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You are here: Home --> Forum Home --> Recent posts by Kaelyn
Topic: Champions of Nomachron: Return to Arms
Subject: Rofl Vil.


Return to Arms, not Return of Arms

But incidentally 3 years have past, and you'll have your arm returned...

Questions Answered:

YeOlde: Mirthril Knights are available to play, provided the Pre-req's are met. I'll probably limit the PrC to one player though, as the class is rare and prestigious.

Drakar:I'll max my game at 8 players I'm thinking, so as of now there is room.

Ayrn: Tome of Battle is fine! As for Theme, (and my older players can correct me or attest to the following) but I'd say it falls somewhere between Heroic, Dark and Grim, and LotRish.

There are plenty of Epic battles, Heroic mettings and ways to prove one's mettle, however my writing style for this game is meant to convey the severity of the situation, and it is a Mature Rated Game, so Dark and Grim plays an important role -as Atharam can attest to... (remember the first Orc you guys ever faced?)

Posted on 2007-08-07 at 15:28:57.

Topic: Champions of Nomachron: Return to Arms
Subject: Character updates


Character's are now Level 10!!!

Old Characters feel free to upgrade your level, keeping all the same equipment etc etc.

If you need your old sheet let me know.

New Characters.. You have 10 levels and 30,000 gold to play around with.

Please feel free to ask me about anything and everything. I have a ton of books and reference material, have helped make custom classess and races for those who request them, (racial anomolies are plentiful in Nomachron) and have the entire Magic item compendium at my disposal...some 600pages of magic items lol...

so ask away!

oh ..standard rolling creation. 4d6 drop the low die add the rest together.

Reroll 1's when rolling hit points.

NOTE: I will require all character sheets be RDI friendly, as I want to post master copies in the q/a. Without my dedicated server I can no longer support your Excel files or 14mb pdf's on screen here at the inn.

Grugg: u may continue as Rennek or create a new Charrie. Let me know.

Any Questions??

Posted on 2007-08-07 at 07:22:50.

Topic: Champions of Nomachron: Return to Arms
Subject: Players new and old...


Please check this out..don't post there yet, but valuable info lies therein.

Nomachron Q/a



Posted on 2007-08-07 at 07:09:57.

Topic: Champions of Nomachron: Return to Arms
Subject: 4 players


have made themselves available.
I have my minimum...Nomachron shall return.

I'll post character update req's and YeOlde + any possible other additions character creation info on the morrow.

Posted on 2007-08-07 at 05:19:22.

Topic: Champions of Nomachron: Return to Arms
Subject: Noldaria


though started before mine originally started as a free-form game, then went to 3rd, then disappeared... then came back when Val returned. Semantics really, but needless to say, it had been around a long time. I had thought Morgan and Greenleaf had left, but one could alwayshope and pray yes? looks like I'll have some openings after all.

Posted on 2007-08-06 at 21:36:11.

Topic: Champions of Nomachron: Return to Arms
Subject: bump


helping old players see this thread

Posted on 2007-08-06 at 14:36:07.

Topic: Champions of Nomachron: Return to Arms
Subject: List of people for callbacks


Atharam-present and accounted for.
Paorn Earthborer-Vilyamar
Tai-Laan-Neilis
Gorax-Admiral
Rennek-Grugg-present,and sickly
Brianna-not returning
Gideon "Shadowwolf" -Vesper
Taklinn-jozan
Akkeyl numari-Cailin Giere
Ceesinko-greenleaf

And a host of memorable NPCS:

Vox-Gorax's advisor
Katriana Felinar-the original Catwoman
Donia Moonflower- Mysterious Sorceress
Kaelyn Bluestone-Newfound King of Aleria

Councel of 6
Blood Eye Tribe
Twilight Order
mithril knights
Black Claw Mercenary Guild
and more.

