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You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: LC Avengers QnA
Subject: No Problem


We will not rush things ... but we will proceed as quickly as everyone is able to post by this weekend.

Gives me time to set the stage (pun) for the Wagon Caravan to get rolling out of town into .....

Posted on 2011-10-26 at 03:42:10.

Topic: LC Avengers QnA
Subject: Equipment List ...


..... has been sent to each Player via PM rather than posting here because it is used by permission of one of the owners of C&C and I only want the list available to current players!

You have spent all of your money by either sending some of it to Charities or Loved Ones; blowing some of it on Wine, Women and Song ... and spending it on necessary equipment to begin your journey with the Wagon Caravan.

Your Character receives 25 Gold Coins on the day of departure with a Reward upon completion of your journey!

Note to T_O
This particular Wagon Caravan is a New Caravan from a ship that has just pulled into Port and is not connected with your former employer!

None of you know the nature of what is being transported until you have signed on and the journey is underway!


Posted on 2011-10-26 at 01:13:50.

Topic: LC Avengers QnA
Subject: Character Sheet Guidelines


Okay Guys

This should be sufficient for Character Sheets to help you with your Character descriptions etc:


Leather Coats Avengers Character Sheet

Player Name

Character Name

Race

Class [Multi Classes]
(Prime Attribute)
(Prime Attribute)
(Prime Attribute Humans Only)

Class Alignment

Level

Hit Points

Patron Deity

Place of Origin

Languages (Spoken)

Height

Weight

Sex

Age

Hair Color

Eyes Color

Right Handed _____ Left Handed _____
Ambidextrous (minimum 15 Dexterity) _____ [Must describe Primary Weapon Hand in Battles]

Further Description (if necessary)


Class Abilities


Race Abilities



Beginning Numbers (19-17-15-13-11-9) for Attributes
[Then Add or Subtract for Applicable Race Modifiers]

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

Attributes [Mark Your Prime & Secondary Attributes]

Strength (Paralysis & Constriction)
Prime Attribute _______ Secondary Attribute _______

Dexterity (Breath Weapon & Traps)
Prime Attribute _______ Secondary Attribute _______

Constitution (Disease, Energy Drain & Poison)
Prime Attribute _______ Secondary Attribute _______

Intelligence (Arcane Magic & Illusion)
Prime Attribute _______ Secondary Attribute _______

Wisdom (Confusion, Divine Magic, Gaze Attack, Petrification & Polymorph)
Prime Attribute _______ Secondary Attribute _______

Charisma (Death Attack, Charm & Fear)
Prime Attribute _______ Secondary Attribute _______

Ability to Turn UnDead (Clerics & Paladins only)


Armor

Helm

Shield

Weapons


Spells Known (equals number of Spells allowed to cast per day)
0 level

1st level (+ Bonus Spell)

2nd level (+ Bonus Spell)

3rd level (+ Bonus Spell)

4th level

5th level

6th level

7th level

8th level

9th level

Additional Spells for Race (where applicable)
0 level

1st level

2nd level

3rd level

4th level

5th level

6th level

7th level

8th level

9th level

Horse/Animal Companion/Familiar
Name

Type

Armor Class

Description


Character Armor Class
(10 + Armor + Helm + Shield etc)

Equipment
(Includes Magic Items Awarded)








Each Character begins with 25 Gold Coins from the Waterfront Town of Sherrill
(You have spent whatever you had on Wine, Women, Song, Equipment or Charity)



To Whom It May Concern
Last Will and Testament: I, the undersigned, do hereby make the following requests, to be executed in the event of my untimely demise:




Posted on 2011-10-26 at 00:33:21.
Edited on 2011-10-26 at 00:34:35 by Hammer

Topic: LC Avengers QnA
Subject: Character Sheets for Leather Coats Avengers ...


..... need to be tweaked and customized for this particular adventure before I can send them to you guys!

I have about a 5 hour window to get some things done around the house and get the Sheets written and PMed to everyone!

One of the main things I had to get done was my Character Intro for Almerin's adventure Monster Hunters Collective that he asked me to join about a week ago!

So now I can turn my attention to Leather Coats Avengers and get a few things outlined for the start of our adventure!

Lots of preparation, so if you have a few minutes, then please read my Intro over at Monster Hunters Collective to sate your appetite for adventure!

Posted on 2011-10-25 at 21:13:27.

Topic: Monster Hunters Collective - Q/A
Subject: Thank You Lady Dark ...


..... for the warm welcome to Monster Hunters Collective!

I am satisfied that my Post is well enough and await the input of each player and especially Almerin before I post anything further!

Posted on 2011-10-25 at 21:05:12.

Topic: Monster Hunters Collective - Q/A
Subject: Brokkrok Reflections is now ...


..... posted, but I need to take a break before triple checking for any errors etc.

Had to substitute the blue color font in place of gold because the gold did not read well when posted.

May change to purple color font later, but needed to differentiate between the Brokkrok and Loco dialogue.

