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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Duel II AD&D Thread
Subject: Group 1 and the Mayor


Interesting stuff....

Oriel thinks that we should be honest with the guy int he mayors house - I don't remember the name - is it actually the mayor? We don't need to mention the merchant specifically, but say that we heard about the trouble and came to try and sort things out. If pressed we could admit the merchants involvement. But I don't think this is a guy to lie to.

I am curious about the owl. It almost seems like a lie detector or something, but I've never heard of something quite like that.

Oriel would continue to stand - sort of propped up on his longbow. Comfortable and non-threatening, but still standing. The little guys could sit down - it looks freindly and they could duck for cover quickly if needed.

So, we tell the truth and we bluntly ask questions:
What does he know about the dispapearances?
Who has gone and returned?
Who was the last group to go?
With so much happening, why is he still here?
As the mayor, what has he done about it?
Has there been any indication of violence?
What is the owl? (Ask early?)

*If everyone leaves, who stands to inherit all of the land? This may be a bad question to ask him. I almost feel like Scooby Doo trying to uncover the bad guy on this one. But I don't think the mayor is the bad guy. Maybe.

Posted on 2008-04-06 at 21:34:33.

Topic: Duel II AD&D Thread
Subject: Group 1


Yeah - I get what Gunther is doing, I just might not lay it on so thick - nor is it in-character for Oriel.

On a side note - Oriel is all for finding traps. However, he would rather identify it ahead of time rather than have it "sprung on him." Walking into the trap they have planned is not really what he has in mind.

Posted on 2008-04-02 at 14:22:07.

Topic: Duel II AD&D Thread
Subject: Uh....Gunther..


When I get the chance in private Oriel will want to suggest to the charming young paladin in our midst that he might not want to lay it on so thick....

Were you offering fealty?
The one-true God?

Your beliefs are fine, but look at the temple - I suspect the good man does not agree on who the one-true god is. Nor for that matter might the MAYOR want to hear about a warrior building a castle and becomeing a "laird." Also, might this man even just be a servant?

Your role-playing one hell of a paladin, but relax a bit. Remember that he might not see the world through your eyes. If you get a chance to repeat this little seen, don't lay it on quite so thick.

Unless he responds postively, I guess....

Posted on 2008-04-01 at 22:31:06.

Topic: An Evil in Orlane
Subject: Mayor and a Paladin


Oriel listens quietly as Gunther describes his family's quest for honor and defense of the good. It certainly sounded to him like the type of tale that would make a paladin. Sad, but not surprising. Adventures frequently did not turn out the way they were supposed to.

When Gunther finished his tale, Oriel didn't have much time to respond, only being able to say quietly, "It is an honor to work with you Gunther. My goal here is the same as yours - to rid the world of an evil. But before we can do that, we must know if there truly is an evil present and what shape it takes. Shall we chat with the mayor?"

When Gunther goes up on the porch to knock (I am assuming the front door is on the porch) Oriel stays at the bottom of the steps (that I assume are there.) He is close enough to hear, but not crowding the door.

He lets Gunther do the talking unless spoken to. He is more than willing to comment that the rumors he had heard made him believe that good land was available, but also that caution would be wise. (Probably holding up his bow calmly to show it - in a non-threatening way.) Also, if Gunther or the group are quieried about farming, Oriel is ready to step in and comment a bit on the land and animals as he is likely to have the most knoweldge about such natural things in the group. He would likely comment that the land seems far more productive and healthy than the town.



Posted on 2008-04-01 at 18:28:37.

Topic: Duel II AD&D Thread
Subject: Group 1


As a group leader, I think the leader has to give some very broad comments about the overall plan of the group. They should not give details about individual players, but I think a few broad comments are needed - or the concept of spokesperson has no meaning. Each individual can always trump what the spokeperson (better word than leader) says with an individual posting.

In this case, I would think Gunther would approach the door a little seperate form the others to knock so that, if answered, we are not all crowding around looking threatening. But if invited in we should all go in. Oriel would most certainly go in. The rest of us might be 5 feet back - or if I remember the description correctly, just off of the porch - or on the steps.

