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You are here: Home --> Forum Home --> Recent posts by Kaelyn
Topic: Audalis: Tides of War Q/A
Subject: Alright!


Everyone is in, just waitin on some yay's nays and finalizing.

Game Start is scheduled for Monday May 5th.
(This should give me plenty of time to wite everyone in, catch up on all my other games, and not interfere with my work week which starts tonight and ends sunday night)

Keeper of Dragons, if you need assistance in choosing your clerical spells, I can give you a basic list focusing on ilusion and gleaning information (with the ability to spontaneously turn them into healing spells) if you would like.

Posted on 2008-04-30 at 15:42:04.
Edited on 2008-04-30 at 16:05:40 by Kaelyn

Topic: Audalis: Tides of War: Recruitment Thread
Subject: END OF RECRUITMENT:


There is room for 1 (one) mor player in Audalis Tides of War: If you are interested, please PM Me:

All players currently accepted, please report to the Q/a!

Posted on 2008-04-30 at 15:39:13.

Topic: Audalis: Tides of War: Recruitment Thread
Subject: Alright


Seeing as all character's are in, and accounted for, Let's take all furutre conversation to the q/a shall we?

Posted on 2008-04-30 at 15:37:24.

Topic: Audalis: Tides of War: Recruitment Thread
Subject: Correct


there I edited the sheet to include the magic items

Posted on 2008-04-30 at 15:36:30.

Topic: Audalis: Tides of War Q/A
Subject: Ok


As far as I know I have everything up to speed for everyone

Posted on 2008-04-30 at 15:29:50.

Topic: Audalis: Tides of War: Recruitment Thread
Subject: Brodeur


I'm taking the liberty o hooking you up with some magical gear, since you've got over 5,000 gp left and the generator you used doesn't account for magic items.

Bracers o Armor +1 1,000gp
and a Ring of Protection +1 2,000gp will assist your Armor class
While a Healers belt 750gp
and a couple Rune wands fo one time spells will augment your arsenal

Healers Belt: 3 charges / day 1 cahrge expended for cure light wounds 1d8+3 or Three Charges Expended for cure moderate wounds 2d8+3) 750gp

Rune Wand (Rune wands contain a single spell but are beneficial because anyone (not just spellcasters) can use them simply by knowing the command word, which is ususally included in the runes upon the short stick that makes a rune wand)

You could always sell these wands to other pc's to supplement your income if you feel you won't need them*

1x Magic Missile (caster level 5 =3 missiles @ 1d4+1) 250gp
1x Invisibility (Caster Level 3) 300gp
1x Expedious Retreat (Cl 1) 50gp
1x Cure Moderate Wounds (Cl 3) 300gp
1x Summon Monster 2 (cl 3) 300gp




Posted on 2008-04-30 at 15:25:00.

Topic: Audalis: Tides of War Q/A
Subject: All changes have been made


Throwing Spiders: You now have spells and items hurrah
Vorrioch I changed your equipment
Keeper I changed your equipment and added info
Brodeur I'm working on yours now!

Posted on 2008-04-30 at 14:50:15.

Topic: Audalis: Tides of War Q/A
Subject: You forget


YOu're a rogue also so you are skilled in all the rogue weapons as well, being a cleric doesn't prohibit your use of weapons like it does in 2e, it only limits your known weapons to blunt ones in most cases if you're a straight cleric.

Posted on 2008-04-30 at 14:23:45.

Topic: Audalis: Tides of War: Recruitment Thread
Subject: For everyone


please check over your character sheets in the Q/a (click on the thread in the PArent thread/ Related Thread right above to instantly go there)

And please check over it and let me know any changes that need be made. Once I finalize them no changes can be made.


And.. seeing as I just pumped out like 4 characters today, I'm bushed, and getting off this computer before it claims my soul. See y'all tomorrow

Posted on 2008-04-29 at 22:44:59.

Topic: RDI T-shirts
Subject: but DM


The pun is based n D&D and other games Saving throws in contrast to say, purity and souls of christianity. It's a gaming reference which also acknowledges God's supreme 'awesomeness' sorry grugg moment there. Anywho, Crosses don't have to meet certain mesurement standards, look around the world there are hundreds of variants and personally I think the plain one works wonderfully. Plus the smaller reference is meant to draw people closer to read it, ossibly sparking converation where people can in turn bring more traffic to the inn!

Posted on 2008-04-29 at 21:37:06.

Topic: RDI T-shirts
Subject: oh


and I think the new shirt positioning looks grand

Posted on 2008-04-29 at 21:14:30.

