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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Haunted Highlands Q&A
Subject: 1/2 Elf Ranger - Oliander


Oliander Silver Eagle Turambar
½ Elf Ranger - Human lineage
_____________________________________________________
Questions: I have never read any of the stuff on C&C before - I have skimmed parts of the Players handbook but don't have time to read it all. If I missed obvious answers - oops.

1. Money for equipment? I haven't picked much yet.
2. Two swords at once? Longsword and shortsword. In Xenophobia deftness allowed both. Penalties?
3. Half elf secondary attribute modification – if applied to dexterity – would it apply to armor class?
5. Lots of Chain stuff listed under armor usable for a ranger = Full Chain Suit?
6. What do we do about Secondary Skills? – For example Oliander’s history suggests horsemanship.
7. How many weapons is he proficient with? I can't find that anywhere

(Was it 93 points total? Gotta cheeck that.)
Strength: 18 +3
Dexterity: 16 +2
Constitution: 16 +2
Intelligence: 16 +2
Wisdom: 16 +2 (attribute check modification)
Charisma: 11

Neutral Good
Languages: Common, Elf, Gnome, Halfling, Orc
½ Elf Ranger Modifier: +2 to mover silently and find traps.

Armor: Full Chain Suit = chain mail coif
Weapons: Longsword, shortsword, Composite Longbow


The background story:
(I need to doublecheck the geography from Hammer's posts - that might need to change. Also, there is no comment yet on the trip out to the tavern in the Mountains, just a reason why he would go in the first place. I wanted to get some things posted so I could figure out where to go from here with this guy.)

Oliander Silvereagle Turambar comes from a well established ranching family in the Southern Lands. They are not actually noble themselves, although they own as much land as many noble families. They are an old family that primarily raises horses – riding, war and work – with a few cattle as well. Traditionally the Turambar family has served the Orsini family, a very honorable family that looked out for those under their protection.
For generations this situation worked to the advantage of both the Orsini and Turambar families, as well as others in the area. Within the Turambar family there was always a head of the household who led the family and held the lands. Additional family members frequently also worked on the family lands or went into various careers. Many of them were members of a group of rangers that protected the south lands from the various dangers from the Mountains to the North. Occasionally some members of the family have gone into wizardry. One, Beleg Turambar, became a notable Druid. (And for that reason was always referred to as the “green sheep” of the family.)
Oliander’s mother, Olivinia Turambar, was a ranger. On one of her missions she met and developed a relationship with an elf from lands to the West. The exact nature of the story is unclear, but what is known is that this elf died on the venture while saving Olivnia’s life and she returned alone, but pregnant with a half-elf child. That child was Oliander. Oliander was thus raised entirely by his human family and although his elven heritage is evident if he is closely examined, he is clearly of a human lineage.
Oliander has no complaints about his childhood on the ranch as he was consistently treated very well, even after his mother failed to return from an expedition into the Mountains when he was still quite young. Yet, despite this, he never quite fit in with the family even as he was proud of his human heritage and family. He had many cousins on the ranch who were friendly, but developed at a faster pace than did Oliander. Simply put, he never quite fit in with any specific generation. In truth, his best friends came from a village of gnomes that made their homes on Orsini lands. Oliander spent many days hanging out with these gnomes and became a familiar site in their village. (Note: After the fall of the Orsini in the Civil Wars this group will move further North into more wild lands looking for a place to call home. They were not destroyed but moved voluntarily.)
Unfortunately the Orsini were drawn into the civil wars that ravaged the South Lands. They did not wish to participate, but as is so frequently true in such conflicts remaining neutral was considered by all sides as helping the enemy. Unwillingly, they were drawn into the ongoing conflict. Despite their best efforts (and the aid of the Rangers from the North who frequently supported the Orsini) the Orsini family was overthrown during year seven of these wars. The Turambar family was hit hard by this loss as they had actively supported the Orsini. Several members of the family died during the wars. The family still holds their traditional lands but now they are subject to a new overlord – the Tfallon family. As warring noble families go the Tfallon are not bad. They are no more evil than any other family, but are as caught up in the Civil Wars and the drive for power associated with them as any other family. The Turambar family has promised support to the Tfallon as the only way of keeping their lands. Financial support and horses, but not military aid, although there is much concern that such will be demanded of them eventually. For now the Tfallon family accepts this situation because the family is strong and is able to provide a vital resource during the wars – horses.
Oliander followed his mother into the Rangers. He fought for the Orsini with other members of his family. With their fall, however, he saw no need to continue his participation in these wars. He wished to protect the civilized lands, but didn’t see contributing to a Civil War as aiding in that endeavor. He no longer saw a faction worthy of his support. His goal is still to protect those who can’t defend themselves and the “good” in civilization, but he is a bit unsure just where his calling should take him. Certainly not all people who live in a civilization are civilized. For this reason he has left the group of rangers he first trained with and set out in search of his mission.
The possibility to act as a guard for the caravan of iron into the hills seemed to him to be a very good opportunity to leave the South Lands behind him and go where help would be needed.


