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You are here: Home --> Forum Home --> Recent posts by Skari-dono
Topic: Star Wars: Dark Masques
Subject: hmm


Seeing as Kate naturally has her (its?) weapons, I assume your wookie friend has his weapons as well. I'm still waiting for the list of weapons he has though, so that would be good to have (if you already PMed it to me, could you do it again?).

To explain why that should be possible, instead of just assuming it is, the chaos that ensued the attack of the Mandalorians could easily have caused enough confusion for you to sneak weapons on board.

On the other hand, they might just have let you in with the weapons in hopes that you might assist them if the Mandalorians would board the ship (as they did).

We could make up many reasons why any of you have a weapon at hand and nobody does anything about it, but the short version would be something like "it gives you tools to defend yourselves with."

Posted on 2009-02-26 at 23:19:34.

Topic: Star Wars: Dark Masques
Subject: Answers


Don't worry, I noticed that you forgot to add your Skill bonus to Initiative and corrected it while rolling.

And here are some answers to your questions:

1) They are about 30 feet away (6 squares), short enough to get to them with a single move action.

2) They are firing at you from their positions. If you advance in the opposite direction, they will probably follow or secure the corridor.

3) Nearest doors lead into rooms. There is another corridor leading to the right if you turn around, but it is just over 30 feet away. The corridor continues though straight forward as well. Think of it as a T-shaped thingy, and you're in the left arm.
The passage in front of you leads to the hangar where Admiral's ship and Loki's speeder are stored. The passage straight behind you will take you to the hangar where the ambassador's ship is hiding, but the distance is greater and the Maladorians entered the starship close to that area first. The corridor to the right once you've turned around will eventually take you to the engine room and the lower decks.

4) The way back depends on where you were before here. We can assume it is a serious distance though and will take several minutes to get back to.

5) Yes, and no. There is no 'the' hangar. There are at least two hangars, one on each side of the starship. One (the one with Admiral's and Loki's vehicles) is passed the crusaders and the droids. The other (the one with the ambassador's ship) is towards the other direction.

6) The Khil ambassador won't be fighting, he is purely noncombatant. If he must, he will act last. He will probably just shake in fear unless directed to do something else.

7) Benjamin is fairly familiar with the layout of the ship. He will probably know in what direction to go to get to certain points in the ship, but tricky passages or areas where he does not have a permit (or a reason) to enter are probably a bit elusive.

I admit, this combat may seem too much for you to handle, but I assume this is nothing you should not be able to handle. Believe it or not, I'm not trying to kill your characters this early in the game.

Posted on 2009-02-26 at 16:55:59.

Topic: Star Wars: Dark Masques
Subject: Current events


A small group of Mandalorian troops have just arrived and we're switching over to combat sequence. The Initiative order is as follows:

Combat Droid (27) (hp lost 47; out of order)
Arruna'dira (25)
Crusader (21) (hp lost 69; out of the fight)
Kate (19)
Wrrlwarr (18 ) (hp lost 15)
Awvoor (delayed to 18 ) (hp lost 11)
Crusader (18 ) (hp lost 65; out of the fight)
Benjamin (14)
Combat Droid (14) (hp lost 45; out of order)
Crusader (14) (hp lost 71; out of the fight)
Crusader (11) (hp lost 58; out of the fight)

Of course, you don't actually have to post in that order (I personally will wait until everyone else has posted to finish my actions). Admiral has full control over Wrrlwarr if he wishes.
To make things simple, the corrider has enough space for all of you to take action. Additionally, the walls have some space where you can get some cover (never complete cover, though).

If you think I'm forgetting anything, just remind me

Posted on 2009-02-25 at 22:44:23.
Edited on 2009-03-15 at 16:08:23 by Skari-dono

Topic: Star Wars: Dark Masques
Subject: The tale continues


As the group stands there to determine who gets on the Ecologist's ship, a blast in the end of the corridor draws their attention. Lightblasters begin firing into the corridor as four Mandalorian Crusaders and couple of droids enter.

Lazerblasts drive the evacuatees screaming away. Few of them get shot down in the process. The Republic soldiers are no where to be seen in the corridor.



