The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Hammer
Topic: Q & A ~ Land of Xenophobia ~
Subject: Brianna info for Sirae Amberlyn Foxfire


+3 Feathered Sword can be any type sword of your choosing!

NOTE: Nomad informed me that his character would be using a Longsword, so his +3 Sylvan Blade is a Longsword, but it could have been a Shortsword, Scimitar etc!

+3 Feathered Sword is a Magical Blade with an extremely keen edge and has a bonus of +3 to hit and +1 damage. However, on a non-modified roll of 18 - 20 it severs a limb/hand/foot or head.

+1 Plate Armor of the Fathom is a +1 full plate armor with a green or light blue sheen on its surface and decorated with waves and fish motifs or a deity's symbolage.

[Brianna you may choose either the light blue or light green color and the wave and fish motif description! But NOT a Deity Symbol for this particular adventure!]

The wearer of this armor is treated as un-armored for swimming purposes and the wearer can breathe underwater and can converse with any any creature with a language that breathes underwater.

Helm of Comprehend Languages and Read Magic appears as a normal helmet, but grants its wearer the ability to understand the spoken words of any creature and to read text in any language and any magical writing.

The wearer can understand messages written in incomplete, archaic, or exotic forms. Note that understanding a magical text ddoes not necessarily imply spell use.

Manual of Bodily Health is a thick tome that contains tips on health and fitness, but entwined within the words is a powerful magical effect.

Read the book in a total of 48 hours in a minimum of 6 days [like 8 hours per day for 6 straight days] and the reader gains a Permanent Constitution Attribute Bonus of from +1 to +5 depending on the power of the manual.

This particular manual grants you a +3 to your Constitution, so your character goes from a 16 Con to a 19 Con and that increases your Attribute Modifier from a +2 to a +3 on Saving Throws against Disease, Energy Drain and Poison!

Once the book is read the magic disappears from the pages and it becomes a normal book.

Manual of Gainful Exercise contains exercise descriptions and diet suggestions that works just like the above mentioned tome description.

This also adds a +3 to your Strength, so your character goes from a 15 Strength to an 18 Strength and increases your attribute modifier from a +1 to a +3 on Saving Throws against Paralysis and Constriction.

Please Note: that the Dark Arena Consortium has ruled that your Knight [and the Knight of Abraxis] must fight on foot and NOT be allowed to have a War Horse in the Dark Arena Emancipation Sand Dance!

You will be given a War Horse once you are free!

The mysterious Merchant had commissioned one to you both, but his servants were prevented from delivering the War Horses to the Knights!

The Decree being all participants must fight on foot and not on horseback etc, which also means that the Familiar for Bumble Brew will NOT be added until later in the adventure!

Posted on 2008-09-16 at 08:45:36.
Edited on 2008-09-16 at 09:43:25 by Hammer

Topic: Q & A ~ Land of Xenophobia ~
Subject: In a ...


..... nutshell the Sand Dance is in reference to the Dark Arena battle [a term that myself, Nomad, ShadowDragon and Abraxis are familiar with in the PBM Gladiator game that we have played for the last several years!]

There is a list of PCs just a few posts above this one!

The 2 main NPCs at the moment are the Barbarian and Bard which are listed in the Merchant Special Gifts post 2 weeks before the Sand Dance!

You may begin posting your role play from the time you were taken prisoner until being given the Special Gifts that will be used in your Sand Dance battle and that you will be allowed to Keep for the next phase of the adventure!

Available weapons for the Blunted Weapon fights are for you to choose from the general stock of weapons supplied to all prisoner participants!

As for the Arena Timelines, all the entries at this point are preludes to the Emancipation Sand Dance with the time prior to that battle noted in Bold Type ie Six Months Ago, Two Months Ago, Two Weeks Ago etc!

Okay?

I will work at making things a bit clearer as we go!



Posted on 2008-09-16 at 08:04:09.

Topic: Vote for the Inn
Subject: For what ...


..... it is worth to those of you who are keeping track:

We are less than 6 pts ahead of 11th place!

Posted on 2008-09-16 at 07:51:18.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Both Prelude entries ...


..... are now posted and I am sure that some of you have some specific questions about the Special Gifts that you have been given!

I will be answering those questions in the next few days!

If you have any specific questions then please PM me!

You have been introduced to each other and training together so there is plenty of room for back posting and role playing as there is now 2 weeks to go before the Emancipation Sand Dance gets underway!

Hopefully the Adventure will begin after I get the Opening posted which is my project for next Sunday!

Enjoy!

Posted on 2008-09-14 at 22:16:11.

Topic: Land of Xenophobia
Subject: Merchant Treasures


Two Weeks Ago


Six weeks of training together has flown by. Each of you has shown remarkable progress in learning to work together while trusting the instincts and abilities of your teammates.

The Black Hooded Guards have allowed the nine of you to train together without unwanted prying eyes analyzing your abilities and tendencies in battle situations.

This is because the Dark Arena Consortium has decreed it to be in the best interests of all whose livelihood is derived from the spectacle of the Dark Arena that the less known about the abilities of those seeking freedom the better.

Spectators spend their entertainment gold pieces on tickets, refreshments, souvenirs and other related activities that bolster the economy throughout the City of Nefaria.

The revenue sharing that the Dark Arena Consortium rakes in from the underground black market gambling establishments, plus the generous cuts received from the government sanctioned and publicly approved wagering in both the public and private sectors where government licensed and approved gladiator casinos were flourishing with the anticipation of ThunnGarr the Mighty and his off world teammates fighting for their freedom from the Dark Arena!

Adding to the excitement was the recent announcement by the Dark Arena Consortium that 3 other teams comprised of members originally sentenced to death were granted a form of clemency by competing for a full pardon and freedom should they succeed in surviving the rigors of the Dark Arena Emancipation Sand Dance!

At the North End of the Dark Arena, eight Human Fighters of the Free Booters Society who were sentenced to death for refusing to hunt and capture exotic prisoners to fight in the Dark Arena.

At the East End of the Dark Arena, eight Halfling Monks from the Order of the Golden Dawn who were sentenced to death for refusing to reveal the location of the hidden treasure of the Great Golden Dragon.

At the West End of the Dark Arena, eight Gnome Clerics from the Clan of the Copper Caverns were sentenced to death for refusing to reveal the location of the lost treasure of the Great Copper Dragon.

At the South End of the Dark Arena, ThunnGarr the Mighty and his off world teammates may as well have been sentenced to death in the light of this particular Emancipation Sand Dance being declared a Battle to the Death by the Dark Arena Consortium!

There was also great anticipation and speculation as to how many and what type of opponents would be released into the Dark Arena to warrant the hype of being a Dance of Death Battle Extraordinaire!

Rumors were running wild, although the Dark Arena Consortium did recently confirm that All Surviving Dark Arena Emancipation Sand Dance Opponents would be granted Freedom and Not Slain, Terminated nor Exterminated should they Succeed in Eliminating ALL 28 Dark Arena Emancipation Sand Dance competitors!

Now with a mere two weeks remaining before the Emancipation Sand Dance, the off world gladiators teamed with ThunnGarr the Mighty [not to mention the Bard announcer Ollie Gory watching their backs] had gathered together in a secluded meeting room somewhere deep within the bowels of the Dark Arena to receive their Special Gifts!

Special Gifts courtesy of the mysterious Merchant who had pledged to assist them from his own personal Treasure trove with the understanding that the survivors would agree to accept a Special Assignment to Aid the Merchant in solving a particular Business Problem that Only Brave Hearted Adventurers Could Possibly Solve!

The mysterious Merchant had connections who owed him some favors! Therefore, he personally selected the following items from his vast Treasure trove to enhance the survival chances of each competitor.

Plus it was explained in detail that some of these Special Gifts were selected to help equip each competitor for the dangers and obstacles they would face in the future when aiding the Merchant in solving his Business Problem!

"You Must Use These Items Wisely!” cautioned the Bard. "Especially Items With Charges! You Must First Survive The Dark Arena! But You Must Use These Items Wisely! Your Survival Depends Upon Using These Items Wisely!"

