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You are here: Home --> Forum Home --> Recent posts by gboy
Topic: Fractured Shards: An Eberron game Q&A
Subject: Spells known vs spells/day


For a cleric, they know every spell that their deity has to offer.

However, at the beginning of each day (or other designated period) they have to pray to their deity for a certain number of spells - their spells per day. You have freedom of choice over which spells to take, but only within your limit of spells per day.

Does that clear things up?

Posted on 2009-07-30 at 21:03:46.

Topic: Rebellion - A Solo Campaign.
Subject: Where?


The old man smiles as you ask your question. "I wouldn't expect you to remember. You had one rather large wound on your head, probably from a club. You are currently in the community of Pherae, my child. This is the city where the survivors of Fynn fled to after Nergal attacked us."

The man washes his hands and grabs something around your head that you can't see. "Hmm... it would seem as though this wound has healed enough." Pulling a bit, off comes a bandage, with a large amount of red blood on it... it must've been from that wound on the head he had been talking about.

"Now that you're awake, what is your name again miss?"

Posted on 2009-07-30 at 17:03:06.

Topic: Rebellion - A Solo Campaign.
Subject: Rebellion - A Solo Campaign.


You open your eyes to find yourself in a hospital. It seems slightly shoddily made, with simply a few blankets making a hospital wing. The bed is uncomfortable, pushing against your wings. One wizened old man is standing above you, his eyes closed, and he's whispering softly.

Noticing you're awake, he smiles. "Welcome back to the world of the living, young one. It seems you had quite a battle back there. Do you remember anything that happened to you? We found you unconscious and bleeding in the forest." He grabs your wrist, and feels your pulse.

"Oh, and in case you were worried, you'll make a full recovery."

Posted on 2009-07-30 at 03:28:57.

Topic: The Spores of Itanlok - Second Attempt
Subject: Alright, and here's Baldorf Vento... ready to rock.


Player: Gboy
Name: Baldorf Vento
Race: Half Air Elemental Half Khordaldrum (dwarf)
Gender: Male
Class: Rogue 5
Alignment: Chaotic Good
Deity: None


Stats:

Strength: 10
Dexterity: 18 (16 points, +2 template)
Constitution: 16 (12 points, +2 Race, +2 Template)
Intelligence: 12 (10 points, +2 Template)
Wisdom: 10 (8 points, +2 Template)
Charisma: 20 (18 points, -2 Race, +2 Template, +2 Level based ability increase.)

HP: Determined by DM
AC: 20 (10 + 5 Armour (+1 Mithral Shirt) + 4 Dex + 1 Natural Armour (Template))
Initiative: +4
Speed: 20 ft.

Saves: +2 on Spells and Spell like abilities.
Fort: +4
Ref: +8
Will: +1

BAB: +3 (Use Dex mod instead of Str for Light Weapons)
Melee: +3
Ranged: +7

Weapon:
Masterwork Dagger.
To hit: +8
Damage: 1d4
Critical: 19-20/x2

Weapon:
Masterwork Hand Crossbow
To Hit: +8
Damage: 1d4
Critical: 19-20/x2

Class/Racial/Template Features:
·+2 Constitution, -2 Charisma:
·Medium-size: As Medium-size creatures, Khords have no special bonuses or penalties due to their size.
·Khordaldrum base speed is 20 feet.
·Darkvision: Khords can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Khords can function just fine with no light at all.
·Stonecunning: Stonecunning grants Khords a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A Khord who merely comes within 10 feet of unusual stonework can make a check as if he were actively searching, and a Khord can use the Search skill to find stonework traps as a rogue can. A Khord can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Khords have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
·+2 racial bonus on saving throws against poison: Khords are hardy and resistant to toxins.
·+2 racial bonus on saving throws against spells and spell-like effects.
·+1 racial bonus to attack rolls against orcs, crunaik, and goblinoids (goblins, hobgoblins, and bugbears): Khords are trained in the special combat techniques that allow them to fight their common enemies more effectively.
·+4 dodge bonus against giants: This bonus represents special training that Khords undergo, during which they learn tricks that previous generations developed in their battles with giants. Note that any time a character loses his positive Dexterity bonus to Armor Class, such as when he's caught flat-footed, he loses his dodge bonus, too.
·+2 racial bonus on Appraise checks that are related to rare or exotic items: Khords are familiar with valuable items of all kinds (especially those made of stone or metal).
·+2 racial bonus on Craft checks that are related to stone or metal: Khords are especially capable with stonework and metalwork.
·Favored Class: Fighter. A multiclass Khord's fighter class does not count when determining whether he suffers an XP penalty for multiclassing. Khordaldrum culture extols the virtues of the warrior, and the vocation comes easily to Khords.
Campaign Specific: +1 Bonus Feat

