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You are here: Home --> Forum Home --> Recent posts by Skari-dono
Topic: Assistance Appreciated
Subject: Character Sheet


I'm sure you're doing professional jobs, finding errors and whatnot, so I'm going to show you the character sheet I made and intend to use for the play test, pending possible changes if required.

Click here!

Posted on 2014-02-26 at 09:28:54.

Topic: Assistance Appreciated
Subject: Yay!


Excellent, glad to hear it

Posted on 2014-02-22 at 23:57:15.

Topic: Assistance Appreciated
Subject: THANKS!!!


Thank you guys. I knew I could count on the Inn for help

I've sent you a PM with a download link.

Posted on 2014-02-22 at 08:36:23.

Topic: Assistance Appreciated
Subject: Assistance Appreciated


Seeing as I have just turned one year older, I figured it was time to do something about my absence.

I have been working on a role-playing game for the last few months that I really want to get out there to the world. It has gone through some changes during that time, going from one resolution system to another, but today I finished a playtest-worthy version in Word. Meager 30 thousand words, it is just shy of 90 pages long (mostly thanks to the table of contents).

What I need now is someone to assist me a little bit by reading over the draft and see if they find any obvious error or contradictions. I also need to know if I have managed to present the system in a way that can be understood.

I don't have many requirements. You don't have to be a role-playing games savant, although knowing the common terms (like d12 and GM) is a plus. The game is a roll-equal-or-under type using a d12, level based and there is room for customization.

If you are interested in reading this over for me, I would be very grateful. You can send me a PM and we can talk some more about it there.

Also, hello people, it's good to know I can swing by every now and then

Posted on 2014-02-21 at 21:14:07.

Topic: Grim Fictions
Subject: Grim Fictions


I'm working on making a role-playing game and post it online. The game is, obviously, free to download and play, but what I've got so far are only drafts of the chapters.

In addition, anyone is allowed to comment on these drafts, but since my website doesn't have a comment system yet, I would direct you to my Facebook page.

Here's a short explanation of the mechanics:
-Roll a number of d6 and choose one of them as your result.
-Add bonus or penalty to the chosen result (only the best bonus and the worst penalty apply).
-Compare the result to the difficulty chosen by the GM.
-Hope you won't die horribly.
-Repeat as needed.

So far, I have uploaded two chapters and the third chapter is awaiting its turn. I would really much like some feedback on these, since I haven't had any yet. At all. Seriously!

Grim Fictions
Emerald Samurai on FB

Posted on 2013-03-07 at 11:27:48.

Topic: Emerald & Jade
Subject: Facebook


Emerald Samurai now has a Facebook page! Check it out!

Emerald Samurai Facebook Page

Posted on 2013-01-25 at 00:02:39.

Topic: Emerald & Jade
Subject: New Year, New Layout


I got my webmaster/girlfriend to change the layout. It now looks cool! Yay!

I also have some new stuff I'm working on that will be posted on the site, including my very own role-playing system. Give it a look if you've got the time

Posted on 2013-01-11 at 00:52:48.

Topic: Villain traits
Subject: .


Make sure they escape.

Posted on 2012-09-13 at 23:53:01.

Topic: RDINN is moving to facebook!
Subject: wow


I must say that I support this decision. I haven't been very active at the Inn for maybe two years (or more) so with the integration into facebook I might become more active again. I spend a lot of time on facebook.

Posted on 2012-04-01 at 09:03:58.

Topic: Floyd #9 is up
Subject: heh


I enjoy Floyd Hobart. It's funny, because the Icelandic "RPG society" is currently in a heated discussion about some GM who is thinking about GMing for a fee. On one side, there are those who support him in getting paid for what he enjoys doing, and on the other there are those who don't like the idea of turning a loved hobby into a business.

The discussion then derailed into discussion whether or not anything like this has been publicly done before. This has actually turned into a rather childish argument involvind CVs and payment slips.

The whole thing reminded me of the comic so I thought I should share

Posted on 2012-02-06 at 01:40:20.

Topic: Chronicles Role-Playing System
Subject: Map


I've been working on a map for the setting ever since I found an old map of mine rolled up with my battle mat. I redid it in Illustrator and Photoshop, then Illustrator again for writing out the labels. It is still work in progress, but here it is:

MAP

Posted on 2012-02-02 at 12:42:16.

