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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: An Evil in Orlane
Subject: The nose of Oriel


When following Sentinel's lead, Oriel holds the lantern in his left hand and his longsword in his right. I presume he also has his buckler on his right arm - since if he can shoot a bow with a small shield on the arm, I assume he can hold a lantern that way as well.

And, just follow the nose....it always knows!

Posted on 2008-04-21 at 20:15:26.

Topic: Duel II AD&D Thread
Subject: Post away


Oriel is ok with the plan.

If Oriel is holding a torch - he will have his sword drawn. If he is not holding a torch he will be holding his bow - with an arrow nocked.

Be sure to specify who is holding light sources - perhaps Deathstalkers lantern.

Posted on 2008-04-21 at 13:33:26.

Topic: Duel II AD&D Thread
Subject: In the cellar


Lets have Sentinel continue to post. It is working well and as the "searcher" he is in the best position to do so.

However, I want another light source. DeathStalkers lantern is great - or oriel has torches. But he can't use a bow and hold a torch.

I do think we should get the group together before we do anything more. We have no got a slight warning of danger - now is not the time to be dividing the group.

So, lets get the others down here - maybe leaving one person at the top of the stairs. Then with two lights Sentinel goes in to search - with Gunther holding the torch? That would mean they both go in. If Oriel is sniffing - he might need to go in as well- depending on if he can point the way from the stairs.

Posted on 2008-04-21 at 03:17:40.

Topic: Duel II AD&D Thread
Subject: Oriel oks the plan


Oriel is ok with the plan as outlined by Sentinel. Just be sure to specify that we look around at dust and such before anyone enters and messes things up.

Post away.

Posted on 2008-04-19 at 21:00:18.

Topic: Duel II AD&D Thread
Subject: Posting for Group 1


We are not ready yet to post for group 1 since several people haven't been able to respond yet. But, before we get to that point - who is going to do the general group posts at this point? I was doing it, but that is just because I was the one speaking to the mayor.

I don't mind doing it, but am willing to share that duty as well. Should it pass around? I don't know if there is any one person that is "in the lead" at the moment. Perhaps Sentinel when it comes to examining the stairs.

Posted on 2008-04-18 at 23:41:39.

Topic: Duel II AD&D Thread
Subject: The Muggy Inn


I agree that we want to look at the stairs, but before we do, let me add a bit of caution.

First, before we disturb the place - the battle didn't happen yesterday - is there dust? Has it been disturbed since the time of the battle? I ask because the stairs seem like an obvious point of entry for the bad guys. If they came in once, is this an on-going point of entry? Dust might tell us if it is in use.

Also, I think we want to look around the room a bit first. Someone should probably keep an eye out the door - and perhaps someone else keep an eye on the stairs. I'm not sure who should do what. Perhaps as an archer type Oriel is a logical choice for the door, but I'm open to suggestions on that.

Examining the room might tell us what type of creatures we are up against. Is there any evidence of magic? What sort of blood is/was there? (Can you tell the difference between orc and human blood?)

Just ideas before we go charging into the dark. FYI - Oriel also has some torches.

***Edit - can we tell from the door to the cellar - was it smashed open from below or from above?

Also - 3 doors total? One we came in. One to the cellar - and another on the opposite side of the room which leads....outside I thought it said, but that can't be right. It must lead to kitchens and rooms upstairs. Was it two stories when we saw it from outside?

Posted on 2008-04-18 at 13:43:11.
Edited on 2008-04-18 at 14:38:28 by Nomad D2

Topic: An Evil in Orlane
Subject: They go marching along


As the group heads towards the Foaming Mug Inn, Oriel looks around and realizes that they naturally fell back into their old marching pattern. It all seemed planned to best protect the donkey...

Deathstalker
Katai
Oriel - Cart - Gunther

Fandil and Sentinel are riding in the cart

(Unless they state otherwise, this was the pattern used to get too the inn, with the two additional members.)

Posted on 2008-04-16 at 18:30:54.

Topic: Q&A: The Return Of The Prodigal Son
Subject: Patience


Let me echo Hammer's response...patience.

When you first posted I wasn't quite sure what to do since not all of the characters were even done yet. Others may still be in that process. I would suggest - send a quick pm to everyone and say - the first post is up I need to get responses. You can also double check who is in and who is out. Once you have that info we can be off and running across that lovely pastoral setting you have provided for us.

Posted on 2008-04-16 at 18:22:11.

Topic: Duel II AD&D Thread
Subject: Group 1 marching order


I guess I should have posted that. I'll get it on the other thread soon. I am willing to assume at this point that we will do something like what we did on the way here, but nwo with two extra people.

