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You are here: Home --> Forum Home --> Recent posts by Almerin
Topic: Noob Intro : )
Subject: Yo


Hey there, welcome to the Inn.

We hope you'll have a pleasant stay. The bar is always open, and any complaints about rooms shall be reviewed and eaten by Grugg.

Anyway, make sure to check out the recruitment area if you're ready to face a game.

Almerin

Posted on 2012-02-05 at 11:22:04.

Topic: Olan is still alive...
Subject: well


Good luck with the job interviews. Somebody will see you're a solid guy full of loyalty and perseverance. Hang in there.

Posted on 2012-02-01 at 22:02:46.

Topic: Monster Hunters Collective - Q/A
Subject: hmm


Would've loved to update today, but I can't. Only two people posted, so I'm giving everybody a few extra days to update their sheets and give me a post.

After that, it's back to Stone's Hollow for adventure #3.

Posted on 2012-01-30 at 18:06:45.

Topic: Audalis
Subject: The map


The map of Antaron is all you need if you want geographical situation. We don't have 'anything better' because you don't really need anything else.

Like Hammer said, if you want more detail, go to the separate maps. And if that doesn't work, you can always get creative and cut and paste all the separate maps together.

Posted on 2012-01-26 at 19:32:44.

Topic: Monster Hunters Collective - Q/A
Subject: okies


Alright people, Update is in.

This is it: the end of Adventure #2. I'd like to take this opportunity to ask you two things:

1 - End this adventure well. It is up to you guys to make this a good ending. If you want to say goodbye to people, do so. If you want to buy things here (considering the limited supplies), do so. If you wish to look around for treasure some more, do so. In my next update I'll bring you all back to Stone's Hollow.

2 - It's SHEET TIME!!! You've all gone up a level, so that means there will be changes to your character sheet. I'd like a list of all the things that will change for your character. Send them to me here in the Q/A or in a PM, and I'll update the sheets on page 1.

Let me tell you this: in the near future I think you'll all want some more or better equipment. You'll need money. Money will come from completing adventures, but also from searching for treasure. So far, you haven't really done that. I'm reminding you all of the possibility now, because there certainly is some hidden sh*t.

Posted on 2012-01-23 at 20:50:09.

Topic: The Monster Hunters Collective
Subject: The tale of Dr Pikarov


With the room returned to a relative quiet, they had the opportunity to properly look around. There were a few things they hadn’t paid much attention to before.

The first was a gaping hole near the far wall, which led to a dry tunnel into the earth. The tunnel wasn’t very deep though, and its purpose became clear quite soon. Pressed into the sand of the ceiling were wooden coffins, some old, others newer. They were splintered at the bottom, and appeared empty. Apparently, this is where a lot of the bodies had come from; the tunnel was a direct way under Sedostra’s graveyard. And it seemed that bodies were the only thing the evil priestess had been interested in, for some of the coffins still held coins and jewelry. (I can give you a list of the value of these things should you guys decide to take any of it).

Another thing they had not noticed before was a large, stone coffin on the opposite side of the hole in the wall. Words were written on it once, but there had been an attempt to erase them. With some effort they could decipher the text:
Here lies a glorious son of Solanis. Darkness took his body, his spirit dawn now claims.

While they were looking at the coffin they heard a sudden gasp from the doorway into the slaughterhouse. Glancing back, they noted doctor Roy Pikarov standing in the doorway, mouth agape.

“What in Solanis’ name have you done!?”

After a quick exchange of words they took the doctor upstairs where he told them the rest of his story.

About half a year ago, Roy Pikarov and his wife decided their marriage was not working out, and Roy’s wife had left him. He had become a Solanis devotee after that and soon fell in love with Sofia, who was running Sedostra’s church. She returned his love and not much later their relationship became public. Drawing their own conclusions, the townsfolk decided that Sofia had purposely destroyed Roy’s feelings for his wife and driven her away. They hung her as a false prophet from the cherry tree on the burial grounds.

Roy buried her a few days later, but she would not be put to rest. A month after her death he began to suspect that her spirit had survived.

Then, one night, while praying in an already dilapidated church, he saw her. She had returned from death as a ghoul. But he could not shake the feelings he had for her and hid her away.

Every day he prayed to Solanis for her peace, or forgiveness, or whatever the God could do to restore her to the person she had been. He knew she was responsible for what was happening, but had also still had hopes that he would be able to lift her curse somehow.

