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You are here: Home --> Forum Home --> Recent posts by Reralae
Topic: Aria of the Thirteen
Subject: Game thread and Q&A


Are up, but I don't expect the game itself to start just yet... they're simply up because I had an inspiration for the opening post of the game.

Posted on 2009-09-04 at 21:08:07.

Topic: Aria of the Thirteen Q&A
Subject: Aria of the Thirteen Q&A


It seems to be getting to that time where the recruitment thread is no longer needed, and there are more questions that need answering anyway, so I thought I'd just start this thread.

Character List and EXP (Used/Total)
Ginafae's Character: Marie Duplessis EXP: 0/1
Merideth's Character: Michael Davin EXP: 0/1
Nimu's Character: Iara del Rìo EXP: 0/1
Sibelius's Character: ____ EXP: 0/0

Posted on 2009-09-04 at 21:06:40.
Edited on 2009-09-30 at 16:25:51 by Reralae

Topic: Auguries of Destruction - The Aria of the Thirteen
Subject: Auguries of Destruction: The Aria of the Thirteen


Unknown year, BC

WHAM

The woman garbed in a white robe, now stained with blood, slammed into the mud-brick wall. She was vaguely surprised that the wall didn't break with the force, but she had far bigger concerns.

"Bear not your anger on me!" She screeched, "You asked what I see, and I told you what I saw!"

"It will NOT do, Atropos!" the man, garbed in similar attire bellowed, "I will NOT fall to some woman, no matter what her destiny may be!"

"Then go and find out for yourself! Waste not your energy on me!" Atropos replied indignantly.

"I will, and after I kill her, I'll kill you for mocking me!" The man returned.

The man stormed out of her house without a second thought, almost literally flying out the broken, front door. Atropos staggered to her feet, clutching her side, where she was hit hardest by the man's Craft. Already she heard the footsteps of her sisters. The youngest came into the room first.

"Sister, what happened?" She asked urgently, her eyes widening upon seeing that Atropos was hurt.

"Nothing to be worried about, Clotho." Atropos sighed, practically falling upon the wooden chair next to her, "Those that run opposite the direction of fate usually find themselves following it anyway..." She looked towards the broken door, "... you say you would kill me... but I doubt we will meet again."

