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You are here: Home --> Forum Home --> Recent posts by Almerin
Topic: A Local Legend - Q/A
Subject: ok

This is the Q/A. It is open for business now. Any questions you might have can be written here.

Posted on 2008-12-19 at 18:28:14.

Topic: A Local Legend - Q/A
Subject: Info and possible map

And here we have a map of the Coastal Village:

The old map you found in the library:

Posted on 2008-12-19 at 18:27:32.
Edited on 2009-04-05 at 11:56:51 by Almerin

Topic: A Local Legend - Q/A
Subject: Character 6 - Isilimiri

Isilimiri moon shadow;
Elf, female
CR 4; ECL 4;
Size M;
HD 4d8+4;
hp 31;
Spd 30 ft;

Str 11, 0
Dex 12, +1
Con 12, +1
Int 14, +2
Wis 16, +3
Cha 10, 0

Fort +5,
Ref +2,
Will +7;

AC 17, touch 11, FF 16;
Init +1;
BAB +3;
Grapple +3;

Unarmed +3 melee (1d3,),
Sword, bastard MW (Mithral)), +4 melee (1d10/crit 19-20,
Longbow, mighty (+1 Str) composite MW (Darkwood) +6 ranged (1d8 + 2/crit x3,,
Dagger MW +6 (1d4 + 1/crit 19-20,);

SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects;

Languages spoken: Common and Elven, Dwarven, Goblin

Skills: Appraise +2, Balance +1, Bluff +0, Climb +0, Concentration +7, Control Shape +3, Craft (Armorsmith) +2, Craft (Bowmaking) +2, Craft (Embroidery) +2, Craft (Gemcutting) +2, Craft (Locksmithing) +2, Craft (Other) +2, Craft (Trapmaking) +2, Craft (Weaponsmith) +2, Diplomacy +4, Disguise +0, Escape Artist +1, Forgery +2, Gather Information +0, Heal +14, Hide +1, Intimidate +0, Jump +0, Knowledge (Arcana) +4, Knowledge (Religion) +6, Listen +5, Move Silently +1, Perform (Act) +0, Perform (Comedy) +0, Perform (Dance) +0, Perform (Keyboard) +0, Perform (Oratory) +0, Perform (Percussion) +0, Perform (Sing) +0, Perform (String) +0, Perform (Wind) +0, Perform +0, Ride +1, Search +4, Sense Motive +3, Spellcraft +7, Spot +5, Survival +3, Swim +0, Use Rope +1;

Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus.

Special Abilities: Aura, Bonus Languages, Domain Protection, Domain War, Domains, Low-light Vision, Spontaneous Casting, Turn or Rebuke Undead.

Clr Spells Known (5/4/3/-1/-1/-1/-1/-1/-1/-1/-1/-1): 0--Cure minor wounds, Detect magic, Detect poison, Purify food and drink, Resistance, 1--Bless, Divine favor, Shield of faith, 2--Aid, Cure moderate wounds.

Possessions: Coins 8 pp, 17 sp, 16 cp,,
Worn items (0 gp, 0 lb), Belt pouch (1 gp, .5 lb), Chain shirt mw (mithral) (1100 gp, 12.5 lb), Dagger mw (302 gp, 1 lb), Darkwood shield mw (407 gp, 5 lb), Mighty longbow (+1 str) composite mw (darkwood) (530 gp, 1.5 lb), Wand of cure light wounds (750 gp, .1 lb), Bastard mw sword (mithral) (1835 gp, 3 lb), Traveler's outfit (1 gp, 5 lb), Backpack (2 gp, 2 lb), 4 Antitoxin (vial) (50 gp, .1 lb), 4 Candle (.01 gp, 0 lb), Flint and steel (1 gp, 0 lb), Healer's kit mw (100 gp, 0 lb), Sewing needle (.5 gp, 0 lb), Torch (.01 gp, 1 lb), Whetstone (.02 gp, 1 lb), Light warhorse (150 gp, 0 lb), Bit and bridle (2 gp, 1 lb), Military saddle (20 gp, 30 lb), Saddlebags (4 gp, 8 lb), Bedroll (.1 gp, 5 lb), 6 Caltrops (1 gp, 2 lb), 10 Trail rations (per day) (.5 gp, 1 lb), Soap (per lb.) (.5 gp, 1 lb), Torch (.01 gp, 1 lb), Waterskin (1 gp, 4 lb).