Topic: RDI T-shirts
Subject: Custom RDi shirt


I was thinking something along the lines of

My Avatar blown up proportionally and splayed across the front (or back)

And perhaps somewhere along the sleeve in a band something like

April 13th 1999, Kaelyn entered the Red Dragon Inn
Ten years later and we still can't get him to leave


Or some such thing

I'm just tossing around ideas at the moment, bt it would be cool to have. I've made a coupld simple RDi shirts in the past with the banner and URL: with simple printer transfers, I was a proud walking bullite board and recruitment center for the inn back in high school lol, but something a bit more permanent would be great!


Posted on 2008-04-29 at 21:13:22.
Edited on 2008-04-29 at 21:18:06 by Kaelyn

Topic: RDI T-shirts
Subject: I'll gladly pay


30ish for a custom RDI t-shirt, something that denotes the fact I'll have been here almost ten years maybe?

well ok, April 13th 1999 I joined but give me a break I want a shirt!

Anywho, if you can work something lemme know!

Maybe Yani or someone could be persuaded to do a concept art for Kaelyn (My original and most played Character lol) to immortilize it on quality poly-cotton hehe. Or if not that at least get my Avatar put on it perhaps?

Posted on 2008-04-29 at 21:03:12.
Edited on 2008-04-29 at 21:07:59 by Kaelyn

Topic: RDI T-shirts
Subject: rofl


as my edit beforehand denotes, I read the shirt after my response lol. itty btty window made for hard reading but I got it.

Is there anything on the back of the shirt?

Or can that be on the back of the shirt with the Red Dragon Banner or something on the front chest (where a pocket would be?)

Posted on 2008-04-29 at 20:55:08.
Edited on 2008-04-29 at 20:55:34 by Kaelyn

Topic: RDI T-shirts
Subject: uhh


me likey

Posted on 2008-04-29 at 20:53:11.
Edited on 2008-04-29 at 20:53:39 by Kaelyn

Topic: Forgotten Realms: the Unsung Heroes Q/A
Subject: gonna wait on Reralae


for a response, or a post at least,

then I'll update. Providing something i cant fathom occurs
Next update will have captive in custody and you moving on back towards CAstle Tethyr by way of the cart in which the old man begged your aid in the first place*

Posted on 2008-04-29 at 20:44:51.

Topic: Audalis: Tides of War: Recruitment Thread
Subject: Throwing Spiders


I've added your character to the q/a

You still need:
To list your known spells,
(Here are your options)
0-Level Bard Spells (Cantrips)
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Flare: Dazzles one creature (-1 on attack rolls).
Ghost Sound: Figment sounds.
Know Direction: You discern north.
Light: Object shines like a torch.
Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Summon Instrument: Summons one instrument of the caster’s choice.
1st-Level Bard Spells
Alarm: Wards an area for 2 hours/level.
Animate Rope: Makes a rope move at your command.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Confusion, Lesser: One creature is confused for 1 round.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Secret Doors: Reveals hidden doors within 60 ft.
Disguise Self: Changes your appearance.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Grease: Makes 10-ft. square or one object slippery.
Hideous Laughter: Subject loses actions for 1 round/ level.
Hypnotism: Fascinates 2d4 HD of creatures.
Identify M: Determines properties of magic item.
Magic Mouth M: Speaks once when triggered.
Magic Aura: Alters object’s magic aura.
Obscure Object: Masks object against scrying.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.
Summon Monster I: Calls extraplanar creature to fight for you.
Undetectable Alignment: Conceals alignment for 24 hours.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.
2nd-Level Bard Spells
Alter Self: Assume form of a similar creature.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Blindness/Deafness: Makes subject blind or deaf.
Blur: Attacks miss subject 20% of the time.
Calm Emotions: Calms creatures, negating emotion effects.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Daze Monster: Living creature of 6 HD or less loses next action.
Delay Poison: Stops poison from harming subject for 1 hour/ level.
Detect Thoughts: Allows “listening” to surface thoughts.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Fox’s Cunning: Subject gains +4 to Int for 1 min./level.
Glitterdust: Blinds creatures, outlines invisible creatures.
Heroism: Gives +2 on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Locate Object: Senses direction toward object (specific or type).
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max .
Misdirection: Misleads divinations for one creature or object.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Scare: Panics creatures of less than 6 HD.
Shatter: Sonic vibration damages objects or crystalline creatures.
Silence: Negates sound in 20-ft. radius.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Suggestion: Compels subject to follow stated course of action.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Tongues: Speak any language.
Whispering Wind: Sends a short message 1 mile/level.

