The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Oaks Heart
Subject: Taking up their post at the wagons


Anvil responds to the young mans cry - "Hail and well met!"

Anvil and the group approach the wagons slowly and carefully with eyes on the woods and the wagons themselves to make sure all is at is seems to be. Anvil inquires of the woodsmen how far it is to the bridge and camp. Unless he hears something from the young ma n or the woods to change his mind, he indicates that the group will stay at the wagons until the other groups return or something is learned.

The group will then take up positions around the wagons. Anvil will stay on the ground with weapons drawn. He is facing out towards the path to the camp with his back to the wagon. The group keeps a very careful eye on the fugures in the woods.

SD - what time of the day is it?

Posted on 2008-08-28 at 00:22:46.

Topic: Q & A Oaks Heart
Subject: Hang with the wagons


Well, we all seem to agree not to split up, that seems obvious.

I think the consensus otherwise is to stay with the wagons. I'll wait a little while to see if anyone else has another opinion - then post. We can also quickly change our minds if discussion changes this.

I also think people will want to note where around the wagons they are. There are 2 wagons, is that correct? In a line? Might some of you want to climb on top of a wagon? Would being in the wagon make a spell-caster harder to reach - or easier to hit with missile weapons? But in this smoke missiles might not be the best weapon. Anvil will be staying on the ground with sword drawn. Each can post their own for positioning, unless you post before I do the "group post."

Posted on 2008-08-27 at 17:43:44.

Topic: Q & A Oaks Heart
Subject: Circling the wagons?


Well, I certainly agree that we do not want to split up! I am surprised that Carus would do that. Now that we are here we seem to have 4 options:

1. Sit here and wait while watching the woods
2. Go down the path to the bridge
3. GO down the path towards the camp following Carus
4. Stay here and try to find out who is out in the woods

I really have no idea what to do - except not split up. It seems very likely to me that someone is going to be attacked if they haven't already been. But which group - or all of them? The camp seems the most likely target.

What exactly is the path here- a Y in the road? We came down one - and two forks leading away - one towards the bridge and one towards the camp? Or is the camp off of the road? SD - can you clarify? Also, were the shapes in the woods visible before Carus left, or only after?

I'm half inclined to stay put where we might be able to go either way if we hear anything. Either that or head to the camp. Additional feedback is needed.

Posted on 2008-08-27 at 00:21:20.

Topic: Q & A Oaks Heart
Subject: Welcome back Hammer


Hope your vacation was fun - good to have you back and active in the adventure. Now we don't get to feed you to a hangman tree while you are gone!

Posted on 2008-08-24 at 22:00:25.

Topic: Oaks Heart
Subject: So much for a relaxed evening in camp


When the group hears the speaker call out - Anvil turns to the group and says, "Keep your eyes and ears open! We need to respond, those are townspeople up there and they may need our help. I will respond for now, the rest stay quiet. Hammer and I will move forward with the dogs. The rest move to the edge of the road - do not go into the woods. We don't want to get seperated. Keep your eyes open - watch the sides and the rear. Listen! Cover your noses and mouths as much as possible."

With that Anvil moved forward signalling Hammer to join him. He called out - hopefully loud enough for the people at the wagons to hear him, but not so loud as to announce their presence to everyone/thing in the woods.

"Woodsmen of Oaks Heart! It is Anvil Ironfist and group returning! Friends! What is the problem? Friendly woodsmen of Oaks Heart!"

Anvil will continue calling out such a phrase emphasizing firends, woodsmen and his name (I am assuming our names will be known to them. If other names in the group are more likely to be known Anvil will toss those out as well. But in general he will only say "Anvil and group" so as to not announce numbers to whatever is moving in the woods. Unless there is reason to believe some other names in well known, such as Rat!)until he gets some response. He will slowly move ahead with Hammer and the dogs, assuming the rest of the group will keep pace off to the sides of the road/path.

Anvil will have his sword and shield out and weapon drawn. He is ready for action should something happen.

Posted on 2008-08-21 at 03:49:48.

Topic: Q & A Oaks Heart
Subject: A call to those in need


I think we need to let these fine folk know we are here. But perhaps not everyone around. That seems to be the consensus. I would not suggest people go off ot the sides much as we risk getting seperated in the smoke and chaos and we don't know who all of those figures are. We do need people looking to the sides. As always, feel free to speak up if opposed...