Posted on 2008-03-31 at 17:55:31.

Topic: Duel II AD&D Thread
Subject: Go ahead and knock


Gunther - just post that your going to the door and knocking - the rest of us can be by the cart - essentially still where we would have come in. We really can't do anything else until we do and it is what we came here to do, so no sense waiting around to post.

I think we can safely assume that everyone will be "keeping an eye out for anything mysterious" since we have all been doing that all along. I don't see anything to wait for.

As for questions when we get there - we want to find out exactly which houses have had disappearances - and get permission, if possible, to investigate them.

Also, if everyone else is doing so poorly, why is this guy doing so well? I don't think I'd ask that, but I would keep an eye open for something. He/she isn't suffering when the rest of the town is?

Just a note for future reference - the lake could well be a point of entry for anything coming in from the swamps.


Posted on 2008-03-31 at 14:42:34.

Topic: Duel II AD&D Thread
Subject: A Mayors house


To group #1

A simple trip so far. I think someone should go knock on the door - Gunther I suppose. The rest of us can stand a little behind him. Close, but i don't think we all want to be pressing up on the door. I like the idea of leaving Sentinel and Fandil sitting on the cart - they don't look threatening that way and it makes us all look less threatening.

Not much else to do until we try knocking.


Posted on 2008-03-31 at 02:05:27.

Topic: An Evil in Orlane
Subject: March to the Mayor's residence


Oriel leads the donkey and cart along the road with Gunther, Sentinel and Fandil.

While he understands Deathstalker's eagerness to see some action - he was frustrated by the mans inability to have a little patience. In was hardly wise to go running off alone before learning anything about the problem. Plus, a large warrior named "Deathstalker" wouldn't exactly put the towns mind at ease. Understandable, yes. Acceptable, no. This was a group.

As the group heads towards the mayors, Oriel, as usual, holds his bow. It is not threatening, but it is in his hand - and would be ready quickly. While he is responsible for leading the donkey, that generally doesn't take any real attention. He is looking around carefully and discussing what he sees with Gunther over the cart. (If Fandil and Sentinel are in the cart they could contribute to this discussion as well - quietly)

Oriel smiles to the people he sees. he is not specifically looking for conversation, but if the opportunity arises, he will not pass it up. He will be friendly - generally making small talk leading into questions about purchasing land. He will follow up comments about trouble, being willing to ask direct questions if needed.

*Last two paragraphs should be in italics, if I can figure out how to do it.

Posted on 2008-03-28 at 15:29:20.
Edited on 2008-03-28 at 15:30:38 by Nomad D2

Topic: Duel II AD&D Thread
Subject: A new roll-up


Congrats Darque!

Let me be the first to suggest a classic name: E-Snee, Donatello, Silverflash, Villiage idiot. All classic names for a new roll-up!

As for the game - we need to decide what to do with the donkey and wagon. One of the groups must bring it with. Oriel can bring it along if desired - they are just going to the mayors - a logical place to leave it outside. Or was another group heading towards an inn?

Of course, if we took it we could hide Senitnel in amongst the baggage. That way when threatened he could jump out in a vicious halfling power rush and save us! all!

Ok, maybe not.

Posted on 2008-03-28 at 01:21:51.

Topic: Duel II AD&D Thread
Subject: Posting


It seems trip made his last post on the other Forum - when he gave us the details of what the farmer said. We now need each group to post thier plan on the other forum. Or, Darque can give an overall.

I don't mean to sound impatient - i'm ok with the pace of things, thats how this works. I just think I remember someone writing that we were waiting for trip to post again, but I think we need to give him some direction first.

So for the Mayor's house group - Hammer - are you going to post for us?

Posted on 2008-03-27 at 15:34:44.

Topic: Duel II AD&D Thread
Subject: A plan


Ok, it looks to me like we have a plan. Do we need Darque to post a general statement - or can each group individually post what they are doing?

Posted on 2008-03-26 at 13:02:11.

