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You are here: Home --> Forum Home --> Recent posts by Almerin
Topic: New Spores of Itanlok Q/A ~ 2
Subject: Character 2 - Ilde


Name: Ilde
Class: Bard
Race: Khordaldrum
Alignment: Neutral Good
Age: 65
Weight: 116
Height 4’
Gender: Female
Level: 8th

Str: 10 - 0
Dex : 16 - +3
Con: 12 - +1
Int: 14 - +2
Wis: 10 - 0
Cha: 14 - +2

HP: 42
AC: 21 (10+6+3+2)
Init: +7

Feats:
Dodge
Improved Initiative
Weapon Finesse
Weapon Focus – Short bow

Skills:
Appraise +8
Balance +7
Bluff +8
Concentration +9
Decipher Script +8
Gather information +9
Move Silently +8
Perform (singing)+6
Perform (strings)+4
Search +7
Knowledge (History) +8

Class Features:
Simple Weapon Prof
Light Armour Prof
Medium Armour Prof
Shield Prof
Bardic Music
Bardic Knowledge
Prof: Short Bow
Countersong
Fascinate
Inspire Courage +2
Inspire competence
Suggestion

Languages:
Common
Khordal
Terran
Undercommon

Combat:
Dagger: att +9/+4, dmg 1d4, cr 19-20/x2
Short Sword: att +9/+4. dmg 1d6 cr 19-20/x2
Short Bow: att +12/+7, dmg 1d6+2, cr 20 x2

Spells:
0-level (3/day): Dancing lights, Detect Magic, Mending, Open/Close, Read magic, Resistance
1-level (4/day): Cure light wounds, Detect secret doors, identify, Magic armour,
2-level (4/day): Cure moderate Wounds, Detect thoughts, Glitterdust, Mirror image
3-level (1/day): Blink, Charm Monster, Cure Serious Wounds

Background:
Ilde was born into a trader’s family. Her family would go out into the world and sell gems and metals for the objects that Khordaldrums could not make. Through this Ilde learned how to interact with humans (and the very rare Syl) for profit. Ilde also found she loved the stories of the past. Whenever she got the chance she would go out and listen to the stories and songs of the past. Since she spent so much time with them, Ilde learned some of the skills of a bard. When she reached the age of womanhood, Ilde instantly rebelled. Ilde didn’t wish to spend the rest of her having children and staying in the mountains. Even though it was disapproved by her family, Ilde left home to travel. As she traveled, Ilde learned many stories and songs of the past.

Ilde also was very kind and always offered help to anyone who needed it. Through this she learned about combat and her spells. She also officially became a bard when she learns how to perform. After several years; Ilde received a letter from her mother. Her Father was sick and wanted her home. So Ilde pack up her bags and headed back to the mountains. While taking care of her father, Ilde started hearing the stories and songs of her kin. Eventually she heard of this amazing new stone, and was curious about it...

Posted on 2009-12-05 at 23:00:10.
Edited on 2010-02-12 at 21:23:21 by Almerin

Topic: New Spores of Itanlok Q/A ~ 2
Subject: Character 1 - Odin


Name: Odin Foxblade
Class: Fighter 4/Rogue 4
Level: 8
Race: Dwarf
Sex: Male
Alignment: LG
Age: 197
Height: 4’6’’

(due to his age, this will not add up to the number of points you’ve given)
STR : 15
DEX : 12
CON : 16
INT : 14
WIS : 8
CHA : 6

HP : 84
AC : 23 (10+8+4+1)
Init : +5
BAB : +7/+2

Fort : 8 (5+3)
Refl : 6 (5+1)
Will : 0 (1-1)

Khordaldrum racial traits:
Speed 20
Darkvision
Stonecunning
Stability
+2 save against poison & magic
+1 att vs orcs
+4 dodge bonus vs giant type monsters
+2 on craft & appraise skill

Fighter Bonus Feats:
Weapon Focus (rapier)
Power Attack
Weapon Specialization (Rapier)