If I have enough interest, I'll restart it here. Moving what info I have from my dedicated site over, since I've long stopped paying for it, and subsequently lost the password to edit or add anything new (along with the email it would have been sent to via retrieval lol)

Posted on 2007-08-06 at 06:04:48.
Edited on 2007-08-06 at 16:15:52 by Kaelyn

Topic: The Chakran Portal - an Adventure in Audalis
Subject: Business be simple.


Thondrek was happy that they had found a settlement built on solid earth and not in the trees, with homes of mortar and stone intermingled with thatch and wood. He could hardly wait to resupply, and by that he meant share his fill in both food and ale. They had come a long way, and a night in a real bed, with new provisions in their pack would surely ease their journey ahead.

"Aye, tis nice to see life, and plenty of it." Thondrek said as they entered the city. They hadn't made it far though before a foursome of guards had stopped them for questioning.

"Our business? Simple, to restock provisions, both in our packs and in our bellies before hitting yonder road once more. Per'aps ye could direct us to a promisin drinkin hole or general store?"

Posted on 2007-08-06 at 06:00:07.

Topic: Champions of Nomachron: Return to Arms
Subject: Yes


Atharam the Paladin shall indeed have the chance of a comeback.

Posted on 2007-08-06 at 05:53:55.

Topic: Champions of Nomachron: Return to Arms
Subject: Champions of Nomachron: Return to Arms (Mature)


I'm testing the waters to see which of my old players are still around. (I have all the Character sheets saved) As well as anyone else who might be interested in my restarting what at one point was the Inn's longest and most posted to 3rd (then and now 3.5 edition)game in the inn's history?

Posted on 2007-08-06 at 05:45:55.
Edited on 2007-08-07 at 15:29:32 by Kaelyn

Topic: yet another movie thread...
Subject: I've gotta add.


The transformer's scene Skari mentioned rmeinds me of Power Rangers... I understand Powe Rangers are defenders and the good guys... but how cme noone ever complains about the massive amount of damage done to the city and buildings whil they fight in their Zords.. I mean and the loss of life realistically must be astronomical as skyscrapers and office towers explode topple and generally collapse... Unless.. evil only attacks on schedlued work holidays or while the buildings are being fumigated? hmm

Posted on 2007-08-05 at 19:42:51.

Topic: Dim Lights of Sharn - Eberron
Subject: Oh hell no.


As the orcish man is revealed, and makes known his allegiance to the crime organization of Daask, Nel calmly gave a non-chalant gesture of dismissal with her dainty hands.

"Another street rat from Daask comes to claim my head, and another poor bartender finds more blood to clean from their floors. Blades to arms!, but big toothed and ugly is mine if you don't mind. We've a dance to finish it seems."

Calmly Nel stood from the comfort of her chair, subtly shifting her stance to one that would allow her to best navigate the chairs and table to her advantage. She drew forth her short sword, but made no threatenening gestures with it. She would let Groar come to her, like a fly to the spider. Activating her Dragonmark, she grinned and beckoned the large warrior forward. The first move had already been made.

(Nel is forfeiting her Initiative until directly after Groar, and is taking a full Defensive Stance and Max Combat Expertise bonus to AC. When it is her turn again, she'll drop all defensive bonuses, utilize her Improved Feint ability to attempt to Deny Daask his Dex to AC, and strike for Sneak attack.)

OOC:-
Anyone who knows Nel enough knows that though she's all for showing her strength in one on one combat, but she values the team more than personal glory or jeopardizing their safety. So feel free to let the orc think it's him vs Nel.. then stick him in the back

Posted on 2007-08-05 at 15:18:53.
Edited on 2007-08-05 at 19:37:13 by Kaelyn

Topic: The Chakran Portal - Q/A
Subject: I posted...


and will post to the update in a few hours i'd imagine.

Posted on 2007-08-04 at 05:02:20.

Topic: Name That Tune
Subject: Fantasy.


Paolo Nutini (spelling might be off)
Jenny don't be hasty?

Posted on 2007-08-03 at 23:30:27.

Topic: Name That Tune
Subject: MAster Lord Sir Death...


