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You are here: Home --> Forum Home --> Recent posts by Skari-dono
Topic: A Firefly/Serenity Memory
Subject: hmm


When I want small remembrance of the show, I just watch it again on DVD, which, incidentally, I have been slowly doing in the past few days

But I think I need to start watching Castle. I haven't heard anything good or bad about the show (or anything at all) but it has Nathan Fillion in it.

Posted on 2009-10-28 at 23:29:06.

Topic: incoming baby!
Subject: yay


Congratulations, ol' chum

I have no other words to congratulate you with, but keep up the good work of populating the world

Posted on 2009-10-12 at 16:33:27.

Topic: Loaded Dice #22: Gentle Persuasion
Subject: heh


Didn't actually expect you to go and fix it, but glad to be of service

Posted on 2009-10-12 at 16:31:30.

Topic: Loaded Dice #22: Gentle Persuasion
Subject: my, my


I spot a spelling error! On panel 6, the word 'accompany' has been split between two lines (we have 'a' in one line and 'ccompany' in the next). Maybe not a spelling error, but it hurts my eyes and overrated intelligence.

Also, the art looks great

Posted on 2009-10-12 at 14:28:47.

Topic: incoming baby!
Subject: Whoop!


Congrats old man, and hopes for many more of these jollies

Posted on 2009-09-30 at 15:11:13.

Topic: Completely off topic help needed
Subject: eh


1. Stop using Macs

2. Feel the love

3. Grab a beer

4. Stop caring about such trivial matters as computers

Posted on 2009-09-23 at 14:17:31.

Topic: I'll make my own RPG, with blackjack, and hookers!
Subject: More


So I added some Skills, such as Heal, Stealth and Finance. That last one is basically a combined skill of managing your finances, skill of haggling, and your general financial status. The way I think it, if you want to buy something, your GM sets a DC for it and you roll your Finance Skill. The problem is representing the loss of money, but I have an idea which is somewhat borrowed from Burning Wheel:

If the roll fails it can either mean that you can't afford the item which you want to buy or that it will lower your Finance Skill. If the latter, you get what you were shopping for, but your Skill is lowered by 1. Increasing the Skill again costs XP, and is represented by hard work and labor.

I have also spent much of the morning writing down some combat rules, but drifted from that into writing down some magic rules.
Magic is a Skill by itself, but I am having some difficulty with the magical paths (Rune, Nature, Dark, etc.). I have few ideas:

1) The paths serve as specialties (+1 die) for the Magid Skill and are prerequisite for any spell from that path. So you can't learn Runic spells without the Rune specialty.

2)Each path is a Skill by itself, and Magic is really just the name of the grouped Skills. Therefore, Runemagic is a completely seperate Skill from Naturemagic or Darkmagic. Magic by itself is therefor not a Skill.

3) Both 1 and 2 combined. Each path is a subskill under Magic. Each rank you get in the Magic Skill opens one of the subskills with 1 rank. The Magic skill would represent general knowledge of spells and magics while the subskills would be required to learn the actual spells.

The problem with the last one is whether both Magic and subskill would be used to cast spells of that subskill or not. If both are combined, that could create a lot of firepower, but it would also allow the removal of the Magic skill from improvised spells. If not, and in the other two ideas, improvised spells would just have a higher DC.

What do you think?

Posted on 2009-09-21 at 15:43:22.

Topic: Loaded Dice #16: Just Playing my Character (part two)
Subject: ...


Loved the spell effect. Also, this is a good plan against another PC who you think is annoying. Just Charm him/her to shut up/stop running out of hiding into battle/killing innocents/poking dead guys/what have you. I will remember this one next time I play a spellcaster

Posted on 2009-09-21 at 15:24:42.

Topic: Lolkat's super special art request thread
Subject: hmm


Speaking of which, how's things progressing? I'd love to see if you've finished that Grugg pic

Posted on 2009-09-21 at 00:51:21.

Topic: Loaded Dice#15: Just Playing my Character (part one)
Subject: just remembered


The first time I tried nWoD (I think it was the first time) the ST had us begin as human and then later turn into vampires. I was playing a geek who had seen too many vampire movies and read too much fiction on vampires. He thought he knew a lot about vampires, but when the time came to embrace the lot he got into an arguement with one of them over what vampires were really like. He had his ideas about what vampires were like and he wouldn't accept it as anything less than fact. Surely enough, the vampires didn't like him enough to turn him and I had to make a new character

Posted on 2009-09-18 at 16:22:23.