As Atropos slumped into the darkness of unconsciousness, and as she felt her sisters tending to her injury, her mind's eye drifted out, searching for the woman of which she had spoke.

~~~

Elsewhere, a woman was simply washing her clothing by a stream. Her thoughts were elsewhere than her chores, however. She kept thinking to what her mother had told her about what the Fates had said, when she was still yet in the womb.

"This unborn child shall have a heart of fire." Lachesis had said, "It will awaken on the day of her birth. Teach her the purpose of fire, so that she may learn to use her heart in the best way."

Yet, she didn't have anything resembling what the fortune teller had said. Only the red robes she wore now, perhaps, but she didn't have anything special. No foresight, no abilities like those of the Gods.

Then she remembered. It was her birthday. She couldn't help but wonder if that was the reason why her mother had gone to the market...

A fierce gust of wind suddenly swept her aside like a leaf, slamming her with force into a nearby tree. She cried out, as she heard something land with a thud not far from her.

"A woman in red by the snake's edge, with a fiery heart inside. You wished to know how you will fall... and you will fall by her." Atropos hazily thought in her mind, as she continued to watch everything unfold.

"So, you're supposed to be the one who's going to kill me? What a joke." The man laughed, before pushing the air with his mind, hurling a javelin of wind at the woman.

There was no thought about dodging, no thought at all, besides the realization that she was under attack. Fear threatened to hold her still, but something inside of her sparked, and the woman, named Phoenix, pushed out with her mind.

The impact between Air and Fire caused a chime to reverberate through the air, as the javelin of wind struck the outward burst of fire. However, although it was blocked slightly, it wasn't blocked well enough, and so it pierced through the barrier and slashed Phoenix on her arm.

Unused to the pain, she nearly crumpled to the ground, but just managed to stay standing.

"What was that?!" The man asked, recoiling slightly. He had not expected this. "Well then, try this!"

The man launched another javelin of wind at her. Yet, in her fatigued state, Phoenix's eyes weren't focused, so they caught movement; she could vaguely see the rippling of the air as it flew at her. Instinctively, she pushed outward at it, the point of the javelin.

There was another chime that reverberated in the air, but this time, the javelin of wind was deflected, and smashed into a tree to the side of Phoenix.

"I can see it." Phoenix murmured.

"What was that?" The man asked, incredulous.

"I can see your Element of Air." Phoenix replied, her tone weary, yet now resolved. She pushed outward again with her mind, feeling the spark before it ignited, and a surge of fire flew through the air at the man.

The man successfully blocked it, if barely, forcing the winds to spiral in front of him and just managing to keep it away from him. He growled, but launched more bursts in retaliation, all of which Phoenix blocked.

"I see, this is my Craft. This is the power derived from the Elements lying dormant in my body." Phoenix continued, speaking aloud since she was too weary to just think it.

Her eyes narrowed, and she focused. This time, the ignition came not from mid-air, but this time, below and just in front of the man. He cried out in shock, but it was already too late. The fire intensified, growing larger than him, engulfing him. He yelled out in anguish and shock, before he just disappeared, totally destroyed by the flames, which died out after him.

Exhausted, Phoenix slumped against the tree trunk and slid to the ground, unconscious. Atropos knew, however, that she would survive. Her heart was ignited, and very little would be able to quench it.





3:00 PM. Tharia's House, Forested District, Makironto. Sunday July 24th, 2045.

Tharia opened her eyes, dismissing the vision -no, the memory- with the sight of what was in front of her. She wasn't sure if she liked these visions, flickering memories of lives long since past, but nevertheless, they were a part of her, and always would be. She heard the doorbell ring, and quickly left her study to answer the door.

"Well, this is a surprise. I don't see you very often, Harold." She said warmly, recognizing the blond haired man wearing his usual dark trench coat. "This isn't a business call, I assume?"

Harold shook his head, "No... I just wanted to ask if I could borrow that book..."

Tharia smiled, "You always return it in peak condition, so I don't have an issue about it. Let me get it."

A quick trip to and from the study later, and she handed Harold a leather-bound book, which looked more like a journal than anything else.

"Thank you." Harold said, before leaving the way he came. Out of the corner of his eye, he made sure that Tharia had closed the door, and presumably locked it. It wasn't that big of a deal, especially in this district since it was among the most crime-free sections of the city, but nevertheless... no point in taking unnecessary risks.

4:30 PM. Harold's Apartment.

A quick train ride later, and Harold was at his own apartment, in the Sky High district. He didn't bother to sit down, instead stopping and standing in the middle of his bare living room.

He opened the book, spending several hours reading the beginning of it, which consisted mainly only of philosophical ramblings regarding nature. He stopped momentarily to have dinner, but resumed reading afterwards. Eventually, he came to the section he was most interested in, the chapters regarding the elements, and their powers.

"The wind lies all around us. We can feel it, but we cannot see it. We breathe it, yet we do not comprehend it. It is because we do not comprehend it that we cannot control it; once it is understood, then it can be wielded. Just as this is true of the wind, it is true of all the forces." Harold read silently.

In his mind's eye, something came into view. He shook his head. He didn't want to see; he just wanted to read the journal. He forced the scene out of his mind, and continued.

"I have been developing my skill in the wielding of air. The easiest and quickest use discovered is as an attack; it is instinctive, a reaction, an emotion."

Harold held out his right hand, reading from the book in his left. He could feel the air below his outstretched hand; even unasked, he could feel it begin to bend to his will... that was how developed his power actually was... that is, if he could remember it.

"This power, the wielding of air to inflict a physical wound not unlike a sword's slash, I will call it Garu. Draw the air below the hand, draw it into the form of a blade. It will cut like a blade, so it is best to shape it as such."

Harold didn't have to focus to feel the immaterial hilt just hovering below his right hand. Yet, with it also came a temptation... the temptation to hurl it, just to see the impact... to see something break from the force of his mind... Harold shook his head. No, that would not do. One must not lose themself to their own power, even if it is beyond the natural. However, the feeling was soon forgotten, as the vision returned, clearer and stronger. Harold nearly dropped the book in his hand, but quickly grabbed it with both hands. Unaided, the book, despite being disturbed, flipped back to the page he had left off.

Harold shook his head, but the vision, no, the memory, persisted. He saw the book in front of him, on a wooden desk. Two hands carefully worked, the slender fingers of the left hand writing the words he had just read with a long feather quill. Naturally, they were not his hands... they were the hands of someone he was, in a previous life. A previous life... as a woman.

Just as quickly as the vision came, it vanished from his sight. Harold closed the book, and wiped his forehead, already damp with a few beads of sweat. He carefully set the book upon his fake fireplace's mantle, before sitting in an armchair. It was difficult for him to read that journal. Despite the fact that it was the key to his powers, the only key to his powers, the memories that assaulted him were too different, too distracting, for him to read everything.

He could feel more memories on the border of his consciousness, but he didn't want to see them right then. It was strange. He seemed to be the only one who had experienced reincarnation as both men and women. Likewise, he was the only one, at least that he had discovered, even with the occasional aid of Sarah and the databases around the world, who could draw upon all six of the elements without the need of a ritual. Yet, his abilities were severely limited... the key being the journal in his hands... yet the memories conflicted with his own thoughts. Reincarnated as a man, he couldn't easily access things or memories from previous lives as a woman, and likewise the opposite was also true for him.

Harold sighed. He could only do so much at one time. It was late, he knew the book wasn't going anywhere anytime soon, and he knew that there was the weekly MSPD meeting tomorrow, so he began his evening routine. As he lay in bed, waiting for sleep to come, his mind wandered. He wondered what his teammates had been doing that day, and what was in store for him tomorrow.

(This post is just to give a bit of background information, even if irrelevant, to help define the setting, and serves as a good opening for this thread.

For an opening post, just consider what your character would be doing on a day 'off', as well as their entrance to the MSPD office building in the morning, and greeting each other, if you wish.)

Posted on 2009-09-04 at 21:02:24.
Edited on 2009-09-24 at 16:21:52 by Reralae

Topic: Aria of the Thirteen
Subject: MSPD info, NPCs and Requisitioned Gear


With regards to technology available, most of it is just advancements on what we have now. Advancements in medicine and agriculture have provided more stability in that aspect, while technological advancements are being limited. Partly by the lack of inventors in this developed age, since many ideas are now already done, but mainly because the advancements that could be done are under government projects, and freelancing development is looked down upon and restricted by both red tape and development costs.

This is a list of some of the more predominant NPCs that the characters would know:

In the MSPD:

-Susan Raiheart - Part Time Secretary
