The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Skari-dono
Topic: Mutants & Masterminds 2nd Ed.
Subject: heh


Can't wait to see your character Grugg
Sounds very interesting.

Posted on 2008-12-09 at 12:17:43.

Topic: Mutants & Masterminds 2nd Ed.
Subject: If we want to get technical


Like I answered the Wealth question, wealth and riches are only a plot device, meaning that you are assumed to have all the basic needs. Basic needs also include your own private home.

So technically, you have a house even if you don't have any equipment points. That means that if you have equipment points, you can use those points to upgrade your house to your own private base in just the same way as HQ.

As for teamwork, if you're character absolutely can't work with others he really doesn't have a place in this game. I've had this problem before here at the Inn where the characters wouldn't work together and it was horrible. So however you do it, try to make him an occasional team player at least.

Posted on 2008-12-09 at 11:00:51.

Topic: Mutants & Masterminds 2nd Ed.
Subject: Bump...


So, as you know, you all start together in a group because that is the simplest way to get you all together in one. How you all got together in the first place probably won't matter, at least not for now.

But a thought if you will, to overly complicate things: HQ? My thought is to design for you a base of operations by using Equipment points that I give you (and can't be used for anything else) instead of letting you pay for it with your own Equipment points (from the Equipment Feat). If you want to use your own Equipment points to add to the premade HQ or make your own, private base, you can do that.

I'm basically giving you a base of operation which you can then improve. How do you feel about that? The HQ bit starts on page 145 in the core book.

EDIT: So no one has anything to say about that? No "glory to the GM"? No pathetic "yay" even?
Here's the base you get for free, using as much as 10 equipment points: Toughness 15 (special alloy or armored), Size Huge (500-1,000 ft, about Castle sized), 5 Features (Communications, Computer, Infirmary, Power System, Security System). You are free to change the base however you like.

Posted on 2008-12-08 at 16:07:44.
Edited on 2008-12-09 at 00:03:02 by Skari-dono

Topic: Backed up on work
Subject: Yeah...


I know what you mean

I have an essay to start and finish before friday, an exam that same day to prepare for, an assignment to start and finish before Christmas and my last exam the 17th. Not much really, but I really should take this more seriously than I do at the moment.

Just send in your superhero when ready

Posted on 2008-12-08 at 01:30:33.
Edited on 2008-12-08 at 01:31:12 by Skari-dono

Topic: Mutants & Masterminds 2nd Ed.
Subject: So


So either you can duplicate yourself, or you are really fat/big. Or both? That's cool
Good to know it's going well, and don't be bothered with some mistakes on your first characters. I'm still having problem making characters in this system

EDIT: Also, I'm going to need to know if you real identity is secret or public.

Posted on 2008-12-07 at 15:36:38.
Edited on 2008-12-07 at 17:15:53 by Skari-dono

Topic: Mutants & Masterminds 2nd Ed.
Subject: Heroes


So I'll be accepting your characters now. Just PM them to me when they are ready.

And a name for the group would be cool. Not necessary, but cool.

Posted on 2008-12-07 at 00:11:26.

Topic: Mutants & Masterminds 2nd Ed.
Subject: Good question


I haven't really thought about it. I'm thinking about keeping it more like White-Grey-Black than White-Black kind of morality.

Villains can certainly turn over to the good side (with difficulties most of the time) and heroes can turn to the evil side.

In short, you can turn over to villainy but note that it can and probably will have consequences. It is a brilliant plot, though, a hero turning evil and his friends are caught questioning themselves what to do about it. But if your character gets rightfully arrested for a crime, he/she will most likely end up in Alcatraz II. If that happens, you can just as well bring in another character because this one will be staying there a while.


As for Wealth, I'm thinking of having wealth be a plot device. Basically, you can be as bloody rich as fits your character. Any equipment that may be important is covered by the Equipment feat. Anything else doesn't matter.

EDIT: And one more thing I'd like to remind you to include in your hero's description. Where does his power come from and how did he/she get it? Mutation is a good enough.

