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Topic: Witchcraft: Stare into the Night Subject: A question with no answer...
"Aww... soft..." Alice murmured, as she ran her hand over Smoke's body, kind of surprised that the cat had stayed there, but happy about it too. It had been a long time since she had felt fur before, and the last one was...
She blinked. Her mind drew up a slight blank.
"Hmm..." She wondered, thinking for a moment. Was it a cat... or...
Then she remembered. It was a cat... Jen's cat... the cat named Tabby. She regarded the cat carefully... no, this one wasn't Tabby; this one's fur was more... almost smoke-like.
Then Alice noticed someone else nearby. She looked up and saw a woman approach and kneel by her. For some reason, she felt comforting in a way, and... Alice could feel that she was... strong... although she couldn't exactly place that feeling. Everyone around her felt differently to her, a select few strong, some mediocre, but most calm, in a way, like a puddle of water sitting still and undisturbed.
Before she could think about it further, her train of thought was interrupted by the woman's voice, also calm, comforting... soothing in a way.
"Hello little one," Penelope said with a smile letting the channeled essence wrap itself around her words to lend all she said the power of persuasion. "Where is your mother? You should not be wandering the streets so by yourself."
"Mother?" Alice repeated, "Um..."
It was in her hesitance that perhaps revealed the most; she actually could not remember. In one memory, her mother was there, as was her father, but in the next, both were gone.
"I... don't know." She replied honestly, "But I've been alone for a while now, so it can't be too bad, right?"
As she spoke, the minute hand of the mark on her forehead shifted slightly, marking the passage of another minute...
Posted on 2009-10-09 at 08:24:01.
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Topic: Dawn of Defiance: The Traitor's Gambit Subject: Now where's a portable hole when you need one?
Karra's feline eyes quickly surveyed her surroundings. Already she had trepidations regarding this venture... but it was far too late to back down now. All that could be done was to do what could be done. There was no place for fear or hesitation.
"Ara!" Karra called, "I'll need you to get the door to the operations room open when you can get to it. The sooner the better. Everyone else, we need to try to take them out, one at a time if we must, especially the one on that sled."
Her grip tightened on the pistol in her hand. She really didn't want to ever use it... but now she would have to. However, it would be better to fire from behind cover. She quickly moved forward. All at once, she realized just how much weight she had actually been carrying; her legs nearly carried her farther than she expected in a leap. It also was a clear indication of just how 'tame' she had become, as her father would say, since her agility and reflexes were not up to par. She turned, to move behind the set of storage containers and-
"Oh!" Karra nearly cried out in surprise. There was a trooper already there.
There was no thought. She continued up to the trooper and lashed out with her left hand, claws extended. Almost immediately afterwards, she brought the same hand back, curved around, to slash at the same trooper again.
(Actions:
Move: going up to ST#1
Standard: Melee attack with claw
Swift: Reactive Claw attack
Hoping it works...)
Posted on 2009-10-09 at 03:24:30.
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Topic: SW: Dawn of Defiance Q/A Subject: Ara's bag...
Karra would've likely just passed it back to Ara, seeing as it is her bag. *nods*
As to starting fresh... well... it's a bit early for me to tell yet... I'd rather decide once we get to the end of this chapter
Posted on 2009-10-09 at 02:35:17.
Edited on 2009-10-09 at 03:29:23 by Reralae
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Topic: SW: Dawn of Defiance Q/A Subject: More than one reason
While it's true that there is a panel behind us, we can't take it for granted; there may be overriding controls in the operations room.
In addition, the operations room may have other controls we may need to get at either now or later... the hangar doors/barrier (between 'inside' and 'outside' space) for one thing, whether it's closing them to prevent the shuttle from simply leaving and going to a different hangar, or opening them for our escape.
Finally, the operations room would provide a fair bit of cover, and I wouldn't think they'd risk blasting the controls with the sled's cannon.
For the same reason, that's why I want to get into the operations room as well, so a trooper doesn't get the idea to blast the controls after sealing off the hangar bay and trapping us. Karra has claws, so she could easily drop her gun after going in to avoid shooting the controls as well.
At least, that's my line of thinking...
Posted on 2009-10-07 at 20:26:57.
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Topic: SW: Dawn of Defiance Q/A Subject: Question
Is the door to the operations room open as far as we can see, and if it isn't, does it look like there's another way in? (like a hopefully glass window)
Posted on 2009-10-07 at 18:42:30.