The Final Countdown by Europe

Posted on 2007-08-03 at 23:27:20.
Edited on 2007-08-03 at 23:27:38 by Kaelyn

Topic: Name That Tune
Subject: My guess


Where Dragons rule
by Dragonforce.
the Valley of the damned and the Dragonheart soundtrack?

(My kids watched it again today)

Posted on 2007-08-03 at 23:24:42.
Edited on 2007-08-03 at 23:25:48 by Kaelyn

Topic: Dim Lights of Sharn - Eberron
Subject: more info.. more clues.


Nel listened intently as Landiir explained in more detail what he knew concerning the case. Noticing thecloaked man still sitting there, not touching his ale she continued albeit in a hushed tone. “There are other’s about who may be partaking of this conversation without our consent so be warned. This Arner Markeith seems a halfwit, possibly under the enemies employ to ensure the murderer never found and the case buried. Who earns the title of Inquisitor by overlooking key factors, some as obvious as the actual murder weapon?” Nel reached over to grasp Landiir’s hand and gave it a firm grip. “I’ll do what I may, as I’m sure will our fellow Blades, to ensure Maurd’s murder is avenged. As she removed her hands, she subtly took the bolt with her, storing it away in her Bag of Holding beneath the table. (Sleight of Hand Check if necessary)

Finishing her wine and laughing at the predicament Discq had found himself in yet again concerning the opposite sex, she quietly added. “Unless absolutely necessary, I’d say we adjourn here and discuss anything further back at headquarters.” Landiir obviously felt the same on the matter and quickly took his leave, leaving the ‘heroes’ to their drinks and their thoughts.

Switching the conversation to something lighter and off the topic of importance, Nel chuckles as the gnome leaves with two women at his side. “Disqc was shown up by a man half his size with twice his skill, let us buy him a few more rounds that on the morrow he need not remember this embarrassment. Barkeep!...”(Proceed to order whatever Discq had been drinking)


Posted on 2007-08-02 at 17:30:01.
Edited on 2007-08-02 at 17:31:30 by Kaelyn

Topic: Dim Lights of Sharn - Eberron
Subject: du du du du du inspector gadget...


The Lone Tower Tavern; A place where the native denizens of the Lower Menthis plateau could gather free from the rain outside, and where more reputable—either good or bad—folk could find meeting places out of the sight of the local law. Nel d’Deneith had arrived early in the evening, knowing that an old acquaintance had called her and her companions to a meeting. As heroes of the Last War one would think each and every member of the group Nel referred to as ‘The Crimson Blades would have been heartily rewarded, living now a life of well deserved luxury and respect. Such however was not the case. These heroes were unsung, unknown, and in truth many, like the man who entered the room with a warforged companion preferred it that way. Nel lifted her cool green eyes from the cloaked man in the corner of the room, taking to memory any significant markings on his person, or more notably, his weapon.

Meetings in secrecy were always a sordid affair, and when done in public, one had to presume that every last set of eyes and ears in the place worked for, or as a potential enemy. Whatever their dear friend Landiir d’Tharashk needed to speak with them about must have been important indeed. To have the need for muscle as a City Watch Inquisitor, meant to Nel that the man had cause to fear for his safety, and as he recounted the tale of Maurd Dalaan’s assassination, another man from their past whom she admired and respected, she came to understand that his fears may hold some merit.

Discq, bless his hedonistic heart had heard enough for the evening, already tossing his name into the hat as it were, the request and all relative info could wait until his current mission had been successfully finished; the complete and utter domination of one curvaceous bar-maid. Nel smiled and shook her head, giving Discq a slap on the rear as he stumbled past adding “Go get her tiger,” with a charming little chuckle. The man was lecherous and motivated by a head which sat not upon his shoulders, but after the things they had all seen in the War, she could not deny him all he had earned and more.