Rogue Class Abilities:
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge


Skills: (I can explain at which level all ranks were taken as well as why and how he learned all of these skills)
craft (leatherwork) 5 (3+2)
disable device 10 (6+2+2)
hide: 9 (10+1-2)
intimidate: 4 (6-2)
listen: 5 (6-1)
move silently: 9 (10+1-2)
open lock: 9 (6+1+2)
search: 12 (10+2)
sleight of hand: 4 (5+1-2)
spot: 5 (6-1)

Feats: (listed in order of when they were received through the levels)
improved initiative
stealthy
weapon focus (rapier)
combat expertise
power attack
cleave
weapon specialization (rapier)

Languages:
Common
Khordaldrum
Goblin (I can explain how he learned this language)
Draconic (this may sound ridiculous but there is a story)

Combat:
Fox Tooth (Rapier +1 (keen)): at.b. +11/+6 dam. 1d6+5 crit. 15-20/x2
Heavy Crossbow: at.b. +8/+3 dam. 1d10 crit. 19-20/x2 (Quiver with 40 bolts)
Dagger (2): at.b. +9/+4 dam. 1d4+2 crit 19-20/x2
Bear Fist (Sap): at.b. +9/+4 dam. 1d6+2 (non-lethal) crit x2

Armor:
Elven Chain +3 (If I’m not allowed to stack Elven Chain with a +3 magical enhancement that’s fine)
Heavy Steel Shield +2

Equipment (though some of these items/armor/weapons seem illogical if he is there simply for a wedding ceremony, it has been a long time since he traveled and still bears the suspicion of his past, also most of his equipment is here for the long journey that brought him to the Mushroom Forest) 25665
Masterwork Thieves’ Tools 1 lb.
Backpack 2 lbs.
Silver Holy Symbol of Rydor 1 lb.
Traveler’s Outfit (with added embroidery and the Elven Chain so he doesn’t look a complete fool at a Wedding gathering, though that has never been his concern and if often true, whether he likes it or not) 5 lbs.
Waterskin 4 lbs.
Elven Chain +3 20 lbs.
Heavy Steel Shield 15 lbs.
Fox Tooth (Keen Rapier +1) 2 lbs.
Heavy Crossbow 8 lbs.
Quiver (unkown price and weight)
40 Bolts 4 lbs.
2 Daggers 2 lbs.
Bear Fist (Sap) 2 lbs.

Total Weight: 66 lbs. (light load)


Posted on 2009-12-05 at 22:59:51.
Edited on 2010-01-18 at 18:18:03 by Almerin

Topic: New Spores of Itanlok Q/A ~ 2
Subject: New Spores of Itanlok Q/A ~ 2




This is the Q/A thread for group 2 in the D&D game "The Spores of Itanlok". All questions about this game, including interest in joining, can be placed here.

The players:
Dragonblood - Odin - Fighter/Rogue
MMV - Ilde - Bard
Brianna - Gema Thunderfist – Fighter
Deucalion - Bofrin "Bohen" Durnadast – ranger
Vanadia - Rerra Stoneheart – Runemaster

Group Cash
empty

I hope we'll have a Great Khordaldrum experience together!

Posted on 2009-12-05 at 22:59:26.
Edited on 2010-04-20 at 16:24:12 by Almerin

Topic: New Spores of Itanlok ~ 2 ~ A Short Adventure in Audalis
Subject: New Spores of Itanlok ~ 2 ~ A Short Adventure in Audalis


At the dawn of time,
the winds arrived,
and carried spores from Yonder.
Rock breathed and split,
then cradled seeds,
and sprang ideas of wonder.


From ‘The Musings of Hurond Trippledig, Captain of the Throne Guard. Recorded on one of many intoxicated nights with shots of Blue Fungid Beer.


In the Khordaldrum subterranean world, the finding of gems is quite the every day business. Many of the citizens of Khordal leave their homes in the morning for shifts in the mines or the Shard Tunnels and return to their homes with tales of handfuls of diamonds and emeralds.