Susan works at the MSPD HQ 3 days a week: Monday, Wednesday, and Friday. She has a carefree nature, and is often in good spirits. She can be notably clumsy at times, and is a bit absent minded; she tends to forget information she doesn't have written down and available for reference. It is likely this latter point that landed her the position in the first place. In terms of Essence, she can be felt as having a decent output, however, she shows no signs of having any powers, and it could just be an indication of an artistic quality. Sometimes she pops up on radio chat during a mission, despite her sister's attempts to block her out.

-Sarah Raiheart - Full-time Technical Support
Sarah works at the MSPD 7 days a week. However, unless there's an actual mission in progress, this isn't so bad as it sounds, as she's primarily just in standby. Unlike her sister, Sarah has a photographic memory, and knows quite a few things, such as how to build a working circuit board from scratch. Besides providing radio and computer backup on missions, she also looks after the equipment available for people to use. She's the type of person who's almost always multi-tasking, whether it is cracking open a classified archive of the CIA while teasing her sister, or even making a cup of tea and talking to herself through a complicated formula. She also frequently listens to music through her mp3 player. However, strangely enough, even if a person were to sit beside her, they wouldn't hear any music drifting through her headphones. The main reason is because she doesn't listen to loud music. Essence-wise, she's a mirror image of her sister, with a decent output, but no signs of powers.

-Harold Wielant - Hunter
Harold is frequently at the office, and if he's not at his computer, he's usually at the firearms hall practising. However, he doesn't practise thoroughly; it's just more of a habit for him, as one can see by his glazed eyes as he lazily shoots the paper targets. He's listed as having powers, but he never uses them except in a Shield, which is quite apparently Dark based. His essence, however, wreathes around him in a near-visible sheath of energy if he doesn't consciously hide it. It is an immense aura (more so than Janelle's, for Merideth and Eol's reference), which is the primary reason why he nearly always has it consciously concealed. He's somewhat distant, but not a loner; despite keeping to himself, he tries to look out for his teammates, and the way he does this is by keeping his distance so he can watch over them easier. He is actually quite gentle in nature, if a bit quiet.

-Mr. Kurosawa - Chief/Sub-director
Mr. Kurosawa, or just simply 'Chief', is the guy in charge of organizing and prioritizing the team and hunts. He is also in charge of hiring and finding possible new teammates. In other words, he's the guy that gives your characters their paychecks. Despite his position, he's a fairly easy-going guy. In terms of Essence, his is average for a mundane human, so his lack of powers is readily apparent.

-"A" - Director/Overseer
"A", as he is known by, is a mysterious figure. Occasionally he helps out during meetings to point out suspicious figures that need looking into, but usually he just stays silent. Besides the fact that he works for the SIA, not much else is known about him. Essence-wise, he does not seem to have any powers.

Related, but not in the MSPD

-Tharia - Seer
Tharia is not directly involved with the MSPD; she is quite simply a fortune teller that charges a fair rate per "viewing". Her estate lies in the Forested Garden, but it is much more a home than a place that boasts the presence of a seer. However, her gift is quite real, and she is occasionally referred to by the MSPD for aid on a specific case. She often holds a professional, detached air around her, likely to keep her personal feelings from interfering with what she sees. However, when visited on a social basis rather than a business one, she is a kindly woman, if sometimes seeming a bit sad at times.
A note to players: Tharia is available for readings not for or associated with the MSPD, but in those instances, since her fee isn't paid for by the MSPD, it will have to come out of the character's own pocket.

Other information of note:
Since the characters are all hunters, they aren't required to be at the office every workday. In truth, their hours are rather flexible, unless there is a mission with a high priority scheduled, in which case the characters are usually required to come into the office. Characters are always required, however, to at least try to attend the weekly meeting (Mondays) where information is exchanged and hunts (if there are any) are scheduled.

As part of the MSPD, all characters are allowed to use some requisitioned equipment during missions. These are usually just the basics. Radio headsets, and guns if requested. However, MSPD members also all have special cell phones, which they are requested to try to keep on their person, and ensure no one else has access to. Besides the typical cell phone functions, these ones also are capable of projecting a holographic display upon the character's irises, which allows for the receiving of various pieces of information, usually sent by Sarah, which may include three-dimensional blueprints of a facility, or lists of people with matching photo-id.

Also of note is, despite the character's involvement in the MSPD, they are not bound to 'living in the office'; the characters can explore/investigate on their own initiative, which is actually suggested by MSPD protocol, which is for the hunters to follow their own intuitions, since planning and organization only work so well on paper or computer.

Posted on 2009-09-04 at 17:45:36.
Edited on 2009-09-05 at 03:55:48 by Reralae

Topic: Aria of the Thirteen
Subject: Regarding History


To make it simple, I've decided that the history of this world will be roughly similar to our own; this allows for players to reference past events more easily, and doesn't truly detract from the game world. As well, it makes sense that the 'official' records of history are essentially identical... that would be censor and government cover-up activity at work.

Furthermore, I've decided to keep the names of other countries and such the same. I don't expect the game to change location from Makironto, so leaving everything else the same is probably the easiest thing to do. It's far better than having to keep returning to a reference page each time someone wants to reference this world's replacement of 'New York' for instance.

The only considerable difference I can think of offhand to geometry is that Makironto basically replaces Ottawa as Canada's capital.

By extension, because the history remains roughly the same, religions in this world, if it matters for your character, are also going to be about the same. They will certainly have the same names at least, which, again, just makes them easier to reference.

That being said, this world's history diverges past about the year 2000. This is the turning point, where, with the increase in worldwide population, now more supernatural abilities have begun to surface.... more than can be concealed by the governments and religious orders.

This also means we don't have to deal with the added complication of possible mundane 'terrorists', and although ones with supernatural capabilities aren't out of the question, they're not very likely, as most people in this age with supernatural capabilities are going to try to lie low. Well, as low as they intend anyway.

I believe that's everything regarding history/religion...

Once again, if there's any questions, just ask

Hmm, I just realized I didn't say what year this takes place in...

Just going by a randomish number, I'm going to say this takes place in the year 2045.

Posted on 2009-09-04 at 16:12:21.
Edited on 2009-09-04 at 16:21:59 by Reralae

Topic: Stare into the Night Q&A
Subject: Posting hmm...?


Might that include posts to other things that may be able to continue now?

Wink wink, nudge nudge... the clock beckons...

Okay, that's enough prodding from me today...

Posted on 2009-09-03 at 20:26:57.

Topic: Stare into the Night Q&A
Subject: That's fine


I just thought I'd check, but that's about what I imagined

One 'nightmarish' post up for Janelle... perhaps giving a bit of an insight as to the strange workings of her mind... or maybe just proof that she's crazy, but hey, isn't everyone?

Posted on 2009-09-02 at 19:27:44.

Topic: Witchcraft: Stare into the Night
Subject: Tick tock tick tock... 3:17AM


Janelle was running. She sprinted as fast as she could, the cold stone floor hurting her bare feet with how hard she was going, but she wouldn't-couldn't stop. She slammed yet another door open, and as quickly shut it as she ran past. The stone walls just watched her pass apathetically, offering no aid at all... not even offering to stop the echo... that horrible, mechanical sound...

Tick... Tock... Tick... Tock...

"Go away! Leave me alone!" Janelle screamed.

Yet, no matter how much she ran, it seemed to get louder.

"You can run all you want, but that doesn't change anything." It was the mocking tone of a child... THAT child... "Time is everywhere, and delivers all equally to their end. You can't plug your ears and cover your eyes, because no one can escape time."

The clock then chimed, a bell tone that was clear, yet malicious and foreboding, bringing with it doom.

Suddenly, Janelle felt her body seize up, as though something had enveloped her. She couldn't move.

All Janelle felt was herself falling... and something hard hit her on the head...


Janelle screamed.

She opened her eyes, and immediately found herself to be upside down, with her head on the floor. She was panting heavily. A quick check revealed her to be practically cocooned in her blankets, while she had fallen onto the floor.

"Well," Janelle gasped, "That's the last time I make my bed before falling asleep..."

There was an urgent knock at her apartment door.

"Miss! Are you alright?!" It was one of the janitors who had heard her.

"Yes!" Janelle called back, "I'm fine! Sorry about that!"

The janitor didn't sound impressed, "Alright, if you're sure then."

"Yes, I'm sure." Janelle replied, wriggling her way out of the tight blankets.

She heard the janitor walk away, and quickly checked her digital alarm clock. 3:18 AM

Having memorized the times to watch out for, Janelle immediately recognized it.

"When the clock hands unite, whether it is day or night, expect the unexpected or you'll be in for a fright." She recited softly to herself.

But why? There was none of THOSE clocks in her apartment. She had seen to that.

Wait... was it?

Janelle practically ran over to her desk, and turned on the lamp.

There it was, the last sketch she drew before going to bed at 2:15. She was up that late because she had been watching a movie that had come on television at 11. It was drawing of a little girl holding up a pocket watch. Naturally, that clock was of the analog style.