Posted on 2009-06-28 at 18:07:27.
Edited on 2009-06-28 at 18:51:23 by Nomad D2

Topic: Haunted Highlands Q&A
Subject: Horses and what not


Nimu - You asked about horses. My character is going to be a half-elf ranger. Based on the background story I am developing he comes from a family that raises horses - at least the human 1/2 of his heritage and he was raised by that family. So I am assuming he likes horses and is quite skilled with them.

Hammer - as the above indicates, I am working on my character. You'll have it fairly soon, I hope.

Posted on 2009-06-25 at 19:56:47.

Topic: Q & A Oaks Heart
Subject: Hey


As far as I can tell we still have the hair and are following it - we are just waiting for life to give SD a chance to update the game.

Posted on 2009-06-23 at 20:07:00.

Topic: Q & A Oaks Heart
Subject: Website


Hey, the site is up again. Was I the only one who couldn't get this page to load for several days?

FYI - over the summer I will have spotty interent access. Some times I will be on all day, at other points I will be off-line for a few days at a time. I doubt there will be much delay, but it is possible there will be some.

I'm lookin' forward to whatever the hair leads us to. I think.

Posted on 2009-06-16 at 22:25:20.

Topic: Oaks Heart
Subject: Silently following the hair


The group will continue to follow the hair. Same formation, and go where the hair leads. We do not want to catch up to the orcs, so we give them a little while to get ahead of us - about 15 minutes or so. As we travel we will try to be very quiet and will listen very closely. If we hear noise (presumably ahead, but from anywhere) we will find cover. We should have an idea of how fast the orcs were marching - we will make sure we are not travelling faster than that. We do NOT want to catch the orcs - or be caught BY them!

(Are we headed East or West on the road? To follow the hair and the orcs do we have to cross the bridge or do we stay on the West side of the river?)

Posted on 2009-06-06 at 01:38:48.

Topic: Q & A Oaks Heart
Subject: Whistle very quietly...


Too many orcs, but I think they are going the same way the hair wants us to go.

I think it is obvious we follow the hair - slowly and try to avoid the orcs. At least that is 2/3 of us so far.

I will post that to keep things moving. FYI, I will be travelling for the next week - I am not sure how much access to a computer I will have. Some, but I don't know how much. I wanted to get a group post up to keep things going. Feel free to change the plan on the game thread if desired.

Posted on 2009-06-06 at 01:34:17.

Topic: Q & A Oaks Heart
Subject: init


I'll reread, but I think only Hingatuli and Trillian need init roles. The other group hid inthe bushes while the orcs passed - we think we were not seen.

We do need to agree on if we are following the orcs and following the hair, however. That is what Anvil would do.

Posted on 2009-06-02 at 16:14:27.

Topic: Q & A Oaks Heart
Subject: The orcs go marching one by one . . .


Well gang, I guess we keep following the hair.

Should we get up on the road and attempt to follow cautiously after the big group? We certainly don't want to meet an entire war party with just the 3 of us and a dog, but it might make the best time. Cautiously follow.

I forgot - were the orcs crossing heading West - towards town. Or East - away from town?

And good luck to Hingatuli, Trillion and Muffin.

Posted on 2009-06-01 at 15:07:44.

Topic: Q & A Oaks Heart
Subject: Hair! Long, beautiful hair!


If more detail is needed - Anvil will at first try to hold one end of the hair fairly tightly and let it dangle. If that doesn't work he would try various other options to see if it "reacts" in some way.

Posted on 2009-05-29 at 18:10:08.