Black hair, silver eyes, creamy complexion. 5’5” 105 lbs slender but wiry build.

Deity ??
Domains War and healing

Posted on 2008-12-19 at 18:27:07.
Edited on 2008-12-20 at 19:18:59 by Almerin

Topic: A Local Legend - Q/A
Subject: Character 5 - Perrin

Brother Perrin
Class: Monk 4 (I can't believe there's no Template!!!)
Race: Human
Align: Lawful Good
Age: 29
Medium Male 5'9" 160 lbs
Gray eyes, Bald, Tanned

Str- 12 (+1)
Dex- 12 (+1)
Con- 12 (+1)
Int- 12 (+1)
Wis- 18 (+4)
Cha- 8 (-1)

XP: minimum for 4th level.
HP: 25
AC: [15] = 10 + 1(dex) + 4(wis) + Touch: 15 Flat-footed: 14
Speed: 40ft
Initiative: +1

Fort: 5 (4 + 1)
Refl: 5 (4 + 1)
Will: 8 (4 + 4)

BAB: 3
Grapple: 8

| Unarmed Strike | +6 (+4/+4 flurry of blows) | 1d8 + 2 | 20/x2 |
| 5ft. | Bludgeoning/Piercing/Slashing | +1 wrist straps |

| Quarterstaff | +4 | 1d6 + 1 | 20/x2 |
| 5ft | Bludgeoning |

| Shuriken | +4 | 1d2 + 1 | 20/x2 |
| 10 ft | Piercing | 20 Shuriken |


Belt Pouch 0.5lb
Waterskin 4lb
Potion of Cure Moderate Wounds.
Potion of Mage Armor

GP: ???

everything uses just mods except where noted.

Diplomacy: 6 (7 ranks - 1 Cha)
Knowledge (acrana) 8 (7 ranks + 1 int)
Knowledge (religion) 8 (7ranks + 1 int)
Listen: 11 (7 ranks + 4 Wis)
Spot: 11 (7 ranks + 4 Wis)
Tumble: 8 (7 ranks + 1 Dex)

Improved Unarmed Strike (monk)
Stunning Fist (monk)
Improved Grapple (1st)
Weapon Focus (Unarmed Strike) (human)
Deflect Arrows (monk)
Versatile Unarmed Strike (3rd)

Special Abilities:
Fast Movement
AC bonus
Flurry of Blows
Still Mind
Ki strike
Slow fall

Common, Celestial

Posted on 2008-12-19 at 18:26:31.
Edited on 2008-12-24 at 22:24:39 by Almerin

Topic: A Local Legend - Q/A
Subject: Character 4 - Tamuril

Tamuríl Táralóma;
Half-elf Brd3/Ftr1:
CR 4; ECL 4;
Size M;
HD 3d6+3 + 1d10+1;
hp 28; Init +1;
Spd 30 ft;

Str 12, +1
Dex 12, +1
Con 12, +1
Int 14, +2
Wis 11, 0
Cha 14, +2

AC 16, touch 11, FF 15;

BAB +3; Grapple +4;
Atk: +4 melee (1d3 + 1, Unarmed),
+4 (1d4 + 1/crit 19-20, Dagger),
+5 melee (1d8 + 2/crit 19-20,
Longsword +1 (Mithral)),
+4 ranged (1d6/crit x3, Shortbow, composite),
+4 ranged (1d3, Sling),
+4 melee (1d3 + 1, Whip);

SQ Low-light Vision, Elven Blood, +2 to saves vs Enchantment, Immunity to sleep;

Fort +4,
Ref +4,
Will +3;

