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You are here: Home --> Forum Home --> Recent posts by Kaelyn
Topic: Audalis: Tides of War Q/A
Subject: Reserved


11

Posted on 2008-04-29 at 16:26:29.

Topic: Audalis: Tides of War Q/A
Subject: Reserved


10

Posted on 2008-04-29 at 16:26:19.

Topic: Audalis: Tides of War Q/A
Subject: Reserved


9

Posted on 2008-04-29 at 16:26:09.

Topic: Audalis: Tides of War Q/A
Subject: Silcoravaman Rathmorovich of the Great Tamwoods Representing Kuriosaki


Silcoravaman Rathmorovich of the Great Tamwoods
Male Human Ftr5, Alighment: Neutral, hp 55 (incl +15 Con),

Str 15, Dex 18, Con 16, Int 9, Wis 10, Cha 10
Spd 30; AC:18 (Flatfooted:14 Touch:15);
Init +4, Fort +7, Ref +5, Will +1

BAB +7 melee:
+7 (1d10+3, Heavy Flail),
+7 (1d4+2, Dagger)

BAB +9 ranged:
+9 (1d4+2, Dagger),
+9 (1d4+2, Dart),
+9 (1d6, Shortbow, composite)

Skills:
Climb +3,
Jump +8,
Ride +8,
Swim +7.

Feats:
Armor Proficiency: All,
Shield Proficiency: All,
Simple Weapon Proficiency,
Martial Weapon Profiency,
Dodge,
Mobility,
Point Blank Shot,
Precise Shot,
Rapid Shot,
Shot on the Run

Weapons: Quiver of 20 Arrows (2), Dagger (2), Dart (, Heavy Flail, Composite Shortbow, 3 spare bowstrings

Armor: MW Studded leather

Mount: Light Warhorse, Bit/Bridle, Riding Saddle, Saddle Blanket (winter blanket), Saddle bags

Goods: Backpack, Belt Pouch, Trail Rations (7 days), Antitoxin (2 vials), Bedroll, Bone ScrollCase (empty), Leather ScrollCase (empty); Flint and steel, Small Steel Mirror, Silk Rope (50 ft.), Torch (10), Waterskin, Whetstone

Magic: Ring: Protection +1

Wealth: 40 pp, 27 gp, 26 sp, 18 cp

Posted on 2008-04-29 at 16:26:00.
Edited on 2008-05-06 at 02:18:57 by Kaelyn

Topic: Audalis: Tides of War Q/A
Subject: Ilya Amakiir Representing Brodeur30


Ilya Amakiir Brodeur30 Tides of War (Audalis)
CHARACTER NAME PLAYER CAMPAIGN
5 Sorcerer Sylvari Neutral Good
CLASS AND LEVEL RACE ALIGNMENT

ABIL. NAME ABIL .SCORE ABIL. MOD. CURRENT HP SPEED
STR strength 7 -2 HP: hit points 20 30ft.
DEX dexterity 14 +2
CON constitution 12 +1
INT intelligence 10 +0
WIS wisdom 14 +2
CHA charisma 18 +4

INITIATIVE : 2
Armor Class: 14 (10+2 Dex +1 Defelction (ring) +1 Armor (Bracers))

FORT constitution 2 = 1 + 1 + 0 + 0
REFLEX dexterity 3 = 1 + 2 + 0 + 0
WILL wisdom 6 = 4 + 2 + 0 + 0

BASE ATTACK BONUS 2 SPELL RESISTANCE 0
GRAPPLE modifier 0 = 2 + -2 + 0 + 0
Attacks:
Darkwood Quarterstaff (masterwork) +0 1d6-2 20/x2
(When making only a single strike)

Two Weapon fighting
Darkwood Quarterstaff (masterwork) -5 1d6-2 20/x2
RANGE TYPE NOTES
ATTACK ATTACK DAMAGE CRITICAL
Darkwood Quarterstaff (masterwork) -9 1d6-2 20/x2
RANGE TYPE NOTES
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
(cc)Appraise¤ int 0 = 0 + 0 + 0
(cc)Balance¤ dex 2 = 2 + 0 + 0
Bluff¤ cha 4 = 4 + 0 + 0
(cc)Climb¤ str -2 = -2 + 0 + 0
Concentration¤ con 7 = 1 + 6 + 0
Craft¤ int 0 = 0 + 0 + 0
Decipher Script int 4 = 0 + 4 + 0
(cc)Diplomacy¤ cha 4 = 4 + 0 + 0
(cc)Disable Device int 0 = 0 + 0 + 0
(cc)Disguise¤ cha 4 = 4 + 0 + 0
(cc)Escape Artist¤ dex 2 = 2 + 0 + 0
(cc)Forgery¤ int 0 = 0 + 0 + 0
(cc)Gather Information¤ cha 4 = 4 + 0 + 0
(cc)Handle Animal cha 4 = 4 + 0 + 0
(cc)Heal¤ wis 2 = 2 + 0 + 0
(cc)Hide¤ dex 2 = 2 + 0 + 0
(cc)Intimidate¤ cha 4 = 4 + 0 + 0
(cc)Jump¤ str -2 = -2 + 0 + 0
Knowledge (arcana) int 0 = 0 + 0 + 0
(cc)Knowledge (architecture & engineering) int 0 = 0 + 0 + 0
(cc)Knowledge (dungeoneering) int 0 = 0 + 0 + 0
(cc)Knowledge (geography) int 0 = 0 + 0 + 0
(cc)Knowledge (history) int 0 = 0 + 0 + 0
(cc)Knowledge (local) int 0 = 0 + 0 + 0
(cc)Knowledge (nature) int 0 = 0 + 0 + 0
(cc)Knowledge (nobility and royalty) int 0 = 0 + 0 + 0
(cc)Knowledge (religion) int 0 = 0 + 0 + 0
(cc)Knowledge (the planes) int 0 = 0 + 0 + 0
(cc)Listen¤ wis 4 = 2 + 2 + 0
(cc)Move Silently¤ dex 2 = 2 + 0 + 0
(cc)Open Lock dex 2 = 2 + 0 + 0
(cc)Perform¤ cha 4 = 4 + 0 + 0
Profession wis 2 = 2 + 0 + 0
(cc)Ride¤ dex 2 = 2 + 0 + 0
(cc)Search¤ int 2 = 0 + 2 + 0
(cc)Sense Motive¤ wis 2 = 2 + 0 + 0
(cc)Sleight of Hand dex 2 = 2 + 0 + 0
(cc)Speak Language int 0 = 0 + 0 + 0
Spellcraft int 6 = 0 + 6 + 0
(cc)Spot¤ wis 4 = 2 + 2 + 0
(cc)Survival¤ wis 2 = 2 + 0 + 0
(cc)Swim¤ str -2 = -2 + 0 + 0
(cc)Tumble dex 2 = 2 + 0 + 0
(cc)Use Magic Device cha 4 = 4 + 0 + 0
= + +
= + +
= + +
= + +
= + +