Template Abilities:

+2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma.
+1 Natural Armour Bonus.
Can Use the following spell like abilities once per day: Obscuring mist, windwall, gaseous form (more become availible later)

Weapon and Armor proficiencies:
Rogues are proficient with light armour. Rogues are proficient with all simple and martial weapons, and the hand crossbow. Khords treat the Dwarven Urgrosh and Dwarven waraxe as martial weapons.

Uncanny Dodge: Retain Dex Bonus to AC, even if caught flat footed, or struck by an invisible attacker.

Trap Sense +1: +1 To reflex saves and AC against traps.

Evasion: On a succesful reflex save against a magical attack, take no damage.

Sneak attack: Whenever an opponent is denied their dex bonus, or is flanked, deal an extra 3d6 damage.

Trapfinding: May use the search skill to find traps with a DC above 20.

Skills:

8+int skill points: 72

Bluff: +16 (8 (ranks) + 5 (ability) + 3 (feat))
Diplomacy: + 19 (8 (ranks) + 5 (ability) + 4 (Synergy) + 2 (feat))
Disguise: +15 (8 (ranks) + 5 (ability) + 2 (feat))
Forgery: +11 (8 (ranks) + 1 (ability) + 2 (feat))
Gather Information: +13 (8 (ranks) + 5 (ability))
Hide: +22 (8 (ranks) + 4 (ability) + 10 (item)
Intimidate: +15 (8 (ranks) + 5 (ability) + 2 (synergy))
Sense Motive: +10 (8 (ranks) + (2 feat))
Speak Language: 4 (8 (ranks)

Languages unsure of the proper terms for Audalis, but I will write them by what the PHB says
Khord - racial
Common - racial
Gnome - Int mod
Elven - Speak Language
Auran - Speak Language
Undercommon - Speak Language
Halfling - Speak Language

Feats:
1st: Skill Focus (bluff)- +3 on Bluff Checks,
Negotiator - +2 on Diplomacy and Sense Motive checks.
3rd: Weapon Finesse- use Dex mod instead of Str mod for light weapons.
6th: Deceitful - +2 on Disguise and Forgery checks.

Equipment:

Weeks worth of trail rations
4 waterskins
Torch
Flint and Steel
Dagger
Hand Crossbow
20 Bolts
Bedroll
Fire Opal Pendant (1,000 gold - jewelery)
Bright Green Emerald (5,000 gold - gem)
Mithral Circlet ( 500 gold - jewelery)

Magic Items:

Ring of Chameleon Power

As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Hide checks. As a standard action, she can also command the ring to utilize the spell disguise self as often as she wants.

Price 12,700 gp

+1 Glamered Mithral Chain Shirt

A suit of armor with this ability appears normal. Upon command, the armor changes shape and form to assume the appearance of a normal set of clothing. The armor retains all its properties (including weight) when glamered. Only a true seeing spell or similar magic reveals the true nature of the armor when disguised.

Price for the whole suit of armour: 4,700

Handy Haversack

A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.

Price: 2,000 gp


Remaining Money (converted to jewelery and gem.)

6,500 gp
0 sp
0 cp

Posted on 2009-07-29 at 19:09:03.

Topic: Upset Balance Questions and Answers
Subject: And the questions...


Follow this post! Go for it guys.

Posted on 2009-07-29 at 18:22:00.

Topic: Upset Balance Questions and Answers
Subject: Important information


here

Posted on 2009-07-29 at 18:21:40.

Topic: Upset Balance Questions and Answers
Subject: World Map.


Photobucket

Here's the world map that we will be using. It's not original, I'm not that spectacular. The red dot indicates Champa, where you will be starting. I will update the world as we move, showing where you are in the world.

Any other questions, ask away.