Maybe:

DeathStalker

Oriel - Cart - Gunther
Sentinel and Fandil riding the cart or walking right next to it.

Katai - perhaps bringing up the rear.

Or myabe Gunther or Oriel in the rear - we probably want a fighter type back there, although I don't expect a rear attack in town during broad daylight.

****Note - I did post on the other thread. I put Katai in second place thinking that we didn't want a spellcaster in the rear, nor exposed on the flanks. I also placed the two little guys in the cart - if I am remembering correctly that is how you got to the mayor's so I felt comfortable assuming you would do the same thing now.

If anyone wants to change this order, or get out of the cart, speak up. We should make sure we figure out this order before anything happens - or before we do a lot more in-town marching. To change it I'm sure you could just make a post on the other thread, or comment here and I can edit my original post.

And off they march...

Posted on 2008-04-16 at 15:13:51.
Edited on 2008-04-16 at 18:36:15 by Nomad D2

Topic: An Evil in Orlane
Subject: After the mayor's


Having finished their dialogue with the mayor, group #1 went otuside and briefly discussed what to do next. Over the hungry rumblings of the halflings stomach, the decision was reached to check out building #16 - the old Foaming Mug Inn. Oriel (and probably others?) pulls a light snack out of his pack as they walk towards their next target. The donkey and cart are brought along, since they were with us thus far already.

When we get to the inn - we will want to cautiously look around for clues as to what happened in the battle. Who or what fought who?



Posted on 2008-04-14 at 00:04:51.

Topic: Duel II AD&D Thread
Subject: Posting


Ok - I'll post on the other thread.

1. We politely leave the mayors
2. We go check out the old inn
3. We don't intend to stay forever - will later go to the other inn to meet the others. But that might not be posted right away. I suspect we need to hear about what we find at the inn first.

Posted on 2008-04-13 at 23:58:03.

Topic: Duel II AD&D Thread
Subject: Poling time


I thought I had already posted this, but I guess not.

Wanting to go to the old inn:
3 - D. Stalker, Gunther, and Oriel

Wanting food and a rendevous with the others:
2 - Sentinel and Fandil (?)

I think that leaves us one vote short of a decision. Personally I think we can check out the old inn quickly - then still make it back to the inn in time for dinner and night scouting.


Posted on 2008-04-13 at 19:43:50.

Topic: The Return of the Prodigal Son
Subject: Khalessin signs on


Khlassin looked at the monk who had addressed him and replied, "It appears that something ill is happening in this city, to those least able to resist it. At this point I don't know much about the problem, but yes, I think I will look more deeply into this mystery. It is for such purposes that I first took up a blade."

Khalessin paused for a moment to see how the ranger and monk reacted. "What about the two of you? Are you joining the cause?"

Posted on 2008-04-13 at 19:34:52.
Edited on 2008-04-13 at 19:40:10 by Nomad D2

Topic: Duel II AD&D Thread
Subject: Group 1


We are not quite all in agreement in group one - before we (I?) post on the other thread I want a little agreement.

Personally I think we have time to check out the old inn. I'd go there - it is only 4 - we easily could eat a snack on the way over. We did bring food. Not as good perhaps as pub grub, but still a meal fit for adventurors.

Additional comments from others at the mayors?
Any last questions for the mayor?

Posted on 2008-04-13 at 02:06:28.

Topic: Duel II AD&D Thread
Subject: Sentinel's ideas


Noty bad. I could be convinced to do this as well. At only 4, we could easily stop somewhere and chat on the way back - one of the disappeared.

Also, I think these moves could be handled bery quickly by Trip - The night can probably be finished in one posting. I don't think we stay at the empty Frothy Mug Inn without having communicated with the otehr group.

Posted on 2008-04-12 at 13:38:31.

Topic: Duel II AD&D Thread
Subject: Group one on the move


I like Gunther's idea of investigating the old inn. I also really like the idea of informing the mayor - so he can inform the constable.

As for the mayor telling the rest of our group about it, I see two problems:
1. The mayor does not yet know that there is more to our group, do we want to tell him this? I really don't object, and it could well be that we already told him this in our answers to his questions. ("Are there more of you would seem a logical question for him to ask.")
2. Why would the mayor and his constable be our messenger boy? If he agrees, what the heck.

I do think we need to send a quick message to the other group - especially if we are to sleep in the old inn. This isn't that big of a town, I think we'd have time to do a couple of things while it is still daylight.

It is 4 p.m. - what time does it get dark?

Do we have time to talk to the closest "returned person?" before going to the inn as it nears dark?

Posted on 2008-04-12 at 13:21:53.

