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You are here: Home --> Forum Home --> Recent posts by Loki
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Oh...


Um... the co-pilots controls going dead is not something particularly grand. Defiantly can't wait for your update now!

Posted on 2012-09-14 at 17:00:55.

Topic: Villain traits
Subject: good traits in a villain


Make sure your villain is always two or three steps ahead of the players, even if the players think they've got the upper hand on the villain he/she should always have a few aces in the hole or new tricks to either get their own way or escape.

In my opinion, a good villain is a villain who can succeed despite the player's best attempts. It's no fun to have the bad guy beat you all the time, but likewise if the party just keep beating the villain things are going to get old quick. Maybe, for some quests, there should be a sense of loss despite the party being generally successful, or some small victory despite the villain ultimately being successful.

EDIT: In case you can't tell I am a fan of the "mastermind" style of villain, your Master from Doctor Who or your Moriarty from Sherlock.

Posted on 2012-09-14 at 09:08:25.
Edited on 2012-09-14 at 09:11:11 by Loki

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: For some the war never ended.


The code hadn’t worked. The two missiles were still following them. Then it hit John, the war was long over. It would be the first thing any self-respecting black market arms dealer would do, deactivate the auto-destruct on the missiles they sold.

“Jing chai؟”

Changing tactic he tapped into the nav-comm to boost. It was a trick he’d used on browncoat missiles. Medi ships were meant to have been “off limits”, but that hadn’t stopped jone yeehuen dahn from taking the odd pot shot. Apparently, near the start of the war, communiques between Alliance and Browncoat Commands had outlined that neither side should execute of torcher prisoners, target civilian populations, or open fire on medi ships. Of cause neither side upheld the bargain, each accusing the other of breaking it first, but medi ships on both sides remained generally respected as something not to shoot at. There were, however, exceptions, and it’s from the exceptions that John learnt the few tricks he knows on how to not be killed my missiles. As he typed it occurred to him to let the guys in the engine room know what was going on, so he radioed to them. He’d been a long time out of the saddle, but he could be a captain again, a captain with his own crew and his own ship. Not that the thought of commanding a crew filled him with pleasure, he was comfortable in control, but uncomfortable in command. He didn’t like telling others what to do.

Just as the pilot was appearing to run out of tricks, just as the captain was looking worried, just as he was beginning to silently prey to a god that he didn’t accept existed, the missiles dropped away. They’d been dangerously close, a few more seconds and they’d all have been dead, but they’d survived. John smiled and fell back into the chair behind him. His heart was pounding, beating as hard and fast as it ever had. His heart beating a tattoo on the inside of his chest, his brain flooding his adrenaline filled body with endorphins. This was ectasy. This was living. Living on the edge. Not just existing. This was standing on the precipice with a knife pressed against you back, and then walking away alive. Nothing could beat that feeling. He’d almost forgotten how good it felt. He looked across at the pilot, the fantastic pretty pilot whose flying had saved them. She looked back. He look said ##placeholder##, his look said Here we go again! as two new missiles popped up on screen.

Breaking his gaze from her he sat back up straight in the chair, he found himself wondering about her for a brief second. He knew nothing about her, she knew nothing about him, but together they’d save this ship and all the people on it. On the screen the second pair of missiles were closing, newer missiles by what he could make out of them. The code trick wouldn’t work, and they appeared to be heat-seekers this time. He knew what to do, occasionally his medi ship had run out of counter measures and he’d been forced to pull this potentially dangerous maneuver before. First he over-rode the safety, he didn’t need to ships old computer getting in the way of this particular stunt, then he entered a short command. He’d vent a small amount of fuel from each of the reaction engines’ secondary fuel lines; the blobs of super high-temperature plasma should distract the missiles, their own IR signatures being far greater than the ships own. If all went well plasma blobs would either detonate missiles or burn out the nose-mounted IR sensors leaving them blinded. It should, after that, be child’s play to out maneuver them. Just before he entered the command John muttered something to the cockpit, who had been alerted to something potentially dangerous by all the monitors flashing red indicating that he’d disabled the safeties regarding venting live-fuel.

“Sorry if this goes wrong.”

John then sends the command.

((Assuming everything works and the ship doesn’t blow up due to catastrophic engine failure or the missiles not being distracted))
The latest missiles dispatched John changes back to playing with the comms equipment, this time attempting to listen in to the conversations being had on the pursuing ship. Being able to know who is following them and what they are talking about would be worthwhile. He also calls over Captain Sung to speak to him.