Languages spoken: Common, Elven, Dwarven, Sylvan, +3

Skills: Appraise +2, Balance +2, Bluff +2, Climb +3, Concentration +3, Control Shape +0, Craft (Armorsmith) +2, Craft (Bowmaking) +2, Craft (Embroidery) +2, Craft (Gemcutting) +2, Craft (Locksmithing) +2, Craft (Other) +2, Craft (Trapmaking) +2, Craft (Weaponsmith) +2, Decipher Script +3, Diplomacy +5, Disguise +2, Escape Artist +3, Forgery +2, Gather Information +5, Handle Animal +3, Heal +0, Hide +4, Intimidate +2, Jump +5, Knowledge (Arcana) +3, Knowledge (History) +3, Listen +6, Move Silently +5, Perform (Act) +4, Perform (Comedy) +4, Perform (Dance) +4, Perform (Keyboard) +4, Perform (Oratory) +4, Perform (Percussion) +4, Perform (Sing) +7, Perform (String) +7, Perform (Wind) +4, Perform +4, Ride +3, Search +3, Sense Motive +3, Sleight of Hand +4, Speak Language +3, Spellcraft +4, Spot +5, Survival +0, Swim +3, Tumble +5, Use Magic Device +4, Use Rope +1;

Feats Acrobatic, Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency.

Special Abilities: Bardic Knowledge, Bardic Music, Bardic Spellcasting, Low-light Vision.

Brd Spells Known (3/2/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1): 0--Flare, Ghost sound, Light, Mage hand, Open/close, Summon instrument, 1--Animate rope, Comprehend languages, Silent image.

Possessions: 28 pp, 3 gp, 3 sp, Buckler mw (darkwood) (215 gp, 2.5 lb), Chain shirt mw (mithral) (1100 gp, 12.5 lb), 6 Dagger (2 gp, 1 lb), Longsword +1 (2315 gp, 3 lb), Composite shortbow (75 gp, 2 lb), Arrows (20) (1 gp, 3 lb), Musical instrument case large h2o proof (5 gp, 3 lb), Masterwork musical instrument (100 gp, 3 lb), Belt pouch (1 gp, .5 lb), Ink stick. grinder tray (.5 gp, 0 lb), 3 Stick ink (.5 gp, 0 lb), 6 Inkpen (.1 gp, 0 lb), Potion of bull's strength (300 gp, .1 lb), Belt pouch (1 gp, .5 lb), Flint and steel (1 gp, 0 lb), Belt pouch (1 gp, .5 lb), Bullets (10) (.1 gp, 1 lb), 2 Sling (0 gp, 0 lb), Light warhorse (150 gp, 0 lb), Waterskin (1 gp, 4 lb), Bit and bridle (2 gp, 1 lb), Riding saddle (10 gp, 25 lb), Saddlebags (4 gp, 8 lb), Backpack (2 gp, 2 lb), Bedroll (.1 gp, 5 lb), Bullets (10) (.1 gp, 1 lb), 10 Candle (.01 gp, 0 lb), Courtier's outfit (30 gp, 6 lb), Pewter mug/tankard (.2 gp, .5 lb), 3 Common musical instrument (5 gp, 3 lb), Silk rope (50 ft.) (10 gp, 5 lb), Sealing wax (1 gp, 1 lb), Soap (per lb.) (.5 gp, 1 lb), Map or scroll case (1 gp, .5 lb), 10 Parchment (sheet) (.2 gp, 0 lb), 2 Whetstone (.02 gp, 1 lb), 2 Whip (1 gp, 2 lb), Worn items (0 gp, 0 lb), Healing belt (750 gp, 1 lb), Signet ring (5 gp, 0 lb), Sling (0 gp, 0 lb), 2 Traveler's outfit (1 gp, 5 lb).