You know:
0 level: 6
1st level 4
2nd level 3:
Please make your selection


And... spend your money!!!
I rounded all your basic equipment to 100 gp, but you still have 5900 left to spend on magic and such

(If you want I'll cover that and I'll outfit you with some magical gear, not to mention a ranged weapon which I notice you lack)

(Have you considered owning a mount? perhaps you'd like your own horse I don't know. Converse with Glory on the matters perhaps and she'll help you with spells (See above post for D&D SRD which lists them

Posted on 2008-04-29 at 20:00:00.

Topic: Audalis: Tides of War: Recruitment Thread
Subject: Hammer


Your character sheet will be coming next
so bare with me!

No easy generator's account for Audalis or my personal spin on making you character concepts match as best as i can, so I'm doing them all from scratch:

A level 5 battle-cleric will be up soon I hope.

Posted on 2008-04-29 at 19:46:42.

Topic: Audalis: Tides of War: Recruitment Thread
Subject: Two down


I've added Flirt and Keeper's character's to the Q/a, please post here your spell selections (Keeper you cannot cast any spells of the lawful or Evil category obviously, but otherwise you have a ton of spell options).

For the +1 by your spells, those spells must be chosen from your domain spell lists, so I've copied them here for easy reference for you to choose between the two spells per level as to which one you want to pray for.


Magic Domain
Granted Power
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Knowledge Domain Spells
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Thoughts: Allows “listening” to surface thoughts.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Divination M: Provides useful advice for specific proposed actions.
True Seeing M: Lets you see all things as they really are.
Find the Path: Shows most direct way to a location.
Legend Lore M F: Lets you learn tales about a person, place, or thing.
Discern Location: Reveals exact location of creature or object.
Foresight: “Sixth sense” warns of impending danger.


Magic Domain Spells
Magic Aura: Alters object’s magic aura.
Identify: Determines properties of magic item.
Dispel Magic: Cancels magical spells and effects.
Imbue with Spell Ability: Transfer spells to subject.
Spell Resistance: Subject gains SR 12 + level.
Antimagic Field: Negates magic within 10 ft.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Protection from Spells M F: Confers +8 resistance bonus.
Mage’s Disjunction: Dispels magic, disenchants magic items.

The other spells can be taken from the PHB to keep it easy on you and your introduction to 3.5. If you Google "D&D SRD" you'll find an online compendium of all the core books with full spell lists, it is from here that I copied the info above.

cdnflirt:
You have 1 paladin spell to choose so here are your options:
1st-Level Paladin Spells
Bless: Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water: Makes holy water.
Bless Weapon: Weapon strikes true against evil foes.
Create Water: Creates 2 gallons/level of pure water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Poison: Detects poison in one creature or small object.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Endure Elements: Exist comfortably in hot or cold environments.
Magic Weapon: Weapon gains +1 bonus.
Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue: Subject gains 1 temporary hp.

(remember your spell selection can change daily for the purpose of gaming if you don't post something changing it, i'll just have you rememorize your standard Character sheet spell selection.




Posted on 2008-04-29 at 19:43:22.
Edited on 2008-04-29 at 19:44:40 by Kaelyn

Topic: Audalis: Tides of War: Recruitment Thread
Subject: Weapon choices are fine.


And the Magic domain abiity let's you use magical items / read scroll as a Arcane caster of half your divine caster, rounded down, so therefor you could read a scroll of mage armor, or use a wand of magic missile.

Posted on 2008-04-29 at 19:03:37.
Edited on 2008-04-29 at 19:05:32 by Kaelyn

Topic: Audalis: Tides of War: Recruitment Thread
Subject: Character sheets


As I finish them I'll post everyone's sheets up for review, any last minute changes to equipment, or spell selection or the like is fine before we start.

Posted on 2008-04-29 at 17:04:58.

Topic: Audalis: Tides of War Q/A
Subject: Reserved


15: this space saver is so the first page will always only be my information, charactr sheets etc etc.

Posted on 2008-04-29 at 16:27:32.

Topic: Audalis: Tides of War Q/A
Subject: Reserved


14

Posted on 2008-04-29 at 16:27:04.

Topic: Audalis: Tides of War Q/A
Subject: Reserved


13

Posted on 2008-04-29 at 16:26:51.

Topic: Audalis: Tides of War Q/A
Subject: Reserved


12

Posted on 2008-04-29 at 16:26:42.

 


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