POSSESSIONS
Arrows (100)
Artisan's outfit
Backpack (empty)
Blanket, winterD
Dagger, punching
Darkwood Quarterstaff (masterwork)
Explorer's outfit
2 x Flask
Flint and steel
2 x Ink (1 oz. vial)
Inkpen
Longbow
5 x Parchment (sheet)
5 x Rations, trail
Scholar's outfit
Spell component pouch
Spellbook, wizard's (blank)
Traveler's outfit
Waterskin


Magical Items:
Bracers of Armor +1 1,000gp
Ring of Protection +1 2,000gp
Healers Belt: (3 charges / day 1 charge= 2d8, 2 charges = 3d8, 3 charges = 4d8 )

Rune Wand (Rune wands contain a single spell but are beneficial because anyone (not just spellcasters) can use them simply by knowing the command word, which is ususally included in the runes upon the short stick that makes a rune wand)

You could always sell these wands to other pc's to supplement your income if you feel you won't need them*

1x Magic Missile (caster level 5 =3 missiles @ 1d4+1) 250gp
1x Invisibility (Caster Level 3) 300gp
1x Expedious Retreat (Cl 1) 50gp
1x Cure Moderate Wounds (Cl 3) 300gp
1x Summon Monster 2 (cl 3) 300gp



PLATINUM 56
GOLD 6
SILVER 8
COPPER 4


FEATS, LANGUAGES & ABILITIES
Feats
Silent Spell
Combat-Casting
Simple Weapon Proficiency
Elf abilities
+2 save bonus vs Enchantment spells
Immunity to sleep spells
Low-light vision
Proficient with longsword, rapier
Proficient with most bows
Languages
Common
Elven

Sorcerer abilities
Summon Familiar

Sorcerer spells
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS
14 0 6 0
15 1st 6 +1
16 2nd 4 +1
- 3rd - -
- 4th - -
- 5th - -
- 6th - -
- 7th - -
- 8th - -
- 9th - -
Known Spells:
Level 0 (cantrips)
Acid Splash
Arcane Mark
Detect Magic
Light
Mage Hand
Prestidigitation

Level 1
Burning Hands
Disguise Self
Feather Fall
Magic Missile

Level 2
Scorching Ray
Tasha.s Hideous Laughter

Appearance, Traits + Disadvantages
5'6" tall. 115 lbs. White hair. Brown eyes. Not very trusting of others. Loyal to those he does trust.
History
Ilya Amakiir was abandoned as a small child. Though he does not know much about his parents, what he does know is that they were involved in magic. Along with the baby, Ilya's foster parents found a spell book. As a child, it was apparent that Ilya had an affinity for magic; he would perform small tricks and do minor spells without truly knowing what he was doing.
Goals
Ilya wishes to find more about his birth and wishes to find more about where his innate magic skills came from.







Posted on 2008-04-29 at 16:25:49.
Edited on 2008-05-02 at 14:21:59 by Kaelyn

Topic: Audalis: Tides of War Q/A
Subject: Evil Eye Ezlarog Representing Hammer


Name: Evil Eye Ezlarog
Player: Hammer
Race: Human
Class: Cleric 5
Level: 5
Age: 28
Height: 6'2" on a somewhat slender, yet muscular frame
Weight: 170lbs
Hair: Icky Dishwater Blonde, tied back in a pony tail; His full beard is much darker brownish blonde and his skin is deeply tanned from the countless battles and journeys in the elements of the regions of Audalis

Eyes: Left Eye is Dark Green, highlighted by a thin brownish blonde eyebrow; Right Eye is a bright reddish purple, bulbous shaped, protruding from eye socket which is 3 times the size of his left eye, highlighted by a bushy dark brownish blonde eyebrow and 5 dark reddish violet jagged lines that look like miniature lightning bolts extend from below his right eye to his protruding cheek bone.

He wears a large black eye patch with a silver outline of his deity insignia over his right eye that covers his bushy eyebrow and jagged lines extending to his protruding cheek bone.

One line runs diagonally to the base of his large nose which appears to have been broken in 3 places and the outside line extends towards his ear.