Topic: Duel II AD&D Thread
Subject: Oriel in a group


I think we stick with the group assignments (with the Druid to the temple switch)- and Stalker's group would round him up on the way - that seems like what we would do regardless of the info we had.

Also, if the group heads to the mayors right away there is no need for Sentinel and Oriel to head off after the big guy. I would like to note, however, that it would be in character for Oriel to go looking if someone was missing. But in this case we have a group to do that. I'm actually more concerned about the impression Deathstalker will make on the town than I am with what will happen to him.

Oriel goes back to carrying his bow as he walks through town. To the mayors!

Posted on 2008-03-25 at 18:37:43.

Topic: Duel II AD&D Thread
Subject: A ranger's duty


As already suggsted, when getting back to the group, Oriel suggests that they split up. As long as there is a group assigned to go find Deathstalker, Oriel will let them do their job.

However, if too much time is lost in talking or a group is not assigned to "Stalker Duty"...Oriel will accompany Sentinel (And perhaps Fandil?) on his quest for the big warrior.

I guess what I am asking is . . . will I need to go with Sentinel or will a decision have been made quickly? It seems to me that the group is likely to have decided by the time Sentinel asks for company - at which point an answer might be moot.

Posted on 2008-03-25 at 02:59:50.

Topic: Duel II AD&D Thread
Subject: no scream...


Since no scream was heard, I would suggest we split up now - whichever group Deathstalker was supposed to be in gets the job of rounding him up before moving on to their assigned task.

Posted on 2008-03-24 at 22:11:08.

Topic: Duel II AD&D Thread
Subject: Oriel's suggestions


First, if we did hear the scream I can't imagine that we would not all head down the road. It is a great way to look like an invading army....but still what we would probably do.

Second, once we deal with the scream (if heard) it would likely be a logical time to split into the groups Darque set up earlier. Or right away if we did not hear the scream.

Third, the groups ought to...
1. Go get Deathstalker (if no scream was heard)
2. Talk to the mayor
3. Try the temple
4. Check out a store or wander the town
5. We meet back at one of the inns later - a logical time to investigate those places.

Also, if we got to town in the early morning and all we have done is chat with a local farmer and have tea, I can't imagine it is even after noon yet! At least not by much.

I'd stick with the earlier established groupings - I think that leaves Oriel with Gunther.

Posted on 2008-03-24 at 22:08:42.

Topic: An Evil in Orlane
Subject: The Ranger is in the house


Oriel follows Gunther into the house. His role here is pretty simple - he will be friendly, but follow the paladin's lead. Since this was a ranch of sorts, Oriel is willing to interject and ask questions about the stock if appropriate - an area a ranger naturally knows more about than a Paladin. In such a case he will attmept to find out how the animals are doing, if they have reacted to the problems afflicting their owners and when such things began. A rangers eye for animals might also be helpful to the family (and the group) if that issue comes up. But this is only if it naturally comes up, in general he allows Gunther to lead.

Also, he was carrying his bow when they approached the house. Upon entering the house he is likely to lean against a counter (or wall) - he doesn't want to have his back exposed - and would like to be able to see any doors if possible. He will lean his bow against the table/counter next to him - he wants it near by - but wants his hands free to draw blades if need be in these close quarters.

Oriel is watchful as always. Of special note - he does keep an eye out the window/door to note if anything interesting is happening outside.



Posted on 2008-03-22 at 03:20:37.

Topic: Duel II AD&D Thread
Subject: To enter a house.


Hopefully we will hear from Sentinel and Fandil soon.

But, Gunther, your our spokes-paladin at the house. When you get back to a computer why don't you post (on the other page) that we go in - unless the other two have posted otherwise.

When we do go in:
1. Keep your eye on that intent - especially as we are fed. I'll eat if you think it is ok.
2. I will lean my bow against a table/counter - something very near to hand. Inside a house I would want my hands free to pull a blade (or two)
3. I like the line of questioning you suggested earlier - I'd run with that.