Almerin will have to verify this, but I figure that the backstory/history of Brokkrok is unknown to the other 5 at this present time!

Posted on 2011-10-25 at 20:25:35.

Topic: The Monster Hunters Collective
Subject: Brokkrok Reflections


Guesthouse of Sedostra

The 4'5" silver haired and silver bearded Khord, sporting a single Emerald braid in the center of his beard, headed straight for a chair and table the furthest removed from the entrance door of Granny Tapestry's Guesthouse of Sedostra, a tiny village near the Sylvari border.

He carried himself as though he were at least four and a half feet tall, and at times even five feet tall, as he patiently waited for Granny to make a room ready for him to inhabit.

With little effort he removed his back pack and bedroll ... easing them to the floor behind his table ... then placed his two and a half foot Longsword against the wall ... near enough to his right hand ... then seated himself unceremoniously with his back to the wall, so he could closely watch all who entered or left the quaint establishment from this undisturbed vantage point.

Slowly he leaned over to examine his back pack, making sure that his full water skin and full wine skin (that were fastened to the left side and right side of his back pack respectively) were not leaking. It also contained one week's worth of Trail Rations, one Healing Kit and one Everburning Torch.

In spite of his appearance, this was a Khord with a good heart and a free spirited soul (Chaotic Good Alignment) on a mission of the utmost importance! His name was simply Brokkrok.

There was a faint glint of a Chain Shirt underneath as he Pulled the hood of his Dwarven War Tunic from his head, exposing a curious looking eye patch that covered his left eye, as his bright green right eye quickly surveyed his surroundings.

The black eye patch bore the insignia of Ghardan Aclar the Stalwart Blade (known as Therassor the God of Righteous Battle to other worshipers) which served as the cleric's holy symbol during times of warfare. Stitched in silver was the symbol of the steel disk embossed with a shining sword.

It seemed to have a sight of its own that fairly stared right through whoever or whatever Brokkrok focused his attention upon at any given time or place.

Such was the case when the serving girl cautiously approached the 60 year old 140 pound Khord and asked him what he would like to drink.

"Bring me a tankard of your finest Crimson Cloudburst Wine ... and another tankard of your finest Blue Shatterstar Wine," growled the Khord. His apparent gruffness catching him and the serving girl both offguard, so he tried to be a bit more pleasant before she turned away from his table, "and if you happen to see an old travel worn war horse by the name of Geron ... please inform him that Brokkrok awaits his presence at my customary table!"

When the serving girl returned with his order, Brokkrok pressed a gold coin into her trembling hand as he offered a strained smile with a courteous nod, before sampling each tankard with equal enthusiasm.

His 'eyes' quickly surveyed the room once more as the Khord instinctively reached down to the outside of his left boot to make sure that the knife strapped to the outside bearing the same insignia as his eyepatch was securely in place.

Simultaneously his right hand reached for each of his throwing axes that bore the same insignia, making sure both were securely fastened to each side of his belt pouch, but able to be loosed at a moments notice if needed. Then he patted the handle of his 2' 6" Longsword that bore the same insignia, before settling into his seat to concentrate on other matters occupying his mind.

As he slowly surveyed the common room of the guesthouse once more, Brokkrok made sure that the 5 Acid Flasks and 5 Holy Water Flasks secured in his pouch belt were readily accessible if needed.

Relaxing a bit, the Khord Cleric of the Stalwart Blade pulled a bag of Zesti Spores from a bag secreted in his Dwarven War Tunic and stared momentarily at the white colored spores that were the size of mini cheese puffs.

Zesti Spores were only beneficial to Khords; as these mild hallucinogens satisfied the taste buds of a hungry Khord for whatever type of Khord food that a famished Khord could desire. They also served as a Khord vitamin and nutrition supplement to help maintain a healthy constitution.

Brokkrok had 120 such Zesti Spores secreted in his pouch, but he decided to order a plate of fish and fresh vegetables with a pitcher of water to help curb his appetite and stroke his patience, while he waited for Granny Tapestry to get his room ready for occupancy.

He resisted the urge to consume one of the countless Glittery Gold hallucinogenic shrooms he had secreted in another bag, the long purple stemmed shrooms that branched out into 5 tendrils with glittery gold specks on the small bulbous ends (about an inch in length and 1/4 inch thick stem and tendrils).

Instead, the cleric chose to remove one of a dozen shrooms from each of two different bags, laying both carefully on the table, as the serving girl brought him his plate and pitcher. Brokkrok politely handed her another gold coin, before thoughtfully munching his food, all the while staring at the 2 shrooms, then periodically surveying the common room.

The first shroom was a Sulpha Stinkpuff Spore. A silver umbrella shaped shroom with little purple-brown bead bulbs all over and under the umbrella shaped top and underside.

This spore explodes into a horrendous sulfur stench that lingers and can be tracked either by sense of smell ... or by silvery purplish brownish traces from the victim's body or footprints/pawprints.