Posted on 2009-07-29 at 18:21:25.
Edited on 2009-08-01 at 03:24:14 by gboy

Topic: Upset Balance Questions and Answers
Subject: I knew this second placeholder would be worth it... Character 5


Name: Lenwë Helyanwë
Gender Male, Race Raptoran, Class Fighter, Level 1, Alignment Chaotic Good?
HD: 1d10+2(Con) ; hp: 11
Age: 20, Height: 6'1", Weight: 153lbs, Plumage: Lt. Brown, Eyes: Hazel, Complexion: Tan

Str 14
Dex 18
Con 14
Int 10
Wis 10
Cha 10

Init +4, Fort +4, Ref +4, Will +0
Speed 40ft, Glide 50ft (for each 10ft dropped)
AC: 17 (Flatfooted:13 Touch:14)
Base Attacks: +3 melee, +5 ranged

+1 (1d8[+2], Longsword, Right Hand with Dagger)
+1 (1d4[+1], Dagger, Left Hand with Longsword)

+3 (1d8[+2], Longsword, Right Hand)
+3 (1d4[+2], Dagger, Right Hand)

+5 (1d6[+0], Shortbow, Both Hands)

Special Qualities (SQ): Quick (Character Trait)

Racial Features (RF): Wing-Aided Movement, Gliding, Pack with Wind Lords, Unerring Direction, Low-Light Vision, Weapon Familiarity: Footbow, +2 to Climb and Spot skills, Automatic Languages: Common & Tuilvilanuue

Class Features: Simple & Martial Weapon Proficiency (Including Footbow), Light & Medium Armor Proficiency, Encumbered Flight, Fighter Bonus Feat (Two-Weapon Defence)

Skills: Climb +3 (0,+1,+2), Craft [Bowmaking] +4 (4,+0,+0), Jump +11 (0,+1,+10), Spot +2 (0,+0,+2), Survival +2 (2,+0,+0)

Feats: Two-Weapon Fighting, Two-Weapon Defence

Possessions: Longsword, Dagger, Shortbow, 20 Arrows, Leather Armor, Sack, Bedroll, Billhook, Caltrops, Flint & Steel, Bowmakers Tools, Hunting Knife, Mess Kit, Tent, Trail Rations (3 Days), Waterskin, Explorers Outfit
Wealth: 3 Platinum, 10 Gold, 10 Silver, 20 Copper
Mount: n/a
Weapons: Longsword, Dagger, Shortbow
Goods Carried: n/a
Goods Stored: n/a
Magic Items: n/a

Posted on 2009-07-29 at 18:21:02.
Edited on 2009-08-06 at 03:31:12 by gboy

Topic: Upset Balance Questions and Answers
Subject: Braxtue


Character Name: Braxtue Gnarlgun
Player: Jozan1
Class & Level: Cleric/1
Race: Half orc
Alignment: Chaotic Good
Deity: None- Worships Chaos domain
Size: M
Age: 17
Gender: M
Height: 6'4
Weight: 250
Eyes: Yellow
Hair: Black
Skin: green/grey

Abilities:
STR: 15 +2
DEX: 12 +1
CON: 12 +1
INT: 09 -1
WIS: 16 +3
CHA: 14 +2

HP: 9
AC: 17 (+1 dex, +4 armor, +2 shield)
EXP: 0/1,000
INITIATIVE: +1

Saving Throws:
FORT: +3
REFL: +1
WILL: +4
BAB: +0
Grapple: +3

Attacks:

Morning Star: +2 attack, 1d8+2 damage, 20 x2 critical

Dagger: +2 attack, 1d4+2 damage, 19-20 x2 critical

Light crossbow: +1 attack, 1d8 damage, 19-20 critical





SKILLS:

Concentration: +4
Diplomacy: +2
Heal: +4


Armour:
Scale Mail

Shield/Protective Item:
Large wooden shield

Protective Item:

Protective Item:

Other Possessions:
Morning star
Light crossbow
10 bolts
Dagger
Bed roll
Waterskin
7 days ration
5 pints of oil
1 gal. jug
flint & steel
Acid Flask
Alchemist fire
map case
backpack
Sack
Gold pouch(0 P, 6 G, 8 S, 7 C)





Feats:

Improved Turning




Special Abilities:

Dark vision
Orc blood
Turn undead

Languages:

Common
Orc

Spells Memorized:

0: Cure minor wounds x3, guidance, Light, Mending, Purify food & drink, Resistance, Read magic
1: Cure light wounds x2, Bless, Magic weapon, Sanctuary, Shield of faith

Domain( Chaos,Strength)
1: Chaos-Protection from Law *Memorized*
Strength- Enlarge Person

2:

Spells Per day:

0: 3
1: 2+1

Posted on 2009-07-29 at 18:20:48.
Edited on 2009-07-29 at 18:52:15 by gboy

Topic: Upset Balance Questions and Answers
Subject: Elendara


Elendara Autumnleaf;
Elf
Drd1: CR 1; ECL 1;
Size M;
HD 1d8+1;
hp 9;
AL NG

Str 9
Dex 16
Con 12
Int 14
Wis 16
Cha 14.