Special Gifts were dispersed as follows:

Bumble Brew – Wizard
Ring of Fire Elemental Command
Staff of Power [50 Charges]
Wand of Cure Critical Wounds [50 Charges]
Tome of Clear Thought [+3 to Intelligence]
Tome of Understanding [+3 to Wisdom]

Cunning Fox – Cleric
Bag of Tricks [Rust Colored]
Ring of the Ram [50 Charges]
Staff of the Woodlands [50 Charges]
Tome of Understanding [+3 to Wisdom]
Manual of Quickness of Action [+3 to Dexterity]

Sir Yder – Knight
+2/+4 Dragon Slayer [Red Dragon - Double Damage]
+2 Armor of Fire Resistance
Helm of Telepathy
Manual of Bodily Health [+3 to Constitution]
Manual of Gainful Exercise [+3 to Strength]

Ullrich Orico Uppsdrada the Silver Bear – Ranger
+2 Oathbow
Slaying Arrow [20 – Attuned to Kobalds]
+3 Sylvan Blade [Longsword as requested]
Manual of Quickness of Action [+3 to Dexterity]
Tome of Clear Thought [+3 to Intelligence]

ThunnGarr the Mighty – Barbarian
+2(+3) Dwarven Thrower
+1 Shield of Bashing

Sirae Amberlyn Foxfire – Knight in training
+3 Feathered Sword
+1 Plate Armor of the Fathom
Helm of Comprehend Languages and Read Magic
Manual of Bodily Health [+3 to Constitution]
Manual of Gainful Exercise [+3 to Strength]

Shandra – Monk
Bracers of Deflection
Staff of the Woodlands [50 Charges]
Javelin of Lightning [10 – each is consumed in the attack]
Manual of Bodily Health [+3 to Constitution]
Manual of Quickness of Action [+3 to Dexterity]

Ariane Arvendre – Paladin
+2(+5) Holy Avenger
Elvin Chain
Wand of Cure Critical Wounds [50 Charges]
Tome of Leadership and Influence [+3 to Charisma]
Tome of Understanding [+3 to Wisdom]

Ollie Gory – Bard
Staff of Evocation [50 Charges]
Wand of Finger of Death [50 Charges]


Special Note: Manuals and Tomes take a total of 48 hours to read over a minimum of 6 days and the words are entwined with powerful magical effect. The result of each of these particular Manuals and Tomes permanently add +3 to the Original Attribute Number.

Example: A Character with 12 Dexterity reading a +3 Manual of Quickness of Action over a total of 48 hours in 6 days receives a Permanent Bump to 15 for Dexterity Attribute Number. Once the book is read, the magic disappears from the pages and it becomes a normal book.

Each PC Character has 2 weeks to read both books to increase 2 of their Attributes before the Emancipation Sand Dance commences!



Posted on 2008-09-14 at 22:00:51.
Edited on 2008-09-14 at 22:10:16 by Hammer

Topic: Land of Xenophobia
Subject: Forming a Team



Two Months Ago

Today started out like any other day as a new prisoner who was collected by the Black Hooded Guards, if you could call the effects of four months of training and fighting in the Dark Arena still qualifying you as a New Prisoner!

You were subjected to the same routine before being called to shower and dress for your daily training in the Dark Arena, but today was a new beginning that would change the course of your life on Roxas Isla forever.

Instead of being segregated in individual pairings against one of the Black Hooded Guards, you found yourself being herded into a group with six other prisoners in the middle of the Dark Arena sands, where the Giant Dwarf ThunnGarr the Mighty stood waiting alongside the Half-Orc Bard named Ollie Gory.

ThunnGarr and Ollie looked upon the 7 prospects and exchanged glances, waiting for the Black Hooded Guards to withdraw from the area as the Dark Arena Consortium had instructed them by the issued orders, according to the instructions relayed by the signed parchment that ThunnGarr and Ollie had received in response to the selection guidelines they had made for the upcoming Emancipation Sand Dance.

These past four months ThunnGarr and Ollie had watched with intense interest as the various new prisoners went through their individual paces of training one on one against the Black Hooded Guards.

They took mental notes and reviewed their findings with each other on an almost daily basis, not always searching for the seemingly best fighters in the prisoner pool, but evaluating which ones possessed the heart and determination to free themselves from the clutches of the Dark Arena, no matter how badly they were humiliated in front of the spectators each Saturday night when they were paired against seasoned opponents who were hardened to the ways of battle and the Dark Arena social structure.

When the Dark Arena Consortium had decreed that ThunnGarr would only be allowed to choose from the prisoners who were obviously from off world [for such was the unexplained phenomena of the Roxas Isla planet that almost on a weekly basis foreigners from other worlds were mysteriously transported and deposited within reach of the Dark Arena prisoner gatherers] both ThunnGarr and Ollie narrowed their focus to find those who had a knack or inextinguishable spark somewhere deep within themselves to keep battling against all odds, especially when it was painfully obvious that they were hopelessly out-classed by the sheer ability of their opponents!

Although ThunnGarr had previously met individually with each of these seven prisoners a scant four weeks ago, it had taken yet another month for the Dark Arena Consortium to approve his selections!

Time was obviously NOT in favor of making any better choices! Because now friends ThunnGarr and Ollie would only have a mere 2 months remaining to develop these 7 selectees into a fighting unit capable of helping each other and working together to defeat wave after wave of hopeless odds in an effort to win not only their freedom, but to survive the Dark Arena Emancipation Sand Dance!

Thankfully, the mysterious Merchant was willing to invade some of his horded treasures to help equip these prisoners in exchange for their services once they had fought their way to freedom from the Dark Arena.

As the Black Hooded Guards cleared the area and left ThunnGarr and Ollie with those who were selected to team with the Giant Dwarf, the very atmosphere of the group exuded nothing but grim determination to be free once and for all from the Dark Arena!

ThunnGarr studied the eyes of each of the five Humans and two Elves, intently scrutinizing the looks of sheer determination on the faces of the three men and four women who now stood before him as equals in the fight for their freedom.

"We have six weeks to train together for the Emancipation Sand Dance,” thundered ThunnGarr the Mighty in unusually subdued tones. "Then we have another two weeks of proper preparation before we face whatever forces the Dark Arena Consortium has assembled against us!"

"You seven have been chosen to accompany me in our fight for freedom, while my friend Ollie serves as the announcer and watches our backs!"

"Two Knights, a Cleric, a Monk, a Paladin, a Ranger and a Wizard teamed with a Barbarian and a Bard in quest of our freedom from the Dark Arena!"

"The odds are stacked against us! Warrants for our deaths are expected to be fulfilled on the sands of the Dark Arena!"

"Yet we do have an unknown benefactor! One who has promised to supply certain rare and valuable items to aid us in our fight for freedom!"

"In exchange for our services for a period of time once we have overcome the odds thrown against us by the Dark Arena Consortium!"

"This is what everyone should agree to be a fair price and a fairer bargain to provide us an edge in our quest for freedom!"

"I spoke to each of you individually a mere month ago! Now I have the honor of introducing you as teammates who will train together for the next six weeks!"

"I present to you Sir Yder the Knight; Sirae Amberlyn Foxfire the self proclaimed Knight in training; Cunning Fox the Cleric; Shandra the Monk; Ariane Arvendre the Paladin; the Ranger Ulrich Orico Uppsdrada the Silver Bear and Bumble Brew the Wizard."

"Now take a few moments to get acquainted before we begin training for the fight of our lives!"






Posted on 2008-09-14 at 16:41:40.

Topic: Q & A ~ Land of Xenophobia ~
Subject: There are ...


..... a minimum of two(2) more Prelude posts before the Present Day post will be written to start the adventure!

Am still researching some things to add to the Prelude and have unexpectedly been interrupted today, which will curtail my writing time!

Hopefully, the 2 Preludes will be written and posted before I go to sleep!

Posted on 2008-09-14 at 09:44:11.

Topic: Land of Xenophobia
Subject: Gladiator Team Selection


Three Months Ago

ThunnGarr the Mighty has been observing and evaluating the new prospects that arrived 3 months ago.

He has been contacted by the Mysterious Merchant that certain Special Gifts will be bestowed upon himself, the Bard and his selected teammates for the upcoming Emancipation Sand Dance.

ThunnGarr was also informed by the Mysterious Merchant that the Dark Arena Consortium has decreed that the Emancipation Sand Dance will be a Battle to the Death for their freedom!

The Dark Arena Consortium has also decreed that ThunnGarr may select 7 teammates and those teammates must be ONLY from the Fresh Meat that arrived a mere 3 months ago!

Therefore, the Mysterious Merchant has promised to aid ThunnGarr and his teammates in their quest for freedom on the condition that he and his selected teammates agree to return the favor!

ThunnGarr informs Each of You that You Have the Potential to Survive the Dark Arena Death Battle and that he will help guide you to The Sanctuary and the Promise of an Artifact that can transport you back to your homeworld, if you agree to join his team!