The natural cavern that houses Niall Jiun, the Khordaldrum center of divine teachings, is adorned with the most beautiful selection of gems, that shine in every colour and are so marvellous to behold that one can only gasp en realize that Kharox was in a mighty good mood when he created this particular place in Antaron.

Khordaldrum trade in gems like no other race in the world. There are jewellers and gold-and-silversmiths in every block of every section of every Warren. You can buy gems engraved and rich or rough and robust, shiny and smooth, cheap or priceless. There are Khords who store magic into the hearts of these wondrous pieces of rock and embed them into their skin. Others store them greedily behind thick, metal doors, so nobody can ever misuse or obscure them.

One could think that, if gems came in such a heavy flow, the Khordaldrum would be numb to the beauty of these divine seeds. In a way, they might be, but the marvel of a smooth ruby’s surface strikes their hearts like that song you’ve heard a hundred times but still moistens your eyes.

Gems are a part of their culture, almost so deeply that it becomes a part of them. The finding of a special jewel can be a mythical happening that will draw many a Khord’s attention.
Add a little mystery, and the whole city will come running to see it.


The museum of Arts and History was a dull place, or at least, it used to be. It was tucked away somewhere in a dark corner of the Warrens of Rvisthorn, and welcomed hardly any visitors. Ever.
In the stuffy hallways hung tapestries, once beautiful, displaying victorious moments in Khordaldrum history. There were halls that were decorated with dusty weapons and other items of warfare, none of them particularly well crafted, or so over used on the heads of goblins that dents and holes were all that was left of them.

This all had changed when Ikamor Irondock, owner and only attendant of the museum had gone home after a long day without guests. As the tale goes, which Ikamor himself had spread as fast as he could, he was walking the dark corners of the less than welcoming neighbourhood when he suddenly noted a flickering light a few yards away.
It appeared to be a blue sapphire, as big as his head and with more facets than he could quickly count. It was slowly rocking back and forth, as if it had just been dropped by somebody, and its wide shiny surface reflected brightly in the light of the torch he carried. For a moment Ikamor didn’t dare touch it, because the thing looked almost alive.
But he got to his sense quickly and grabbed hold of the smooth gem before anybody else could claim it.

Now you could say many things about Ikamor Irondock, but he had an honest soul. He went back to his museum, and placed the gem in a safe where he normally stored his secret collection of early Sylvari pottery. The next day he called in one of the Royal Gemhounds, who started a very deep investigation into the source of this invigorating find. The sapphire came out clean. Nobody had ever heard of such a gem, and it appeared to be real. The Gemhound helped Ikamor to construct the documentation that would prove him owner of the jewel. Ikamor in turn gathered a few benefactors (which was now easy) and started the mouth-to-mouth spreading of the word that the Museum of Art and History would display the biggest Sapphire ever seen in Khordal.

He started the rumour on Viladay (Wednesday).
By Fallday (Friday) evening the museum had seen more visitors than it had in three years.

Now Valday (Saturday) had come, and a huge banner crowned above the museum’s engraved titling: COME SEE THE MARVELOUS SAPPHIRE!
A sea of Khords waited outside the museum’s doors to get a glimpse of this wonder. The hallways and rooms were all filled to the brim with eager visitors, city officials and guards Ikamor had hired to safeguard his new treasure. He was no fool, and quite certain that somebody would attempt to steal the item.

“And so I present to you, the Irondock Sapphire!” He concluded a long speech which people had only listened to with half an ear. Ikamor pulled away a velvet cloth and revealed to all what they had come for. The murmur in the crowd ebbed away. Nobody said a word. The sight of the gem was too breathtaking.

Then people started to move again, and talk amongst themselves. Many praised Kharox for this precious gift. Others could only stare at the gem on its pedestal, and Ikamor who stood next to it, glaring like a monkey with a new bunch of bananas.

(OOC: I want to update more, but I think I’m going to stick with this for now, to give you all the opportunity to put in some roleplay before the action starts. You are all standing in the room where the gem is being displayed. You can go look at it, or do something else. There are plenty of city officials and well-known Khords here that you might want to talk to. Ikamor is also very open for conversation.