Saves
Fort +3
Ref +3
Will +5;


Init +3;
Spd 30 ft
AC 14, touch 13, FF 11
Grapple -1

Atk:
-1 melee (1d3 – 1 Unarmed)
-1 (1d4 - 1/crit 19-20, Dagger)
-1 melee (1d6 - 1, Quarterstaff)

SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects;;

Languages spoken: Common and Elven

Skills and Feats:
Acrobatics +3
Appraise +2
Balance +3
Bluff +2
Climb -1
Concentration +4
Control Shape +3
Craft (Armorsmith) +2
Craft (Bowmaking) +2
Craft (Calligraphy) +2
Craft (Embroidery) +2
Craft (Gemcutting) +2
Craft (Leatherworker) +2
Craft (Locksmithing) +2
Craft (Other) +2
Craft (SewingTailoring) +2
Craft (Trapmaking) +2
Craft (Weaponsmith) +2
Diplomacy +6
Disguise +2
Escape Artist +3
Forgery +2
Gather Information +2
Handle Animal +5
Heal +7
Hide +3
Intimidate +2
Jump -1
Knowledge (Nature) +8
Listen +6
Move Silently +3
Perception +3
Perform (Act) +2
Perform (Comedy) +2
Perform (Dance) +2
Perform (Keyboard) +2
Perform (Oratory) +2
Perform (Percussion) +2
Perform (Sing) +2
Perform (String) +2
Perform (Wind) +2
Perform +2
Profession (Veterinarian) +2
Ride +4
Search +4
Sense Motive +3
Spellcraft +5
Spot +6
Stealth +3
Survival +5
Swim -1
Use Rope +3;

Feats: Improved Natural Armor

Special Abilities: Animal Companion, Bonus Languages, Low-light Vision, Nature Sense, Spontaneous Casting, Wild Empathy.

Drd Spells Known (3/2/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1): 0--Cure minor wounds, Mending, Resistance, 1--Cure light wounds.

Possessions: 4 pp, 8 gp, 9 sp, 20 cp, (0 gp, 0 lb), Bedroll (.1 gp, 5 lb), Traveler's outfit (1 gp, 5 lb), Backpack (2 gp, 2 lb), Flint and steel (1 gp, 0 lb), 3 Trail mix (.1 gp, 1 lb), 5 Trail rations (per day) (.5 gp, 1 lb), Dagger (2 gp, 1 lb), Quarterstaff (0 gp, 4 lb), Waterskin (1 gp, 4 lb),


Posted on 2009-07-29 at 18:20:36.
Edited on 2009-07-29 at 18:50:18 by gboy

Topic: Upset Balance Questions and Answers
Subject: Drizzt


Name: Drizzt do'Urden
Gender:Male
Race:Half-Drow
Class:Ranger Level:1
Alignment: Neutral Good
HD: 1d8+2 ; HP:10
Age:110(Adulthood)
Height:5ft.(60in.)
Weight:100lbs.
Hair:White
Eyes:Red
Complexion:Blue

Str 14 (+2)
Dex 14 (+2)
Con 14 (+2)
Int 14 (+2)
Wis 13 (+1)
Cha 14 (+2)

Init +2, Fort +4, Ref +4, Will +1
Speed 30 ft.
AC: 14 (Flatfooted:12 Touch:12)
Base Attacks: +3 melee, +3 ranged
+4 (1d6+2, Rapier) 18-20/x2
+4 (1d6+2, Rapier) 18-20/x2
+3 (1d8, Bow) 20x3
etc.

Special Qualities (SQ): None.

Racial Features (RF):
Immunity to sleep spells
+2 racial bonus on saving throws against enchantment spells or effects.
+1 racial bonus to listen, search and spot checks
Darkvision 60ft.
+2 Racial Bonus on gather information and diplomacy checks.