Posted on 2008-12-19 at 18:26:14.
Edited on 2009-02-07 at 20:37:02 by Almerin

Topic: A Local Legend - Q/A
Subject: Character 3 - Aldagen

Name: Aldagen Thistlebow
Race: Wood Elf
Class: Ranger
Alignment: Chaotic Good
Deity: Vilathera
Level: 4
Size: Medium
Age: 70
Gender: Male
Height: 5' 8''
Weight: 126 lbs

STR 12 1
DEX 19 4
CON 12 1
INT 10 0
WSD 14 2
CHA 8 -1

HP: 25
AC: 18
Initiative: +4

Fort: 5
Ref: 6
Will: 2

Long Sword:
+5, 1d8+1, 19-20 x2

Long Bow (Regular):
+10, 1d8+2, x3

Long Bow (Within 30 ft):
+11, 1d8+3, x3

Long Bow (Rapid shot):
+8/+8, 1d8+2, x3

Long Bow (Rapid shot, Within 30 ft.):
+9/+9, 1d8+3, x3

Mithril Shirt: +4 Bonus, No check penalty, +6 Max Dex, 10 lbs

Track: Make Survival checks to track a targets trail.

Favored Enemy: Get +2 bonus on damage rolls, Bluff, Listen, Sense Motive, Spot, and Survival checks made against Dragons.

Combat Style (Archery):
Rapid Shot: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.

Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.

Wild Empathy: A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Weapon Focus (L. Bow): You gain a +1 bonus on all attack rolls you make using the selected weapon.

Immunity to Sleep: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

Low Light Vision: Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Handle Animal: +5
Climb: +2
Heal: +7
Hide: +8
Listen: +9
Move Silently: +9
Search: +9
Spot: +9
Survival: +9

Entangle (1 Charge)

Potion of Cure Moderate Wounds x2
Flint & Steel
Fish Hook & Line
50ft Hempen Rope

Gold: 1165

Aldagen was born and grew up in the woods near Diem, and always wanted to be an adventurer. One day, while he was still quite young, he and a friend went out hunting and came across a juvenile black dragon. Aldagen, seeing a chance to impress everyone in the settlement, urged his friend to help him kill the beast, and to victoriously come galumphing back. His friend agreed very hesitantly, and the two attacked. Before long, the beast had dispatched Aldagens friend and had just sunk its jaws into Als side when some of the villages professional hunters showed up. They killed the dragon and carried Aldagen back to the village, where he was rushed to the healer. The youth nearly died, and spent a full month in bed, recovering his strength. He got up only once, to attend his friends funeral. During that month, Aldagen learned that his wound would never properly close, and that he would carry it all his life. But his suffering was more than just physical. Plagued by the thought that his rashness was what had lead directly to his friends death, it occurred to him that he could well die before he ever even saw a single town outside of his own small village. After recovering, he tried to go back to a normal life, but had trouble adjusting. Everywhere he went, he could feel the stares of the villagers, always filled the unspoken accusation that tormented him. Finally deciding he could take no more, he packed up a few things and left in the middle of the night. Before he had gotten past the final line of houses however, he was stopped by a voice calling his name silently. Aldagens father appeared out of the darkness, and asked him why he was leaving. He gave a defiant explanation and challenged his father to stop him. The older elf allowed Aldagen to go, and gave him a gift. A bow, an old family heirloom which had belonged to Aldagens grandfather, a renowned adventurer. Thanking his father, he departed tearfully, never to return to his home again.

Aldagens hair is the same shade of red as autumn leaves, with occasional golden and bronze highlights (natural), and flows down to his shoulders. It is mostly unkempt, and has the tendency to fall into his eyes. When he needs to concentrate, he holds it back with a simple leather thong. His eyes are brilliant green, and his skin is tanned to a chestnut brown. His build is wiry, lean but with the hard muscles that come from drawing a bow hundreds of times. He wears simple brown pants and matching brown hunting boots, both made from animal hide. He also wears a vest that still carries the thick fur of the bear that it once belonged to. His chest is covered by a finely crafted chain shirt, and below that a simple white under shirt.

Usually jocular and good natured, Aldagen tends to get along well with others. He's serious to a fault when faced with a serious situation however, and on occasion, goes into depressive moods, where he reflects on the past and what might have been. These are rare, however, and he usually is quick with a joke and a smile. He generally prefers to befriend an enemy rather than resort to violence, but shows no mercy to dragons or dragoniods of any sort. These he hunts with a passion, as he still carries a grudge from that long ago battle.

