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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Dark Sun Q/A
Subject: This is where the slow down happens


I'm ready to post for Trossach - probably a "stay back and shoot some arrows" type of thing. But before jumping into combat I'd like to hear from the others. I'm not trying to be pushy, I just want to make sure people know we need to a quick discussion. If one guy stays and fights and the others post that they are leaving that might be a bit of a mess. Especially for the one who stayed, which in this case would be me.

Posted on 2016-07-31 at 19:01:44.

Topic: IRON AGE Game
Subject: Fire away


Zickerthorn crept quietly through the woods with the others. Quiet was something gnomes were pretty good at, and Zick was quite good at. So, it seemed, were his companions as the group managed to approach the bandit hideout undetected.

4 on 6. He didn't like those numbers, but he had a feeling he liked his companions. Before allowing things to go as far as battle he took a moment and studied those before them - he wanted to make sure none were really prisoners or otherwise victims. He also wanted to see if there was any hint of someone else inside the building. (Perception 8 skill ranks, +2 gnome bonus, I think) They quietly plotted their attack and set up for the battle. Now he would see what they could all do. And they would see what he could do. That seemed fair.

So, how would he do his part? His alchemy left him with some options. He started by taking his daily mutagen. It would boost his dexterity (+4 to 21) and reduce his wisdom a little (-2, to 2). Once the battle plan had been set he didn't think he needed wisdom, but he did need to be quick. As the attack was prepared he moved a little off to the left. They would spread out just a bit to make multiple targets and confuse their opponents about their numbers. But he wanted a clear shot at the middle guy on the left. The goal was to hit that guy with a bomb and let it splash all over the other two.

(I assume we don't really need the perception check since you already did it and gave us info, but thought I'd throw it in just in case.
Splashbow: +7 hit (dexterity at 21 +2 3rd lvl)- I believe we are to far away for point blank shot, but can't actually look that up since I can't look at the old thread while typing in this little box. Bomb 2d6+4 damage, plus splash damage to all within 5 feet - 6 points, save for half. Plus the bow does 1d2 bludgeon damage as well (2x crit)
Also, his AC goes up to 18 with the improved dexterity.)

Please let me know if these numbers are wrong since this is the first time I am trying to actually put them into action.

Posted on 2016-07-30 at 21:46:34.

Topic: Iron Age Q/A
Subject: Attack!


Assuming we are going to attack I am going to post for Zick - as previously noted, he'll use his splash bow to launch a bomb. I'll aim at the left table since that is the side of the show I am on.

Posted on 2016-07-30 at 21:21:37.

Topic: Dark Sun Q/A
Subject: Now what?


On pacing - I'm good with whatever. I usually post a lot and quickly. The biggest slow down is when we need to agree on what to do - like now. And that can't be helped. Overall I'd say move things along, we can always say "wait" if need be. But I'll work with whatever you do.

So what now? I'm glad we watched. I want to avoid Melee if possible. I'm not sure Trossach has a great ranged weapon - the sky hammer might still leave him within 5 feet.

But given that it is now 6 on 3 I'd be inclined to help. From a distance if possible. Votes? (With only 3 left I doubt the elves are a big threat to continue the quest.).

Posted on 2016-07-28 at 16:01:02.

Topic: Dark Sun Game
Subject: Zombies?


Trossach looked down at the battle before him and frowned. 4 elves? There should be 6. And now two of them appeared to have joined their enemies. Enemies that didn't seem to mind being pierced by arrows and that walked oddly.

Zombies. They appeared to be zombies. Oh, joy. He was inclined to help. He didn't like seeing good people (Assumption, the elves had actually been pricks, but one shouldn't judge a person on one small action.)fall to evil creatures.

As the others talked of joining the fight or leaving, Trossach added his words to the mix. "Patience. Let us watch for but a moment. We may learn something about these foes and also see if the elves truly do need our help. I doubt any of us truly want to see those other creature win, competition or not."

Posted on 2016-07-27 at 13:48:15.

Topic: Dark Sun Q/A
Subject: Unclear


I don't think we have actually picked a course of action. So I don't know what to post.

However, I would like to suggest a middle road. Of course, this is what I suggested earlier, so take it however you will. We could watch for a minute. This would let us know
1. Info on the bad guys
2. Do fallen elves join the bad guy and make a really nasty pack of somethings behind us?
3. Do the elves need help?
4. Are we capable of helping successfully?
5. Still have time to slip away if we want.
6. This gives us time to pick which path we want.