Posted on 2008-12-06 at 20:12:51.
Edited on 2008-12-06 at 21:44:30 by Skari-dono

Topic: Mutants & Masterminds 2nd Ed.
Subject: Setting


So it is Saturday. Pretty much end of the week, so here is the setting:

You play adults, Power Level 10, high lethality (you can die, but you have to say if you are using lethal force), moderate realism (hard to keep it real when you can shoot lazers through your eyes and travel between worlds), set in Metro City. Metro City is huge, with some superheroes already and even one other superhero group calling themselves the Righteous Guards. But the city also has its share of villains and villainous groups.

Scientists discovered some time ago that our Earth is not alone, but there is a Multiverse with unexplored dimensions, parallel Earths and more. What keeps these worlds seperated is something that the scientists refer to as the Fold. But rifts in the Fold appear from time to time, acting as gateways from our world to another one. Sometimes, that world is identical to ours, but sometimes it is dangerous. Scientists believe these rifts were the Event that created the supers in the 1930s, but that is just speculations at the moment.

Not very far from Metro City is Alcatraz II, the most secure prison on Earth, designed to host superhuman criminals. In the other direction from Metro City is a town called Super which hosts Prime High, a school for superhuman students.

To identify two of the more common terms, a super is someone who has innate superpowers, either by mutation or by extraterrestrial/-dimensional heritage, while a norm is someone who is not. A norm usually has no power but some have managed to learn how to use magic, or have created a device that makes them on par with many supers. They are still referred to as norms.

This is basically the setting. Metro City has anything you can think it has, so I'm not going to make a list of what you could find there.

Even if you don't have a character ready, a concept idea would be nice so that I have some idea of what to expect. Just naming what power you were thinking of having is enough. Like Mercury being able to manipulate metal.

Posted on 2008-12-06 at 12:50:28.
Edited on 2008-12-06 at 12:53:49 by Skari-dono

Topic: Mutants & Masterminds 2nd Ed.
Subject: heh


Good thing you like it, Aqualad

Posted on 2008-12-05 at 23:46:48.

Topic: Mutants & Masterminds 2nd Ed.
Subject: How about...


How about this: Death is very final in this game, but if a Player really wants to there are ways to bring back an identical character. Where am I going with this? Let me tell you a story.

One of Metro City's memorable heroes was known as Mercury. His power was to manipulate metal. In his battle against his arch-nemesis, Blizzard, Mercury fell to his inevitable doom (as Blizzard said). It was a sad, sad day in Metro City. On a stormy day, two years later, a person fell from the sky. This person could manipulate metal and Mercury's former comrades identified him as their dead partner, yet he had no memory of the city. Truth to this story was that this "new Mercury" had a different personality and had arrived through a rift between parallel realities. Biologically the two were the same person but essentially the two were completely different, a proven fact after Dark Mercury became one of Metro City's infamous villains.

Seeing as a player who loses his character can bring another one, I don't see a reason why that character can't be the same one. If you prefer we skip the multiverse bit, that would of course change my perspective.

Posted on 2008-12-05 at 22:52:19.

Topic: I'm so bored...
Subject: I'm so bored...


I'm actually refreshing the forum regularly to see if something changes.

Posted on 2008-12-05 at 15:21:50.

Topic: Mutants & Masterminds 2nd Ed.
Subject: Well...


As much as I hate being mean about it, I'd like to make this a rule based game. The idea was as much about introducing new system to the Inn as it was to make a fun game about superheroes.

I've made the core book available for download online (to download you have to use a link in the lower right corner of the frame that should appear, any problems should be reported to me). Note that the file is nearly 30mb so it might take a moment.

EDIT: Oh, and if mature/grown-up situation is preferred I don't mind. I did mention that was an option, did I not

EDIT 2: Tomorrow I'm making a final decision on the setting, including which age the characters begin at, so if you want to say something this is the time to say it.

Posted on 2008-12-05 at 10:58:35.
Edited on 2008-12-05 at 18:00:18 by Skari-dono

Topic: Mutants & Masterminds 2nd Ed.
Subject: Alrighty


So I finalized my idea of the setting somewhat. Wrote a whole lot of stuff, mostly alternate history (or more like adding to the existing one). I copied that to use later, but until then I have a shorter version.

The game is set in America (mostly), and takes place in a town called Super (cliché, right?) and a city called Metro City. Super Town is a town where 80% of the inhabitants are supers and 20% are norms. Metro City is just a big city.

If we are going to do a game set in a highschool, such as one in X-Men, that school would be Prime High, a school dedicated to teaching supers. Prime High also has a secret hero program which teaches selected students how to become the future's heroes.