Brokkrok absent mindedly stroked his long Emerald braid, trying to figure out how to successfully crossbreed this spore with the Stunner Shroom that lay a few safe inches away from the Sulpha Stinkpuff Spore.

The Stunner Shroom being a Purple Paralysis Shroom, that is a light green colored umbrella shaped shroom with purplish splotches that explodes into a concussive purplish paralysis effect, wherever the purplish substance explodes and projects into the skin or fur of its victims.

The eye patch over his left eye attested to the fact that the Cleric of the Stalwart Blade had yet to safely discover a way to successfully crossbreed the two shrooms into the potent weapon he desired to create.

He spooned another mouthful of delicious vegetables into his mouth and tugged thoughtfully at his Emerald braid, remembering how he had been awarded the Emerald braid twined in his beard for a brave and heroic accomplishment from his past.

Emerald Braid
Brokkrok had been orphaned at an early age and only knew that his parents were members of the Stalwart Warriors or Ghardankuldar, who served Ghardan Aglar (Stalwart Blade). They had given their lives in a nameless battle to protect the numerous families of Khords who were assigned to mine the Granite or to cultivate the multitude of rare shrooms found only in the cavernous mushroom fields and mine shafts deep beneath the surface world.

At the age of 10 Brokkrok was assigned to help tend to the mushroom fields for his keep, under the guidance and training of another old Cleric of the Stalwart Blade named Stonegrinn. Stonegrinn treated Brokkrok like his own son and shared many secrets with the cleric in training over the course of the next 15 years.

On his 25th birthday (April 15) the young cleric was assigned to patrol the underground mushroom fields and to protect the families who worked there. Brokkrok served the families well and was promoted at the age of 30 to help guard the shipments of mushrooms, giving him his first taste of the outside world and its wonders and dangers.

This also allowed him to see first hand the Wineries where his favorite wines Crimson Cloudburst and Blue Shatterstar were grown and produced that he had grown accustomed to drinking while serving as a protector of the shroom fields.

It was during this period of time that Brokkrok met Geron TwoBlades when Geron was working for an important government organization from Coria. His business was quite secret, but it involved mushrooms ... in large quantities ... and Brokkrok was instrumental in providing Geron with key information regarding the care and transportation of the infinite varieties of shrooms from the Khord caverns.

Brokkrok also had the good fortune of battling some Shroom Raiders that Geron was investigating ... resulting in Geron letting Brokkrok know that if he ever needed his help ... that Geron would do his best to aid his friend no matter what type of problem Brokkrok found himself facing in the future.

Ten years ago, at the age of 50, several Khord families were hired to add their Khord expertise to the cultivation and production of various mushroom fields throughout the regions of the surface world.

For the next 3 years Brokkrok and a few others selected from the ranks of the Stalwart Warriors were assigned to patrol the trade routes between the Khord and other shroom fields.

One fateful day one of the many Khord Mushroom Caravans was attacked by a particularly vicious band of Shroom Raiders, resulting in the capture of 3 young Khord children ... who would most assuredly be held for ransom ... or much worse.

Brokkrok chose 2 of his most trusted and bravest Stalwart Warriors to help him find a way to rescue the children, while the remainder of the Stalwart Warriors launched an unexpected surprise attack against the main force of Shroom Raiders.

Unknown to the rescuing band of Stalwart Warriors, the main force of Shroom Raiders was outnumbered by a second group sent to smuggle the children to a far away land where they would fetch a handsome price for their exotic appeal.

The trio fought valiantly, but the blade of Brokkrok's longsword was broken in the heat of battle. Somehow the young cleric located the 3 hostage children, while his companions drew the hostiles into the cloak of darkness surrounding the forest encampment; unfortunately resulting in their deaths ... while the now weaponless Brokkrok relied on his cleric abilities to rescue the 3 children and lead them to safety.

Brokkrok blamed himself for the deaths of the two Stalwart Warriors, due to his broken blade, although he was awarded a priceless Emerald to braid in his beard ... for rescuing the 3 children and eluding their captors, while the young Cleric of the Stalwart Blade was seemingly hopelessly outnumbered.

Brokkrok returned to the deep caverns of the mushroom fields a few months later, convinced that he must do some type of solitary penance for the deaths of his former comrades in arms. Several of the Khord elders were unable to convince him otherwise, no matter how much they praised him for his heroic efforts in rescuing the 3 children from a fate worse than death.

Armed only with a Knife and 2 Throwing Axes, Brokkrok went back to tending shrooms and protecting the families of the Granite miners and Shroom harvesters.

It took Brokkrok almost a month to bring himself to pick up another Longsword ... after much prayer ... and penance unto his deity ... resulting in an almost fanatical prayer and training regimen over the next 23 months to atone for his self perceived failure!