In an instant, Janelle was tearing the page to shreds. Why didn't she erase that picture?! She should have known better! She was quite tired then, but still! She should've known better!

Janelle sighed. Now that she had vented her anger, she was exhausted. She glanced around her, where little pieces of paper lay on the floor. She'd have to pick those up later that day, but right now... she needed sleep. Janelle just let herself fall onto her bed, not even bothering to re-organize her covers first.

Yet, even as she fell asleep, she forgot to turn the desk lamp off.

Posted on 2009-09-02 at 19:22:29.

Topic: Stare into the Night Q&A
Subject: I'd say..


It's fine where it is; I'd say that the direction it's going in is certainly a bit... horrific... in a fun way

Let's see... if it's only a few months... I'd say that's probably enough time for both Mr. Drunk and Smoke to have heard the entirety of the poem behind her weird delusions, but here's a question... would they have 'awoken' Janelle to the dormant power inside of her, or left it as is, so she's still unknowing that they know? Although she has the ability, she's definitely very reluctant to accept that part of her...

It's also kind of assumed, but I guess I'll clarify that Janelle, for apparent (if not logical) reasons, really distrusts/is paranoid of analog clocks...

Thankfully, there's far more digital ones than analog ones, but it's still something to play with

Posted on 2009-09-02 at 17:49:13.
Edited on 2009-09-02 at 17:52:50 by Reralae

Topic: The One Word Game
Subject: Crystal?


Crystalline Heart.

Posted on 2009-09-02 at 04:33:51.

Topic: Aria of the Thirteen
Subject: Regarding Elements


Since it might be unclear as to what the elements are capable of, or where their speciality lies, I'm going to provide a tentative list of the basic powers for each element.

Air
==============
Air is the element of communication. Besides the obvious basic wind manipulation, it is also capable of manipulating and creating sound waves.
  • Alter Winds
    Summary: This is the basic power to create wind where there is none or to manipulate wind to be faster/slower
  • Clairaudience
    Summary: This power allows the user to hear things at a distance, or to hear minute sounds more accurately
  • Create/Purify Air
    Fairly obvious as to what this one can do...
  • Illusion (Auditory)
    Summary: This creates the illusion of sound. Varying degrees of sound will require more Essence.
  • Shield
    More effective (1.5 x Strength) against: Fire and Water
    Normal strength against: Stone
    Not very effective (0.5 x Strength) against: Light and Darkness
  • Wind Slash
    Summary: The primary offensive combat technique; it has no visual component, and at higher levels are as effective as gunshots




Fire
===========
Fire is the element of "power". That is to say, it is the element from which many things have been derived, from a source of heat at a camp in the wilderness to the energy of combustion fuelling a jet plane. Yet, ultimately, power gone rampant causes only destruction, as evidenced by forest fires. The power of Fire is limited in its use outside of battle, but in battle, it is among the most aggressive of the elements.
  • Create Fire
    Pretty apparent as to what this does...
  • Fire Spear
    Summary: The basic fire attack... as the name implies, a bolt of fire is launched through the air to impact a target.
  • Flame Wheel
    Summary: A more advanced fire attack. This one creates a ring of fire (possibly around the user) to strike multiple targets.
  • Rain of Fire
    Summary: This power is aimed to strike multiple targets, but they don't necessarily have to be that close to each other. It is most effective when needed to strike multiple small opponents (such as a swarm).
  • Shield
    Most effective against Darkness
    Not very effective against Air
    Normal Strength against others
  • Temperature Control
    Summary: Despite it's simple name, this provides many applications. The addition or removal of heat, especially at a quick rate, can cause solid objects to crack or shatter, can provide protection against temperature extremes, and likely has other applications.




Stone
=======
Stone is the hardiest element. It has immense defencive capabilities, as well as considerable application outside of combat. By altering the magnetic properties of objects, the power of Stone even offers limited telekinesis.
  • Alter Stone/Metal
    Summary: This alters the properties of a stone or metal, namely altering things such as transparency, hardness, magnetic nature, and shininess.
  • Earth Spike
    Summary: A basic offensive technique that causes the earth to extend, angled and pointed upward like a stalagmite
  • Earth Tremor
    Summary: This ability can cause earthquakes, but usually it is just used in a fashion to either dislodge objects or the footing of an opponent.
  • Shield
    Most effective against: All other elements
    However, that being said, to be this effective an earthen shield has to be consciously prepared during one's Turn, which means the player forgoes any other actions for that Turn. There are other penalties as well, but I will elaborate on them another time.
    As a shield made in the normal fashion, it is only of normal Strength against all other elements.
  • Stone Watchers
    Summary: This technique allows the placement of a "watching marker", which allows a character to have a limited connection to the place they are watching. It is similar to clairvoyance, but only in the way of tremorsense (D&D reference).
  • Telekinesis
    Summary: As it's named, but only with wooden, stone, or metal objects.




Water
==========
Water is the element of wisdom, reflection, and ultimately, of life itself. Its primary application is healing, but there are other things it is capable of being used for.
  • Create/Purify Water
  • Healing
    Summary: As the name implies, but there are two variations of this ability. The first variation is the standard kind, which heals a person by using up the energy of the person using the power. However, the second variation isn't so altruistic, since while it does heal another person, and it is easier and more effective than the standard version, it is more accurately described as a Life Transfer. As a result, if one heals a terminal illness with Life Transfer, a different individual, usually a willing donor, dies as a result of it.
  • Manipulate Water/Weather
    Summary: This is only basic weather manipulation, in particular, the causing or stopping of clouds, rain, hail, snow, and mist or fog. Alternately, this power can also speed up or slow down a current (even such as that in a water pipe), among other fundamental things, such as causing water to change state (from ice to liquid or gas).
  • Regeneration
    Summary: Essentially self-healing over time, just as the name implies. However, beyond the basics, a high level of regeneration also slows down the rate at which one ages.
  • Shield
    Most effective against: Fire, Light (Solar Flare only), Darkness (Reaping Shadow only)
    Not very effective against: Air
  • Watery Blade
    Summary: The name is a bit of a misnomer, for this is not limited to just water in liquid state; flying javelins of ice are not out of the question as a form that this technique takes. However, regardless of the water's form, the basic technique remains the same. In liquid form, water is used akin to a bladed whip, while in solid form it is more often simply launched at range.




Darkness
==============
Sometimes mistaken for an 'evil' element, this force on its own is neither good nor evil, which is dependant on how and who it is used by. Regardless, this force encompasses darkness, or the absence of light. As such, it can be used to dim light, but can also be used to calm people, warp between one dark place and another, and even comprehend the hidden thoughts of individuals.
  • Affect the Psyche (Calm)
    Summary: Darkness is usually calming in nature, as it within darkness that sleep is possible, and so this power is more often used to calm rampant emotions. However, all other uses are possible.
  • Eclipse
    Summary: Darkens a specific area. At extremely high levels, it could even block out the sun momentarily.
  • Reaping Darkness
    Summary: A very dangerous technique. At higher levels, this technique draws upon the darkness inside of a person, and threatens to drown them within it, mentally hurting and possibly even killing them. Of course, that is the extreme; lower levels of this technique only fatigue or otherwise slow down an individual.
  • Shield
    Most effective against: Light
    Not very effective against: All other elements
  • Shadowjump
    Summary: Allows the passage from one shadow or dark place to another. The distance between them is limited by the Strength of this power.
  • Whisper
    Summary: Allows the user to hear 'whispers' of thought of the people surrounding them. Concentration on a specific individual allows for more coherent and greater perception of that individual.




Light
=============
Like Darkness, Light on its own is neither good nor evil. However, unlike Darkness, Light has a far larger (or more noticeable) impact on people it affects, especially because sight is the primary sense for most creatures. It can cause mood shifts, create mirages or illusions, and even allow the individual to see things that they would otherwise not be able to, including the possible future.
  • Alter Emotions (Provoke)
    Summary: Similar Alter Emotions (Calm) of the Darkness's abilities, but different in that light primarily spurs action or reaction from people, and as such, is more commonly used in that manner.
  • Clairvoyance
    Summary: As the name implies, this power allows a person to see what is happening at the same time, but at another location.
  • Illusion (Visual)
    Somewhat self-explanatory. Any sort of visual illusion can be made, so long as it only affects what one sees.
  • Shield
    Most effective against: Darkness
    Not very effective against: All other elements
  • Solar Flare
    Summary: Essentially the Light's opposite version of Reaping Shadow, this technique at higher levels can cause seizures in other people resulting from flickering mind-blowing patterns of light emitted in their eyes. At lower levels, this is more used to simply stun or temporarily blind an opponent.
  • Unrestrained Sight
    Summary: Unrestrained Sight allows an individual to see things that had happened, and even some that may happen. Essentially, these are visions that are brought on either through concentration, or, at times, seemingly for no reason at all.