If we want to play more grown up characters, Metro City would probably be the setting of choice. It is big and... stuff.

As we go on, the campaign (assuming we go that far) could span whole of Earth, or even further into the Multiverse and space.

Posted on 2008-12-05 at 01:10:50.

Topic: Paranoia
Subject: Oscar


Oscar avoided eye-contact with the Yellow, but immediately after she had ordered him to get this cleaned he began looking for a suitable replacement for the job.

"Immediately, miss Yellow," he said, "I will get this cleaned." The bitch, he thought to himself, this beautiful mess is to be cleaned up? Not by me personally. No way.

"You there," he said as he spotted another cleaner among the Infrareds. "Get this mess cleaned up right now! If this mess is still here when I get back, I'm going to report you."

After ordering some no-face around, Oscar returned to the lift and waited for it to start moving.

Posted on 2008-12-04 at 16:30:42.

Topic: Who is your favorite superhero?
Subject: Villains


My favorite villain is Doctor Doom. Don't know why, might be the cloak.

A Batman+Wolverine movie would be as cheap as any DC/Marvel crossover in my oppinion. Plus, if that movie were real, they'd spent 70-90% of that movie focused on Batman and Wolverine duking it out on the streets. Both would think the other is working with, or is, the bad guy. They can't easily work together and the movie would spend too much time focusing on their personal problems than at the actual, world-scale, problem that would most likely be focused on Gotham city. Speaking of villains, who'd be the villain in this movie? Batman's villains are too powerless against Wolverine and Wolverine's villains are too powerful against Batman. And don't start with the whole Batman-beat-Superman thing, kryptonite doesn't work on everybody.
In the end, if they would make a Batman/Wolverine crossover movie, it would suck.

Posted on 2008-12-04 at 15:49:17.

Topic: Mutants & Masterminds 2nd Ed.
Subject: Player count


So we have, what, 3 or 4 players who want to join? I'm capping the player count at 6 for the time being. It is possible, and very likely, that I'll increase that number later on, but just to give a random number that number is 6.

So there is still room for anyone interested.

Posted on 2008-12-04 at 15:40:23.

Topic: Who is your favorite superhero?
Subject: No


No, a movie with Wolverine and Batman would most certainly not be fantastic. It would be cheap.

Posted on 2008-12-04 at 11:54:56.

Topic: Mutants & Masterminds 2nd Ed.
Subject: So...


I'm making the book available to you online. Still working on it, but it should be up later today or, at worst, tomorrow.

The book won't be up forever, so once it's up you better download it while you can.

EDIT: And one more thing. Any special desires about when in your life this starts? Teenager? Grown-up? Retirement home? (Don't think many of you would like to play geezer-superheroes, but it would be really funny)

Posted on 2008-12-04 at 11:26:05.
Edited on 2008-12-04 at 12:24:01 by Skari-dono

Topic: Mutants & Masterminds 2nd Ed.
Subject: ...


Hey, if you want more options then go ahead and add them. I don't mind

We could do a "School for the Gifted" scenario where the characters are all students. We could do the standard and have all the characters be between 20 and 40 (or 50). We could even do an "Aged Superhero" scenarion where the characters are very old supers living in a retirement home.

If you have an idea, share it. Let us judge it afterwards

Want an idea? Here's what I've been thinking about doing if nobody minds one way or the other:

Modern Age but rather lighthearted. Sorta like a mix between Modern and Silver Age if you will.
Multiversed, multi-dimensional, parallel Earths, endless space. Enough room for ANYTHING!
Any kind of origin. You could be an alien, mutant, genius, elven archer from Waterdeep, it won't matter.
Supers would count in hundreds of thousands, enough to cause serious changes to society as we know it. Yet, only few have the training and the skill to make actual use of their powers.
Like I said, society would have suffered some serious changes. This would include things like special schools, special prisons, even experimental towns that will only house supers.
Characters can get seriously hurt and even die, but death won't necessarily be the end. With multiverses, parallel Earths, and every kind of powers there is, there is always the chance that a dead character returns.
This is all subject to changes, of course.

Posted on 2008-12-04 at 00:22:14.
Edited on 2008-12-04 at 00:35:04 by Skari-dono

Topic: Mutants & Masterminds 2nd Ed.
Subject: No worries


I have one interested player who PMed me but he/she doesn't know the system yet.