Sent to an Old Friend
Stonegrinn observed how his adopted son Brokkrok continually blamed himself for the death of his two companions and decided that his old friend Loco Fungihammer, who dwelt in the Caves of Madness, was the only Khord alive who could possibly advise Brokkrok on how to cope with the losses, because the old cleric Stonegrinn had now become too feeble to aid the suffering of his adopted apprentice.

Brokkrok has spent about the last 5 years in the Caves of Madness with Loco, where he soon learned that Loco copes with his own losses of dead friends ... by consuming shrooms. Loco only leaves the Caves of Madness when the shrooms and his deity reveal a Dark Danger threatening Khourd children.

While shrooming on 'Glittery Gold', young Brokkrok recently beheld a dark vision of a 'Mushroom Field being overshadowed by Darkness'. This disturbing vision stirred Brokkrok to consider leaving the company of Loco Fungihammer to investigate whatever dire menace was now stalking the surface.

Loco suggested that Brokkrok pay a last visit to the ailing Stonegrinn, before making a hasty decision, where he soon discovered that shipments of his beloved Crimson Cloudburst and Shatterstar wines during the past few weeks ... plus some mushroom shipments ... have mysteriously disappeared.

In the light of this new disturbing revelation, Brokkrok dispatched a courier to locate his old friend Geron TwoBlades. He instructed the courier to meet the young Cleric of the Stalwart Blade at Granny Tapestry's Guesthouse in Sedostra, a tiny village near the Sylvari border.

Brokkrok reasoned that by the time the courier was able to locate the whereabouts of Geron TwoBlades, the young Cleric of the Stalwart Blade would have had ample time to investigate the strange vision and thus determine if he would need to send the courier back to Geron TwoBlades with a request for his assistance.

Then Brokkrok returned to the Caves of Madness to consult once more with Loco Fungihammer, before returning to the surface world (after many years of absence) to journey to Sedostra.

Loco Fungihammer
Swept back into the cesspool of his clouded memories ... Loco was helpless to withstand the flood of memories assailing his mind ... remembering the dark visions ... and the dangers that were to follow ... children needing a champion ... nay ... several champions ... to free them from their fears ...

He had heeded such visions thrice before ... as the sapphire, emerald and ruby stones in the three braids of his silver beard did attest ... but the last rescue had cost the adventurer dearly ...

His childhood friend ... one Stinkpod Stonecutter ... had given his life in the gallant effort to rescue the children ... for Loco had been forced to choose ... the life of his friend ... or ... the life of the children ... and the results of his choice ... had driven the Cleric to a life of solitude for countless years in a secluded cavern ... in the Caves of Madness ...

From the depths of those Caves of Madness ... Loco had found solace with his mushrooms ... and countless barrels of Bitter Root Beer ... where Loco swayed with the ripples of sound echoing along the corridors of his beer-sloshed, mushroom enhanced mind.

Then Brokkrok the troubled young Cleric of the Stalwart Blade merged into Loco's unreal reality ... where Loco was unable to determine if the colors emanating from Brokkrok were applied from a painted reality, or if the shimmering glows bursting across his enebriated brain were the result of his self-isolation with the magically induced mushrooms the Khord had edibly embraced during these many years of self-induced exile in the Caves of Madness.

Whatever the reality or unreality mesmerizing Loco's mind, it mattered little to the Cleric, as he enjoyed floating around within the maze of his mind with the unexpected spectacular intrusion of the multi-colored infusion emanating from the features of the young Cleric of the Stalwart Blade.

He waved his hand in fascinated greeting to Brokkrok, but the kaleidescope of colors passing before his eyes from a rippling effect from the movement of his hand, pulled his consciousness into yet another realm of untold mystery within his own mushroomed mind.

Loco Fungihammer surfed the soundwaves of his mind ... enjoying every mushroom enhanced moment ... the dark cobwebs blasted from his mind at long last ... and lifting a tankard of fresh Bitter Root Beer ... the Cleric offered a toast to the return of Brokkrok.

"Make Room for the Mushrooms!"

Something kept nagging at the back of Loco's mind, but the Cleric had eaten enough of his special mushrooms and was drinking just enough Bitter Root Beer to relegate those thoughts deep within the shadows of his murkiest memories!

Loco began fumbling in his pouch for a fistful of some mysterious moss of a purple hue that he had found long ago in his travels. He handed the moss to the young Cleric of the Stalwart Blade ... who understood the moss held secret recuperative powers that would come in handy during his investigation of the 'Bed of Mushrooms being overshadowed by Darkness'.

"I Give You My Solemn Word as Loco FungiHammer!" exclaimed the Cleric as he stroked each of his braids, then held them in front of Brokkrok's eyes for emphasis; first the Emerald braid, then the Sapphire braid and then the Ruby braid.

"Whoever ... or ... Whatever ... is Responsible for this Dark Vision that vexes your soul young Brokkrok ... You will find a way to dispel this Darkness ... With the Aid of Loco FungiHammer ... This I Swear to You!"