This aforementioned Mysterious Merchant has also recently sent word to ThunnGarr that some Special Gifts from his personal collection of Rare Treasures are being bestowed as a type of Down Payment to secure the services of himself and his selected teammates for an employment opportunity once they are freed from the Dark Arena.

These Special Gifts serve a Double Purpose:

1. To Provide the Gladiators an Unexpected Edge for Surviving the Emancipation Sand Dance!

2. They will Need the Special Gifts to Help Deal with the Hazards they will Encounter when they Embark on the Employment Opportunity should they Survive the Dark Arena!

ThunnGarr also informs you that you will continue your one on one training with the Black Hooded Guards until he gets clearance from the Dark Arena Consortium to allow his team to begin training together!

Posted on 2008-09-11 at 23:45:02.

Topic: Land of Xenophobia
Subject: Prisoner Orientation


Six Months Ago

You are among the prisoners who have just heard the speech by the Giant Dwarf before the Black Hooded Guards order you to your feet and march you to the Dark Arena.

You marvel at the 220 by 220 foot squared circle with the sand floor and a dark tinted dome that separates all combatants from the spectators who are seated in rows encircling the square battle area.

You note that the only entrance or exit to the Dark Arena is an elevator shaft platform 20 by 20 feet that connects to a multi-level series of tunnels and passageways.

The Black Hooded Guards inform you that you will be training one on one against a Black Hooded Guard with Blunt Weapons and Armor with NO Personal Contact with Any of Your Fellow Prisoners!

After a tour of the Sands you are escorted separately to your own private cell where a comfortable bed plus a table and a chair are provided.

There is an adjacent toilet and shower that leads to a changing room where you are allowed to change into appropriate attire [Training Gear and Fighting Gear] for training and fighting in the Dark Arena with Blunted Weapons and Armor of your choice.

Nutritious Food and Drink is brought to you by Slave Servers 3 times a day who treat you as celebreties, but these Slave Servers say very little about the environment surrounding the Dark Arena and the City of Nefaria should you ask them any questions.

They mainly serve you food plus drink and compliment you on your progress as a Celebrity Warrior in the Dark Arena and inform you over the next few weeks that each of you are developing a following of fans who avidly cheer while they watch you fight on a weekly basis!

Fortunately, None of You are subjected to Sexual Abuse, but the Black Hooded Guards are prone to Verbal and Physical Abuse when Training You to Fight, their motive being to goad you into becoming savage fighters which translates into more Gold and Revenue for the Dark Arena Consortium!

You are training one on one against selected Black Hooded Guards who heap Verbal and Physical Abuse upon you while you are Training in the Dark Arena! [There is NO SEXUAL ABUSE Whatsoever Under the Penalty of Eternal Death to Those Who Would Try!]

Each Saturday Night you are brought to the Dark Arena to fight with Blunted Weapons and Armor against other opponents who are obviously prisoners, but who are a bit more seasoned than you are!

This is to develop your fighting ability under the duress of facing more battle-hardened opponents!

For some reason the Casters are Unable to Cast Any Spells!

Obviously there are highly enhanced arcane powers at work that prevent the Casters from using any Spells in the Dark Arena during Training or the Weekly Battles!

As You Train in the Dark Arena one on one against a Black Hooded Guard, you are only paired with a Black Hooded Guard; however, there are other pairs scattered around the Dark Arena during Training Sessions, so you do know there are other Prisoners, but you have No Verbal Contact with any of them!

During the Next 3 Months You Are Fighting Once a Week Against an Assortment of Opponents with Blunted Weapons and Armor of Your Choosing, but the Casters are Unable to Cast Any Spells!

[After Your Private Shower You are Offered an Assortment of Weapons or You Can Request Specific Weapons Be Supplied to Your Character for These Blunted Weapon Fights!]

You are Informed that Every 6 Months an Emancipation Sand Dance is staged before standing room only crowds who pay enormous prices to watch Selected Gladiator Prisoners that Fight with Sharp Weapons, Armor and the Casters are Able to Cast Spells during these Battles! All the Winners are Freed while the Losers are Sentenced to Serve in the Dark Arena as Opponents!

However, in the next 3 months you overhear whispered conversations between the Black Hooded Guards [and also from the Slave Servers that bring you your food] that the Dark Arena Consortium has Declared that the Upcoming Emancipation Sand Dance is a Battle to the Death and the Only Way a Gladiator Prisoner is Freed is by Fighting and Surving Against Opponents Trying to Kill You!

Whether you like it or not, if you are selected as a Gladiator in the upcoming Emancipation Sand Dance in the Dark Arena, You Will Be Forced to Kill or Be Killed for the Chance to Survive and Be Granted Your Freedom!

Posted on 2008-09-11 at 22:28:10.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: So How Much ...


..... Does the enhancing of my weapons cost that I listed in the post above?

No Problem about giving Dusk 95 Gold since it is something you could use!

I can buy the Monacle if I have enough Gold to Enhance the 30 Javelins and 10 Spears!

Posted on 2008-09-11 at 21:03:30.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: Every Warrior Needs a Friend has ...


..... finally been posted after several days delay!

Manalagna Hammer is offering the 95 Gold to Dusk to get his coveted item!

Please Note the following that I wrote in italics at the end of my posting!

From the 1995 Gold he has left [after giving 5 Gold to the young lad who watched his weapons and provided the Sheathe for the Death Scythe] Manalagna Hammer is willing to spend 1795 of his Gold on Assorted Magical and Healing Supplies!

That would leave him with 200 Gold for the Adventure!

Since Vilyamar mentioned 95 Gold is what is needed for a Proper Pearl, Manalagna offers 95 Gold to Dusk to be able to purchase the Proper Pearl and is willing to finance anything else that the Elf may need for the coming adventure!

Kaelyn mentioned some kind of magics that enhance weapons so some of the Gold that Manalagna spends would be to Magically Enhance his following weapons:

2 Throwing Axes
10 Short Spears
5 Javelin Quivers (6 Javelins ea) = 30 Javelins

If Dusk introduces me to someone else that may need some Gold for Magic Items or Weapons then he will consider sharing from his recent Arena Victory!

Any Suggestions?

Posted on 2008-09-11 at 16:40:44.

Topic: Auguries of Destruction - The Linsemptus
Subject: Every Warrior Needs a Friend


Manalagna Hammer surveyed the crowd and noticed the Elf named Dusk securing himself in the shadows of the pillar.

After announcing his name and formally announcing his pledge to go with the adventurers to investigate the phenomena that has befallen the region, the Druid strides over to the Elf to introduce himself.

Long years ago as an aspiring arena gladiator in the land of Alastari, Manalagna Hammer had the good fortune of fighting alongside many warrior Elves in the employ of his manager.

Manalagna recognized a quality warrior and his being an Elf made no difference to the Druid Dwarf, in fact, fighting alongside an Elf was more encouraging to Manalagna than the stigmas between most Dwarves and Elves!

"Every Warrior Needs a Friend," bellowed Manalagna Hammer as he extended his right arm as a sign of warrior comradeship to the Elf. "My Name is Manalagna Hammer! Perhaps You Know Where a Fellow Warrior and Comrade Could Spend Some of His Gold on Needed Magical Supplies? I Will Make It Worth Your Time to Accompany Me in Finding the Necessary Supplies!"


Manalagna Hammer will select a new Flaming Scimitar from the Arsenal that was offered by the council to all who were signing on for the adventure!

From the 1995 Gold he has left [after giving 5 Gold to the young lad who watched his weapons and provided the Sheathe for the Death Scythe] Manalagna Hammer is willing to spend 1795 of his Gold on Assorted Magical and Healing Supplies!

That would leave him with 200 Gold for the Adventure!

Since Vilyamar mentioned 95 Gold is what is needed for a Proper Pearl, Manalagna offers 95 Gold to Dusk to be able to purchase the Proper Pearl and is willing to finance anything else that the Elf may need for the coming adventure!

Kaelyn mentioned some kind of magics that enhance weapons so some of the Gold that Manalagna spends would be to Magically Enhance his following weapons:

2 Throwing Axes
10 Short Spears
5 Javelin Quivers (6 Javelins ea) = 30 Javelins

If Dusk introduces me to someone else that may need some Gold for Magic Items or Weapons then he will consider sharing from his recent Arena Victory!

Any Suggestions?




Posted on 2008-09-11 at 16:34:42.
Edited on 2008-09-11 at 16:40:32 by Hammer

Topic: Q & A Oaks Heart
Subject: Post looks ...