I am going to create a separate Q/A for this group now. It should be up shortly. )


Posted on 2009-12-05 at 22:52:00.
Edited on 2009-12-05 at 22:52:24 by Almerin

Topic: New Spores of Itanlok ~ 1 ~ A Short Adventure in Audalis
Subject: the hand of god


After the initial shock of the horrific find settled a bit, the party started thinking about how to act on this monstrous Fungoid. Should they continue to follow the tracks, should they check if these Khords were still alive? Their mission was to find the missing children. There were two, right there, stuck like flies on glue-paper.

Niaou’li thought fast. Her druidic knowledge told her that this gigantic mushroom was of the Stinkhorn family, but they should’ve never grown so huge. It was unnatural. And this black pool of goo was also an indication that this was no ordinary shroom. The blackness of the stuff intrigued her, and she found a good, tough mushroom to throw in it. Testing the puddle before going entering it was not such a bad idea.

With a neat little arch, the mushroom thudded into the slush, like a rock on loose sand. The edges sizzled shortly, with little bubbles erupting from underneath the fungus. But the reaction soon stopped. It seemed so far that the black liquid was thick, but not harmful enough to eat away whatever the shroom was made of.

In the oppressing silence of the everdark the four Khords watched it sink, and waited for any kind of reaction. But the puddle remained peaceful, in its own deathly looking way. After a few more moments of silence they realised that it was time to move on to the next step. So far it looked like that meant taking out one or two of the bigger mushrooms and use it as a bridge. Unless somebody had a better idea.

But right when they moved to turn towards labour, they heard a gasp; a strong sudden force of air into lungs. They looked up, and noted one of the adult Khords stuck to the Giant mushroom now had his mouth and eyes wide open. He seemed to be frozen in a scream, with horror lining his face. Then there was a sudden shifting in the darkness above, and down came an enormous arm made of stone.

It was a sight that sank an icy fear into the hearts of those who witnessed it. If Kharox himself had come down from the heavens, this was what his hand would look like; powerful and determined. They could see only the hand and forearm, for the rest disappeared somewhere out of sight.

Though it was enormous, the arm moved quite fast. Its hand, with fingers the size of small trees, grabbed hold of the gasping Khord, and plucked him from the stem of the giant mushroom like a feather from a chicken. Strands of clear, wet mucus clung to the Khord and connected it with the mushroom like umbilical cords. With a sickening tearing sound the clear strands broke and the Khord was hauled up in the darkness, disappearing along with the hand that grabbed him.
Somewhere in the darkness, a faint blue light flickered, like a single, coloured star from the heavens somewhere above the surface of Antaron.

Then a silent calm returned to the cavern, and they were left with beating hearts.

Posted on 2009-12-05 at 22:48:32.

Topic: What good is my education in England?
Subject: well


What do people with your education do in Iceland? They don't all teach english, right?

I am sure there are plenty of things you could do with that, but for some of them, you might still have to do an extra study.

Posted on 2009-12-05 at 21:06:55.

Topic: Audalis - Leeway
Subject: well


I've DMed quite a few adventures in Audalis, and I don't take any boundaries when it comes to destroying empires, creating forgotten gods or making up a history here and there.

The thing is, however, I do all that within the range of given information. I don't change anything, I only add or go from what is already there.

It is your game, like Al said, and I think we should see the setting as a basis from where to go. If you destroy Khordal in your game, then that has no influence on the setting. We are not going to erase the city from the maps because you pulverized it in your game.

So: Feel free to do what you want, and if it's awesome, you might find it in the setting one day.

Posted on 2009-12-03 at 21:19:50.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: yep


doing so in the weekend would be good. I am however going to start something for those who have already waited a week. I'll make sure you will be able to post to that as soon as you have some kind of concept ready.

And I'm going with the seperate thread idea, just to prevent confusion.
The same will go for Q/A threads.

