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You are here: Home --> Forum Home --> Recent posts by Skari-dono
Topic: World of Darkness Information and System
Subject: List of Merits


General Merits

Vampire Merits

Werewolf Merits

Mage Merits

Promethean Merits

Changeling Merits

Posted on 2008-01-20 at 21:59:16.
Edited on 2008-01-20 at 22:10:53 by Skari-dono

Topic: World of Darkness Information and System
Subject: HtV Template


.

Posted on 2008-01-20 at 21:58:54.

Topic: World of Darkness Information and System
Subject: Hunter the Vigil (HtV)


This game is not yet published, and so I have no information about this game.

Posted on 2008-01-20 at 21:58:36.

Topic: World of Darkness Information and System
Subject: CtL Template


Templates are added to the Mortal Charactersheet above

Seeming:
Kith:
Court:
Entitlement:

Seeming, Kith, Court and Entitlement should be added before Attributes.

Merits:
There are several new Merits that are only available to Changelings. Check the list of Merits for more information.

Contracts: (5)
A Changeling can choose from a long list of Contracts, but at least two of these five dots must be spent on one or two of your seeming or court affinity Contracts.

Wyrd: (starting Changelings start with 1)
Glamour/per turn: (starting Changelings start with half maximum Glamour)
Clarity: (replaces Morality)


Posted on 2008-01-20 at 21:58:05.
Edited on 2008-01-20 at 22:09:21 by Skari-dono

Topic: World of Darkness Information and System
Subject: Changeling the Lost (CtL)


.

Posted on 2008-01-20 at 21:57:34.

Topic: World of Darkness Information and System
Subject: PtC Template


Templates are added to the Mortal Charactersheet above

Lineage:
Refinement:

Lineage and Refinement should be added before Attributes.

Merits:
There are several new Merits that are only available to Prometheans. Additionally, Prometheans suffer specific restrictions when buying certain Social Merits. Check the list of Merits for more information.

Transmutations: (3)
At least one dot must be spent on a Transmutation that his Refinement has affinity with.

Bestowments:
Each Promethean starts with a single Bestowment, but can buy another later on in the game.

Azoth: (starting Prometheans start with 1)
Pyros/per turn: (starts with Pyros equal to Humanity)
Vitriol: (no Promethean starts game with Vitriol)
Humanity: Replaces Morality


Posted on 2008-01-20 at 21:57:10.
Edited on 2008-01-20 at 22:08:39 by Skari-dono

Topic: World of Darkness Information and System
Subject: Promethean the Created (PtC)


.

Posted on 2008-01-20 at 21:56:40.

Topic: World of Darkness Information and System
Subject: MtA Template


Mage Template

Templates are added to the Mortal Charactersheet above

Path:
Order:
Legacy:

Path, Order and Legacy should be added before Attributes.

Attributes:
Mages get a 1 dot bonus to their Path’s favored Resistance Attribute.

Merits:
There are several new Merits that are only available to Mages. Check the list of Merits for more information.

Arcana: (2/2/1 +1)
Mages get 2 dots in one arcanum, 2 in a second arcanum and 1 in the third. Two of these must be the Path’s ruling arcana. Finally, you get a single dot to add to any one arcanum.

Rotes: (6)
You get 6 points worth of Rotes, and each Rote costs as much as the highest level arcanum in the Rote.

Gnosis: (a starting Mage starts with 1)
Mana/per turn: (starting Mage starts with mana equal to Wisdom)
Wisdom: (replaces Morality)


Posted on 2008-01-20 at 21:56:14.

Topic: World of Darkness Information and System
Subject: Mage the Awakening (MtA)


.

Posted on 2008-01-20 at 21:55:48.

Topic: World of Darkness Information and System
Subject: WtF Template


Templates are added to the Mortal Charactersheet above

Auspice:
Tribe:
Lodge:

Auspice, Tribe and Lodge should be added before Attributes.

Specialty
Depending on Auspice, a Werewolf can choose one bonus Specialty out of three availabe to his Auspice.