..... good to me!

Hingatuli Hammer is firing a Bolt from a Crossbow [Not an Arrow ]

Re-thinking my options I decided to save the Spells and fire a Crossbow Bolt and then utilize the Battle Axe since there will not be time enough to reload the Crossbow!

I am also commanding Muffin to stay until the Orcs pose a threat to Rat and the lady at close quarters!



Posted on 2008-09-11 at 15:55:40.

Topic: Q & A ~ Land of Xenophobia ~
Subject: September 10th Deadline ...


.... has now passed and the following PC Players will be included in the Opening Chapter Emancipation Sand Dance:

List is the clarification requested by Nomad D2 including Player Name, PC Character Name, Race, Class and Gender:

ABRAXIS
SIR YYDER
HUMAN
KNIGHT
MALE

BRIANNA
SIRAE AMBERLYN FOXFIRE
HUMAN
KNIGHT
FEMALE

CIRROWOLF
ARIANE ARVENDRE
HUMAN
PALADIN
FEMALE

DRAGON MISTRESS
SHANDRA
ELF
MONK
FEMALE

HAMMER
BUMBLE BREW
ELF
WIZARD
FEMALE

NOMAD D2
ULLRICH ORICO UPPSDRADA THE SILVER BEAR
HUMAN
RANGER
MALE

SHADOWDRAGON
CUNNING FOX
HUMAN
CLERIC
MALE

BRODEUR30 and STRYKE have NOT Responded to My PM messages and since the September 10th Deadline for supplying me Character Info has passed their characters will have to be introduced into the adventure at a later date after the 7 of us gain our freedom!

The Bard NPC will also be available to cover your backs in defense of his friend the Giant Dwarf who the Dark Arena Consortium would like to see Die, which is why this particular Emancipation Sand Dance is a Fight to the Death for ALL Participants! [See Previous Prelude!]

In Answer to Nomad's other questions:

NO You Are NOT Already A Team

You Do Not Know Your Teammates

You Are Isolated in a Private Cell with a Bed, Table and Chair and you Shower and Change into your Training Gear in a Private Bath for Each Prisoner

Your Food is Brought to Your Cell 3 Times a Day and the Servers Do NOT Abuse You! [Sexually or Otherwise!]

However, the Black Hooded Guards do heap Verbal and Physical Abuse upon you when Training in the Dark Arena! [There is NO SEXUAL ABUSE Whatsoever!]

When You are in the 220 foot by 220 foot Dark Arena you are fighting with blunted instruments and for some reason the Casters are Unable to Cast Any Spells!

You Train in the Dark Arena one on one against a Black Hooded Guard, but you are only paired with a Black Hooded Guard; however, there are other pairs scattered around the Dark Arena during Training Sessions, so you do know there are other Prisoners, but you have No Verbal Contact with any of them!

During the Next 3 Months You Are Fighting Once a Week Against an Assortment of Opponents with Blunted Weapons and Armor of Your Choosing, but the Casters are Unable to Cast Any Spells!

[After Your Private Shower You are Offered an Assortment of Weapons or You Can Request Specific Weapons Be Supplied to Your Character for These Blunted Weapon Fights!]

Every 6 Months is an Emancipation Sand Dance that is Usually Fought with Sharp Weapons, Armor and the Casters are Able to Cast Spells! Winners are Freed and Losers are Sentenced to Serve in the Dark Arena as Opponents!

However, the Dark Arena Consortium has Declard that the Upcoming Emancipation Sand Dance is a Battle to the Death and the Only Way Your Character is Freed is by Fighting and Surving Against Opponents Trying to Kill You!

All the Opponents Must Be Killed Off for Your Character to Survive the Experience!

There are 3 Other Groups included and Any of Those Who Survive are Also Granted Freedom and Share in the Experience Points and Treasures!

I Am Expecting that Your Group May Be the Only Survivors!

The Giant Dwarf is in Your Group making a Group of 8 and there are 3 other Groups of 8 Member Teams that were Sentenced to Death, but have the Opportunity to Fight for Their Lives!

Your Opponents have the Promise of Freedom IF They Succeed in Killing Off ALL 4 Teams!

You Do Not Know How Many Rounds the Emancipation Sand Dance will last, but if everyone were to be Killed and some of the opponents Do Not Get to Fight, then they also gain their freedom!

Meaning These Are Desperate and Un-Reasoning Opponents Who You Cannot Use Diplomacy Against to Keep From Dying!

I will post another Prelude as soon as possible where the Giant Dwarf meets with each of you individually at the end of 3 months to let you know you have been selected to his team and that it is a battle to the Death with Freedom for the Survivors!

On Sunday the 14th I was planning on Posting the Prelude that transpires 2 weeks prior to the Sand Dance where each of your characters receives some Special Gifts that will be used with discretion in the Dark Arena Emancipation Sand Dance because you are allowed to Keep These Items because you will need them once you embark on your journey!

Therefore, go ahead and begin posting your Private Moments in the Cells which is your opportunity to post the full length info some of you provided me that I edited for the Prelude I posted last Sunday!

Plus you are allowed to post about your Verbal and Physically Abusive Training Sessions against the Black Hooded Guards between the time you are first spoken to by the Giant Dwarf [The Opening Prelude with his speech about The Sanctuary!] and up to 3 months before the Sand Dance begins! [The time that I will post the announcement by the Giant Dwarf that your character is a member of his team!]

This is where you have some Creative License!

Posted on 2008-09-11 at 09:13:33.

Topic: Q & A Oaks Heart
Subject: These are the Spells that ...


..... Hingatuli Hammer currently has:

First one is Magical Stone and it looks like it takes 4 rounds to manifest them!

Magical Stone

(Enchantment)

Sphere: Combat

Range: Touch Components: V, S, M

Duration: Special Casting Time: 4

Area of Effect: 3 pebbles Saving Throw: None

By using this spell, the priest can temporarily enchant up to three small pebbles, no larger than sling bullets. The magical stones can then be hurled or slung at an opponent. If hurled, they can be thrown up to 30 yards, and all three can be thrown in one round. The character using them must roll normally to hit, although the magic of the stones enables any character to be proficient with them. The stones are considered +1 weapons for determining if a creature can be struck (those struck only by magical weapons, for instance), although they do not have an attack or damage bonus. Each stone that hits inflicts 1d4 points of damage (2d4 points against undead). The magic in each stone lasts only for half an hour, or until used.

The material components are the priest's holy symbol and three small pebbles, unworked by tools or magic of any type.

The Second is Bless that can be reversed to Curse!

Bless

(Conjuration/Summoning)

Reversible

Sphere: All

Range: 60 yds. Components: V, S, M

Duration: 6 rds. Casting Time: 1 rd.

Area of Effect: 50-ft. cube Saving Throw: None

Upon uttering the bless spell, the caster raises the morale of friendly creatures and any saving throw rolls they make against fear effects by +1. Furthermore, it raises their attack dice rolls by +1. A blessing, however, affects only those not already engaged in melee combat. The caster determines at what range (up to 60 yards) he will cast the spell. At the instant the spell is completed, it affects all creatures in a 50-foot cube centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell's effect; those entering the area after the casting is completed are not).

A second use of this spell is to bless a single item (for example, a crossbow bolt for use against a rakshasa). The weight of the item is limited to one pound per caster level and the effect lasts until the item is used or the spell duration ends.

Multiple bless spells are not cumulative. In addition to the verbal and somatic gesture components, the bless spell requires holy water.

This spell can be reversed by the priest to a curse spell that, when cast upon enemy creatures, lowers their morale and attack rolls by -1. The curse requires the sprinkling of unholy water.

The Third Spell is Command and might not be worth using right now!

Command

(Enchantment/Charm)

Sphere: Charm

Range: 30 yds. Component: V

Duration: 1 rd. Casting Time: 1

Area of Effect: 1 creature Saving Throw: None

This spell enables the priest to command another creature with a single word. The command must be uttered in a language understood by the creature. The subject will obey to the best of his/its ability only as long as the command is absolutely clear and unequivocal; thus, a command of "Suicide!" is ignored. A command to "Die!" causes the creature to fall in a faint or cataleptic state for one round, but thereafter the creature revives and is alive and well. Typical commands are back, halt, flee, run, stop, fall, go, leave, surrender, sleep, rest, etc. No command affects a creature for more than one round; undead are not affected at all. Creatures with Intelligence of 13 (high) or more, or those with 6 or more Hit Dice (or experience levels) are entitled to a saving throw vs. spell, adjusted for Wisdom. (Creatures with 13 or higher Intelligence and 6 Hit Dice/levels get only one saving throw!)