Animal Companion:
Race: Eagle
Stats: Normal for it's type.
Tricks: Down

Posted on 2008-12-19 at 18:25:43.
Edited on 2009-05-02 at 22:06:43 by Almerin

Topic: A Local Legend - Q/A
Subject: Character 2 - Cassandra

Name: Cassandra Luminosa
Class: Wizard 4 (Divination specialty)
Race: Elven
Alignment: Lawful Good
Age: 111
Medium Female 5'1" 90 lbs.
Long Silver Hair, with Green eyes and is very pale
lowlight vision
HD = 4d4
hp: (I figure you roll)

Str: 8 (-1)
Dex: 14 (+2)
Con: 10 (-)
Int: 19 (+4)
Wis: 11 (-)
Cha: 13 (+1)

AC: 12 (10 + dex)
Touch AC: 12

Init: +2

Fort: +1
Ref: +3
Will: +4
Elven immunity to sleep, +2 v. enchantment

MW Longbow: +5 to hit 1d8-1 dam
MW Staff: +2 to hit 1d8-1/1d8-1
MW Dagger: +2 to hit 1d4-1

Skills: (accounting for racial, familiar, and attribute bonuses)
Concentration: 7
Craft (alchemy): 6
Decipher Script: 7
Diplomacy: 2
Hide: 3
Knowledge (arcana): 10
Knowledge (nature): 6
Knowledge (religion): 6
Knowledge (history): 7
Listen: 2
Move Silently: 3
Ride: 3
Search: 3
Spellcraft: 11
Spot: 2 (5in bright daylight)

Heighten Spell
Extend Spell
Wizard Weapons and Armor
Elven Weapons
Scribe Scroll
Summon Familiar


2x Travel Robes (20)
2x Scholar Robes (10)
2x Dress Robes (150)
Fine spellbook case (30)
Travel sack (2)
MW Longbow (375)
40 arrows (2)
MW Dagger (305)
50 gold worth of spell components (50)
Alchemists Lab (500)
Waterskin (1)
2 weeks rations (4.2)
10x chalk (.1)
10x candle (.1)
3x Ink (24)
Silk Rope (10)
Bedroll (.1)
Tent (10)
5 x Scrollcase (5)
40 x paper (10)
Enemy Spellbook (490)
Riding Saddle, bit and bridle, saddle bags, and some feed (16)
Horse (150)
Potion of cure serious (750)
Potion of Barkskin (600)

I'm left with 1,825 gold, 5 silver.
Animal Companions:
Dagger - Lt. Warhorse

Titus - Familiar Hawk
AC 19
HD 4d8
to hit +7 claws
alertness and improved evasion

All 0th level except Necromatic

1st Level:
Mage Armor
Animate Rope
Comprehend Languages
Enlarge Person
Featherfall (25)
Disguise Self (25)
Obscuring Mist (25)
Magic Missle (25)
Hold Portal (25)
Hypnotism (25)
Silent Image (25)

Level 2:
Detect Thoughts
Minor Image
Fog Cloud (150)
Invisibility (150)

Cassandra is waif like, but holds herself erect and tilts hers head just so to make her appear taller than she is. Her flowing robes of greens and blues match her long, straight silver-platinum hair, common for the Syls of the north. Her pale skin has taken on a slight red hue from her time travelling, as if she had a perpetual sunburn, which never fades to a tan. Her staff and ornate spellbook pouch show her to be a wizard, but the bow at her back and the wicked dagger she leaves in her right boot show that she can handle herself in a fight.

She holds herself in accordance with her noble bearing, standing straight and staring imperiously. She also appears to meticulously groom herself.

Cassandra's is not a dark or troubled past. She grew up the second child of a minor noble in the north of Alloryen. Her family connections are important to her, and she considers herself nobility, but the claim is tenuous at best. At the ripe age of 40, her parents, the Lord and Lady of a small province to the Northwest of Kaimelar saw that she was uncommonly intelligent and sent her to live in Aratar Barad, the center of Elven studies.

Over the next 60 years, Cassandra read and copied scrolls and books, learned to perform feats of magic under the tutelage of the elven masters, and grew overwhelmingly bored with life in a tower of books. She knew that books were important, and has converted to worship Jusarin, the God of Knowledge, but she also knew that there was something that could not be captured by the written word.