Topic: Q & A Oaks Heart
Subject: Marching Orders


I see no reason to change the marching order we had before - so it will be:

Anvil
T'Sal
Rat and Sprinkles

Rat was evidently having some trouble with the pooch - if it turns out to be too much for the little rogue, T'Sal will have to offer some aid. This is true if Anvil is trying to follow a trail. However, if the hair is making a clear indication of where to go and Anvil no longer needs to try and follow a path, then he can take the dog. But Rat has the task if he is able.

I am guessing that the hair is not hard to carry. Ideally this would allow Anvil to carry it in the same hand as something else. For example, at night he might have a torch in his left hand and the hair. (Assuming the torch flame is high up and no danger to the hair.) During the day he would give up the torch and carry a shield and the hair in his left hand. Also, if we are not following a path, but just the hair, I think all three of us have infravision and thus we would dispense with the torch. So the hair is held along with something else. If this is a problem and doesn't seem to work for some reason, Anvil will give up the offhand object and just hold the hair. He has his sword drawn in his right hand. (Taking Sprinkles if needed would assume both hair and leash in one hand or sheathing the sword for a leash.)

T'Sal is NOT wearing the ring at this point. That is a choice Degotti should make.

As for what the others are holding - go with whatever they said earlier. I see no reason why that type of thing would have changed.

We follow the hair.

Did I cover everything? I probably won't be back here until Sunday evening.

Posted on 2009-05-29 at 18:08:05.

Topic: Oaks Heart
Subject: Ring


One quick point of clarification. T'Sal has the ring, but until Degotti comments I think we should assume she is simply in possession of it - but has not yet put it on.

Posted on 2009-05-28 at 02:13:52.

Topic: Oaks Heart
Subject: Follow tha hair!


More than a little spooked by the ghost, Anvil accepts the ghosts of the dead woman. Anvil passes the ring to T'Sal, with the suggestion that a mage might know what to do with it.

Anvil kept the hair himself, even though it gave him the heebie jeebies. As the one in the lead, it seemed to make sense.

With that the group decided to move out quickly. Rat kept his eye out for traps as they moved out, T'Sal watched the surrounding woods and tried to figure out the ring, and Anvil attempted to pick up the path that had brought them this far. Anvil also keeps an eye on the hair to see how it might lead them where they needed to go.

And with that, the group moved out . . .

Posted on 2009-05-25 at 20:13:37.

Topic: Q & A Oaks Heart
Subject: Movin' On


Ok, I guess I will probably make the group post even though we haven't heard from #3 yet. It has been a few days and I really don't see anything controversial about saying we continue following the path.

As always, speak up and the plan can change.

Posted on 2009-05-25 at 20:06:48.

Topic: Q & A ~ Land of Xenophobia ~
Subject: C & C


Hammer -

A generic C & C question since I have never actually seen the system. No rush, of course, since there will be some time before you have anything together.

In D&D one of the frustrating things was that the system limited the number of levels non-humans could advance, at least if they weren't thieves/rogues. Does C & C put level limits on most demi-human species? Just curious.

Posted on 2009-05-21 at 23:47:22.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Hammer returns


Hammer - As I stated in the Oaks Heart thread, welcome back. Bummer about the laptop. I liked where this campaign was headed and had additional storylines mapped out for Ullrich. Bummer. It is a shame this game is lost.

If you do decide to run another one I will be interested. In fact, if this one isn't returning, I may need to try and find another one.

Posted on 2009-05-19 at 16:13:29.

Topic: Q & A Oaks Heart
Subject: Hammers alive!


Good to hear from you Hammer. I had the impression you would be back state-side a bit faster than that. I was beginning to wonder if maybe something had happened - it is good to know I was just off on the timeline and things are ok. Well, the big stuff anyway, the laptop ordeal sounds like a pain in the neck.

Glad your sorta back - and will be more fully soon. It will be good to get Hingatuli rolling again. Now we just need things to clear up for Darque.

Posted on 2009-05-19 at 16:07:56.

Topic: Q & A Oaks Heart
Subject: So much for a lazy walk in the wood


Yikes! I almost forgot my login info! I guess we have had delays! No problem, real life is real life.

As for the ghost . . . yipes! Anvil is sure he did not sign up for a ghost fight! But he has one. So . . . lets say we get underway quickly.