Topic: I'll make my own RPG, with blackjack, and hookers!
Subject: hmm


Hammer: I doubt I will make a full translation since translating is hard work. I might introduce it here though with a very rough translation, but most of my written stuff has been in Icelandic so far so I'm sticking to it.

Raven: That's actually very much like my idea. Skills will be central, characters use Combat and Magic skills, and the idea of improvised spells did cross my mind.

In line with the theme I want for this game (Icelandic sagas) it will include other forms of "combat", such as poetry dueling. It has happened in occasional stories, that two characters each create a poem or limrick on the spot and whoever tells the better poem wins. So, a fitting Skill will cover that specifically, I think.

The Skills I have so far:
-Combat
-Poetry
-Magic
-Sailing
-Presence
-Animal Husbandry
-Knowledge
-Land Husbandry (more like Landknowing, which combines geography, farming and others)
-Athletics
-Luck (although technically not a Skill, but it still is)

Posted on 2009-09-18 at 11:00:12.
Edited on 2009-09-18 at 11:01:39 by Skari-dono

Topic: Loaded Dice#15: Just Playing my Character (part one)
Subject: heh


I have one player who started the campaign in character. Nearly caused her to miss the campaign

I'm running a mixed nWoD set in London during the Victorian era and two of my players decided to play Sin-Eaters from White Wolf's newest addition to the game, Geist: the Sin-Eaters. Basically, they play characters that can see and comunicate with ghosts.

One of them is playing a former policeman turned private investigator, the other is playing a prostitute from the streets of London. The latter got contacted by a newly dead ghost, who wanted her help in finding the killer. So she goes to this investigator guy and asks him for help. His player decides to play her character and says "What do you think I am, charity?" Some arguements later (purely in character and didn't leave any players pissed off at each other), the prostitute leaves and the investigator remains in his office.

I ended up stopping the game for a few minutes so I could think of a way to get her character into the story

The worst kind of moments you decide to really play your role is when you decide your character doesn't want to follow the hook that starts the story.

Posted on 2009-09-17 at 23:55:56.
Edited on 2009-09-17 at 23:57:31 by Skari-dono

Topic: I'll make my own RPG, with blackjack, and hookers!
Subject: hmm


I haven't thought of that yet, but some restriction might be needed. Example, there might be a spell that could allow you to burn down an area to black crisp, or one that allows you to bring a city to its ruins. Such powerful spells should be difficult to perform and should not be easy to repeat multiple times, although I find no reason not to include them.

Perhaps spells would be taxing on your body (or mind, depending on the group of spells) and requires that you make a roll involving your Stamina or the like against a certain DC to see if it makes you exhausted or even damages you.

Paradox might be another possible solution, with spells building up paradox that will strike back at you.

I think I would rather go with plan A though.

Posted on 2009-09-17 at 17:30:35.

Topic: I'll make my own RPG, with blackjack, and hookers!
Subject: ...


There will be magic but no classes. I prefer the freedom of character advancement which I feel classes hamper.

I'm not entirely sure how magic will work, but I'm thinking of tying it in with a Skill. It won't be easy and even the most basic spell requires more than a single d6 can achieve.

I'm thinking about having certain spells which you can learn by spending XP, and these spells will be divided into different groups. Rune magic is different from Nature magic, or what have you.

I have a thought of building spells using several aspects, including duration, range, area and damage. How it will tie together and what effect it will have, I'm not sure yet, but that's about all the thought I've given this.

Posted on 2009-09-17 at 16:58:35.

Topic: I'll make my own RPG, with blackjack, and hookers!
Subject: yay


Thanks for the tips, I will certainly keep them in mind

I intend for this thing to be entirely written in Icelandic, making this to be effectively the second all Icelandic role-playing game (the first one was kinda bad since their focus was on Norse mythology but borrowed creatures from others, such as the Medusa and vampires). This might become a problem because the role-playing market is rather small here in Iceland, which is also the reason why I want to make it in Icelandic and using d6 because it will become much more accessable for non-role-players.