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Topic: Witchcraft: Stare into the Night Subject: To be followed... but are you sure you want to be following?
As Alice wandered down the way she was headed, she kept alert of the people around her. She was looking for someone after all, so she needed to be paying attention. Although, she didn't see any people fitting her memory of Jen, and she would've been pretty easy to spot amidst the crowd... a girl just an inch shorter than her, with a braid of dark hair at either shoulder down the back, wearing a kimono with a floral pattern.
Yet, she paused for a moment, looking around. She could've sworn she heard someone.
LET ME OUT!
Alice blinked. She definitely heard something that time, but it was a bit hard to tell where it came from... or, more specifically, who had said that, and it didn't look like anyone else heard it... maybe she was just hearing things.
She had only gotten halfway down the block when she felt it. The unmistakable sensation that one was being watched. She looked around one more time, before she saw a pair of golden eyes looking at her. The golden eyes of a cat. Or was it a cat? It was hard to tell... her vision blurred over the cat, and it just felt like there was something different about it...
But then again, she felt that way with many things... and so wasn't overly concerned. She stopped and turned to approach the cat, leaning over slightly.
"Hello kitty." Alice said, her voice innocent, gentle, perhaps even sweet, but strangely identical to the Alice that Smoke met in Janelle's memory, "Are you out for a walk today too?"
Alice tentatively reached out with her hand, offering it to the cat. She didn't really expect it to stay still; most animals and even some people she held out her hand to generally ran away, but she held out her hand anyway. It was almost habit for her.
Posted on 2009-10-07 at 08:01:41.
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Topic: SW: Dawn of Defiance Q/A Subject: I would think...
That you just post your actions, unless you need input from someone else first, in which case it'd be a good idea to ask. There's no real reason to post initiative order, since that can potentially slow the game down with people waiting on other people if they have time to post.
Posted on 2009-10-06 at 19:12:22.
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Topic: Stare into the Night Q&A Subject: Where dice are involved...
I don't think there's such a thing as random... *gives the purple dice another paranoid glance*
But sure, I'm all for just rolling along with the story, as Eol suggested, with dice consultation only when it would be useful 
And hopefully Smoke won't be too flat when Alice is done with her
Posted on 2009-10-06 at 18:47:42.
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Topic: Stare into the Night Q&A Subject: Hmm
I dunno about combat... Alice is more likely just to pick Smoke up and start petting her, at least at this point 
But as to dice... maybe we can unofficially and unanimously appoint an oblivious Sib-kun to be the dice roller! 
Joking aside... I'm pretty sure we can trust each other enough not to fudge dice rolls... *paranoid glances back and forth*
That being said... in my opinion, the role play comes first and takes priority over the dice; if the roll is really detrimental and really out of place, then there probably should be the option to re-roll, although I do find that such rolls actually do sometimes fit the situation...
Trust the dice peoples, trust the dice
Posted on 2009-10-06 at 17:56:30.
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Topic: Stare into the Night Q&A Subject: I see...
There's been a bit of planning going on whilst I was asleep... 
Well, I think I'll wait on posting just yet so that Nimu can put in Penelope's input *nods*
I wonder how Alice will take to being followed by a person and a cat... although, she'll probably be easily distracted by the cat before she notices the other person
Posted on 2009-10-06 at 17:39:48.
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Topic: Loaded Dice: Strip #20 Subject: Well...
I definitely like the 'evil grin' with Steve in panel 2... but I know it's true...
Just ask Sibelius, since he gives me a lot of ideas for my games at times, before adding as an afterthought 'maybe I shouldn't have mentioned that...' since he's a player too
Posted on 2009-10-05 at 19:01:49.
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Topic: Stare into the Night Q&A Subject: Answers, answers, answers!
Meri - Janelle's just sleeping peacefully right now 
Eol - It's only the ones in proximity, and that proximity is about 20~30ft, so yeah, only Alex's watch and the front door right now
Nimu - If she's at the front door as I presume, she definitely can feel Alice
Posted on 2009-10-05 at 18:55:43.
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Topic: Stare into the Night Q&A Subject: You got it
Nope, no editing needed... that's exactly what I'd imagine would happen 
Although... if that's their reaction to the ink... I can't wait to see how they'll react when they see Alice, if they see her...