Loco was having visionary flashbacks as to the rhyme and reason that had brought him out of seclusion from the Caves of Madness, to face an unknown destiny that beckoned to him from afar.

He was a Khord driven by the faint, yet distant painful memories of a childhood loss that had pushed him onto a path of solitude; fraught with the ironies of avenging those on the brink of sadness, grief and loss that had driven Loco to the comforting embrace of the Mushrooms!

Loco could barely remember her, images lost in the swirling kaleidoscope of mushroomed memories!

But the Cleric understood the pain and silent inward suffering a lifetime would hold for anyone subjected to the loss he had undergone; the countless lifetimes of imaginings tearing and searing the emotions and memories, the hopes and dreams, instilling the fears of madness untamed and relentless!

Loco was not quite aware of how long it took to absorb the echos radiating between his eardrums, but the colorfully vibrating sounds that passed in cascading waves were enough to draw him to the source of the sounds as a moth is drawn to a flame!

"Thank You Loco! Your Wise Counsel Will Guide Me To Victory!"

Brokkrok bowed to the shroom enhanced Cleric that had provided him with so many answers ... and showed him the path of the shrooms ... and how to harness their extraordinary abilities ... no matter the pain and sorrow stabbing the tortured memories of the past.

Back at the Guesthouse
That had been several weeks ago ... and now Brokkrok was hot on the trail of unraveling the mystery of the 'Bed of Mushrooms being overshadowed by Darkness'.

Brokkrok finished his meal ... just in time for Granny Tapestry to return from her errands to escort him to his new quarters ... before the young Cleric of the Stalwart Blade spent the rest of the day scouting around the community.

He left his backpack and bedroll in his room (along with his water skin and wine skin) and set about to do a bit of sight seeing around the village of Sedostra before it got dark.

Brokkrok was thrilled to inhale the fragrance of the many mushroom fields. Sedostra Mushrooms had a rich flavor peculiar to the region with a meaty texture that delighted both poor and wealthy alike. If something evil was afoot in the community, then it was going to affect business sooner or later.

Passing the town square and the small temple of Solanis, God of Light and Life, Brokkrok noted that the temple was in need of some maintenance. A curious sign that something was amiss?

Each farm produced a different type of mushroom and Brokkrok was beside himself with joy as each owner allowed him to sample their particular brand of shroom as he made his rounds of the farms.

Brokkrok returned to his room at Granny Tapestry's Guesthouse before nightfall, well satisfied that there was no rivalry or competition between the farmers of the community. All seemed to be well ... but Brokkrok was certain that something was amiss. Brokkrok would have to spend some time in prayer and meditation in consecration to his deity to get further clarity.

In Need of Help
Brokkrok was mystified over the next several days as to what could be out of place in Sedostra? All the Mushroom Farms seemed to be prospering with steady management and all the fields seemed to be peaceful and harmonious as the farmers labored from the crack of dawn until the dusk of twilight.

Then came the alarming news almost daily that some of the farmers had disappeared. Brokkrok was quick to investigate the circumstances of each disappearance, concluding that none of Sedostra's inhabitants had anything to do with it.

Finally, on the very evening that the courier returned to inform Brokkrok that Geron TwoBlades was located at Stones Hollow, a skeleton was seen walking about the Moistcap mushroom beds of the Ribault family.

Fortunately. the young Cleric of the Stalwart Blade was able to dispose of the creature, but there were signs that Brokkrok would need more help to deal with the situation at Sedostra, so he immediately sent the courier back to Stones Hollow to enlist the aid of his friend Geron TwoBlades!

Unexpected Help Arrives
Five unlikely adventurers arrived at Granny Tapestry's Guesthouse to inform the old lady that Geron TwoBlades had sent them to aid his friend Brokkrok who would "stick out like an orc in a midsummer festival.”

“Brokkrok you say?” Granny Tapestry asked them. “Yes, he has a room here as well. Strange man, but very friendly. He’s very short though. Not really a midget, but not like the tall farmsons we have here in Sedostra.”

“I think I hear your friend in the living room. Let me go see.”

Granny Tapestry stumbled off and returned a few moments later with a Khord who looked every bit ready for battle. They seated themselves and Brokkrok gave them a quick head’s up to the problem.

Brokkrok asks about the health and well being of his old friend Geron TwoBlades ... but he welcomes the aid of those sent by his old trusted friend. He carries his Longsword and Throwing Axes and Knife (backpack is in his room with the Acid Flasks and Holy Water Flasks and other items).

He answers their questions according to what Almerin posts in the Q/A as they formulate a plan of action to deal with the problems plaguing the Shroom Fields of Sedosta.



Posted on 2011-10-25 at 20:15:56.
Edited on 2011-10-25 at 20:46:05 by Hammer

Topic: Monster Hunters Collective - Q/A
Subject: Okay Gang


I have a bit of tweaking to do to my Intro to make it fit with Almerin's Update, but should have it completed and posted in an hour or two (depends on interruptions).