Posted on 2009-12-03 at 17:25:16.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: hmmm


Yay for replying to myself...

well, we have to take into consideration whether we want to be able to read what the other group is doing. If we post everything in one thread it is easier to go and read what the others are up to.

On the other hand... if we want to read what the others are up to, you can also go to the other group's thread.

I'll just stick with the consideration that you will all be able to read what the other group is doing, without it influencing your own roleplaying. Right?

Posted on 2009-11-29 at 14:48:27.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: Mushroom is mushy


I don't think you could warp a mushroom with the warp wood spell, since it's not actually wood, and certainly not as hard. But you could give it a try.

Also, Vanadia messaged me that she'll be playing a Khord Sorcerer kind of character, meaning that the split of the group is almost official (it will be when I get the sheet).

But now I'm thinking on how to organize this whole business. I could just start a new thread as a twin to the Spores game that has been going on. OR I might just let everybody post in one game thread, since the idea is that in the end you guys might join up for something epic.

Hmmm... I'll stick with the one thread idea for now. Give me a few days on this. And of course, input is always welcome.

Posted on 2009-11-29 at 14:44:25.

Topic: Woohoo! I hit 1000!
Subject: Yeah!!


Congratulations, man!

I don't know about Olan, but I gave you a big fat +1 on your title!

Posted on 2009-11-29 at 10:30:48.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: bodies


The bodies are cut up roughly... definitely not neat cuts as by a knife or sword.

As far as throwing mushrooms into the sludge goes, that is something for in-game activity.

Good thinking!

Posted on 2009-11-28 at 22:29:54.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: answers


Alright, here you go:

The Pool has a diameter of about 90 feet. So let's say it's about 45 feet to the boulder.

The bodies of the Khords seem to just be sticking to the stem, in various positions. Most of them look like they are hanging with their backs glued to the mushroom. Two of the adult Khords are stuck on the stem with their bellies and faces. None of them are moving.

Posted on 2009-11-28 at 21:35:41.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: ok


Update is in for the main group. You guys have a bit to post about I would think.

Map is updated on the first page of the Q/A.

Going to add the new character sheets now.

I can't say anything yet about the splitting of the teams. I will let you guys know as soon as I can.

Posted on 2009-11-28 at 14:05:33.

Topic: New Spores of Itanlok ~ 1 ~ A Short Adventure in Audalis
Subject: findings


With the sounding of the scream, the tracks they were staring at were instantly forgotten. They would still be there if they came back later. The same might not be said about whoever was resonating their terror through the cave.

Niaou’li and Baldorf were first to step off the path and into the thick grown mushroom sea. Baldorf hacked away at the smaller stems with his dagger, but found that they were either too rubbery to quickly slash in two, or too thick for this small weapon. It was frustrating.
Niaou’li made her way into the patch by stealthily ducking and dodging the alien forms. As a druid, she did not wish to harm these fungi and their deviating elegance. Crellin also moved carefully, but not so much out of reverie for the mushrooms; more so because he didn’t know what was waiting for them up ahead.

Suddenly a light erupted out of nowhere, approximately where the scream had come from. A Khord they hadn’t seen before was standing behind them, completing the last incantations of the spell he had just cast. He appeared in full plate, with a holy symbol of Solanis held proudly before him. There was no doubt that the light was cast by him, and he too moved into the tangled forest.

So they all moved towards the light, feet stomping between mushrooms, knocking some of the smaller ones down or trampling them underfoot. They dove under stems as thick as their heads, dodging the caps and veils and leaping over puffballs. A mix of colours and forms flashed by, the majority brown, white and orange.
After a short distance, no more than sixty feet, they arrived on the other side, where another path opened up. It was wider than the one they had been on, and it was not hard to spot the source of the scream.