Posted on 2009-10-05 at 00:23:43.
Edited on 2009-10-05 at 00:24:13 by Reralae
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Topic: Dawn of Defiance: The Traitor's Gambit Subject: Last Preparations...
"Once we're in, we'll have to try to lock the door behind us." Karra reasoned, "and to do that, I'd imagine the controls are probably in the operations room, so I'll try to get to the room... I do have a bit of a knack with computers..."
Then she considered her gear... although she had long since been used to it, it still meant she was slower than she could be, and if she had to reach the room, she probably would have to reach it as fast as she could. Taking two medpacs from one of the pockets of her backpack kit, she set the pack on the ground, while hooking the medpacs to her belt for easy access.
"I can run faster if I don't carry my backpack.... it may matter, or it might not... but in case it does, could one of you carry it for me? It's heavier than it looks..." Karra asked.
Posted on 2009-10-04 at 22:03:33.
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Topic: Stare into the Night Q&A Subject: Post up!
Well... I guess the one unanswered thing is... why would a ward that isn't "real" detect Alice's presence...
I thought this out before, but I can't quite remember at the moment... I know it has something to do with the ink that Janelle used to write the ward with, which is reacting to the presence of Taint.
On another note, if this is a bit too off-track for the plotline, I can edit so that Alice isn't necessarily right by Alex's office... it's not set in stone.
Posted on 2009-10-02 at 20:23:46.
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Topic: Witchcraft: Stare into the Night Subject: Noon beckons...
Alice sauntered along a busy street. Despite the crowd, she moved relatively easily through it; everyone unconsciously gave her a wide berth. Dogs and other pets eyed her nervously, making sure to stay as far away from her as possible, some even dragging their owners further away from the unnatural girl.
On the other side of the street, a group of boys were watching her. They debated amongst themselves whether or not to go over and give her a hard time for dressing up when it wasn't even Halloween. Yet, just as they were getting enough nerve to, they saw something that not many other people noticed. Alice had passed by a tree, but after she passed it, several leaves whithered and fell off of it without a logical reason. The boys then wisely decided to leave her be, and quickly left.
After a moment, Alice reached her destination. The fabric and craft store. She was actually good friends with the owner, a kindly and more elderly woman, who would set aside scraps of pale blue fabric for Alice, since she seemed to recognize that Alice lived alone. Alice's appearance did unnerve her, but Mrs. Dorr tried not to let that bother her too much.
"Good morning, dearie. It's been a while since I saw you last." Mrs. Dorr said warmly, seeing Alice walk in. Mentally, she was grateful that she didn't have any other customers... she knew from experience that Alice often unintentionally scared them away just with her appearance.
"Good morning!" Alice cheerfully replied, walking up to the counter.
Mrs. Dorr found her eyes straying to examine Alice's dress. If she didn't actually know that it had been patched up numerous times, she wouldn't have guessed.
"How many times have you repaired that dress, dear? It still looks the same as when I first saw it." Mrs. Dorr found herself asking.
"Oh, I don't count." Alice answered honestly, "If it needs fixing, then I fix it... I don't really think about it."
I imagine you'll be a great sewer when you grow up... Mrs. Dorr thought... but then she realized... she had thought the same thing several years ago, when Alice first told her that she needed some fabric just in case she needed to repair her dress... and she hadn't changed one bit. It was comforting before, how Alice didn't change even as everything else in the city did, but now... it was a bit disconcerting.
She shook her head absently. There was no real point to think about it... maybe it was like one of those things she had read about in the newspaper one time, about a couple who had a child with a disease, and so they had decided to artificially stop that child from ageing, so that they would all possibly be happier that way...
"Mrs. Dorr? Are you busy? Should I come back later?" Alice asked, breaking her train of thought.
"Oh, no dear, I was just lost in thought for a moment." Mrs. Dorr replied, before reaching under her desk and pulling out a small cardboard box in which she kept pale blue fabric scraps specifically for Alice. She gave the box to Alice, "There you go, dear. Although, I'm afraid some of the pieces might be on the small side..."
"Oh, that's no problem at all." Alice replied, smiling brightly, "Thank you very much!"
Then, Alice saw the clock on the wall.
"Wow, noon already? Sorry, but I've got to go... maybe I'll find Jen today!" Alice said with a wave, quickly leaving the store.