Looking forward to adventuring with you all.



Posted on 2011-10-25 at 18:30:20.

Topic: Vote for the Inn
Subject: Yet Another Website has ...


..... seemingly come out of nowhere and knocked the Inn down to 8th place!

At least we are still in the Top 10 rankings!

Thank You for Your Votes!



Posted on 2011-10-25 at 18:22:39.

Topic: LC Avengers QnA
Subject: Tuesday ...


..... will have to be my day for getting the Character Sheet posted as I was unexpectedly called away today and have to leave in a few minutes!

Also anything else I need to post will have to wait until Tuesday!

Posted on 2011-10-25 at 00:31:33.

Topic: LC Avengers QnA
Subject: ?????


Have not decided ... we will see

Posted on 2011-10-24 at 04:07:28.

Topic: LC Avengers QnA
Subject: Still working on ...


..... the Character Sheets and will post a copy here either later tonight or sometime on Monday.

Ziklag, Raven and Tuned_Out you just need to write an Intro to assembling at the stables of Sherrill (T_O's Dwarf Cleric is already employed by the Caravan leader).

Once the 3 of you have posted assembling at the stables, I will post for Rextugenous and then move us on out as the Castle Keeper.

Ziklag did a good job on his backstory history (as has each of you players!) and I look forward to the chemistry developing in this story with each of you writing!



Posted on 2011-10-24 at 03:09:03.

Topic: LC Avengers QnA
Subject: Toraad Goronfal Spells Approved


Toraad Goronfal

LvL 0 spells

*Gold Reveal
Detect Magic
Create Water
Light
Purify Food and Drink

LvL 1 Spells

*Minor Blast
Cure Light Wounds
Shield of Faith
Sanctuary
Command

LvL 2 Spells.

*Rock to Sand
Lesser Restoration
Hold Person
Silence

LvL 3 Spells

*Major Blast
Glyph of Warding
Cure Serious Wounds

Posted on 2011-10-23 at 20:26:13.

Topic: Good morning Red Dragon Inn! Or is it Evening? I am never really sure!
Subject: Am babysitting ...


..... and just completed writing my preliminary intro for my character who is joining the Monster Hunters Collective.

I will just have to tweak and rewrite this intro according to what Almerin posts in his next Update.

But at least I have most of the intro ready now!

Posted on 2011-10-22 at 17:47:36.

Topic: LC Avengers QnA
Subject: Then just write like ...


you talk Ziklag. I am sure you will do just fine!



Posted on 2011-10-22 at 14:16:45.

Topic: LC Avengers QnA
Subject: Most Enjoyable ...


..... Read from Raven and I am looking forward to more!

T_O and Ziklag go ahead and post your character histories and also your opening post when you are ready!

Looking forward to the opening post from Raven also!

Posted on 2011-10-21 at 15:05:00.

Topic: LC Avengers QnA
Subject: Regarding Spells


At 5th level Wizards and Illusionists have:
0 level (5) 1st level (4) 2nd level (2) 3rd level (1)

Assigning your 19 to Intelligence will give you another Bonus Spell for an additional 1st, 2nd and 3rd level spell.

5th level Clerics and Druidsa have:
0 level (4) 1st level (3) 2nd level (2) 3rd level (1)

Assigning your 19 to Intelligence will give you another Bonus Spell for an additional 1st, 2nd and 3rd level spell.

Players are to send their Spell requests to the Castle Keeper who will assign the Spells (most requests honored if not all of them).

I do understand that in some games all Spells are known ... and characters have a Spell list for the day ... but for this game each character will only have Certain Spells chosen/assigned.

This helps to define the characters and Players must think about the Spells they really want their character to have at the beginning of this adventure!

The Elf and Half Elf characters (Raven and Ziklag) will also have the additional Elf Spells.

The Dwarf character (Tuned_Out) will also have the additional Dwarf Spells.

The Human character (Hammer) has NO Additional Spells other than the assigned Wizard Spells.

Posted on 2011-10-18 at 23:27:35.

Topic: Gauging Interest for a Party of Avengers
Subject: Deadline for Starting Players


Since we have 3 other Players in addition to myself working on Characters and Back Story Histories to begin this adventure ... I am setting a deadline for Any New Starting Players for 10pm CST tonight [Tuesday October 18] ... because the Characters and Histories should be submitted for my review by Sunday evening 10pm CST (October 23).

Lurkers are welcome to follow our progress and anyone who is truly interested in joining in the adventure at a later date will be worked into the adventure storyline at appropriate entry points in the future!

Raven, Tuned_Out and Ziklag may now direct their comments and questions in the LC Avengers QnA thread.

Anyone else interested in playing must contact me ASAP

Posted on 2011-10-18 at 19:35:51.
Edited on 2011-10-18 at 19:39:44 by Hammer

Topic: Gauging Interest for a Party of Avengers
Subject: Please Send Me Your Character for Review ...