CUTSCENE:

As the blaster door opens, the Republic soldiers fire in unsuccessful attempt to repel the Mandalorian troops. As the Mandalorians break through and into the corridor. Among them are two figures, a female Cathar and a towering, male Togorian.

"They said that the Khil has a Jedi following him," the female Cathar said.
"Then I will feast upon Jedi flesh," the Togorian said with drool in his feline mouth.
"You should not underestimate the Jedi, Darth Malis," the Cathar said, "it only takes the right one to kill you."
"Hah!" Darth Malis screamed gleefully. "Nothing can kill me, Darth Nadi. This you already should know."
"I know all too well," Darth Nadi said in annoyance. "Keep your comlink active. Let me know as soon as you meet up with the Jedi. I want to make sure that he won't get off this ship."
Darth Malis looked down on his Cathar comrade. "Very well," he said growling just before they split up and went down seperate corridors.



((OOC: Yeah, I had a little cutscene there for my own (and hopefully yours as well) enjoyment. Basically, your characters don't know this just happened, and I will probably use this technique more often.
As for current events, check the Q&A thread.))

Posted on 2009-02-25 at 22:43:17.

Topic: Reboot
Subject: huh


You call that being gone? I hardly noticed.

Posted on 2009-02-25 at 18:32:19.

Topic: The Supreme Series Q&A
Subject: yep


Life is busy for a lot of people, which is why I think posting in this game will continue in a few days.

Posted on 2009-02-24 at 15:57:23.

Topic: Star Wars: Dark Masques
Subject: ...


No worries, I have some answers.

1) This is the great Sith War. Exact year hasn't been picked yet and I doubt it will really matter. The war may have started up to a year ago and I will probably be working with that assumption.

2) That's actually perfect

3) For now, you are following him. That's all I'm saying for now.

4) That is a good assumption.

5) The sky is actually green, did you know that? Things will be clear enough soon.

If you're not sure where to go from here, just wait for me to update the game and point you in the right direction.

Posted on 2009-02-24 at 10:53:30.

Topic: The Supreme Series Q&A
Subject: hmm


I hope not, but these things happen. Frequently, I might add. I'm gonna give it few more days, just in case.

Posted on 2009-02-24 at 10:44:18.

Topic: Star Wars: Dark Masques
Subject: Yeah...


I figured business were to blame for the lack of posting in the game this weekend, seeing as there was a lot of interest in this game.

I'll wait a day or two before doing anything myself, but I'll update on Wednesday.

Posted on 2009-02-23 at 10:12:55.

Topic: Happy Birthday TsAh
Subject: huh


I didn't know we were counting February birthdays. I celebrated mine last Friday

Happy birthday, TsAh, and may you have many more to come

Posted on 2009-02-22 at 15:25:02.

Topic: Star Wars: Dark Masques
Subject: Oh


For those of you who have not yet noticed, I posted in the game thread this morning. It's a bit of a rush, I know, but I'd like this game to have a quick start.

Posted on 2009-02-21 at 00:40:07.

Topic: Star Wars: Dark Masques
Subject: Let the Game Begin!


You could still see Malachor V from the Gal'Pani, a praetorian-class frigate. In the past hours, starships had been pouring in from the planet's surface with refugees fleeing from the Mandalorian attack on Malachor V. Attacks from the Mandalorian starships had only just forced the Gal'Pani to abandon any more refugees.

It was a tough battle. Mandalorian battleships had surrounded the Gal'Pani and Mandalorian troops were attempting to board the ship. Panic among the passangers had forced many of them to run screaming through he hallways. At last, the Mandalorian Crusaders boarded the ship. Evacuation had just started.

"We must get this data to Jedi master Rial Moti," embassador Milix Cardass said to Benjamin Shevik, his Jedi guardian, "the Mandalorians must not retrieve it." As they made their way through the hallways, they ran into a small group of people. A droid called Kate, a Twi'lek scoundrel named Arruna'dira, a Ithorian named Awvoor Umwow and the Ithorian's Wookie-guard called Wrrlwarr.

(OOC: As you may have guessed, I just had you run into each other. I will update this game as soon as everyone has posted a short introduction to their characters or on Monday, whichever comes first.)

Posted on 2009-02-20 at 10:13:51.