But yeah... hate you

EDIT: By the way, still waiting for someone to say what kind of game he/she would like. That is still open for discussion.

Posted on 2008-12-03 at 19:56:03.
Edited on 2008-12-03 at 20:09:36 by Skari-dono

Topic: Who is your favorite superhero?
Subject: I'm going with...


I have to say Iron Man. It has nothing to do with the recent movie, I had a small figure of Iron Man when I was a kid that I favored for years. There is something about a "normal" guy becoming a hero using high-tech armor that interests me. I once tried to play one in a game of Mutants & Masterminds but that game didn't last as long as I hoped.

So my favorite is Iron Man.

Posted on 2008-12-03 at 19:55:00.

Topic: Mutants & Masterminds 2nd Ed.
Subject: heh


Good to know there's lurking-interest

Posted on 2008-12-03 at 15:38:55.

Topic: Mutants & Masterminds 2nd Ed.
Subject: ...


The tights always fit, my friend. The tights always fit

Posted on 2008-12-03 at 13:56:38.

Topic: Mutants & Masterminds 2nd Ed.
Subject: Mutants & Masterminds 2nd Ed.


You spider-sense is tingling! It's time to get to the Batcave and wear your brieves over your pants! It's time to be a superhero!

I may be crazy, trying to recruit for two games at the same time, not to mention with exams and essay-turn-in dates soon to be coming up, but I believe myself to be a mentally healthy young man.

Anyone heard of Mutants & Masterminds? It's a game about heroes and villains. The second edition, which this particular game that I'm currently recruiting for uses, is published by Green Ronin (I'm not sure about the 1st edition so I won't say anything). It uses d20 rules, but with some minor (you buy Attack and Defense bonuses) and major changes (no classes and no hit points). For me at least, this is a lot of fun.

I haven't decided anything except for the game's starting power-level. I did this because I want to know what kind of game you like to play. The setting is the most important one and there are some things about the setting that needs to be decided, such as how common a superhero is in the setting, where the powers come from, are there any special "hero" orginizations, and so on.

Here are some options:
Lethality: Do you want the game to be possibly lethal to you or completely without the possibility of anyone dying?
Genre:
-Golden Age (1930): with Pulp Heroes, Mystery Men, the World War II and the Super-Gap.
-Silver Age (1960): with Lightheartedness, the Cold War, the Atomic Age, Second-Gen Supers, Fantastic Frontiers and lots of Villainous Gloating.
-Bronze Age (1970): with Human Heroes, Social Issues and supers based on Fads & Fashion (Disco-Man).
-Iron Age (1990): with Shades of Gray, Black Ops, lotsa Guns, Leather & Latex, Ninjas, Lone Wolves and more Realistic Powers.
-Modern Age (2000): with Sense of History, Sense of Wonder and Sense of Purpose.
Origins: where do the powers come from? Are they
-Alien
-from the Gods
-Magical
-Mutations
-Psionic
-Scientific/Technological
-Trained
-or all of the above?
Cosmology: how big is the world?
-only Earth
-Alternate Earth
-Space and Galaxy
-Multiple Earths
-A Multiverse
-All of the above
Numbers: how common are the supers?
-Only you
-Handful (50-100)
-Many (500-1000)
-Great number (1% of human population)
-Half of human population
-Everyone has a power
Organization: what kind of organization would you like to belong to? What organization exists?
-None. It's only the group
-Military project
-School for supers
-(Experimental) community for supers
-Other?

The list is nowhere near exhausting, but I think this is all that needs to be decided. I made this list because I want the players involved. If there's anything you're interested in but is not on the list, feel free to add it into the mix. If no one cares one way or the other, I guess I will make all the choices at the end of the week. I may do it randomly, I may not, but I will do it either way.

Interest? Questions? Pointless ramble about today's economy?

EDIT: Totally forgot to mention that I'm planning on making this a Powerlevel 10 game.

Posted on 2008-12-03 at 13:37:32.
Edited on 2008-12-03 at 15:40:55 by Skari-dono

Topic: Failure to thrive
Subject: ...


Not much on praying either, but I wish you all the best as well.

Posted on 2008-12-02 at 22:30:02.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.