He now sees he has failed.

(OOC: This is it the end of this adventure. You help the townsfolk bury their dead a second time, doing your best to identify the bodies and linking them to the right people. In the end you can’t place them all, but that is fine. If there is anything you’d like to do in this town, then please do so in your next update. Next week will bring you back to Stone’s Hollow).


Posted on 2012-01-23 at 20:43:31.

Topic: Monster Hunters Collective - Q/A
Subject: well


I'm going to do an update now.

Also, to boost things a bit, I'd like to try and recruit a fellow team member. Any suggestions for players that you guys think are worth our while?

Posted on 2012-01-23 at 20:16:51.
Edited on 2012-01-23 at 20:18:33 by Almerin

Topic: Weird War II Q n A
Subject: noted


Alright, Al. Take care, yes?

Posted on 2012-01-20 at 17:16:38.

Topic: Floyd 7.5 is up
Subject: Cool


Liked it a lot. Well drawn, and sharp too.

Posted on 2012-01-18 at 15:05:10.

Topic: Monster Hunters Collective - Q/A
Subject: coolness


Battle is over. It's up to you guys to decide what actions to take.

Let me say this: Good teamwork here, and extra props for Admiral's most inventive use of a grease spell!

Posted on 2012-01-16 at 21:44:30.

Topic: The Monster Hunters Collective
Subject: The battle round 3 & 4


The battle was raging in full force. Blows were dealt left and right, spells swung one way or the other, and in the midst of all that Ta’nil found something deep inside his heart. Some might have called it courage, others might have reasoned his actions were because he cared about the mushroom loving Khord. Whatever the case, he got up and started pulling on Brokkrok, trying to get him away from the undead cleric who seemed so eager to put him in the ground. And then likely back out of it again.
The rogue found, however, that the cleric was as heavy as a rock. He got the cleric on his back, but that was where his action stopped. Brokkrok himself was mentally encouraging the young Sylvari to keep tugging, but could do nothing else.

Arra had managed to keep herself alive in this battle. Better yet, she had not yet been dealt a single blow. She was starting to feel this life of adventuring was not so bad after all. She might even be cut out for it. All she needed to do was find a hole in the ghoulish woman’s defences. Not paying to much mind to the skeleton behind her she eyed the undead’s movements. Exactly at the right moment she thrust her shortsword forward and sank it deep beneath the corpse’s armpit. When she withdrew, more black blood and some half-decomposed tissue streamed from the wound. The cleric’s eyes blazed even hotter and she shrieked loudly.

With Brokkrok out of her reach, she found the next available target; the catwoman who had just successfully attacked her. She jumped forward, trying to bite as viciously as she had Brokkrok, but the fighter knew to evade her attack. With unexpected agility, the evil cleric swung a claw at her that raked the surface of the skin on her arm. Patches of hair flew, and blood welled up. For a moment, Arra felt her muscles freeze involuntarily, but unlike Brokkrok, she knew to shake the sensation before it got to her. And just in time, because the undead woman swung her other claw at her. She missed barely.

In the meantime, Glitch had been preparing his next move. He had noted Ta’nil and had figured the Syl’s intentions. With a swift movement and a few slippery words he conjured forth a slimy substance on the floor beneath Brokkrok. Suddenly, the rogue found he was not so sure of his footing, and he fumbled a moment to remain standing. A lot more was needed to get him out of balance though, and he remained standing.

The same could not be said for the skeleton standing behind Brokkrok. With Ta’nil coming closer, it had found itself a new target. But just before it was ready to strike, it fell backwards onto the floor. It clenched its teeth in frustration and began climbing back up immediately.
Arra also found her footing suddenly unsteady. Though she was part cat, and thus more likely to land on her feet, she found that this did not apply to Kazari. She fell on her behind quite inelegantly. The skeleton behind her took the opportunity to make an attack, but it also missed precision.
Glitch’s fire beetle did its very best to attack the undead priestess as it was commanded to, but found it was quite inadequate.

Finally, Traubon stepped up and lowered the handle of his halberd, while raising its tip. With a quick stabbing movement he held off the undead woman, preventing her coming close to his fellow Khord. He could not penetrate her defences just yet.