Class Features:
Wild Empathy
Track
Favoured Enemy (Humanoid (Orc))

Skills:
Climb: +6
Heal: +5
Hide: +6
Knowledge (Nature): +6
Listen: +6
Move Silently: +6
Spot: +5
Survival: +5

Feats: Weapon Focus (Rapier)

Possessions:Clothes
Wealth: 0
Mount: None.
Weapons: Rapier x 2 1d6
Goods Carried: None
Goods Stored: In bag
Magic Items: None.


Posted on 2009-07-29 at 18:20:21.
Edited on 2009-07-29 at 22:18:12 by gboy

Topic: Upset Balance Questions and Answers
Subject: Efferi


Efferi Buckold

Halfling Rogue
Level: 1

Chaotic Good

+2 Dexterity, –2 Strength
+1 size bonus to Armor Class
+1 size bonus on attack rolls
+4 size bonus on Hide checks
Halfling base land speed is 20 feet.
+2 racial bonus on Climb, Jump, and Move Silently checks
+1 racial bonus on all saving throws
+2 morale bonus on saving throws against fear.
+1 racial bonus on attack rolls with a thrown weapon and slings:
+2 racial bonus on Listen checks

127 Gold

HP: 8
AC: 16
Initiative: +4

Melee attack: d20 + 2
Ranged attack: d20 + 5

Fort Save: +3
Ref Save: +7
Will Save: +2

STR-14-2=12
DEX-16+2=18
CON-14
INT-12
WIS-12
CHA-13

Balance (Dex) +8
Bluff (Cha), +4
Climb (Str), +5
Disable Device (Int), +3
Hide (Dex), +10
Jump (Str), +5
Listen (Wis), +5
Move Silently (Dex), +8
Open Lock (Dex), +8
Search (Int), +5
Spot (Wis), +5
Swim (Str), +3
Use Rope (Dex)+7

Feat: nimble fingers (+2 on disable device and open lock checks)

Light Load: 32.25 lbs. or less
Medium Load: 32.26 - 64.5 lbs
Heavy Load: 64.6 - 97.5 lbs

Equipemt:
Shortsword (1d4 dmg, 1 lb, 19-20/x2 crit, piercing)
Hand Crossbow (1d3 dmg, 1 lb, 30 ft range, 19-20/x2 crit, piercing)
Bolts (20) (1 lb)
Padded Armor (+1 AC bonus, +8 max DEX bonus, 5 lbs)
Backpack (.5 lbs)
Bedroll (1.25 lbs)
Theives Tools (1 lb)
5 sunrods (1 lb each)
Caltrops (1 lb)
a week of common meals
16.75 lbs total

Posted on 2009-07-29 at 18:20:08.
Edited on 2009-07-29 at 18:26:59 by gboy

Topic: Upset Balance Questions and Answers
Subject: Upset Balance Questions and Answers


Okay, the roster is as follows:

Efferi Buckold - Halfling Rogue - Umbra Guild
Drizzt do'Urden - Half-Drow Ranger - Black Raven Guild
Elendara Autumnleaf - Elven Druid - Arborus Guild
Braxtue Gnarlgun - Half-Orc Cleric - Silver Tower Guild
Lenwë Helyanwë - Raptoran Fighter - Vento Guild

Notice you all have guilds. That will come into play later in the game. Each guild has it's own benefits that come with it, and every now and the, the council of guilds votes on major decisions in the city. There are a total of seven guilds. This means that if you present the case to your guilds in the proper way, then you can win any vote you want to.


Posted on 2009-07-29 at 18:19:55.
Edited on 2009-08-01 at 02:24:58 by gboy

Topic: The Spores of Itanlok - Second Attempt
Subject: Hey... me again.


Well, if Spores of Itanlok is coming up... would you mind having one of the original players back? I've got a lot more time now than I did before, so I'd be willing to play. I'll just need a bit of time to get a character ready, and I'll be set.

Posted on 2009-07-29 at 17:55:46.

Topic: Upset Balance Recruitment
Subject: Good job Bri.


Yeah, that's pretty much the long and short of it. Everyone being in chat at one time is really difficult, so posting is much easier.

Posted on 2009-07-29 at 01:44:14.

Topic: Of Dragons and Men.
Subject: And combat is now over.


Trillion flies around the tree line, looking for the child which had been there mere instants before. However, the girl seems to have simply disappeared into midair. After some time spent searching, Mora shows up to aid in the search, but finds nothing. The trees are thick, and prevent the sun from penetrating the canopy... it is nothing but a shadowy, dense hiding ground. The child is nowhere in sight.