The base-system so far is close to D&D. You roll d6 and compare it with a target number, but instead of adding a Skill modifier your skill determines how many dice you roll. The Skills are also much fewer, I have written down 9 Skills which I think will cover most of the actions possible. This is of course subject to change, but I don't think the number will go much higher than maybe 12.

There are Attributes, but I'm not sure how they will interact with the Skills, if they will interact with them at all.

I've also given thought to a Skill that doesn't actually work like the other Skills (and technically isn't a Skill), called Luck. It advances like Skills, and counts as Skill at character creation, but it a set number of bonus dice you can spend on other rolls per story.

I've also brainstormed on other things, such as how you can fumble, but that's just an base idea as of yet. I've also given some thought to combat, but still not solid ideas.

Posted on 2009-09-17 at 15:59:43.

Topic: I'll make my own RPG, with blackjack, and hookers!
Subject: ...


For those of you who don't get my reference in the title, I'm not actually going to include blackjack or hookers. Also, watch more Futurama.

Just in case it needed to be said

Posted on 2009-09-17 at 09:54:47.
Edited on 2009-09-17 at 09:54:58 by Skari-dono

Topic: I'll make my own RPG, with blackjack, and hookers!
Subject: I'll make my own RPG, with blackjack, and hookers!


So I've had this idea since last Christmas that I could make my very own RPG. I'm not just talking about a setting or slightly modifying well known systems, but to actually create a new system with a new setting.

And about a month ago, I got an idea how the main mechanics would be while listening to my girlfriend playing with her two smaller brothers in a made up RPG. Basically, it involves a number of d6 and a difficulty which those dice need to equal or exceed. I doubt I am the first to think of it, but I have never seen it used like this, but I'm gonna use it.

So, why am I making this thread then? Eventually, I want to get this published in one way or the other. Thing is, I have never gotten anything published yet, have never tried, and I don't know much about writing a gaming manual.

I'm not going to do this alone. I'm going to get some of my friends from the University to help out with a thing or two, get some playtesters and some artists maybe (or just give a monkey some crayons), and do this rather professionally.

Which brings me to my request: How am I supposed to get this done? Where do I start? In what order should I do this? Has anyone of you participated in a project like this before and how did you do it? Any insanely bright ideas regarding anything?

Posted on 2009-09-16 at 16:28:57.

Topic: Loaded Dice: Strip #13
Subject: ...


Panel 5 confused me a bit. Because of the text splitting it up like that I thought it was panel 5 and the lower part was panel 8, which kinda ruined the flow for me.

Also, neon-zombie

Posted on 2009-09-10 at 15:47:44.

Topic: Loaded Dice: Strip #12
Subject: hmm


Is it me or do the two last speak-bubbles end with a *? I really hate that, because I always assume that the * leads to some explaination which I just can't find sometimes. It bothers me.

Posted on 2009-09-07 at 14:43:37.

Topic: Loaded Dice#10: Things Get Tight
Subject: yeah


It's not as easy as you might think it is.

Posted on 2009-09-01 at 15:09:07.

Topic: Loaded Dice#10: Things Get Tight
Subject: heh


Yeah, Grugg, you are as pretty as a bag of potatoes*

I hate to say this but this is the first page that actually drew a smile on my face. Perhaps it is because I do not recognize your standard puns so far, but in any case I enjoyed this one

(*as it turns out, a bag of potatoes can be pretty damn pretty)

Posted on 2009-08-31 at 22:42:28.

Topic: Lolkat's super special art request thread
Subject: wow


Hot diggidy! That is AWESOME!

Posted on 2009-08-22 at 09:45:58.

Topic: Your summer activities
Subject: Your summer activities


So, what y'all do this summer? Any interesting stories to tell? Do share

Posted on 2009-08-22 at 01:55:38.

Topic: Lolkat's super special art request thread
Subject: hmm


You do know I was joking about the actual size thing, right?

Posted on 2009-08-21 at 17:38:35.

Topic: Lolkat's super special art request thread
Subject: whuh?


By the Gods, why didn't I think of it sooner?

I would love to see if you could draw Optimus Prime




...preferably in actual size

Posted on 2009-08-20 at 22:14:58.

 


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