Middle line jags down the middle and the other two are somewhat diagonal in appearance between the middle and nose and middle and ear jagged lines.

When Evil Eye Ezlarog prepares for battle, spell casting or just chooses to freak someone out, he lifts his eye patch to expose the unsettling sight of his Right Eye, hence his intimidating moniker: Evil Eye Ezlarog
Alignment: Neutral Good
Deity: Therrasor


Strength: 16 +3
Dexterity: 14 +2
Constitution: 14 +2
Intelligence: 10 +0
Wisdom: 18 +4
Charisma: 14 +2

AC: 23: 10+9 (+1 Full plate) +3 (+1 Large Steel Shield) +1 Dexterity*
Initiative: +4 dexterity
HP: 43
Base Attack Bonus: +3
Melee: +6
Ranged: +5

+1 Longsword: Attack: + 8 Damage 1d8+4 Critical 19-20 x2 Slashing)
Mwk Light Crossbow: Attack: +6 damage 1d8 Critical 19-20 x 2 Piercing)

Saving Throws
Fortitude: +6 (4+2)
Reflex: +3 (1+2)
Will: +8 (4+4)

Skills: (24 points)

Concentration: 8 +2 Con
Heal: 8 +4 Wisdom
Spellcraft: 8 +0 int

Feats
Combat Casting (+4 to Concentration checks when casting in combat)
Ranged Caster (increased range of ‘touch’ based spells to 30’)

All Armor Proficiencies
Shield Proficiency (excluding tower)
Simple Weapon Proficiency (All)

Languages:
Common

Cleric Abiltiies:
Turn Undead
Spontaneously Cast Positive energy (Curative spells)
War Domain:
Grants Free Martial Proficiency: Longsword
Grants Free Weapon focus: Longsword

Protection Domain:
You can generate a Protective Ward as a supernatural ability.
1/day for 1 hour you can grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action.

Cleric spells:
Spells Per Day:
Level 0 (orizons)5
Level 1 4+1 domain
Level 2 3+1 domain
Level 3 2+1 domain

Standard Clerical Spell List for Evil Eye Ezlarog:
Level 0:
Create water, Detect Magic, Detect Poison, Read Magic, Light
Level 1:
Bless, Comprehend Languages, Protection from Evil, Divine Favor + Magic Weapon (domain)
Level 2: Aid, Bear’s Endurance, Hold Person + Shield Other (domain)
Level 3: Prayer, Searing Light +Spell Immunity (Domain)


Equipment:
Full plate +1
+1 Longsword
+1 Large steel shield
Dagger
Quarterstaff
Masterwork Light Crossbow
20 bolts
Silver Holy symbol of Therassor
Backpack
Bedroll
2x Waterskin
5x Days Trail Rations
Change of clothes:
2x torches
2 x potions cure light wounds
Healers Kit
2x Spell component ouch
2x Bet pouch

Funds:

PP: 1
GP: 50
SP: 41
CP: 6


Posted on 2008-04-29 at 16:25:39.
Edited on 2008-04-30 at 20:09:32 by Kaelyn

Topic: Audalis: Tides of War Q/A
Subject: Vyarp Longtooth Representing Vorrioch


Name: Vyarp Longtooth
Class: Rogue
Race: Kobold
Alignment: Lawful Evil
Deity: Gaknulak
Level: 5

Age: 19
Height: 3’1”
Weight: 68 Ibs
Gender: M
Size: S
Hair Colour: None
Eye Colour: Red
HP: 27
AC: 21 (10 + 4 Mithril chain Shirt + 5 [Dexterity)] + 1 [Size] +1 [Natural Armour])
Initiative: +5

Base Attack Bonus: +3

FORT: +3 (1 + 1 +1)
REF: +10 (3 + 5 + 1)
WILL: +3 (1 + 1 + 1)

Ability Scores

STR: 10 (+0)
DEX: 20 (+5)
CON: 13 (+1)
INT: 16 (+3)
WIS: 12 (+1)
CHA: 9 (-1)

(Level 4 Rogue: +1 to Dexterity)

Languages:

Common
Draconic
Undercommon

Feats:

Two Weapon Fighting
Weapon Finesse

Evasion
Sneak Attack +3d6
Trap Finding
Trap Sense +1
Uncanny Dodge

Skills:

Appraise 3 (0 + 3)
Bluff: 4 (5 - 1)
Climb: 7 (7 + 0)
Disable Device: 11 [13] (8 + 3) [+2 from Masterwork Thieves’ Tools]
Hide: 17 (8 + 5 + 4)
Listen: 9 (8 + 1)
Move Silently: 13 (8 + 5)
Open Lock: 13 [15] (8 + 5) [+2 from Masterwork Thieves’ Tools]
Profession (Mining): 5 (2 + 1 + 2)
Search: 13 (8 + 3 + 2)
Sense Motive 8 (7 + 1)
Spot: 9 (8 + 1)
Tumble: 11 (6 + 5)

Skill Synergy:

Balance (+2)
Diplomacy (+4)
Disguise (Acting in Character) (+2)
Intimidate (+2)
Jump (+2)
Sleight of Hand (+2)
Survival (Finding and Following Tracks) (+2)

Racial Abilities:

Light Sensitivity (Ex): Kobolds suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.

Skills: Kobolds receive a +2 racial bonus to Craft (Trapmaking), Profession (Mining), and Search checks.

Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.

Darkvision: 60’

+1 Natural Armour Class Bonus

Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.