Completely opposite to the man who sat across from her. Draven was a man of few words, and even fewer ambitions. The dark warrior spoke little about his past, little about his life, little about anything other than the current task at hand. Nel had met him handling his own ‘contract’ near the end of the War, and had come to find a kinship with the man who like her held many a skeleton in his past’s closet, though little did she know that phrase probably rung truer than she realized. They had come to terms with one another, a joining of forces more out of convenience than anything to be confused with friendship or loyalty, but as the years past, Draven never chose to take a different path, and Nel despite never actually mouthing it was grateful to have him by her side.

The only one who had been at her side both on and off the battlefield was Adysine, her only true ‘friend’ of the group. Perhaps it was because she was female, perhaps it was because she was loyal to Nel’s family House, but the two women had trained together in the Blademark’s and had become inseparable ever since. It sometimes pained Nel that her best friend new so little about the woman Nel truly was, but as she thought about the past she need only remind her that it was for Adysine’s safety.

Mongiere Quinn'esherm, blind, unimposing, wise beyond his years or his lack of vision would seem to allow. Perhaps the only one with tale’s spun about him; the blind man was heralded as a bardic legend, having survived a rather vicious battle between his allied Breland forces and the Karnath army of dread. Nel had heard the tale many times, embellished and downplayed according to the minstrel who spun it, but she had seen the man in action, and knew the heart of the tale to be true. Something inside him, something she herself could not see drove him with more precision and accuracy than his eyes could ever grant.


“Landiir my old friend. You’ve worked these streets as enforcer and peacekeeper long before bearing the title of inquisitor. If you’ve been pulled from the embassy case in lieu of the warforged incidents, and another roughneck brought in I can’t help but think perhaps someone doesn’t want your keen eyes, or sense of justice around the embassy.”

“No matter. You have not told us what business Maurd Dalaan had in the embassy, or what motives may lie behind a sloppy little killer with a crossbow…” Draven was right. Maurd was a talented aristocrat, and had his hands in the pockets of more than one man’s business Nel would surmise, but to be assassinated by a single crossbow bolt, while flanked by bodyguards seemed sloppy indeed.

“Agreed. Maurd wasn’t a stupid man. To think him without some ward or protective on his person is pushing my imagination, but he was a politician, he better perhaps than any of us knows the deception involved behind such a profession. To think him struck down so easily doesn’t sit well with me. Perhaps there was poison or some other variable involved, there are too many unknowns right now, and with the Watch having both the body and the murder weapon, investigating this while remaining anonymous won’t be easy. You know as well as I that the ‘law’ doesn’t like people snooping around or butting into their affairs.” Nel took a sip of her wine, before sitting back.

“Anything more you can tell us would only further our cause. Maurd deserves justice, and if not something so righteous, then vindication will do me fine as well.”


Posted on 2007-08-02 at 05:11:29.

Topic: Eberron Campaign Recruiting
Subject: I would think...


You could start the game either way, and players have up until first post(their's not yours) to finalize their charrie.

Even if first post is battle and players decide to blow2000+ on a magic weapon, so be it. That's 2000 gone towards other things. It keepsdelays to a minimum, and I wouldlike to think that players have enough honor not to metagame beyond their honest character's intent.

Posted on 2007-07-31 at 23:00:59.

Topic: Eberron Campaign Recruiting
Subject: Nel...Final,draft


Name: Nel d’Deneith
Player: Kaelyn
Race: Human
Class: Rogue
Level: 4
Age: 22
Height: 5'9"
Weight: 130lbs
Hair: Auburn
Eyes: Emerald
Alignment: Lawful Neutral
Deity:

Attributes
Strength: 14
Dexterity: 18
Constitution: 16
Intelligence: 14 (13+1 at 4th level)
Wisdom: 15
Charisma: 16



Flaw: Powerful Enemy
You have an enemy after your hide that is more powerful and influential than you are. They are not necessarily constantly after you, but it's always a threat that causes you to keep an eye over your shoulder. This may be taken more than once, but keep in mind that your life expectancy will become much shorter each time you take this flaw.
Flaw: Intolerance: of Men who think themselves above women.
You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. You suffer a -4 penalty on all social based rolls and checks involving the object of your dislike.