Gunther is the spokesperson - Oriel will contribute as appropriate and if asked, but will otherwise let Gunther deal with it. He will say "Thank you" and be on his best behaviour.

Posted on 2008-03-21 at 19:01:48.

Topic: Duel II AD&D Thread
Subject: To enter the house?


I guess this is for Fandil, Gunther, and Sentinel. I think we enter the house. If we want to talk, we need to talk. As for the offered food - that I am hesitant about. I suspect I would refuse the food - and only pretend to drink the liquid. Then again, if they have the INTENT to poison us, I would hope Gunther could warn us of that - keep an aura out for us would you?

The 4 of us need to decide this one on our own. I'd be waiting for gunther's lead, but if he turns away - I'd encourage him towards the house.

And finally, I have never played this adventure. It is all new to me. I have no doubt that I shall walk into all of the traps - such as this one I'm now intent upon walking into...

Posted on 2008-03-21 at 03:27:20.

Topic: An Evil in Orlane
Subject: Oriel up Front


After the big paladin leaned toward him and quietly stated, "follow my lead," Oriel did just that.

As Gunther moved off towards the farmer Oriel followed after at a more casual pace, which would allow the shorter legged members of the group to keep up. He carried his bow in his left hand, as he almost always did, but did not have an arrow out. They were, of course, close to hand. He wanted to look innocent and harmless, while not being defenseless.

As they approached the farmer Gunther introduced the three remaining members. Oriel nodded politely and allowed Gunther to speak for the group. Oriel stayed a little off to the side. He wanted to be plainly visible (no sneakiness) but he also wanted to have a clear line of site - especially at the barn. He listened to the conversation, but made sure to keep at least one eye on the barn at all times.

(How far out from the barn are we? Oriel basically does as Gunther asked and follows his lead.)

Posted on 2008-03-20 at 20:17:17.

Topic: Duel II AD&D Thread
Subject: Chatting with a farmer


If there are gaps in what Hammer posts, I might be able to fill in gaps if I am in the group approaching the farmer - or our halfling partner as well.

I think we need to tell/ask:

1. An expression of concern and support
2. A general question about the temple and town - just an iced breaker - and confirmation on what things were like in the "good old days"
3. Specific follow up questions about:
*the temple
*most recent disappearancs
*When it all began
*Those who were gone and returned
*Their best guess
*A general - "What are people afraid of?"
*People are hiding at the sight of strangers - they are on a road with travelers - a road that would normally have guards for those travellers (Path through the forest) - why are they afraid of outsiders?
4. A simple, "Wat can we do?"

Food for thought anyway....

How sure are we that the temple is filled with good folks? do we know much about this deity?

Posted on 2008-03-20 at 17:28:03.

Topic: Duel II AD&D Thread
Subject: Marching Orders


Looks a good plan - I had not thought about the need for a charismatic person and a human in each group. Good idea.

I still think it might make sense to wait until we have talked to the farmer before splitting up - it doesn't seem like it would take long, but no big deal. It seems we have our marching orders!

Posted on 2008-03-20 at 15:28:08.

Topic: Duel II AD&D Thread
Subject: how to coordinate


Am I correct that we want to use this forum to coordinate a plan - than Darque can make the first post in the other forum noting general group actions. We can respond off of that one individually if needed. Is that right?

And in the world of interesting administration...the school I work for has a filter system on its system. Surprisingly it lets me get here and to the D2 site, but it blocks the maps Trip has posted. Does that make sense? Oh well, I can see those at home and besides, our DM has done such a wonderful job of describing everything...

Posted on 2008-03-20 at 14:45:00.

Topic: Duel II AD&D Thread
Subject: Approaching a farmer


I am more than willing to approach the farmer - although I will admit right now that my charisma is only 10. I can speak for the group and am happy to do so, but I suspect I am not the most charming member. On that note - can we sort of hide Deathstalker II? Nice guy and all, but not exactly a charmer... (Hide as in - don't put at the front of the group while in town)

Another point of note - I believe when the merchant was speaking he mentioned that some families had disappeared for awhile - and then returned. Those are people we need to identify and speak with. I like to see if Gunther notes evil around them or if a mage detects any magic - are they charmed or some such thing?