..... so I can check it over and then give you the okay to go ahead and Post in the Game Thread.

I am currently working on the Spells listing for all characters and will send each Player a Copy plus Post them in the QnA thread.

You may request the use of certain listed Spells ... but I will assign the Spells accordingly after considering the flow of the adventure!

You have plenty of time to work on your Character ... but hopefully you would have him/her ready for me to review by Sunday so we can start this adventure shortly thereafter!

Posted on 2011-10-18 at 18:34:26.

Topic: Gauging Interest for a Party of Avengers
Subject: Confirmed Players Update


Attention Lurkers!

We now have a Starting Party of Characters who include the following Players:

Hammer (Paladin/Wizard/Bard) Human [Deity is Brigit the Goddess of Poetry and Martial Arts and Weapons Skills]

Raven (Ranger/Druid) Wood Elf [Deity is Oercus the Master of the Forest)]

Tuned_Out (Cleric/Monk) Dwarf [Deity is Steel the Dwarven God of War]

Ziklag (Knight/Illusionist) Half Elf [Deity is yet to be determined]

Unfortunately Ayrn had to bow out ... but has a standing invitation along with a couple other veteran players here at the Inn to enter the adventure anytime in the future!

I will consider the addition of other interested players ... but for now will proceed with the understanding that our adventure will begin with the above Players and their Unique Characters!

Your First Game Post should include your Background and take you up through assembling at the Stables of Sherrill to help guard a 'mysterious' Caravan of 3 Wagons to the city of Lasch.

I will now add the names of Raven, Tuned_Out and Ziklag to the Game Thread so you will be able to Post there and in the QnA also!

Posted on 2011-10-18 at 17:32:07.

Topic: Vote for the Inn
Subject: Somebody ...


..... came out of nowhere and knocked us down to 7th and we still have a 22+ lead over the website that we had the lead over the past few days!

Please Continue Voting!

Thank You

Posted on 2011-10-18 at 16:08:11.

Topic: Gauging Interest for a Party of Avengers
Subject: Looks like ...


..... we have a Player interested in the Knight/Illusionist character!

Posted on 2011-10-17 at 17:45:00.

Topic: Vote for the Inn
Subject: Holding our own ...


..... with a 24 point lead over the 7th place website!

Be sure to vote today!

Thank You

Posted on 2011-10-17 at 15:51:23.

Topic: Gauging Interest for a Party of Avengers
Subject: Intro Part 3 ...


..... is now Posted so anyone who wants to get in on the action needs to contact me!

I will consider adding Players as the adventure unfolds (standing invitations have been sent to some former players from my other games) depending upon where the story takes us!

For now it is important to get the Characters in place who will begin the journey with the Wagon Caravan from Sherrill to Lasch.

Raven and Tuned_Out are working on their Confirmed Characters so there is time for others to join this adventure!

Posted on 2011-10-17 at 15:46:48.

Topic: The Leather Coats Avengers
Subject: Leather Coats Avengers Intro Part Three


The Twisted Blade
7pm on Sunday
March 11, 212awd (After Winter Dark)


There was standing room only at The Twisted Blade as the patrons crowded together to get a final look at the former stranger who had become a 'family fixture' feature fan favorite Bard at the Inn.

Rextugenous stood before the crowd with his hands upraised as they cheered his final appearance at The Twisted Blade. A black handled Whip with a Raven insignia was clenched between his teeth as he worked the crowd into a cheering frenzy as he took center stage.

Rextugenous accomplished this by removing the handle from his mouth and rapidly cracking the length of the 15-foot range Whip in a circular motion over his head several times.

A Knife was sheathed on the outside of his left reddish tan colored boot and a Dagger was sheathed on the outside of his right boot.

A Throwing Axe hung from a loop on the left side of his tan leather coat and a Short Sword hung from another loop on the right side. No weapons were secreted inside his breeches or shirt underneath his leather coat, but a 12 inch Wooden Wand with a Raven insignia was secured in an inside pocket of his leather coat that rested over his heart.

Slung over his back was a quiver full of cross bow bolts, as was a Light Cross Bow. When necessary, there was room for his Whip to be secured in the quiver when he needed his hands to be free for whatever needed attending to.

Rextugenous began introducing each member of his 'Family' as the crowd roared their approval with each introduction:

"Baby is my Knife who is useful in many ways
Dinky is my Dagger who protects me and slays
Edge is my Throwing Axe who provides an edge when I have needs
Shorty is my Short Sword who cuts through evil deeds
Wanda is my Magic Wand who surprises enemies galore
Sweetie is my Light Cross Bow with her sweet surprise in store
Duke is my Whip who lashes quite a breeze
Family one and all who fight my enemies"


Rextugenous took a bow and demonstrated the prowess of each of his Family members without endangering any of the patrons who crowded inside The Twisted Blade to witness the final drama of their beloved Bard.