I'll post along these lines so something is up, but I don't think it is fair to assume this is really the plan. We need some agreement.


Posted on 2016-07-27 at 13:44:36.

Topic: Iron Age Q/A
Subject: Charm


So what exactly does charm do? In the old days it basically let you control another person. I don't think it is nearly as powerful anymore. So is the intent to just keep one of them out of the fight? He wouldn't fight for us, right? So what is the goal and what is the timing? Do we all shoot together?

Zick's standard method of fighting is going to be to fire a bomb (Does 2d6+4 to one person, but does have some splash damage I need to double check on.) with his splashbow. After that he would probably chuck them by hand since it takes a round to load the bow. He would stay under cover.

Note: The bomb does "hit" one target. But it does splash damage - although it isn't exactly clear to whom. Zick would aim at the middle person at one of the tables hoping to splash on to both of the others. Can it splash onto both? Not sure. That is a question for our DM.

Also, Zick can make an extract that would make one of us 2x normal size. Puppy (Sorry, working on names...) seems like the best choice now or later for that.

Posted on 2016-07-27 at 13:21:27.
Edited on 2016-07-27 at 13:30:14 by Nomad D2

Topic: IRON AGE Game
Subject: Now THIS was his kinda group!


Zick looked around at the eclectic group that had responded to his inquiry about fighting the bandits. He grinned. Really? Was life really going to be this good to him? he had half expected some local farmer boys to volunteer for an adventure. But, no. Instead he got birdman, puppy and angel. (Mental note to sell, he thought, learn their real names before you get yourself in trouble! He thought the nicknames were cute, but sometimes others didn't share his sense of humor.) Whatever else this day would bring, it likely wouldn't include boredom.

"Nice to meet all of you! I think this foursome just might make a nifty little pack. I'm in if you guys are." As the others all agreed to the task, it was time to figure out where to find the bandits. This proved easier than expected as Angel seemed to have some inside information. That was interesting information in its own right, but not something to be concerned with for now. Following her lead, the group headed out of town with Zick thinking as he marched along tossing a bomb up and down, "I might actually be the most normal member of this group!" This is so cool!

As they approached the woods, Puppy did his best to scout out the area. Skills, it was good to see that the kid had skills, even if they didn't produce any results this time.

"If nothing here is obvious, I would suggest we go into the woods back a ways. Try to come at it from the side and move quietly. Maybe we can scout things out a bit without going in through the front door." It was always better to avoid the head-on approach when possible, he thought. Even so, he loaded a bomb in his splashbow. Best be ready.

Posted on 2016-07-24 at 22:07:51.

Topic: Iron Age Q/A
Subject: ooooh . . . Talk to the Village People . . . Zick likes to dance a bit. Can we all do the Y..M..C..


Sorry, couldn't help it.

Being noonish - I like the idea of entering the woods "on the side a bit." If we don't find anything the idea of looking for a camp fire at night makes a lot of sense. I'll post under the assumption that we probably won't just wait until night to do anything. Correct me if I'm wrong.

DM Question: Since someone brought up the "Village People." Are there, in fact such people? Did we pass a village? Are there farms close to the woods? Would there be locals to talk to? And do they, in fact, include a policeman, an Indian, a soldier, a biker, a Construction worker and a cowboy?

Sorry, I couldn't help myself. Zick is such a macho man . . .

Posted on 2016-07-24 at 21:53:57.
Edited on 2016-07-24 at 21:54:55 by Nomad D2

Topic: Dark Sun Q/A
Subject: Warrior Spirit


Gotta say that a "warrior spirit" that says "I would rather die than accept help or retreat" has always seemed like a really stupid spirit to me. And short lived. That said, it might be their idea of things.

But Trossach could be convinced to move on. However he would want to watch just long enough to get some information on these "zombies" - it seems likely that we will see them or their like again. If they can't be hurt by arrows, what can they be hurt by? How quickly do you "become a zombie?" This doesn't mean sticking around long. But a little information could go a long way towards knowing where to plant his maul when next we seem these guys.

Posted on 2016-07-23 at 18:12:46.