Weapons:

Dagger +1: Damage: 1d4+1, Critical: 19-20 x2, Attack: +10 (BAB +3, Dexterity +5, Size +1, Enchantment +1) (Two handed fighting: +

Masterwork Dagger: Damage: 1d4, Critical: 19-20 x2, Attack: +10 (BAB +3, Dexterity +5, Size +1, Masterwork +1) (Two handed fighting: +

Dagger: Damage: 1d4, Critical: 19-20 x2, Attack: +9 (BAB +3, Dexterity +5, Size +1) (Two handed fighting: +7)

Shortbow: Damage: 1d6, Critical: x3, Range: 60 ft., Attack: +9 (BAB 3, Dexterity +5, Size +1)

Armor:

Mithril chain shirt (Armour Bonus: +4, Max Dexterity: +6, Check Penalty: 0)

Equipment

Mithril Chain Shirt (worn) (1,100 gold)
Cloak of Resistance +1 (worn) (750 gold)
Dagger +1 (left scabbard) (2,302 gold)
Masterwork Short bow (back holster) (330 gold)
Arrows [20] (quiver) (1 gold)

Masterwork Dagger (right scabbard) (302 gold)
Dagger (wrist sheath) (2 gold)

Masterwork Thieves’ Tools (belt pouches) (100 gold)
Healing Belt (worn) (750 gold)
(Healers Belt desciption: (3 charges / day 1 charge= 2d8, 2 charges = 3d8, 3 charges = 4d8 )
Shield of Faith (+2) Potion (belt pouch) (50 gold)

Traveller’s Outfit (worn) (1 gold)
Backpack (worn) (2 gold)
Belt Pouches [4] (belt) (4 gold?)
Bedroll (backpack) (1 silver)
Caltrops [2] (belt pouches) (2 gold)
Map Case (backpack) (1 gold)
Flint & Steel (belt pouch) (1 gold)
Grappling Hook (backpack) (1 gold)
Rope, Silk 50’ (backpack) (10 gold)
Waterskin (backpack) (1 gold)
Whetstone (backpack) (2 copper)
Wrist Sheath (right arm) (1 gold?)
Quiver (at side) (2 gold?)

Funds:

36 Gold
80 Silver
8 Copper


Posted on 2008-04-29 at 16:25:19.
Edited on 2008-05-04 at 21:32:05 by Kaelyn

Topic: Audalis: Tides of War Q/A
Subject: Thanista Representing Throwing Spiders


Thanista the Bard
Female Half-Elf Bard 5
Chaotic Neutral
Representing Throwing Spiders


Strength 13 (+1)
Dexterity 13 (+1)
Constitution 17 (+3)
Intelligence 16 (+3)
Wisdom 18 (+4)
Charisma 14 (+2)
Size: Medium
Height: 5' 6"
Weight: 115 lb
Skin: Light
Eyes: Green
Hair: Red; Wavy

Total Hit Points: 34
Speed: 30 feet
Armor Class: 15 = 10 +4 [chain shirt] +1 [dexterity]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Touch AC: 11
Flat-footed: 14
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 1 [base] +3 [constitution]
Reflex save: +7 = 4 [base] +1 [dexterity] +2 [lightning reflexes]
Will save: +8 = 4 [base] +4 [wisdom]

Attack (Dagger): +4 = 3 [base] +1 [strength]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]


Attack (unarmed): +4 = 3 [base] +1 [strength]
Attack (missile): +4 = 3 [base] +1 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]

Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.

Languages: Common Dwarven Elven Halfling Orc Slaa’kar, Ungoulid, Kelden

Feats:
Lightning Reflexes
Persuasive


Skill Name Key Ability Skill Mod. Abil. Mod. Ranks Misc.
Appraise Int 3 = +3
Balance Dex* 1 = +1
Bluff Cha 4 = +2 +2 [persuasive]
Climb Str* 1 = +1
Concentration Con 3 = +3
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 7 = +2 +3 +2 [half-elf]
Disguise Cha 5 = +2 +3
Escape Artist Dex* 4 = +1 +3
Forgery Int 3 = +3
Gather Information Cha 7 = +2 +3 +2 [half-elf]
Heal Wis 4 = +4
Hide Dex* 1 = +1
Intimidate Cha 4 = +2 +2 [persuasive]
Jump Str* 4 = +1 +3
Knowledge (arcana) Int 6 = +3 +3
Knowledge (architecture) Int 6 = +3 +3
Knowledge (dungeoneering) Int 6 = +3 +3
Knowledge (geography) Int 6 = +3 +3
Knowledge (history) Int 6 = +3 +3
Knowledge (local) Int 6 = +3 +3
Knowledge (nature) Int 6 = +3 +3
Knowledge (nobility) Int 6 = +3 +3
Knowledge (religion) Int 6 = +3 +3
Knowledge (planes) Int 6 = +3 +3
Listen Wis 8 = +4 +3 +1 [half-elf]
Move Silently Dex* 4 = +1 +3
Perform_1 Cha 5 = +2 +3
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 1 = +1
Search Int 4 = +3 +1 [half-elf]
Sense Motive Wis 7 = +4 +3
Sleight of Hand Dex* 4 = +1 +3
Spot Wis 5 = +4 +1 [half-elf]
Survival Wis 4 = +4
Swim Str** 1 = +1
Tumble Dex* 4 = +1 +3
Use Magic Device Cha 5 = +2 +3
Use Rope Dex 2.5 = +1 +1.5


* = check penalty for wearing armor

This character also has 3 ranks in Speak Languages.