My Initial Thought is to Cast a Reverse Bless Spell since Hingatuli Hammer is in the front and it only takes one round to do!

Then I could take cover and grab 3 pebbles and cast the Magical Stone to give Rat some ammo for later!


Any thoughts?




Posted on 2008-09-10 at 19:59:57.

Topic: Q & A ~ Land of Xenophobia ~
Subject: You Decide


After writing and editing that last Prelude entry between 2pm on Sunday and 3am early Monday morning my time over here, with a few minor interruptions and a couple of PM messages with character info around 11pm on Sunday, I have decided to just respond to the Newbie's outburst by posting what was sent to me and you can read it and then compare to what I included in the Prelude and decide for yourselves what is sour grapes and what is the fault of the Castle Keeper!

Land of Xenophobia is NOT in the Free Form section of the games and I have participated in other games where the DM or GM includes excerpts of what was written by the players to move the game along!

After being Flamed this is the best way I know to present whether or not I have indeed bastardized this player's writing!

Just for the record, part of my duties at the newspaper office is to edit copy!

So You Read and You Decide!




Druid character for A Chandee
________________________________________
From RDI dice roller: (Witness was Wyrmsting)
####Dice roll for A Chandee, rolling 4d6: Your total roll is 17, which included dropping your low roll of 1 rolls: 1 6 6 5
####Dice roll for A Chandee, rolling 4d6: Your total roll is 11, which included dropping your low roll of 1 rolls: 6 4 1 1
####Dice roll for A Chandee, rolling 4d6: Your total roll is 12, which included dropping your low roll of 1 rolls: 1 1 5 6
####Dice roll for A Chandee, rolling 4d6: Your total roll is 13, which included dropping your low roll of 1 rolls: 6 1 1 6
####Dice roll for A Chandee, rolling 4d6: Your total roll is 18, which included dropping your low roll of 2 rolls: 2 6 6 6
####Dice roll for A Chandee, rolling 4d6: Your total roll is 15, which included dropping your low roll of 2 rolls: 5 2 4 6

I can do the (Human) Male Druid thing, scores arranged accordingly ...

Kandreth Mollander, Male Human Drd1, AL NG, HD 1d8+2(Con)+6(Toughness), hp 16, Spd 30;
((( ?? Init +3, Saves: Fort +4, Ref +3, Will +6 )))

Str 13,
Dex 17,
Con 15,
Int 12,
Wis 18,
Cha 11

Prime Attribute Choices:
Wisdom: 18
Dexterity: 17
Charisma: 11

Spells Prepared (Drd 3/2):
0 - Create Water, Flare, Guidance
1st - Cure Light Wounds x2.

Weapon Proficiencies: Scimitar, Sickle, Sling

AC:13 (Flatfooted:10 Touch:13);
Base Attack Bonus(es): +1 melee, +3 ranged

Skills:
Animal Empathy +4,
Balance +3,
Concentration +6,
Escape Artist +3,
Handle Animal +4,
Heal +8,
Hide +3,
Listen +4,
Move Silent +3,
Ride +3,
Sense Motive +4,
Spot +6,
Use Rope +3,
Wilderness Lore +8.

Feats:
Armor Proficiency: Light/Medium,
Shield Proficiency,
Toughness x2.

Possessions: (currently none).

Task, Animal Companion, Tiny Lizard, HD 1/2d8 ( Animal), hp 2; Init + 2; Spd 20, Climb 20; AC 14; Atk -2 base melee, + 4 base ranged; +4 ( 1d4-4, Bite ); AL N; SV Fort + 2, Ref + 4, Will + 1; STR 3, DEX 15, CON 10, INT 1, WIS 12, CHA 2.
Skills: Balance +10, Climb +12, Hide +13, Listen +4, Spot +4.
Feats: Weapon Finesse: Bite.

What Happened?
Kandreth Mollander (a.k.a. Kan or Kandi), stands five feet, four inches tall. His hair is the color of dark tea, worn in a long, broad horse-tail braid that reaches nearly to his waist. His eyes are the color of a cloudless winter sky. dark grey with the sparkle of ever-present humor lighting them from inside. At about 161 pounds (eleven and a half stone), he is a bit stocky for one in his profession, but is nonetheless fit and capable.

Kandreth had only recently "established" himself in the southeastern tip of the Chondalwood (Chondath, Faerun, Forgotten Realms setting). Daily he strode this new "domain" charged to him by the will of Mielikki the Forest Queen, familiarizing himself with the flora and fauna of the area. It so happened that one day, while walking the perimeter of the forest edge, he noticed two figures at a distance wielding a fair amount of power at each other. As Kandreth approached, he was able to determine that the power being wielded was of an arcane sort, but of a sort not identifiable by him.

He kept his gaze on the two arcane combatants, not noticing that he had not stopped moving himself. And so he came into the range of detection by both the Wild Mages at once. His presence so startled them that instinctively, and both as one, each turned to launch a blast of wild magic at poor Kandreth. The result was a Wild Magic Well, a rift to, and sometimes between, the planes of existence.

Kendreth awoke, sore and stripped of his belongings in a strange place. He knew no one, recognized nothing with any familiarity, and was able to get no information from anyone to whom he spoke. While the language spoken in this new place was similar enough to his own native language that he could understand the majority of what was spoken, certain references simply left him puzzled. From the time of his sudden "arrival" here, a now-constant habit has arisen with Kandrek: The crossing of his right hand to the area above his left breast where he had commissioned a tattoo of his diety to be placed. Approximately three inches high, the tattoed symbol of the left-facing Unicorn of Mielikki was to be a constant reminder of his faith, even with the loss of his Holy Mistletoe and enameled symbol. That desire and action turned out to be fortuitous, givenh his current situation, for now he had no physcial symbol of his diety other than that tattoo. The people in this place, not only seemed ot hate and fear outsiders, they also seem to hate and fear the deific images the outsiders brought with them.

With the security of that tattooed symbol also came strength. Whether or not the Forest Queen had a hand in his "placement" here, was unknowable and therefore irrelevant. If Our Lady of the Forest had wanted him other than alive, he would not be alive. So this new situation has become a test of his worthiness in extreme circumstances, as he had heard stories about from the members of his druidic college and the few Hierophants of the Council that he had chanced to meet when he was a student. It was a test he had no intention of failing ...


Posted on 2008-09-09 at 21:42:29.

Topic: Q & A Oaks Heart
Subject: Hey Guys


Just got home from the office about an hour and a half ago1

Now it is 12:30am and I am running out of time!

I have a Spell for Stones that I think make 3 stones charged for damage dealing!

Do not have time to check as I am getting too sleepy, but I was going to charge 3 stones and give them to Rat for him to use in his sling!

Then I was going to either use my Heavy Crossbow or just stand ready with my Battle Axe!

Anyway, go ahead and post for me!

Posted on 2008-09-09 at 21:27:46.

Topic: Land of Xenophobia
Subject: Fresh Meat for the Dark Arena



A Strange Series of Events
Leading Up to Six Months Ago



Bumble Brew had never seen The God of Great Hope in person, but it was her faith in this deity on her home world in the Realm of RannGorr of the Triple Suns that gave her hope that the curse upon her family would in her lifetime finally be broken.

It was the curse of the Bumble Brew.

Her great-grandfather was an apprentice to the mighty Wizard of the Dark Elves and one fateful morning SomeWhere Far Ago and Long Away the elf maiden’s great-grandfather had the dubious misfortune of stumbling and bumbling his way in the Sanctum Sanctorum of the Wizard of the Dark Elves while on an errand.

The result of his stumbling and bumbling was the overturning of countless potions of unknown origins that were concoctions of his Dark Elf Master, resulting in a swift and cruel punishment from his Dark Elf Mater who was instantaneously scarred and granted immortality from the noxious fumes that greeted his nostrils upon entering his Sanctum Sanctorum.

The clumsy apprentice had quickly sealed the windows and doors and made a hasty exit to procure some cleaning agents, but upon his return he was cursed by the Wizard of the Dark Elves to ever bear the name Bumble Brew.

Instantaneously the curse of the name Bumble Brew was cast upon her great-grandfather and his wife and was magically transferred to each of his descendants and their families who were also cursed to carry the name Bumble Brew, they and their spouses and children, until such a day as a member of the Bumble Brew lineage were to successfully ascend through the power ranks of the path of Wizardry and free one living relative at a time per level of Wizardry ascension.