“Chuan zung, I’ll try to open comms with them. Sound authoritative and when the channels order them to stand down and return to base or we’ll have to return fire.”

Assuming the captain understands John then attempts to open communications with the ASREV, but audio channels only, no need for them to see who the captain is.

((Jing chai = Brilliant
؟ = Backwards ?, meant to indicate sarcasm
Jone yee huen dahn = Browncoat barstards
Chuan zung = Captain))


Posted on 2012-09-13 at 16:43:14.
Edited on 2012-09-13 at 16:46:26 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sorry


Against interpretations my aim is not to bug you, and I'm not doing it because I don't trust you. I know you knit all our posts together, and even if I do say you do it very well, but I'd like to acknowledge Wyatt's actions even a little in my posts... but I guess I'll get to do that more later when it isn't Tess' or John's moment to shine.

EDIT: Posted. Sorry the post got a bit woolie towards the end, my main focus was trying to get the third paragraph, the one starting "Just as the pilot was appearing to run out of tricks" right.

Also, I hate referring to Tess as 'the pilot' but am unsure if John and Tess have been introduced yet.

Posted on 2012-09-13 at 16:29:45.
Edited on 2012-09-13 at 16:49:02 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Fine fine fine


I'll put the finishing touches to my post and get it typed up. With any chance Tann will have already posted by then so I can go back add something in.



Remind me not to get you in a mood lol

Posted on 2012-09-13 at 07:53:29.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: dang


Dang that is a mean gun... eight things, each with six chambers right? That makes that pistol one deadly thing, assuming that whoever is handling it can get used to the weight of the thing and the balance as you start unloading rounds.

I know you are not keen on us waiting for each other, but before I post I'd like to see what Wyatt and Tess are upto so that John can respond to their actions as well as to the missiles.

Posted on 2012-09-12 at 21:38:05.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: lol


Sorry, I just burst out laughing reading that comment.

And now I shall adapt a well known poem to our current situation... because I can. (It'll be in the edit)
That wasn't working.... you'll have to wait a bit longer for me to contribute any poetry.

Posted on 2012-09-11 at 16:34:19.
Edited on 2012-09-11 at 16:36:57 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: time


Time is the enemy of all men and women. No worries on the character sheets then, sorry I've bugged you again about it.

And multiple plot lines sounds good and interesting.

Posted on 2012-09-11 at 14:51:46.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Flares


I was thinking flares because aircraft today use flares to detonate heat seekers, although I agree there is probably a substantial difference between military decoy flares and the pyrotechnics John has in his pack.

What would be good would be if we could just EMP them, but since we don't have an EMP cannon that'll be difficult as well. I'm just trying to think of anything that would be hot enough to distract the missiles or if there would be some way to disguise the Roc's heat signature.

Posted on 2012-09-11 at 11:50:52.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hot Stuff!


What about a flare or two? Would they be hot enough if somebody were to chuck a couple of lit ones out the back of Roc?

Knowledge check to see if the flares would work and knowledge check to see if the earlier trick with the navigation systems will work again?

And OK about the asrev thing, I just thought I'd add some additional colour but suggesting that 'lliance had their own slang for their own stuff.

Posted on 2012-09-11 at 07:33:41.
Edited on 2012-09-11 at 11:47:53 by Loki

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Do a barrel roll!


After the ship had landed John and Wolf quickly popped out to re-align the grav-dampener, it was a quick job and soon enough they were back on ship. Wolf headed for the engine room but John went for the cockpit. Nodding an ‘OK’ to Wyatt he in turn gave the OK to the girl and, after she had done a strange little routine, they set off. The girl was a good pilot, take-off was smooth and she executed some graceful loops, rolls and tricks without hiccup, until…
“Well, Capt’n, I ain’t sure we should go out to the black and go fer hard burn, seein’ as how that ruttin’ t’su lao hu already spent’n wasted quite a bit of this little lady’s fuel. What…”
And then she was cut off by the bleeping of the proximity alarm, checking the displays with her mouth catching flies she announced an unmarked ‘Angel’ with a missing pulse beacon. Interested, John came over to check the display. Angel, to him, meant a medical ship, his old M-ALST from the war. Checking the display he saw it wasn’t his Angel. Klaxons went off, both in his head and all around the ship, as he realised. I was an asrev. Unmarked meant black-ops, but that and a missing pulse beacon meant black market. The realisation that a black market asrev had launched seekers on them his John like a tonne of bricks. Barely hesitating he dashed for the secondary controls at the other side of the cockpit.