Topic: Star Wars: Dark Masques
Subject: Heh


Yeah, sorry about that

I know about the KotOR sourcebook. I have it. I use it. I enjoy it. It is a good book

Posted on 2009-02-20 at 09:40:48.

Topic: Star Wars: Dark Masques
Subject: Ships and stuff


Ships and speeders are all in the hangar (assuming they can fit in there). That is my assumption anyway. If that is not the case, you have to let me know.

Just to give you the heads up, you do not start in the hangar. I'm not going to ruin anything for you or trying to ruin the game for you, but what is the point in having you be in a ship that is being attacked if the very first thing you do is escape? Seriously?

Also, if you want access to Admiral's ship, you need his permission first.

Posted on 2009-02-19 at 23:01:27.

Topic: Star Wars: Dark Masques
Subject: Well


By the Dr. I assume you mean Admiral's Noble.

As far as I know, he hasn't asked to be anywhere else so I assume he is on the same ship you are. So unless he asks otherwise specifically, you might end up alone in someone else's starship. I just assumed his ship was either elsewhere or in the capital starship's hangar (it is big).

Posted on 2009-02-19 at 22:37:03.

Topic: Star Wars: Dark Masques
Subject: Game


The game will start shortly now that I have all the characters. I will either do the starting post tonight or tomorrow. Enjoy until then.

Posted on 2009-02-19 at 21:47:07.

Topic: Star Wars: Dark Masques
Subject: No problem


I'm just happy to see someone active in the Q&A thread

Posted on 2009-02-18 at 11:26:54.

Topic: Star Wars: Dark Masques
Subject: heh


As cool as it would be to try, plugging your speeder to the main engines to boost the power would require you to get your speeder to the main engineroom. With the corridors on the ship, I'd say the chances to get there are slim. To make things worse, it would still take you an hour or more to do all the linking, reprogram the computers so they would make use of the outside source and lots more technical stuff. Worse still is that you'd probably have to turn the engine off while plugging your speeder to the main engine, unless you want to fry your speeder with the power from the starship.

In case you did not notice, I'm trying to make you see that this is pretty much futile. I want you to think it is futile so that I won't feel bad about starting the game with the Mandolorians already boarding the ship.
Think about planning your masterful escape after I have told you what kind of situation you're in. I would hate if you have already planned out the whole thing and then find out a crucial element is missing.

Posted on 2009-02-18 at 00:34:13.

Topic: Star Wars: Dark Masques
Subject: hmm...


Well, to begin with, you would need to be a member of the ship's crew. As far as I know, you're not, although it would explain why you are on board in the first place.

Then you would need the proper schematics. You could probably access them in the engineering through a computer-port or something (words escape my mind at the moment).

That was the easy part. After you have gained access to the schematics and the engine involved, you would have to start working on them. The simplest way, I guess, is rerouting energie from one system to another. None of the critical systems can increase in power without another decreasing in power. So you could increase the speed but you would have to decrease weapons or armor. Although quicker and easier than the next tactic, this is still timeconsuming and not as easy as it sounds. It can take up to an hour or more just to rerout one system to another.

The more difficult approach, but the more rewarding, involves adding power from an external source. You add powerboxes, mess with the engines a little bit and so on. It is horribly time consuming, taking many hourse for only a small boost. What's worse, working on machinery that is being used can take them offline at best. At worst they blow in your face, causing chain-reaction that eventually destroyes the ship and everyone on board. You imminent death is somewhere in between. There's a reason why this is never done while in the air. On the other hand, this allows you to boost the system, at least temporarily, without reducing power in the other systems.

Think about it. It can take you hours to modify your Speeder, a transportation much smaller than the starship you're on. It is logical to assume it takes at least twice as long and twice as many working on it to accomplish the same sort of boost in the systems.

(This is not Star Trek where much of the same feats can be accomplished in matter of minutes or with a push of few buttons)

Posted on 2009-02-17 at 23:58:55.
Edited on 2009-02-18 at 00:00:49 by Skari-dono

Topic: Star Wars: Dark Masques
Subject: heh


I assumed so

Posted on 2009-02-17 at 23:00:07.