Zero-level Bard spells: 3 per day
Lullaby, Light, Ghost Sound, Prestidigitation, Daze, Read Magic

First-level Bard spells: 4 (3+1) per day
Alarm, Charm, Cause Fear, Cure Light Wounds

Second-level Bard spells: 2 (1+1) per day
Cure Moderate Wounds, Enthrall




Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily

Class HP rolled
Level 1: Bard 6
Level 2: Bard 4
Level 3: Bard 3
Level 4: Bard 1 +1 to constitution
Level 5: Bard 5
Thanista's Equipment:
_____
78 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Flint and steel
Ink vial
Ink pen
Rations (1 day) x2
Rope (50', hempen) x2
Torches x1
Waterskins x1
Climber's kit
Disguise kit
Spell component pouch

Light War Horse, Excellent - 225 gp
Bit & Bridle - 2gp
Saddle Blanket - 2gp
Riding Saddle - 10gp
Large Saddlebags - 4gp
Boots, tall, leather, hard-soled 5gp
Cape, full 1gp, 1sp
Leggings, leather 5sp (x2)
Sash, silk 8sp (embroidered, +1sp)
Shirt, linen 6sp (x2)
Black leather corset 5gp
Gloves, supple leather, forearm-length 2gp

Magical Items
Ring of Sustenance - 2500gp (from DMG)
Saddlebag with Potion Case (Holds up to 12 potions dropped in insulated slots to prevent breakage) 50gp
3 Cure Light - 150gps
2 Delay poison - 600gp
4 pass without trace - 200 gps
2 cure serious wound 1250gps

Funds:
GP: 891 GP
SP: 6
CP: 0


Posted on 2008-04-29 at 16:25:04.
Edited on 2008-04-30 at 14:22:12 by Kaelyn

Topic: Audalis: Tides of War Q/A
Subject: Drew Vertiglade Representing Keeper of Dragons


Name: Drew Vertiglade
Player: Keeper of Dragons
Race: Sylvari
Class: Rogue 2/ Cleric 3
Level: 5
Age: 175
Height: 5’10”
Weight: 145
Hair: blonde
Eyes: green
Alignment: Neutral
Deity: Jusarin (Path of Dynasty)

Attributes
Strength: 12 +1
Dexterity: 18 +4
Constitution: 14 +2
Intelligence: 11 +0
Wisdom: 18 +4
Charisma: 13 +1

AC: 18 10+4 (mithril chain shirt)+4 dexterity
Initiative: +8 (4 dexterity, +4 improved initiative feat)
HP: 36
Base Attack Bonus: +3
Melee: +4
Ranged: +7

Saving Throws
Fortitude: +5 (3+2)
Reflex: +8 (4+4)
Will: +7 (3+4)

Feats
Investigator
Improved Initiative
All Armor Proficiencies
Shield Proficiency (excluding tower)
Simple Weapon Proficiency (All)
Rogue Weapon Proficiency

Languages:
Common
Sylvari

Rogue Abilities:
Evasion
Sneak attack +1d6
Trapfinding

Cleric Abiltiies:
Turn Undead
Spontaneously Cast Positive energy (Curative spells)

Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors


SKILL NAME KEY ABIL. SKILL MOD. ABIL. MOD. RANKS MISC.
Appraise¤§ int 0 = 0 + 0 + 0
Balance¤ dex 4 = 4 + 0 + 0
Bluff¤§ cha 1 = 1 + 0 + 0
Climb¤ str 1 = 1 + 0 + 0
Concentration¤§ con 3 = 2 + 1 + 0
Craft¤§ int 0 = 0 + 0 + 0
Decipher Script§ int 0 = 0 + 0 + 0
Diplomacy¤§ cha 2 = 1 + 1 + 0
Disable Device§ int 6 = 0 + 6 + 0
Disguise¤§ cha 1 = 1 + 0 + 0
Escape Artist¤ dex 4 = 4 + 0 + 0
Forgery¤§ int 0 = 0 + 0 + 0
Gather Information¤§ cha 9 = 1 + 8 + 0
(cc)Handle Animal§ cha 1 = 1 + 0 + 0
Heal¤§ wis 5 = 4 + 1 + 0
Hide¤ dex 12 = 4 + 8 + 0
Intimidate¤§ cha 1 = 1 + 0 + 0
Jump¤ str 1 = 1 + 0 + 0
Knowledge (arcana)§ int 0 = 0 + 0 + 0
Knowledge (architecture & engineering)§ int 0 = 0 + 0 + 0
Knowledge (dungeoneering)§ int 0 = 0 + 0 + 0
Knowledge (geography)§ int 0 = 0 + 0 + 0
Knowledge (history)§ int 0 = 0 + 0 + 0
Knowledge (local)§ int 0 = 0 + 0 + 0
Knowledge (nature)§ int 0 = 0 + 0 + 0
Knowledge (nobility and royalty)§ int 0 = 0 + 0 + 0
Knowledge (religion)§ int 3 = 0 + 3 + 0
Knowledge (the planes)§ int 0 = 0 + 0 + 0
Listen¤§ wis 6 = 4 + 2 + 0
Move Silently¤ dex 12 = 4 + 8 + 0
Open Lock§ dex 10 = 4 + 6 + 0
Perform¤§ cha 1 = 1 + 0 + 0
Profession§ wis 4 = 4 + 0 + 0
(cc)Ride¤§ dex 4 = 4 + 0 + 0
Search¤§ int 4 = 0 + 4 + 0
Sense Motive¤§ wis 4 = 4 + 0 + 0
Sleight of Hand§ dex 10 = 4 + 6 + 0
(cc)Speak Language§ int 0 = 0 + 0 + 0
Spellcraft§ int 0 = 0 + 0 + 0
Spot¤§ wis 6 = 4 + 2 + 0
(cc)Survival¤§ wis 4 = 4 + 0 + 0
Swim¤§ str 1 = 1 + 0 + 0
Tumble dex 4 = 4 + 0 + 0
Use Magic Device§ cha 1 = 1 + 0 + 0
Use Rope¤§ dex 4 = 4 + 0 + 0
(cc) crossclass skill
¤ can be used untrained § apply armor penalty

Cleric spells:
Spells Per Day:
Level 0 (orizons)4
Level 1 3+1 domain
Level 2 2+1 domain

Domains:
Knowledge Domain
Granted Power
Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.