Standing before the console, chair spinning behind him where he’d knocked it and not sat down, John flicked the short-range comms into life, adjusted the frequency, and began typing on the keyboard. Figures flying across the keys in a desperate panic he somehow, quickly and accurately, entered the long and complex, but well known, code as he called across to the pilot, over the cacophonous klaxon.

“It’s black market, probably damaged from the war. Push it and something might break.”

The missile auto-destruct code typed in John tapped the ‘Enter’ key with a flourish and radioed the engine room.

“Asrev’s got missile lock, disable the pulse beacon.”

((If the missiles do not auto-destruct))
With the missiles still chasing, and gaining, the code had obviously not worked. A part of his brain desperately wanted to calculate the odds of their survival but the rest of his brain wanted to survive so John remained focused on disabling the missiles. He could attempt to hack them, but that would be impossibly hard, or he could set the comms to broadcast powerful wide-frequency static, but with a visual that wouldn’t help much, alternatively he could broadcast on an official channel to their pursuer, but that wouldn’t help with the missiles. Instead John decided he’d send a false signal to the missiles, to confuse or hopefully shut down their navigational systems, with any luck they’d drop to the ground or veer off-course and hit something, or each other.

((If the missiles do auto-destruct))
Sighing his relief John watches the twin flashes from the now detonated missiles fade from the rear-view screen. ‘Well at least that worked.’ he thought as he again began manipulating the comms equipment to broadcast powerful wide-frequency static to mask the Roc’s signature and hopefully it’s pulse beacon, it wouldn’t help with LOS gunning or if the asrev had image-lock capable missiles but it was something.

((OOC: John says asrev as one word, typical of somebody familiar with the designation. It may occur to some of the crew that asrev was never Browncoat slang but I’ll leave that to your own discretion.
LOS stands for Line Of Sight, in case any of you were interested.
The powerful wide-frequency static idea is based off the core book's description of Jammer Warheads from page 102.
John will spend two plot points on each of the Technical Engineering rolls he takes, that means this post he’ll be spending four plot points. Thanks to his Technophile major asset each of the activities he spend two plot points on benefits as if four plot points had been spent on it, like the major version of Born Behind The Wheel.
Technophile also increases his intelligence to d12+d2 for all Technical Engineering rolls when using or working with technical equipment.
Alacrity, you still need to update John’s character sheet to the 2012-08-01 version. Cheers!

EDIT: Type "Do a barrel roll" into Google!))

Posted on 2012-09-10 at 15:20:11.
Edited on 2012-09-10 at 15:29:02 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Post Writing!


Cheers for the pictures as well Al, haven't managed to look at them yet but I will be after I've posted.

EDIT: Posted.

Posted on 2012-09-10 at 13:30:09.
Edited on 2012-09-10 at 15:23:51 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Unpacked (sort of)


I had surprisingly little to pack, and then unpack... as such it is all done and, after some initial connection problems, I can now post so will begin writing my post. But again, don't wait for me.

Posted on 2012-09-09 at 16:11:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Just a warning


I should have said earlier but I'm going back to my uni tomorrow, so I've been packing and so haven't been writing my post, instead finding out what John could do. I won't be able to write tomorrow, and maybe not the day after, it depends on how long it takes for me to move back in and get everything settled and sorted.

EDIT: This means don't wait for me to post, if you want a brief bare bones of what John is going to do he will take a look at the screen and then move to the left-hand (or right-hand, whichever Tess is not using) and start doing things quickly. He'll be primarily use the comms-equipment and then frantically type some code using the keyboard, if that doesn't do what it's meant to he'll start messing with the nav-com.

If questioned about what he's doing or stopped he'll say.

Posted on 2012-09-08 at 15:02:56.
Edited on 2012-09-08 at 15:17:46 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Stuff!


Great posts guys, and good place to let us all jump in with our responses. Can't wait to read what you've planned for Tess to do to evade the missiles.

Posted on 2012-09-05 at 19:18:40.
Edited on 2012-09-05 at 19:36:08 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: can't wait


I can't wait. The next posts are going to be fantastic.

Slight shame that I'm not going to be able to read your update, Al, before tomorrow unless I stay up stupidly late, but I'll get to read yours and Celeste's posts together! (With any luck)

Posted on 2012-09-04 at 19:17:58.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Well, it's Sunday


Technically it's been Sunday for all of 50 minutes for me.

My post is up, not to pleased with it but at least it's up.