Merits:
There are several new Merits that are only available to Werewolves. Check the list of Merits for more information.

Renown: (3)

Gifts:
Choose three Gifts, one associated with your Auspice, one associated with your ribe and third from any list

Primal Urge: (starting Werewolves start with 1)
Essence/per turn: (Werewolves start with Essence equal to their Harmony)
Harmony: (replaces Morality)


Posted on 2008-01-20 at 21:55:25.
Edited on 2008-01-20 at 22:07:51 by Skari-dono

Topic: World of Darkness Information and System
Subject: Werewolf the Forsaken (WtF)


.

Posted on 2008-01-20 at 21:54:59.

Topic: World of Darkness Information and System
Subject: VtR Template


Templates are added to the Mortal Charactersheet above.

Clan:
Covenant:
Bloodline:

Clan, Covenant and Bloodline should be added before Attributes.

Attributes:
Choose Clan favored Attribute

Merits:
There are several new Merits that are only available to Vampires. Check the list of Merits for more information

Disciplines: (3)
Choose disciplines. One dot must be from a clan discipline

Blood Potency: (starting vampire starts with 1)
Vitae/per turn: (depends on Blood Potency)
Humanity: (replaces Morality)


Posted on 2008-01-20 at 21:54:16.
Edited on 2008-01-20 at 22:06:24 by Skari-dono

Topic: World of Darkness Information and System
Subject: Vampire the Requiem (VtR)


Despite popular belief, vampires do exist. They live in the cities, rarely in great numbers, and avoid letting their presence be known. There are several myths that surround their existance. Vampires are not repelled by either crosser or garlic, at least no more than the common mortal. Vampires can cross a running river, line of salt and can enter homes without invitations. Sun and fire destroyes them but a stake through the heart does not, although the stake does send the vampire into a paralyzing state known as torpor. Vampires can feel emotions, but it is not completely known if they have a soul or not. Those emotions they feel are most commonly echoes, a memory of the emotion they felt while alive.

Vampire in the World of Darkness struggle against the Beast, the animal instinct that takes oven when in danger or struggle. Some vampires resist it successfully, while others embrace its freedom from thought. Mortals often sense this Beast, making socializing with these Mortals difficult for vampires. As a rule, any raw Social dice pool is capped by the vampire’s Humanity when dealing with Mortals (anyone who does not have a supernatural template). Any bonus can be added afterwards though, so the complete dice pool may rise above the vampire’s Humanity.

Vampires are divided by Clan. A vampire belongs to the same clan as the vampire who embraced him. A Ventrue vampire can not embrace a Daeva vampire, or vice versa. A vampire embraced by a Ventrue always becomes a Ventrue. There are five Clans:
Daeva: embrace your Vice and enjoy.
Gangrel: you are no less a beast than what hides under your skin.
Mekhet: we hide so that we may see.
Nosferatu: we wear our Beast on the outside, so we hide.
Ventrue: we rule.
Each clan has three favored Disciplines (vampire magic-like powers) and one of them is a clan-only Discipline. Although almost anyone can learn those clan-only disciplines, they are a guarded secret and so most vampires don’t have an easy access to them. Each clan also has a weakness which effects them at all time. Gangrel has a hard time thinking straight and the Nosferatu have a harder time socializing than others. Also, each clan has two favored Attributes. When adding the vampire template to a Mortal, you choose one of the two Attributes and increase it by one dot.

Vampires are also divided into social factions known as Covenants. These five Covenants are different in many ways and in some cities hostilities exists between some of them.
The Cartian Movement: democracy is needed as well as rules.
Circle of the Crone: paganism and faith in the goddess.
Invictus: monochranism and the rulership of the higher caste.
Lancea Sanctum: Christianity in many forms.
Ordo Dracul: we seek knowledge to perfect the form of vampire.
Although no one needs to join any of these Covenants, each of them give you bonuses in one way or the other. The Crones, Sanctified, and the Ordo all give you access to new Disciplines which are unavailable unless you have status in their group (see the Status Merit). The Carthians and Invictus both give you XP discount on specific Merits.