One word about Shields: Unlike the standard Shield Invocation in the Witchcraft Core Book, these shields are made as an instinctive reaction to attack. Although they are generally very effective, Shielding will drain an individual both physically and mentally, especially if used multiple times in succession. In the case of Shielding against another person's Power, the Shield and Power are opposed against each other in strength; the one who has higher strength, and/or is lucky will win that contest. In the case of Shielding against a mundane weapon, be it a knife or a gun, the Shield's Strength is pitted against the attacker's relevant Skill.

Anyway, I hope this provides a better idea of what the nature of the Elements are like in my campaign's setting.

Oh! One more note... it is possible for a character to have more than one element... they simply have a primary element, and either a secondary element (with limited power), or use Rituals (will elaborate on later if necessary) to draw upon an element other than their own.

For instance, Nimu, I'm thinking that your character will have her primary element be Light, while she has a Secondary Element of Water, which provides her with some supernatural longevity via Regeneration.

Posted on 2009-09-02 at 04:29:35.
Edited on 2009-09-02 at 04:40:55 by Reralae

Topic: Stare into the Night Q&A
Subject: Oooh...


Why wasn't I informed about this development?

Ah well, I'll definitely be lurking at any rate, if it's too late for Janelle to pop up out of the blue (or the black somewhere... this IS a horror-style if I saw that correctly )

Or... a character idea just popped into my mind...

It's interesting where inspirations can show up out of nowhere...

Buuut... I'm getting off track again...

Then again, I'm not sure what else to add now...

Well, later!

Reralae

Posted on 2009-09-02 at 00:29:57.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Safer? I wouldn't be so sure...


Karra didn't say anything for a moment, but her ears were drooped slightly, before she finally said aloud, "It may be against the Imperials, and it may be dangerous, but for me, taking a chartered space flight could easily be just as if not more dangerous... that is, if any of them will accept me in the first place. Prejudice seems to be very rampant these days... and I seem to always have to watch myself and my back... which is why I carry a gun. Even if I'm not the best shot, it's usually enough to make most aggressive racists leave me alone..."

Karra shook her head. There she was, getting off track again, so she quickly walked over to Ara, "I'll help you with him... but... this may be a strange question, but... um, how exactly do we see to his body?"

(Sidenote: I kind of see a Cathar's tendency to roll 'r's as more of a sort of purr-like sound, which would only happen if the person was either happy or trying to be comforting, which is why Karra doesn't roll any 'r's in her dialogue this time.)

Posted on 2009-08-28 at 19:41:32.

Topic: Aria of the Thirteen
Subject: Old and new alike...


Merideth, it's wonderful to see you again! Please pass on to me a character concept when you're ready; there's no real rush at this point, as I expect the game will not begin for a while yet.

Sibelius, your guess is right; for the most part, I will make everyone's character... it just makes it easier that way for me, since then I can really know what everyone can do.

Vesper, if it's not too much trouble, could you perhaps email the Mystery Codex to me? I might be able to use it, or some concepts or ideas from it, for this game.

Crowe, I'm afraid I don't know you, so I'll also have to ask for a writing sample at a later point prior to game start, after you have an idea for your character, of course.

Everyone, please send your character concepts to me when you can. I don't mind if it takes a while, as I'd prefer detail and quality over speed right now, and I still have a few things yet to do regarding the setting anyway, like making a rough map of the city.

Posted on 2009-08-28 at 19:06:35.

Topic: Prometheus Rising: Straight On Til Morning
Subject: Escape and Pursuit


C had decided to take a break from coding to meander around the virtual streets of one of the many shopping-district nodes. She was only window shopping really, as most of the things, virtual or real by mail order, being sold were not of interest to her. However, it didn't take her long to get an uncomfortable, nagging feeling at the back of her neck, a feeling recognizable as that of being followed.

I wonder who that could be... C wondered, before giggling, Well, if they really want to talk to me or something, then I should see just how persistent or stubborn they are.

C quickly wove through the crowded streets. She wasn't intent on getting caught up on other people by staying in this node, but she knew that a labyrinth was not far from where she was. Curious, she snuck a glance over her shoulder, just to see if she could make out her pursuer. It was only a brief glimpse, but her photographic memory quickly took the picture, and as she turned back to face where she was flying, she ran over the details in her mind. There didn't seem to be anything out of the ordinary... but then she spotted it. A cloak of one of the avatars seemed to have been blown slightly askew by a breeze... but she knew there was no breeze programmed into this node; a breeze could be too troublesome for the virtual merchants to deal with, especially if they dealt with things that would not weigh much and could be blown away.

An avatar with the invisibility cloak illusionary software... that's something you don't see everyday. C thought as she made her way to the labyrinth node.

Unfortunately for her pursuer, she had been to this node before on more than one occasion. This node was a labyrinth in the sense of the fourth spacial dimension, which meant that it was an extremely complicated maze. If one looked at it from the outside, glancing across its inside, it would vaguely resemble a celtic knot made up of hallways lined with trees and other plants, as well as numerous stairwells seemingly made out of ivy. Many avatars would be able to be seen along the stairs, but not oriented to the same 'down'; in short, it vaguely looked like a take on one of MC Escher's drawings.

Just try to catch me in this. C silently challenged her pursuer, before dashing through the entrance.

She took many twists and turns from the standard path, although she knew quite well where she was, having traversed this labyrinth at her leisure before. Finally, she reached the centre, a beautiful garden of exotic plants and flowers, surrounding a fountain of water that flowed in ways that would be impossible in reality, but seemed tangible in the virtual.

C giggled, Just as I thought... I lost you.

However, at that point, the other avatar turned off their invisibility cloak, revealing itself in front of the fountain.

Aww... so they knew I'd just come to the centre eventually... that's no fun. C pouted.

Although she didn't seem to react to the other avatar's appearance, her hand, which was at her side, straightened so that it was parallel to the virtual floor. She wasn't sure about the other's motives, so in the case she needed to fight, she was already prepared.

However, the other avatar's graphics were enough to stun her in her train of thought. Pale and ethereal, with a level of transparency. That would be incredibly difficult to program on its own, but there was also a set of large feathery wings coming from its back. It wasn't that the wings were there, but rather their colour, changing and flowing freely like a virtual Aurora Borealis. It was beautiful.

"H-how is it programmed?" C whispered aloud to herself.

She lowered her guard; no one in their right mind would try to fight if they had an avatar with such an intricate level of detail, since if they lost, it would all be lost.

"C." The avatar's voice was more like a strong bell tone, or perhaps even a chorus of bells... yet most voicebox programs only ever transmit the user's voice directly, sometimes changing the pitch or tone to come across as older or younger, but nothing more. Yet another detail that, although most people wouldn't notice, indicated the level of programming and expertise put into the avatar.

"Y-yes?" C's voice faltered slightly, since she was still slightly shocked, so she quickly composed herself.

"I regret to inform you that your Uncle Lucius has passed away." The avatar spoke.

C withheld a gasp, but she couldn't completely hide her surprise. It wasn't so much the news, although that was surprising in itself, but also that this could be a lawyer's avatar; she never would've expected one to use an 'angelic' archetype, as most business related people on business in the Net use avatars well dressed in suits or uniform. To use such an extravagant avatar would be to draw attention to them, which wasn't always appreciated... unless of course this was to get her attention, which then began to make sense.

"As such, you will be required to be at the reading of his will. The details are on this document." The avatar continued, before passing a scroll to C.

The scroll was sealed shut by more than wax; it was quite apparently programmed so that the only one who could open it was her, as it was based on not only point-of-origin computer identity, but also password protected. A quick check of the scroll's origin indicated it to have come from a program at the server of the Bazran, Grey, and Associates group. All these points together indicated that it was an extremely minimal chance of a fraud or fake...

"Please consider it." The avatar finished, "I can promise that if you do, you will have the opportunity to work with a computer, the likes of which you may have only ever dreamed."

Immediately, thoughts began racing through C's mind. A supercomputer?! I wonder... maybe it's that computer that would allow for the complexity as well as the memory needed to make such an avatar... if that's the case... just what else could be done with it?

"I'll be there." C promised, hardly able to contain her excitement, already thinking to how she'd arrive. It wasn't that far for her, considering her parent's mansion was just on the outskirts of the same city... but opening the scroll, she noticed that it already had the fare for the magnet train was already. She should've expected as much.

Looking up, she was mildly surprised to see that the avatar had disappeared.

Probably a single-use delivery program designed to find me and deliver the message. C's analytical train of thought added.