For now I think only Anvil speaks. None of you have any spells that can help with visibility or any thing do you? That little gust of breeze that was mentioned. It would probably just fan the flames anyway . . .

But covering our mouths and noses does seem wise.



Posted on 2008-08-21 at 03:38:15.

Topic: Q & A Oaks Heart
Subject: To speak or not to speak?


It seems Degotti's post suggest we not respond to the call to identify ourselves? Did I read that right?

I'm not sure that is wise. First, I get the impression that the speaker is human - one of the woodsmen. (SD - what do we notice about the voice? Do we know it? Is it human?) Second, they seem to already know that we are out here - since they asked us to identify ourselves. This is assuming that they are calling to us.

SD - 1. Can we see anyone through the smoke? If they saw us, can we see them?
2. The smoke - it appears to be a lot, is it obviously more than campfires,etc.. would suggest?
3. Is there reason to think we have not been seen yet?
4. Is the caller calling in our direction - can we see him?

Ok, group, I'd hate to accidently be attacked by our friends. Plus, I'd like to help them if they are in trouble. I'm not sure if hiding helps with that. Of course, that doesn't mean that we should ALL show ourselves. Perhaps Anvil answers while the rest stay quiet and back - Rat could even hide in the woods just off the road.

What says the crowd?




Posted on 2008-08-19 at 00:39:36.

Topic: Oaks Heart
Subject: It's a race!


"Well," grumbled Anvil as he watched the last wagon roll out of sight, "I guess we will have to follow on foot rather than ride. At least witht he pace of wagons we might even catch up to them. Keep your eyes and ears open folks - I'm a bit worried about an ambush on the wagons. Lets move out."

With that the group heads out down the path after the wagons. If they do catch up to the wagons they will want to speak to the leadman about what they found.

Posted on 2008-08-15 at 19:12:55.

Topic: Q & A Oaks Heart
Subject: Welcome Abraxis


Abraxis is welcome.

And Rat...no need to feel chastised. Anvil wasn't chastising, merely laughing at you . . . Is that any better?

I would assume we want to chase the wagons. First, they are slow and we might catch them. Second, if they get attacked we might catch up and join the fun. Third, the wagoneer said to follow the path to find their camp tonight. I would not waste the scroll on this when we don't have an emergency and have a mode of communication available. We could send sprinkles or Muffin racing ahead to let them know we are following - if we just missed them they can't be far ahead. But I doubt I'd bother.

I'm just going to post a follow order for the group to keep things moving. It seems obvious enough with SD's answer about town vs. camp. Respond if you want to argue.

Posted on 2008-08-15 at 19:09:52.

Topic: Oaks Heart
Subject: A plan is formed and put into action


After glancing through the material in the satchel, Anvil looks at the rest of the group and says, "Well, it seems that there is more afoot than just random encroachment on the woods. The town needs to know about this. Lets get this information back to the woodsmen as quickly as we can."

With that Anvil starts to return the objects to the bag noting, "We can take a closer look at these once we have made it back to the wagons. We shouldn't lose time - and perhaps someone in those wagons will recognize that symbol. For now - lets make haste."

The group will resume their marching order and head back to the road. The rat will carry the satchel. (Group - this wasn't discussed, but since he did the deed...) They will attempt to move quickly - but not so fast that they can't keep their eyes open. Caution before speed, but speed is a good thing.

As they start to take off Anvil takes a quick look at the spear - servicable it was called. Does it look orc made in any way? Does it appear to have been poisoned?

"Sprinkles! Lets move out - and dog, don't go runnin' off again!" And with that, the group heads back the way they came.

Posted on 2008-08-13 at 04:42:58.

Topic: Q & A Oaks Heart
Subject: A plan


Ok, I'll post that we are headed back to the wagons.

Posted on 2008-08-13 at 04:34:54.

Topic: Q & A Oaks Heart
Subject: Hmmmm....


The Xs on the map were all inside of the town, correct?