Ta’nil found moving was difficult, but moving Brokkrok suddenly not so much. With not too much effort he slid the Khordaldrum cleric over the stone floor, towards the doorway. There he stood over him, guarding him against any attacks that would come.
Brokkrok found that control over his body slowly returned to him as Ta’nil dragged him away to safety. From his lying position he could’ve decided to cast a healing spell on himself. Instead, he touched his eyepatch, and sent a quick prayer to his God.
Again, the skeletons in the room fell to dust right away. The undead woman suddenly halted her attacks and stared at Brokkrok for a moment. Then her expression changed from sheer anger to pure fright. She turned and sank into the far corner of the room, next to the bucket of guts and gore and curled herself up like a ball. She eyed Brokkrok feverishly and hissed at them all.

“This is it!” Traubon called out, and flung his halberd high. It came down with a profound precision and the woman fell still. The battle died with her, and the adventurers were standing alone in the room filled with corpses.


Posted on 2012-01-16 at 21:42:47.

Topic: Monster Hunters Collective - Q/A
Subject: alright


Battle map added to the Map area on page 1 of this Q/A.

Hope it helps!

Posted on 2012-01-14 at 13:32:06.

Topic: Are you ready for 5e? Do you care?
Subject: well


I think that they figured out that 4th edition just wasn't as much of a hit as they hoped it would be. In all honesty, it's just comical that they dare come up with another new set of rules so soon after the last one.

But I haven't played 4th OR 5th, so I won't judge them both too hard. I know that some people like 4th as well. I think what it comes down to is this: as long as the game is good, the mechanics don't really matter. 2nd Edition was awesome, but not because of its rules. It was awesome because of the specific games that I played while that rule-set was the way to go. It's looking back on a time-period where everything would truly amaze me. Games nowadays don't have that kind of impact, but I think it's the getting older that triggers it more than influences from game mechanics.

Still, what I would like to see Wizards do is not invest in a new rule-set. Instead, they should make more games. They should create worlds of wonder. And they should make those games adaptable to any kind of system. THAT would sell. I remember drooling over the Ravenloft and Planescape box-sets, eager in anticipation of the adventures they would hold, EVEN if I didn't buy them all. The depth and wideness of the Realms, you know. That kind of stuff. Eberron was the last great thing they created, and they didn't go very far with that one.

Anyway, no thoughts on 5th edition here, just a lot of other stuff.

Posted on 2012-01-10 at 17:00:42.

Topic: Monster Hunters Collective - Q/A
Subject: alrighty


Update is in.

Brokkrok is in a lot of trouble and he needs you all to work together to help him get out of the room, or at least anywhere else where it's safe.

Hammer: I noted that I couldn't find the Burning Blade spell, so used Magic Weapon, which gives his sword a +1 magic bonus. It's one of your domain spells and I think it is a good alternative for a Burning Blade.

Also, Ta'nil is needed in action.

Posted on 2012-01-09 at 19:07:01.

Topic: The Monster Hunters Collective
Subject: Battle round 1 & 2


The horror that had stricken the adventurers upon the sight of the room subsided immediately when the ghoulish woman started to cast. Ta’nil was first to react, and dodged behind the others, mostly Traubon. The rogue encouraged his teammates to be careful, but did nothing more than that, fear taking him over.

Brokkrok then touched his eye patch, but instead of calling on divine aid to grant the skeletons eternal rest, he chose a different tactic. He mumbled the words of a spell and his longsword started glowing with a bluish white energy. (Couldn’t find the Burning Blade spell in the 3.5 rules, so chose to do a Magic Weapon. Is that ok?)

Arra needed no time to prepare herself and sprang at the woman, shortsword swinging high. Her aim was quite good, but the blow itself had not nearly enough power to penetrate the evil cleric’s armour. The woman finished her spell without much effort. Instantly, a ripple of energy shot through the air in front of her and for the slightest of moments a bone-white energy shield could be seen, covering the cleric from head to toe. Then it was gone from the eye.

Glitch didn’t need to think about his course of action. He had thought out this plan well, the last time they met skeletal enemies in this unholy basement. This time it would work! Gathering as much of his concentration as the spell required, he began mumbling arcane words that would conjure a fire beetle from one of the heavenly planes.
Almost simultaneously, the two skeletons came rushing in, one going for Arra, the other targeting Brokkrok. Both wore a scimitar in their fists and a heavy steel shield in the other. With soundless cries they entered the fray. Arra got his in the shoulder, but her chainmail prevented a wound. Brokkrok had no trouble fending off the attack with his now gleaming sword.

