent, and begins a violent campaign in conquest of his neighbours. He has nearly taken Farrenshire and Oustenreich - the neighbours to his north east - and has now began attacking Cyrinthemeiran, to the west.

In the Seat of the Xanarian empire, everyone prepares for combat, knowing that with Gelure as neighbours, it will only be a matter of time before the fight is brought to their borders. And this is where we begin our tale...

Posted on 2009-03-01 at 17:22:47.

Topic: Come one! Come All! Help hunt for... The Riddle!
Subject: Well, that looks like my 4 players.


Great group of people we have here.

Tiamat, don't worry, I will be very willing to help out with character creation. I'm not sure if anyone here is familiar with this system, but I hope that all of you will enjoy it.

That being said... A Q&A thread is on it's way, and it will have a list of questions which I'm going to need PM'd to me about your character. The thread will also give a summary of what character creation is like, and an example, which is provided in the rule book.

Alright boys and girls, let's get this show on the road!

Posted on 2009-03-01 at 16:49:27.

Topic: Inheritance -- Epilogue
Subject: Sadly...


No, I haven't gotten an update from either of them, nor have I seen either online. Just as a quick numbers check, who else is still online ready to play when Wyrm comes back?

Posted on 2009-03-01 at 16:43:54.

Topic: Come one! Come All! Help hunt for... The Riddle!
Subject: Come one! Come All! Help hunt for... The Riddle!


Alright everyone out here... I'm looking at starting a game. And not a D&D game, not a Freeform game, not any game that I've seen mentioned here. No... this game is...

The Riddle of Steel!

I'm looking for a small group of regular posters who are willing to try something new. Of course, as I mentioned, I haven't seen this game on here anywhere, so I will be glad to help out any people who may seek character creation.

One big thing though... you have to be willing to get REALLY in to your character. Social class is a factor in this game. If you're a noble, and you see a peasant begging for coin, chances are you're not going to give him any.

Combat is now more refined, and realistic. It's not:

"I swing at my opponent with my sword."

In Riddle of Steel, it's:

"I'm going to thrust my weapon at his torso, but then quickly redirect to his left leg."

Oh, and the fighters who think you're invincible... You're not. You no longer have 100 hp, you have:

A head
Two Arms
Two Legs
A torso.

just like the thief and the mage.

I'm looking for 4 people. Hope that there are some people who are willing to try this out. It's a great system.

I will post an adventure hook once there are people here.

Posted on 2009-02-28 at 20:43:47.

Topic: Of Dragons and Men Questions and Answers
Subject: Well.


Yeah, your horse was there. Thing is, you can easily keep up to a horse. You're a monk.

And you get to choose the disguise for your ring. How do you try to sneak out? By looking really big and scary? By looking small and innocent? How?

Posted on 2009-02-28 at 19:44:38.

 


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