I suggest two things . . .
1. We get back to the wagons ASAP. I think it would be a good idea to let the woodsmen know about the map and what it seems to indicate. Lets not forget that it might have been the orc who had this information. Maybe. They can then warn the town while we continue with our little trip.
2. We will look at the scroll and the box - after we get back to the wagons. First, I want to get back quickly. Looking for traps, etc. takes time. Second, we might want to show the woodsmen the wax seal on the scroll before we destroy it by opening the scroll. At least I assume that opening the scroll is likely to damage it. If the sign represents a local orc tribe or some such the woodsment might recognize it.

So Anvil suggests grabbing the stuff and heading back. Normal marching order. Anvil will bring the spear with him.

I don't want to post yet on the other thread since only two have commented so far. If I haven't posted by tomorrow afternoon someone else can make the group posting.

Also, I think we might be getting another group member. If Abraxis is out there and joining up - welcome! We can always use another member to help keep the Rat from doing something foolish . . .

Posted on 2008-08-13 at 02:39:41.

Topic: Q & A Oaks Heart
Subject: To kill the tree or not to kill the tree


I won't stop the group if they want to kill the tree - I just wouldn't bother myself. Whatever. Other opinions?

I would be inclined to go back to the where we left the other group - which tree hunting would also slow down. Do the others want to go back to that group?

If so - post for SD - I probably won't be able to do so before he needs a resposne on Wednesday.

Posted on 2008-08-06 at 01:29:08.

Topic: Oaks Heart
Subject: Adventure #1 down


After recovering from his bout of illness, Anvil looks at the group and grins, "Well, it seems we have survived our first little adventure. Let us remember that things are not always what they seem."

"Rat, go ahead and check for traps, that is a good idea. I can open the bag when your done. While your checking the bag - I want to go see if that spear is still stuck in the ground."

With that Anvil heads over to where the tree was to see if the spear is still there. Sprinkles goes with him.


Posted on 2008-08-04 at 15:50:11.

Topic: Q & A Oaks Heart
Subject: Brave little Rat


I agree with checking the bag for traps - doubtful, but a good hbit to get into. Anvil can open it if desired.

As for the tree - I see no reason to chase it. I don't think it is evil (is it?) - just a predatory plant like a venus flytrap. As long as we aren't the prey, let it go.

SD - how long have we been gone? Given the time frame we were given and how far we went - do we have time to catch up with the wagon again?

I believe they did say we could follow the road and meet them again at their base camp. That sounds like a good idea to me.

Posted on 2008-08-04 at 15:46:30.

Topic: Q & A Oaks Heart
Subject: Give a poor Dwarf a break!


Come on, I'm trying to submit entries while running all over this summer. I'll be a bit more organized when fall hits. When I slow down I'll have time to notice the gender of various characters... In the meantime Anvil is a bit moe concerned with things like a noose getting around the neck of a poor little (male?) halfling!

As for the game - I'm enjoying it. We just need to avoid doing stupid things. As for the combat, I think its going well. Sometimes it is hard to know if you should post or wait for the DM, but that is just the nature of the beast. Goin' well.

Now lets see if the little Rat can escape. Anvil doesn't have much to do besides cheerleading until then.

As for Hammer - what spells does he have? My problem with acting for him is that blunt weapons,if that is what he has, seem unlikely to be fruitful against a plant. So, SD, what does our resident cleric have available?



Posted on 2008-08-01 at 16:51:50.

Topic: Oaks Heart
Subject: Time for action


Anvil sees T'Sal regain his feet and composure and hears his warning.

Having been warned many times on airlines to always put on his own air mask first, Anvil immediately pulls his tunic up and over his nose and mouth. He orders Sprinkles back and to stay.

With that he turns back to the tree - yelling to T'Sal, "Can your magic missile save Rat if the tree catches him?"

He then announces so that all know his plan, "I'm moving closer with my sword in case the Rat is caught - but if he gets away we ALL stay away!" He does this as he is in the process of moving forward.

Anvil will stay out of range as long as the Rat is free. If the Rat is caught he will attempt to charge close enough to cut him free. In the meantime he yells, "I want a bonfire!"

Posted on 2008-07-30 at 05:25:42.

Topic: Q & A Oaks Heart
Subject: And the answer is . . . foolish!


Well, it is good that we have a little warning before the Rat is attacked. Run quickly little guy! And, at least, he is holding his breath.