Topic: Chronicles Role-Playing System
Subject: The Importance of Seven


One of the first thing about the setting I had thought of was the importance of the number 7. Here I intend to keep all the important stuff involving the number.

There are 7 primary Sins: Envy, Gluttony, Greed, Lust, Pride, Sloth, and Wrath.

There are 7 primary Virtues: Charity, Faith, Fortitude, Hope, Justice, Prudence, and Temperance.

There are 7 Saints in the Church of the Seven Saints, each linked to his own primary Virtue. As of yet, I have decided to call them Gawain (Justice or Fortitude), Faust (Faith), and Deidalus (Temperance or Prudence). Other names will follow.

There are 7 primary Elements: the classical Air, Earth, Fire and Water, but also Electricity, Frost and Metal. That last one might get changed into something else, but I don't know what yet.

There are 7 races in the setting. As of yet, we have the Mankind, the Elvenkind and the Dwarvenkind. I'm thinking of leaving a couple open for beta-testers and perhaps an online contest.

There are 7 Great Kingdoms in the setting. Already they are Anvil, Mistral, Merevik and Moonmeet. I found an almost complete map that I made some time ago, including all major towns and cities on it, so I decided to finally use it for something. The map can be found here and the four cities already selected for the Great Kingdoms have been marked with red. The map is still a work in progress and I might change the style completely (I can still do that).

EDIT: I've added the Kingdoms of Methral (Dwarven) and Nithranis (Elven) to the 7 Great Kingdoms.

There are 7 planes of existance. One is the Mortal Realm/Plane. Another is the Infernal Plane, aka 9 Circles of Damnation. Third is Mortis Mundus, which is the ghostly reflection of the Mortal World. Fourth is the Realm of the Fae. Fifth is the Celestial Plane, aka the Heavenly Stairway. Sixth is still unknown, as is the Seventh.

These are the major examples of the number 7. It does not always pop up; there are 9 Circles of Damnation.

Posted on 2012-01-10 at 12:56:43.
Edited on 2012-01-16 at 12:08:06 by Skari-dono

Topic: Chronicles Role-Playing System
Subject: Elves & Orcs


After some thinking over the holidays, I finally have a decent idea for Elves.

Millennia ago, Elves ruled the entire mortal realm with an iron fist. Created to be perfect from the start, Elves were immortal save for injuries and looked down upon the lesser races of Mankind and Dwarves. Man was enslaved, Dwarves were merely looked down upon and mostly ignored (aside from the occasional requirements for excellent gear and craftsmanship).

Mankind rebelled against their oppressors, but the rebellion took a century; a long time for the mortal Man but only a passing moment for the immortal Elf. It was not until a powerful circle of sorcerors completed a ritual spell that was powerful enough to imperfect the Elves, making them mortal.

Some say that the gods themselves taught Mankind the spell because they were not pleased with how the Elves spent their immortal existance. Some say that Mankind employed the services of daemons to teach them. What ever the source of this spell, Mankind could now fight the Elves as equal mortals. Eventually, the Elves gave Mankind their freedom. From that year begins the Mankind's calendar.

Elves have ever since spent their existance trying to undo the spell that robbed them of their immortality. They do live awfully long, however, but many of them feel cheated as their promise of eternity has been revoked. There are still those that remember being immortal, but theyr time is nearing its end.

Most societies of Elves study different methods to attempt regaining their immortality, from necromancy to elemental naturalism. The major societies of Elves are as follows:

Alf'Tyran - High Elves, or sometimes called Gold Elves, are the proudest of the proud. They live in great citadel cities, full of industry and sorcery. They are certain that only great power will grant them immortality again. Their cities are controlled by a magistry of sorcerors, and they look down upon all others, even the other Elven societies.

Alf'Sylvan - Wood Elves, or sometimes called Bronze Elves. The Alf'Sylvan are druids and rangers, believing that harmony between the lifeforce of the forest and the Elves will grant them immortality. They are generally looked at by other Elves as fools (not much unlike how the government would look at hippies in the worst type scenario).

Alf'Nithran - Deep Elves, or sometimes called Silver Elves. The Deep Elves built their society underground. They are pale and often skinny, with hair as white as snow. They believe that the only way to truly regain their immortality is to cheat death. They master necromancy for that sole purpose. They are not inherintly evil, although they are frequently cast in the role of the evil Elf.