I'd say:
1. T'Sal takes the ring - if it is magical isn't the mage the logical course?
2. Hair to whoever, Anvil I suppose since he is upfront. Won't argue if someone else wants the freaky locks.
3. Keep eyes open as we leave, but leave more or less right away, even if this means not searching much.
4. Start trying to follow the path that got us here, but as we begin to leave watch the hair to see how it guides us. Follow the blond hair. (Now how many times have I said that?)

And the group says?

Posted on 2009-05-19 at 00:05:20.

Topic: Oaks Heart
Subject: Responding to a dead lady


"M'lady it seems that some greivous evil has been done to you. We would be honored to return your pearls to you. We shall endevour to fulfill your wishes. When we return, you may rest in peace."

So saying Anvil looked around nervously, thinking that again the dog had shown his wisdom in acting nervously around the apparition. The entire situation was creepy and not at all to his liking. Clearly great evil had been done here.

The group will slowly approach the altar and look around the clearing. However, their they will make every attempt to look for signs worth tracking - presumably the area is fairly well trampled so the focus will be on the area around the edge for tracking. The group will be careful to touch nothing. Rat will be making sure to keep an eye out for traps, T'Sal will focus on the altar and things arcane, while Anvil will keep his eye on the outer edge of the circle and the woods looking for potential intruders. At this point they want to get a closer look before doing anything besides walking a bit closer.

Posted on 2009-04-24 at 23:14:49.

Topic: Q & A Oaks Heart
Subject: Posting


We haven't heard from the Rat yet, but I think Consortium said he might be gone for a bit, didn't he? I will go ahead and post, but if you want to chime in and change something, just whistle . . .



Posted on 2009-04-24 at 22:59:44.

Topic: Q & A Oaks Heart
Subject: actions


Well, I suggest we leave the body alone. Perhaps just announce our willingness to find the Pearls.

Do we approach the altar? I probably would, but maybe not? The key for me is to say something and find the trail and keep going.

First question - circle the altar or approach?
Second Q - speak or not?
Third - Look for goods or touch nothing?

My thoughts - approach, speak, touch nothing.

Posted on 2009-04-23 at 23:02:36.

Topic: Q & A Oaks Heart
Subject: The state of women these days...


SD: Is there anything here it would be easy to put over the body - or a place to stash it where animals or whatever won't find it but that wouldn't take a lot of time?

Ok, Rat, what yah gonna whistle for this one?

Posted on 2009-04-22 at 18:28:07.

Topic: Q & A Oaks Heart
Subject: Spoooooky


Well, Anvil is pretty sure he wants to find the necklace. Yep, that seems like a really good idea.

This doesn't seem like something "evil wand dude" wanted to happen. I'm guessing that is who "Jon" is anyway.

To the group:
I suggest we investigate the area - see if anything of use was left behind. Perhaps Rat should look for traps? Before we do that we should make sure we don't obscure a path leading out of the area if we wish to continue to track Jon. And, do we want to bury the poor young lady? Or find the necklace and then return and bury her?

I'm assuming the plan is to search then continue, correct?


Posted on 2009-04-21 at 23:59:54.

Topic: Q & A Oaks Heart
Subject: Movin' On


I'm not sure if we are delayed by real life issues or if SD is waiting for a group post. So in case it is that - I don't believe the answers to my questions change our actions at all. So just go by my last group post.

Anvil (w/torch in one hand sword in the other)
T'Sal
Sprinkles holding Rat

Anvil will do his best to track. We will try to move as fast as we reasonable can without losing the path - speed seeming to be a potential issue with rain coming. t'Sal is responsible for looking forward more than normal because Anvil will be looking down a lot, depending on how clear the tracks are.

Posted on 2009-04-20 at 18:10:02.

Topic: Q & A Oaks Heart
Subject: Details . . .


Without hearing yet from the others - I suspect that Anvil will have the torch. If he is leading he would probably need it to see the tracks. Again, this assumes no one else can match his recently augmented tracking skills.

Can he hold the torch and his shield in one hand? Or would the torch replace his shield? He wants his sword out and at the ready.

Also - having looked at the ground during the daylight - was it possible to garner any ino from the tracks?
How many are we following? What type(s) of creatures?
Is the woman likely in the group?
Do they start from where we saw "mystery wand dude?"
They head generally northward, correct?

Posted on 2009-04-16 at 18:41:46.

Topic: Q & A Oaks Heart
Subject: Darque!


Hey! Even with no good news on the job front it is good to hear from you. Good luck with everything.

Posted on 2009-04-16 at 13:43:12.

 


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