A few thoughts:
1. The dogs don't seem of much use here and should probably just be ordered back.
2. Cover your mouths!
3. Anvil is going to keep his sword out - and approach the tree - staying out of range unless the Rat is seized. If the rat is seized it seems that a blade is likely to be the best way to cut him free.
4. Magic missile always hits - might it cut or at least weaken a noose should one claim our little firend?
5. Anybody have fire?

I will post something along these lines for Anvil. I believe Hammer is on vacation and not able to check the site regularily, but I'm certain he wouldn't sit back and do nothing. Any idea what he might/can do?



Posted on 2008-07-30 at 05:14:56.

Topic: Q & A Oaks Heart
Subject: Fetch, Rat, Fetch!


Well, It seems we have Rat fetching the bag, and at least a couple of us gettng T'Sal away from the tree. I think we have all pretty much declared intent at this point. Anivl's focus is 1. Get T'Sal back and healthy, and 2. Keep an eye on brave little halflings.

It is either a brave or foolish Rat that we have. Or both.

Posted on 2008-07-27 at 20:23:38.

Topic: Oaks Heart
Subject: Help the fallen


As T'Sal stumbles and crawls Anvil hears him quietly mutter something he can not understand. What he does know is that a group member is down.

Anvil goes over to the fallen to help him in any way possible. He skirts the tree in doing so, keeping a close eye on it and the bag.

He tells Rat - "If you want to get the bag, go for it. But we might be better off dealing with T'Sal first. It is more important than a bag."

Posted on 2008-07-24 at 16:27:16.

Topic: Q & A Oaks Heart
Subject: Busy


I have been busy for a few day. A bit slow I guess.

Uh, I'm hesitant to run get the bag, but if Rat wants to do so....

I think if T'Sal is saying stay away we should stay away.

I would think rescue the group member first.

Posted on 2008-07-24 at 16:24:36.

Topic: Q & A Oaks Heart
Subject: Confusion spell?


And here we were trying to be friendly....

Suggestions? Anyone feel like walking close and peering upwards into the branches?

Posted on 2008-07-18 at 19:30:05.

Topic: Oaks Heart
Subject: To catch a ....what?


The group pauses at the edge of the small clearing and very quickly discusses what the should do. After a couple of brief comments a plan is decided upon and put into action.

The group moves around the edges of the clearing until they have the tree surrounded. In doing so they keep two important things in mind. 1. They generally stand sideways to the tree - so that they can try and keep an eye on the woods behind them. They do not turn their back on the woods. 2. They stay out of "reach" of the branches, to the best of their ability.

Once they have been moved into position, Hammer and Anvil call the dogs to them. Assuming the dogs obey orders, they are told to sit to the side of the dwarves. (Not in their way should something occur.) Anvil calls out in common saying, "We did not mean to have our dogs frighten you. They get excited sometimes. Who are you? Come down so that we can speak."

The team is also attempting to figure out the source of the smell - and exactly what the odor might be. If Anvil gets no response the others will take their turn using the language skills each has available to them. Rat would be the second one to speak as Anvil is guessing the person/thing in the tree (No, Rat, that "thing" comment is not a statement about Halflings...) might be a halfling or something similar.

Specific other things to be noted:
1. Does it seem like there was more than one person/thing in the tree?
2. Is the movement caused by the person presumably in the tree, or is the tree moving of its own accord.
3. This is not a very friendly portion of the woods, nor I believe, a very healthy one. Is this tree healthier than the others around it? Does it not have as dismal a feel? Or is it just like all of the others in this neck of the woods?

The group is around the trees in the same order they were marching in - with Anvil at the far side of the tree. If needed, after Anvil and Rat, they will speak in the same order are they marched. Anvil still has his shield and sword out, although he is trying not to look threatening (while still keeping himself at the ready, of course.)

And now we wait to see if we get a response...

Posted on 2008-07-17 at 03:23:33.
Edited on 2008-07-17 at 03:24:22 by Nomad D2

Topic: Q & A Oaks Heart
Subject: Ok group, any thoughts?


Think it might be a halfling - Rat?

Any ideas about the smell?

I'd think we might want to call back the dogs and surround the tree - than try to talk them down. Any others thoughts?

Posted on 2008-07-15 at 21:35:38.

Topic: Q&A: The Return Of The Prodigal Son
Subject: Waiting


Are we waiting for anything in particular before heading out?

Posted on 2008-07-13 at 16:04:58.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.