Each city or town is controlled by a Prince. The title is the one most often used, regardless of sex (female vampires are also called Princes) but other titles do exist. Some might call himself the Emperor over LA, Duke of Dublin, or Daimyo of Tokyo. Prince is still the most common. The Prince has number of vampires in his staff, including the Herald, a Seneschal, and a Sheriff. The Sheriff in turn often has a number of agents, most often called Hounds. The Prince has the right to give away domain within his city, a hunting ground, but those who hold a domain often allow others to hunt there at a price.

All vampires have Blood Potency, which measures how potent their blood is (hence the name) and generally how old and powerful they are. It also measures how potent a blood must be to sustain them. At Blood Potency 1, the vampire can feed off any Mortal, any animal and other vampires. At Blood Potency 3, the animal blood is not potent enough, and only Mortal blood or the blood of another vampire can sustain the vampire. At Blood Potency 8, only the blood from another vampire is potent enough to provide sustinance. Seeing as feeding of another vampire, a high Blood Potency turns out to be not so good.
Blood Potency also measures how much Vitae you can have at any given time, and how much Vitae you can spend each turn. Vitae can be spent to increase you Physical Attributes on one-on-one basis for a single turn. It can also be used to fuel Disciplines. Most importantly, it can be used to heal wounds. Each point of Vitae spent heals either two Bashing wounds or a single Lethal wound each turn. Five points of Vitae, as well as three nights of rest, is needed to heal one point of Aggravated wounds.
Vitae can be fed to a Mortal to create a Ghoul, a loyal servant of the vampire to does the feeding. As long as Vitae is in his blood, a Ghoul does not age, but as soon as the Vitae has left his system his body instantly reverts to his truthful age, which could kill him instantly if he is well over hundred years old.

Posted on 2008-01-20 at 21:53:43.

Topic: World of Darkness Information and System
Subject: Mortal Charactersheet


Name:
Concept:
Virtue:
Vice:


Attributes: (5/4/3)

Mental
Intelligence *
Wits *
Resolve *

Physical
Strength *
Dexterity *
Stamina *

Social
Presence *
Manipulation *
Composure *


Skills: (11/7/4)

Mental
Academics
Computer
Crafts
Investigation
Medicine
Occult
Politics
Science

Physical
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry

Social
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge


Merits: (7)


Flaws:


Health: (Size+Stamina)
Willpower: (Resolve+Composure)
Morality: (starting character starts with 7)
Size: (5 for normal sized adult)
Defense: (lower of Dexterity or Wits)
Armor: (if any)
Speed: (5+Strength+Dexterity)


Equipment:



All Attributes start with a single dot. The extra dots marked inside the ( ) bit are added to that single dot. You can add 5 dots to Mental, Physical or Social Attributes, and that group is often called your primary Attributes. 4 goes to either of the remaining two, which becomes your secondary Attributes. 3 are added to the final group.
Unlike Attributes, no Skill starts with a single dot in them. You divide the numbers like you did with Attributes: 11 goes in your primary set of Skills, 7 goes in your secondary and 4 goes in the last group. There is no need to have both physical Attributes and physical Skills as your primary sets. You can make physical Attributes your primary and mental Skills your primary, or any other combination you want.
You choose freely 3 Specialties to add to your Skills.
You have seven (7) dots to put in Merits. As a final point to make, the 5th dot of any trait costs dots at character creation. So you could increase your Strength up to 5, but that would cost you all 5 dots you could put in your primary Attributes, leaving both Dexterity and Stamina with only 1 dot each.
You can only have one Virtue and one Vice. Although the natural starting rating for the Morality trait is 7, the ST can make characters start with lower or higher rating.

Posted on 2008-01-20 at 21:53:09.