While the two were searching, Selunine turned to Sonia.

She turned to face the witch, "We must stop the child. What do you know of her? Where is she going? How can we stop her?"

Sonia jerks her head up, an empty look in her eyes. She stares at Selunine. Her lips open, and out come the following words:

"My mistress, the child is my daughter. She is named Nino. She is going to the shrine of the ancients. It was submerged, but she has a tool to raise it. You can stop her by killing her, or removing the tool. Those are the only ways I know. My daughter would not betray me. She will not surrender."

Sonia's head lolls to the side, a smile on her face, looking at Selunine, waiting for the next set of questions.

Achilles decided that he was no use out where he was, and that there was no need to stand doing nothing, so he began to walk back, meeting up with Selunine, and standing beside her as she asks her next set of questions.

Ninian, on the other hand, opens her eyes wide and her mouth drops open. Looking hard, you can't see the sharp teeth anymore... perhaps it was just your imagination. "No... no, not the shrine of the ancients... that could only mean... no..." Ninian shakes her head as she speaks to herself.

Posted on 2009-07-29 at 00:44:30.

Topic: Upset Balance Recruitment
Subject: Hey Drizzt.


We'll start as soon as everyone gets their characters in. As for rolls and such, I will be making the rolls, just to avoid any miscommunications and such.

Posted on 2009-07-29 at 00:21:33.

Topic: Upset Balance Recruitment
Subject: Alright, sounds good.


Brianna also just sent her character in, so with you Jozan, we'll be at 4 characters, which is enough to start.

Posted on 2009-07-28 at 21:16:31.

Topic: Upset Balance Recruitment
Subject: At the moment, yes...


Yep, so far Bezmir and Drizzt are the only ones with their characters in.

Posted on 2009-07-28 at 19:03:33.

Topic: Fractured Shards: Game Thread
Subject: Alright, I'm in.


Eleak looks at the man as he makes his announcement, ruling over the crowd, and telling the crowd what to do.

"Ugh, a controller. He isn't even listening to that guy asking all the questions. What a sapling... Well, these monsters are burning the trees down, so I better get in quick to sign my name down, lest Obad-Hai punish me for hesitation."

Eleak pushed his way through the crowd of indecisive people toward the list. "Alright, outta my way, outta my way, I'm signing up!" Eleak reached out and grabbed the quill, dipped it into the ink, and wrote down:

Eleak Te'Shea

Posted on 2009-07-28 at 02:22:50.
Edited on 2009-07-28 at 02:23:08 by gboy

Topic: Dragonblood Back After Hiatus
Subject: Welcome back my friend.


Sorry to hear that lifes been in the dumps for you lately. But I'm glad to see you back here, and hope everything works out fine.

Posted on 2009-07-28 at 00:09:57.

Topic: Of Dragons and Men Questions and Answers
Subject: Well...


Nimu, you're right in this matter. Achilles wouldn't be able to hear.

However, it could mean that, when he gets back, and gets filled in on what happened, those are his suggestions. But you're right, he wouldn't be able to hear it himself.


Posted on 2009-07-27 at 23:32:56.

Topic: Diabolic Genesis-Origins of Evil
Subject: Jolly Good Sir.


"That sound marvelous my good sir Tannif. Always a pleasure to deal with you sorts of people, you're always so jovial." At this Xavier bursts out laughing, then calms himself down.

"I'm sorry sir, but where is the butcher shop? That's where I'm going you see."

(After receiving directions)

Xavier promptly begins marching off toward the butcher stop, but when he is ten paces away, he stops, pivots on his heel, and turns back, with a giggle, and a grin on his face. "I'm sorry Tannif, forgive me, but I just remembered I need to buy some containers for my purchases. Where is the general store?"

(Again, upon receiving directions)

"Thank you Mr. Jovial. Pleasure doing business with you!" And with that, Xavier walks off to make his purchases.

Posted on 2009-07-27 at 03:35:43.

Topic: Simplicity Q&A
Subject: Alrighty then.


Sounds good. I'm still looking forward to it!

Posted on 2009-07-27 at 01:10:57.

Topic: Simplicity Q&A
Subject: Why?


Why you guys gotta be hating on the Grugg? I'm very confident in his reassurance.

Posted on 2009-07-26 at 23:03:52.

 


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