She left Aratar Barad and traveled south, to Calestra, where she joined with the group of unlikely heroes.

Posted on 2008-12-19 at 18:23:17.
Edited on 2009-03-21 at 20:11:48 by Almerin

Topic: A Local Legend - Q/A
Subject: character 1 - Driscoll

Name: Driscoll “Cole” Tiernay
Alignment: Chaotic Good

Class: Scout 3 / Swashbuckler 1

Race: Human
Gender: Male
Age: 24 years old
Size: Medium
Height: 5 ft, 11 in
Weight: 168 lbs

Ability Scores: Str 10 (+0), Dex 19 (+4), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 10 (+0)

Racial Features: Bonus feat at first level, Bonus skill point every level (4 skill points at first level)

Class Features: Armor Proficiency [Light, Shields], Battle Fortitude +1, Fast Movement +10 ft, Skirmish [+1d6 dmg/ +1 AC], Trackless Step, Trapfinding, Uncanny Dodge, Weapon Proficiency [Martial, Simple]

Feats: Able Learner (H), Dodge (1st), Weapon Finesse (Swb), Combat Expertise (3rd)

Skills: Appraise +5 (3 ranks), Balance +7 (1 rank), Bluff +7 (7 ranks), Diplomacy +5 (3 ranks), Disable Device +10 (6 ranks), Jump +7 (5 ranks), Listen +5 (5 ranks), Knowledge [Geography] +3 (1 rank), Knowledge [History] +4 (2 ranks), Knowledge [Nobility] +4 (2 ranks), Perform [Dance] +3, Profession [Sailor] +5 (5 ranks), Open Lock +9 (3 ranks), Search +8 (6 ranks), Sleight of Hand +7 (1 rank), Spot +5 (5 ranks), Swim +5 (5 ranks), Tumble +12 (6 ranks), Use Rope +8 (4 ranks)

Languages: Common, Elven, Halfling

Hit Points: 30
Saves: Fort +4, Refl +7, Will +1
Initiative: +5
Speed: 40 ft

Total AC: 18 +dodge
Flatfooted: 18
Touch: 14

BAB: +3
Melee: +8 {Rapier +1; 1d6+1 dmg; 18-20/x2 crit}
Melee: +8 {Mwk Dagger; 1d4 dmg; 19-20/x2 crit}
Ranged: +8 {Mwk Hand Crossbow; 1d4 dmg; 19-20/x2 crit; 30 ft range; 20 bolts}

Possessions: Rapier +1 (2320 gp), Mithral Chain Shirt (1100 gp), Masterwork Dagger (305 gp), Masterwork Hand Crossbow (400 gp), Potion of Cure Moderate Wounds (300 gp), Potion of Levitate (300 gp), Masterwork Thieves’ Tools (100 gp), Explorer’s Outfit (10 gp), Everburning Torch (110 gp), Waterskin (1 gp), Backpack (2 gp), Tindertwigs x20 (20 gp), 50’ Silk Rope (10 gp), Grappling Hook (1 gp), Signet Ring (50 gp), Tankard (1 gp), Bandoleer x 2 (4 gp), Belt Pouches x6 (6 gp), Trail Rations x5 days (5 gp), Light Warhorse (200 gp), Riding Saddle (10 gp), Bit & Bridle (1 gp), Saddle Bags (4 gp), Silver Pearl (100 gp), Ornate Signet Ring (50 gp), 40 gold coins

Posted on 2008-12-19 at 18:22:18.
Edited on 2009-03-21 at 10:36:25 by Almerin

Topic: A Local Legend - Q/A
Subject: A Local Legend - Q/A

Welcome to the thread of the game "A Local Legend". While it is currently closed for joining, you are welcome to peek and peer over our shoulders.

These are the players and their characters:

Ayrn: Driscoll Tiernay - human scout/swashbuckler
Dwelkinor: Cassandra Luminosa - sylvari wizard
Dragon Mistress: Tamuríl Táralóma - Half-syl bard/figter
Gboy: Brother Perrin - human monk
Brianna: Isilimiri Moonshadow - sylvari cleric
Mephistopholes: Aldagen Thistlebow - sylvari ranger

Here's to a great game!