Jen... Mrs. Dorr had heard that name from Alice a few times now... it seemed almost like she was always looking for her.
"I hope you find her." Mrs. Dorr called after the disappearing girl.
Walking outside, Alice paused for a moment.
"Now then, where shall I look today..." Alice wondered aloud, "Well... I'll just wander the Old Town place today... I haven't gone by that way in a while..."
A few minutes later, Alice was skipping down the street not far from Alex's office...
Inside the office, Janelle's ward on the door suddenly glowed a bright red.
Posted on 2009-10-02 at 20:19:05.
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Topic: Stare into the Night Q&A Subject: Alice's character sheet
Is up, pending possible changes since her sheet isn't exactly set in stone 
Although, that being said... I'm pretty sure that's going to be her finalized sheet ^^
Posted on 2009-10-02 at 19:55:54.
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Topic: Stare into the Night characters Subject: Alice
Alice
Child Immortal Starting Occupation: none
Age: 22 (appears to be 6) Female 2'3" 65 lbs
Blue eyes, golden hair, pale skin tone
Concept: Very Weird One Organization: Solitare
Strength- 3
Dexterity- 5
Constitution- 5
Intelligence- 3
Willpower- 5
Perception- 4
Total XP: 0 (Used: 0)
LP: 67/67
Endurance: 44/44
Speed: 20
Essence: 77
Taint: 30
Qualities:
Immortal - 15 points
Attractiveness - 1 point
Artistic Talent (Sewing) - 3 points
Hard to Kill - 4 points
Drawbacks:
Accursed (doesn't regain Essence naturally, and must restore it via means similar to a vampire) - 1 point
Taint Mark (forehead 'tattoo', with the appearance of a neon green diamond with a moving red minute hand) - 2 points
Taint Wings - 3 points
Taint Decay (if 5 essence isn't spent each day, she would register as dead to most senses; cold to the touch, no pulse, etc.) - 1 point
Also of note is that plant and insect life within 1 foot of her dies without apparent reason.
Skills:
Acrobatics - level 4
Dancing (ballet) - level 4
Notice - level 2
Occult Knowledge (in the form of fairy tales and nursery rhymes) - level 2
Sewing - level 4
Singing - level 3
Power:
Increased Essence Pool - 3 points
Increased Taint Pool - 5 points
Taint - 5 points
Taint Channelling - effective level 1
Anchor (Innocence) - level 4
Necromancy (via Taint) - level 5
-"Mudoon" (Death Mastery: Wishkill) - level 5
Appearance:
Alice looks very much like a porcelain doll, with very pale skin, blonde hair and blue eyes. She wears a blue gothic-lolita style dress (kind of like this, just with different colours: [Link]), and as you can tell, has a few Tainted features that mark her quite clearly to both Mundane and Gifted alike.
Background:
Alice is Janelle's childhood friend... but, after a rather disturbing incident with a Tainted antique grandfather clock, she herself became Tainted. Furthermore, it was the same incident that caused her to Change, marking the end of her growth and leaving her appearing exactly the same, now an Immortal child.
Yet, she wouldn't fall to the madness that Taint brought about. Instead, she would be protected by the very same innocence that her preserved childhood maintained. Unfortunately, in her innocent state, this also means she's prone to unintentionally bring about the death of others just by wishing that they either go away or leave her alone.
Essentially, she's never aged physically or mentally since the incident that made her into what she is now.
Posted on 2009-10-02 at 19:17:52.
Edited on 2009-10-02 at 19:54:08 by Reralae
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Topic: Stare into the Night Q&A Subject: Oooh, speaking of sheets...
Would you like me to put up Alice's sheet? Or is it a bit too soon for that?
Posted on 2009-10-02 at 19:10:28.