Topic: Star Wars: Dark Masques
Subject: Alrighty


You may have noticed that I just started the gaming thread. The reason you can't post there yet is because I want to establish the scene first. Why? Because I don't want to force you into a situation that you don't think your character would be in.

The scene starts in the embassador's starship, which ironically is a warship filled with panicking passangers as it is being attacked and boarded by Madalorians. It's basically just an excuse to have a lot of troops on either side. This is the standard starting point in this game. Whatever reason you have for being on Malachor V is fine by me. I would like to know, but I won't argue as long as it's withing mental stability. You can also have any connection to the embassador you like.

If you do not want to start on the starship, for any reason other than to annoy me, I would like to know where you intend to start. The two events will take place pretty much simultaniously, so you can't start on Malachor V and catch the starship before it leaves port (it already has). I would like to know so that I can plan the scene and somehow link it to the main plot.

If there is no problem with where you'll start, I'll establish the scene as soon as I have all characters. No backing out after that, please.

Posted on 2009-02-17 at 22:33:39.

Topic: Star Wars: Dark Masques
Subject: Star Wars: Dark Masques


Long time ago, in a galaxy far, far away...

(que Star Wars theme)

STAR WARS

DARK MASQUES


With the fall of two Jedi students to the dark side, both the Galactic Republic and the Jedi Order face their greatest foes. The Sith Lords have joined the Krath and taken over leadership of the Mandalorian forces, thus creating such force as the Republic has never faced before. With the Jedi Order on the Republic's side there is still hope, but many more Jedi students have fallen to the dark side and in league with the Sith Lords.

Among the Sith rises the Order of the Three, a small group of three former Jedi Masters who have embraced the dark side. The Order of the Three is a faction within the Sith forces with a military might of their own. Along with their Sith apprentices, the Order of the Three has proven to be a dangerous adversary yet the Jedi Order has failed at every attempt to locate their base of operations. Until now.

Embassador of the Khil, Milix Cardass, has successfully gathered information about the Order of the Three's current plans. His stay at the world Malachor V is however cut short due to a Mandalorian attack. A mass evacuation is set in motion, commanding the embassador's starship to take as many passangers as possible. Matters are made worse when the Mandalorians find out that embassador Milix Cardass has the Order of Three's plans, and attack the starship along with two Sith Apprentices in order to get them back.

Posted on 2009-02-17 at 22:19:59.
Edited on 2009-02-20 at 16:01:39 by Skari-dono

Topic: Star Wars: Dark Masques
Subject: An issue of Destiny Points


I noticed that some of you have already given yourselves Force Points and Destiny Points. Of course, I never mentioned how many Destiny Points you start with so it is easy to see why you assumed you'd start with 10.

You get +1 Destiny Point when you advance a level, so when you start at level 10 you naturally assume you start with 10 such points. For this game at least, that would be wrong assumption.

I could come up with such lame excuse as to say "technically, you never advanced to 10th level because you started on level 10," but the truth is that Destiny Points are very powerful tools and starting the game with 10 of them would just be giving you too much ammunition.

You start the game with 1 Destiny Point. You get +1 DP each time you advance a level, just as normal. You can only have Destiny Points if you have a Destiny, so if you don't have one you don't get the points. If you complete your Destiny, or fail, you lose all your remaining Destiny Points. When you choose a new Destiny, you start again with 1 Destiny Point.

Posted on 2009-02-16 at 17:07:19.

Topic: Totally Random Thoughts
Subject: hmm


Deep is the pool side of life.

Posted on 2009-02-16 at 00:15:23.

Topic: Star Wars: Dark Masques
Subject: Starting point


So I thought about giving you some information about where you'll start in the game. This is nothing you won't find out at the very beginning anyway so there is no harm in what I'm about to tell you (no spoilers).

The game starts where you are in a rather common (or more noble) transport starship. Depending on your class you have a different reasons for being there. There will be a noble there who is in the employment of the Galactic Republic. This noble is travelling with an important item (one which I won't give up right now) to the Republic. Secrecy is important, so very few will even know the noble has the item.

So your options of being on the transport are not really limited to that situation. If you want to be a character that is less fitting to the situation that's not a problem, just some modifications that needs to be done. But this is how I was thinking of having the game start.

Posted on 2009-02-15 at 23:31:01.

 


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