Topic: Dark Sun Q/A
Subject: Watch


Generally I think Trossach would want to help. However, I don't think the elves want the help, unless they really need it. I'd be inclined to watch for "a round" and then reevaluate.

So far we have one vote for leaving (Ochit), one for fighting (Raynard) and one for getting some popcorn and watching (Trossach). What say the rest of you?

Posted on 2016-07-23 at 12:21:45.

Topic: Iron Age Q/A
Subject: OK


That makes a bit more sense. I wasn't quite sure what was happening - if you march up to a woods the size of Mirkwood it really doesn't make sense to call out, "hello bandits!" But a smaller woods might. Or a large woods in which you are fairly sure of the approximate location of the bandits.

To the group - I would rarely suggest we take things on head-on when it is avoidable. So, if this is where the road approaches the woods, I would suggest we backtrack a bit and enter the woods a mile or two to the side. Then approach this area through the woods. Essentially, if they are trying to lay an ambush for travelers - we try to approach the ambush from the back instead of walking into it. It is midday after all, they won't be sleeping. I think.

GM: Are we on a road? If so, does it enter the woods or just skirt by the edge?

Posted on 2016-07-23 at 12:14:44.

Topic: Dark Sun Q/A
Subject: To fight or not to fight?


I'm not sure I understand what Ochit means.

So, what does everyone think we should do? Help the obnoxious and overbearing elves? (What would our Drow friend say?) But they are better than the other guys, who might be zombies or they might not. Do we watch before acting? Or simply slide on past to get their first? Or watch and follow after allowing the elves, if they don't need rescuing, to trigger the traps first? Jumping in now might give them impression that we think they need help and that might just make them angry. Or embarrassed and thus angry.

Q for the DM: Didn't all the groups start out as groups of six? I think I remember the post saying four elves. Do we see corpses anywhere? Or any type. Do we have an impression of who is winning this fight?

Posted on 2016-07-22 at 09:07:39.

Topic: Iron Age Q/A
Subject: Updates


I'll get you a complete update of what sort of concoctions Zick has with him each day. Other than that, I think the little guy is ready.

As for the adventure - I like that you moved things along. I'll post a bit of a backstory, but there is no reason to delay for that. But as we hit the woods, I'm not quite sure what you are looking for. If I am remembering right, it is noonish. It seems obvious that we would enter the woods. Is there a path? A road? A fork in the road? Do we have any sense of how big this woods is or where in the woods the camp might be? I guess I assume we would head on in - do you want something beyond that?

Marching order, perhaps? I would think the shapechanger at the front as I assume he has the best senses. Would he travel in dog form? Birdman at the back? (I'll get names down eventually - that one is Mattias or something like that, I think. I'll get it.) Can he actually fly? That leaves the beautiful one and the little one in the middle in some order. Zick can fight, but he prefers a bit of distance between himself and the enemy.

Posted on 2016-07-18 at 20:08:54.

Topic: Dark Sun Q/A
Subject: Hmmmmm


We will see what happens.

But, gee, any wonder why he suggested she always be on watch with someone else watching her? I never had a party member I was worried about before. Interesting.

I will say, if he wakes up to an odor that would put the group at risk because he is "smellable," you would find one very angry Mul. Just sayin'. Doesn't mean you can't do it.

Posted on 2016-07-17 at 19:26:38.

Topic: Dark Sun Game
Subject: A fire and a watch


Trossach looked at the glasses that Ochit had made for Morrigu and smiled. He was liking the little guy more and more every minute. Those things were cool. Would they help with the Drow's sun sensitivity? He had no idea. But the idea and the generosity were both very good.

After the half-orc barbarian commented on the fire, he added his own thoughts to the mix. "Those eye covers are very interesting, Ochit. You have many talents. I agree, we need a fire. Unless others oppose, I will help make the fire and take the first watch. We can try to keep the flames hidden by the dune. Sleeping with no guard in they wild would be a bad idea."

He then spoke to the parties resident night walker. "Morrigu, I don't know how tired walking in the sun has made you, perhaps you need more rest now than the rest of us. Or maybe, since the night is your time, you are stronger. Why don't you double shift with someone as much as you feel capable. That way we take advantage of your nocturnal abilities as much as possible, while ensuring that you get the rest you need before tackling the daylight again."

Posted on 2016-07-14 at 20:44:30.