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Topic: Stare into the Night characters Subject: Janelle/Rosetta
Janelle "Rosetta" Hirta
Lesser Gifted Human Starting Occupation: Gymnast/Fencer
Age: 22 Female 5'9" 140 lbs
blue eyes, black hair, Asian skin tone and facial type
Concept: Reluctant Hero/Weird One Organization: Solitare
(used 3 of the extra points in attributes)
Strength- 5
Dexterity- 5
Constitution- 3
Intelligence- 2
Willpower- 5
Perception- 3
Total XP: 0 (Used: 0)
LP: 42/42
Endurance: 44/44
Speed: 16
Essence: 78
Essence Channelling Level: 4
Qualities (used 6 of the extra points here):
Gift - 5 points
Artistic Talent (Drawing) - 3 points
Attractiveness - 2 points (level 2)
Essence Channelling - 8 points (level 4)
Fast Reaction Time - 2 points
Increased Essence Pool - 7 points
Drawbacks:
Honourable - 2 points (level 2)
Fear of Rejection - 1 point
Weird Delusions - 2 points (level 2)
Cowardly - 1 point (level 1)
Cruel - 1 point (level 1)
Skills (used 1 of the extra points here):
Acrobatic - 10 points (level 5)
Beautician - 4 points (level 4)
Fine Arts (Drawing) - 5 points (level 5)
First Aid - 3 points (level 3)
Hand Weapon (Fencing Foil/Rapier) - 5 points (level 5)
Notice - 4 points (level 4)
Power (used 5 of the extra points here):
Mindheal Strength - 15 points (level 5)
Mindheal Art - 6 points (level 3)
Possessions of Note or which she often carries:
Janelle has both a rapier and a fencing foil.
She often carries a handbag that holds the following:
-Sketchbook (usually half-filled with drawings or so, unless it's new)
-Mechanical pencil
-Eraser
-Makeup (not much; just blush a slight shade redder than her natural skin tone, foundation, violet nail polish, and sometimes a dark blue eyeshadow and lipstick)
-Mirror (to apply the makeup)
-Purse (usually carries no more than $30 in cash, but has change and her debit card)
Another key thing to note is her wristwatch is digital (related to her Weird Delusion)
Janelle's Weird Delusion: Analog Clock Hands
This delusion is based on this poem I wrote:
When the clock hands unite, whether it is day or night,
Expect the unexpected, or you'll be in for a fright.
Midnight and noon, the special times when the hands unite,
If you don't hide, become aware of the half-hour of plight.
However, when the hands balance, and are opposite on the clock's face,
The world has shifted to become a better place.
The chime of six, at either part of the day,
Begets a change that could benefit either way.
But in places with clocks that lack their own arms,
People are not affected by their swaying charms.
Clock hands that are plain are less liable to this effect,
And only 6 and 12 bring out any change that will affect.
Clock hands that are ornate are an entirely different case,
For whether it is major or minor, they will change reality's face.
Finally, for those clocks that exist that are missing an arm,
Beware those the most, for they will only bring about harm!
From that, I think you can kind of tell Janelle's application of it: she'll have a tendency to glance at other's watches or clocks to see if they're analog or digital, give them warnings if it is analog, and particularly avoid analog clocks at noon and midnight.
Background/Description
What is normal? Does it have specifics? Is it something that exists? Can it even be defined? If only she could have been normal, perhaps things would be alright. To live, oblivious of the things around her that did not make sense. Well, alright, that's ignorance, rather than bliss.
Janelle preferred to live a normal life, whatever that meant. For her, normal was getting involved with her two teams, both of them sports, one gymnastics, the other fencing. To her, normal was to avoid the stroke of noon and midnight by analog clocks. To compete in tournaments and competitions for both of her teams, as a star athlete. To sketch in her sketchbook when she felt like it. In any case, for her, normal meant ignoring the power she had long concealed.
As far as Janelle can remember, she always had this ability, the power to heal. However, despite the fact she had the ability, she never once used it. No, it made her too different, and that was something she couldn't bear. Not only that, but she would be used; people would abuse her power, and she did not want that either. True, her own natural abilities were being exploited by the two teams she was involved in, but that was normal, and acceptable. To be exploited as a supernatural healer was something she couldn't bear to think about.
Still, the fact that she had that power often did scream at her to do something, especially in fencing and gymnastic tournaments where people can get injured from competing. There was something in the back of her mind that makes her want to go out of her way to help, despite the risks associated with it. Thankfully, in truth, Janelle does have a small streak of cowardice that has also aided in keeping her in check, and not using her power.
Janelle had never even told her parents about her ability, although she doubted if they'd believe her. Still, despite the concealment of her power, she stood out as different. This had nothing to do with anything supernatural; she just had incredible talent, which made her easy to notice. Her sketches, her incredible prowess in gymnastics and fencing, and finally what others saw as a 'bizarre' belief regarding clocks also made her different.