Posted on 2008-12-19 at 18:19:02.
Edited on 2009-05-02 at 22:07:39 by Almerin

Topic: nothing more than another Audalis Short
Subject: well

I was waiting for Brianna's character, but I think I'll be posting tomorrow. So look for the start of this adventure in the next weekend!

Posted on 2008-12-19 at 18:06:10.

Topic: Music
Subject: I'm SO guilty!!!

I don't know what it is, but lately I've been playing the CD 'Release the Stars' from Rufus Wainwright, and I'm loving it.

Posted on 2008-12-17 at 20:59:42.

Topic: a holiday gift
Subject: yep

For all of you who had to miss out, here's your chance to take a peek:

RDINN Christmas Card.

Posted on 2008-12-16 at 18:07:27.

Topic: a holiday gift
Subject: well

I have the original file, of course. I can send it to you. But I would still like to see a scan of the inside, since I never got to see the end result, with all the sigs on it. And I know I'm not the only member of the staff who would like a copy

Posted on 2008-12-16 at 16:55:47.

Topic: nothing more than another Audalis Short
Subject: What she said

Indeed, Rer is right. You get only one magical item. It is your choice if you want to make that a weapon, a piece of armor or a healing belt. But you get only one.

Then, after you picked your item, you decide on which two potions you want.

So, for example: it's either a magical sword, OR a wand of CLW.

Posted on 2008-12-14 at 18:24:05.

Topic: nothing more than another Audalis Short
Subject: yes

Indeed... and thank you... . A post from Grugg in my recruitment thingy always brightens my day.
So where is your post saying that you want in? I was getting so used to saying 'ok, Grugg, but are you sure you have the time?', to which you reply: "sure, I'll do my best", after which I wait a few weeks to ask you again, to which you reply positively again. Then I wait another week and tell you that it's better if you drop out, to which you agree.

You're taking away the pleasures in life, man!

Posted on 2008-12-14 at 09:40:49.

Topic: nothing more than another Audalis Short
Subject: hehe

Of course you get class abilities, I wouldn't tell a fighter that he wouldn't get his bonus feats.

I'm just making sure that they aren't the kind that deviate too much from the rules in the PHB, which the tome of battle has a tendancy to. You know what? Why don't you tell me what we're talking about exactly, and then I can judge a whole lot better. IF that is not too much trouble.

And Jjmikerr, yes, one dumb fighter can be added.

and here we go: This Recruitment is hereby closed. Not for posting, but for applying. No more appliances here (yes, that's a stupid word joke).

Posted on 2008-12-13 at 09:39:31.

Topic: nothing more than another Audalis Short
Subject: yes

No... there is no cleric yet. I'm glad you're willing to take up the spot!

Gboy, a monk without maneuvres and stances and other difficulties is good. As long as it isn't a bunch of extra stuff that I have to take into account.

I've received 2 characters so far. This is running pretty smoothly.

Posted on 2008-12-12 at 17:32:03.

Topic: This might be something
Subject: This might be something

New Terminator Trailer.

I think Terminator was a pretty good movie. Number II was awesome, in my opinion. Too bad they had to make III. Hopefully this will make up for the losses.

Posted on 2008-12-11 at 18:53:33.
Edited on 2008-12-11 at 18:53:51 by Almerin

Topic: nothing more than another Audalis Short
Subject: huh?

74 points make for a very balanced character, they're good at some things, bad at others. Gaming with a bunch of 16s and 18s is no fun. Besides, the bad guys will have the same points to deal with, so basically it doesn't matter. It just keeps all the bonuses to a modest level, which should be the case at lvl 4.

And a human monk would be awesome, Gboy. I'm no fan of Tome of Battle, since Ayrn played with those rules in my Filthy Thief game. It gave a lot of problems, since I didn't understand the rules that well. He had to write out exactly what kind of bonuses and penalties he got with every battle round or otherwise. If your monk doesn't have a bunch of stances and maneuvers than I am ok with it. Otherwise, I hate to bother you, but please make something more simple. (I'm such an old fart these days)

And Kil... don't sweat. I've played with 'new' people before, whether they were actual newbies to the game or just to the forum. I trust that you'll do a good job. People have to start somewhere. Might as well be in a good game with good players, right?