A few yards away lay the body of a female Khord. Some of them had seen her earlier that evening, carrying tankards of ale which she mostly consumed herself. She’d been a lighthearted woman, joking around and laughing, up to the point of annoyance sometimes. Now she lay on her back, eyes gazing at the far away ceiling of the cave.
She might’ve just appeared awestruck by something, had her throat not supported a gaping hole. Flesh had been eaten away by a foul substance, much like in the horror stories young children told each other about the infamous Sour Breath beer. This particular ale was said to be so strong, that it would burn its way out of your throat. Of course, none such thing existed… at least not beer-wise. What this woman had encountered was not the effects of a tasty brew.

Two others of her search party were found a stone’s throw away. Their torches lay smouldering at their sides, surrounded by the same dents in the earth as they had seen earlier. The bodies of these two men were cut up, and they had obviously succumbed to the blood loss and pain. The tracks dotted the scene like strewn flower on a baker’s counter, and went in two directions. One set of tracks went south, while another went west.

Helengir took charge, something she did quite naturally:
“I will follow these tracks over here.” She indicated the trail leading west. “I’ll take you two with me,” she indicated Crulgrin and Loco, “if you don’t mind.”
They didn’t.
“We’re all seasoned warriors, but be careful nonetheless. Give a shout when you find whatever has been murdering these poor people.”

She took her team and left without wasting any more time.

The four of them who remained now had to follow the tracks leading south. There wasn’t much else to do, except wondering how such a festive wedding could’ve turned into a horrific night.

They followed the tracks, but had to leave the path after twenty minutes and cross into the jungle of funguses. Keeping track of the trail was a lot harder now, but they managed, be it with a few misleading or old sideways.
They went deeper into the forest of mushrooms. A damp stench started to penetrate their noses, clinging to the moisture in the air and the stems and hoods of the shrooms around them. It seemed that the temperature was rising as well, as if the bunched up funguses were sweaty guests at a party themselves.

Then they suddenly halted. After passing a series of giant chanterelles they beheld a spectacular but disturbing sight.

The tracks lead into a vast pool of blackish liquid. The pool was almost perfectly round, and bordered by thick patches of white and yellow mushrooms. The oily surface was flat, and there was no telling how deep it was.
In the middle of the pool rested a big boulder, and on top of it stood a single mushroom; a white stem as thick and as high as a tree, with a black top that leaked dark drops of sludge that fell into the pool below with thick thuds. The white stem looked shiny and slimy. On its surface hang the bodies of at least five Khords, like flies on a carnivorous plant.

Two of them were children.

Posted on 2009-11-28 at 14:01:12.
Edited on 2009-11-28 at 21:13:50 by Almerin

Topic: New Spores of Itanlok Q/A ~ 1
Subject: Welcome


Yeah, Welcome Loki!

I really hope this is all going to work. I have two more possible players, and their yes or no will decide the course of this adventure... or rather, the concept.

If we have 8 players, than that is a bit too much for a regular group. In that case, I would split up the group into two search parties, which I think would be an awesome thing to try.
If they don't play we'll have a group of 6 or 7 players which is doable enough.

This does mean however that I may not be able to update for all of you this weekend.
Please understand where this is coming from. I want to update for all of you, for I'm very eager to do so!! But it may not be possible, since I don't want to post now and have to alter the whole game because things didn't go as I thought.



Posted on 2009-11-27 at 22:30:20.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: Welcome


Everybody please welcome Dragonblood to the game! Also, while you're at it, please Welcome Ayrn, and also Loki who will join us shortly.

Player list:
Gboy - Baldorf - Rogue
Kaelyn - Crellin - Wild Mage
Niaou'li - Niaou'li - Druid
Ayrn - Berodin - Cleric
Dragonblood - Odin - Fighter/Rogue
Loki - Gloin - Fighter

Posted on 2009-11-26 at 22:08:59.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: YES!!! Questions to Answer


Ayrn: you can move through the mushrooms without hacking, but your normal movement. The thing is that you cannot hurry there.
Your light spell could be targeted vaguely to where the scream was coming from (and where the light was moving), as a beacon to go by.

Good thinking!