Topic: World of Darkness Information and System
Subject: World of Darkness Information


Thought of this few day ago. Most of the Innmates here appear to be hard-core DnD players who know little or nothing about the White Wolf system, or simply don’t care about it or don’t find it interesting. Well, if you don’t care or don’t find it interesting then there is no need for you to read any further. This thread is basically just information for those of you who are interested but don’t have the books in order to know anything about the system.

So why didn’t I just make it into an article? This way I can edit and add any information that are relevant so much of this could be pretty up to date.

Please note that this is only informations about the new World of Darkness and not the system currently known as old World of Darkness. The two systems are different enough so that you can’t use this information to play the old system.

Also note that this is only meant to be general overview. The actual books cover all this much better and if you can get your hands on them you should definitely try and do so.

NOTE: I removed the sections about the system and combat since I wasn't completely sure if it was legal to post them like this. As a short version of the system though, you roll a number of d10s equal to the number of dots you have in a combination of traits determined by the Storyteller. Certain things can give you a bonus or a penalty.
If you want a greater detail on the system or combat, you can PM me or get the books (I recommend the latter).



So what is World of Darkness anyway? Well, to begin with, it is a d10 system published by White Wolf. To be more precise about the setting and system, the World of Darkness is not so different from our own world. WoD has America, Europe, Africa, Asia, New York, Berlin, Tokyo, Britney Spears, Ghandi, and whatnot, just like our world has all this things. They are, however, darkly reflected in the World of Darkness. Dark nights are darker, evil-doers are even worse, corrupted politicians are everywhere. Imagine our world as bad as it could get and you are probably very close to imagine how the WoD looks like. Make no mistake, World of Darkness is a really bad place, even if we don’t count the Vampires, Werewolves and all those dark things.

Yes, Vampires do exist. And yes, Werewolves do exist. There are many things out in the dark night of the world that are worse than anything you could imagine, and they do exist as well. Creatures beyond form, beyond name, they live beyond what we see. Imagine what could hide in the darkness and it probably exists. But there are things that bump back. Mages, and even Werewolves, often fight what is dangerous, but of course there are those who are just power-hungry.

Posted on 2008-01-20 at 21:51:37.
Edited on 2008-01-22 at 12:15:49 by Skari-dono

Topic: What Dreams Become - Q/A
Subject: Update's in


So I've updated.

Drakar and Vorrioch get XP each (decided to switch to XP system, and I will add the price-list later on), and got their story forwarded a step.

Next update on Wednesday. Hope to see more posts by then.

Posted on 2008-01-19 at 11:37:44.

Topic: What Dreams Become
Subject: Update 12


Ghost
Longchester Hospital for the Insane


“Once you go to sleep tonight,” Hiram started but as soon as he did, Annabell started to panic. She did not want to sleep, she was too afraid of the nightmares to even think of it. She opened her mouth to protest but Hiram continued. “I will simply take away your dreams. I will replace them with something less unpleasant, probably a scene from my own lifetime, as that is what I will be able to detail the most easily. I believe that you are having these nightmares for a reason, and we won’t be able to get to the bottom of that tonight. I can, however, offer you a few hours of uninterrupted sleep, without relying on drugs, to keep your strength up and help speed your recovery. Now, you don’t need to answer right away, and I will understand if you’d prefer to do without my help, but the offer stands if you want it.”

Annabell seemed uncertain. Hiram could not tell if it was because she was afraid to go to sleep or if it was because she did not believe that he could take away her nightmares. She then seemed a bit scared. “A-Alright,” she said hesitating, “I think I-I can trust you. Let’s d-do it.”

She lied down on the bed and closed her eyes. Every now and then she opened up her eyes again, like if she was refusing to sleep. Finally though, she could no longer keep herself awake, and fell asleep.

((OOC: I already rolled for that Dream Thief Numen, and it succeeded so you can add it in your next post))



Mage
Scarlet Hearts


“Well lets find this info,” Piers said with confidence in his voice as Ryozo lead him inside. The Scarlet Hearts was not a very big place, nor was it very obvious from the outside. In fact, the only ones who conducted any business with the women of the Scarlet Hearts were those who already knew it was there. As soon as Piers walked in he could feel how the air around him changed. The air around him became somehow sexual, like it was meant to impose the feeling into the sleepers.