Posted on 2008-12-11 at 17:16:18.

Topic: nothing more than another Audalis Short
Subject: hmm

I should've known about the humans

And I don't think playing a reptilian character is a very good idea in this adventure. It's possible, but it makes matters a bit more complicated than I am looking for. I hope that is no problem.

and Alacrity... that is such a shame. I don't see why it would matter so much, since you know my style of gaming and it doesn't draw heavily on the rules or powerplay.
Too bad. I know Tann did very well in my Chakran Portal game, and he never did anything above 2nd edition.

Looks like we have five players left. That makes for a good group.

I hope to receive characters soon!

Posted on 2008-12-10 at 22:28:15.

Topic: nothing more than another Audalis Short
Subject: hmmm

Excuses for sounding like a [email protected]$$ but what are Crucians, and what is an Apanonar?

-I'm getting old-

Posted on 2008-12-10 at 12:54:43.

Topic: nothing more than another Audalis Short
Subject: no prob bob

No problem at all. Better to focus on what you are in, then to spread your attention over too much sandwich, right?

Posted on 2008-12-09 at 21:03:29.

Topic: nothing more than another Audalis Short
Subject: hehe

Are you taking up a 4th level version of Elessarae? This adventure would be a bit too far from the homes of the Sylvari, I think.

Posted on 2008-12-09 at 20:26:00.

Topic: nothing more than another Audalis Short
Subject: more info and replies

Thanks Sibelius!

A bit more information:

I'm going to have to tell you all that this will be in edition 3.5, but Al, I can help you change your Khordaldrum fighter from 2nd to 3rd, and you won't feel a thing. It's all roleplaying, baby, and combat isn't too hard to understand. You say 'I hit', I say how high.

- Stats are 74 points divided over 6 abilities, racial adjustments come after this.
- Starting money is 5400 GP, from which you can purchase only 1 magical item, and 2 potions. Magical items can be anything from swords to armors to misc as long as it doesn't go over the price.
- Updates will come once a week, or sometimes in between in case of conversations.
- Rolls in game will be made by the DM, to save time and misunderstanding.

Reralae: a grown-up Ocyari would be very welcome. We do need to discuss her background a bit then.

Dragon Mistress: You and Brianna are welcome of course!

Killmorigan: I've checked the reference, and you're on board! A half-orc sorcerer would be fine, but a cidal would be as well. Your choice.

Bob: I could make the character count 6. That would be the max, though.

Gboy, I really hate letting people down. Especially since my other game didn't pick up as it should've. Let me see if I want to go to 7 players or not. Well... ok. You're good to go

This means that all positions have been taken, and we're ready to create characters. So far I have three proposals:
1 Khord Figher
1 Human Rogue
1 Sorcerer, race undecided.

Tell me what you intend to make. Don't make it too weird though. You're half celestial, half earth elemental doesn't really belong in this game.

Posted on 2008-12-09 at 17:35:39.

Topic: nothing more than another Audalis Short
Subject: nothing more than another Audalis Short

Well, my other games have slowed down to such a level that I had to stop one and pause another. That means: I have time for something new!

I'm going to run an adventures on the Shores of Antaron. To do this, I need about 3 to 5 players, with level 4 characters.

I'm not going to tell you much yet, mainly because I don't have a lot of time right now. But I need interested people, and interesting concepts.

If you like well written posts and a serious plot, which will not take overly long to complete (depending on how often the players react, of course), with good interaction and vivid story telling: sign up, and you won't be disappointed!

What I need is people who can find their own way. This is not going to be a dungeon crawl, so stuff your packs with common sense and initiatives, because you're going to need them.

More details on stats and money etc soon. If you're interested, give me a post.

Oh... and if you're thinking of playing an evil character, don't even bother. Sorry.

Posted on 2008-12-08 at 22:25:44.


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