Bumble Brew’s great-grandmother, 3 great-uncles and 2 uncles all died in a matter of days trying to remove the curse as apprentice Wizards, but the Wizard of the Dark Elves spared the father of Bumble Brew and struck a bargain with her great-grandfather that prior to the 100 th birth year of his grand children, they could make the choice to walk the path of Wizardry or continue to serve the Dark Elf Master until someone braver chose to walk the path of Wizardry in an attempt to remove the Bumble Brew curse.

Her 3 older brothers chose to remain unmarried so the Bumble Brew name would not be passed to their wives or unborn children, choosing to end the curse with their deaths, because the Dark Elf Master was unable to force them to marry.

Bumble Brew took no such course of action as she decided to help free her family, especially her sister who had dreams of a normal life with a family of her own. Her sister was 10 years younger and often prayed to The God of Greater Hope to deliver her from the curse of the Bumble Brew name.

Bumble Brew also prayed to The God of Greater Hope and began secretly researching the forbidden tomes of the Wizard of the Dark Elves, but when the Dark Elf Wizard caught her one day he mysteriously extended her favor and began to personally train her in the ways of discovering how to walk the path of Wizardry in her quest to free her relatives from the Bumble Brew curse.

It was then she knew that The God of Greater Hope had answered her prayers and she gave herself whole heartedly to learning the fundamentals of Wizardry under the tutelage of the Dark Elf Master.

Upon reaching her 100 th birth year she declared her intent to walk the path of Wizardry in quest of freeing her family from the Bumble Brew Curse.

The God of Greater Hope answered her prayers rather unexpectedly as the Wizard of the Dark Elves announced that his gift to her on this special occasion was the granting of the removal of the curse from her younger sister as Bumble Brew was awarded a First Level Position along the path of Wizardry for her faithful service to the Dark Elf Master.

Bumble Brew chose to name her sister HOPE in honor of the answered prayers from The God of Greater Hope, knowing that the rest of her family would be encouraged to also pray to The God of Greater Hope and expect that Bumble Brew would be able to succeed in freeing her entire family from the Bumble Brew curse.

The Dark Elf Wizard further announced that he would banish Bumble Brew to another Time/Space/Dimensional Plane where she could begin her quest to remove the Bumble Brew curse from her family lineage.

Her progress would be monitored via the arcane knowledge of the Dark Elf Master with the understanding that he did not have the ability to bring her back from wherever she was banished to and that no one else from the Realm of RannGorr of the Triple Suns would be able to assist her in her quest to free her remaining family members from the Bumble Brew curse!

Apparently this spell of transference or banishment would only serve as a one-way ticket, because she would have to be in his presence for a return trip and the Dark Elf Master steadfastly refused to abandon his domain in the Realm of RannGorr of the Triple Suns on the slim chance of the hope that Bumble Brew would be able to break the curse!

Bumble Brew was given one week to decide if she was willing for the Dark Elf Master to send her on a journey into the unknown.

She enjoyed the company of her newly-freed sister HOPE and together they prayed to The God of Greater Hope for proper direction and guidance in this matter and for the well being of their entire family.

They both agreed it was the thing to do for the sake of their family and Bumble Brew said her tearful goodbyes and admonished her family to trust in The God of Greater Hope to aid her in her quest to break the Bumble Brew curse.

Meanwhile, the Wizard of the Dark Elves made his preparations and was able to assure Bumble Brew that a mystical link would most assuredly free one of her relatives each time she was able to attain another Level of Power along the path of Wizardry.

He had grown to love Bumble Brew as his own child and softened in his wrath against her great-grandfather and his offspring. Now he was sending her to a mystical location that showed the greatest promise of Bumble Brew facing the dangers and obstacles required for her to gain the necessary experience along the path of Wizardry to attain the Levels of Power to free her loved ones.

It was the least he could do to amend for his anger that had plagued the Bumble Brew lineage these many long years, for The God of Greater Hope had touched his hardened heart in answer to the tearful prayers of Bumble Brew and her sister HOPE.

Only her great-grandfather was allowed to witness the passage of Bumble Brew from the Realm of RannGorr of the Triple Suns to begin her journey into the unknown. This too was a gift from the Dark Elf Master and The God of Greater Hope.

Her last image was the smiling face of her great-grandfather shouting encouragements and gratitude for all she had done and for all that she was about to do as he prayed aloud to The God of Greater Hope with thanks that he had lived to see a Bumble Brew freed from the curse he had so unwittingly brought upon his family!

Bumble Brew mercifully passed out from the sensations of swirling colors and multi directions that seemed to rip her body and soul apart as she was flung along the corridors of the Space/Time/Dimensional Plane.

When she awoke she was dazed and confused as she began wandering in a strange forest in a somewhat aimless direction. She barely had time to breathe a prayer of thanks to The God of Greater Hope and to ask for guidance before she was taken captive in a mystical net and led as a prisoner to the Dark Arena in the City of Nefaria on a world named Roxas Isla.

[TIME JUMP]

Far Ago and Long Away on a backwater planet named Earth located SomeWhere in the Distant Past, a Knight by name of Sir Yder was adventuring to win the favor of a fair maiden.

His quest for looting a dragon lair filled with mystical treasure had been simple enough in the beginning, but was now complicated beyond his wildest imaginings!

Barely escaping the lair with his life and a few gaudy gems, the Knight found himself pursued by a renegade magician and his demonic minions.

Lulled into a false sense of security when he had seemingly eluded those seeking his life and newfound treasures, Sir Yder found himself beset by ambush from all quarters as he was driven like a fatted calf along the course of a raging river.

Forced to cast aside the precious gems, the Knight plunged into the river and was unceremoniously swept along against jagged rocks, plus assorted flotsam and jetsam, culminating in being spewed forth by the force of the raging waters and over a waterfall.

As he plunged towards the foaming waters below, the renegade magician unleashed a curious array of arcane energies that enveloped Sir Yder mere moments before he lost consciousness as his body struck the foaming obstructions below.

He awoke in a pool of water far removed from the planet Earth as a captive of some Black Hooded Guards who were securely binding their new prisoner to escort him to a place of fear named The Dark Arena in the City of Nefaria on the planet Roxas Isla.

[TIME JUMP]

In yet another time and location on that backwater planet named Earth a young Native American named Cunning Fox underwent a supernatural rite of passage known in his culture as a vision quest.

Seeking the guidance of the sacred Thunderbird he had devoted his life to pursuing, the young Cleric made his way through the swirling mists that disguised a supernatural anomaly between the nexus parallel planes of esistence that were hidden from the natural world in which his tribe strove to live in harmony with all things creative.

The great Thunderbird gave the young Cleric wings as Cunning Fox was guided to his destiny beyond the supernatural mists!

When the young Cleric awoke he found himself surrounded by a hostile group of Black Hooded Guards who stripped Cunning Fox of his earthly possessions and herded him like a trapped animal to a place known as The Dark Arena in the City of Nefaria on the planet named Roxas Isla.

[TIME JUMP]

SomeWhere in the TimeLessNess BeYond ElseWhere and ElseWhen in an Alternate Reality known to its denizens as Audalis, a young female Paladin in service to Rydor the God of Truth and Justice was growing weary in the wake of an eerie battle involving arcane energies as she helped to secure a nameless town in the region of Ertain from the forces of supernatural evil that had held the terrified populace in its fearsome grip.

Something evil had attached itself to Ariane Arvendre in retaliation for her battle in service to the forces of good. Something arcane that seemed to be trying to sap the life from her. Something trying to sap her will.

Something that was causing her to slowly succumb to a deceptively peaceful sleep-like state was soon replaced by a more malevolent force of evil that encompassed her with villainous arcane energies.

No mage or magician was near enough to realize or prevent the young Paladin from being removed from the former field of battle as easily as a pawn would be discarded from a chessboard.

In mere moments Ariane Arvendre was seen no more as a shimmer of a glimmer of arcane magics and supernatural incandescent lights shifted her from one plane of existence to another.

When she awoke she was an unwilling prisoner of a band of Black Hooded Guards who were escorting her to a place of shadows aptly named the Dark Arena in the City of Nefaria on the mystical planet Roxas Isla.

[TIME JUMP]

Ullrich Orico Uppsdrada the Silver Bear had given his life as a Ranger with the rank of Lieutenant in The Federation to help liberate the oppressed peoples of the Uppsfallon from the invading armies of the Emperor Divine.