Each Flaw grants 1 bonus feat.


AC: 18 10+4armor+4 Dexterity
Armor: Chain Shirt: AC+4 Max Dex bonus +4 )ACP -2 SF 20%
Action Points: 7/7
Craft Points: 1000/1000
Initiative: +4
HD: 6+3d6 +12
HP: 33
Base Attack Bonus: +3
Melee: +5
Ranged: +7

Saving Throws
Fortitude: +4 (1+3)
Reflex: +8 (4+4)
Will: +3 (1+2)

Feats:
1st: Favored in House (Deneith) (Reference: Dragonmarked: pg 27)
1st Least Dragonmark: Mark of Sentinel
1stF Combat Expertise
1stF Improved Feint
3rd: Weapon Finesse short sword

Class Abilities:
Light Armor Proficiency
Simple Weapon Proficiency (All)
Rogue Weapon Proficiency
Sneak Attack+2d6
Trapfinding
Trap Sense +1
Evasion
Uncanny Dodge

Skills: 71 points:
Balance:
Bluff: 10 (7+3cha)
Climb:
Craft: (Alchemy/Poison making) 13 (7+2int +2(lab) +2 Profession Herbalist)
Decipher Script:
Diplomacy: 12 (5+3cha+4synergy (bluff,sense motive))
Disable Device: 10 (6+4dex)
Disguise:
Escape Artist:
Gather Information: 8 (5+3cha)
Hide: 11 (7+4dex)
Jump:
Listen:
Move Silently: 11 (7+4dex)
Open Lock: 11 (7+4dex)
Profession: Herbalist: 5+2=7
Search: 7 (5+2int)
Sense Motive: 9 (5+2wis+2mark)
Sleight of Hand: 13 (7+4dex+2synergy (bluff))
Spot:
Swim:
Tumble:
Use Magic Device:
Use Rope:



Gear
Bedroll-
Traveler’s Outfit-
2x Featherfall Amulet. (100gp) (50gp ea.) Disguised as cuff links.
House Deneith Blademark Outfit
House Deneith Defenders Outfit
Waterskin (Full)
Waterskin (Ale) (4cp)
MW Thieves Tools (100gp)
4x empty vials (4gp)
3x Rations-Trail (15sp)
Rope –silk (10gp)
*Wand of Cure Moderate Wounds (10/50 charges left)
*Favored in House used During the Last War*
2x Belt pouch (2gp)
MW Short bow (330gp)
20 arrows w/ quiver (1gp)
Chain shirt (100gp)

MW short sword (310gp)
Dagger (2gp)

Poisons and Poison Gear,
Bag of holding Type I (2500gp)
*in Bag of holding
*Specialized Alchemy Lab –allows poison-crafting (600gp)
*3 vials System Purge grants +8 save vs. poison for one hour (or +8 vs secondary effects) Researched by Nel since a young age to allow her to practice making poisons with less fear of poisoning herself. MP: (were Nel to put it on the market which she has not) 150gp Craft cost for Nel (25gp 1/6th of 150, common items found in Specialized alchemy set.)

*3 vials Drow Poison DC 13 vs. sleep (injury)MP: 75gp (craft cost 1/3rd 75 -25gp)

*1 vial Purple Worm Poison DC 25 (injury) 1d6 str /2d6 str MP: 700gp (craft cost 1/3rd 700 -233gp)

*5 x Alchemist's Mercy
1GP DC 10 Dragon Magazine 280 pg 51
A fine powder that, when mixed with juice or water and consumed, eliminates the effects of hangover.
MP: 3gp

* 4x Titan Gum
25GP DC 15 craft check -Dragon Magazine 301 pg 53
Particularly strong and fast setting glue. Hardens to full strength in a single round and can support up to 500 lbs before breaking. Require DC 20 Strength check to separate glued items.
MP: 75gp