~~~

Later that week, Cherri rode the magnet train into the city core. The only possession she carried that day was an Asian-style paper and bamboo umbrella, just to provide a bit of shade for her. She walked into the office a whole 15 minutes early; she hated to be late for such things as appointments. She closed her umbrella, but continued to carry it with her, before walking up to the desk, recognizing the face of a Bambi behind it.

"I'm Cherri Zheng. Um, I believe I have an appointment with Mr. Bazran?" Cherri enquired, her tone light, yet formal.

Posted on 2009-08-28 at 18:55:17.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Package?


Seeing that her patients did seem to be fairly well recovered, Karra gave a small murmur, which could vaguely be heard as, "That's a relief."

"Arra? That's a pretty name... oh, sorrry, I'm getting a bit sidetracked... You're verry observant; I use a bit of bacta to help enhance tissue repairr, which often also means there's no scarrs." Karra replied.

Turning to the twi'lek man, she also added, "Yes... that's right... my name is Karra."

At that point, the discussion shifted to something Karra didn't know about. A package? Were they a delivery group? Must be... and apparently... Karra glanced over the bodies still around the place, her ears drooping just slightly, Whatever it is was enough for people to die over... However, her ears perked up upon hearing the word 'Alderaan'.

"Alderraan? Um, if it's not too much trouble... can I come with you? I need to get to Alderraan too..." Karra asked.

Posted on 2009-08-28 at 17:11:42.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Meow?


Karra's ears twitched nervously as she waited for her two patients to awaken, despite none of that nervousness passing onto her hands or showing on her face. It wasn't that she doubted her skill, although, admittedly her confidence wasn't the best, but rather the conditions of the surgery. She had never done much in the way of "field" surgery, so this was a bit new to her, treating patients in conditions that naturally made her a bit paranoid as to possible infections or reactions to anything that could've stayed in the air from the firefight.

However, after she had done her job, she did feel more confident, enough to reply to the curious and give an accurate measure of time before her patients awoke.

They both stirred at the same time, but the pale, blue-toned woman was the first to open her eyes, and speak.

"Umm... meow?"

Karra couldn't help but giggle. It had caught her completely off guard, so her mirth easily showed on her normally passive face.

"Well, meow to you too." Karra chuckled, and seeing the other now open his eyes, she addressed both of them, "So, how arrre you feeling? Do you-" However, seeing them both start sitting up froze the words in her throat, and a hint of concern was readily visible as her ears stiffened just slightly upwards, "Arre you sure you should be getting up rright now?"

Posted on 2009-08-25 at 19:02:26.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: Status


This game's on hiatus for now; although Sib-kun didn't mention it on RDI, he is currently on a trip. Since he didn't actually tell me prior to him leaving, I'm not exactly sure when he'll be back, or exactly when he left.

Also of note, Okron and Sib-kun are brothers, so as Sib-kun is absent, so is Okron, hence the game's current hiatus status.

Posted on 2009-08-22 at 20:54:46.

Topic: Aria of the Thirteen
Subject: ...


Dragon Mistress and Brianna... you do not seem to understand that although the system is the same, what I am doing has enough differences to make direct conversion between the two games very impractical.

In particular, outside of statistics the setting is quite different, so backgrounds and possibly even personalities will likely need changing. In addition, organizations that exist in the default setting do not exist in the same manner in my setting.

So, with all of that taken into consideration, it would be simpler to make new characters.

However, there is another factor as well. Your style of playing. I have been in enough games where you have played to know that this style of playing is not your forte. Thus, I will respectfully request that you not participate in this game.

~~

Nimu, I'm looking forward to it

~~

Ginafae, we can go over some character ideas later, if you'd like.

Posted on 2009-08-22 at 20:39:30.

Topic: Aria of the Thirteen
Subject: Well,


I'd prefer if everyone kept to the core book. The addition of immortal or feral humans adds a fair bit of complication, and I'm afraid I don't have the Mystery Codex.

That being said, the powers a person can have are not all going to be from the core book; there are some abilities I will add, or change, and others that may be removed for this game. In that way, it may be possible to appear to have a feral or immortal nature.

If you wish to know to how powers are going to be obtained (points-wise), they're mostly going to be purchased in the same manner as the Seer powers from the core book, with separate Strength and Art scores. It also makes sense this way, as the craft in this world is mostly innate; you either have it, or you don't. There are some rituals that exist, mainly intricate illusions, but most are not relied on, for several reasons:
-They take time to prepare, time that the Witch or Hunter doesn't always have
-To be strong it requires many people, unless it's just an illusion to affect a single person. Also, Witches are loners by nature in this world, considering that they have to hide their abilities, and trust is often tentative

This change in the setup of powers from the core book is the main reason why I'd like just a description of the character, and what they can do. From there I'll make a character sheet and PM it to the player for them to look over.

Posted on 2009-08-22 at 18:41:48.

Topic: Aria of the Thirteen
Subject: Aria of the Thirteen


Where there once was one, there are thirteen,
Thirteen seals to where one's been.
Thirteen beds under the double moon,
Thirteen swings where lovers swoon,
Thirteen hoops of the colour red,
Thirteen bills that are said,
Thirteen keys that are mine,
Thirteen faces that forever shine,
Thirteen sighs and one cry,
Thirteen birds that won't fly,
Thirteen curses of wrath and pain,
Thirteen locks to seal away gain,
Thirteen hands of the beginning and end,
Thirteen ways to destroy or mend.
At the thirteenth hour's last breath,
Is the ultimate choice between life or death.