At every corner of the building, a woman would greet them and ask in their own word if Piers or Ryozo wanted to have a good time. All of them smiled at Piers, and also at Ryozo even though Piers would not notice it. The women were beautiful, there was no doubt about that, but they also had a sort of unnatural magnetism. Piers almost felt compelled to go in with any one of them. “We have no time for pleasure,” Ryozo said, “even the purest mortal finds his heart drawn to them, but we have no time to get sidetracked.”

Two floors above they found themselves standing outside a door at the end of one hallway. Ryozo did not knock, but the door opened after a moment regardless. Inside stood an old woman, frail and a lot like the ideal image of a grandmother. Without speaking, she showed them both in. Inside this room, the feeling that lingered for the rest of the house was gone, and the magnetism towards the women outside was forgotten.
The room was dark, with only faint red light shining poorly around the room. There were four chairs arranged around a small, circular table, and by one wall was a king-sized double bed decorated in red.
“Please, have a seat,” the woman said and signaled them towards the table where she had prepared tea. “This must be Legendarious. A handsome boy indeed, Ryuuchi dear.”
“Legendarious,” Ryozo started, emphasizing that he did not call him by his mortal name, “this is Baba Yaga. I met her thirty years ago when I traveled through Russia.”
“But you may call me granny, dear,” Baba Yaga said with a friendly smile.
“He will call you Baba Yaga, you old hag.” Ryozo’s voice seemed stern and unpleased. “You offered us help and we are accepting, but do not think we will get all friendly.”

Baba Yaga frowned. “Very well,” she said and poured tea into all the cups. “I believe that the dream is very significant, so I need you to relive it exactly. There may be things, subtle things, that hold important information.” She paused and drank her tea. “There is a minor spell that will help, but I will need you to sleep and enter the dream again. Relive it, not remember it.”

Posted on 2008-01-19 at 11:33:37.

Topic: What Dreams Become - Q/A
Subject: The one day reminder


Alright, here's your one day reminder (that is to say if my sense of date is still intact).

Tomorrow, Saturday, I intend to update for those who have posted. If you want your story to continue, please post ASAP so I can have time to plan the whole thing.

Posted on 2008-01-18 at 12:40:02.

Topic: What Dreams Become - Q/A
Subject: Another update


Alright, I've updated.

Gerald, I looked over our MSN conversation to check for the name of the club you talked about, but I'm not sure if we changed it after that so if I got the wrong one just tell me so I can edit it.

This isn't much of an update, but since I have a headache we all just need to heal.

Drakar, I'm kinda sad about you not posting for this update and the last, mostly because I was getting kinda excited about what was going to happen with Legendarius. I hope that you will post in the near future.

I am thinking about switching over to the WoD XP system, but I would like you to have a say in it. We haven't really used the BP system at all (except in two instances where BPs were spent like XPs anyway), so the change wouldn't mean all that much. I would like to know what you think. If we will change, I will edit the houserule post on the first page of this thread and add in the pricing list. Just help me make a decision.

Posted on 2008-01-16 at 16:22:15.

Topic: What Dreams Become
Subject: Update 11


Ghost
Longchester Hospital for the Insane


“I’m already dead, Annabell,” Hiram replied to Annabell’s warning, or perhaps it was a threat, “but I’m still offering you my help, if you’re willing to accept it.” Annabell smiled. She looked more at ease, knowing that Hiram would not be harmed for trying.

“OK,” she said with a smile on her face and a slight joy in her voice, “but how are you going to help me?” Her smiling face quickly turned into a big question mark. The only real method she was accustomed to was a long talk, something that she did not think was Hiram’s method of choice. So how exactly was he going to help her?