He even took the time to allow the more inquisitive patrons to squeeze their way through the crowd for a closer look at his 'Family' and to actually respectfully touch one or more of them as Rextugenous cocked his head in such a way that his eye patch with the black Raven insignia seemed to stare right through the thoughts and intents of their souls.

His purpose was to survey the crowd and set most of the patrons at ease with his light hearted banter, because what he was about to do next would possibly unnerve even the bravest of men.

Rextugenous waved to the crowd as he took his place once more at center stage, gathering 4 familiar bags and laying them at his feet, before revealing the hidden contents for all to see.

They were the heads of the Leather Coats, now layered ceremoniously with Lime, that he had sworn to take into battle northward to Avenge the Leather Coats for their untimely demise!

Many in the crowd shuddered involuntarily as the Bard held each of the heads for all to see, then carefully laid them back to rest inside their individual bags of Lime.

"These be the heads of an unfortunate four
They who were friends are alive no more
Now they are Tathlum weapons as you can see
Projectiles to hurl at enemies they shall be
A Darkness stretches upon the land
Guided by some unseen hand
I made a promise and a decree
To help those in danger to remain free
Whatever evil and whatever dread
Will be confronted by each hurled head
I will carry them day and night
To join with me in one last fight
Against evil minions causing fear and fright
I will hurl them with all my might
They will journey with me to a northern land
Where forces for good must make a stand
To remove the taint of evil foes
To stand as lights where darkness grows
Those who heed this call may never return
To land and loved ones for whom they yearn
This journey may be hard and may be long
Filled with adventures one day set to song
You may stay or you may go
Armed for victory over dreadful foe
Choose this day to stay or ride
Who to fight with side by side
There are those who quake and fear
As evil draws closer and ever near
You must decide where to make a stand
Be it familiar ground or far away land
Where I go no one really knows
As I take the fight to unknown foes
Yet this one thing I know for sure
Good over evil must endure
So my 'Family' and I will do our part
As will others who are stout of heart"


A sobering hush fell across the crowd as the impact of his words drove home the seriousness of the situation that confronted the inhabitants of the waterfront town of Sherrill.

Rextugenous let his words sink deep for a few moments more, then he lifted Duke out of his bolt quiver and cracked the Whip several times to break the somber mood of the crowd, lifting their spirits once more with a poem dedicated to his deity.

"Let me tell you of a maiden fair
Not a mortal and oh so rare
She imparts inner strength when I might yield
To stronger forces on the battle field
She inspires me in the battle fire
Her voice speaks to me as an angel choir
When the battle rages for far too long
I am blest to hear her victory song
When I seem to be succumbing to an evil might
I take courage at her sight
For as I fight inspired with battle poem
In the distance I see her roam
As I fight on she draws ever near
Assuring me there is nothing to fear
Brigit is such a lovely sight to behold
In the midst of battle she never grows old
No matter what danger there is to beware
Brigit my Brigit will fight with me there
No matter how weary my flesh or my bone
I know that my Brigit will not leave me alone"


Rextugenous bowed to one knee with his arms outstretched, signifying that his final performance at The Twisted Blade had come to an encouraging conclusion, offering the patrons hope that his deity would watch over him and quite possibly allow him to one day return to his adopted waterfront town.

Spontaneous applause erupted throughout The Twisted Blade as the Bard rose to his feet and waved to the crowd, drinking in their appreciation for all that he had become in their simple lives.

He would remember the faces of each one,vowing inwardly to take the battle against the evil taint far from this place, in hopes that they would be able to live in relative peace during his absence.

It was an awkward moment for the Bard, but he raised his arms once more towards the adoring crowd, then bowed once more as they cheered and called his name, before addressing them with these final words, before retiring to his room upstairs one final time:

"Now is the time for me to vacate The Twisted Blade ... I thank one and all for your patronage ... especially for making me feel welcome in your fair city since I first arrived ... but my 'Family' and I are needed elsewhere ... hired by a merchant this very afternoon!

Roving bandits are an increasing threat ... all along the 50 mile plus trade route ... between Sherrill ... and the city of Lasch ... near the northeast edge of the Forest of Frie.

Rumors of sinister activity ... a taint of evil ... spreading from somewhere ... beyond the city of Lasch ... threaten the safety of peace loving people ... everywhere!

A trade caravan of 3 wagons ... is scheduled to leave in the morning ... at 9am ... so if anyone wants to join me ... to help guard the wagons ... payment is 25 Gold Coins ... plus an additional bonus reward for safe delivery ... meet me at the stables at 8:30am tomorrow morning ... if you have a stout heart for adventure ... and a need for hard earned coin ... we will travel to Lasch to investigate these rumors ... then after the wagons are secure ... and our bonus is paid ... we will Avenge the Leather Coats!"


Active Players are now free to begin posting in the Game Thread and an Update will follow accordingly to set our new adventure in motion for the enjoyment of Players and Lurkers alike!

Posted on 2011-10-17 at 15:29:10.

 


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