Topic: Duel II AD&D Thread
Subject: spellcasters


How many spells can a spellcaster cast in one day? Trip said he wasn't following the normal pattern, so I'm not sure what the rules are. Spellcasters don't need to share this information, but if others are going to make suggestions on what spells would be useful at a certain time we would need to know what spells are available and how many you can cast. For example, armor is very useful, but perhaps not a wise use of your last spell of the day. Maybe.

Even just the broad outlines would help me understand the abilities of those in the group.

Posted on 2008-04-10 at 19:45:10.

Topic: Duel II AD&D Thread
Subject: Healing


I'm not sure that an armor spell is a good use of the mage's limited spell casting abilities - although I' m not quite sure how Trip is handling spells. Lets just keep the unarmored folks out of the direct line of fire whenever possible.

We can also check and see if any healing potions are available for purchase - and at what cost? That is a question that Oriel could ask the mayor. I don't think it is out-of-line to pull this cross-group discussion into that thread. If he had known going in that we were short on clerics, Oriel would be keenly aware of the need for healing. Whoever goes to the temple eventually could also check on that topic there as well.

How much do such potions typically go for?

Posted on 2008-04-10 at 14:55:27.

Topic: Duel II AD&D Thread
Subject: Vineyard?


Ok, I could see that as a vineyard. The oddly shaped thing at the top of the map. I'm still not sure if we just have crossing roads, however for the lines crossing the map up the "vineyard."

Posted on 2008-04-09 at 22:13:53.

Topic: An Evil in Orlane
Subject: The interogation continues




(Oriel will note Gunther’s behavior – noting when he stops concentrating as hard on discerning evil. If he relaxes and gives no indication of foul play, verbally or physically, Oriel will be inclined to be very honest with the mayor (Already the plan, but more so…) and more to the point in his questioning.)

Oriel’s next question will depend slightly on the answers that the mayor provides. He will probably ask the following questions:
1. From which homes have people disappeared? (Follow up to his answer and indicating Gunther’s map which is already out on the table.)
2. What has been done so far about this problem?
3. What clues have the authorities found so far?
4. Is there anywhere that seems like a likely place to get information or “find trouble?”
5. Why are the houses in such disrepair, yet the fields still seem so strong and vital?
6. I assume the mayor is a voice of authority in this town – are there other such persons? For example, the temple? How does one get to be an authority in this town?
7. How long has this problem been going on? When/where did it start?
8. You seem like a very capable individual, what are you most concerned about here?
9. What are these locations on the map – indicating points of interest on the map. (Temple, odd shaped thing North of building 22 that looks like a pile of rocks, island, anything else that has come up)
10. Are there any caves or other odd locations around that might be connected to disappearances
11. Which families have disappeared and returned? Where are they, and what have they said about their experience?
12. Considering the goings-on in these parts, how might the locals react to a group of strangers, especially a mixed group such as ours?
13. What would you suggest we try?
14. If someone did wish to settle down here and join in the abundance in this community, what would they want to do?
15. What’s the owl for?
16. Who is the other guy?

As noted, our answers will be very honest, although Oriel will attempt to avoid mentioning the merchant if possible. He will not lie, but if a basically truthful answer is possible that doesn’t include that information, he will simply neglect to mention him. However, if asked directly he will admit the merchants role and even name him – watching very carefully for a reaction to the merchants name.

If the mayor’s answers lead any particular direction Oriel will follow up on them. He will also willingly allow others in the group to step in and ask questions if they desire. He does keep an eye on the other guy in the room – what is he doing?


Posted on 2008-04-09 at 21:04:17.

Topic: Duel II AD&D Thread
Subject: map comments


I will post part two of the discussion shortly. First, a couple of comments about question son the map.

Hammer - you were wondering about the line in the river between buildings 10 and 20 - I am 99% certain that is a current marker. Like at the bottom of the map in the river, it is an arrow shaped line indicating the direction of the current. That still leaves an island just up stream of that line.

I am a bit confused by the thicker dark, almost parallel lines that run south of the temple. (Building 21) That isn't what other roads look like. Is it another stream? But there are trees "in it" on the road to the temple. There is some weird shaped thing in the middle of it at the top of the map - just North of building 22. Should I know what that "path" is or what the thing that looks like a lot of lined up rocks is?
Trip - can you clarify this or not?

Also, I am assuming that if Gunther is taking time to discern evil - that it will be at least a little obvious to the rest of us who know what he does. If he stops concentrating quite so hard and rejoins the discussion in an unconcerned manner, Oriel would interpret that as a hint about what he found (or more accurately, did not find) in his examination.

Posted on 2008-04-09 at 20:25:58.