Topic: Dark Sun Game
Subject: Patience . . . a Mul strong suit. Sometimes


Trossach stood by the door and watched as the Drow whined about the sunlight. He understood the problem, a light sensitivity was likely to be an issue. But sometimes you just had to put up with things. If there was anything a Mul understood it was persevering through hard times. And you didn't whine about it.

Ochit gave Morrigu the choice to stay or go, but from Trossach's point of view, she had already made that choice. And the rest of the group could not be held up. He handed his maul to Ochit as he passed and approached the Drow and, stopping directly in front of her, spoke.

"You already chose to join us. We need to move - now. If you whine like this on the trail you could get us all killed." With those words he reached out, grabbed the small woman under the armpits and simply picked her up. He turned towards the door and with arms out stretched holding the small burden, he walked out of the tavern. Once outside he moved to the rest of the group and set her down. "If you are not coming, run now. Otherwise we will try to provide shade - sun sensitivity must be unpleasant." When she didn't run he turned to the rest of the group and said, "Ok, she seems to be coming. Lets move."

Posted on 2016-07-11 at 22:17:42.

Topic: Dark Sun Q/A
Subject: deal


You shall be given a ride out of doors. Ochit can't be the only one Morrigu is upset with. lets make it everyone. Post coming.

Update - post done. We have left the tavern. I suppose we should probably figure out a walking order. Is the Doc really going to hold up shields over Morrigu? Honestly, I don't know exactly what the issue is. Will a cloak and hood be enough for her? Will shields actually help? Do we want a big guy in the front and another in the back? Raynard should be pretty solid as well. Crowe at point or protected? Enquiring minds want to know.

Posted on 2016-07-11 at 22:06:47.
Edited on 2016-07-11 at 22:19:50 by Nomad D2

Topic: Dark Sun Q/A
Subject: moving on out, to a delux trip in the sunshine!


I agree with this. I'll get a post up soon about convincing her, but let us also keep things moving.

Posted on 2016-07-11 at 15:15:25.

Topic: Iron Age Q/A
Subject: getting to know you


Excellent post Kamina. I think Zick and Mattia are going to get along well.

Posted on 2016-07-09 at 23:06:49.

Topic: Iron Age Q/A
Subject: And away we go!


And the first post is up.

Posted on 2016-07-09 at 00:43:30.

Topic: IRON AGE Game
Subject: Zebulonicusarius Zorothusthrinius Zickerthorn


Zebulonicusarius Zorothustrinius Zickerthorn shut the door to the guildhall behind him and moved out into the city with mixed emotions. He admitted to himself that there was some anxiety - the guildhall had been a home, work place and safe haven for several years. And yet, his innate curiosity had him on his toes wondering what the day would bring. For the first time in years there was no plan, no list of tasks, no . . . anything really. There was freedom. The freedom to do whatever he wanted to do and to investigate whatever he wanted to investigate.

Freedom. And uncertainty. It wasn't that he minded the uncertainty, in fact, he really did like it. Having the guild hall to sneak back into after his various forays into places he wasn't supposed to go and experiments he wasn't supposed to attempt had been quite handy. But after that incident with the brooms and the buckets of water, Master Alchemist Hratha had been less than amused. Honestly, he was overreacting! Mixing a bit of alchemy with a bit of gadgetry to get the brooms to fetch the water by themselves had been a great idea! Just imagine if it had worked! Every student there would have been free to spend more time in the lab instead of schlepping up and down the stairs with buckets of water and other things! Ok, so the execution hadn't quite worked out. But how frequently did great discoveries work on the first attempt? "Keep Trying," was supposed to be the masters motto, only, it apparently didn't count when you flooded out the lower floors of the hall.

But really, as they always seemed to, things worked out in the end. Sure, Master Hratha got upset. There was a reason the journeymen and apprentices referred to ol' Hratha as "Wratha." But even angry the old man wasn't going to kick his best student out of the guild - and everyone knew Zick was the best. He'd just suggested that Zick go and "burn off some energy" and "work off some of that curiosity." Zick knew he still had a home in Hratha's guild. Heck, he still had his little cell/bedroom and his space in the lab. It would be there when he came back.