This campaign is one that I have been thinking of for a while now. Admittedly preparations for it are not complete. However, in order to complete them, I need to know who my players and their characters are.

But, a bit more information on the setting first.

This campaign will take place in a pseudo-modern society. An alternate version of reality, if you wish to see it that way. To make things easier for reference, the geography of this world will be roughly the same as Earth. Therefore, Makironto, the city in which this campaign takes place, would exist between Toronto and Ottawa, on the Canadian side of the border, with the river dividing it coming up from one of the great lakes. Makironto is a very large city, made up of numerous, diverse districts. Most notable of these are:

-"The Inferno" district, more accurately and commonly referred to as the Manufacturing Core. Large factories clutter the expanse of this area, but in between the factories are nothing more than well-worn streets; very few people live in this area, despite the number of workers there are. Most of the factories produce computer hardware, although there is an old, abandoned foundry towards the outskirts of the city. The name of this district is derived from a rather large fire that had caused the foundry to be shut down and abandoned, records of which indicate it to have been caused by a fault of the main furnace.

-"The Rat Labyrinth" district, a complex of back alleys and run down buildings so distinct from the city that it could arguably be its own town within the city. As expected, this is a very shady district, with most of the people living here lying low for some reason or another... usually because they're either being hunted, or they are of criminal nature. The people that reside in this district are usually distrustful of 'outsiders', defined as people who do not live there. As such, no player characters may start in or commute from this district.

-"The Forested Garden" district, a residential district with a rather predominant garden centre in the middle of it, named the Majestic Rose. This district's name is derived from the notably large number of trees and other plants decorating the streets, sidewalks, and even the sides of buildings. The overall effect gives the district a very natural feel, and, as expected, because of the large amount of work put into maintaining the district, rent for even an apartment in this district is rather expensive; the majority of player characters would not live here. It is also noted as a tourist attraction, as well as a romantic getaway.

-"The Old City" district is another residential district, however, this one is much more old fashioned. It is located in what could arguably be the suburbs of the city, and is quite notably different than the rest of the city. Houses here are usually single houses, complete with their own yards. Duplexes and apartments are practically non-existent here. Like the Forested Garden district, this district's housing value is higher than other places in the city, but it's not as expensive as the Forested Garden. One of the more predominant features of this district, besides being a bit old fashioned, is a facility that looks like a two-floor school on the outside, but is actually an orphanage and daycare. This building doesn't have an official name, but is usually simply called the Widow's Orphanage, as the current director is a kindly, middle aged woman who inherited the facility from her mother. Another is the Meadowfield Elementary, a school with almost strangely high standings in the city, despite it being relatively plain and simple compared to some of the other schools in the city. It is actually slightly famed for its lack of electronic hardware, despite it being in Makironto. Apart from the computers that the teachers use to input grades, there are very few other technological enhancements. For instance, the school still uses overheads coupled with a screen, rather than a projector linked to computers to display notes, or simply uses the chalkboards that still remain in almost every classroom. Certain political figures often suggest the modernization of this district, but majority votes in city hall always end up with more people preferring to leave the Old City as it is.

-"The City Core" district is, as the name would suggest, a mixed district near the centre of the city, where there are large scale business skyscrapers, apartments, large scale malls, and many other facilities. Notable facilities include:
-Westview General Hospital, one of the best ones in the city
-The MSPD Headquarters (the character's place of work)
-Makironto's Historical Museum
-Makironto City Hall
There is also a clock tower located in this district. It is visibly older than any other structure in the city, despite restoration attempts having been made now and then. Although it does tell the time fairly accurately, its tolls upon the hour are generally unheard amidst the city bustle of cars, buses and trains, to the point where very few people even notice either the sound or the building. It is scheduled for demolition, but the demolition date has been extended over several months, so whether or not it will be destroyed remains in question, as it may be just too inconvenient to stop traffic in the surrounding area just to demolish the otherwise stable building.

-"The Sky High" district, located just to the side of the City Core, is a residential district, consisting of apartment buildings that extend as high as some of the Core's skyscrapers. The majority of these were developed or renovated as a project to experiment with vertical housing, a notion that quickly was expanded on as the experiment became successful. Each floor of one of these apartment buildings has eight 'houses' in it, one in each corner, separated by halls and elevators. The floor-plan is relatively simple; each 'house' is essentially an apartment room expanded to be larger and more like an actual house, usually consisting of two bedrooms, a bathroom, kitchen, and a living room or study. However, along the outer wall of the building, which is made up almost entirely of strong glass panes and windows, each 'house' would have a small garden, giving it a slightly more natural feel, if the attendants chose to grow one. Understandably, there are restrictions on the types of plants that can be grown. For instance, no trees are allowed. Besides the extensive housing, there is little else to note in this district.

Other places of note that don't fall in a specific district are:
-the Cemetery of Twilight, a very peaceful and serene site near the outskirts of the city
-Nithrapaw General Hospital, which is Westview's rival in its capacity and standards
-Makironto Zoo

Besides being separated into districts, Makironto is physically divided in two by the Astral River, a river that flows down the centre of it. Numerous bridges connect both halves, but the busiest and widest bridge is unquestionably the Stellar Gate Bridge, which connects the two sides of the City Core district. I intend to make a map of the city later, when the location of things becomes more crucial. The primary mode of transportation around the city is usually by car, bus, or train (these trains run on tracks suspended above the ground so as to not interrupt traffic).

While the city (and setting) take place in a modern world, perhaps only a couple of years ahead in terms of technology, in this world, magic exists. However, it is feared, misunderstood, and misused. In response to an outbreak of such supernatural feats, the Supernatural Intelligence Agency was initiated, and quickly developed special police forces to deal with the threat. One such force is the Makironto Supernatural Police Department, or MSPD for short. Due to the severity of some of the cases, such as a person using an extension of telepathy to manipulate cogs in a lock and gain entry to private homes, and murdering people without leaving so much as a fingerprint because of their supernatural abilities. Those that use supernatural abilities selfishly are usually simply called Witches, by both the SIA and public, regardless of gender or ethnicity. Yet, because of the nature of supernatural abilities, there are virtually no mundane ways to stop or restrain a person from using them. As such, the way the MSPD and other similar agencies work is with a simple yet deadly procedure: upon encountering a criminal case where supernatural abilities are suspected, it is to be confirmed by an investigation into both the case and the individual involved. Upon confirmation, the individual is to be located, and stopped, by any means necessary. In order to be able to do so, most agencies employ people who they suspect to be capable of using supernatural craft and are fairly certain that they will work with the law, rather than against it. Yet, as a result of these almost-always fatal incidents for the pursued criminal, these officers are usually referred to as Hunters by their quarry.

This campaign will begin with all the player characters being a part of the MSPD, and so they will all know each other, and will have worked with each other for some time (how much time I'll leave for individual players to decide). However, bear in mind that this campaign has a plot that is not written in stone... in fact, it's still mostly unwritten. As such, it's up to the party as a whole to decide where they're going to go or what they're going to do.