He had come to Whiskey Diggings to find an ally to make contact with members of the underground who would provide The Federation and especially the Brotherhood of the Woods with enough resources from the surrounding mines to help finance the resistance against Emperor Divine and his twisted philosophies.

His fellow Rangers among the Brotherhood of the Woods were counting on the Silver Bear to secure the information and resources necessary to topple the Emperor Divine.

Unfortunately, his disguise as a merchant of Trocar Ale had been compromised by the promise of gold coin and favor from the minions of the Emperor Divine, causing his contact with the underground to help spring a trap upon the unsuspecting Ranger.

The sleep spell overcame the Silver Bear before he was aware of the trap and when he finally awoke he was a prisoner bound by the very guards he was sworn to resist.

They beat him with great delight, but the Silver Bear refused to divulge any information that would betray his fellow Brothers of the Woods.

He was rewarded with a long and arduous journey in a prison cage mounted on a cart and paraded as an example of the fate that awaits all who dare oppose the Emperor Divine.

Soon he was brought before the Grand-Inquisitor of the Divine and transported on another bone-jarring journey to The Temple Mountain

Another forced march up the mountain under the threat of spear point brought the Silver Bear before the Emperor Divine who denounced the Ranger as a mere slave instead of a hero of the people of Uppsfallon

A listing of crimes both false and greatly exaggerated from the truth were levied by the Emperor Divine, while the Silver Bear could do nothing in his own defense, finally culminating in the sentence of being forced through The Gate.

The Gate was a large stone monument that looked like a crude gate with two large stone columns with a stone lintel across the top that contained an ominous swirling purple mist.

Nobody knew where The Gate led to and the priests of the Divine swore it led to the very maws of hell. Ullrich was convinced that wherever The Gate led was nothing worse than standing in the presence of the Emperor Divine.

Besides, the Silver Bear did not believe in their hell. He did not think their hell was real and he had no idea what The Gate meant or where it led to. He did know that it meant death and nightmares to the populace of Uppsfallon and that nobody had ever returned that had stepped or been thrown through those swirling purple mists.

At least the guards were not removing his head and the Silver Bear absorbed the sound of the roar of the crowd as he was pushed forward through those ominous swirling purple mists.

As he went through The Gate the Ranger could only wonder what would happen next as his guts were wrenched inside out and his senses spun wildly as he lost consciousness.

When he finally regained consciousness, the Silver Bear realized that he was still a prisoner, although the clothes he had been wearing were missing; plus not everyone was a human as Ullrich was.

The Silver Bear found himself on a forced march with other humans along with some rather strange humanoid-looking creatures who were being herded like sheep to the slaughter by other humans wearing the garb of Black Hooded Guards.

Exercising his battle-honed senses as a Ranger, the Silver Bear soon determined by the snatches of conversation between the Black Hooded Guards that their destination was a place of foul practices known as the Dark Arena in the City of Nefaria on the planet of surrounding mists named Roxas Isla.

[TIME JUMP]

Kandreth Mollander aka Kan or Kandi had only recently established himself in the southeastern tip of the Chondalwood. The young male human Druid daily strode this new domain that was granted him by the will of Mielikki the Forest Queen.

Familiarizing himself with the flora and fauna of the area, Kandreth walked the perimeter of the forest edge as a fit and capable protector.

Noticing two figures off in the distance who were wielding a fair amount of power at each other, the young Druid approached cautiously, only able to determine that the power being wielded was of an arcane sort that was unidentifiable.

Keeping his gaze intently upon the two arcane combatants, the young Druid failed to notice that he himself was continually moving towards the scene of battle, until finally coming within range of detection by both Wild Mages.

Instinctively and simultaneously both Wild Mages reacted as one, launching a blast of wild magic at the unsuspecting and unprepared Druid, resulting in a Wild Magic Well that tore a rift to and sometimes between the planes of existence.

Kandreth was engulfed by the wild magic blast and unceremoniously sucked into the Wild Magic Well where he lost consciousness and all sense of direction.

Sore and stripped of his belongings, the Druid awoke in a strange place where he knew no one and recognized nothing with any familiarity.

He was unable to gain any information from anyone in the forest that he spoke to, although the language spoken in this new place was similar enough to his own native language that he could understand the majority of what was spoken, yet certain references simply left the Druid puzzled.

From the time of his sudden arrival in this strange place, a now-constant habit has arisen with Kandreth: the crossing of his right hand to the area above his left breast where he had commissioned a tattoo of his deity to be placed.

Approximately three inches high, the tattooed symbol of the left-facing Unicorn of Mielikki was to be a constant reminder of his faith, even with the loss of his Holy Mistletoe and enameled symbol.

That desire and action turned out to be fortuitous, given his current situation, for now he had no physical symbol of his deity other than that tattoo.

The people in this place not only seemed to hate and fear outsiders, they also seem to hate and fear the deific images that outsiders bring with them.

Thus, with the security of that tattooed symbol also came strength. Whether or not the Forest Queen had a hand in his placement in this strange land was not only unknowable to Kandreth, but was therefore irrelevant.

If Our Lady of the Forest had wanted the young Druid other than alive, Kandreth would certainly not be alive.

So this new situation has become a test of his worthiness in extreme circumstances, as he has heard stories about such experiences from the members of his Druidic College and the few Hierophants of the Council that he had chanced to meet when he was a student.

Therefore, the young Druid had determined that he had been plunged into some sort of test that he had no intention of failing!

So engrossed in these musings was the young Druid that he fell prey to a band of Dark Hooded Guards who had taken him by surprise while gathering prisoners to fight in the Dark Arena in the City of Nefaria on the mysterious planet named Roxas Isla.

[TIME JUMP]

Shandra the Monk moved inside the Temple when the rose of dawn heralded the new day. Quick fluid steps carried her down the silent hall to the center of the Temple as she passed the silent sentinel columns of white marble veined with gold.

Into the circle of columns stepped Shandra and her sandaled feet stepped down three steps onto the mosaic of a Sun in Splendor created by gold glazed tiles. The large gold circle had eight rays: four greater rays of gold and four lesser rays of brilliant silver.

Surrounding the Sun in Splendor was a sinuous dragon made of cunningly cut rainbow moonstones scales, golden claws and a large opal for its eye to signify the prismatic dragon that was another symbol of the Light.

Shandra stepped over the dragon as she moved into the Circle of the Light, ignoring the others round about her as they silently prayed and communed with their deity.

She brought her hands together palms up, fingers slightly overlapped, raising her head to the clear crystal dome overhead. In its center was a large faceted sphere of clear quartz and as the sun struck the crystal it reflected the first light of the sun into the Circle of Light.

Sensing the closeness of that moment, Shandra lifted her palm so that her fingers touched her holy symbol, a circle of lapis inlayed with gold and silver to make the Sun in Splendor and the border was made with mithril, cut so that light reflected off it in a rainbow of colors.

“Oh, Light that Was, Is and shall Ever Be,” she intoned, “I lift my heart to thee.”

Shandra then touched her palms to her chest and lifted her hands into the air at the moment the sun’s first rays struck the crystal on the dome and the center of the Temple was fully illuminated.

The murmer of prayers and supplication surrounded her. The Light did not have formalized prayers, but each prayed in their own way.

The golden tiles seemed on fire and the dragon scales shot back the light in a multitude of rainbows. She felt safe and secure within The Light, as it was the first time she had stepped into the Circle of Light to be enwrapped by The Light.

So it was that her life changed and she became dedicated to The Light. Unlike others that served The Light, she was drawn to an inner way to serve.

She trained her body and spirit into a fighting style that did not use the weapons that were normally used. In the beginning she learned to fight with no weapons at all.

The style came from the Dawn Isles and the Elves there had learned it from the people of the Daihon Islands.

Now she was at a level to go out into the world and serve The Light. She bowed her head in silent commune with her deity. The Light was all and knew all, so that she did not feel the need to say what was within her to say.

The Light would know her mind and judge her. She closed her eyes as The Light intensified, growing brighter and brighter than she had ever known before, bright enough to invade her closed lids. The Light became palpitating, its warmth infused her and she was one with The Light.

When she was released she discovered that all was different.

Gone were both the Temple and the new city that was being raised around about it. Plus, it was night and not day. She stood on a road leading to a city she had never seen before.

In the heavens was a Moon she did not know and the stars held no familiar constellations.

Shandra the Monk took a deep breath, deciding that if The Light had brought her here, then it was for a purpose. She was determined to serve The Light to her fullest.

That purpose was soon sorely tested as a group of Black Hooded Guards surprisingly overpowered the female Elf as she pondered upon The Light and her own destiny as a Monk in a strange land.