Yet, perhaps even though she is different, this can still be normal. In the end, Janelle could easily say that she is content with how she is currently living.
Janelle, or Rosetta as she sometimes is known by, is a fairly slender, and slightly tall individual. Her long, black hair is often braided down her back, secured by an elastic that looks like a ring of roses that she almost always wears. She often wears slightly formal or dress clothes, even to team practices, and in truth often looks more formal than the actual team manager. In fencing tournaments especially, Rosetta also has a slight reputation for toying with her opponent before taking the victory for herself.
One of her most prized possessions is her own rapier, which was a very unique find. The hilt appears to be a weave of flower stems, and the pommel is a blossoming rose. The guard of the blade appears to be two leaves that extend from the stems, and the blade itself, while obviously steel, is engraved with the inscription of vines traveling down the blade. However, despite its ornate appearance, the blade is still sharp and quite usable.
Posted on 2009-10-02 at 18:57:03.
Edited on 2009-10-02 at 18:58:47 by Eol Fefalas
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Topic: Stare into the Night Q&A Subject: Well...
I do know a character that I've visually based Alice off of. I'm afraid it's anime style, so it can't be photoshopped to look realistic, but it is exactly the dress style I'd imagine Alice to have, except in shades of light blue.
LINK
Just replace Chidori's (the character in the picture) shoes with ballet shoes, and alter the hair and eye colours, and that'd be pretty close to what Alice would look like.... minus Taint marks of course 
For the record, that pic isn't mine ^^;
Posted on 2009-10-02 at 17:50:34.
Edited on 2009-10-02 at 17:53:09 by Reralae
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Topic: Stare into the Night Q&A Subject: Oooh
I like the movie poster! It... well, really looks like a movie poster 
Oooh, wait a minute... if it's been half an hour abouts, then that means it's noon!
Posted on 2009-10-02 at 17:25:54.
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Topic: SW: Dawn of Defiance Q/A Subject: Encumbrance and a question
While it's true that Karra's encumbered right now, her natural speed is 8 squares, so although she's encumbered she's not slowing the party down at all; she's actually at the same speed as the party (6 squares).
Just thought I'd mention that... just in case that was a part of the reasoning 
Also, what sort of device is the hangar door security panel? If it's more like a security card device, then it's a matter of hot-wiring or otherwise bypassing it, which falls under the mechanical side. But, if it's more of a keycode-type device, specifically with its own mini-computer, then it might fall under computer use instead... it doesn't seem that clear right now which it would be.
Then again, thinking about it further... Karra doesn't have a PDA or a laptop that's designed to interface with and hack the panel (since I'm imagining it to only be a keypad on the side of the door), which means it'd have to be physically hacked anyway...
So, I guess the question is supposed to be... is this something for Computer Use or Mechanics? Some of the dialogue in my post will probably vary, depending on which it is...
Posted on 2009-10-02 at 09:12:39.
Edited on 2009-10-02 at 17:06:54 by Reralae
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Topic: Stare into the Night Q&A Subject: Regarding Time...
I figure that a nap usually is between 1 and 2 hours long... and it doesn't quite feel to have been that long yet... maybe 20 to 30 minutes at the most right now... so I think there would be enough time for Alex and Penelope to meander over and investigate her place quickly and come back...
Of course, that's just my impression; if you think it's been longer, just let me know so I can do a wake-up post
Posted on 2009-10-02 at 09:00:29.
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Topic: Poetry of Reralae Subject: Aria of the Soul
The psyche of mirrors so many,
And more smoke than a smoldering penny,
One persona at a time, a person will show,
But which are facade or true, no one will know.
Mirrors of a face upon the crystalline heart,
In truth, of it all one's personae form a part.
Personae are to face life when up or down,
Some heal and smile, while others give a needed frown.
They are a mask to protect the fragile soul inside,
As it bravely moves on through life's treacherous ride.
Yet of all the arcana from oh to ex-ex-one,
There is a place where all personae can have fun.
The world of fantasy reality doesn't allow,
The dreams of reality to which science won't bow,
The roles of the characters seen by the mind's eye,
To experience more things than life would ever try.
Yet in the end, when it is said and done,
Of all the personae, there is only one.
That is the one who the mirror should see,
"I am you, and you are me."
Posted on 2009-10-02 at 04:17:31.
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