That being said, this game is NOT freeform. There is a system behind it, however, it's a system that I'm fairly certain most people on this site do not know. For those that wish to know, the system is called WItchcraft. Character creation in the Witchcraft system is very open-ended. In a basic summary, the player is given a number of points to distribute between attributes, skills, abilities and characteristics. If you are interested in playing, I will need the following information to make your character sheet as soon as possible:

Name - well, I don't actually need it, but it'd be helpful to organize the character list

Level of Supernatural Capability - 0 meaning you are human (mundane), 1 meaning you have some ability (lesser gifted), and 2 meaning that you have notable ability (gifted). I will also need to know whether you intend to let your character develop their power, or have it right at the onset of the game. This affects a large number of things, specifically how your character points are allotted. Mundane humans have no points to put towards supernatural abilities, but usually have a larger number of skills and higher attributes than the others. Gifted humans have the most points to put towards supernatural abilities, yet as a result, they can't afford to put as much into skills, attributes or characteristics. Lesser gifted humans are a sort of balance between the two, and would be my recommendation, but that's just my personal opinion.

Element - for those that wish to play a person with supernatural capabilities. Elements to choose from are as follows: Fire, Water, Wind, Stone, Light and Darkness

Combat Style - basically let me know what you would want to do in a combat situation... if you don't specify, I'm going to just assume that you'll use a gun. There are a number of other possibilities, including and not limited to: archaic weapons, hand-to-hand, and spell-reliant. Basically, say what you'd like, and I'll let you know if it's possible.

Place of Residence - There are three choices for this part (to make things simple): The Forested Garden, the Old City, or the Sky High District. Just be warned that if you do have your character have a more upscale home, then your character will have to spend some of their character points in Wealth.

Magic Style - For those with supernatural capabilities, what would you like to be able to do? In terms of D&D reference, I'm fairly certain that anything up to third level for any class is fair game. Above third level, I'd have to check on a case-by-case basis.

Archetype - For those that wish to apply a certain archetype to their character. Examples of archetypes include and aren't limited to: bookworm/intellectual/academic, hot-blooded fighter, odd one, fortunate or misfortunate one, and mundane.

Characteristics (beneficial or not): Is your character a chain-smoker? Do they have a photographic memory? Frequent nightmares? Absurdly quick reflexes or high pain tolerance? Strangely lucky or unlucky? Or possibly even cursed? These are some examples of the characteristics that characters can have.

Skills: Quite simply, what can your character do? Do they have some background in medicine? Or are they an avid writer? Unlike D&D, Witchcraft's skills accommodate for just about everything that can be thought of.

Quite simply, the more detail you can provide for your character, the more accurate I can make the character sheet reflect it.

Please also note that there is more than combat to this game! Communication, mysteries, investigation, and the drawing of conclusions are key aspects to this campaign. Putting all your points into Guns (Pistols) will undoubtedly help in a firefight, but even if you can shoot a bullet into a keyhole with a pistol at 100ft, you have a better chance of alerting anyone watching, or breaking the lock so it doesn't open, than opening it.

For player count, I am looking for four to six players, two of which may already be taken.

For posting rate, I'm uncertain. I'd say that a set rate of twice per week would be suggested, but I can understand that delays happen... sometimes with an annoyingly persistent frequency.

I'm pretty sure that's everything for now... if there's any questions, feel free to ask.

Posted on 2009-08-22 at 08:16:42.

Topic: SW: Dawn of Defiance Q/A
Subject: Glad to be here


I'm looking forward to playing with everyone

Posted on 2009-08-21 at 22:07:23.

Topic: Prometheus Rising: Straight On Til Morning
Subject: C


Cherri couldn't help but give a yawn, stretching her arms above her head, careful not to bump the virtual reality goggles she wore, or to tangle the cords connecting her computer to her special virtual gloves. At the same time, she knew her movements were being instantly copied to her avatar on the LaserNet, despite it being only in first-person view, so she couldn't see it unless she looked into a virtual mirror.

Today was being such a drag. She was supposed to meet up with a potential client online, but they just went ahead and canceled without prior notice. Sure, she knew that things come up, but this was ridiculous.

Not only that, but the online game that she normally went to, Decadonia, was offline due to needed maintenance on the server's internal core. It was undoubtedly among the best games, at least in her opinion, for it was not simply hack-and-slash adventure, but actually held a lot of non-combat oriented material, perfect for her. She also helped program part of the game as well, so that was another reason she was dedicated to it. Yet, even in this day and age, hardware still broke down and needed maintenance from time to time... even virtual hardware.

In her virtual house, her computer's point-of-origin node, she flew over to a wardrobe, with a folding three paned mirror on top of it. Absently, she pulled out a hairbrush and combed her silvery hair. It wasn't for a practical purpose, since avatar appearances weren't set to change unless programmed to, and she couldn't feel it, but it was a habit for her. Watching the result of more than a month's worth of programming and graphic design was vain in a way, but seeing her avatar's silvery hair waver from being combed was mesmerizing, and usually helped calm her.

Not today though. She was still restless.

"Maybe I should just log out and practice with my rapier..." Cherri thought aloud, another habit of hers when she was alone. Then she remembered, "Oh! The third cycle programming for Decadonia still isn't finished... I could work on that."

Inside her virtual house, she flew out of the room, down a hallway, and into a very different room. This one had white walls, giving the illusion of a void in the cyberspace, with only a wooden chair in the middle of it. Upon her entrance, a console appeared, looking like that of the very old computers. However, it was simplified to just a keyboard, and a display for text, both seemingly made out of a pale blue light.

"I know the others like the fancy programming languages that leave very little to do, but I still like making the code itself." Cherri murmured. Even though she was sitting in reality, she had her avatar sit in the wooden chair. She just liked having things be as realistic as possible, even if she was a butterfly-winged humanoid that otherwise couldn't exist. Then again, the way cybernetics, wetware and surgery were going, it could very well be possible in the near future... Cherri shook her head. She was getting off track. Without further delay, she began typing lines of codes at a leisurely pace. There was no real deadline for this, so she was in no hurry...

Posted on 2009-08-17 at 15:50:38.
Edited on 2009-08-17 at 21:41:39 by Reralae

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: A thought


I've had this idea for a while... but I'm not sure how practical it would be to implement...

On the view_profile.php page, where it lists the games one is in, would it be possible (provided it's not too much trouble) to make it so that the games had those dots they have when they appear in the 'latest five updated topics'? I mean, with the yellow box description as well (when hovering the mouse over the dot) that says "[thread] - last posted by [user]".

The idea is that in that way, it'd be easy for a person, if they went to their profile, to see what threads have updated, or at least who posted last, which helps with the threads that don't seem to have working subscription links...

Just a thought...

Posted on 2009-08-11 at 07:38:25.
Edited on 2009-08-11 at 07:39:53 by Reralae

Topic: Forgotten Realms: the Unsung Heroes Q/A
Subject: Yep...


I got my post in too... not much really, but it's a start... and hopefully Linnix will be able to do more next round...

At the very least, her little light should be able to be seen by the others to help pinpoint her location... or so I hope ^^

Posted on 2009-08-08 at 22:42:16.

 


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