Magic Domain
Granted Power
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.



POSSESSIONS
Bolts, crossbow (50)
Sword, short (masterwork)
Backpack
2 x Candle
Chalk, 1 piece
Crossbow, light
Dagger
Disguise Kit
Quarterstaff
Sap
Flask
Flint and steel
Holy symbol, wooden
Ink (1 oz. vial)
Inkpen
Lantern, bullseye
Manacles, masterwork
Mithral Chain shirt armor (masterwork)
5x Paper (sheet)
3 x Pouch, belt
Rope, silk (50 ft.) 5
Sack
Signet ring (Inquisitor)
2 x Spell component pouch
Thieves' tools, masterwork
3 x Vial, ink or potion (empty)
Whetstone 1

** Magical:
Healers Belt: (3 charges / day 1 charge= 2d8, 2 charges = 3d8, 3 charges = 4d

Funds:

PP: 351
GP:100
SP: 7
CP: 2


Posted on 2008-04-29 at 16:24:52.
Edited on 2008-05-02 at 14:19:36 by Kaelyn

Topic: Audalis: Tides of War Q/A
Subject: Lúthien Alcarin ~Representing cdnflirt


Lúthien Alcarin
Female Sylvari Paladin of Rydor 5
Lawful Good
Representing cdnflirt

Strength 14 (+2)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 11 (+0)
Wisdom 16 (+3)
Charisma 16 (+3)

Size: Medium
Height: 5' 3"
Weight: 120 lb
Skin: Pale
Eyes: Violet
Hair: Silver; Straight

Total Hit Points: 39
Speed: 20 feet [armor]
Armor Class: 20 = 10 +8 [full plate] +1 [light steel] +1 [dexterity in armor]

Touch AC: 11
Flat-footed: 19
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +8 = 4 [base] +1 [constitution] +3 [paladin charisma]
Reflex save: +6 = 1 [base] +2 [dexterity] +3 [paladin charisma]
Will save: +7 = 1 [base] +3 [wisdom] +3 [paladin charisma]
Attack +1 Bastard Sword: +9 = 5 [base] +2 [strength] +1 (weapon enhancement) +1 (weapon focus)
Attack (unarmed): +7 = 5 [base] +2 [strength]
Attack (longbow): +7 = 5 [base] +2 [dexterity]
Grapple check: +7 = 5 [base] +2 [strength]

Light load:58 lb. or less
Medium load:59-116 lb.
Heavy load:117-175 lb.
Lift over head:175 lb.
Lift off ground:350 lb.
Push or drag:875 lb.
Languages: Common Elven

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
+1 Bastard Sword [1d10+1, crit 19-20/x2, 6 lb., one-handed, slashing]
Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:
Exotic Weapon Proficiency Bastard Sword:
Weapon Focus Bastard Sword

Skill Name Key
Ability Skill Modifier Abil. Modifier Ranks Misc.Modifier
Appraise Int 0 = +0
Balance Dex* 2 = +2
Bluff Cha 3 = +3
Climb Str* 2 = +2
Concentration Con 1 = +1
Craft_1 Int 0 = +0
Diplomacy Cha 8 = +3 +5
Disguise Cha 3 = +3
Escape Artist Dex* 2 = +2
Forgery Int 0 = +0
Gather Information Cha 3 = +3
Heal Wis 8 = +3 +5
Hide Dex* 2 = +2
Intimidate Cha 3 = +3
Jump Str* -4 = +2 -6 [speed 20]
Listen Wis 5 = +3 +2 [elf]
Move Silently Dex* 2 = +2
Perform_1 Cha 3 = +3
Ride Dex 7 = +2 +5
Search Int 2 = +0 +2 [elf]
Sense Motive Wis 3 = +3
Spot Wis 5 = +3 +2 [elf]
Survival Wis 4 = +3 +1
Swim Str** 2 = +2
Use Rope Dex 2 = +2

* = check penalty for wearing armor

First-level Paladin spells: 1 (0+1) per day
Cure Light Wounds
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Paladin:
Aura of Good
Detect Evil
Smite Evil (2x/day; add +3 to melee attack roll, paladin levels to damage)
Divine Grace (level 2)
Lay on Hands (level 2)
Aura of Courage (level 3)
Divine Health (level 3)
Turn Undead (level 4) (6x/day)
Special Mount (level 5)
Code of Conduct / Association
High wisdom gains bonus spells daily

Class HP rolled
Level 1: Paladin 10
Level 2: Paladin 4
Level 3: Paladin 5
Level 4: Paladin 4 +1 to strength
Level 5: Paladin 6

Lúthien Alcarin's Equipment:
_____
91 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Backpack
Bedroll
Blanket, winter x1
Candle
Case (for map or scroll)
Flasks x2
Rations (1 day) x5
Sewing needle
Healer kit
Total

Added:*
Healers Belt: (3 charges / day 1 charge= 2d8, 2 charges = 3d8, 3 charges = 4d
+1 Bastard Sword
1 Scroll of Divine Power (cl3)
1 Scroll of Cure Moderate Wounds (cl3)


Funds: 11 platinum, 63 gold, 4 silver, 9 copper


Mount: Warhorse (heavy)
Large Animal
Hit dice 6d8+18 (45 hit points)
Initiative +1 (Dex)
Speed 50 feet
AC: 18 ( -1 large +1 Dex +8 natural)
Attacks: 2 Hooves +7 melee; Bite +2 melee;
Damage 1d6+4 (2 hooves); 1d4+2 (bite);
Special Qualities: Scent
Saves: Fort +8; Ref +6; Will +3
Abilities: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills: Listen +7; Spot +7;
The mount is entitled to distribute an additional 2 skill points.