Loki: I was going to reply to the recruitment thread, but here is just as good: yes, you are most welcome, and your big-axe-wielding-Khord is too.
Send me a PM with the details and we'll go through it.

Posted on 2009-11-26 at 17:58:48.

Topic: Yes, I'm back
Subject: wow


Another returning member. Awesome! Welcome back, man.

What all did you visit in Europe?

Posted on 2009-11-24 at 19:47:36.

Topic: A Local Legend - Q/A
Subject: indeed


In fact, I've already posted the final post in the game thread, describing what happened next. You can post something there about your characters reactions to all this, but it is definitely not required.

It's been good gaming with all of you.

Posted on 2009-11-24 at 17:12:40.

Topic: HI!
Subject: welcome, welcome


and again: Welcome

Hope you'll have a great time here!

Posted on 2009-11-24 at 17:06:13.

Topic: A Local Legend - An Audalis Short Adventure
Subject: THE END


The shark dove in for the attack. It had been some time since this group had seen action but their bodies operated almost instinctively, and parried the fast creature. After a short struggle they managed to kill the creature, and though it hadn’t caused much pain, the fight had taken up a bit of their time.

Now it seemed that Gubulondil would be their next target, and they approached the translucent being carefully. But coming closer, the serene form became active. Electric charges sizzled over its tendrils and its head was bobbing up and down quickly. The adventurers could feel a change in the water. It seemed to become more solid, or maybe their muscles were locking up slightly. Movement became difficult, and on top of all this, two more sharks came their way. These creatures seemed to be unaffected by the charge in the water.
As they swam closer, the heroes could see these were no normal sharks to begin with. Their skin seemed as transparent as Gubulondil’s, and they could see the organs and muscles underneath pumping and moving. Beneath their fins sprouted thin tentacles that waved eagerly through the water.

Another battle ended with the heroes victorious, but this time it had taken them more than just a few quick stabs. Their slow movement had hindered them greatly, and it was by tactical fighting that they had won, rather then by pure use of force and skill. Breathing became difficult, and that could well be one of the first signs of the potions’ magic running out.

With his monstrous fish destroyed, Gubulondil became frightened, and unleashed a deadly electrical charge into the waters. The heroes were struck full force, and Tamuril sank to the smooth floor lifelessly. Driscoll and Isilimiri were still standing, but with great difficulty.
The cleric thought fast and released a spell of healing on her fallen companion, saving her from certain death in this oceanic pit. In the meantime, Driscoll had difficulty deciding what to do. He attacked Gubulondil with his own rapier, which caused no harm whatsoever to the thick hide of this divine jellyfish. But Tamuril was rising to her feet again, sword in hand.

Gubulondil was helpless now. His young form had never been in any danger out here, defended by his minions. But the bodies of the sharks lay strewn around him, and the power he vaguely remembered having when in an older stage was not in his grasp. He did the only thing he could possibly do. He fled.

And he would’ve succeeded if Driscoll hadn’t grabbed hold of the long tendrils that swirled behind the God’s body. The seaman knew that this was the most deadly part of any jellyfish, but it would buy them time, and it would certainly hinder the God from moving too fast. And so he bit through the pain, while Tamuril approached and raised the Sword of Light, and while Isilimiri summoned the spells her God had given her for the day.

The sword came down, and sliced the frantically moving jellyfish in half, killing its light and releasing his essence back into Cardista’s waters.

Driscoll let go of the tendrils, exhausted and close to death. Tamuril and Isilimiri found each other in the darkness, their bodies aching, the water pressing hard on them and their breathing more difficult then ever.

Slowly the three of them crawled towards the edge of the pit, and tried to climb back up. It was too difficult to find any big enough rocks to pull themselves up. Their strength was leaving them. And just when they were saying their goodbyes, they were lifted up by two dolphins and Driscoll by eight strong tentacles.
Swiftly they were brought out of the pit, where Blbaobabl was waiting for them, and used his druidic magic to heal them, and restore their underwater breathing.