Vampire
Dark Nirvana club


Two weeks had passed since Maxwell had come to see Ren in his penthouse. He had contractors remodeling a part of his club at pretty much every hour, his business was blooming and regardless of how much money he spent he always had more to spend. Two weeks since he made a deal with a figure calling himself Dorian Grey, and not once had the cellphone he had gotten rang to tell him to keep his part of the bargain. But this night was somewhat different and Ren somehow had the feeling that something was about to happen.

He was not completely wrong. The cellphone that the Grey person had given him suddenly rang and a humble voice greeted him on the other side. “How do you like your end of the deal, baron Majere?” the voice said, the familiar voice of Dorian Grey. “It is time you did something to repay us. There is a package that we need you to look after and I will deliver this package to you personally.” Although Ren could not see him, he knew that Dorian was grinning. “Remember that this is not open for discussion. I expect a warm welcome within the hour.” Ren heard Dorian hanging up. Within the next sixty minutes, he would have to start doing his part of the deal.



Werewolf
Somewhere in the Fieldriver district


"Please explain to me what kind of 'service' you're talking about, Mr. Grey." William’s sarcastic voice was very obvious as he spoke. "I have something very important to do, and cannot take my mind off it for a second unless for something truly grand."

Dorian simply kept grinning his emotionless grin. “Oh, you can trust that our plans are truly grand,” he said, “and the only thing we ask of you is your loyal service when we call upon it. In return we will give you a taste of our reward which you keep until your service is no longer needed. Between the jobs we will ask of you, you can do what ever you want with your free time.” The sounds of sirens were getting closer. The police would be in the area within minutes. “Tell you what,” Dorian said as he looked around trying to spot a police car or two, “why won’t I give you some time to think about it? We will offer you a safe house where neither the police nor the rest of the... Holocaust was it?.. will find you. I was planning on meeting with him very soon anyway to talk about his contract. What do you say, William?”

Posted on 2008-01-16 at 16:10:47.

Topic: What Dreams Become - Q/A
Subject: Not really...


I'm not using Shadows of UK very much. In fact, I'm not really sure if I'm currently using any information presented in that book. I might later on, and do please point out any mistakes I might make about cultural differences or the like (such as gun-laws or any laws really).

Posted on 2008-01-16 at 15:17:11.

Topic: Happy Birthday to me
Subject: My guess


25?

Happy birthday

Posted on 2008-01-15 at 19:01:20.

Topic: What Dreams Become - Q/A
Subject: Problem?


I think I might be experiencing some computer problems (minor hopefully) so if I don't update tomorrow as planned, blame those problems.

And yes, I plan to update tomorrow. I've got one post already and I assume that some of you will cram in a post at the last moment. Those of you living near GMT area, I will probably update late afternoon or tomorrow evening since I have class at 13:20 which ends around 15:00. Oh, the joy. Anyway, don't expect an update before 3 pm.

Posted on 2008-01-15 at 10:59:22.

Topic: Two truths and a lie
Subject: wow


I must admit that I am amazed by how accurate your guess was

I never ran into a wall during a game of dodgeball, but I did get hit in the face with that stick by that girl I liked and my left kneecap did get dislocated when I was 14. My right kneecap was dislocated about a year ago when I was sitting down in a bus on the way home
Not really a tough life though, these things are the only stories I can actually tell people about my injuries. I've never broken anything and I've never gotten seriously sick. I'd consider that a pretty lucky life

Posted on 2008-01-14 at 18:20:55.

Topic: Two truths and a lie
Subject: And your lie is...


Philo, I'm guessing that your lie is in fact #3. I think that the rose was of another color or that there was no rose at all.

My truths and lies (as well as my experience with sports):
#1: During a game of dodgeball, I accidentally ran into a wall and passed out for about a minute.
#2: During gymnastic class when I was around 14, my kneecap got dislocated and went to the side of my knee. It was the first time I rode in an ambulance.
#3: A girl I liked at the time once hit me in the face with a in-door hockey stick.

Posted on 2008-01-14 at 16:10:27.
Edited on 2008-01-14 at 16:12:48 by Skari-dono

 


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