But until then, the world was full of possibilities! There were a million things to do, a million places to go and a million things to see. And that didn't even begin to raise the question of how all of those millions of things worked! Oh, there was plenty out here for Zick to explore. And he was ready. He'd done a little adventuring and "real world stuff" before, so he didn't feel lost leaving the guild behind. And he had all of his extracts and bombs and gadgets and things - even his own trusty splashbow, which he had managed to create himself, thank-you-very-much! See what could happen when he tried things? And old Hratha didn't even know about the bow. He smiled to himself, glad that he had a few secrets of his own.

The sun rose as Zick moved down the road towards the market. He smell of the sea and the sounds of the market, along with his own sense of adventure, put a bounce in his step as he moved through the city. It was a great day to be alive!

He reached the market just as things were beginning to happen for the day. He'd been in the market many times in the past and always found the large collection of people and things exhilarating. One never knew exactly what one would find there . . . like a male Mithra in a pink dress?! The day only just begun and already he had found something unexpected! Who expects a male Mithra in a pink dress?

Pleased with his day already, the gnome alchemist took a few minutes to watch the eclectic group of musicians set up and play their first tune. Zick liked music. He couldn't sing a lick, but that didn't stop him from trying on occasion and his feet naturally wanted to dance. Having the time of his life he continued to listen to the music and put in a few good moves as he moved his way across the market towards the message board. A little music to start the day while he looked for a bit of work. Ah, life!

The first notice made him laugh out loud. Farwin needed help gathering his herbs! He wondered how the second-rate alchemist would react if Hratha's top student showed up to help him out? But no, that was just the sort of task he was getting away from, even if it was worth a chuckle. And working on a farm was no better. Drudge work was not what he was looking for. Unless, maybe, he could harvest potatoes by blowing them out of the ground! That got him thinking a bit, but only a bit. He quickly moved on to the last two notices which seemed to offer more excitement.

A savage monster and the Crimson Fist band of bandelleros! Perfect! He had just the sort of surprises needed for those sorts of tasks! And, no doubt, monsters and bandits had dens worth poking around in! You never knew what you would find in a monster or bandit den. So why not just go take a look? But which one? He kinda liked the idea of the bandits. He reached up and pulled the notice for the bandits down off of the board - he knew that most people when they were going to take a job took down the notice to avoid competition. But pulling it down made him stop and think a bit. While he knew what he could do, taking on a band of bandits did seem like the type of job that might require more than one adventurer.

Still holding the notice in his hand, the gnome alchemist looked around at the others that had begun to gather around the notice board. He jumped up on the edge of the fountain, raised the bandit notice a bit and said, "Bandits anyone? I'm thinking a few of us could have some fun and make some coin, all while doing a good deed for the poor people of this community!"

(For those who wish to picture the scene, Zebulonicusarius Zickerthorn ("Zick") is a gnome. He stands 3'2" tall, with very bright orange hair that goes every which way and skin that looks lightly tanned. He is dressed for travel with good walking boots, pants and shirt all under a dark green cloak. The hood of his cloak is down showing that he has a pair of goggles pushed up onto the top of his head. He has a backpack on and it and an oddly shaped crossbow can be seen strapped to his back. He uses a sturdy shortspear as a walking stick. He is almost always smiling.)


Posted on 2016-07-09 at 00:41:28.
Edited on 2016-07-09 at 00:47:55 by Nomad D2

Topic: Iron Age Q/A
Subject: Steampunk general?


Interesting companion. I like a bird-angel-avenging-snake hating companion.

A question - the only place I have encountered the name "Garuda" is in the works of China Mieville. His are the only steampunk-like books I have read. Are these avians specific to his works, or something found in most steampunk literature - a norm for the category. It doesn't matter for the game, I'm just curious.

Posted on 2016-07-08 at 22:22:37.

Topic: Dark Sun Q/A
Subject: Daylight it is


We haven't heard from the Drow yet, but it seems the rest of the group is in agreement on daytime travel. Lets begin this journey!

Posted on 2016-07-08 at 22:18:02.

Topic: Iron Age Q/A
Subject: Hmmmm


Ok, I'll admit my ignorance and ask instead of looking it up.

What the heck is a Plumekith Aasimar gunslinger?

Only the gunslinger part of that means anything to me.


As for the group, I'll get a post up tomorrow (Friday) I suspect. Zick will probably be looking to take on the bandits.

Posted on 2016-07-07 at 23:09:06.

 


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