Alf'Orkan - The society that was known as Iron Elves no longer exists but is listed here nontheless. The Alf'Orkan believed that Mankind used daemons to end the Elven immortality, so to regain it they must also call on the aid of daemons. The Iron Elves summoned many daemons, until they summoned Dar Kali, the daemon queen of death and destruction. They pleaded with her to release them from the cycle of death, and she offered them eternal life if they would only serve her will. The Alf'Orkan accepted Dar Kali's terms and lost their minds to rage and destruction. The Elves no longer count them as their own, and over the centuries the vile creatures known to most Humankind as Orcs have served the lucky as boogey men, but the unlucky as their doom.

Orcs commonly live underground. They have no social structure except that only the strongest will lead and the weaker will follow. They eat their own in time of need, although they will eat anything with a beating heart if possible. Their curse of Dar Kali denies them the ability to build or craft anything, and Orcish farmers are unheard of. The Orcs pillage and loot, and their weapons and armor are commonly taken from fallen foes. The rare Orcish made weapon is crude and blunt, and the even rarer Orcish made armor is brittle and weak.

Luckily, a purebred Orc is rare, as they are the strongest of their kin. Orcs commonly kidnap women of other races to bear their children, something that nearly always results in the mother's death, but a female Orc is highly respected and protected. Only a female Orc can give birth to the strongest of Orcs. Inbreeding is also common among the tribes of the fallen Iron Elves.

The Orcs still worship Dar Kali and other daemon, and female Orcs are commonly put in charge of this worship. Whether or not Dar Kali has held her end of the bargain and given the Orcs eternal life is unknown, since infighting and death among Orcs is too common for any of them to have died of old age.

Posted on 2012-01-08 at 13:49:40.
Edited on 2012-01-08 at 13:52:34 by Skari-dono

Topic: 100 Things of Everything Cards
Subject: yes


Yes it is. It's the title font from the World of Darkness Core Book cover. I'm planning on changing the font when appropriate, such as for cards specialized in Vampire materials.

Posted on 2011-10-18 at 18:20:14.

Topic: Emerald & Jade
Subject: Also...


Also added this, which I'm pretty proud of. Needed some coding and I'm pretty happy about how it came out.

Posted on 2011-10-17 at 02:46:15.

Topic: 100 Things of Everything Cards
Subject: Cards


I finished the first set of Cards. Figured I'd start with cards including weapons for World of Darkness, first because that way I have all I need already to make them and second because WoD is the game I enjoy the most.

Here's the link!

It's interactive! It allows you to select the weapon you want to have on the card, then fills up the necessary information regarding that weapon (such as damage bonus and ammunition). For WoD, I imagine it could be handy for players to keep track of what weapons their characters are using, but also to make a random weapons cache that the characters might find.

Anyway, the first page is for bulk printing, so changing one card will change all of them. The second page is for printing single card for each weapon, so each must be changed seperately.

I'm planning on keeping this format for my later cards, so please tell me what you think.

Posted on 2011-10-17 at 02:44:19.

Topic: Ideas and Input wanted
Subject: also...


Djöfull (sing.)/Djöflar (plu.)
Remembered this one word for a devil in Icelandic. Thought I should add it for cosideration purposes.

Posted on 2011-10-01 at 21:37:21.

Topic: Ideas and Input wanted
Subject: My input


Here are some ideas from Icelandic if you care for them:

Kölski (sing.)/Kölskar (plu.)
A name given to Satan in Icelandic. I may be wrong but that's how I've learned to use it. The plural form is made up.

Móri (sing.)/Mórar (plu.)
A ghost of a child who died after getting lost. Again, I might be wrong but that's how I understand it based on a children's novel I read.

Daemon
Not original, but an old form of demon I think you should think about. Also, not Icelandic.

Ári (sing.)/Árar (plu.)
Icelandic word for demons in general. Another word exists that adds fj- to the front (fjári).

Vít (sing.)/Víti (plu.)
Made up from and Icelandic word for Hell (Víti). Other modifications are very much possible.

Skratti (sing.)/Skrattar (plu.)
Another Icelandic word for demons.

That's all I've got for now. I hope this helps.

Posted on 2011-10-01 at 11:50:05.

Topic: Happy Birthday Vanadia!
Subject: Yay!


Happy birthday!!!