Empathic link; Improved evasion; Share spells; Share saving throws


Posted on 2008-04-29 at 16:24:41.
Edited on 2008-05-02 at 14:18:38 by Kaelyn

Topic: Audalis: Tides of War Q/A
Subject: What are CD points you ask?


I'm introducing something only the players of my DM'ed games would know, something to set this game, and my style of Dungeon Mastering apart from the rest. and with that I give you, CD points. (Character Development Points)

Once every Major Update (approximately 1/week) The Pc's will have the opportunity to each award one (1) CD point to ANOTHER Pc based on their post(s)throughout that week. CD points are given to someone who you think wrote an outstanding post, something entertaining, really in character despite character safety or gain, or generally an improvement or extra effort from previous posts. Players are NOT required to give out CD's every week. These are something special.

CD's are CUMULATIVE! And are not turned in. Each level nets you the listed reward! So lets see how this goes.

You can openly post your CD point vote along with a constructive criticism on why you gave it or felt it was warrented, or simply pm them to me and I'll add them myself.
As was decided in my Forgotten Realms based game, I too as DM will have the option to give out 1 (one) CD point each week as well.

Character Development Chart:

5CD's: Monetary Bonus
10CD's (1 time bonus) +1 rolls, skill checks, saves for one encounter
(state in OOC along with post if you're using this)
15CD's Monetary Bonus#2
20CD's Reroll one failed roll (state in OOC along with post)
25CD's Magic Item of DM's Discretion
50CD's Get on your knees and pray card- (Dm may intervene/fudge a roll to save your hide-since you're such a credit to the game)
100CD's -bonus Level



Posted on 2008-04-29 at 16:24:30.
Edited on 2008-04-29 at 20:59:56 by Kaelyn

Topic: Audalis: Tides of War Q/A
Subject: Audalis: Tides of War Q/A


Character Development Points
Name~~~~~~~~~~CD points~~~~~~Bonuses Received
Thanista:~~~
Evil Eye Ezlarog:~~~
Lúthien Alcarin:~~~1
Vyarp Longtooth:~~~
Ilya amakiir:~~~
Drew Vertiglade:~~~
Silcoravaman:~~~1
Party Treasure:

--------------------------------------------------------------------------------
The following is the party Treasure and wealth, to be carried by (######) Should the party request another to hold it, feel free to let me know.

Party Wealth
Gold Pieces: 000
Silver Pieces: 000
Copper Pieces: 000

Mundane Items

Gems and Artwork

Magical Items

Potions

Scrolls

Personal Wealth (Currency only)

Thanista: Platinum: 0 Gold: 891 Silver 6: Copper:
Evil Eye Ezlarog: Platinum: 1 Gold: 50 Silver: 41 Copper: 6
Lúthien Alcarin: Platinum: 11 Gold: 63 Silver: 4 Copper: 9
Vyarp Longtooth: Platinum: 0 Gold: 36 Silver: 80 Copper: 8
Ilya amakiir: Platinum: 56 Gold: 6 Silver: 8 Copper: 4
Drew Vertiglade: Platinum: 351 Gold: 100 Silver: 7 Copper: 2
Silcoravaman: Platinum: 40 Gold: 27 Silver: 26 Copper: 18


Posted on 2008-04-29 at 16:24:17.
Edited on 2008-05-22 at 18:39:03 by Kaelyn

Topic: Audalis: Tides of War: Recruitment Thread
Subject: I'm going to make Keeper of Dragons,


eligibile for the Divine Seeker Prestige class, which is essentially a priestly rogue which uses his thiefly abilities for the good of the church (if I do this right you should be able to attain the first rank of divine seeker at level 8 if you so choose. While that particular prestige class (which contains 5 levels) won't boost your spell progression in the clerical field, it does allow for bonuses to saves, extra sneak attack damage, locate and obscure object abiities, and at fifth level you get divine perseverence, which is once per day if you're brought to -1 or below you automatically heal for 1d8+5 points of damage as a swift action.

(I think this will suit your thiefly cleric just right.

EDIT: You'll be a follower of Jusarin on the PAth of Dynasty (take a gander and I think you'll agree)

Posted on 2008-04-29 at 16:17:03.
Edited on 2008-04-29 at 16:36:02 by Kaelyn

Topic: For Whom the Bell Tolls Q&A
Subject: Ill be willing to try an hour earlier


but that really cuts be down to only 3 hours of sleep in friday, we'll see, if we play an hour earlier and endan hou earlier, I can nap from 8-10 perhaps.

Let the casters choose what to identify, Emmerus is just concerned with Thalgrim and his seige.

Posted on 2008-04-29 at 16:02:00.

Topic: For Whom the Bell Tolls Q&A
Subject: did


the character's memorie identify spells? I was unde the impression they hadn't.