Stripped of her possessions and clad in prisoner garb, Shandra the Monk soon realized that a dark and sinister purpose was dragging her to the Dark Arena in the City of Nefaria on the hostile planet known as Roxas Isla.

[TIME JUMP]

Sirae Amberlyn Foxfire was a human female training to be a Knight in the kingdom of Rylanor in the year 509 after the Great Cataclysm on the continent of Thoron on the planet Aeir, a name not commonly known by the current population.

Currently training at the Temple of the Light where she was left as a child and raised with other children who aspired to the religious order, while Amberlyn gravitated towards the military side of the Temple of the Light and the august body known as the Knights of the Light.

Her aim in life was to be good enough to join those holy warriors that fight for the rights of all good and neutral people as well as for The Light, her deity, a positive force for good.

Rylanor was founded in the lands filled with Orcs, Ogres, Trolls, Gnolls and goblinoids of all types and other such beings of ill intent. Rylanor means eagles flight in honor of a giant silver eagle, an avatar of The One, that had led them to this land.

This empire was built on the principle of Good, Law and Justice for all. All people of good mind and lawful manner were accepted, regardless of race, where they flourished in their struggle to keep the lands free from the ravages of evil beings and creatures of ill intent.

The Temple of the Light and those who served had been in a pitched final battle against the xenophobic Krayelens off plane, followers of Krayela the Fire Goddess who 5000 years earlier had torn the world of Aesir apart.

Continents were destroyed and recreated as civilizations barely survived and much of the magics were lost before slowly being regained. The Krayelens had seemingly disappeared, but in the year 498 the first hints that the Krayelens had not been destroyed began to surface as evidence of their having gone off plane and using portals to attack strategic locations to reestablish themselves on Aesir became alarmingly evident.

Through a stroke of luck the portals were discovered and people of the good and neutral alignments all across Aesir began banding together in an alliance to close their lands and the planet from the invading Krayelens forever.

This young female Knight-in-training was on a flying ship that passed through the portal when something went terribly wrong. She felt a sickening twist that was totally different from any other portal passage she had ever experienced.

In a flash of incredible light she was wrested off the ship and when she had returned to consciousness she discovered that she had been stripped of her uniform, weapons and other personal possessions.

She was a prisoner among prisoners of a band of Black Hooded Guards that were gathering prospective gladiators to fight in the slave pits of the Dark Arena in the City of Nefaria on the xenophobic planet of Roxas Isla.

[TIME JUMP]

The Blonde haired, Green eyed, Bluish-hue skinned female Elf named Bumble Brew and the Orange haired, Blue eyed human female named Ariane Arvendre were well aware of the hungry looks from some of the Black Hooded Guards after being stripped and forced to march as prisoners, clad only in long white shirts with double-bladed black axe insignias on their prison garb.

They each turned their hearts to The God of Greater Hope and Rydor the God of Truth and Justice respectively, realizing how dangerously vulnerable they were among these battle hardened warriors who served the Dark Arena Consortium unquestioningly.

Each prisoner was clad in a simple white pull-over, ankle-length sleeveless shirt that bore the insignia of a small black hood above two crossed black battle axes [much like the skull and crossbones of Earth’s pirate days] imprinted on the front and back to signify their status as the sole property of the battle arena attendants.

Their ankles were bound with a small chain that allowed them barely enough space for marching where they were forced to go by the Black Hooded Guards, while their hands were tied behind their backs with silk ropes and their mouths were gagged with a black cloth that prevented the prisoners from uttering any audible sounds to their captors.

The commander of the Black Hooded Guards kept his eyes upon those under his command that seemed unable to keep their hungry eyes from trying to see beyond the shirts of their female captives.

"Remember to Keep Your Hands and Other Body Parts Away From the Gladiator Merchandise!" barked the commander. "These and Any Other Females We Are Gathering Are Strictly for the Dark Arena! Not Yours or Any Others Perverted Interests! Must I Remind You of This Unbendable Truth Under Penalty of Death to Those Who May Think Otherwise?"

The negative response from his comrades provided but a small bit of comfort to the women that even in this strange and hostile environment their deities were somehow interceding for their protection.

There must be a purpose and a plan for this seeming madness!

[TIME JUMP]

Towering before the prisoners and the Black Hooded Guards stood a massive 7 foot Giant Dwarf with long silver hair and silver beard. His fiery red eyes were unable to hide a grim look of pity for the prisoners that lay before him on the stone floor.

Refer to the Opening Prelude Post at the Beginning of Land of Xenophobia for the Remainder of This Time Jump Entry!

[TIME JUMP]

The prisoners were escorted to the Dark Arena for their first orientation as to their purpose for being!

There they learned that the Dark Arena was a 220 foot by 220 foot square encircled by a gloomy darkened dome of protection that separated the prospective combatants from the frenzied spectators who paid gold to watch the gladiators compete for glory, honor and their very survival in the Dark Arena!

This group was informed that in the next 5 months they would compete against other gladiators with blunted weapons and dampened abilities to excite the masses as to the possibilities of their survival in the upcoming Emancipation Sand Dance!

Their only clue as to what type of opponents they would be battling against six months from now was the 20 foot by 20 foot square in the middle of the arena that housed an elevator connected to a multitude of tunnels that were used to bring the gladiators and their opponents to the surface!

After walking upon the Dark Arena sands to get a feel for the area where they would be training and competing for their very survival, the newly acquired prisoners were taken to their respective cells that would serve as their homes for the next six months!


Every Player with the Exception of Brodeur30 and stryke May Now Begin Role Playing Their Respective PC Characters!


Posted on 2008-09-07 at 23:54:41.
Edited on 2008-09-07 at 23:59:12 by Hammer

Topic: Good D&D Novels of the Last Decade?
Subject: Just finished ...


..... a book I bought at the Tulsa DefCon7 that was included with some other books I bought from Peter Bradley [including Castles & Crusades] that was written by Gary Gygax with Art and Graphic Design by the aforementioned Peter Bradley!

The name of the book is Gord the Rogue Book 1 Saga of Old City which features a character Gary Gygax created years ago for D&D play and begins in the City of Greyhawk which I found to be a read most interesting from the D&D creator!

Copyright 2008 Chenault & Grey Publishing with quite an interesting 2 page Afterword that explains his character level progression throughout the adventure!



Posted on 2008-09-06 at 15:37:10.

Topic: Got this in an e-mail and LMAO
Subject: And so ...


.....

Posted on 2008-09-06 at 07:59:14.

Topic: Cirro: Prologue
Subject: You will be ...


..... pleasantly surprised about the Special Gifts being bestowed upon each of you prisoners in Land of Xenophobia that will help you later on in the adventure campaign!

Posted on 2008-09-05 at 22:15:49.

Topic: Auguries of Destruction: The Linsemptus - Q/A
Subject: These are ...


..... how Manalagna Hammer has his Druid Spells listed from 5th level to zero:

5 (2) Call Lightning Storm / Cure Critical Wounds

4 (4) Cure Serious Wounds / Flame Strike / Ice Storm / Dispel Magic

3 (4) Cure Moderate Wounds / Call Lightning / Neutralize Poison / Speak with Plants

2 (5) Flaming Sphere / Summon Swarm / Summon Nature’s Ally II / Fog Cloud / Heat Metal

1 (5) Good Berry / Cure Light Wounds / Speak with Animals / Endure Elements / Detect Snares and Pits

0 (6) Create Water / Cure Minor Wounds / Purify Food and Drink / Know Direction / Mending / Read Magic


Posted on 2008-09-05 at 20:19:42.

Topic: Q & A Oaks Heart
Subject: Hey Darque ...


..... my character for Brave New World has been rolled and as soon as I can write up his history I will send all the info to you!

Printed out a couple of maps to get my bearings for writing the history, which may NOT be Deeply Detailed, but should provide enough info to work from!

ShadowDragon, I am enjoying this adventure you have concocted for us at Oaks Heart and I look forward to your updated info for Land of Xenophobia also!

Glad you are up and about ... just in time for football weekend over there in the States!



Posted on 2008-09-05 at 17:11:58.

Topic: Q & A Oaks Heart
Subject: Abraxis is ...


..... in Land of Xenophobia here at the Inn and in Brave New World over at the site of Master Darque!

He may not realize he needs to send you any info?

Posted on 2008-09-05 at 17:06:30.

Topic: Q & A Oaks Heart
Subject: Get ...


..... well soon!



Posted on 2008-09-04 at 18:03:07.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.