Traubon finally woke to the fact that Ta’nil may be hiding behind him, but he was in no way a living shield. A living weapon maybe more so. He decided to test his skills again. The old halberd had done well against the woodland monster of Stone’s Hollow. It proved more than capable of taking on evil priestesses over their expiration date. He had no room to swing it with full force, so instead pierced it at the woman and tore a long gash over her neck. She bled; a black, thick fluid oozing from the side of her throat. She gurgled, but still stood. She was not going to die easily.

Ta’nil suddenly found his hiding place off fighting undead monsters. The sights and sounds of a wicked battle rang his ears and echoed in his head that he was not meant for this kind of mean business. Skillfully, he made his way to the deeper shadows of the hallway.

Brokkrok was now ready to face the enemy of his divine father. There was just enough room to squeeze in alongside Traubon and Arra and he cleaved down with his longsword in a stroke that would’ve split a log. His weapon bounced harmlessly off the invisible shield in front of the priestess though. However, he had found the woman’s attention. She stared him right in the eyes, her cold, glazy gaze fixed on his eye patch more than anything else. Bubbles erupted from the gash in her neck and she snarled. Even though she could not have seen it coming through her stare, she evaded Arra’s next attack with supple ease. The Kazari warrior had to admit the swing was wildly misjudged though.

The undead cleric suddenly darted forward, jaws opening wide. She grabbed hold of Brokkrok and bit down on his neck. When she released him, he was bleeding heavily, but also felt a strange sensation flow from the spot where she had entered his flesh. A few heartbeats later, he found that he could no longer move any of his muscles.
At that moment, Glitch’s Celestial fire beetle arrived and followed orders right away. It started attacking the undead woman, trying to bite her as she had Brokkrok. It could not penetrate her defences though. But the Brath had other tricks up his sleeve. From his finger sprang a ray of brilliant light that was aimed directly at the evil menace, but he had a hard time targeting her, since she was in the middle of combat and his friends were standing in the way.

The two skeletons tried their luck again, Arra and Brokkrok again being the targets. Arra knew to dodge the scimitar with a quick dive to her left, but Brokkrok had nowhere to go. Even if he had wanted to, he couldn’t move. He was a sitting duck and the scimitar slashed hard over his lower back. The wound bled openly, and he was beginning to feel a bit dizzy.

Traubon cut in with his halberd again, but hit only the woman’s filthy robes.

(OOC: Gonna stop here. Two rounds have passed. Brokkrok is on only 2 HP and needs desperately to leave this battle, but will be paralyzed for one more round. I have decided action for Arra, since Lady Dark is feeling a bit under the weather. So far, the evil cleric is not yet defeated.)


Posted on 2012-01-09 at 19:04:16.

Topic: Weird War II
Subject: bwrahp


The Germans stormed in but fell quickly to the gunfire of Luke and his team, aided by an unknown ally. The captain was glad they’d found a friendly face in the horrors the castle had thrown at them so far, and he was more than a bit surprised that Sgt Romo even seemed to know this man. The tides of war bring strange wreckage, he thought to himself.

As the man, Max, communicated with Romo and Doc, Luke checked the German soldiers, to see if they were all truly deceased.

Doc yelled through the open door: “It’s your lucky day Cowboy. Not only have we rescued your sorry bu**, but you’ve got the best Medic this side of the hallway to patch it up.”

“Go on and see how he’s doing.” Luke said to Doc and to Romo he added: “You escort the Doc. Make sure this guy is really who you think he is.”
The demons and ghouls of whatever other world or hell had many forms. Luke had read enough Terror Tales and Astounding Stories and was well aware that right now anything could happen. So he might as well anticipate on anything.

He then quickly moved to the pit, and beckoned McGuinness to aid him in getting Brutal back in their midst.


Posted on 2012-01-05 at 09:26:07.

Topic: Monster Hunters Collective - Q/A
Subject: hah


and... before it is too late: Happy Newyear everybody!

Posted on 2012-01-04 at 16:13:43.

Topic: Monster Hunters Collective - Q/A
Subject: well


I guess you didn't.

But, update is here now! I hope you are all ready to meet the end boss of this adventure. She won't go down easily.

I hope.



Posted on 2012-01-04 at 16:02:05.