I'd love to identify everything read magic the tablets and do whatever we can to know as much as we can on the stuff we have.

(Spend all of Arys' money in a last generous donation before she drops )

Posted on 2008-04-29 at 15:44:07.

Topic: Forgotten Realms: the Unsung Heroes Q/A
Subject: Melee attack


If you look up Trip, a Trip attempt is a form of a melee attack. Therefore it falls under the same ruling as far as I'm concerned.

Posted on 2008-04-29 at 15:17:57.
Edited on 2008-04-29 at 19:12:39 by Kaelyn

Topic: For Whom the Bell Tolls Q&A
Subject: I wasn't talking about playing another character and forgoing emmerus, I was just gonna continue pl


but instead of npc'ing for a missing player I'd just play two of my own cahracters.

I wor wednesday -sunday nights, 11pm-7am I'm free to play ANy night of the week, I just get less sleep that day because I usually only get to sleep from about 9 or 10 am to 2pm when we game, then I work that night too lol.

But I can work around whenever is a good night for those who are gonna remain dedicated players, we can't keep swappin the date because one person can't make it this night and another can't that night y'know?

Anywho, I'd like some in game references to ideas on what to do, but that falls souley upon DM and Brianna who never seem to post in this thread... soo uh... yeah.

Posted on 2008-04-29 at 15:16:17.

Topic: For Whom the Bell Tolls Q&A
Subject: well hell


I can't be the only player you guys lol.

So it's me and DM/Brianna all game? (ractically every game) in the difficult situations we're in, purely the lack of numbers is bound to get us all killed.

*mumble mumble rant*

Posted on 2008-04-29 at 13:06:22.

Topic: Star Trek: Operation:Persephone - Q&A
Subject: hehe


Vaberg's still escorting romulans about the ship and keeping them in line

SO, what about this party lol


Yay for woofing


Posted on 2008-04-29 at 12:58:27.

Topic: For Whom the Bell Tolls Q&A
Subject: My thoughts on the matter


If we leave, Emerus and isil cannot come back, and Arys is no longer with us as she's dropped fro mthe game, which means I can't npc her anymre either.

If Vorrioch will allow it I'd like to work on a thiefly/mage or straight mage character to bring in as a second Pc, at least until the ranks are filled with individual players.

But considering we're wounded, short players, and out of spells, we're in trouble either way. I've only got a call lightning, a chant and a flame blade spell left, nothing really helpful here in the cave.

And the mages are completely tapped ecept for perhaps a blindness by Val?

So really either we can try and batten down the hatches and sleep here for the night (But I don't recall a door so that's almost impossible*

Or leave. Emmerus swore upon Pelor to drive out the evi, but being forced to swear an oath to the Patriarch elder guy he's afraid of what would happen if he left and tried to return.

Soooo...

Emmerus would LOVE to know what the items are in hopes of possibly finding an edge, but the time restraints and encumbrance issues are gonna make it impossible to take it all or figure it out.

So, take what we can carry, potions, tablets, morning star shield and chainmail (leave the massive sword unfortunately) and furs as well likely, or atake a couple each and be done with the rest, and let us return home. Emmy wil have to risk returning later.

(Perhaps if I can bring in my new charrie he can cast Invisibility Sphere and help everyone get back into the tunnel undetected but I smehow doubt Vors gonna let us get away with it after making that oath




Posted on 2008-04-29 at 12:57:07.

Topic: ~***Myth Drannor Q/A***~
Subject: posted


I'm done and caught up

Posted on 2008-04-29 at 12:45:12.

Topic: Forgotten Realms: the Unsung Heroes Q/A
Subject: simple answer


improved trip feat

An improved trip feat doesn't provoke attacks of oportunity

Posted on 2008-04-29 at 12:41:20.

Topic: Vote for the Inn
Subject: and with my vote..


we're back to umbe 8

One vote from two different computers, a laptop, and my psp, that's a kicker!
lol

Posted on 2008-04-29 at 12:37:46.

Topic: Pool of Radiance
Subject: quick little diddy


Mourn Eveningstar awoke with a crick in his back and moaned his discontent. Next to him Aramil turned, a smile splayed across her face as the morning sun shone in throuh the boards of the window.

Aramil had been sharing a bed with Mourn for years, though there was certainly no romantic bond between the two of them. The sharing of a bed or sleeping quarter had come as a necessity in their early years of traveling. Aramil rose and dressed, while Mourn idly turned away and flipped through is spellbook. Aramil prayed, while Mourn reflected on the days spell selection, and soon both were ready to head downstairs and start off on their adventure.

Their keeper was presented with a pair of keys, for they had felt the need to keep up appearances, and in return he presented them with a spear. Mourn looked it over and shrugged, while Aramil graciously accepted it, because after all it was the right thing to do. She prepared to set out, slinging the spear in a diagonal across her back through the loops of her pack, and her voice was already alight in song and whistle as the warmth of day passed over her as she exited the tavern doubling as an inn.
Mourn, still a little groggy, wiped the sleep devils from his eyes and followed suit, and with a yawn spoke his first words of the day.

"North -Northwest through the High Forest. As soon as our last arrives, let us be off."

Posted on 2008-04-29 at 12:34:25.

Topic: Audalis: Tides of War: Recruitment Thread
Subject: ok


So I'l be making a level 5 cleric for hammer
and a level 2 rogue 3 cleric for Keeper of Dragons hoefully sometime today.

Captain Lou, there is of course room for another adventurer if you wish to join.

Posted on 2008-04-29 at 12:14:26.

 


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