Topic: An Evil in Orlane
Subject: Oriel chats with the mayor


As they stepped into the mayor’s house, Oriel saw Gunther grasp his holy symbol. Guessing that he would be attempting to detect evil intent, Oriel prepared to ask questions. He moved to the opposite side of the table from the mayor, leaned his bow against the wall, and stood casually using the back of one of the chairs for a brace. Since the mayor did not sit, he did not either. He made sure that the others had time to arrange themselves in the room as they pleased before he began.

“Thank you for your hospitality Mayor Ormond.”
With a slight nod towards Gunther Oriel continues saying, “sometimes our friend Gunther does get a bit carried away, but I can assure you, he is good man to have on your side. As for your offer to exchange information, we accept.”
“You asked a fair first question. As you noted we are a bit young and a bit well armed for a group of prospective farmers. As my showy friend hopefully indicated, we are here for honorable reasons. We have heard that something afflicts this town. That in some way, things are not right here – and indeed, this town has the look of neglect about it, even as the crops prosper in the fields. We came to see if there was anything that we might do to alleviate this problem, if a problem exists. As for land and a desire to settle down, that is only partially a story, as there are some of us that are curious about this village. I love the land and enjoy seeing it prosper such as your land seems to do. But, we are here to help out, if help we can. I hope that satisfactorily answers your question.”
“As I indicated, we are here because we have heard that some ill afflicts this village. When we arrived we were told that you were the mayor of this community. Certainly your home is the finest we have seen yet. We came to you hoping that as the leader here you could tell us a bit about the problem, so our first question must focus on our goal here – identifying if a problem exists, and if so, just what it might be. The main rumor that we have heard is that people have been disappearing. What can you tell us about these disappearances?

(This is only the first question – I got this far and then ran out of time. I wanted to get this much up ASAP. Oriel will post more – additional questions and possible answers – in a couple hours when I have the time.)




Posted on 2008-04-09 at 16:01:25.

Topic: Duel II AD&D Thread
Subject: Back underway


First, Consortium, that internet comment made me laugh out loud. Sometimes my wife really wonders about me...

I am not sure if I am speaking for Group 1 or not. I am happy to do so and will post accordingly before long if not contradicted. I am, however, more thanhappy to leave the charming and charismatic Gunther as spokesperson for the group. Just let me know what to do/not to do.

As for questions, I posted ideas earlier. More needed. I suggest we post multiple questions and likely answers all together so that Trip can respond to multiple questions at once. Hammer, I believe, made the same suggestion.

So, speak up so that either Oriel or Gunther can get your suggestions in print. I am anticipating honesty from the group in our answers based on previous comments.


Posted on 2008-04-09 at 00:48:55.

Topic: Duel II AD&D Thread
Subject: I'm in


I am definitely in. I knew from the start that this would have a slow pace. I'd be ok with a faster pace, but that isn't what I expected. I am enjoying this adventure - and would also do a dungeon crawl.

Remember - most of my gaming enjoyment comes from a game in which I get a turn every two weeks - plus some crazy contest I got talked into that only plays once every four weeks. I think this is the right group to be able to handle this pace.

Anyway, if we lose a few people, that is fine. I think we have plenty that are active and can keep going. Also, if people can pop in someitmes, then their characters can be on maintenance in the meantime, just hanging with the group and doing standard style based stuff. There are times real life will affect us all, even Oriel Blackmoon.

I have no complaints about the dungeon master or the dungeon!

Posted on 2008-04-08 at 03:06:15.

Topic: Duel II AD&D Thread
Subject: Oriel can ask


Oriel is certainly willing to ask questions. Overall he tends towards honesty as the best method, so that is what he would do here. Of course, what one leaves out becomes an open question.

In response to his question ("What really brought you here?" I believe - I'll double check before I post anything on the other forum) Oriel will be fairly honest.
Something like: "We heard about the many problems that have your town has been having and we wanted to come and check them out. Yes, we are a band of adventurers, but as Gunther's introduction hopefully demonstrated, we are here for honorable reasons. There seems to be a problem - we want to help. As for settling down, yes, that is a possibility for some."

The first logical question seems to be: "Are you the mayor?" Or, "Who are you and what is your role in this town?"
My one concern with this is that I almost want to start on the more important questions first, but that doesn't seem possible.

I think we can generally say that we will answer honestly (without mentioning the merchant if possible) allowing Trip to perhaps Post a couple of questions at a time.

So, I would like ideas for specific questions. A few to consider:

1. How long has this problem been going on?
2. What do you know about the problems?
3. Who was the last family to disappear?
4. Which familys have gone and then returned?
5. The crops look prosperous, yet the town is failing, why?
6. Uhmmm.....I need something specific to ask, and the only details I can think of off hand come from the other groujps threads so Oriel wouldn't know them.

Posted on 2008-04-07 at 13:39:53.

 


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