Posted on 2012-09-01 at 23:51:33.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: I think Gator forgot the gravity of the situation


John rushed into the cockpit, flinging himself up the few steps with the aid of the handrails, just in time to see Captain Sung yelling at the man in the pilots chair and his other competition, a younger girl who seemed to have a bit of a temper, punch the man square in the face. Making a note to not make her angry if he ever saw her again, John, brushing a dishevelled strand of hair from his forehead, addressed the captain.

“Chuan zung, the steep ascent threw the grav-dampener out, it couldn’t compensate so we lost a-grav for a bit.”

Although thinking back on the short flight that was probably one of the more minor things that could have happened. Back in the engine room everything had kicked off as soon as the floor uncharacteristically fallen away from them just after take-off. Both himself and Wolf watched in disbelief as circuit after circuit sparked, it was all they could do to reset them to keep the engine spinning and the whole ship from kissing the dirt, then the grav-dampener slipped and failed to compensate for a few moments. The suddenly competing forces tossed everything not strapped down, throwing both John and Wolf across the engine room; and by the sound of it quite a few pots and pans around the galley. Knowing he’d get it in the teeth if he didn’t explain John resolved to, as soon as the ship had stabled out, explain why it was the pilots fault the grav-dampener had failed.

Having explained the fault John couldn’t help but add insult to injury, after all for a decent number of years he’d captained his own ship and although he wouldn’t have ever hired a pilot he defiantly wouldn’t have hired the guy that just flew. The man, recovering being punched in the face, although likely more suffering from shock and wounded pride, was slumped near the pilots chair when John passed him on the way to the avionics bay. John, pausing, remarked “Dun da bao tian.” before turning back to the captain to make a request in his normal, professional, tone “I’d like to check avionics, gèng hǎo de ānquán bǐ yíhàn.”

((OOC: Avionics, as mentioned in the Q&A is down the ladder in front/below the pilot’s and captain’s chairs.
“Chuan zung.” – Captain
“Dun da bao tian.” – Recklessly bold/extremely audacious
“Gèng hǎo de ānquán bǐ yíhàn.” – Better safe than sorry))


Posted on 2012-09-01 at 23:49:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Under Pressure


Just to add more pressure then...

Let's turn this into a late-posting contest!

I'm kinda waiting on Bromern to post as well, mine is mostly written so I'll just be able to slap it up late(ish) tomorrow.

Posted on 2012-08-31 at 23:44:08.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: interesting


'llaince vs Browncoats could/will make for interesting character development, that is providing John doesn't develop a bad case o' being dead.

I hope to post something more myself, bringing John up from the engine bay to the cockpit, but that may be late Saturday.

Posted on 2012-08-31 at 20:22:49.
Edited on 2012-08-31 at 20:24:27 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Great


Great post Celeste, Tess really don't like us 'lliance folk. Wonder if John's role in the whole sorry affair will redeem him... it sure won't be his attitude towards browncoats 'cos that ain't too shiny.

Seroiusly, good post an thank you for punching Gator, with any luck he'll be too busy nursing his wounded pride to kick up a fuss when Tess is picked over him.

Posted on 2012-08-31 at 12:48:05.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: You are the help desk!


Knowledge is not knowledge if it is not shared, just as art is not art if it's not shared... or at least knowledge and art is worthless if it is not shared.

Cheers.

Posted on 2012-08-29 at 21:56:05.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Cheers


Cheers Eol, and thanks for the oppertunity to work on a co-op with you Tann!

She's looking good and if none o' yer mind I'll wait for some reaction before posting, back-posting if I need to.

Posted on 2012-08-29 at 17:44:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Celeste


Colds are horrid. Hope you see it off soon.

Celeste, for your post would you mind assuming that John has burst into the cockpit, much like Trish has except without the gun, called the Dudemister something rude, and then gone down to the Avionics bay - sort of below and in front of the pilots area (if Wyatt lets him)?

Click to see make of a Firefly

EDIT: Sorry about the massive image at first, I'm no good with HTML code so couldn't make it any smaller.

Posted on 2012-08-29 at 15:04:45.
Edited on 2012-08-29 at 15:15:43 by Loki

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Benedict Cumberbatch


Benedict Cumberbatch does make a damn fine Sherlock, first series is superb and the second was fantastic but I won't give any spoilers. You are in for a treat!

Interestingly enough Benedict Cumberbatch wasn't the first person I came to when trying to find an image, I just found he fitted.

Regarding colours I'll not use them as well then, I have normally done all my character's dialogue in bold but did start to put NPC and other character's dialogue in colour so I'll stop doing that.

Posted on 2012-08-28 at 20:10:21.

 


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