* 2x White Sanguine
100GP DC 20craft check - Dragon Magazine 301 pg 55
A milky white viscous substance to combine with injury poisons to prevent clotting. If the victim fails the poison’s initial save their wounds will bleed for one minute, inflicting 1 point of damage per round in blood loss. A DC 15 heal check or any cure spell will stop the bleeding.
MP: 300gp

1x Oakdeath
100GP DC 25 Dragon Magazine 301 pg 55
Viscous brown liquid that when added to poison increses the poisons DC by 2 for a hour. Oakdeath is as illegal to use as poison.
MP: 300gp

2x Healing Salve (kept in belt pouch)
50GP DC 25 Tome and Blood pg 72
As a full round action, one rubs this stinky green paste into a wound and it heals 1d8 points of damage per dose.
If you have 5 or more ranks in profession herbalist you receive a +2 synergy bonus to craft it.
MP: 150gp

2x Fire Beatle Paste
50GP DC 25 Dragon Magazine 280 pg 51
Thick reddish paste distilled from fire beatle glands burns fiercely when ignited.
One container yields a half inch line one yard long when spread that burns for 1d4 rounds doing 3d6 damage per round that halves hardness before applying damage.
A container can be ignited and use as a torch, and will not splatter or stick if thrown.
MP: 150gp

5xFlash Powder
20GP DC 20 Dragon Magazine 280 pg 51
Silky grey mildly explosive powder that burns to quickly to cause damage but brilliantly enough to provide enough of a distraction to allow someone who was under observation a hide check and to cause a -5 penalty to spot checks to anyone who looked directly at the flash for 5 rounds.
MP: 60gp

5x Lantern Stars
5GP DC 10 Dragon Magazine 301 pg 53
Fist sized glass globe that gives off light equal to a torch for 4 hours, without heat or smoke.
MP:15gp

Funds:
PP:
GP: 226
SP:4
CP:6


Posted on 2007-07-31 at 22:41:13.
Edited on 2007-08-01 at 01:41:54 by Kaelyn

Topic: Eberron Campaign Recruiting
Subject: read your q/a


what's the cost on a one time activated feath fall wondrous item? what slot does it take up if any?



Posted on 2007-07-31 at 21:25:34.

Topic: Eberron Campaign Recruiting
Subject: inventory being fixed now.


Will be submitted in a moment.

Posted on 2007-07-31 at 21:11:28.

Topic: Eberron Campaign Recruiting
Subject: couple things..


you're weapon: you've got it as a +1 frost.. frost like any other ability can only be added to a +1 weapon.. so it's actually a plus 2weapon 1 + 1 (frost ability) making it a 8000gp weapon, more than we can afford.

You've got your BaB as 4, but it's actually only 3. 2 for fighter 2 1 for rogue 2.

You wrote:
Grishnahk/Attack +10/Damage 2d6 +7+1d6Frost/Critical 19-20 x2

How'd you acquire your +10 atk?
Bab 3+3 strength +1 weapon focus (I presume you added weapon focus dai-katana, it's not listed) I can only see at best a +8 including the sword being a +1 and weapon focus being for it.

If that's the case, then your regular daggers should only be atk + 6. unless weapon focus goes to daggers in which Grishnahk is only atk +7

Black, Leather Gauntlet/Attack+7/Damage/1d3+3 Critical x2
same applies here.

Posted on 2007-07-31 at 21:00:29.
Edited on 2007-07-31 at 21:16:26 by Kaelyn

Topic: Eberron Campaign Recruiting
Subject: lol no worries


I'm married with 5 kids..real life has ahold of me by the cojones..

Posted on 2007-07-31 at 16:05:01.

Topic: Eberron Campaign Recruiting
Subject: DO YOU REALIZE YOU'VE GOT LIKE 7 i'LL HAVE IT DONE TODAY / TOMORROWS IN THIS THREAD ALONE?


lol sheesh man get on the ball.. Real world can wait.. Eberron calls!

Posted on 2007-07-31 at 14:51:43.

 


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