Posted on 2011-09-30 at 10:27:35.

Topic: Gameworld Idea
Subject: ...


"Troll:
Size: Medium, 30ft speed.
+1 STR, -1 WIS, +2 INT, -2 CHA.
Darkvision 60ft."

I have a thought. It really depends on your own ideas what you do with this thought, but I'm gonna share it with you.

In Icelandic folklore, trolls turn to stone in sunlight. Tolkien took this idea and applied it to trolls in LotR and Hobbit. One theory (printed but I'm not sure how I feel about it) is that trolls don't turn to stone per se, but rather fall to sleep (they sleep alot, and they close their eyes to avoid the bright light, thus falling to sleep). I'd look at penalties to Dex and bonus to Con.

Additionally, Trolls are often linked to the arcane arts, so the bonus to Int is well deserved.

I'd give them bonus to Con but lower their Dex. Everything else stays at plus/minus 0. For the arcane arts, you could give a bonus through racial Feats, but increasing Int at the cost of Cha is also a fair deal. I would not change Str or Wis though.

Posted on 2011-09-27 at 11:26:28.

Topic: Gameworld Idea
Subject: Oooh


I like it
I sorta get a similar feel as the world I'm trying to create, with moral questionability. Some food for thought though (this is early in the morning (extra early) so I might add to it later):

"Oh, also, seeing as no alignment? Rebuke Undead is deleted. All Clerics turn undead."

What about giving all Clerics the option of doing both? Since morals is based on individual conception of the term, I feel there should be Clerics who attempt to command that which should be considered blasphemous (at least from the viewpoint of one religion), giving rise to the tragic character who uses blasphemous methods in an attempt to serve his religion.
(Like I said, this is written very early in the morning, so I take no responsibility for how much sense I make.)

Posted on 2011-09-27 at 06:38:44.

Topic: 100 Things of Everything Cards
Subject: 52 Plot Twists (for WoD)


1. Stabbed in the Back

2.

3.

4.

5.

Posted on 2011-09-25 at 14:30:15.
Edited on 2011-09-25 at 14:31:23 by Skari-dono

Topic: 100 Things of Everything Cards
Subject: 52 Chase Cards (for WoD)


1. Pedestrian

2. Sharp Turn

3. Risky Bridge

4.

5.

6.

Posted on 2011-09-25 at 14:29:51.
Edited on 2011-09-25 at 14:31:15 by Skari-dono

Topic: 100 Things of Everything Cards
Subject: 100 Things of Everything Cards


I'm not sure how many of you know, but I consider myself to be rather poor. There are a lot of role-playing stuff I'd like to buy, but my current situation doesn't really allow me to buy them. Take for example the GM screen for L5R4; too expansive, but I still wanted one. So I made one myself using Adobe Illustrator.

Now there is something else I want: GameMastery Cards. Again, too expensive, so I decided I could make my own. But I'm not going to stop there. I am working on making a PDF file with empty cards on it. Each card has a dropbox at the top (combo box for those acrobat savvy) and a textfield underneath. The user can select a title from the dropbox and the file will put a description in the textfield. Essentially, you (the user) decide what is on each card before you print the file on an appropriate kind of paper.

Now, this is a long introduction so let's get to the point: I want multiple selections and I want to make different sets for different gaming systems (my initial ideas are for WoD, D&D, Pathfinder, Exalted, Scion, and L5R). Item lists are easy, I can just raid the rulebooks for stats.

I would very much like you to help me populate the lists and cards, and also come up with ideas for different sets of cards. For example, I want to make chase cards for WoD and then I'd like to do some cards with plot twists, but after that I don't know.

All sets will be made available through my website, and I'll link to them from here, of course.

So, what sort of cards should I make and what should they include? All ideas will be considered, even the random, humorous ones.

Posted on 2011-09-25 at 14:28:37.

Topic: Chronicles Role-Playing System
Subject: double hmm...


I'm thinking about doing some major changes to the game's magic system. Initially I was hoping to make a simple system that would allow everyone to make up new spells (and allow your characters to create a new spell through research, trial and error, and hard work) but I'm no longer so sure. So I would like to know what you think: Should I make a spell-making system or should I just stick to creating a long list of spells for now?

Also, I think I'll rethink the Techniques a little bit more but I'm not sure what will come out of it yet.

Posted on 2011-09-19 at 19:50:34.

 


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