They returned to the underwater city, where the heroes were given the sword, and a small chest filled with rubies, which had been hidden there for centuries. Blbaobabl thanked them for their efforts, assured them that his Lady was very pleased to have her power over the current restored. And, as he believed, the terrible curse of the coastal village was now lifted.

The heroes returned to the village, but not after paying a visit to the lizardmen, telling Iyaldar of their adventure, and relieving him of his long duty. He told them that he could now die in peace, and that he could now work on moving his new people to a safer location where they would not have to live off the offerings of the townsfolk.

Peace was restored, and an adventure completed.


Farreus sat back in his chair. Some of the children had fallen asleep. Others seemed to be lost in thought after this tale was done. It had started out so simple. Did all this really happen?

“Well, it’s time for me to go. But I’ll be back tomorrow evening, and I’ll have a new story for you youngsters then. Goodnight.”

He stood up, slowly, and made his way out of the inn.

THE END

Posted on 2009-11-22 at 13:03:57.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: Good Idea


Alright... an update on what's happening, and what has happened:

I've contacted Dragonblood, who will gladly join us sometime soon.
As you can see, Ayrn is also back to play, so it seems that we will be able to continue.

The story so far:
The wedding-festivities that you all attended were cut short by the appearance of a young child with bloody bruises and acidic burns. Parents in the room now discovered that their children were missing and started to panic.

Search parties were formed and sent into the Mushroom Forest, where the children were headed. Your group has found the children's tracks and followed them deeper into the forest, ending in what seems to be a struggle.

Then the tracks multiplied; intensified. And at the same time the distinct smell of surfacing mould reached their nostrils as if they were in an old basement. Some of them knew from experience that the smell would only get stronger if they went deeper into the sea of mushrooms.

The intensification of the tracks gave every indication of a struggle. The ground was upturned, mushrooms knocked over, and surrounding the scene of the fight were dozens of little dents in the loose earth. It was like somebody had poked small holes into the sand with a finger or a thin spear. A series of these tracks lead away from the fight.

The dented tracks were their only lead, and so they followed these as well. Though they went deeper into the forest who or whatever had created them was staying on the pathway formed by visitors and unseen creatures.
With their noses on the ground, the high caps with long gills seemed to loom over them even more. It was as if they were alone in a grizzly, alien cavern in the deepest of layers of the Abyss. Insects buzzed at times, and the mushrooms around them seemed to whisper infectious lies of disorientation. This forest might have been a part of their kingdom, but it surely wasn’t their home terrain. Even Hammer and Niaou’li, who both were very close to nature, though each in their own way, felt a certain hostility in the air.

Suddenly a loud scream sounded from the other side of a thick patch of mushrooms. It was a female Khordaldrum voice, filled with fright. Another scream followed, but was instantly cut short. They could vaguely see a light moving fast in the distance, like somebody running with a torch, but it was just for a few seconds. Then it faded away behind many thick stems and broad hoods. Something was going on, and now they had a choice to make.


So, Ayrn, you are free to start posting right now. We'll rule that you were with the search party since the beginning. I have other plans for Dragonblood's character.

I'm still wondering what to do with the players that disappeared. I think I'll have them wonder off in another direction, so that they can return later should they become active again.

Posted on 2009-11-22 at 12:08:39.

Topic: Questions, Questions
Subject: or


In any case, whether attending school or not, you can simply invite your friends into the game. Tell them you enjoy a game and that you would like for them to try it out. If they are your friends, they should be open to trying at least once. Then they can tell you that it wasn't their thing. Right now, it seems like they don't want to try it because of the aura of nerdiness that it has.

I haven't met many people yet, who do NOT like to play the game. Most simply don't know it, or have the wrong impression.

Invite them, I say, and keep it simple but with lots of rewards that first adventure (and no, not all rewards are cash or extra bonus weapons )

Good luck, dude.

Posted on 2009-11-21 at 17:14:17.

Topic: Greetings to all!
Subject: Welcome


Welcome to the Inn! We hope you'll have a great time here.

Posted on 2009-11-20 at 17:22:30.

 


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