Topic: The Monster Hunters Collective
Subject: Happy Horror New Year


With the skeletons disposed of, and Glitch pocketing all the items they’d found (none of which were magical, to his dismay) they had one final door to investigate.

Ta’nil was hungry for a fight. ‘Fun’ he called it, but what they were going to find next would not be described using that particular word. It would also not be a fat mouse, as Arra hoped for. Brokkrok knew as much when he approached, sensing an unholy aura that sent a shiver down his spine. As the door opened under the scout’s quick fingers a sight was revealed that would stick to their minds for the rest of their adventuring career.

Beyond the last door lay a room as big as the ones that had held the skeletons. But whatever function it had in the past was no longer identifiable. Now it was an insane slaughterhouse under the guide of madness. Barbed hooks hung from the wooden overhead beams, bearing old human bodies, some in faded rags, some naked. They all looked dirty, as if they had crawled through the mushroom beds of the farms on Sedostra’s surface. Most of the corpses were already decomposing and more than one missed an arm or leg. Their milky eyes stared into eternity unseeing.
The walls of the room were splattered with blood. Traces of unholy symbols and evil runes had been formed by human hands, smeared and brushed in haste, others in deadly precision.

On the right side of the room stood a stone workbench embossed with evil runes and the grinning skull of D’hurgen, God of Death. Blood red candles burned on top of it, their flickering radiance sharpening the deep shadows that hung about the room, and illuminating, enhancing the female corpse in their midst. The corpse was half dissected; its abdomen an empty hollow and large pieces of it leg muscles missing. To the horror of the adventurers, its chest moved slowly as if it was still breathing.

Next to the altar stood a large wooden bucket that most of them recognized as being used for the crushing of grapes in the winemaking progress. This one, however, was filled with decaying intestines that spread a sickening odour of rot into the room. Squatting in the darkness next to it sat the slender frame of a woman with long, dirty hair, wearing a cleric’s robe with a chain shirt on top of it that bore the same round disc that was attached to Arra’s new armour. She was fidgeting with something when the door opened, but stopped when the adventurers entered.

She got up, and from her hand fell a chunk of liver into the large bucket. They could now clearly see her undead face. Her mouth was rimmed with crimson liquid and her skin a quaint purple colour. Her long hair was sticky and grew from patches on her skull. Burning eyes looked at the adventurers as she pointed at them. From the darkness beyond the altar came two skeletal warriors, similar to those Brokkrok had diminished so easily. The woman herself began casting a spell.

(OOC: I should remind you all that Ta’nil and Glitch are both very low on HP. Be careful!)

Posted on 2012-01-04 at 16:00:37.

Topic: Monster Hunters Collective - Q/A
Subject: np


No problem.

Next week will bring a new update, most likely. So you all have some time to get something in.

Posted on 2011-12-28 at 11:29:26.

Topic: Monster Hunters Collective - Q/A
Subject: holidays


I think it's best if I delay the update until after the holidays. So any posts you can get in is welcome, but I'm giving you all a generous amount of time to get a good one in. Update will come somewhere in the end of next week or otherwise in 2012.

For now, I'll give you this discussion topic: Do we need another player?

Posted on 2011-12-21 at 15:49:23.
Edited on 2011-12-21 at 15:50:57 by Almerin

Topic: Monster Hunters Collective - Q/A
Subject: heh


I'll wait for the in-game post before I update.

Posted on 2011-12-19 at 18:50:39.

Topic: Weird War II Q n A
Subject: hmmm


'Can I kick it?'... 'Yes you can!'

Posted on 2011-12-19 at 17:11:39.

Topic: Monster Hunters Collective - Q/A
Subject: bluwarp...


Only one post? I understand Admiral is busy as a new dad can be, but what are the other excuses?

Posted on 2011-12-19 at 17:08:15.

Topic: Monster Hunters Collective - Q/A
Subject: what? You guys don't want any treasure?


Treasure comes in all kinds of forms and sizes. I understand you won't take anything right now since you have the third door to investigate. I should urge you to take whatever you find after the adventure is over. Pretty soon you'll want some cash to buy new weapons, better armor or anything else that suits your character. Though you might not need wine right now, you can sell it and make a profit.

Lady Dark, I should remind you of the fact that Arra is not wearing any armor at the moment. Perhaps it would be a good idea to take the chain shirt from room #1?

Posted on 2011-12-18 at 12:22:04.
Edited on 2011-12-18 at 12:24:29 by Almerin

 


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