I would suggest we all wait while Gunther, a halfling and maybe myself go talk to the first man. Once we have a little information we can decide what to do next. I wouldn't split up into any more than 3 groups, even in town - as someone else already mentioned, people are disappearing.

so, we should....
1. Talk to the closest man
Based on that information likely next actions would include:
2. Check out the temple - they are probably leaders as well as our place of rest for the night.
3. Check out other interesting buildings
4. Contact those that have had problems - investigate the houses of those who are missing most recently and speak with those who disappeared and have returned.

FYI, I am carrying my bow, but do not have an arrow in hand while in town. They are easily grabbed, however.

I am more than willing to wander off with Gunther on his stated mission, but I think this might be a time for Darque to divide us up into three smaller teams for in town investigations - that way we can make sure that each such group has a warrior, a thief and a mix of spellcasters. I'd like those teams organized and planned - not just happening at random.

And yes, as Sherlock has said...the game is afoot.

Posted on 2008-03-20 at 14:13:50.

Topic: An Evil in Orlane
Subject: Oriel Blackmoon joins the party


Oriel Blackmoon sat at the back of the meeting hall and listened to the presentation about the dangers in Orlane. He had only arrived in town the day before. He looked the part of a ranger - being about 6' tall and looking strong and fit. Not the bulging muscles of a town guard, but rather the trim look of one used to hard work and travel. As he sat in the back of the room he allowed himself to blend into his surroundings. He didn't stand out, but that didn't bother him at all.

The mission was an easy sell. He was looking for some adventure and some work. But he had also gotten into this whole adventure business because he had seen first-hand that there were problems in the world. And here was a problem that he could help solve. It was exactly the sort of mission he was looking for.

But despite his early resolve to join the group, Oriel held back and watched. The merchant, in particular, drew his attention. It was a good thing he was doing in sponsoring this group - but Oriel was well aware that merchants did not get to be wealthy by doing things for the benefit of others. He expected him to be honorable enough to make the second payment, a good name was important to a merchant, but that didn't mean he didn't expect to see a lot of profit if the group was successful. Hopefully this would be a trip that would benefit the town, the adventurers and the merchant.

The other adventurers appeared to be a mixed lot - which was probably a good thing. The big paladin and the Deathstalker fellow looked like they would be good in a fight. He wondered which would end up being more awkward, the ones scowl and stare or the others devotion? At least with paladins one usually knew where you stood. And he was likely to want to help the village as much as get some gold - a goal the ranger appreciated. Another ranger and what appeared to be a druid? That could only be good. All in all, the group looked to be a nice mix, although he was hoping to see one of the clerics in the room step up.

After watching for awhile, Oriel stood up and strode forward. "Oriel Blackmoon - I'll sign on for this trip." He received his 25gp and headed over towards the other ranger. He didn't know any of these folks yet, but he wanted to before he headed off into the wilds with them.

He was familiar with forests, in fact he liked them, but had spent less time in swamps - he wanted to know more about the slimes and such supposedly in this fen. Who better to ask than another ranger and a druid? It was time to start making plans...

Posted on 2008-03-19 at 00:32:33.

Topic: Duel II AD&D Thread
Subject: A Rangers marching orders


Oriel Blackmoon is my ranger.

I would expect that under most "normal" conditions - such as outside - Oriel would play the role of an archer - wearing his buckler on his left arm and carrying a longbow. (The buckler can evidently be used with the bow) This seems to best use his skills.

In a dungeon type setting or situation where archery seems less useful (partially depending on his placement in the group) Oriel will fight with a longsword in one hand and a shortsword in the other.

I would think a flanking (or rear) position might be best for him - although there may be times when such a warrior near the front would be good.

I am ok with the idea of Darque as spokesperson.

I have not yet posted on the other page - I will get to that tonight ASAP.

The game is afoot...

Posted on 2008-03-18 at 20:43:58.

 


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